Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.10.30 @ 15:13:38

Player: MrPainting

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (13)       2600
Robots Destroyed (139)     695
Value Destroyed (3830)     3830
Prototype IDs (19)         380
Alien Tech Used (0)        0
Bonus (1293)               1293
              TOTAL SCORE: 11298

 Bonus
-------
High Alert Combat Kills    953
Follower Combat Kills      472
Met Data Miner             300
Friendly Fire              -432

 Cogmind 
---------
Core Integrity             979/1000
Matter                     263/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (18)
Location                   -5/Upper Caves

 Parts 
-------
Power (1)
Propulsion (4)
Utility (8)
  High-capacity Storage Unit
  Improved Sensor Array
  Damper Plating
  Makeshift Hacking Suite
  Dynamic Insulation System
  Long-range Tractor Beam
Weapon (4)
  Hypervelocity Gauss Rifle
Inventory (12)

 Peak State 
------------
Power
  Improved Deuterium Engine
Propulsion
  Heavy Treads
  Heavy Treads
Utility
  Improved Cooling System
  High-capacity Storage Unit
  Long-range Sensor Array
  Advanced Signal Interpreter
  Energy Filter
  Hardened Heavy Armor Plating
Weapon
  Beamcaster
  Beamcaster
  Heavy Beamcaster
Inventory
  Heavy Treads
  Improved Weapon Shielding
  Damper Plating
  Improved Shield Generator
  Dynamic Insulation System
  Long-range Tractor Beam
  Beamcaster
  Matter Neutralizer
  Hypervelocity Gauss Rifle
[Rating: 74]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Reactor                  Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    High-capacity Storage Unit
  Device                   Long-range Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Makeshift Hacking Suite
  Protection               Hardened Heavy Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Beamcaster
  Energy Cannon            Matter Neutralizer
  Ballistic Gun            Improved Assault Rifle
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -6  -5  -5  -5  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac Was Fac Low Dat Pro Fac Upp 
Slots Evolved              10   | .   .   2   .   2   2   2   .   .   .   .   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  6    | .   .   .   .   2   1   2   .   .   .   .   .   1   .   
  Weapon                   2    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   
Parts Attached             123  | 6   6   3   34  19  8   5   18  4   .   .   12  8   .   
  Power                    11   | 1   1   .   4   1   1   .   1   1   .   .   1   .   .   
    Engine                 10   | 1   1   .   4   1   1   .   1   1   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               24   | 2   .   2   11  5   .   .   3   .   .   .   1   .   .   
    Treads                 24   | 2   .   2   11  5   .   .   3   .   .   .   1   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  36   | 1   2   1   3   6   5   3   3   2   .   .   5   5   .   
    Device                 17   | .   1   .   .   3   2   1   1   2   .   .   4   3   .   
    Storage                3    | 1   1   .   1   .   .   .   .   .   .   .   .   .   .   
    Processor              5    | .   .   1   .   2   .   1   1   .   .   .   .   .   .   
    Hackware               3    | .   .   .   .   .   2   .   .   .   .   .   .   1   .   
    Protection             8    | .   .   .   2   1   1   1   1   .   .   .   1   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   52   | 2   3   .   16  7   2   2   11  1   .   .   5   3   .   
    Energy Gun             10   | 1   .   .   2   .   .   .   3   1   .   .   2   1   .   
    Energy Cannon          12   | .   .   .   2   1   .   .   7   .   .   .   1   1   .   
    Ballistic Gun          23   | 1   3   .   9   3   1   2   1   .   .   .   2   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               7    | .   .   .   3   3   1   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   .   6   1   .   .   .   .   .   .   .   .   .   
Parts Lost                 26   | .   .   .   .   2   1   1   7   .   .   .   13  .   2   
  Power                    3    | .   .   .   .   .   .   .   1   .   .   .   2   .   .   
  Propulsion               7    | .   .   .   .   1   1   .   2   .   .   .   3   .   .   
  Utility                  9    | .   .   .   .   1   .   .   1   .   .   .   7   .   .   
  Weapon                   7    | .   .   .   .   .   .   1   3   .   .   .   1   .   2   
  Highest Loss Streak      7    | .   .   .   .   1   1   1   7   .   .   .   6   .   2   
Average Slot Usage (%)     81   | .   94  89  100 97  93  82  80  80  80  80  75  44  51  
  Engine                   6    | .   14  11  11  9   7   6   6   6   6   6   4   .   .   
