Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.17 @ 21:57:33 Player: TheLostLambda Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (7) 3500 Regions Visited (10) 2000 Robots Destroyed (95) 475 Value Destroyed (3860) 3860 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (1628) 1628 TOTAL SCORE: 11763 Bonus ------- Follower Combat Kills 528 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 170/170 System Corruption 12% Temperature Cool (0) Movement Core (250) Ox4 Location -3/Research Parts ------- > --- POWER (3) -------- Light Antimatter Reactor > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Improved Targeting Computer > --- WEAPON (5) ------- Chainsword > --- INVENTORY (5) ---- Advanced Point Defense System Authchip [R/Combat] Advanced Datajack Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Improved Fusion Compressor Zionite Heavy DM Reactor > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink Advanced Heat Sink Advanced Cooling System Medium Storage Unit Improved Targeting Computer Improved Weapon Cycler Improved Weapon Shielding Zionite Weapon Casing > --- WEAPON ----------- Dispersion Rifle Dispersion Rifle Dispersion Rifle Zionite Phaser-M Zionite Phaser-M > --- INVENTORY -------- Zionite Weapon Casing Advanced Shield Generator Advanced Point Defense System Authchip [R/Combat] Improved Lightning Gun Dispersion Rifle Zionite Laser-M Advanced Datajack Plasma Flamer Chainsword [Rating: 120] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Light Nuclear Core Reactor Zionite Heavy DM Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gravmag System Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Targeting Computer Hackware Makeshift System Shield Protection Medium Armor Plating Weapon Dispersion Rifle Energy Gun Dispersion Rifle Ballistic Gun Makeshift Shrapnel Gun Special Weapon Mining Laser Slashing Weapon Chainsword Piercing Weapon Heavy Pick Build | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac DSF Fac Res Slots Evolved 14 | . . 2 . . . 6 2 . 2 2 Power 2 | . . . . . . 1 . . . 1 Propulsion 2 | . . . . . . 2 . . . . Utility 7 | . . 2 . . . 2 1 . 1 1 Weapon 3 | . . . . . . 1 1 . 1 . Parts Attached 133 | 8 5 12 . 3 16 43 1 8 15 22 Power 19 | 1 2 2 . . 2 5 . . 3 4 Engine 11 | 1 1 2 . . 2 5 . . . . Core 3 | . 1 . . . . . . . 1 1 Reactor 5 | . . . . . . . . . 2 3 Propulsion 26 | 2 2 1 . . 4 12 . . . 5 Treads 10 | . . . . . 3 5 . . . 2 Leg 8 | 2 2 . . . . 3 . . . 1 Wheel 6 | . . 1 . . 1 3 . . . 1 Hover 2 | . . . . . . 1 . . . 1 Flight . | . . . . . . . . . . . Utility 53 | 3 . 4 . 3 6 16 1 2 10 8 Device 24 | 2 . 2 . 2 1 7 1 2 5 2 Storage 6 | 1 . . . 1 . 2 . . 1 1 Processor 8 | . . . . . 3 4 . . . 1 Hackware 1 | . . . . . . 1 . . . . Protection 14 | . . 2 . . 2 2 . . 4 4 Artifact . | . . . . . . . . . . . Weapon 35 | 2 1 5 . . 4 10 . 6 2 5 Energy Gun 28 | 1 1 4 . . 1 8 . 6 2 5 Energy Cannon . | . . . . . . . . . . . Ballistic Gun 3 | 1 . . . . 2 . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special Weapon 1 | . . 1 . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 2 | . . . . . 1 1 . . . . Piercing Weapon 1 | . . . . . . 1 . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 15 | . . 3 . 1 . 3 . 1 6 1 Parts Lost 64 | . 1 . . . 10 18 . . 2 33 Power 9 | . 