Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.09 @ 22:59:43 Player: Mind Bogglling Kenku Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (97) 485 Value Destroyed (3316) 3316 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (633) 633 TOTAL SCORE: 8534 Bonus ------- High Alert Combat Kills 133 Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 58/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -5/DSF Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Hacking Suite > --- WEAPON (4) ------- Lance > --- INVENTORY (5) ---- Reinforced Deuterium Engine Large Storage Unit Weapon Cycler Weapon Cycler Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Combat Airjet Combat Airjet VTOL Module Nuclear Pulse Thruster > --- UTILITY ---------- Advanced Heat Sink Improved Sensor Array Core Analyzer Improved Reaction Control System Hacking Suite Hacking Suite > --- WEAPON ----------- Minigun Minigun Antimatter Cannon Remote Datajack > --- INVENTORY -------- Reinforced Deuterium Engine Large Storage Unit Weapon Cycler Weapon Cycler Improved Grenade Launcher [Rating: 60] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg VSS Leg Hover Unit Combat Airjet Flight Unit Nuclear Pulse Thruster Utility Salvage Targeting Computer Device Improved Sensor Array Storage Large Storage Unit Processor Salvage Targeting Computer Hackware Hacking Suite Weapon Enhanced Autogun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Improved Light Cannon Launcher Improved Grenade Launcher Special Weapon Remote Datajack Piercing Weapon Lance Build | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Slots Evolved 10 | . . 2 2 2 2 2 . Power 1 | . . . . . . 1 . Propulsion 3 | . . . 1 1 . 1 . Utility 4 | . . . 1 1 2 . . Weapon 2 | . . 2 . . . . . Parts Attached 93 | 6 7 9 11 20 35 . 5 Power 11 | 1 2 . 3 2 3 . . Engine 6 | 1 2 . 1 1 1 . . Core 5 | . . . 2 1 2 . . Reactor . | . . . . . . . . Propulsion 28 | 2 . 2 3 3 18 . . Treads 7 | 2 . 2 3 . . . . Leg 15 | . . . . 3 12 . . Wheel . | . . . . . . . . Hover 2 | . . . . . 2 . . Flight 4 | . . . . . 4 . . Utility 20 | 1 3 . 3 4 9 . . Device 13 | . . . 3 4 6 . . Storage 3 | 1 2 . . . . . . Processor 2 | . 1 . . . 1 . . Hackware 2 | . . . . . 2 . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 34 | 2 2 7 2 11 5 . 5 Energy Gun . | . . . . . . . . Energy Cannon 3 | . . . . . . . 3 Ballistic Gun 24 | 2 2 5 2 10 3 . . Ballistic Cannon 4 | . . 2 . 1 1 . . Launcher 1 | . . . . . . . 1 Special Weapon 1 | . . . . . 1 . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon 1 | . . . . . . . 1 Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . 1 1 . . 1 . . Parts Lost 33 | . . 1 3 8 4 . 17 Power 2 | . . . . 1 . . 1 Propulsion 9 | . . 1 1 3 . . 4 Utility 6 | . . . . 1 . . 5 Weapon 16 | . . . 2 3 4 . 7 Highest Loss Streak 13 | . . 1 1 3 3 . 13 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 90 | . 95 98 90 84 91 . 46 Engine 6 | . 13 11 6 1 3 . . Core 2 | . . . 2 5 2 . 1 Treads 16 | . 28 21 20 15 . . . Leg 4 | . . . . 3 16 . . Device 8 | . . . 8 12 24 . 8 Storage 8 | . 13 11 9 7 4 . . Processor 8 | . 11 11 9 7 6 . 3 Ballistic Gun 28 | . 26 42 34 23 18 . 6 Ballistic Cannon 1 | . . . . 5 2 . 1 Peak Build Rating 60 | 6 11 26 29 37 60 53 53 Average Rating 28 | 5 9 25 27 30 50 53 29 On Entrance 26 | . 6 11 26 25 37 53 53 Naked Turns . | . . . . . . . . Heaviest Build 45 | 14 32 40 42 42 45 26 26 Greatest Support 80 | 40 40 40 60 60 80 18 18 Greatest Overweight (x) 10 | . . 1 1 10 2 1 4 Average Overweight (x) . | . . . . . . 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 5 5 Average Capacity 13 | 7 13 15 15 15 11 5 5 Most Carried 15 | 5 9 12 14 15 15 5 5 Average Carried 10 | . 7 10 12 13 10 5 4 Final Capacity 15 | 8 15 15 15 15 5 5 5 Final Carried 13 | 1 9 11 12 13 5 5 4 Class Distribution -------------------- 28% | Gunner 23% | Mutant 16% | Scavenger-Skirmisher 16% | Scavenger-Gunner 7% | Tank 6% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Sprinter | -5/DSF Resources | -11 -10 -9 -8 -7 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Matter Collected 3502 | 228 157 816 669 853 713 . 