Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.24 @ 20:49:41 Player: Nebulae Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (128) 640 Value Destroyed (3744) 3744 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (301) 301 TOTAL SCORE: 7725 Bonus ------- High Alert Combat Kills 101 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 293/300 Energy 100/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Core Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Propulsion Shielding Tesla Rifle Pulse Rifle Gauss Rifle Remote Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Improved Hover Unit Gravmag System Gravmag System Antigrav System > --- UTILITY ---------- Medium Storage Unit Compact Battery Improved Target Analyzer Core Analyzer Improved Propulsion Shielding > --- WEAPON ----------- Tesla Rifle Power Maul > --- INVENTORY -------- Light Nuclear Core Micro Fission Core Weight Redist. System Advanced ECM Suite Lightning Gun Pulse Rifle Plasma Cannon Gauss Rifle Mini Grenade Launcher Remote Datajack [Rating: 52] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Nuclear Core Propulsion Aerolev Unit Treads Light Treads Leg Aluminum Leg Hover Unit Aerolev Unit Utility Medium Storage Unit Device Weight Redist. System Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Utility Shielding Weapon Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Special Weapon Remote Datajack Impact Weapon Power Maul Slashing Weapon Katana Piercing Weapon Spear Build | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Gar Fac Slots Evolved 6 | . . 2 2 . 2 . . Power 1 | . . . . . 1 . . Propulsion 2 | . . . 2 . . . . Utility 3 | . . 2 . . 1 . . Weapon . | . . . . . . . . Parts Attached 106 | 7 9 22 8 22 19 6 13 Power 11 | 1 1 2 1 . 2 2 2 Engine 6 | 1 1 2 1 . . . 1 Core 5 | . . . . . 2 2 1 Reactor . | . . . . . . . . Propulsion 31 | 2 1 7 3 8 5 2 3 Treads 13 | 2 1 6 . 3 1 . . Leg 3 | . . . . 1 . . 2 Wheel . | . . . . . . . . Hover 15 | . . 1 3 4 4 2 1 Flight . | . . . . . . . . Utility 32 | 1 4 8 2 6 4 2 5 Device 13 | . 2 2 1 3 2 . 3 Storage 4 | 1 1 1 . . . 1 . Processor 6 | . 1 1 . . 2 1 1 Hackware 2 | . . . . 2 . . . Protection 7 | . . 4 1 1 . . 1 Artifact . | . . . . . . . . Weapon 32 | 3 3 5 2 8 8 . 3 Energy Gun 8 | 1 . 3 . . 3 . 1 Energy Cannon 4 | . . . . 4 . . . Ballistic Gun 10 | 2 2 1 2 1 2 . . Ballistic Cannon 1 | . . . . 1 . . . Launcher 5 | . 1 1 . 2 . . 1 Special Weapon 1 | . . . . . 1 . . Impact Weapon 1 | . . . . . . . 1 Slashing Weapon 1 | . . . . . 1 . . Piercing Weapon 1 | . . . . . 1 . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . 1 1 1 . . 2 Parts Lost 40 | . . 3 2 5 8 4 18 Power 5 | . . . . . 1 . 4 Propulsion 17 | . . . . 4 4 3 6 Utility 12 | . . 2 1 1 2 1 5 Weapon 6 | . . 1 1 . 1 . 3 Highest Loss Streak 10 | . . 3 2 1 4 3 10 To Critical Strikes . | . . . . . . . . Average Backups 9 | 2 7 13 10 9 9 9 8 Power 1 | . 1 1 1 1 . 1 1 Propulsion 1 | 1 1 2 1 . . . . Utility 2 | . 2 4 2 2 2 1 1 Weapon 4 | . 2 4 4 4 4 4 5 Tool/Special . | . . . . . . . . Unused Backups 22 | 2 4 3 5 3 1 . 4 Power 3 | . 1 . 1 . . . 1 Propulsion 7 | 2 2 2 . . 1 . . Utility 8 | . . 1 3 3 . . 1 Weapon 4 | . 1 . 1 . . . 2 Tool/Special . | . . . . . . . . Average Slot Usage (%) 95 | . 95 99 99 96 93 86 87 Engine 7 | . 14 11 9 8 6 . . Core 3 | . . . . . 6 9 12 Treads 8 | . 27 22 . 5 1 . . Hover 18 | . . . 35 28 23 22 20 Device 11 | . 9 13 18 11 9 11 7 Storage 9 | . 14 11 9 9 7 10 11 Processor 5 | . 