Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.13 @ 22:45:03

Player: CONM

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (7)        1400
Robots Destroyed (69)      345
Value Destroyed (2741)     2741
Prototype IDs (28)         560
Alien Tech Used (0)        0
Bonus (1324)               1324
              TOTAL SCORE: 7370

 Bonus
-------
High Alert Combat Kills    324
Entered Garrisons          200
Used RIF Installer         500
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/550
Matter                     277/300
Energy                     261/265
System Corruption          16%
Temperature                Cool (2)
Movement                   Treading (240) Ox1
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
     Reinforced Ion Engine
>               --- PROPULSION (2) ---
          Light Treads
          Light Treads
>               --- UTILITY (5) ------
       Improved Heat Sink
  High-capacity Storage Unit
                Structural Scanner
                Terrain Scan Processor
          Light Armor Plating
>               --- WEAPON (3) -------
                Beam Rifle
                EM Pulse Cannon
>               --- INVENTORY (20) ---
       Improved Ion Engine
          Light Deuterium Engine
          Light Treads
          Light Treads
                Wheel
          Large Storage Unit
        Compact Battery (200)
                Relay Coupler [NC] (25)
                Relay Coupler [NC] (31)
                Relay Coupler [Swarmer] (34)
                Relay Coupler [Grunt] (29)
                Relay Coupler [Brawler] (26)
                Relay Coupler [Sentry] (21)
                Relay Coupler [Demolisher] (22)
                Relay Coupler [Hunter] (17)
                System Restoration Module
   High-powered Tractor Beam
                Particle Gun
                Blade Saw

 Peak State 
------------
>          --- POWER ------------
     Light Angular Momentum Engine
>          --- PROPULSION -------
           Potential Leg
           Potential Leg
>          --- UTILITY ----------
     Large Storage Unit
  Improved Signal Interpreter
  Improved Terrain Scanner
           Particle Charger
     Light Armor Plating
>          --- WEAPON -----------
     Heavy EM Shotgun
     Small Laser
           Particle Gun
>          --- INVENTORY --------
     Light Ion Engine
  Improved Ion Engine
  Improved Ion Engine
     Light Deuterium Engine
     Light Nuclear Core
           Carbon-fiber Leg
           Wheel
           Backup Propulsion I
           Aerolev Unit
           Aerolev Unit
    Medium Storage Unit
           Hacking Suite
           Recalibrator
           Particle Cannon
      Mini Grenade Launcher
[Rating: 46]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Advanced Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Backup Propulsion I
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Visual Processing Unit
  Hackware                 Hacking Suite
  Protection               Medium Reflective Plating
Weapon                     Minigun
  Energy Gun               Small Laser
  Energy Cannon            Particle Cannon
  Ballistic Gun            Minigun
  Launcher                 Mini Grenade Launcher
  Slashing Weapon          Blade Saw

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat 
Slots Evolved              4    | .   .   .   .   .   4   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   
  Utility                  3    | .   .   .   .   .   3   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   
Parts Attached             81   | 7   8   .   3   1   32  22  8   
  Power                    10   | 1   2   .   .   1   3   3   .   
    Engine                 6    | 1   1   .   .   1   2   1   .   
    Core                   4    | .   1   .   .   .   1   2   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               17   | 2   2   .   2   .   4   4   3   
    Treads                 9    | .   .   .   .   .   3   3   3   
    Leg                    7    | 2   2   .   2   .   1   .   .   
    Wheel                  1    | .   .   .   .   .   .   1   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  27   | 2   2   .   1   .   14  6   2   
    Device                 9    | 1   1   .   .   .   5   1   1   
    Storage                6    | 1   1   .   1   .   .   3   .   
    Processor              4    | .   .   .   .   .   3   1   .   
    Hackware               1    | .   .   .   .   .   1   .   .   
    Protection             7    | .   .   .   .   .   5   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   27   | 2   2   .   .   .   11  9   3   
    Energy Gun             11   | 2   2   .   .   .   4   2   1   
    Energy Cannon          4    | .   .   .   .   .   2   1   1   
    Ballistic Gun          5    | .   .   .   .   .   2   3   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               3    | .   .   .   .   .   3   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   .   .   .   3   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   .   .   
Parts Lost                 30   | .   2   .   .   .   13  15  .   
  Power                    4    | .   1   .   .   .   2   1   .   
  Propulsion               5    | .   .   .   .   .   .   5   .   
