Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.01 @ 06:10:35

Player: N00Bk1llr

Result: Destroyed by L-31 Rogue with Katana

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (84)      420
Value Destroyed (1684)     1684
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (347)                347
              TOTAL SCORE: 3651

 Bonus
-------
High Alert Combat Kills    248
Follower Combat Kills      99

 Cogmind 
---------
Core Integrity             0/400
Matter                     240/300
Energy                     15/280
System Corruption          2%
Temperature                Cool (6)
Movement                   Core (1600) Ox31
Location                   -9/Materials

 Parts 
-------
>            --- POWER (1) --------
      Cooled Ion Engine
>            --- PROPULSION (2) ---
                 (None)
>            --- UTILITY (3) ------
             Cooling System
             Huge Storage Unit
             Shield Generator
>            --- WEAPON (3) -------
             Pulse Rifle
>            --- INVENTORY (25) ---
      Cooled Ion Engine
             Deuterium Engine
             Deuterium Engine
       Light Treads
       Light Treads
       Light Treads
       Light Treads
    Improved Heat Sink
    Improved Heat Sink
             Seismic Detector
             Seismic Detector
    Hardened Light Armor Plating
             Shield Generator
  Long-range Tractor Beam
    Improved Trap Extractor (0/6)
             Spread Laser
    Improved Medium Laser
    Improved Medium Laser
             Pulse Rifle
             Beamcaster
             Autogun
             Autogun
             Assault Cannon
             Assault Cannon
        Mini Grenade Launcher

 Peak State 
------------
>            --- POWER ------------
       Light Angular Momentum Engine
>            --- PROPULSION -------
       Light Treads
       Light Treads
>            --- UTILITY ----------
    Improved Heat Sink
             Huge Storage Unit
       Light Armor Plating
>            --- WEAPON -----------
    Improved Medium Laser
             Assault Rifle
             Bore Cannon
>            --- INVENTORY --------
             Deuterium Engine
             Deuterium Engine
             Deuterium Engine
       Light Nuclear Core
       Light Treads
       Light Treads
       Light Treads
             Huge Storage Unit
             Seismic Detector
             Seismic Detector
       Light Armor Plating
  Long-range Tractor Beam
    Improved Trap Extractor
    Improved Medium Laser
             Pulse Rifle
             Beamcaster
             Autogun
             Autogun
             Autogun
             Assault Cannon
             Assault Cannon
             Grenade Launcher
[Rating: 26]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  Huge Storage Unit
  Protection               Light Armor Plating
Weapon                     Improved Medium Laser
  Energy Gun               Improved Medium Laser
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Bore Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  1    | .   .   .   1   
  Weapon                   1    | .   .   .   1   
Parts Attached             81   | 4   11  6   60  
  Power                    3    | .   .   .   3   
    Engine                 3    | .   .   .   3   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               8    | 2   .   .   6   
    Treads                 8    | 2   .   .   6   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  43   | 1   2   2   38  
    Device                 35   | 1   2   1   31  
    Storage                3    | .   .   1   2   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             5    | .   .   .   5   
    Artifact               .    | .   .   .   .   
  Weapon                   27   | 1   9   4   13  
    Energy Gun             8    | .   4   .   4   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          7    | 1   1   1   4   
    Ballistic Cannon       3    | .   .   2   1   
    Launcher               9    | .   4   1   4   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   3   
Parts Lost                 13   | .   1   .   12  
  Power                    1    | .   .   .   1   
  Propulsion               3    | .   .   .   3   
  Utility                  3    | .   1   .   2   
  Weapon                   6    | .   .   .   6   
  Highest Loss Streak      6    | .   1   .   6   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     97   | .   99  98  96  
  Engine                   11   | .   14  14  10  
  Treads                   23   | .   28  28  21  
  Device                   14   | .   13  12  15  
  Storage                  11   | .   14  14  11  
  Protection               3    | .   .   .   5   
  Energy Gun               11   | .   11  2   14  
  Ballistic Gun            11   | .   14  14  10  
  Ballistic Cannon         6    | .   .   11  6   
Naked Turns                .    | .   .   .   .   
Heaviest Build             108  | 14  16  57  108 
  Greatest Support         40   | 40  40  40  40  
  Greatest Overweight (x)  5    | .   .   1   5   
  Average Overweight (x)   1    | .   .   .   1   
Largest Inventory Capacity 25   | 8   8   20  25  
  Average Capacity         20   | 8   8   18  24  
  Most Carried             25   | 7   8   18  25  
  Average Carried          18   | 2   5   12  23  
  Final Capacity           25   | 8   8   20  25  
  Final Carried            25   | 3   8   18  25  