1 3 . . 9 15 14 Hackware 5 | . . . . 11 9 . . Protection 4 | . . 15 9 3 . . 1 Energy Gun 3 | . . 9 2 . 2 4 4 Energy Cannon 1 | . . . . 4 2 . . Ballistic Gun 7 | . 27 10 8 6 1 7 1 Ballistic Cannon 1 | . . . . 4 2 . . Launcher 1 | . . 2 6 2 . . 1 Peak Build Rating 52 | 6 8 20 31 33 48 50 52 Average Rating 29 | 5 7 15 29 28 41 42 43 On Entrance 23 | . 6 8 20 27 33 41 50 Naked Turns . | . . . . . . . . Heaviest Build 44 | 13 20 44 32 29 34 32 32 Greatest Support 46 | 40 40 46 38 46 41 36 42 Greatest Overweight (x) 2 | . . . . 2 2 1 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 10 15 15 10 10 10 10 Average Capacity 10 | 7 9 14 10 10 10 10 9 Most Carried 15 | 4 10 15 14 10 10 10 10 Average Carried 9 | 2 7 13 10 9 9 9 8 Final Capacity 15 | 8 10 15 10 10 10 10 5 Final Carried 15 | 4 10 15 10 10 9 10 5 Class Distribution -------------------- 56% | Mutant 28% | Scavenger-Mutant 15% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Sto Fac Gar Fac Matter Collected 3082 | 262 207 420 52 1173 512 158 298 Remotely . | . . . . . . . . Salvage Created 4309 | . 361 772 60 1510 532 326 748 Parts 268 | . 26 56 8 87 40 14 37 Haulers Intercepted 11 | . 2 1 1 5 . . 2 Recyclers Shooed 5 | . . . . 2 2 . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Gar Fac Combat Hostiles Destroyed 87 | . 5 18 4 25 13 6 16 Melee 10 | . . . . . 5 3 2 Guns 23 | . 3 12 1 4 . 3 . Cannons 15 | . . . . 12 3 . . AOE 33 | . 2 6 3 7 5 . 10 Classes Destroyed 14 | . 6 4 . 2 1 1 . Worker 10 | . 1 4 . 1 2 . 2 Builder 9 | . 3 2 . 2 1 . 1 Hauler 11 | . 2 1 1 5 . . 2 Recycler 4 | . 1 . . 1 1 . 1 Operator 3 | . . 1 . 1 1 . . Watcher 4 | . . 1 . . . . 3 Swarmer 21 | . 3 7 4 1 3 . 3 Grunt 41 | . 2 7 . 13 4 3 12 Brawler 2 | . . 1 . . 1 . . Duelist 2 | . . . . 1 . . 1 Sentry 12 | . . 3 . 9 . . . Specialist 1 | . . . . . . 1 . Hunter 2 | . . . . 1 1 . . Programmer 6 | . . . . . 4 2 . Best Kill Streak 9 | . 8 7 4 9 3 2 9 Combat Bots Only 8 | . 3 4 4 3 3 2 8 Max Kills in Single Turn 5 | . 4 3 2 2 2 1 5 Gunslinging . | . . . . . . . . Exploded 3 | . 1 3 2 1 2 . 3 Melee 1 | . . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Sto Fac Gar Fac Hostile Shots Fired 611 | . 25 81 39 97 130 56 183 Missed 231 | . 5 21 18 39 57 23 68 Hits 380 | . 20 60 21 58 73 33 115 Melee 4 | . . 3 . 1 . . . Projectile 376 | . 20 57 21 57 73 33 115 AOE 1 | . . . . . . . 1 Critical Strikes 19 | . . 1 1 5 3 5 4 Actively Blocked 1 | . . . . . . . 1 Part Disruptions 1 | . . . . . 1 . . Damage Taken 5400 | . 187 932 254 935 1302 420 1370 Core 1074 | . 44 169 8 148 179 137 389 Absorbed by Shields 96 | . . . . . 13 83 . Redirected to Shielding 63 | . . 8 . . . . 55 Regen/Repaired (Parts) 269 | . . . . 269 . . . Core Remaining (%) 77 | 100 82 57 . 71 . . . Volleys Fired 264 | . 21 58 12 107 29 11 26 Largest 2 | . 2 2 2 2 2 2 2 Hottest 118 | . 50 105 83 105 118 91 93 Shots Fired 454 | . 39 104 17 200 43 21 30 Gun 277 | . 37 95 15 72 15 21 22 Cannon 128 | . . . . 109 19 . . Launcher 43 | . 2 9 2 19 3 . 8 Special 6 | . . . . . 6 . . Kinetic 262 | . 37 67 12 106 21 10 9 Thermal 69 | . . 5 3 47 6 8 . Explosive 30 | . 2 6 2 9 3 . 8 Electromagnetic 87 | . . 26 . 38 7 3 13 Robot Hit Streak 14 | . 13 14 3 8 7 9 4 Robot Miss Streak 4 | . 2 3 2 4 3 2 3 Penetration Max . | . . . . . . . . Secondary Targets 6 | . 1 4 . . . 1 . Max Gunslinging Chain 1 | . 1 1 . . . 1 . Shots Hit Robots 317 | . 27 75 8 114 52 18 23 Core Hits 200 | . 17 40 7 58 31 12 35 Critical Kills 4 | . 1 1 . 1 . . 