  Treads                   21   | .   28  33  44  35  26  20  15  13  13  13  12  .   .   
  Device                   9    | .   9   8   .   1   2   6   9   18  20  20  17  12  17  
  Storage                  11   | .   14  11  19  18  15  13  9   6   6   6   6   5   5   
  Processor                2    | .   .   2   .   9   .   .   3   6   6   6   4   .   .   
  Hackware                 2    | .   .   .   .   .   14  13  6   .   .   .   .   4   5   
  Protection               4    | .   .   .   1   5   4   2   9   7   6   6   6   4   5   
  Energy Gun               6    | .   2   .   .   .   .   .   5   19  20  20  17  4   4   
  Energy Cannon            3    | .   .   .   7   .   .   .   9   .   .   .   1   4   5   
  Ballistic Gun            9    | .   24  22  13  17  18  20  2   .   .   .   .   4   5   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             119  | 13  44  44  79  86  89  104 119 86  84  84  90  103 103 
  Greatest Support         140  | 40  40  80  80  80  80  60  140 140 140 140 140 3   3   
  Greatest Overweight (x)  34   | 1   1   1   .   1   1   1   1   .   .   .   10  34  34  
  Average Overweight (x)   1    | .   .   .   .   .   1   1   .   .   .   .   .   26  34  
Largest Inventory Capacity 20   | 6   12  12  20  20  20  20  20  12  12  12  12  12  12  
  Average Capacity         15   | 5   8   12  18  20  20  20  15  12  12  12  12  12  12  
  Most Carried             20   | 4   10  12  20  20  20  20  20  12  12  12  12  9   .   
  Average Carried          12   | 1   5   10  17  19  18  18  14  12  11  12  11  1   .   
  Final Capacity           20   | 6   12  12  20  20  20  20  12  12  12  12  12  12  12  
  Final Carried            20   | .   10  11  20  20  20  18  12  12  12  12  9   .   .   

 Class Distribution 
--------------------
 16% | Tank
 16% | Hauler-Mutant
 15% | Scavenger-Skirmisher
 13% | Mutant
  9% | Commander-Mutant
  7% | Hacker-Tank
  6% | Scavenger-Mutant
  4% | Hacker-Skirmisher
  3% | Skirmisher
  3% | Derelict-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -9/Materials
        Hauler-Mutant | -9/Storage
        Hauler-Mutant | -8/Materials
        Hacker-Mutant | -7/Factory
    Hacker-Skirmisher | -6/Factory
          Hacker-Tank | -6/Waste
 Scavenger-Skirmisher | -6/Factory
 Scavenger-Skirmisher | -6/Lower Caves
 Scavenger-Skirmisher | -6/Data Miner
 Scavenger-Skirmisher | -5/Proximity Caves
                 Tank | -5/Factory
                 Tank | -5/Upper Caves

 Resources                      | -11  -10  -9   -9   -8   -7   -6   -6   -6   -6   -6   -5   -5   -5   
-----------                Run  | Scr  Mat  Mat  Sto  Mat  Fac  Fac  Was  Fac  Low  Dat  Pro  Fac  Upp  
Matter Collected           2898 | 231  236  47   914  600  169  166  255  40   .    .    192  .    48   
  Remotely                 311  | .    .    .    .    231  .    .    80   .    .    .    .    .    .    
Salvage Created            5490 | .    174  47   2167 1621 219  158  370  65   87   .    534  .    48   
  Parts                    320  | .    22   3    127  106  13   7    5    5    6    .    24   .    2    
Haulers Intercepted        8    | .    1    .    4    3    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           2    | .    .    .    2    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      28   | .    .    .    .    .    .    .    .    .    6    .    20   .    2    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -6  -5  -5  -5  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac Was Fac Low Dat Pro Fac Upp 
Combat Hostiles Destroyed  99   | .   7   1   40  30  3   3   1   1   4   .   8   .   1   
  Guns                     61   | .   7   1   12  20  3   3   1   1   4   .   8   .   1   
  Cannons                  18   | .   .   .   17  1   .   .   .   .   .   .   .   .   .   
  AOE                      20   | .   .   .   11  9   .   .   .   .   .   .   .   .   .   
Classes Destroyed          19   | .   4   1   8   1   1   .   1   .   .   .   2   .   1   
  Worker                   8    | .   .   .   3   5   .   .   .   .   .   .   .   .   .   
