Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.03 @ 00:54:14 Player: KeepAwake2 Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (25) 5000 Robots Destroyed (127) 635 Value Destroyed (5469) 5469 Prototype IDs (33) 660 Alien Tech Used (0) 0 Bonus (3672) 3672 TOTAL SCORE: 18436 Bonus ------- High Alert Combat Kills 355 Follower Combat Kills 1145 Entered Garrisons 400 Used RIF Installer 1000 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Friendly Fire -128 Cogmind --------- Core Integrity 0/1150 Matter 114/300 Energy 44/100 System Corruption 12% Temperature Cool (0) Movement Treading (160) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Heavy Treads Advanced Medium Treads Improved Antigrav System Nuclear Pulse Array > --- UTILITY (7) ------ Advanced ECM Suite > --- WEAPON (4) ------- Linear Accelerator > --- INVENTORY (4) ---- Compact Matter Pod (150) Peak State ------------ > --- POWER ------------ Micro Fission Core Quantum Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Improved Antigrav System Improved Gyrokinetic Inverter > --- UTILITY ---------- Advanced Coolant Injector Advanced Reaction Control System Improved Force Field Experimental System Shield Stealth Drone Bay Hacking Drone Bay > --- WEAPON ----------- Wave Gun Heavy Battle Rifle Fusion Bomb Launcher Phasing Sabre > --- INVENTORY -------- Experimental Targeting Computer EM Shield Combat Drone Bay [Rating: 127] Favorites ----------- Power Light Fission Core Engine Improved Deuterium Engine Power Core Light Fission Core Reactor Light Particle Reactor Propulsion Armored Leg Treads Heavy Treads Leg Armored Leg Hover Unit Improved Antigrav System Flight Unit Nuclear Pulse Array Utility High-capacity Storage Unit Device Long-range Terrain Scanner Storage High-capacity Storage Unit Processor Experimental Terrain Scan Processor Hackware Experimental System Shield Protection Heavy Armor Plating Weapon Cooled Particle Cannon Energy Gun Heavy EM Pulse Gun Energy Cannon Cooled Particle Cannon Ballistic Gun Battle Rifle Ballistic Cannon Assault Cannon Launcher Improved Proton Missile Launcher Special Weapon Mining Laser Impact Weapon Heavy Mace Slashing Weapon Phasing Sabre Piercing Weapon Heavy Pick Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Gar Ext Fac Was Fac Gar Fac Slots Evolved 12 | . . . . . 4 2 . . . . 2 . . . . 2 . . . . 2 . . . . Power 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Propulsion 4 | . . . . . 1 1 . . . . . . . . . 1 . . . . 1 . . . . Utility 5 | . . . . . 2 1 . . . . 1 . . . . 1 . . . . . . . . . Weapon 2 | . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . Parts Attached 379 | 6 . 6 9 . 32 24 8 5 . 19 62 9 8 22 16 21 5 10 3 29 9 26 33 4 13 Power 32 | 1 . . . . 2 1 . 1 . 1 7 1 1 . 1 1 2 1 . 4 . 5 3 . . Engine 10 | 1 . . . . 1 1 . 1 . 1 2 . . . 1 . . 1 . 1 . . . . . Core 15 | . . . . . 1 . . . . . 5 1 1 . . 1 . . . 3 . 2 1 . . Reactor 7 | . . . . . . . . . . . . . . . . . 2 . . . . 3 2 . . Propulsion 94 | 2 . 2 2 . 11 6 1 1 . 7 19 1 . 4 2 2 3 5 1 7 3 . 6 2 7 Treads 12 | . . . . . . . . . . . . . . . . 1 1 . 1 1 1 . 2 2 3 Leg 70 | 2 . 2 2 . 11 6 1 1 . 6 18 1 . 4 2 1 2 1 . 6 . . 4 . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 9 | . . . . . . . . . . . 1 . . . . . . 4 . . 2 . . . 2 Flight 3 | . . . . . . . . . . 1 . . . . . . . . . . . . . . 2 Utility 141 | 1 . 1 7 . 5 10 6 1 . 8 21 3 3 7 6 8 . 2 2 13 5 12 15 2 3 Device 76 | . . . 3 . . 3 1 . . 2 10 3 1 3 5 4 . 2 1 9 4 10 12 . 3 Storage 17 | 1 . . 4 . 2 . 1 . . . 3 . 2 . . 1 . . . . . . 1 2 . Processor 17 | . . 1 . . . 1 2 . . 1 2 . . 3 1 2 . . . 1 . 1 2 . . Hackware 2 | . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . Protection 29 | . . . . . 3 6 2 1 . 5 5 . . . . 1 . . 1 3 1 1 . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 112 | 2 . 3 . . 14 7 1 2 . 3 15 4 4 11 7 10 . 2 . 5 1 9 9 . 3 Energy Gun 21 | 1 . 1 . . 6 1 . . . 2 3 1 . . 2 . . . . 1 1 2 . . . Energy Cannon 24 | . . . . . . 1 . 1 . . 5 1 2 5 3 1 . 1 . . . 1 3 . . Ballistic Gun 16 | 1 . . . . 3 1 1 1 . 1 . . 1 . 2 1 . . . 2 . 2 . . . Ballistic Cannon 16 | . . 1 . . 1 2 . . . . 3 . . . . 2 . 1 . . . . 3 . 3 Launcher 19 | . . . . . 1 2 . . . . 3 1 1 4 . 2 . . . . . 3 2 . . Special Weapon 4 | . . 1 . . 3 . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Slashing Weapon 2 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Piercing Weapon 7 | . . . . . . . . . . . 1 1 . 1 . 4 . . . . . . . . . Special Melee Weapon 2 | . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . Unidentified Prototypes 23 | . . . 4 . 2 2 . . . . 3 . . 6 . 1 . . . . . 1 4 . . Parts Lost 64 | . . 1 . . 1 1 . . . 5 6 . . . 3 10 . . 7 1 . . 25 . 4 Power 7 | . . . . . . . . . . . 1 . . . . 2 . . 1 . . . 3 . . Propulsion 17 | . . . . . . . . . . . 1 . . . . 3 . . 2 . . . 10 . 1 Utility 18 | . . . . . . 1 . . . 1 2 . . . . 3 . . 2 . . . 7 . 2 Weapon 22 | . . 1 . . 1 . . . . 4 2 . . . 3 2 . . 2 1 . . 5 . 1 Highest Loss Streak 7 | . . 1 . . 1 1 . . . 3 6 . . . 2 5 . . 4 1 . . 7 . 2 Average Slot Usage (%) 87 | . 85 86 99 100 89 91 99 99 100 95 92 99 99 96 94 88 70 80 67 66 83 92 51 25 31 Engine 2 | . 14 14 14 14 8 . 7 7 7 7 . . . . 3 3 . . . 2 . . . . . Core 6 | . . . . . . 6 . . . . 10 12 13 13 9 4 . . . 5 10 9 3 . . Leg 24 | . 28 28 27 28 26 30 30 30 30 29 25 26 26 26 26 25 9 4 . 15 22 21 12 . . Hover 1 | . . . . . . . . . . . . . . . . . . 11 16 . . 10 6 . 7 Device 9 | . . . . . . 6 7 7 7 7 11 19 20 7 10 10 5 9 3 7 14 20 9 5 5 Storage 8 | . 14 14 13 14 10 7 7 7 7 7 9 13 13 13 8 6 11 11 9 . . . . 2 2 Processor 9 | . . 1 14 14 9 7 15 15 15 14 9 6 6 11 13 10 11 11 11 11 10 3 2 5 2 Hackware 1 | . . . . . . . . . . . 3 . . 4 6 5 5 5 5 5 5 4 . . . Protection 3 | . . . . . 8 8 6 7 7 7 2 . . . . 2 . . 