1 Critical Parts Destroyed 6 | . . . . . 1 . 5 Critical Strikes 18 | . 1 1 . 3 5 . 8 Meltdown 1 | . . . . 1 . . . Destroy 6 | . 1 1 . . 1 . 3 Blast 1 | . . . . 1 . . . Corrupt 4 | . . . . 1 1 . 2 Smash 3 | . . . . . . . 3 Impale 3 | . . . . . 3 . . Melee Attacks 56 | . . . . . 36 8 12 Impact 11 | . . . . . . . 11 Slashing 3 | . . . . . 3 . . Piercing 42 | . . . . . 33 8 1 Sneak Attacks 7 | . . . . . 5 . 2 Combat Hostiles . | . . . . . . . . Follow-up Attacks 2 | . . . . . 2 . . Damage Inflicted 9715 | . 568 1545 306 3097 1769 360 2070 Guns 2526 | . 297 986 86 580 146 196 235 Cannons 1784 | . . . . 1495 289 . . Explosions 3772 | . 271 559 220 1022 408 . 1292 Melee 1633 | . . . . . 926 164 543 Ramming . | . . . . . . . . Kinetic 2614 | . 297 784 69 1009 276 103 76 Thermal 1222 | . . 82 17 802 142 85 94 Explosive 2805 | . 271 289 220 486 341 . 1198 Electromagnetic 1441 | . . 390 . 800 84 8 159 Impact 465 | . . . . . . . 465 Slashing 64 | . . . . . 64 . . Piercing 1104 | . . . . . 862 164 78 Highest Corruption 10 | . . 10 . 4 9 10 10 Average Corruption 7 | . . 9 . 4 6 9 10 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 111 | . . 22 . 23 32 9 25 Message Errors 26 | . . 7 . 5 3 2 9 Matter Fused 23 | . . 2 . 5 7 2 7 Heat Flow Errors 15 | . . 2 . 3 5 2 3 Energy Discharges 13 | . . 2 . 5 5 . 1 Parts Fused 1 | . . . . . 1 . . Data Loss (minor) 17 | . . 4 . 3 8 2 . Data Loss (major) 2 | . . 1 . . . . 1 Misfires 6 | . . 2 . 1 2 . 1 Alerts 2 | . . . . . 1 . 1 Misdirections 1 | . . . . . . . 1 Weapon Failures 5 | . . 2 . 1 . 1 1 Overload Shots . | . . . . . . . . Overflow Damage 404 | . . . 38 2 171 . 193 Projectiles 7 | . . . . 2 5 . . Explosions 153 | . . . 38 . 115 . . Melee 244 | . . . . . 51 . 193 Knockbacks 12 | . . . . 5 3 . 4 Impact 4 | . . . . . . . 4 Kinetic 8 | . . . . 5 3 . . Secondary . | . . . . . . . . Self-Inflicted Damage 558 | . . 140 . 46 365 . 7 Shots 16 | . . 7 . 3 5 . 1 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 329 | . 12 329 85 317 232 267 319 Average Temperature 95 | . 8 69 32 117 61 94 107 Received Heat Transfer 1566 | . 60 270 81 486 102 63 504 Effects 3 | . . . . . 1 . 2 Energy Bleed 1 | . . . . . 1 . . Interference 2 | . . . . . . . 2 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 6 | . . . . 2 . . 4 Combat Hostiles 6 | . . . . 2 . . 4 Parts Fried 7 | . . . . 3 1 . 3 Impact Corruptions 7 | . . . . . . . 7 Robots Melted 1 | . . . . 1 . . . Combat Hostiles . | . . . . . . . . Parts Melted 3 | . . . . 3 . . . Heat Transferred 2254 | . . 137 37 1484 211 185 200 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 7 | . . 2 . 4 . . 1 Alert | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Gar Fac Maximum Alert Level 2 | . . 1 1 2 1 1 1 Low Security (%) 73 | 100 100 90 79 24 84 85 82 Level 1 12 | . . 9 20 14 15 14 17 Level 2 13 | . . . . 60 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 542 | . 98 220 289 542 297 219 274 Initial 207 | . . 13 72 105 207 115 114 Average 162 | . 26 93 140 353 138 162 122 Influence Increases 3272 | . 184 541 412 915 622 144 454 Destroy 0b10 Robot/C 1740 | . 100 360 80 500 260 120 320 Destroy 0b10 Robot/NC 205 | . 35 45 5 50 25 . 45 Destroy Leader 390 | . 24 84 12 130 80 10 50 Successful Hack 107 | . 14 3 . 16 55 14 5 Disable Machine 150 | . . . . 75 75 . . Destroy Structure 200 | . 11 49 15 69 37 . 19 Partial Spotted 45 | . . . 15 30 . . . Lose Combat Pursuer 435 | . . . 285 45 90 . 15 Influence Decreases 3154 | . 