  Builder                  3    | .   .   .   1   2   .   .   .   .   .   .   .   .   .   
  Hauler                   8    | .   1   .   4   3   .   .   .   .   .   .   .   .   .   
  Recycler                 6    | .   .   .   4   1   1   .   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Operator                 3    | .   .   .   2   1   .   .   .   .   .   .   .   .   .   
  Drone                    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Watcher                  4    | .   1   .   2   1   .   .   .   .   .   .   .   .   .   
  Swarmer                  27   | .   6   .   5   7   .   .   .   .   4   .   5   .   .   
  Grunt                    42   | .   1   .   22  17  .   2   .   .   .   .   .   .   .   
  Brawler                  2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Duelist                  3    | .   .   .   1   2   .   .   .   .   .   .   .   .   .   
  Protector                3    | .   .   .   2   .   .   .   .   .   .   .   1   .   .   
  Sentry                   18   | .   .   1   9   5   1   .   .   1   .   .   1   .   .   
  Demolisher               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Hunter                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Programmer               3    | .   .   .   .   .   2   1   .   .   .   .   .   .   .   
  Compactor                1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Samaritan                4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   
Best Kill Streak           14   | .   5   1   11  14  2   2   1   1   4   .   5   .   1   
  Combat Bots Only         10   | .   3   1   7   10  1   2   1   1   4   .   5   .   1   
Max Kills in Single Turn   4    | .   2   1   3   4   1   1   1   1   2   .   3   .   1   
  Gunslinging              2    | .   1   .   .   .   .   .   .   .   1   .   2   .   .   
  Exploded                 4    | .   .   .   3   4   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -6   -6   -6   -6   -6   -5   -5   -5   
--------                   Run  | Scr  Mat  Mat  Sto  Mat  Fac  Fac  Was  Fac  Low  Dat  Pro  Fac  Upp  
Damage Taken               6866 | .    214  16   1296 1195 265  313  382  399  125  .    2091 .    570  
  Core                     676  | .    61   .    87   113  14   14   37   .    .    .    329  .    21   
  Absorbed by Shields      92   | .    .    .    .    .    .    .    .    .    .    .    92   .    .    
Core Remaining (%)         80   | 100  75   .    78   79   98   .    .    .    .    .    55   .    .    
Volleys Fired              294  | .    9    2    120  63   12   13   7    2    3    .    61   .    2    
  Largest                  3    | .    2    2    2    2    3    3    3    3    3    .    3    .    3    
  Hottest                  274  | .    46   46   98   68   76   74   274  231  231  .    261  .    213  
Shots Fired                573  | .    18   4    223  124  36   39   15   6    9    .    93   .    6    
  Gun                      413  | .    18   4    119  110  34   39   4    6    9    .    66   .    4    
  Cannon                   137  | .    .    .    95   2    .    .    11   .    .    .    27   .    2    
  Launcher                 23   | .    .    .    9    12   2    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  347  | .    18   4    119  110  34   39   4    .    .    .    17   .    2    
  Thermal                  200  | .    .    .    95   2    .    .    8    6    9    .    76   .    4    
  Explosive                17   | .    .    .    9    6    2    .    .    .    .    .    .    .    .    
  Electromagnetic          9    | .    .    .    .    6    .    .    3    .    .    .    .    .    .    
  Robot Hit Streak         15   | .    4    10   13   15   12   11   8    3    3    .    8    .    3    
  Robot Miss Streak        4    | .    3    .    4    3    1    2    3    1    3    .    2    .    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        9    | .    1    .    .    3    .    1    .    .    2    .    2    .    .    
    Max Gunslinging Chain  2    | .    1    .    .    1    .    1    .    .    1    .    2    .    .    
Shots Hit Robots           380  | .    13   4    148  88   25   33   11   5    4    .    46   .    3    
  Core Hits                231  | .    12   3    79   71   9    23   6    2    4    .    19   .    3    
  Critical Hits            19   | .    .    .    14   .    .    1    .    .    .    .    4    .    .    
  Critical Kills           3    | .    .    .    2    .    .    .    .    .    .    .    1    .    .    