3 2 . . 1 . . Energy Gun 2 | . 14 6 . . 12 4 7 . . 6 1 . . . 1 1 . . . 2 4 5 . . . Energy Cannon 4 | . . . . . . 2 4 6 7 1 4 13 12 16 12 4 . 1 1 . . . 1 . . Ballistic Gun 3 | . 14 5 . . 7 7 2 14 15 10 . . . . . . 5 5 3 5 5 4 1 . . Ballistic Cannon 2 | . . 8 14 14 1 4 . . . . 3 . . . . 1 . 1 . . . . . . . Launcher 1 | . . . . . . 1 7 . . . 1 4 6 . . 1 . . . . . 5 3 . . Piercing Weapon 1 | . . . . . . . . . . . 3 . . . . 2 5 5 4 . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 129 | 12 12 15 41 41 68 81 70 64 60 77 96 71 75 75 71 88 43 63 71 54 68 121 129 3 15 Greatest Support 140 | 20 20 20 60 60 75 81 78 78 78 92 96 86 86 96 96 116 50 73 73 85 85 70 140 3 40 Greatest Overweight (x) 4 | 2 . . . . 1 1 . . . 1 1 . . . . 1 1 1 . 3 . 1 1 . 4 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 30 | 6 6 6 12 12 22 12 12 12 12 12 12 10 30 10 10 10 10 10 10 4 4 4 4 4 4 Average Capacity 9 | 5 6 6 7 12 12 12 12 12 12 12 11 10 10 10 10 10 10 10 8 4 4 4 4 4 4 Most Carried 12 | 2 4 6 9 9 12 12 12 12 12 12 12 10 10 10 10 10 10 10 10 4 4 4 4 4 4 Average Carried 9 | . 2 5 6 9 10 11 11 12 12 11 11 9 10 9 10 8 8 9 8 2 3 3 3 1 3 Final Capacity 12 | 6 6 6 12 12 12 12 12 12 12 12 10 10 10 10 10 10 10 10 4 4 4 4 4 4 4 Final Carried 12 | 2 4 6 9 9 12 12 12 12 12 9 10 10 10 10 10 5 10 10 3 4 4 4 4 1 1 Class Distribution -------------------- 56% | Mutant 15% | Skirmisher 10% | Scavenger-Mutant 7% | Assassin 4% | Derelict-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Derelict-Skirmisher | -7/Lower Caves Derelict-Skirmisher | -7/Data Miner Derelict-Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Skirmisher | -5/Proximity Caves Scavenger-Mutant | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Mutant | -5/Garrison Scavenger-Mutant | -5/Extension Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/Waste Scavenger-Mutant | -4/Factory Mutant | -4/Garrison Mutant | -4/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Gar Ext Fac Was Fac Gar Fac Matter Collected 6268 | 150 25 198 26 . 452 823 170 210 . 276 1003 138 168 15 438 256 . 262 147 514 47 289 601 60 . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 5369 | . 56 26 . . 595 550 108 204 . 181 1682 251 350 51 388 331 . 262 . 109 . . 225 . . Parts 254 | . 6 1 . . 31 33 7 8 . 4 92 9 14 1 15 18 . 6 . 3 . . 6 . . Haulers Intercepted 10 | . . . . . 1 2 . . . . 5 . . . . 1 . 1 . . . . . . . Recyclers Shooed 4 | . . . . . 1 1 . . . . . . . . . . . . . 1 . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 64 | . . . . . . . . 5 . 8 . 6 16 1 28 . . . . . . . . . . Prevented 6 | . . . . . . . . 2 . 1 . 3 . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Gar Ext Fac Was Fac Gar Fac Combat Hostiles Destroyed 96 | . 3 1 . . 9 10 4 5 . 5 20 4 9 1 6 6 . . . . . . 13 . . Melee 6 | . . . . . . . . . . . 4 . . . . 1 . . . . . . 1 . . Guns 25 | . 2 . . . 5 4 2 3 . 5 1 . . . 1 . . . . . . . 2 . . Cannons 41 | . . 1 . . 2 6 . 2 . . 11 4 6 . 4 2 . . . . . . 3 . . AOE 21 | . 1 . . . 1 . 2 . . . 4 . 3 . . 3 . . . . . . 7 . . Classes Destroyed 16 | . 1 1 . . 5 2 . 1 . 1 3 1 . . 1 . . . . . . . . . . Worker 8 | . . . . . 3 . . . . . 5 . . . . . . . . . . . . . . Builder 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Tunneler 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Hauler 10 | . . . . . 1 2 . . . . 5 . . . . 1 . 1 . . . . . . . Recycler 5 | . . . . . 2 1 . . . . . . . . . . . 1 . 1 . . . . . Operator 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Watcher 5 | . . . . . 1 . . . . . 2 . . . . 2 . . . . . . . . . Swarmer 28 | . 3 . . . 4 4 . 3 . 1 3 . 8 . . . . . . . . . 2 . . Grunt 22 | . . 1 . . 2 . . 1 . 1 3 2 . . 3 2 . . . . . . 7 . . Brawler 2 | . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . Duelist 5 | . . . . . . . . 1 . 1 . . . . 1 2 . . . . . . . . . Sentry 8 | . . . . . . 2 . . . . 4 . 1 . . 1 . . . . . . . . . Demolisher 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . Hunter 9 | . . . . . 3 . . . . . 2 1 . 1 . . . . . . . . 2 . . Programmer 14 | . . . . . . 4 . . . . 8 . . . . . . . . . . . 2 . . Behemoth 2 | . . . . . . . . . . . . . . . 1 1 . . . . . . . . . Wasp 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . Thug 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Best Kill Streak 6 | . 3 1 . . 6 4 3 2 . 2 4 3 3 1 3 3 . 1 . 1 . . 6 . . Combat Bots Only 6 | . 3 1 . . 4 4 3 2 . 2 4 3 3 1 3 3 . . . . . . 6 . . Max Kills in Single Turn 3 | . 1 1 . . 2 1 2 1 . 1 2 1 2 1 1 1 . 1 . 1 . . 3 . . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . 1 . . . 1 . 2 . . . 2 . 2 . . 1 . . . . . . 3 . . Melee 1 | . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Gar Ext Fac Was Fac Gar Fac Damage Taken 17289 | . 69 251 121 . 921 1050 100 406 . 1655 1982 188 148 67 504 1514 . 14 2350 619 . . 4304 715 311 Core 2750 | . 7 66 . . 109 53 . 96 . 53 160 30 17 . 32 114 . . 807 54 . . 993 121 38 Absorbed by Shields 1965 | . . . . . . . . . . . 778 139 158 . 274 187 . 5 48 . . . 376 . . Core Remaining (%) 65 | 100 . . . 70 80 . . . . 71 . . . . 71 . . . . 2 . . . . . Volleys Fired 451 | . 6 23 . . 60 75 8 17 . 23 73 16 18 2 17 51 . . 4 7 . 1 47 . 3 Largest 3 | . 2 2 . . 3 3 2 3 . 3 3 3 3 3 3 3 . . 1 2 . 1 1 . 1 Hottest 269 | . 60 135 . . 121 153 141 122 . 182 165 195 238 225 199 269 . . 113 69 . 52 105 . 66 Shots Fired 804 | . 12 37 . . 118 132 13 47 1 39 147 43 36 6 39 64 . 2 4 13 . 1 47 . 3 Gun 318 | . 12 11 . . 100 59 7 33 . 36 15 . . . 11 13 . 1 3 13 . . 4 . . Cannon 422 | . . 16 . . 10 73 5 14 1 3 127 40 32 6 28 36 . 1 1 . . . 26 . 3 Launcher 46 | . . . . . . . 1 . . . 5 3 4 . . 15 . . . . . 1 17 . . Special 18 | . . 10 . . 8 . . . . . . . . . . . . . . . . . . . . Kinetic 318 | . 6 20 . . 52 97 2 33 . 15 39 . . . 8 16 . 1 3 10 . . 