153 400 334 709 913 90 555 Entered New Map 667 | . . 18 100 145 249 50 105 Time Decay 2077 | . 153 352 214 514 574 . 270 Lost Part 400 | . . 30 20 50 80 40 180 Lost Ally 10 | . . . . . 10 . . Squads Dispatched 24 | . 2 1 2 4 11 . 4 Investigation 5 | . 1 . 1 1 2 . . Extermination 5 | . . . . . 4 . 1 Reinforcement 11 | . 1 1 1 3 2 . 3 Assault . | . . . . . . . . Garrison 3 | . . . . . 3 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 3 | . . . . 1 . . 2 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Gar Fac Distress Signals 7 | . 1 . 3 2 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 143 | . 6 20 33 30 21 8 25 Peak Tracking Total 14 | . 3 4 14 4 4 4 8 Tactical Retreats 13 | . . . 5 2 5 . 1 Traps | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Gar Fac Traps Triggered 7 | . 2 . 1 1 1 1 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Sto Fac Gar Fac Machines Disabled 10 | . . . . 5 5 . . Max in Single Turn 5 | . . . . 1 5 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Gar Fac Machines Accessed 27 | . 2 5 1 8 9 1 1 Terminals 23 | . 2 5 1 6 7 1 1 Fabricators . | . . . . . . . . Repair Stations 2 | . . . . 2 . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . . 1 . . Garrison Access 1 | . . . . . 1 . . Total Hacks 78 | . 5 12 1 34 24 1 1 Successful 47 | . 4 7 1 22 11 1 1 Failed 31 | . 1 5 . 12 13 . . Catastrophic 7 | . . 3 . 3 1 . . Database Lockouts . | . . . . . . . . Manual 46 | . 3 9 1 17 16 . . Terminals 57 | . 5 12 1 18 19 1 1 Fabricators . | . . . . . . . . Repair Stations 16 | . . . . 16 . . . Recycling Units . | . . . . . . . . Scanalyzers 3 | . . . . . 3 . . Garrison Access 2 | . . . . . 2 . . Terminal Hacks 17 | . 3 5 1 3 3 1 1 Record 5 | . . 4 . . 1 . . Prototype ID Bank 1 | . 1 . . . . . . Open DSF 2 | . . . . . 1 . 1 Level Access Points 1 | . 1 . . . . . . Terminal Index 2 | . 1 . . 1 . . . Locate Traps 1 | . . 1 . . . . . Recall Investigation 1 | . . . . 1 . . . Recall Reinforcements 2 | . . . 1 1 . . . Zone Layout 1 | . . . . . 1 . . Patrol Navigation 1 | . . . . . . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 15 | . . . . 15 . . . Scan Component 8 | . . . . 8 . . . Repair 7 | . . . . 7 . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . Unlock Access 1 | . . . . . 1 . . Unauthorized Hacks 14 | . 1 2 . 4 7 . . Terminals 14 | . 1 2 . 4 7 . . Track 2 | . 1 1 . . . . . Assimilate 2 | . . . . . 2 . . Botnet 10 | . . 1 . 4 5 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 20 | . 1 4 . 7 8 . . Full Trace Events 2 | . . . . 1 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 7 | . . . . 7 . . . Time 393 | . . . . 393 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Sto Fac Gar Fac Used RIF Installer . | . . . . . . . . Robots Hacked 3 | . . . . . 3 . . Non-combat 3 | . . . . . 3 . . Combat . | . . . . . . . . Robot Hacks Applied 5 | . . . . . 5 . . no_distress 3 | . . . . . 3 . . find_chute 2 | . . . . . 2 . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Sto Fac Gar Fac Total Allies 1 | . . . . . 1 . . Largest Group 1 | . . . . . 1 . . Highest-Rated Group 10 | . . . . . 10 . . Highest-Rated Ally 10 | . . . . . 10 . . Total Orders 1 | . . . . . 1 . . STAY 1 | . . . . . 1 . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Gar Fac Active Infowar (turns) 3870 | . 534 1040 443 54 1640 136 23 Optics 64 | . 64 . . . . . . Sensors 1830 | . . . . 54 1640 136 . Terrain 40 | . 40 . . . . . . Traps 369 | . . 304 65 . . . . Seismic 1910 | . 