  Critical Parts Destroyed 15   | .    .    .    12   .    .    1    .    .    .    .    2    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           9758 | .    193  68   3947 2757 462  669  416  111  130  .    944  .    61   
  Guns                     4952 | .    193  68   1170 1261 411  669  146  111  130  .    768  .    25   
  Cannons                  2024 | .    .    .    1521 21   .    .    270  .    .    .    176  .    36   
  Explosions               2782 | .    .    .    1256 1475 51   .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  3994 | .    193  68   1170 1261 411  669  146  .    .    .    72   .    4    
  Thermal                  3196 | .    .    .    1521 244  .    .    261  111  130  .    872  .    57   
  Explosive                1897 | .    .    .    1256 590  51   .    .    .    .    .    .    .    .    
  Electromagnetic          671  | .    .    .    .    662  .    .    9    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         13   | .    .    .    1    2    1    2    2    2    2    2    13   .    .    
  Average Corruption       2    | .    .    .    1    2    1    1    2    2    2    2    3    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  54   | .    .    .    1    4    1    2    5    .    2    1    38   .    .    
    Message Errors         16   | .    .    .    1    2    1    .    3    .    1    1    7    .    .    
    Matter Fused           3    | .    .    .    .    .    .    .    .    .    .    .    3    .    .    
    Heat Flow Errors       5    | .    .    .    .    1    .    .    1    .    1    .    2    .    .    
    Energy Discharges      5    | .    .    .    .    .    .    .    1    .    .    .    4    .    .    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Data Loss (minor)      8    | .    .    .    .    1    .    1    .    .    .    .    6    .    .    
    Alerts                 1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Targeting Errors       13   | .    .    .    .    .    .    1    .    .    .    .    12   .    .    
    Weapon Failures        2    | .    .    .    .    .    .    .    .    .    .    .    2    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            55   | .    .    .    27   28   .    .    .    .    .    .    .    .    .    
  Projectiles              11   | .    .    .    11   .    .    .    .    .    .    .    .    .    .    
  Explosions               44   | .    .    .    16   28   .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      190  | .    .    .    .    164  26   .    .    .    .    .    .    .    .    
  Shots                    7    | .    .    .    .    6    1    .    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        396  | .    1    .    353  132  24   48   378  216  283  .    396  .    265  
  Average Temperature      95   | .    1    .    67   17   14   29   183  102  131  .    129  .    136  
  Received Heat Transfer   1254 | .    24   .    522  396  42   72   .    24   .    .    9    .    165  
  Effects                  6    | .    .    .    4    .    .    .    1    .    .    .    1    .    .    
    Shutdowns              1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           3    | .    .    .    1    .    .    .    1    .    .    .    1    .    .    
    Short Circuit          1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Damage (minor)         1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    .    2    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             10   | .    .    .    4    .    .    .    .    .    .    .    6    .    .    
  Heat Transferred         5251 | .    .    .    2720 337  .    .    400  185  222  .    1313 .    74   
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3    | .    .    .    .    3    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -9   -8   -7   -6   -6   -6   -6   -6   -5   -5   -5   
-------                    Run  | Scr  Mat  Mat  Sto  Mat  Fac  Fac  Was  Fac  Low  Dat  Pro  Fac  Upp  
Peak Influence             1383 | .    189  45   1383 1218 508  239  83   45   .    .    .    .    .    
  Average Influence        438  | .    108  16   728  869  416  195  36   30   .    .    .    .    .    
Maximum Alert Level        4    | .    .    .    4    4    2    1    .    .    .    .    .    .    .    
  Low Security (%)         46   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 1                  7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 2                  15   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 3                  21   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 4                  8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          21   | .    .    .    13   5    1    2    .    .    .    .    .    .    .    
  Investigation            2    | .    .    .    2    .    .    .    .    .    .    .    .    .    .    
  Extermination            2    | .    .    .    .    .    1    1    .    .    .    .    .    .    .    
  Reinforcement            5    | .    .    .    2    2    .    1    .    .    .    .    .    .    .    
  Assault                  5    | .    .    .    5    .    .    .    .    .    .    .    .    .    .    