 Class Distribution 
--------------------
 41% | Mutant
 34% | Scavenger-Tank
 18% | Gunner
  4% | Tank

 Dominant Class 
----------------
         Mutant | -10/Materials
         Mutant | -10/Mines
 Scavenger-Tank | -9/Materials

 Resources                      | -11  -10  -10  -9   
-----------                Run  | Yrd  Mat  Min  Mat  
Matter Collected           2002 | 285  130  278  1309 
  Remotely                 291  | .    .    .    291  
Salvage Created            2610 | 118  186  263  2043 
  Parts                    177  | 6    29   13   129  
Haulers Intercepted        6    | .    1    .    5    
Recyclers Shooed           3    | 1    .    1    1    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Combat Hostiles Destroyed  49   | .   7   4   38  
  Guns                     20   | .   1   .   19  
  Cannons                  7    | .   .   .   7   
  AOE                      21   | .   6   4   11  
Classes Destroyed          14   | 2   7   .   5   
  Worker                   7    | .   2   1   4   
  Builder                  3    | .   2   .   1   
  Tunneler                 7    | 3   .   2   2   
  Hauler                   6    | .   1   .   5   
  Recycler                 7    | 1   .   2   4   
  Mechanic                 1    | .   .   .   1   
  Operator                 1    | .   1   .   .   
  Watcher                  3    | .   1   .   2   
  Swarmer                  17   | .   6   4   7   
  Grunt                    15   | .   1   .   14  
  Brawler                  4    | .   .   .   4   
  Duelist                  2    | .   .   .   2   
  Protector                3    | .   .   .   3   
  Sentry                   8    | .   .   .   8   
Best Kill Streak           7    | 2   7   4   5   
  Combat Bots Only         4    | .   3   4   4   
Max Kills in Single Turn   3    | 1   2   2   3   
  Gunslinging              .    | .   .   .   .   
  Exploded                 3    | .   1   2   3   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Yrd  Mat  Min  Mat  
Hostile Shots Fired        206  | .    20   14   172  
  Missed                   53   | .    6    4    43   
Damage Taken               2502 | .    170  81   2251 
  Core                     463  | .    30   7    426  
  Absorbed by Shields      117  | .    .    .    117  
  Regen/Repaired (Parts)   22   | .    .    .    22   
Core Remaining (%)         92   | 100  .    85   .    
Volleys Fired              198  | 15   30   25   128  
  Largest                  3    | 2    2    2    3    
  Hottest                  142  | 60   60   77   142  
Shots Fired                409  | 30   46   38   295  
  Gun                      315  | 30   32   33   220  
  Cannon                   67   | .    .    1    66   
  Launcher                 27   | .    14   4    9    
  Special                  .    | .    .    .    .    
  Kinetic                  215  | 15   17   22   161  
  Thermal                  167  | 15   15   12   125  
  Explosive                27   | .    14   4    9    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         16   | 4    5    14   16   
  Robot Miss Streak        5    | 4    5    3    3    
  Penetration Max          1    | .    .    .    1    
  Secondary Targets        1    | .    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    1    
Shots Hit Robots           229  | 17   17   26   169  
  Core Hits                130  | 5    19   14   92   
  Critical Kills           9    | .    .    .    9    
  Critical Parts Destroyed 10   | .    .    .    10   
  Critical Strikes         27   | .    .    .    27   
    Burn                   8    | .    .    .    8    
    Destroy                19   | .    .    .    19   
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           5354 | 223  783  523  3825 
  Guns                     2651 | 223  159  241  2028 
  Cannons                  649  | .    .    13   636  
  Explosions               2037 | .    624  259  1154 
  Melee                    .    | .    .    .    .    
  Ramming                  17   | .    .    10   7    
  Kinetic                  1738 | 116  82   146  1394 
  Thermal                  1676 | 107  77   108  1384 
  Explosive                1923 | .    624  259  1040 
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         2    | .    .    .    2    
  Average Corruption       2    | .    .    .    2    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            24   | .    10   1    13   
  Projectiles              .    | .    .    .    .    
  Explosions               24   | .    10   1    13   
  Melee                    .    | .    .    .    .    
Knockbacks                 6    | .    .    1    5    
  Impact                   .    | .    .    .    .    
  Kinetic                  6    | .    .    1    5    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      209  | .    40   .    169  
  Shots                    6    | .    1    .    5    
  Rammed                   6    | .    1    1    4    
Targets Rammed             6    | .    1    1    4    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        372  | .    32   60   372  
  Average Temperature      87   | .    15   33   100  
  Received Heat Transfer   630  | .    18   .    612  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       1    | .    .    1    .    
Robots Melted              1    | .    .    .    1    
  Combat Hostiles          1    | .    .    .    1    
  Parts Melted             7    | .    .    .    7    
  Heat Transferred         3813 | 250  175  250  3138 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Peak Influence             893  | 20  377 353 893 
  Initial                  83   | .   13  83  59  
  Average                  321  | 10  152 193 396 
Maximum Alert Level        3    | .   1   1   3   
  Low Security (%)         46   | 100 66  74  34  
  Level 1                  19   | .   33  25  15  
  Level 2                  16   | .   .   .   24  
  Level 3                  17   | .   .   .   26  
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          9    | .   2   .   7   
  Investigation            1    | .   .   .   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            4    | .   2   .   2   
  Assault                  4    | .   .   .   4   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       1    | .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Distress Signals           3    | .   .   .   3   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              100  | .   17  6   77  
  Peak Tracking Total      10   | .   5   3   10  
  Tactical Retreats        12   | .   .   1   11  