430 1037 443 . . . . T.N.C. 294 | . . 294 . . . . . ECM 23 | . . . . . . . 23 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Sto Fac Gar Fac Turns Passed 6361 | 133 719 1054 451 1408 1756 248 592 Spaces Moved 5107 | 66 385 485 698 993 1646 223 611 Core 3 | 2 . . . 1 . . . Treads 994 | 64 385 485 . 59 1 . . Legs 97 | . . . . 40 . . 57 Wheels . | . . . . . . . . Hover 4013 | . . . 698 893 1645 223 554 Flight . | . . . . . . . . Fastest Speed 38 | 50 160 160 38 38 40 48 48 Average Speed 80 | 156 160 160 40 58 75 69 60 Slowest Speed 240 | 160 160 160 42 240 240 116 190 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 36 | 5 61 30 50 76 18 30 21 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . 1 . . . 1 . . Unknown Exits Taken 4 | 1 . 1 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug 2 | . . . . 1 1 . . Terrain Destroyed 255 | . 10 59 19 82 63 . 22 Melee 1 | . . . . . 1 . . Projectile 9 | . . . . 8 . . 1 AOE 245 | . 10 59 19 74 62 . 21 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Gar Fac Total 6784 | 94 452 661 848 1611 2058 278 782 Wait 1001 | 13 8 52 107 448 284 7 82 Move 5100 | 65 384 484 697 992 1645 222 611 Hop . | . . . . . . . . Pick Up 91 | 7 13 19 8 12 14 4 14 Fast Attach 46 | 5 5 4 1 15 9 4 3 Attach 30 | 1 1 6 5 3 5 2 7 Detach 4 | . . 1 . 1 1 1 . Swap 89 | 1 8 17 6 19 20 5 13 Drop 92 | 2 12 20 12 14 17 1 14 Fire 264 | . 21 58 12 107 29 11 26 Melee 54 | . . . . . 34 8 12 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 13 | . . . . . . 13 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -8/Materials -8/Storage -7/Factory -7/Garrison -7/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 134 | -11/Scrapyard | Entered Materials 135 | -10/Materials | Met a group of wandering Federalists 306 | -10/Materials | Build established: Mutant 336 | -10/Materials | Discovered new exit (range 16) 388 | -10/Materials | Discovered new exit (range 12) 708 | -10/Materials | Identified exit to Materials 853 | -10/Materials | Entered another Materials area 853 | -9/Materials | Evolved 2 slots: Utility x2 1160 | -9/Materials | System corruption reached 10% 1210 | -9/Materials | Lost 3 parts (2u1w) 1615 | -9/Materials | Discovered new exit (range 9) 1907 | -9/Materials | Entered another Materials area 1907 | -8/Materials | Evolved 2 slots: Propulsion x2 2300 | -8/Materials | Discovered new exit (range 14) 2358 | -8/Materials | Entered Storage 2686 | -8/Storage | Repaired Aerolev Unit 3346 | -8/Storage | Repaired Aerolev Unit 3369 | -8/Storage | Build established: Scavenger-Mutant 3426 | -8/Storage | Repaired Corrupted Aerolev Unit 3506 | -8/Storage | Repaired Corrupted Aerolev Unit 3536 | -8/Storage | Repaired Hover Unit 3635 | -8/Storage | Repaired Gauss Rifle 3690 | -8/Storage | Repaired Cld. Ion Engine 3708 | -8/Storage | Discovered new exit (range 16) 3710 | -8/Storage | Met 01-MTF 3736 | -8/Storage | Build established: Hacker-Mutant 3766 | -8/Storage | Entered Factory 3766 | -7/Factory | Accompanied by 1 ally (01-MTF) 3766 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3769 | -7/Factory | 01-MTF left 3966 | -7/Factory | Lost 3 parts (2n1w) 4795 | -7/Factory | Garrison activated, responded to threat 5248 | -7/Factory | Build established: Scavenger-Mutant 5414 | -7/Factory | Lost 4 parts (1p2n1u) 5511 | -7/Factory | Identified exit to Garrison 5522 | -7/Factory | Entered Garrison 5618 | -7/Garrison | Triggered checkpoint 5689 | -7/Garrison | Lost 