13 . 3 Thermal 350 | . . 14 . . 14 24 10 . . 21 103 40 32 6 31 33 . 1 1 3 . . 17 . . Explosive 33 | . . . . . . . 1 . . . . . . . . 15 . . . . . 1 16 . . Electromagnetic 103 | . 6 3 . . 52 11 . 14 1 3 5 3 4 . . . . . . . . . 1 . . Robot Hit Streak 13 | . 4 4 . . 11 13 3 5 . 6 7 6 5 5 6 7 . 4 . 8 . . 6 . . Robot Miss Streak 6 | . 2 5 . . 4 4 2 6 . 2 4 4 4 1 2 3 . . . 1 . . 3 . 2 Penetration Max 1 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . Shots Hit Robots 424 | . 7 12 . . 62 62 7 20 . 25 92 17 17 4 24 31 . 4 1 6 . . 33 . . Core Hits 244 | . 4 4 . . 22 19 6 9 . 8 52 7 10 1 12 41 . 2 1 3 . . 43 . . Critical Hits 11 | . . . . . . 2 . 1 . 1 2 . . . . 2 . . . . . . 3 . . Critical Kills 2 | . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . Critical Parts Destroyed 7 | . . . . . . 1 . 1 . . 1 . . . . 2 . . . . . . 2 . . Melee Attacks 80 | . . . . . . . . . . . 48 . . . . 9 . 6 8 1 2 . 6 . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 9 | . . . . . . . . . . . . . . . . . . . . 1 2 . 6 . . Piercing 71 | . . . . . . . . . . . 48 . . . . 9 . 6 8 . . . . . . Sneak Attacks 10 | . . . . . . . . . . . 8 . . . . . . 2 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 16659 | . 111 183 . . 1346 1549 283 389 . 374 3626 607 481 168 670 2500 . 240 49 115 . . 3968 . . Guns 3123 | . 86 111 . . 913 769 84 230 . 324 228 . . . 77 115 . . . 115 . . 71 . . Cannons 6048 | . . 72 . . 150 780 27 159 . 50 1682 458 402 168 593 819 . . . . . . 688 . . Explosions 5539 | . 25 . . . 283 . 172 . . . 354 149 79 . . 1424 . . . . . . 3053 . . Melee 1843 | . . . . . . . . . . . 1334 . . . . 123 . 240 44 . . . 102 . . Ramming 106 | . . . . . . . . . . . 28 . . . . 19 . . 5 . . . 54 . . Kinetic 3120 | . 27 100 . . 399 1071 44 230 . 80 562 . . . 53 210 . . . 56 . . 288 . . Thermal 5761 | . 25 42 . . 328 367 67 . . 244 1479 458 402 168 617 724 . . . 59 . . 781 . . Explosive 4276 | . . . . . . . 172 . . . . . . . . 1424 . . . . . . 2680 . . Electromagnetic 1553 | . 59 41 . . 619 111 . 159 . 50 223 149 79 . . . . . . . . . 63 . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 102 | . . . . . . . . . . . . . . . . . . . . . . . 102 . . Piercing 1741 | . . . . . . . . . . . 1334 . . . . 123 . 240 44 . . . . . . Highest Corruption 12 | . . . 1 1 . 6 6 6 6 6 12 12 12 12 . . 9 9 9 9 . . 10 10 11 Average Corruption 8 | . . . 1 1 . 3 6 6 6 6 8 12 12 12 . . 9 9 9 9 . . 3 10 10 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 517 | . . . . 1 . 35 26 28 5 25 169 53 61 2 . . 1 14 12 38 . . 6 4 37 Message Errors 100 | . . . . 1 . 7 5 5 . 4 39 10 5 1 . . . 5 2 9 . . 2 1 4 Matter Fused 83 | . . . . . . 3 5 8 2 4 25 7 12 . . . . 1 2 6 . . . 1 7 Heat Flow Errors 57 | . . . . . . 4 3 3 . 5 20 4 7 . . . . 1 3 3 . . 1 1 2 Energy Discharges 62 | . . . . . . 6 5 1 1 2 19 6 6 . . . 1 1 . 9 . . . . 5 Parts Rejected 3 | . . . . . . . . . . 1 . 1 . . . . . . 1 . . . . . . Data Loss (minor) 66 | . . . . . . 10 2 4 . 3 18 4 11 1 . . . 2 2 4 . . 2 . 3 Data Loss (major) 23 | . . . . . . 1 4 1 . 1 4 2 1 . . . . 1 1 4 . . . . 3 Misfires 17 | . . . . . . . . 1 1 1 9 1 1 . . . . 2 . 1 . . . . . Alerts 4 | . . . . . . . . . . . 2 2 . . . . . . . . . . . . . Misdirections 47 | . . . . . . . . . . . 14 8 10 . . . . . . . . . 1 1 13 Targeting Errors 52 | . . . . . . 4 2 3 1 4 19 8 7 . . . . 1 1 2 . . . . . Weapon Failures 3 | . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . Overload Shots 21 | . . . . . . . . . . . 6 4 4 4 3 . . . . . . . . . . Effects 4 | . . . . . . . . . . . . . 1 . 3 . . . . . . . . . . Heat Surge 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Meltdown 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . Overflow Damage 557 | . . . . . 50 12 2 . . . 219 . 3 . 8 58 . . . . . . 205 . . Projectiles 84 | . . . . . . 12 . . . . 8 . 3 . 8 46 . . . . . . 7 . . Explosions 271 | . . . . . 50 . 2 . . . 9 . . . . 12 . . . . . . 198 . . Melee 202 | . . . . . . . . . . . 202 . . . . . . . . . . . . . . Knockbacks 21 | . . . . . 5 3 . . . . 7 . . . . 2 . . . . . . 4 . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 21 | . . . . . 5 3 . . . . 7 . . . . 2 . . . . . . 4 . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 714 | . 40 . . . 121 . . . . . 243 4 . . . . . . 126 . . . 180 . . Shots 16 | . 1 . . . 3 . . . . . 4 2 . . . . . . 1 . . . 5 . . Rammed 16 | . . . . . . . . . . . 1 . . . . . . . 1 . . . 13 1 . Targets Rammed 21 | . . . . . . . . . . . 2 . . . . 1 . . 1 . . . 16 1 . Kicked 5 | . . . . . . . . . . . 1 . . . . 1 . . . . . . 3 . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 427 | . 32 192 . . 355 427 375 260 24 368 375 301 411 324 342 333 . 153 256 247 . 6 260 61 163 Average Temperature 99 | . 15 47 . . 96 109 137 94 12 131 93 94 131 160 103 104 . 72 100 43 . 4 89 39 77 Received Heat Transfer 2320 | . . 96 . . 72 90 9 72 . 132 272 55 8 . 105 252 . 6 732 84 . . 272 54 9 Effects 16 | . . . . . 2 2 1 . . 2 2 . 1 2 . 1 . . . . . . 3 . . Shutdowns 4 | . . . . . . . . . . 1 2 . 1 . . . . . . . . . . . . Energy Bleed 5 | . . . . . 2 1 . . . . . . . 1 . 1 . . . . . . . . . Interference 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . Matter Decay 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . Short Circuit 3 | . . . . . . 1 1 . . 1 . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Parts Fried 4 | . . . . . 1 . . . . . 2 1 . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Robots Melted 2 | . . . . . . . . . . . . . . 1 1 . . . . . . . . . . Combat Hostiles 2 | . . . . . . . . . . . . . . 1 1 . . . . . . . . . . Parts Melted 16 | . . . . . . . . . . . 7 2 3 1 3 . . . . . . . . . . Heat Transferred 7766 | . 50 111 . . 411 650 124 . . 407 2019 589 526 180 833 1074 . . . 111 . . 