  Garrison                 7    | .    .    .    4    3    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -6  -5  -5  -5  
---------                  Run  | Scr Mat Mat Sto Mat Fac Fac Was Fac Low Dat Pro Fac Upp 
Distress Signals           40   | .   1   .   1   3   .   .   .   .   .   .   35  .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              157  | .   8   1   73  42  4   5   1   3   3   .   11  .   6   
  Peak Tracking Total      10   | .   4   1   8   10  2   3   1   2   3   .   5   .   5   
  Tactical Retreats        5    | .   .   .   3   2   .   .   .   .   .   .   .   .   .   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -6  -5  -5  -5  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac Was Fac Low Dat Pro Fac Upp 
Traps Triggered            5    | .   1   .   1   1   .   1   .   1   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -6  -5  -5  -5  
----------                 Run  | Scr Mat Mat Sto Mat Fac Fac Was Fac Low Dat Pro Fac Upp 
Machines Disabled          5    | .   .   .   3   2   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       1    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -6  -5  -5  -5  
---------                  Run  | Scr Mat Mat Sto Mat Fac Fac Was Fac Low Dat Pro Fac Upp 
Machines Accessed          25   | .   .   .   12  8   .   .   .   .   .   4   .   1   .   
  Terminals                18   | .   .   .   11  6   .   .   .   .   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   
Total Hacks                79   | .   .   .   24  27  .   .   .   .   .   26  .   2   .   
  Successful               60   | .   .   .   15  18  .   .   .   .   .   26  .   1   .   
  Failed                   19   | .   .   .   9   9   .   .   .   .   .   .   .   1   .   
    Catastrophic           2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   33   | .   .   .   16  17  .   .   .   .   .   .   .   .   .   
  Terminals                43   | .   .   .   21  20  .   .   .   .   .   .   .   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              5    | .   .   .   .   5   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   3   2   .   .   .   .   .   .   .   .   .   
Terminal Hacks             37   | .   .   .   6   4   .   .   .   .   .   26  .   1   .   
  Record                   11   | .   .   .   .   .   .   .   .   .   .   11  .   .   .   
  Part Schematic           7    | .   .   .   1   .   .   .   .   .   .   6   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   6   .   .   .   
  Prototype ID Bank        4    | .   .   .   1   .   .   .   .   .   .   3   .   .   .   
  Open Door                2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Machine Index            1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Alert Level              2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   .   .   .   1   .   .   .   .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 5    | .   .   .   .   5   .   .   .   .   .   .   .   .   .   
  Insert Component         2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Analyze                  3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         39   | .   .   .   18  21  .   .   .   .   .   .   .   .   .   
  Terminals                16   | .   .   .   8   8   .   .   .   .   .   .   .   .   .   
    Track                  4    | .   .   .   2   2   .   .   .   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Botnet                 11   | .   .   .   6   5   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Reprogram              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         14   | .   .   .   7   6   .   .   .   .   .   .   .   1   .   
  Full Trace Events        2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   .   6   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   9    | .   .   .   1   2   .   .   .   .   .   6   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -6  -5  -5  -5  
------------               Run  | Scr Mat Mat Sto Mat Fac Fac Was Fac Low Dat Pro Fac Upp 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -8   -7   -6   -6   -6   -6   -6   -5   -5   -5   
--------                   Run  | Scr  Mat  Mat  Sto  Mat  Fac  Fac  Was  Fac  Low  Dat  Pro  Fac  Upp  
Total Allies               15   | .    .    .    13   1    .    .    .    .    .    .    1    .    .    
  Largest Group            10   | .    .    .    10   8    .    .    .    .    .    .    1    .    .    
  Highest-Rated Group      94   | .    .    .    88   74   .    .    .    .    .    .    94   .    .    
  Highest-Rated Ally       94   | .    .    .    31   16   .    .    .    .    .    .    94   .    .    
Total Orders               8    | .    .    .    .    8    .    .    .    .    .    .    .    .    .    
  STAY                     6    | .    .    .    .    6    .    .    .    .    .    .    .    .    .    
  EXPLORE                  2    | .    .    .    .    2    .    .    .    .    .    .    .    .    .    
Ally Attacks               159  | .    .    .    125  32   .    .    .    .    .    .    2    .    .    
  Total Damage             1780 | .    .    .    1447 287  .    .    .    .    .    .    46   .    .    