3 parts (2n1u) 5709 | -7/Garrison | Discovered new exit (range 10) 5723 | -7/Garrison | System corruption reached 10% 5770 | -7/Garrison | Entered Factory 5961 | -7/Factory | Core integrity fell below 50% 6173 | -7/Factory | Lost 3 parts (1p1n1u) 6247 | -7/Factory | Destroyed 8 combat bots 6257 | -7/Factory | Lost 5 parts (2p2n1w) 6351 | -7/Factory | Core integrity fell below 20% 6362 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- Weight Redist. System destroyed. Nuclear Reactor explodes. System corrupted: Matter fused (-5). Nuclear Reactor explodes. U-05 Engineer lays Concrete. The unstable cave ceiling collapses. ALERT: Cargo convoy en route, clear transfer corridor. U-05 Engineer lays Concrete. The unstable cave ceiling collapses. U-05 Engineer lays Concrete. The unstable cave ceiling collapses. U-05 Engineer lays Concrete. U-05 Engineer destroyed. The unstable cave ceiling collapses. Adv. ECM Suite destroyed. System corrupted: Matter fused (-6). Mni. Grenade Launcher destroyed. Core Analyzer destroyed. Med. Storage Unit destroyed. Power Maul destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ################?????????????????????????????? | | #?????????????????????????????? | | ] #?????????????????????????????? | | #?????????????????????????????? | | ! #?????????#???????????????????? | | #???##### ###?????????????????? | | #??? ! #????????????????? | | #?? ?????????????????? | | #??!! ??????????????????? | | ##########+#####? !! ???????????????????? | | #? ! """????????????????????? | | # """????????????????????? | | # [ """ ??????????????????? | | + #????????????????? | | # """ """ ??????????????????? | | # """ "??????????????????????? | | # """ "??????????????????????? | | #? ??????????????????????? | | ] ####+######+#######???????????? | | #???????????? | | != ^ #???????????? | | Y%! #???????????? | | p = t +???????????? | | @ #???????????? | | #???????????? | | #???????????? | | ### T# # # # +#???????????? | | ??#### #???????????? | | ????# #???????????? | | ???# #???????????? | | ???? ???# #???????????? | | ?????? ???# #???????????? | | ??????? ???# # #???????????? | | ????????? ???## % #???????????? | | ????????????? ????? #???????????? | | ???????????????????# #???????????? | | ???????????????????# ????????????? | | ????????????????????? ???????????????? | | ??????????????????????? ?????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 25 Energy Capacity 410 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 6 Base Temperature (-) 100 Armor Coverage 225 Resistance: EM 15 Core Shielding 20 Propulsion Shielding 66 Utility Shielding 33 Evasion (%) 57 Target Analysis 6 Core Analysis 9 Recoil Reduction 4 Matter Filtering 30 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aerolev Unit | 50% | -8/Storage Aerolev Unit | 12% | -8/Storage Aerolev Unit | 58% | -8/Storage | Corrupted Aerolev Unit | 75% | -8/Storage | Corrupted Hover Unit | 26% | -8/Storage Gauss Rifle | 65% | -8/Storage Cld. Ion Engine | 68% | -8/Storage Alien Tech Used ----------------- None Achievements -------------- GoHome() I Spy Quantum Hacking True Hacker Challenges ------------ None Game ------ Seed ScrapGatlingStabilizer Manual? 0 Play Time 03:05:49 Cumulative 16.3 hours Start 2025.05.24 @ 15:28:42 End 2025.05.24 @ 20:49:41 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 14 Achievement% 14 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam X RUN: 93bb7334-f5ab-44be-b091-30488f46c033