681 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 6 | . 1 . . . 4 . . . . . 1 . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Gar Ext Fac Was Fac Gar Fac Peak Influence 979 | . 100 150 . . 246 141 . . . . 689 . . . . 632 214 619 822 509 98 33 979 775 531 Initial 685 | . . 39 . . . 7 . . . . 12 . . . . 51 214 149 433 431 98 1 . 685 406 Average 218 | . 41 69 . . 66 39 . . . . 179 . . . . 507 214 465 669 395 68 23 562 703 401 Maximum Alert Level 3 | . . . . . 1 . . . . . 2 . . . . 2 1 2 3 2 . . 3 3 2 Low Security (%) 63 | 100 100 100 . 100 95 100 . . . . 65 . . . . 15 . 25 . . 100 100 29 . . Level 1 12 | . . . . . 4 . . . . . 22 . . . . . 100 . . 40 . . 4 . 40 Level 2 18 | . . . . . . . . . . . 11 . . . . 84 . 74 45 59 . . 8 26 59 Level 3 5 | . . . . . . . . . . . . . . . . . . . 54 . . . 57 73 . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 43 | . . . . . 4 4 . . . . 16 . . . . 2 . 2 . . 1 . 12 . 2 Investigation 9 | . . . . . 2 . . . . . 4 . . . . . . 1 . . . . 2 . . Extermination 17 | . . . . . . 4 . . . . 8 . . . . . . . . . 1 . 2 . 2 Reinforcement 8 | . . . . . 2 . . . . . 4 . . . . 1 . . . . . . 1 . . Assault 7 | . . . . . . . . . . . . . . . . 1 . 1 . . . . 5 . . Garrison 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Gar Ext Fac Was Fac Gar Fac Distress Signals 23 | . . . . . 2 1 . . . 13 3 . . . . 2 . . . 1 . . . . 1 Communications Jammed 7 | . . . . . . . . . . . . . . . . . . . . . . . . . 7 Distress Signals 7 | . . . . . . . . . . . . . . . . . . . . . . . . . 7 Times Spotted 304 | . 4 6 4 . 19 14 4 8 . 32 46 6 9 1 14 16 5 11 28 9 . . 40 13 15 Peak Tracking Total 14 | . 3 3 7 . 5 4 4 3 . 8 5 3 3 1 4 8 5 10 14 3 1 . 10 13 10 Tactical Retreats 36 | . . . . . 2 1 . 2 . 4 8 2 . . . . 1 . 3 1 . . 5 2 5 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Gar Ext Fac Was Fac Gar Fac Traps Triggered 18 | . . . . . 2 1 . . . . 9 . . . . 1 . 1 1 . 1 . 2 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 3 | . . . . . . 1 . . . 1 . . . . 1 . . . . . . . . . . Triggered 4 | . . . . . . . . . . 1 . . 3 . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Gar Ext Fac Was Fac Gar Fac Machines Disabled 38 | . . . . . 2 . . . 1 . 7 . . . . 7 . . 2 . . . 19 . . Max in Single Turn 9 | . . . . . 1 . . . 1 . 4 . . . . 3 . . 2 . . . 9 . . Garrison Access 2 | . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 2 | . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Gar Ext Fac Was Fac Gar Fac Machines Accessed 81 | . . 1 3 . 8 18 . 1 4 . 19 1 2 1 . 3 . 6 . 1 2 . 7 . 4 Terminals 29 | . . . . . 5 10 . . . . 8 . . . . 1 . . . 1 . . 2 . 2 Fabricators 12 | . . . . . . 3 . . . . 3 . . . . 1 . 2 . . 1 . 2 . . Repair Stations 10 | . . . . . . 3 . . . . 4 . . . . . . 2 . . . . 1 . . Recycling Units 8 | . . . . . 1 1 . . . . 1 . . . . 1 . . . . 1 . 1 . 2 Scanalyzers 5 | . . . . . 1 . . . . . 3 . . . . . . 1 . . . . . . . Garrison Access 4 | . . . . . 1 1 . . . . . . . . . . . 1 . . . . 1 . . Total Hacks 228 | . . 1 10 . 23 47 . 1 28 . 59 1 2 5 . 7 . 18 . 5 5 . 12 . 4 Successful 140 | . . 1 10 . 13 21 . 1 28 . 34 1 2 5 . 3 . 9 . 2 1 . 7 . 2 Failed 88 | . . . . . 10 26 . . . . 25 . . . . 4 . 9 . 3 4 . 5 . 2 Catastrophic 15 | . . . . . 2 3 . . . . 1 . . . . 2 . 3 . 1 . . 2 . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 64 | . . . 2 . 14 21 . . . . 17 . . . . 3 . . . 1 . . 4 . 2 Terminals 90 | . . . . . 18 32 . . . . 25 . . . . 4 . . . 5 . . 4 . 2 Fabricators 31 | . . . . . . 5 . . . . 9 . . . . 2 . 9 . . 2 . 4 . . Repair Stations 30 | . . . . . . 7 . . . . 16 . . . . . . 5 . . . . 2 . . Recycling Units 11 | . . . . . 1 1 . . . . 2 . . . . 1 . . . . 3 . 1 . 2 Scanalyzers 13 | . . . . . 3 . . . . . 7 . . . . . . 3 . . . . . . . Garrison Access 5 | . . . . . 1 2 . . . . . . . . . . . 1 . . . . 1 . . Terminal Hacks 71 | . . 1 10 . 4 6 . 1 28 . 9 1 2 5 . 1 . . . 2 . . 1 . . Record 22 | . . . 10 . . . . . 11 . . . . . . . . . . 1 . . . . . Part Schematic 13 | . . . . . . 1 . . 7 . . . . 5 . . . . . . . . . . . Robot Schematic 7 | . . . . . . . . . 7 . . . . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . Open Door 5 | . . 1 . . . . . 1 . . . 1 2 . . . . . . . . . . . . Branch Access Points 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Terminal Index 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Scanalyzer Index 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Alert Level 5 | . . . . . . 1 . . . . 4 . . . . . . . . . . . . . . Unreport Threat 3 | . . . . . 1 1 . . . . 1 . . . . . . . . . . . . . . Locate Traps 4 | . . . . . . 2 . . . . 1 . . . . . . . . . . . 1 . . Investigation Status 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Extermination Status 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . Hauler Manifests 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Registered Components 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Zone Layout 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 19 | . . . . . . 4 . . . . 7 . . . . 1 . 5 . . . . 2 . . Load Schematic 8 | . . . . . . 2 . . . . 4 . . . . . . 2 . . . . . . . Build 11 | . . . . . . 2 . . . . 3 . . . . 1 . 3 . . . . 2 . . Repair Station Hacks 15 | . . . . . . 3 . . . . 9 . . . . . . 2 . . . . 1 . . Scan Component 10 | . . . . . . 3 . . . . 5 . . . . . . 1 . . . . 1 . . Repair 5 | . . . . . . . . . . . 4 . . . . . . 1 . . . . . . . Recycling Unit Hacks 7 | . . . . . 1 1 . . . . 1 . . . . . . . . . 1 . 1 . 2 Report Inventory 6 | . . . . . 1 1 . . . . 1 . . . . . . . . . 1 . 1 . 1 Retrieve Components 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Scanalyzer 6 | . . . . . 3 . . . . . 2 . . . . . . 1 . . . . . . . Insert Component 5 | . . . . . 2 . . . . . 2 . . . . . . 1 . . . . . . . Analyze 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . 1 . . . . . . . . . . . . 1 . . . . 1 . . Unlock Access 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . Seal Access 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 19 | . . . . . 4 7 . . . . 6 . . . . 1 . . . . . . 1 . . Terminals 19 | . . . . . 4 7 . . . . 6 . . . . 1 . . . . . . 1 . . Assimilate 5 | . . . . . 2 2 . . . . 1 . . . . . . . . . . . . . . Botnet 14 | . . . . . 2 5 . . . . 5 . . . . 1 . . . . . . 1 . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 59 | . . . . . 6 17 . . . . 18 . . . . 2 . 5 . 1 2 . 6 . 2 Full Trace Events 4 | . . . . . . . . . . . 2 . . . . . . . . . . . 2 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . 7 . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Matter 318 | . . . . . . . . . . . . . . . . 318 . . . . . . . . . Time 169 | . . . . . . . . . . . . . . . . 169 . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . 1 1 . . 7 . . . . 5 . . . . . . . . . . . Parts Built 9 | . . . . . . 4 . . . . 2 . . . . . . 2 . . . . 1 . . Matter 2036 | . . . . . . 380 . . . . 888 . . . . . . 212 . . . . 556 . . Time 907 | . . . . . . 190 . . . . 473 . . . . . . 106 . . . . 138 . . Total Part Build Rating 52 | . . . . . . 20 . . . . 11 . . . . . . 12 . . . . 9 . . Parts Repaired 5 | . . . . . . . . . . . 4 . . . . . . 1 . . . . . . . Time 179 | . . . . . . . . . . . 132 . . . . . . 47 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Scanalyzed 4 | . . . . . 1 . . . . . 2 . . . . . . 1 . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Gar Ext Fac Was Fac Gar Fac Used RIF Installer 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . Hotswap 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 8 | . . . . . . . . . . . . . . . 1 . . . . 7 . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Gar Ext Fac Was Fac Gar Fac Total Allies 34 | . . 5 . . 1 . . . . 1 1 . . 7 1 . . . . 16 . . 2 . . Largest Group 11 | . . 5 4 . 1 . . . . 1 1 . . 7 7 1 . . . 11 . . 2 . . Highest-Rated Group 294 | . . 78 70 . 10 . . . . 94 10 . . 191 207 20 . . . 294 . . 188 . . Highest-Rated Ally 94 | . . 31 31 . 10 . . . . 94 10 . . 31 41 20 . . . 37 . . 94 . . Total Orders 124 | . . . 4 . 3 1 . . . 28 40 . . . . . . . 2 41 3 2 . . . STAY 15 | . . . . . 2 . . . . 2 6 . . . . . . . . 5 . . . . . ROAM 15 | . . . 2 . . . . . . 1 4 . . . . . . . . 7 1 . . . . FOLLOW 4 | . . . . . 1 . . . . . . . . . . . . . . 2 1 . . . . GUARD 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . AID 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . EXPLORE 60 | . . . . . . 1 . . . 19 29 . . . . . . . 2 8 . 1 . . . RETURN 25 | . . . . . . . . . . 6 1 . . . . . . . . 16 1 1 . . . Ally Attacks 193 | . . 24 . . . . . . . 14 . . . 1 51 4 . . . 69 . . 30 . . Total Damage 5003 | . . 346 . . . . . . . 511 . . . 21 1302 110 . . . 1675 . . 1038 . . Kills 33 | . . 6 . . . . . . . 4 . . . . 8 . . . . 10 . . 5 . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Gar Ext Fac Was Fac Gar Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 13 | . . 1 . . . . 1 2 . 2 . 3 1 1 2 . . . . . . . . . . Drone Launches 71 | . . . . . . 1 . . . 17 36 . . . . . . . 2 13 1 1 . . . Drone Recoveries 51 | . . . . . . 1 . . . 7 28 . . . . . . . 1 12 1 1 . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Gar Ext Fac Was Fac Gar Fac Turns Passed 21945 | 56 113 822 543 64 1232 2361 1101 836 171 905 4345 1038 1068 1099 967 635 99 398 380 887 574 483 1008 84 676 Spaces Moved 15730 | 37 78 577 483 38 611 1440 925 642 84 697 2488 863 875 963 831 421 108 406 321 543 431 288 791 133 656 Core 1151 | 8 . . . . . . . . . . . . . . . . . . 87 68 . . 220 133 635 Treads 49 | . . . . . . . . . . . . . . . . . 1 . 36 6 . . 6 . . Legs 13858 | 29 78 577 483 38 611 1440 925 642 84 697 2488 863 875 963 831 421 107 135 . 469 431 288 383 . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 651 | . . . . . . . . . . . . . . . . . . 271 198 . . . 182 . . Flight 21 | . . . . . . . . . . . . . . . . . . . . . . . . . 21 Fastest Speed 37 | 50 120 120 45 90 100 112 112 112 112 70 70 112 112 105 70 70 70 53 50 50 120 120 50 50 37 Average Speed 109 | 123 120 120 104 90 119 125 112 112 112 110 119 112 112 106 104 100 80 80 71 113 120 146 101 50 53 Slowest Speed 250 | 150 120 120 120 90 150 157 112 112 112 143 152 112 112 112 105 117 190 200 170 200 120 150 160 50 250 Overloaded Moves 703 | . . . 5 . . . . . . 146 303 . . . 2 109 79 59 . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 56 | 4 23 99 74 16 43 29 98 76 69 92 65 96 96 85 89 11 78 12 86 49 9 95 17 41 17 Regions Visited 25 Branch Regions 12 Pre-discovered Areas 7 | . . . . . . . . . 1 1 . 2 . 2 1 . . . . . . . . . . Known Exits Taken 10 | . . 1 1 1 1 1 . . . 1 1 . . . 1 . . 1 . . . . 1 . . Unknown Exits Taken 9 | 1 1 . . . . . 1 1 1 . . 1 1 1 . . . . . 1 . . . . . Scrap Searched 21 | . . 1 . . . . 4 2 . 4 . 6 1 1 2 . . . . . . . . . . Spaces Dug 159 | . . 7 . . 13 8 . . . . 68 5 . . . 8 . 3 9 2 2 28 5 . 1 Terrain Destroyed 647 | . 2 10 . . 40 18 17 . . . 85 14 11 . 4 71 . 4 84 2 2 28 252 . 3 Melee 37 | . . . . . . . . . . . 18 . . . . 3 . 3 6 1 2 . 4 . . Projectile 120 | . . 10 . . 15 18 . . . . 22 14 11 . 4 13 . 1 3 1 . . 5 . 3 AOE 490 | . 2 . . . 25 . 17 . . . 45 . . . . 55 . . 75 . . 28 243 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Gar Ext Fac Was Fac Gar Fac Total 19591 | 44 86 650 521 67 990 1886 975 725 161 793 3637 897 926 1035 892 561 121 470 458 797 485 351 938 149 976 Wait 2437 | . 1 35 15 30 253 315 30 56 78 43 879 5 19 19 14 36 . 35 100 118 33 7 12 11 293 Move 15703 | 36 77 576 482 37 610 1439 924 641 83 696 2487 862 874 962 830 421 107 406 317 542 431 287 790 132 654 Hop 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Pick Up 107 | 2 2 6 5 . 