66 Remotely . | . . . . . . . . Salvage Created 4249 | . 252 907 1034 1015 901 . 140 Parts 247 | . 21 72 52 53 44 . 5 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 2 | . . 1 . . 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Combat Hostiles Destroyed 80 | . 7 24 20 13 14 . 2 Guns 73 | . 7 24 20 8 14 . . Cannons 7 | . . . . 5 . . 2 Classes Destroyed 14 | . 3 3 2 6 . . . Worker 2 | . . . 1 1 . . . Builder 2 | . . 1 . 1 . . . Recycler 5 | . . . . 4 1 . . Operator 2 | . 1 1 . . . . . Watcher 6 | . . 2 1 2 1 . . Swarmer 19 | . 3 9 3 . 4 . . Grunt 43 | . 4 12 14 5 8 . . Brawler 1 | . . . 1 . . . . Duelist 1 | . . . . 1 . . . Sentry 9 | . . 3 2 2 2 . . Specialist 3 | . . . . 2 . . 1 Hunter 1 | . . . . 1 . . . Programmer 1 | . . . . 1 . . . Heavy 2 | . . . . 1 . . 1 Best Kill Streak 9 | . 3 9 5 9 4 . 1 Combat Bots Only 7 | . 3 7 4 6 4 . 1 Max Kills in Single Turn 2 | . 2 2 2 2 1 . 1 Gunslinging 1 | . 1 1 . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Hostile Shots Fired 574 | . 45 87 89 146 95 . 112 Missed 143 | . 7 16 24 42 27 . 27 Damage Taken 6570 | . 392 780 756 1467 1186 . 1989 Core 1612 | . 69 92 42 207 189 . 1013 Absorbed by Shields 200 | . . . 200 . . . . Regen/Repaired (Parts) 242 | . 123 119 . . . . . Core Remaining (%) 81 | 100 72 77 92 70 77 . . Volleys Fired 213 | . 25 47 43 39 48 . 11 Largest 4 | . 2 4 4 4 4 . 3 Hottest 120 | . 40 100 100 120 100 . 92 Shots Fired 687 | . 50 158 162 145 149 . 23 Gun 642 | . 50 158 162 117 136 . 19 Cannon 45 | . . . . 28 13 . 4 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 686 | . 50 158 162 145 149 . 22 Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic 1 | . . . . . . . 1 Robot Hit Streak 11 | . 8 6 9 7 11 . 9 Robot Miss Streak 15 | . 2 4 4 15 10 . 2 Penetration Max . | . . . . . . . . Secondary Targets 17 | . 2 7 5 . 3 . . Max Gunslinging Chain 2 | . 1 2 1 . 1 . . Shots Hit Robots 385 | . 34 70 94 89 79 . 19 Core Hits 189 | . 11 34 41 63 33 . 7 Critical Kills 4 | . 1 . 1 . 2 . . Critical Parts Destroyed 3 | . 2 1 . . . . . Critical Strikes 7 | . 3 1 1 . 2 . . Destroy 7 | . 3 1 1 . 2 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6985 | . 450 1297 1709 1725 1469 . 335 Guns 6425 | . 448 1297 1709 1351 1376 . 244 Cannons 558 | . . . . 374 93 . 91 Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming 2 | . 2 . . . . . . Kinetic 6965 | . 448 1297 1709 1725 1469 . 317 Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic 18 | . . . . . . . 18 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 1 | . . . . 1 . . . Average Corruption 1 | . . . . 1 . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 4 | . . . . 4 . . . Message Errors 2 | . . . . 2 . . . Matter Fused 1 | . . . . 1 . . . Heat Flow Errors 1 | . . . . 1 . . . Overload Shots . | . . . . . . . . Overflow Damage 14 | . . . . . 14 . . Projectiles 14 | . . . . . 14 . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 5 | . . . . 4 1 . . Impact . | . . . . . . . . Kinetic 5 | . . . . 4 1 . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed 1 | . 1 . . . . . . Targets Rammed 1 | . 1 . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 534 | . . 379 534 338 294 . . Average Temperature 123 | . . 138 158 48 91 . . Received Heat Transfer 1588 | . 162 264 412 285 465 . . Effects 11 | . . 4 6 1 . . . Shutdowns 1 | . . . . 1 . . . Energy Bleed 2 | . . 1 1 . . . . Interference 2 | . . 2 . . . . . Matter Decay 1 | . . 1 . . . . . Short Circuit 1 | . . . 1 . . . . Damage (major) 4 | . . . 4 . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred . | . . . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Peak Influence 585 | . 151 403 585 317 364 110 99 Initial 218 | . . . 141 218 120 110 79 Average 200 | . 35 240 367 217 232 110 47 Maximum Alert Level 2 | . . 2 2 1 1 . . Low Security (%) 42 | 100 100 25 13 26 29 100 100 Level 1 50 | . . 66 35 73 70 . . Level 2 7 | . . 7 50 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 19 | . 