  Utility                  10   | .   .   .   .   .   7   3   .   
  Weapon                   11   | .   1   .   .   .   4   6   .   
  Highest Loss Streak      9    | .   2   .   .   .   9   4   .   
  To Critical Strikes      1    | .   .   .   .   .   .   1   .   
Average Slot Usage (%)     90   | .   97  100 100 100 82  89  91  
  Engine                   6    | .   7   14  14  14  2   4   9   
  Core                     3    | .   5   .   .   .   3   4   .   
  Treads                   7    | .   .   .   .   .   10  12  9   
  Leg                      11   | .   27  28  28  28  7   .   .   
  Device                   10   | .   14  14  14  14  8   7   12  
  Storage                  11   | .   14  14  14  14  9   13  12  
  Processor                7    | .   .   .   .   .   6   16  14  
  Hackware                 1    | .   .   .   .   .   3   1   .   
  Protection               3    | .   .   .   .   .   5   4   5   
  Energy Gun               14   | .   26  28  28  28  8   7   17  
  Energy Cannon            2    | .   .   .   .   .   4   .   5   
  Ballistic Gun            6    | .   .   .   .   .   10  10  .   
  Launcher                 1    | .   .   .   .   .   2   2   .   
Peak Build Rating          46   | 9   12  12  30  31  46  29  25  
  Average Rating           23   | 6   11  12  17  30  31  24  22  
  On Entrance              18   | .   9   12  12  30  31  29  22  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             67   | 14  22  22  32  32  45  59  67  
  Greatest Support         60   | 20  20  20  60  60  60  45  40  
  Greatest Overweight (x)  6    | .   1   1   1   .   1   5   6   
  Average Overweight (x)   .    | .   .   1   .   .   .   2   3   
Largest Inventory Capacity 20   | 8   10  10  15  15  15  20  20  
  Average Capacity         14   | 7   9   10  10  15  15  17  20  
  Most Carried             19   | 3   10  10  10  15  15  15  19  
  Average Carried          12   | 2   8   10  10  12  14  13  16  
  Final Capacity           20   | 8   10  10  15  15  15  20  20  
  Final Carried            19   | 3   10  10  10  15  15  14  19  

 Class Distribution 
--------------------
 30% | Scavenger-Mutant
 25% | Mutant
 24% | Skirmisher
 19% | Scavenger-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
     Scavenger-Mutant | -10/Mines
     Scavenger-Mutant | -10/Exiles
               Mutant | -9/Mines
           Skirmisher | -8/Materials
     Scavenger-Mutant | -8/Garrison
 Scavenger-Skirmisher | -8/Materials

 Resources                      | -11  -10  -10  -10  -9   -8   -8   -8   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  
Matter Collected           1865 | 230  120  .    .    40   855  521  99   
  Remotely                 849  | .    .    .    .    .    492  357  .    
Salvage Created            2410 | 28   446  .    .    .    1034 746  156  
  Parts                    120  | 2    13   .    .    .    54   37   14   
Haulers Intercepted        1    | .    .    .    .    .    1    .    .    
Recyclers Shooed           1    | .    .    .    .    .    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat 
Combat Hostiles Destroyed  53   | .   10  .   .   .   22  19  2   
  Melee                    1    | .   .   .   .   .   .   1   .   
  Guns                     35   | .   10  .   .   .   9   15  1   
  Cannons                  4    | .   .   .   .   .   .   3   1   
  AOE                      10   | .   .   .   .   .   10  .   .   
Classes Destroyed          13   | 1   3   .   .   .   8   1   .   
  Worker                   5    | .   .   .   .   .   4   .   1   
  Builder                  3    | .   .   .   .   .   2   .   1   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   
  Hauler                   1    | .   .   .   .   .   1   .   .   
  Recycler                 3    | .   1   .   .   .   2   .   .   
  Mechanic                 1    | .   .   .   .   .   1   .   .   
  Watcher                  2    | .   .   .   .   .   2   .   .   
  Swarmer                  13   | .   2   .   .   .   7   4   .   
  Cutter                   5    | .   .   .   .   .   3   2   .   
  Grunt                    26   | .   8   .   .   .   9   9   .   
  Brawler                  1    | .   .   .   .   .   .   1   .   
  Sentry                   7    | .   .   .   .   .   2   3   2   
  Hunter                   1    | .   .   .   .   .   1   .   .   