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Traps Triggered            2    | .   .   .   2   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Yrd Mat Min Mat 
Machines Disabled          9    | .   4   .   5   
  Max in Single Turn       3    | .   2   .   3   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Machines Accessed          11   | .   2   1   8   
  Terminals                9    | .   2   .   7   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   .   .   1   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                26   | .   4   1   21  
  Successful               8    | .   1   1   6   
  Failed                   18   | .   3   .   15  
    Catastrophic           3    | .   1   .   2   
  Database Lockouts        .    | .   .   .   .   
  Manual                   7    | .   .   .   7   
  Terminals                23   | .   4   .   19  
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   .   .   2   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             6    | .   1   1   4   
  Robot Analysis           1    | .   .   .   1   
  Prototype ID Bank        1    | .   .   .   1   
  Open Door                1    | .   .   1   .   
  Locate Traps             2    | .   1   .   1   
  Registered Components    1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   
  Scan Component           1    | .   .   .   1   
  Repair                   1    | .   .   .   1   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         10   | .   2   .   8   
  Full Trace Events        1    | .   .   .   1   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             1    | .   .   .   1   
  Time                     38   | .   .   .   38  
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Yrd Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Total Allies               2    | .   .   2   .   
  Largest Group            2    | .   .   2   1   
  Highest-Rated Group      45   | .   .   45  31  
  Highest-Rated Ally       31   | .   .   31  31  
Total Orders               .    | .   .   .   .   
Ally Attacks               20   | .   .   19  1   
  Total Damage             273  | .   .   253 20  
  Kills                    6    | .   .   5   1   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Robot Analysis Total       1    | .   .   .   1   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -9   
-------------              Run  | Yrd  Mat  Min  Mat  
Turns Passed               4295 | 122  506  755  2912 
Spaces Moved               1335 | 43   246  293  753  
  Core                     .    | .    .    .    .    
  Treads                   1335 | 43   246  293  753  
  Legs                     .    | .    .    .    .    
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            160  | 160  160  160  240  
  Average Speed            258  | 160  160  228  308  
  Slowest Speed            560  | 160  160  240  560  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       50   | 5    50   70   78   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             2    | .    .    2    .    
Spaces Dug                 11   | .    7    .    4    
Terrain Destroyed          252  | .    98   25   129  
  Melee                    .    | .    .    .    .    
  Projectile               38   | .    .    .    38   
  AOE                      214  | .    98   25   91   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -10  -9   
---------                  Run  | Yrd  Mat  Min  Mat  
Total                      1810 | 68   311  342  1089 
  Wait                     108  | .    17   5    86   
  Move                     1332 | 42   245  292  753  
  Hop                      .    | .    .    .    .    
  Pick Up                  51   | 1    6    11   33   
  Fast Attach              5    | 1    .    .    4    
  Attach                   16   | 2    2    1    11   
  Detach                   5    | 2    1    1    1    
  Swap                     60   | 1    9    5    45   
  Drop                     29   | 4    .    1    24   
  Fire                     198  | 15   30   25   128  
  Melee                    .    | .    .    .    .    
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    6    | .    1    1    4    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines
-9/Materials (discovered 3 exits: [*Mat x3])