2 3 3 3 6 . 2 Investigation 6 | . 2 2 1 . 1 . . Extermination 2 | . . . . 1 1 . . Reinforcement 8 | . . 1 2 2 1 . 2 Assault . | . . . . . . . . Garrison 3 | . . . . . 3 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Distress Signals 10 | . . 5 3 2 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 115 | . 12 31 28 19 18 . 7 Peak Tracking Total 6 | . 4 6 6 5 5 . 5 Tactical Retreats 5 | . . . . 2 2 . 1 Traps | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Traps Triggered 5 | . 1 1 1 1 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Machines Disabled 5 | . . 3 2 . . . . Max in Single Turn 2 | . . 2 1 . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Machines Accessed 24 | . 6 8 3 1 5 1 . Terminals 19 | . 4 6 3 . 5 1 . Fabricators . | . . . . . . . . Repair Stations 3 | . 1 1 . 1 . . . Recycling Units 2 | . 1 1 . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 60 | . 22 21 6 2 8 1 . Successful 26 | . 12 9 1 . 3 1 . Failed 33 | . 10 11 5 2 5 . . Catastrophic 9 | . 1 3 2 . 3 . . Database Lockouts 1 | . . 1 . . . . . Manual 25 | . 6 12 3 . 4 . . Terminals 40 | . 9 16 6 . 8 1 . Fabricators . | . . . . . . . . Repair Stations 17 | . 12 3 . 2 . . . Recycling Units 3 | . 1 2 . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 12 | . 2 5 1 . 3 1 . Part Schematic 4 | . 1 3 . . . . . Robot Analysis 1 | . . 1 . . . . . Prototype ID Bank 3 | . 1 1 . . 1 . . Open DSF 2 | . . . . . 1 1 . Zone Layout 2 | . . . 1 . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 12 | . 9 3 . . . . . Scan Component 7 | . 5 2 . . . . . Repair 5 | . 4 1 . . . . . Recycling Unit Hacks 2 | . 1 1 . . . . . Report Inventory 2 | . 1 1 . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . 1 1 . . . . . Used 1 | . . 1 . . . . . Hacking Detections 22 | . 5 9 3 1 4 . . Full Trace Events 4 | . 1 2 . . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 4 | . 1 3 . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 5 | . 4 1 . . . . . Time 189 | . 129 60 . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac DSF Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Robot Analysis Total 1 | . . 1 . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Turns Passed 4619 | 121 836 1061 536 1101 848 3 113 Spaces Moved 2135 | 74 366 453 192 531 473 3 43 Core 30 | 10 . . . 2 . . 18 Treads 1487 | 64 366 453 192 412 . . . Legs 453 | . . . . 117 336 . . Wheels . | . . . . . . . . Hover 129 | . . . . . 129 . . Flight 36 | . . . . . 8 3 25 Fastest Speed 30 | 50 160 160 160 160 77 107 30 Average Speed 160 | 145 160 161 201 169 138 107 118 Slowest Speed 550 | 160 160 240 240 550 194 107 250 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 28 | 5 62 58 24 10 13 . 28 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 10 | . . . . . 10 . . Melee . | . . . . . . . . Projectile 10 | . . . . . 10 . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Total 3055 | 88 566 739 297 663 613 2 87 Wait 470 | . 145 215 33 35 17 . 25 Move 2128 | 73 365 452 191 530 472 2 43 Hop . | . . . . . . . . Pick Up 97 | 8 19 11 12 24 20 . 3 Fast Attach 10 | . 1 . . 1 7 . 1 Attach 43 | 6 4 7 4 9 9 . 4 Detach . | . . . . . . . . Swap 40 | . 2 2 7 10 19 . . Drop 53 | 1 4 5 7 15 21 . . Fire 213 | . 25 47 43 39 48 . 11 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 1 | . 1 . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory (discovered 4 exits: *Fac x2 / [*Low x2]) -6/Factory -5/Factory -5/DSF History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 122 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 426 | -10/Materials | Discovered new exit (range 10) 531 | -10/Materials | Discovered new exit (range 11) 608 | -10/Materials | Repaired Lrg. Storage Unit 677 | -10/Materials | Repaired Cld. Ion Engine 705 | -10/Materials | Repaired Assault Rifle 733 | -10/Materials | Repaired Assault Rifle 958 | -10/Materials | Entered another Materials area 958 | -9/Materials | Evolved 2 slots: Weapon x2 1136 | -9/Materials | Central database locked