  Kills                    23   | .    .    .    22   1    .    .    .    .    .    .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -6  -5  -5  -5  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac Was Fac Low Dat Pro Fac Upp 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   
Drone Launches             12   | .   .   .   10  2   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -6   -6   -6   -6   -6   -5   -5   -5   
-------------              Run  | Scr  Mat  Mat  Sto  Mat  Fac  Fac  Was  Fac  Low  Dat  Pro  Fac  Upp  
Turns Passed               9956 | 57   414  135  2114 1089 641  359  855  180  428  122  1727 796  1039 
Spaces Moved               4114 | 40   219  65   1023 438  259  124  451  94   259  77   950  56   59   
  Core                     134  | 18   .    .    .    .    .    .    .    .    .    .    1    56   59   
  Treads                   3980 | 22   219  65   1023 438  259  124  451  94   259  77   949  .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  180  180  160  160  160  160  160  550  1750 
  Average Speed            203  | 116  166  164  160  173  180  180  167  160  160  160  161  1371 1750 
  Slowest Speed            1750 | 160  180  180  160  180  180  180  180  160  160  160  550  1750 1750 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Exploration Rate (%)       35   | 4    38   8    92   57   6    4    97   3    34   68   72   2    15   
  Regions Visited          13
    Branch Regions         5
  Pre-discovered Areas     1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Known Exits Taken        5    | .    .    1    .    .    .    .    .    1    1    1    1    .    .    
  Unknown Exits Taken      6    | 1    1    .    1    1    1    .    .    .    .    .    .    1    .    
Scrap Searched             6    | .    .    .    .    .    .    .    .    .    1    .    5    .    .    
Spaces Dug                 27   | .    .    .    .    .    8    .    .    .    .    .    19   .    .    
Terrain Destroyed          132  | .    .    .    41   60   12   .    .    .    .    .    19   .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               19   | .    .    .    .    .    .    .    .    .    .    .    19   .    .    
  AOE                      113  | .    .    .    41   60   12   .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -6   -6   -6   -6   -6   -5   -5   -5   
---------                  Run  | Scr  Mat  Mat  Sto  Mat  Fac  Fac  Was  Fac  Low  Dat  Pro  Fac  Upp  
Total                      5187 | 49   252  89   1286 645  410  233  542  118  266  76   1060 100  61   
  Wait                     445  | .    .    15   27   101  111  80   27   16   3    .    29   36   .    
  Move                     4101 | 39   218  64   1022 437  258  124  450  93   258  76   948  55   59   
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  111  | 4    13   4    38   10   11   6    19   1    1    .    3    1    .    
  Fast Attach              17   | 2    1    .    1    4    .    .    5    1    .    .    3    .    .    
  Attach                   38   | 4    2    2    1    1    3    3    10   .    .    .    4    8    .    
  Detach                   4    | .    2    .    .    .    .    .    1    .    .    .    1    .    .    
  Swap                     68   | .    3    1    32   14   5    2    3    3    .    .    5    .    .    
  Drop                     102  | .    4    1    40   14   10   5    20   2    1    .    5    .    .    
  Fire                     294  | .    9    2    120  63   12   13   7    2    3    .    61   .    2    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            6    | .    .    .    5    1    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Sto x2)
-9/Storage
-8/Materials
-7/Factory
-6/Factory
-6/Waste
-6/Factory
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 2 exits: Fac / [*Upp])
-5/Upper Caves

 History 
---------
 Turn | Location           | Event
    7 | -11/Scrapyard      | Discovered new exit (range 14)
   58 | -11/Scrapyard      | Entered Materials
  307 | -10/Materials      | Build established: Mutant
  375 | -10/Materials      | Discovered new exit (range 15)
  472 | -10/Materials      | Entered another Materials area
  472 | -9/Materials       | Evolved 2 slots: Propulsion x2
  472 | -9/Materials       | Discovered new exit (range 16)
  536 | -9/Materials       | Discovered new exit (range 13)
  581 | -9/Materials       | Identified exit to Storage
  607 | -9/Materials       | Entered Storage
  896 | -9/Storage         | Destroyed 7 combat bots
 1035 | -9/Storage         | Build established: Scavenger-Mutant
 1105 | -9/Storage         | Met a pair of Derelict thieves