Best Kill Streak           17   | 1   2   .   .   .   17  6   3   
  Combat Bots Only         6    | .   2   .   .   .   4   6   2   
Max Kills in Single Turn   2    | 1   1   .   .   .   2   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   2   .   .   
  Melee                    1    | .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -8   -8   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  
Hostile Shots Fired        397  | .    80   .    .    .    117  170  30   
  Missed                   119  | .    27   .    .    .    35   49   8    
Damage Taken               4575 | .    645  .    .    .    1786 1877 267  
  Core                     714  | .    160  .    .    .    275  228  51   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
  Ignored by Resistances   121  | .    .    .    .    .    15   106  .    
  Regen/Repaired (Parts)   30   | .    30   .    .    .    .    .    .    
Core Remaining (%)         68   | 100  .    .    .    36   .    .    .    
Volleys Fired              211  | 3    47   1    .    1    71   79   9    
  Largest                  3    | 2    2    2    .    2    3    3    3    
  Hottest                  164  | 90   105  105  .    105  161  141  164  
Shots Fired                448  | 6    80   2    .    2    170  163  25   
  Gun                      403  | 6    80   2    .    2    144  153  16   
  Cannon                   28   | .    .    .    .    .    12   7    9    
  Launcher                 17   | .    .    .    .    .    14   3    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  176  | .    .    .    .    .    60   116  .    
  Thermal                  239  | 6    80   2    .    2    96   44   9    
  Explosive                17   | .    .    .    .    .    14   3    .    
  Electromagnetic          16   | .    .    .    .    .    .    .    16   
  Robot Hit Streak         11   | 3    10   1    .    1    10   11   9    
  Robot Miss Streak        3    | 2    2    1    .    1    3    3    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        3    | .    1    .    .    .    .    2    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    1    .    
Shots Hit Robots           291  | 3    57   1    .    1    109  100  20   
  Core Hits                134  | 1    24   .    .    .    56   44   9    
  Critical Kills           1    | .    .    .    .    .    .    1    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    1    .    .    
  Critical Strikes         8    | .    2    .    .    .    4    2    .    
    Burn                   6    | .    2    .    .    .    3    1    .    
    Destroy                2    | .    .    .    .    .    1    1    .    
Melee Attacks              7    | .    .    .    .    .    .    7    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 7    | .    .    .    .    .    .    7    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           5158 | 34   679  15   .    18   2763 1297 352  
  Guns                     3714 | 34   679  15   .    18   1671 1119 178  
  Cannons                  371  | .    .    .    .    .    103  101  167  
  Explosions               1044 | .    .    .    .    .    989  55   .    
  Melee                    22   | .    .    .    .    .    .    22   .    
  Ramming                  7    | .    .    .    .    .    .    .    7    
  Kinetic                  1541 | .    .    .    .    .    754  787  .    
  Thermal                  2300 | 34   679  15   .    18   1020 433  101  
  Explosive                1044 | .    .    .    .    .    989  55   .    
  Electromagnetic          244  | .    .    .    .    .    .    .    244  
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 22   | .    .    .    .    .    .    22   .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         16   | .    .    .    .    .    4    16   16   
  Average Corruption       8    | .    .    .    .    .    4    9    16   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  87   | .    .    .    .    .    31   40   16   
    Message Errors         19   | .    .    .    .    .    6    10   3    
    Matter Fused           25   | .    .    .    .    .    9    12   4    
    Heat Flow Errors       10   | .    .    .    .    .    3    7    .    
    Energy Discharges      7    | .    .    .    .    .    5    1    1    
    Parts Rejected         2    | .    .    .    .    .    1    .    1    
    Data Loss (minor)      11   | .    .    .    .    .    4    4    3    
    Data Loss (major)      6    | .    .    .    .    .    2    3    1    
    Misfires               1    | .    .    .    .    .    .    1    .    
    Alerts                 2    | .    .    .    .    .    1    .    1    
    Weapon Failures        4    | .    .    .    .    .    .    2    2    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            85   | .    .    .    .    .    80   5    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               85   | .    .    .    .    .    80   5    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      499  | .    .    .    .    .    349  150  .    
  Shots                    10   | .    .    .    .    .    8    2    .    
  Rammed                   1    | .    .    .    .    .    .    .    1    
Targets Rammed             2    | .    .    .    .    .    .    .    2    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  1    | .    .    .    .    .    .    .    1    
Highest Temperature        510  | 60   189  6    .    6    510  227  225  
  Average Temperature      101  | 26   74   4    .    4    146  67   89   
  Received Heat Transfer   1635 | .    312  .    .    .    468  792  63   
  Effects                  5    | .    .    .    .    .    5    .    .    