11 12 1 1 . 2 30 1 . 7 . 8 4 3 1 2 3 1 4 . 1 Fast Attach 212 | 6 . 2 6 . 10 10 4 3 . 8 24 5 7 12 12 8 1 8 . 21 6 22 25 2 10 Attach 71 | . . . . . 7 4 . . . 1 10 1 . 6 . 13 3 2 2 5 1 3 8 2 3 Detach 43 | . . . . . 4 1 . . . . 5 . . 2 . 2 4 3 . 7 . 3 7 1 4 Swap 98 | . . 4 3 . 15 10 4 2 . 10 28 3 1 6 4 . 1 . 1 3 2 1 . . . Drop 251 | . . 4 10 . 20 19 4 5 . 9 41 4 7 19 11 12 1 7 11 9 7 26 18 . 7 Fire 451 | . 6 23 . . 60 75 8 17 . 23 73 16 18 2 17 51 . . 4 7 . 1 47 . 3 Melee 80 | . . . . . . . . . . . 48 . . . . 9 . 6 8 1 2 . 6 . . Ram 8 | . . . . . . . . . . . . . . . . . . . 1 . . . 6 1 . Kick 13 | . . . . . . . . . . . 2 . . . . 1 . . . . . . 10 . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 28 | . . . . . . . . . . . 10 . . . . . . . 13 . . . 5 . . Rewire 85 | . . . . . . . . . . . . . . . 3 . . . . 82 . . . . . Trap 3 | . . . . . . 1 . . . 1 . . . . 1 . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x4 / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion (discovered 2 exits: Dee / [*Pro]) -5/Proximity Caves -5/Factory -5/Waste -5/Factory -5/Garrison (discovered 3 exits: *Ext x3) -5/Extension (discovered 2 exits: *Fac / Cet) -4/Factory -4/Waste -4/Factory -4/Garrison -4/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 110 | -10/Materials | Discovered new exit (range 12) 170 | -10/Materials | Entered Mines 211 | -10/Mines | Learned Materials stockpile data 305 | -10/Mines | Build established: Mutant 398 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 425 | -10/Mines | Discovered new exit (range 9) 488 | -10/Mines | Found a hidden stash of uninstalled traps 909 | -10/Mines | Discovered new exit (range 6) 916 | -10/Mines | Identified exit to Materials 928 | -10/Mines | Found the Drone Emporium 937 | -10/Mines | Found Prototype Device 976 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 976 | -10/Mines | Discovered new exit (range 5) 979 | -10/Mines | Identified exit to Exiles 992 | -10/Mines | Entered Exiles 992 | -10/Exiles | Accompanied by 4 allies 1020 | -10/Exiles | Met 8R-AWN 1022 | -10/Exiles | Led the pair of lost Derelicts to a safe place 1040 | -10/Exiles | Met EX-HEX 1137 | -10/Exiles | Met EX-DEC 1234 | -10/Exiles | Met EX-BIN 1251 | -10/Exiles | Aligned with FarCom system 1252 | -10/Exiles | Given EX-Vault access code 1282 | -10/Exiles | Opened EX-Vault 1288 | -10/Exiles | Found Prototype Leg 1288 | -10/Exiles | Identified Potential Leg 1291 | -10/Exiles | Found Potential Leg 1296 | -10/Exiles | Found Prototype Device 1296 | -10/Exiles | Identified Trap Reconfigurator 1304 | -10/Exiles | Found Prototype Device 1304 | -10/Exiles | Identified PSU Rigger 1311 | -10/Exiles | Identified Sensor Drone Bay 1338 | -10/Exiles | Exiles lab attacked by MAIN.C 1529 | -10/Exiles | Discovered new exit (range 10) 1534 | -10/Exiles | Identified exit to Mines 1535 | -10/Exiles | Left Exiles lab with Potential Leg 1535 | -10/Exiles | Entered Mines 1573 | -9/Mines | Discovered new exit (range 9) 1579 | -9/Mines | Identified exit to Materials 1599 | -9/Mines | Entered Materials 1599 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2414 | -8/Materials | Build established: Skirmisher 2816 | -8/Materials | Discovered new exit (range 7) 2829 | -8/Materials | Identified exit to Factory 2831 | -8/Materials | Entered Factory 2831 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2982 | -7/Factory | Build established: Mutant 2986 | -7/Factory | Discovered new exit (range 8) 3059 | -7/Factory | Identified exit to Factory 4245 | -7/Factory | Build established: Skirmisher 4416 | -7/Factory | Fabricated Arm. Leg (x2) 4816 | -7/Factory | Fabricated Arm. Leg? 5089 | -7/Factory | Discovered new exit (range 16) 5108 | -7/Factory | Build established: Mutant 5110 | -7/Factory | Identified exit to Lower Caves 5192 | -7/Factory | Entered Lower Caves 5572 | -7/Lower Caves | Learned 8 Factory zone layouts 5815 | -7/Lower Caves | Ambushed by wild Derelicts 5883 | -7/Lower Caves | Discovered new exit (range 23) 5960 | -7/Lower Caves | Encountered a Warlord checkpoint 6293 | -7/Lower Caves | Entered another Lower Caves area 6293 | -7/Lower Caves | Discovered exit to Factory (range 7) 6632 | -7/Lower Caves | Build established: Derelict-Skirmisher 7051 | -7/Lower Caves | Learned 8 Factory zone layouts 7074 | -7/Lower Caves | Discovered new exit (range 23) 7110 | -7/Lower Caves | Encountered a Warlord checkpoint 7121 | -7/Lower Caves | Learned 12 Factory zone layouts 7129 | -7/Lower Caves | Entered Data Miner 7129 | -7/Data Miner | Discovered new exit (range 6) 7151 | -7/Data Miner | Met Data Miner 7170 | -7/Data Miner | Learned location of Section 7 (-2) 7170 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7274 | -7/Data Miner | Received God Mode back door access code from Data Miner 7300 | -7/Data Miner | Entered Proximity Caves 7500 | -6/Proximity Caves | Escorted by Enhanced Grunt 7500 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7559 | -6/Proximity Caves | Build established: Derelict-Mutant 7875 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 7950 | -6/Proximity Caves | Learned Factory garrison access intel 8126 | -6/Proximity Caves | Lost 3 parts (1u2w) 8147 | -6/Proximity Caves | Discovered exit to Factory (range 19) 8205 | -6/Proximity Caves | Entered Factory 8205 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 8206 | -6/Factory | Identified exit to Factory 8206 | -6/Factory | Identified exit to Lower Caves 8207 | -6/Factory | Loaded intel: 4 garrison access locations 8373 | -6/Factory | Build established: Mutant 8812 | -6/Factory | Repaired Arm. Leg 8955 | -6/Factory | Repaired Arm. Leg 9000 | -6/Factory | Repaired Lrn. Terrain Scanner 9442 | -6/Factory | Build established: Assassin 9758 | -6/Factory | System corruption reached 10% 9794 | -6/Factory | Repaired Med. Reactive Plating 10676 | -6/Factory | Fabricated Exp. Terrain Scan Processor (x1) 10688 | -6/Factory | Lost 6 parts (1p1n2u2w) 10917 | -6/Factory | Build established: Mutant 12139 | -6/Factory | Incoming investigation squad redirected 12142 | -6/Factory | Build established: Skirmisher 12271 | -6/Factory | Incoming investigation squad redirected 12289 | -6/Factory | Found Exp. Targeting Computer 12469 | -6/Factory | Fabricated Combat Drone Bay (x1) 12550 | -6/Factory | Entered Lower Caves 12554 | -6/Lower Caves | Learned location of Zion (-6) 13001 | -6/Lower Caves | Build established: Mutant 13293 | -6/Lower Caves | Discovered new exit (range 18) 13588 | -6/Lower Caves | Entered another Lower Caves area 13589 | -6/Lower Caves | Discovered exit to Factory (range 22) 14120 | -6/Lower Caves | Discovered new exit (range 20) 14169 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 14216 | -6/Lower Caves | Learned 4 Factory zone layouts 14469 | -6/Lower Caves | Build established: Skirmisher 14656 | -6/Lower Caves | Entered Zion 14688 | -6/Zion | Found Prototype Launcher 14688 | -6/Zion | Identified Gui. Missile Launcher 14691 | -6/Zion | Found Prototype Launcher 14691 | -6/Zion | Identified Rocket Array 14723 | -6/Zion | Given A8's code to call for help 14726 | -6/Zion | Discovered new exit (range 21) 14742 | -6/Zion | System corruption cleaned by Quarantine Array 14766 | -6/Zion | Learned location of Quarantine (-3) 14778 | -6/Zion | Identified exit to Deep Caves 14924 | -6/Zion | Found Prototype Processor 14924 | -6/Zion | Identified Exp. Target Analyzer 14927 | -6/Zion | Found Prototype Processor 14927 | -6/Zion | Identified Exp. Signal Interpreter 14946 | -6/Zion | Found Prototype Hackware 14946 | -6/Zion | Identified Exp. System Shield 14979 | -6/Zion | Build established: Mutant 15079 | -6/Zion | Learned Factory emergency access door positions 15132 | -6/Zion | Rebuked by Imprinter 15187 | -6/Zion | Learned location of 1 exit from Factory 15295 | -6/Zion | Given the Hacking Drone Bay 15296 | -6/Zion | Found Prototype Device 15339 | -6/Zion | Learned location of Warlord (-5) 15351 | -6/Zion | Gained Derelict followers 15633 | -6/Zion | Identified Hacking Drone Bay 15755 | -6/Zion | Entered Proximity Caves 15755 | -5/Proximity Caves | Accompanied by 7 allies 15910 | -5/Proximity Caves | Spotted B-75 Beast 15917 | -5/Proximity Caves | Destroyed B-75 Beast 15923 | -5/Proximity Caves | Build established: Skirmisher 16481 | -5/Proximity Caves | Build established: Mutant 16492 | -5/Proximity Caves | Discovered exit to Factory (range 24) 16517 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 16722 | -5/Proximity Caves | Entered Factory 16722 | -5/Factory | Accompanied by 1 ally 16722 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 16723 | -5/Factory | Identified exit to Extension 16821 | -5/Factory | Local fabrication network quarantined 16939 | -5/Factory | Fabricated Y-64 Sentinel? 16939 | -5/Factory | Spotted B-75 Beast 16985 | -5/Factory | Destroyed B-75 Beast 17022 | -5/Factory | First assault squad dispatched 17231 | -5/Factory | Lost 4 parts (2p1n1u) 17312 | -5/Factory | Found Imp. Powered Armor 17327 | -5/Factory | Lost 5 parts (2n1u2w) 17357 | -5/Factory | Sucked down chute 17357 | -5/Factory | Entered Waste 17372 | -5/Waste | EMP discharged 17375 | -5/Waste | Spotted C-40 Crusher 17375 | -5/Waste | Spotted C-40 Crusher 17391 | -5/Waste | Spotted C-40 Crusher 17400 | -5/Waste | Spotted C-40 Crusher 17415 | -5/Waste | Spotted C-40 Crusher 17437 | -5/Waste | Discovered new exit (range 11) 17456 | -5/Waste | Entered Factory 17559 | -5/Factory | Local fabrication network quarantined 17600 | -5/Factory | Fabricated Cmb. Gravmag System (x2) 17756 | -5/Factory | First assault squad dispatched 17813 | -5/Factory | Repaired Broken Arm. Heavy Treads 17854 | -5/Factory | Identified exit to Garrison 17854 | -5/Factory | Entered Garrison 17893 | -5/Garrison | Phase Generator disabled 18000 | -5/Garrison | Triggered checkpoint 18021 | -5/Garrison | Discovered exit to Extension (range 8) 18025 | -5/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 18143 | -5/Garrison | Discovered exit to Extension (range 15) 18153 | -5/Garrison | Lost 4 parts (1n2u1w) 18162 | -5/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 18185 | -5/Garrison | Core integrity fell below 50% 18190 | -5/Garrison | Core integrity fell below 20% 18208 | -5/Garrison | Triggered checkpoint 18224 | -5/Garrison | Discovered exit to Extension (range 12) 18232 | -5/Garrison | Installed Relay Interface Framework 18234 | -5/Garrison | Entered Extension 18297 | -5/Extension | Rescued a captive Derelict 18297 | -5/Extension | Rescued a captive Derelict 18711 | -5/Extension | Rescued a captive Derelict 18712 | -5/Extension | Rescued a captive Derelict 18739 | -5/Extension | Rescued a captive Derelict 18744 | -5/Extension | Rescued a captive Derelict 18789 | -5/Extension | Rescued a captive Derelict 18896 | -5/Extension | Build established: Scavenger-Mutant 18932 | -5/Extension | Identified exit to Cetus 19073 | -5/Extension | Rescued a captive Derelict 19074 | -5/Extension | Rescued a captive Derelict 19078 | -5/Extension | Spotted B-75 Beast 19093 | -5/Extension | Spotted B-75 Beast 19119 | -5/Extension | Discovered new exit (range 3) 19121 | -5/Extension | Entered Factory 19121 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 19182 | -4/Factory | Found Exp. Targeting Computer 19695 | -4/Factory | Sucked down chute 19695 | -4/Factory | Entered Waste 19695 | -4/Waste | The area was eerily silent 19700 | -4/Waste | Found Fusion Bomb