 1201 | -9/Storage         | Destroyed 7 combat bots
 1407 | -9/Storage         | First assault squad dispatched
 1481 | -9/Storage         | Destroyed 7 combat bots
 1725 | -9/Storage         | Discovered new exit (range 9)
 1747 | -9/Storage         | Build established: Hauler-Mutant
 1973 | -9/Storage         | Garrison activated, responded to threat
 2070 | -9/Storage         | Assisted by bots powering up and referring to "LRC-V3"
 2238 | -9/Storage         | Garrison activated, responded to threat
 2369 | -9/Storage         | Build established: Commander-Mutant
 2721 | -9/Storage         | Entered Materials
 2721 | -8/Materials       | Accompanied by 13 allies
 2721 | -8/Materials       | Evolved 2 slots: Utility x2
 3045 | -8/Materials       | Garrison activated, responded to threat
 3080 | -8/Materials       | Destroyed 10 combat bots
 3335 | -8/Materials       | Build established: Hauler-Mutant
 3475 | -8/Materials       | Destroyed 7 combat bots
 3483 | -8/Materials       | Discovered new exit (range 8)
 3810 | -8/Materials       | Entered Factory
 3810 | -7/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 4417 | -7/Factory         | Discovered new exit (range 7)
 4451 | -7/Factory         | Entered another Factory area
 4451 | -6/Factory         | Evolved 2 slots: Utility x2
 4542 | -6/Factory         | Build established: Hacker-Skirmisher
 4810 | -6/Factory         | Sucked down chute
 4810 | -6/Factory         | Entered Waste
 4810 | -6/Waste           | The area was eerily silent
 4949 | -6/Waste           | Build established: Hacker-Tank
 5107 | -6/Waste           | Found Damper Plating
 5150 | -6/Waste           | A Compactor rumbled back to life
 5153 | -6/Waste           | Spotted C-40 Crusher
 5158 | -6/Waste           | Discovered new exit (range 12)
 5168 | -6/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 5171 | -6/Waste           | Crushed by Compactor (1 part destroyed)
 5180 | -6/Waste           | Crushed by Compactor (1 part destroyed)
 5183 | -6/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 5186 | -6/Waste           | Crushed by Compactor (1 part destroyed)
 5189 | -6/Waste           | Crushed by Compactor (1 part destroyed)
 5189 | -6/Waste           | Destroyed C-40 Crusher
 5220 | -6/Waste           | Lost 7 parts (1p2n1u3w)
 5645 | -6/Waste           | Found Damper Plating
 5663 | -6/Waste           | Identified exit to Factory
 5665 | -6/Waste           | Entered Factory
 5684 | -6/Factory         | Build established: Skirmisher
 5802 | -6/Factory         | Discovered new exit (range 12)
 5843 | -6/Factory         | Identified exit to Lower Caves
 5845 | -6/Factory         | Entered Lower Caves
 6044 | -6/Lower Caves     | Build established: Scavenger-Skirmisher
 6261 | -6/Lower Caves     | A Derelict revealed a hidden shortcut to meet someone special
 6271 | -6/Lower Caves     | Identified exit to Data Miner
 6273 | -6/Lower Caves     | Entered Data Miner
 6273 | -6/Data Miner      | Discovered new exit (range 6)
 6304 | -6/Data Miner      | Met Data Miner
 6331 | -6/Data Miner      | Learned location of Section 7 (-3)
 6331 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 6358 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 6393 | -6/Data Miner      | Identified exit to Proximity Caves
 6395 | -6/Data Miner      | Entered Proximity Caves
 6617 | -5/Proximity Caves | Learned 8 Factory zone layouts
 6742 | -5/Proximity Caves | Escorted by Enhanced Grunt
 6742 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 6831 | -5/Proximity Caves | Build established: Derelict-Skirmisher
 7183 | -5/Proximity Caves | Build established: Scavenger-Skirmisher
 7423 | -5/Proximity Caves | Learned Factory non-interactive machine intel
 7502 | -5/Proximity Caves | Identified exit to Factory
 7827 | -5/Proximity Caves | Crushed by falling debris
 7828 | -5/Proximity Caves | System corruption reached 10%
 7858 | -5/Proximity Caves | Lost 3 parts (1p2u)
 8036 | -5/Proximity Caves | Lost 3 parts (3u)
 8117 | -5/Proximity Caves | Build established: Mutant
 8119 | -5/Proximity Caves | Lost 6 parts (1p2n2u1w)
 8122 | -5/Proximity Caves | Entered Factory
 8122 | -5/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 8123 | -5/Factory         | Identified exit to Factory
 8124 | -5/Factory         | Loaded intel: 211 non-interactive machine locations
 8572 | -5/Factory         | Build established: Tank
 8655 | -5/Factory         | Discovered new exit (range 15)
 8918 | -5/Factory         | Entered Upper Caves
 9957 | -5/Upper Caves     | Self-destructed

 Last Messages 
---------------
08216_ Connecting with Terminal... <x2>
>>Traps(Locate)
Found 6 traps in 1 array:
    6x Ambush Trap
  Map updated.