    Shutdowns              2    | .    .    .    .    .    2    .    .    
    Energy Bleed           2    | .    .    .    .    .    2    .    .    
    Damage (minor)         1    | .    .    .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              3    | .    .    .    .    .    3    .    .    
  Combat Hostiles          3    | .    .    .    .    .    3    .    .    
  Parts Melted             26   | .    8    .    .    .    14   3    1    
  Heat Transferred         6021 | 87   1981 37   .    37   2547 1073 259  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -8   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  
Peak Influence             1028 | 5    178  12   .    .    488  1028 621  
  Initial                  501  | .    3    12   .    .    .    274  501  
  Average                  346  | 1    71   12   .    .    295  713  560  
Maximum Alert Level        3    | .    .    .    .    .    2    3    2    
  Low Security (%)         41   | 100  100  100  .    100  31   .    .    
  Level 1                  18   | .    .    .    .    .    39   12   .    
  Level 2                  22   | .    .    .    .    .    28   17   100  
  Level 3                  17   | .    .    .    .    .    .    69   .    
  Level 4                  .    | .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    
Squads Dispatched          6    | .    1    .    .    .    3    .    2    
  Investigation            1    | .    1    .    .    .    .    .    .    
  Extermination            .    | .    .    .    .    .    .    .    .    
  Reinforcement            5    | .    .    .    .    .    3    .    2    
  Assault                  .    | .    .    .    .    .    .    .    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat 
Distress Signals           6    | .   2   .   .   .   4   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              97   | .   16  .   .   .   50  25  6   
  Peak Tracking Total      7    | .   4   .   .   .   7   6   3   
  Tactical Retreats        12   | .   2   .   .   .   5   5   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat 
Traps Triggered            6    | .   1   .   .   .   .   5   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat Gar Mat 
Machines Disabled          10   | .   .   .   .   .   5   5   .   
  Max in Single Turn       2    | .   .   .   .   .   1   2   .   
  Garrison Relay           3    | .   .   .   .   .   .   3   .   
  Phase Generator          1    | .   .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat 
Machines Accessed          19   | .   7   .   3   .   7   1   1   
  Terminals                12   | .   5   .   .   .   5   1   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   
Total Hacks                41   | .   19  .   3   .   13  1   5   
  Successful               20   | .   10  .   3   .   5   .   2   
  Failed                   21   | .   9   .   .   .   8   1   3   
    Catastrophic           3    | .   1   .   .   .   1   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   17   | .   7   .   1   .   7   .   2   
  Terminals                30   | .   13  .   .   .   11  1   5   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   4   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   
Terminal Hacks             9    | .   3   .   3   .   2   .   1   
  Record                   2    | .   .   .   2   .   .   .   .   
  Prototype ID Bank        3    | .   2   .   .   .   1   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   1   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   1   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       3    | .   3   .   .   .   .   .   .   
  Scan Component           1    | .   1   .   .   .   .   .   .   
  Repair                   1    | .   1   .   .   .   .   .   .   
  Refit                    1    | .   1   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   .   .   .   .   
  Process                  1    | .   1   .   .   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   .   
Scanalyzer                 1    | .   .   .   .   .   1   .   .   
  Insert Component         1    | .   .   .   .   .   1   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   .   .   1   .   .   
Unauthorized Hacks         4    | .   2   .   .   .   1   .   1   
  Terminals                4    | .   2   .   .   .   1   .   1   
    Track                  1    | .   1   .   .   .   .   .   .   
    Botnet                 3    | .   1   .   .   .   1   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         10   | .   3   .   .   .   6   1   .   
  Full Trace Events        1    | .   1   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   .   .   .   
  Time                     26   | .   26  .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          52   | .   52  .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  
------------               Run  | Yrd Mat Min Exi Min Mat Gar Mat 
Used RIF Installer         1    | .   .   .   .   .   .   1   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    11   | .   .   .   .   .   .   11  .   
  Machine Destruction      11   | .   .   .   .   .   .   11  .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat Gar Mat 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   2   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -8   -8   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  
Turns Passed               5259 | 144  943  173  334  205  1856 1242 362  
Spaces Moved               3061 | 95   503  90   228  219  1228 538  160  
  Core                     6    | 6    .    .    .    .    .    .    .    