 History 
---------
 Turn | Location      | Event
   20 | -11/Scrapyard | Discovered new exit (range 3)
  123 | -11/Scrapyard | Entered Materials
  287 | -10/Materials | Discovered new exit (range 8)
  317 | -10/Materials | Build established: Mutant
  492 | -10/Materials | Discovered new exit (range 13)
  629 | -10/Materials | Entered Mines
  757 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1017 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1098 | -10/Mines     | Learned Materials stockpile data
 1365 | -10/Mines     | Discovered new exit (range 7)
 1384 | -10/Mines     | Entered Materials
 1384 | -9/Materials  | Accompanied by 1 ally
 1384 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1389 | -9/Materials  | Led the pair of lost Derelicts to an unsafe place
 1815 | -9/Materials  | Build established: Scavenger-Tank
 2576 | -9/Materials  | Discovered new exit (range 13)
 2929 | -9/Materials  | Discovered new exit (range 9)
 2984 | -9/Materials  | First assault squad dispatched
 3097 | -9/Materials  | Lost 6 parts (1p1n2u2w)
 3333 | -9/Materials  | Build established: Mutant
 3663 | -9/Materials  | Repaired Lrn. Tractor Beam
 3776 | -9/Materials  | Build established: Gunner
 3915 | -9/Materials  | Core integrity fell below 50%
 3968 | -9/Materials  | Discovered new exit (range 15)
 4291 | -9/Materials  | Core integrity fell below 20%
 4296 | -9/Materials  | Destroyed by L-31 Rogue with Katana

 Last Messages 
---------------
04202_ Lgt. Armor Plating melted.
04202_ Y-45 Defender destroyed.
04279_ C-30 ARC bursts open, deploying its payload.
04279_ G-47 Trooper unfolds itself.
04279_ L-31 Rogue unfolds itself.
04279_ B-36 Bruiser unfolds itself. <x2>
04279_ I-25 Savior unfolds itself.
04281_ C-30 ARC bursts open, deploying its payload.
04281_ G-47 Trooper unfolds itself.
04281_ B-36 Bruiser unfolds itself. <x2>
04281_ G-34 Mercenary unfolds itself.
04282_ B-36 Bruiser destroyed. <x3>
04285_ Lgt. Treads severed.
04286_ I-25 Savior destroyed.
04287_ Grenade Launcher destroyed.
04287_ System corrupted by crushing effect (+2).
04287_ Lgt. Treads destroyed.
04290_ Knocked back.
04291_ The unstable cave ceiling collapses.
04294_ Hvy. Assault Rifle destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
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|         ???????????###########??##???????????????? |
|         ????########              ???????????????? |
|         ????#      # !  """ """  #???????????????? |
|         ????#      #   """"""""" #???????????????? |
|         ????#      #    """"" "  ????????????????? |
|         ????#      #??         ??????????????????? |
|         ????#      #????     ????????????????????? |
|         ??????     ????###+##????????????????????? |
|         ?????###+#######=%!^#????????????????????? |
|         ?????#              #????????????????????? |
|         ?????#            T ########?????????????? |
|         ?????###+#######    #      #?????????????? |
|         ??????    [????##  ## ![ ! #?????????????? |
|         ?????#      #?###  ## !!   #?????????????? |
|         ?????#"""   #?#    ##      #?????????????? |
|         ?????#""" ! #?#  @         #?????????????? |
|         ?????#"""   #?#  bl !      #?????????????? |
|         ?????#     *#?# [ [=% +################### |
|         ?????########?## %g %g                     |
|         ??????????????# *gi%!%                     |
|         ??????????????##    *=+################### |
|         ??????????????#######   !!!#?????????????? |
|         ????????????????????#  ! ! #?############? |
|         ????????????????????#  ! ! #?#             |
|         ????????????????????#      #?#             |
|         ????????????????????#   !  #?#             |
|         ????????????????????#[     #?#             |
|         ????????????????????########?#             |
|         ?????????????????????????????############# |
|         ?????????????????????????????????????????# |
|         ?????????????????????????????????????????# |
|         ??????????????????????????????########???# |
|         ??????????????????????????????# ]]!  #???# |
|         ??????????????????????????????# ]]   #???# |
|         ??????????????????????????????# ]]!  #???# |
|         ??????????????????????????????#   !  #???? |
|         ??????????????????????????????#  ]   #???? |
|         ????????????????????????#######      #???? |
|         ????????????????????????#     ###+####???? |
|         ????????????????????????#            #???? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           64
Energy Generation          18
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              StructuralForceReconstructor
  Manual?         0
Play Time         00:26:41
  Cumulative      70.9 hours
  Start           2024.07.01 @ 05:44:27
  End             2024.07.01 @ 06:10:35
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          127
  Rogue           105
  Adventurer      22
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             44
Gallery%          58
Achievement%      49
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f73ffee7-6771-4a05-86af-3d92b4db8ad9