08531_ Acquired Imp. Sensor Array.
08655_ EXIT=FOUND
LOCATION=UNKNOWN
GOAL=ESCAPE
09614_ Penetrated by Slug. <x3>
09618_ HV Slug penetrates H-66 Slayer.
09621_ Penetrated by Slug. <x2>
09622_ H-66 Slayer destroyed.
09630_ Unknown Ballistic Gun fries itself beyond repair.
09631_ Gauss Rifle fries itself beyond repair.
09817_ Acquired 48 matter.
09941_ G-67 Veteran: "INCOMING HOSTILES. DEFEND SHIPMENT RENDEZVOUS
  PERIMETER."
09949_ Beamcaster destroyed.
09955_ Matter Neutralizer destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????  ??#???????????????????????? |
| ???????????????????##g #? #??????????????????????? |
| ???????????????????#  g #  ?????????#####????????? |
| ??????????????????## g gg  ?????????#   ?????????? |
| ??????????????????#        ?????????#  #?????????? |
| ?????????????????##        ?????????#  #???#####?? |
| ????????????????##         ????????##  #???    ??? |
| ????????????????#         #???????##   ##?    ???? |
| ?????????????????#        ##?????##     ##  #????? |
| ?????????????????#         #?????#       #  #????? |
| ?????????????????#         #????##          #????? |
| ??????????????????         #???##           ##???? |
| ????????????????????       #???#             #???? |
| ??????????????????????     ##??#             #???? |
| ????????????????????????#@  ####        ##  ##???# |
| ????????????????????????##   ##         #?###??##  |
| ????????????????????????##              ##????##   |
| ????????????????????????#                ##???#    |
| ???????????????????????#                  #???#    |
| ??????????????????????#                   #??##    |
| ??????????????????????####                ####     |
| ?????????????????????????##                        |
| ??????????????????????????##                       |
| ???????????????????????????####                    |
| ??????????????????????????????####          ##     |
| ?????????????????????????????????##        #####   |
| ??????????????????????????????????#       ##???#   |
| ????????????????????????????????         ##????#   |
| ???????????????????????????????      ##  #?????#   |
| ??????????????????????????????#########  #????##   |
| ??????????????????????????????????????   #??###    |
| ?????????????????????????????????????   ##?##      |
| ????????????????????????????????????#  ##??#       |
| ????????????????????????????????????# #????#     # |
| ????????????????????????????????????##?????##   ## |
| ????????????????????????????????????????????#####? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           64
Energy Generation          21
Energy Capacity            325
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           20
Terrain Scan Density       10
EM Shielding               2
Armor Coverage             1200
Resistance: EM             90
Weapon Shielding           66
Evasion (%)                50
Armor Integrity Analysis   33
Recoil Reduction           4
Matter Filtering           30
Energy Filtering           30
Offensive Hacking          11
Defensive Hacking          10

 Item Schematics 
-----------------
              Gauss Cannon | -9/Storage    | Hacked
             Hacking Suite | -8/Materials  | Scanalyzed
   Adv. Signal Interpreter | -8/Materials  | Scanalyzed
          Combat Drone Bay | -6/Data Miner | Free
 Lgt. Regenerative Plating | -6/Data Miner | Free
       Cmb. Gravmag System | -6/Data Miner | Free
            Exp. ECM Suite | -6/Data Miner | Free
   Mni. Smartbomb Launcher | -6/Data Miner | Free
              Plasma Sword | -6/Data Miner | Free

 Robot Schematics 
------------------
   S-27 Virus | -6/Data Miner | Free
 G-67 Veteran | -6/Data Miner | Free
 G-50 Soldier | -6/Data Miner | Free
 L-41 Fighter | -6/Data Miner | Free
    P-70 Sage | -6/Data Miner | Free
   I-36 Angel | -6/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PoweredAntigravRipper
  Manual?         0
Play Time         01:20:39
  Cumulative      68.4 hours
  Start           2019.10.30 @ 13:53:21
  End             2019.10.30 @ 15:13:38
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          104
  Rogue           104
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             27
Gallery%          39
Achievement%      29
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d3733303-66fb-4086-be72-7da09c5bd893