  Treads                   990  | .    .    .    .    .    569  349  72   
  Legs                     1788 | 89   503  90   228  219  659  .    .    
  Wheels                   277  | .    .    .    .    .    .    189  88   
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            45   | 50   120  190  90   90   45   152  155  
  Average Speed            137  | 115  148  190  144  90   116  169  195  
  Slowest Speed            400  | 120  190  190  190  90   240  320  400  
  Overloaded Moves         62   | .    .    .    .    .    62   .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    1    .    .    
Exploration Rate (%)       41   | 5    76   17   62   49   58   53   11   
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    .    1    1    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    1    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    .    
Scrap Searched             2    | .    .    .    .    2    .    .    .    
Spaces Dug                 7    | .    .    .    .    .    .    7    .    
Terrain Destroyed          218  | .    .    .    .    .    128  90   .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               1    | .    .    .    .    .    1    .    .    
  AOE                      217  | .    .    .    .    .    127  90   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -8   -8   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  
Total                      3720 | 119  618  90   232  224  1522 729  186  
  Wait                     242  | 12   54   .    .    .    148  28   .    
  Move                     3055 | 94   502  89   227  218  1228 537  160  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  54   | 3    4    .    .    4    22   16   5    
  Fast Attach              31   | 7    3    .    .    .    15   3    3    
  Attach                   23   | .    .    .    .    .    12   10   1    
  Detach                   2    | .    1    .    .    .    1    .    .    
  Swap                     27   | .    5    .    3    1    5    9    4    
  Drop                     34   | .    2    .    2    .    20   8    2    
  Fire                     211  | 3    47   1    .    1    71   79   9    
  Melee                    7    | .    .    .    .    .    .    7    .    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    2    | .    .    .    .    .    .    .    2    
  Escape Stasis            32   | .    .    .    .    .    .    32   .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-8/Garrison
-8/Materials

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 14)
  145 | -11/Scrapyard | Entered Materials
  317 | -10/Materials | Build established: Mutant
  338 | -10/Materials | Repaired Aluminum Leg
  345 | -10/Materials | Discovered new exit (range 3)
  675 | -10/Materials | Discovered new exit (range 14)
  703 | -10/Materials | Core integrity fell below 50%
 1010 | -10/Materials | Build established: Scavenger-Mutant
 1088 | -10/Materials | Entered Mines
 1129 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1129 | -10/Mines     | Discovered new exit (range 5)
 1210 | -10/Mines     | Assembled infested the area
 1215 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
 1261 | -10/Mines     | Entered Exiles
 1286 | -10/Exiles    | Discovered new exit (range 15)
 1309 | -10/Exiles    | Met 8R-AWN
 1347 | -10/Exiles    | Met EX-HEX
 1404 | -10/Exiles    | Met EX-BIN
 1444 | -10/Exiles    | Aligned with FarCom system
 1446 | -10/Exiles    | Given EX-Vault access code
 1491 | -10/Exiles    | Opened EX-Vault
 1499 | -10/Exiles    | Found Potential Leg
 1502 | -10/Exiles    | Found Potential Leg
 1521 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1545 | -10/Exiles    | Met EX-DEC
 1553 | -10/Exiles    | Learned location of Zion (-6)
 1586 | -10/Exiles    | Discovered new exit (range 14)
 1595 | -10/Exiles    | Left Exiles lab with Potential Leg
 1595 | -10/Exiles    | Entered Mines
 1596 | -9/Mines      | Learned location of Storage (-9)
 1710 | -9/Mines      | Learned Materials stockpile data
 1728 | -9/Mines      | Learned Materials machine intel
 1736 | -9/Mines      | Discovered new exit (range 2)
 1785 | -9/Mines      | Discovered new exit (range 14)
 1800 | -9/Mines      | Build established: Mutant
 1800 | -9/Mines      | Entered Materials
 1800 | -8/Materials  | Evolved 4 slots: Utility x3, Weapon x1
 1802 | -8/Materials  | Loaded intel: 62 machine locations
 2121 | -8/Materials  | Build established: Scavenger-Skirmisher
 2441 | -8/Materials  | Crushed by falling debris
 2482 | -8/Materials  | Lost 9 parts (2p4u3w)
 3216 | -8/Materials  | Build established: Skirmisher
 3656 | -8/Materials  | Identified exit to Garrison
 3656 | -8/Materials  | Entered Garrison
 3701 | -8/Garrison   | Phase Generator disabled
 3802 | -8/Garrison   | Triggered checkpoint
 3847 | -8/Garrison   | Garrison Relay disabled
 3882 | -8/Garrison   | Garrison Relay disabled
 3971 | -8/Garrison   | Core integrity fell below 50%
 3996 | -8/Garrison   | Installed Relay Interface Framework
 4274 | -8/Garrison   | Lost 4 parts (1n2u1w)
 4286 | -8/Garrison   | System corruption reached 10%
 4324 | -8/Garrison   | Lost 4 parts (1p1n1u1w)
 4497 | -8/Garrison   | Triggered checkpoint
 4508 | -8/Garrison   | Core integrity fell below 20%
 4582 | -8/Garrison   | Triggered checkpoint
 4672 | -8/Garrison   | Garrison Relay disabled
 4702 | -8/Garrison   | Triggered checkpoint
 4725 | -8/Garrison   | Discovered new exit (range 12)
 4804 | -8/Garrison   | Build established: Scavenger-Mutant
 4898 | -8/Garrison   | Entered Materials
 5260 | -8/Materials  | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
05116_ Acquired Structural Scanner.