Launcher 19862 | -4/Waste | Found Fusion Bomb Launcher 19972 | -4/Waste | Discovered new exit (range 28) 20130 | -4/Waste | Found Damper Plating 20139 | -4/Waste | Found Gamma Bomb Array 20178 | -4/Waste | Entered Factory 20469 | -4/Factory | Garrison activated, responded to threat 20678 | -4/Factory | First assault squad dispatched 20690 | -4/Factory | Lost 7 parts (5n2u) 20699 | -4/Factory | Incoming assault squad redirected 20703 | -4/Factory | Enhanced Grunt warped into view, answering call for help 20708 | -4/Factory | Enhanced Grunt warped into view, answering call for help 20713 | -4/Factory | Incoming investigation squad redirected 20764 | -4/Factory | Fabricated Centrium Leg (x1) 20849 | -4/Factory | Found Prototype Device 20849 | -4/Factory | Identified Exp. Thermal Shield 20879 | -4/Factory | Lost 4 parts (1p1u2w) 20946 | -4/Factory | Incoming assault squad redirected 20958 | -4/Factory | Lost 7 parts (1p2n3u1w) 20974 | -4/Factory | Core integrity fell below 50% 21004 | -4/Factory | Lost 3 parts (1p2n) 21170 | -4/Factory | System corruption reached 10% 21174 | -4/Factory | Core integrity fell below 20% 21183 | -4/Factory | Identified exit to Garrison 21186 | -4/Factory | Entered Garrison 21190 | -4/Garrison | Expanded RIF knowledge: Hotswap 21194 | -4/Garrison | Build established: Mutant 21208 | -4/Garrison | Triggered checkpoint 21251 | -4/Garrison | Spotted B-86 Titan 21255 | -4/Garrison | Triggered checkpoint 21267 | -4/Garrison | Discovered new exit (range 8) 21270 | -4/Garrison | Entered Factory 21311 | -4/Factory | Found Unknown Device 21311 | -4/Factory | Identified Quantum Capacitor 21796 | -4/Factory | Spotted B-86 Titan 21946 | -4/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- :RRXQSKCEC%F:348:WS9 K >ULBCWFQAGB Connecting with Terminal... System corrupted: Matter fused (-10). ALERT: Rogue bot located, Programmers report to Factory Zone 3D. Dropped Adv. Medium Treads. Acquired Nuclear Pulse Array. Dropped Quantum Capacitor. Acquired Nuclear Pulse Array. System corrupted: Component data lost. Detecting nearby Garrison Access. System corrupted: Component data lost. System corrupted: Matter fused (-6). System corrupted: Matter fused (-5). System corrupted: Energy discharge (-26). System corrupted: Matter fused (-5). System corrupted: Energy discharge (-30). Dropped Antigrav System. Acquired Adv. Medium Treads. Dropped Nuclear Pulse Array. System corrupted: Energy discharge (-13). Map ----- +----------------------------------------------------+ | ?????? #????????????#### """ # | | ??????? ##### #???????????????# # | | ??????? [//#???# #???????????????# """ + | | ??????? " [//#???# #???????????????# """ # | | ??????? "" [/ #####+####????????????# """ # | | ?????? ? G # !#????????????# # | | ?????? 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""" # | | ??""" #??# #??### #??????????????# """ ## | | ?"""" ####+####;;p##?????????????# """ #? | | ?"""" # #?????????????# #? | | # #?????????????# """ #? | | """ # ! #?????????????# """ #? | | """"" # !!!#???########### """ #? | | """"" # """" = !!#???# ## #? | | s#s"""" !!!#???# ## "" #? | | "" +s"""" #???# """""" + "" #? | | R"" # """" #???# """""" ## T" +? | | "" # """" @#???# """""" ## "" #? | | # """" #???# """""" ## "" #? | | # #???# ## #? | | #### # #???# ## ## | | ???# ############;#???#] # # | | ???# #######################+### # | | ???# # | | ???# # | | ##?# # | | #?# # | | ### # | | + ##########+################# # | | #######/#######????# #????# # | | # # !"""" """" #?????####+##### | | # """"""""" # """" """" #??????????????? | | # [ # """" """" #??????????????? | | !# """"""""" ??# """" """" #??????????????? | | # # """" """" #??????????????? | | # """"""""" ??# """" """" #??????????????? | | # # """" """" #??????????????? | | # # #??????????????? | | ###################?###############??????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Coolant Potential 100 Energy Generation 37 Energy Capacity 1010 Matter Stores 420 Matter Capacity 500 Sight Range 16 Terrain Scan Range 24 Terrain Scan Density 1210 Jamming Range 16 Cloak Strength 2 Power Amplification 20 Additional Mass Support 9 Armor Coverage 1200 Resistance: KI 30 Resistance: TH 30 Resistance: EM 90 Propulsion Shielding 66 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 12 Launcher Accuracy 20 Target Analysis 12 Core Analysis 6 Armor Integrity Analysis 33 Recoil Reduction 4 Particle Charging 20 Kinecelleration 30 Offensive Hacking 10 Defensive Hacking 16 Item Schematics ----------------- Lrg. Storage Unit | -8/Materials | Scanalyzed Arm. Leg | -7/Factory | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Exp. Terrain Scan Processor | -7/Data Miner | Free Exp. ECM Suite | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Cloaking Device | -7/Data Miner | Free Hvy. Riot Gun | -6/Zion | Free Battle Rifle | -6/Zion | Free Battle Cannon | -6/Zion | Free Flamer | -6/Zion | Free Tactical Coordination Suite | -6/Zion | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ Arm. Leg | x2 | -7/Factory Arm. Leg | x2 | -7/Factory Exp. Terrain Scan Processor | x1 | -6/Factory Combat Drone Bay | x1 | -6/Factory Cmb. Gravmag System | x2 | -5/Factory Centrium Leg | x1 | -4/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Below Help From High Places Release The Drones! Challenges ------------ None Game ------ Seed GhostChainTearclaws Manual? 0 Play Time 06:40:41 Cumulative 120.9 hours Start 2022.01.26 @ 20:19:05 End 2022.02.03 @ 00:54:14 Sessions 13 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 32 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 59 Achievement% 40 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: be1959d0-ca8e-4eb1-a19a-42c11138af38