down 1234 | -9/Materials | Destroyed 7 combat bots 1253 | -9/Materials | Discovered new exit (range 12) 1254 | -9/Materials | Build established: Gunner 1457 | -9/Materials | Discovered new exit (range 16) 1737 | -9/Materials | Repaired Enh. Autogun 1991 | -9/Materials | Discovered new exit (range 10) 2019 | -9/Materials | Entered another Materials area 2019 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2350 | -8/Materials | Discovered new exit (range 20) 2351 | -8/Materials | Build established: Tank 2555 | -8/Materials | Entered Factory 2555 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2708 | -7/Factory | Discovered new exit (range 5) 2708 | -7/Factory | Discovered new exit (range 15) 2854 | -7/Factory | Build established: Scavenger-Skirmisher 3205 | -7/Factory | Lost 3 parts (1n1u1w) 3284 | -7/Factory | Discovered new exit (range 9) 3579 | -7/Factory | Discovered new exit (range 15) 3656 | -7/Factory | Entered another Factory area 3656 | -6/Factory | Evolved 2 slots: Utility x2 3846 | -6/Factory | Garrison activated, responded to threat 3967 | -6/Factory | Build established: Scavenger-Gunner 4122 | -6/Factory | Lost 3 parts (3w) 4175 | -6/Factory | Discovered new exit (range 16) 4504 | -6/Factory | Entered another Factory area 4504 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 4507 | -5/Factory | Identified exit to DSF 4507 | -5/Factory | Entered DSF 4541 | -5/DSF | Additional patrols routed to DSF 4570 | -5/DSF | Lost 4 parts (1p1n1u1w) 4583 | -5/DSF | Core integrity fell below 50% 4595 | -5/DSF | Core integrity fell below 20% 4620 | -5/DSF | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 04578_ Penetrated by Slug. 04578_ Imp. Grenade Launcher destroyed. 04580_ Acquired Imp. EM Pulse Cannon. 04582_ Slug penetrates Earth. 04582_ Penetrated by Slug. 04582_ H-71 Marshal destroyed. 04585_ Autogun destroyed. 04585_ Penetrated by Slug. 04587_ Imp. EM Pulse Cannon destroyed. 04587_ Core Analyzer destroyed. 04588_ Penetrated by Slug. 04588_ Adv. Heat Sink destroyed. 04588_ Penetrated by Slug. 04589_ Acquired Imp. EM Pulse Cannon. 04591_ Penetrated by Slug. 04597_ Imp. EM Pulse Cannon destroyed. 04599_ Penetrated by Slug. 04611_ Acquired Lance. 04613_ Slug penetrates Wall. 04619_ Imp. EM Pulse Cannon destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ?????????##???????????????????????? | | ?????????""#??????????????????????? | | ?????????#"#??????????????????????? | | ??????####"##?????????????????????? | | ??????#""""%#?###???#?????????????? | | ??????#"""""##//#///# ???????? | | ???#"##"" ???????? | | ???#""""" ???????? | | ????###"" = ##//#///###???????????? | | ??????### ##???#?????????????????? | | ???????## ###????????????????????? | | ???????#/ //#????????????????????? | | ???????#/ /#????????????????????? | | ???????## @###????????????????????? | | ???????#/x #????????????????????? | | ???????#/ #????????????????????? | | ???????#/ #????????????????????? | | ??????### ###??#?????????????????? | | ??????#!!hh#?? #?????????????????? | | ??????#!! #" #!!!#?????????????? | | ???# ## ] ! ???????? | | ??# " ]%% !%! ! ???????? | | ??## ##]]% ! =%[ ???????? | | ???#??#!! ##///#]]]## ????????? | | ??????#!! #?///#?]]#?????????????? | | ??????######??###???#?????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Weapon Cycling 30 Evasion (%) 74 Core Analysis 6 Recoil Reduction 3 Salvage Targeting 1 Offensive Hacking 20 Item Schematics ----------------- Assault Rifle | -10/Materials | Hacked Datajack | -9/Materials | Hacked Autogun | -9/Materials | Hacked Core Shielding | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- More Dakka Please root@ Challenges ------------ None Game ------ Seed MagneticTractorUnit Manual? 0 Play Time 00:55:41 Cumulative 7.4 hours Start 2025.02.09 @ 21:59:30 End 2025.02.09 @ 22:59:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 7 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 11 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 97fd93e8-b839-4cf1-9d03-bba2b9e5d252