05128_ System corrupted: Energy discharge (-90).
05135_ System corrupted: EM Shotgun failed to cycle.
05151_ System corrupted: Component data lost.
05160_ Connecting with Terminal...
05167_ &BNFJ0QIAT%ZCONNA/8AHM<5V
05168_ Destroyed Hover Unit.
05176_ O-16 Technician system corruption misinterpreted.
05176_ O-16 Technician triggered Blade Trap.
05176_ Massive razor-sharp blades shoot up from within the
  floor.
05176_ Lgt. Ion Engine severed.
05186_ YWQIMI<CQTBLW#&7D LXLJOJL/C|B<LH5
05191_ U-05 Engineer lays Concrete.
05207_ System corrupted: Substantial component data lost.
05207_ K-01 Serf collects debris.
05232_ System corrupted: EM Shotgun rejected.
05249_ ALERT: Hostiles spotted, dispatching reinforcements to
  Terminal M002.
05253_ System corrupted: Matter fused (-10).

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????????????????????????########### |
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| ???????????????????????????????????????#         # |
| ???????????????????????????????????????#  !      + |
| ???????????????????????????????????????#    =    # |
| ??????????????????????Y????????????#####         # |
| ????????????## ??????############################# |
| ????????????## ? ####################     #######  |
| ????????????##   ######                            |
| ????????????##                                     |
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| ????????????##        s     #########     ##### #  |
| ????????????##   ######    k###########+####### ## |
| ????????????   ? #   ###   ###?????# ! % !  ### ## |
| ?????????????????????###   ###?????#  [     ### ## |
| ??????????????????????## @ ##??????#   ! *  ### ## |
| ??????????????????????##   ##??????#!       ### ## |
| ??????????????????????##   ##??????#   !    ### ## |
| ??????????????????????##   ##?????##        ### ## |
| ???????????????????s??##   ##????? #        ### ## |
| ???????????????????s??#     #?????"#        ### ## |
| ??????????????????????? !   # ????"# *      ### ## |
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| ????????????????????        # ???? #         ## ## |
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| ?????????????????????#########????????????????   ? |
| ?????????????????????????????????????????????? *^? |
| ?????????????????????????????????????????????? ^ ? |
| ??????????????????????????????????????????????   ? |
| ??????????????????????????????????????????????   ? |
| ??????????????????????????????????????????????   ? |
| ??????????????????????????????????????????????   ? |
| ??????????????????????????????????????????????   ? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          18
Energy Capacity            465
Matter Stores              450
Matter Capacity            450
Sight Range                18
Terrain Scan Range         16
Terrain Scan Density       85
Armor Coverage             225
Resistance: TH             15
Evasion (%)                63
Melee Accuracy             5
Recoil Reduction           2
Particle Charging          15
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SlugSpectralBox
  Manual?         0
Play Time         01:09:59
  Cumulative      56.1 hours
  Start           2024.08.10 @ 03:49:04
  End             2024.08.13 @ 22:45:03
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          80
  Rogue           80
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             22
Gallery%          32
Achievement%      37
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              20/SmallcapsGlow
Map View          66x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3f0537e4-2bcd-4b85-a481-25ad68ec84e9