1 . . . . 3 . . . 5 Propulsion 16 | . . . . . 2 5 . . . 9 Utility 22 | . . . . . 6 3 . . 2 11 Weapon 17 | . . . . . 2 7 . . . 8 Highest Loss Streak 25 | . 1 . . . 5 10 . . 1 25 To Critical Strikes 1 | . . . . . . . . . . 1 Average Backups 10 | 4 7 7 8 13 14 9 8 9 9 8 Power . | . . . . . 1 . . . . . Propulsion . | 1 2 2 2 1 1 . . . . . Utility 5 | . 2 2 3 6 7 7 6 6 5 3 Weapon 3 | 1 2 2 2 3 4 1 1 1 3 4 Tool/Special . | . . . . . . . . . . . Unused Backups 28 | 1 4 2 . 2 2 3 . 3 7 4 Power 1 | . . . . 1 . . . . . . Propulsion 5 | 1 2 . . 1 1 . . . . . Utility 14 | . 2 1 . . . 2 . 3 4 2 Weapon 5 | . . 1 . . . 1 . . 2 1 Tool/Special 3 | . . . . . 1 . . . 1 1 Average Slot Usage (%) 94 | . 100 98 100 100 95 89 99 90 91 86 Engine 8 | . 11 3 11 11 11 10 11 11 5 . Core 1 | . 2 7 . . . . . . . 2 Reactor 1 | . . . . . . . . . 2 7 Treads 9 | . . . . . 13 11 23 23 21 15 Leg 6 | . 28 17 11 11 1 2 . . . . Wheel 4 | . . 4 11 11 6 5 . . . . Device 17 | . 14 21 22 22 7 11 10 13 24 22 Storage 8 | . 14 11 11 11 11 6 5 5 6 3 Processor 5 | . . . . . 9 17 17 6 . 3 Protection 6 | . . 10 11 10 12 2 5 4 1 4 Energy Gun 17 | . 16 18 22 22 13 11 17 18 23 21 Ballistic Gun 1 | . 11 . . . 8 . . . . . Slashing Weapon 1 | . . . . . . 3 5 3 2 . Peak Build Rating 120 | 9 11 17 16 21 33 63 74 98 115 120 Average Rating 47 | 6 8 15 16 19 25 50 73 86 107 104 On Entrance 40 | . 8 11 16 16 21 30 63 71 98 109 Avg Prop Armor Cover (%) 7 | . . 6 . 6 6 11 . . . 17 Naked Turns . | . . . . . . . . . . . Heaviest Build 103 | 15 16 29 29 44 54 56 60 67 84 103 Greatest Support 100 | 20 20 20 16 16 48 88 88 88 100 100 Greatest Overweight (x) 14 | 1 . 1 1 2 2 14 . . . 4 Average Overweight (x) . | . . . 1 1 . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 15 15 15 10 10 10 10 Average Capacity 11 | 7 8 8 8 13 15 10 10 10 10 9 Most Carried 15 | 8 8 8 8 15 15 14 9 10 10 10 Average Carried 10 | 4 7 7 8 13 14 9 8 9 9 8 Final Capacity 15 | 8 8 8 8 15 15 10 10 10 10 5 Final Carried 15 | 8 8 8 8 15 15 10 8 10 9 3 Class Distribution -------------------- 38% | Mutant 23% | Scavenger-Mutant 13% | Assassin 7% | Scavenger-Assassin 4% | Messiah-Gunner 4% | Messiah-Tank 3% | Scavenger-Gunner 3% | Messiah-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Assassin | -5/Factory Scavenger-Assassin | -5/DSF Assassin | -4/Factory Messiah-Gunner | -3/Research Resources | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -3 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac DSF Fac Res Matter Collected 2604 | 301 124 180 . 40 446 686 25 125 265 412 Remotely . | . . . . . . . . . . . Salvage Created 5065 | 163 447 332 . . 690 982 25 331 813 1282 Parts 197 | 13 23 16 . . 21 49 2 8 27 38 Haulers Intercepted 6 | . 2 2 . . . . . . 2 . Recyclers Shooed 3 | . . . . . . 2 . . 1 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 21 | . . . . . 21 . . . . . Prevented 8 | . . . . . 8 . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac DSF Fac Res Combat Hostiles Destroyed 71 | . 9 7 . . 15 11 . 4 9 16 Melee 6 | . . . . . 3 3 . . . . Guns 61 | . 9 7 . . 11 6 . 4 9 15 AOE 1 | . . . . . 1 . . . . . Classes Destroyed 14 | 3 4 1 . . 3 1 . . 1 1 Worker 4 | 1 . . . . . 1 1 . 1 . Builder 1 | . . . . . . . . . . 1 Tunneler 4 | 3 . . . . . 1 . . . . Hauler 6 | . 2 2 . . . . . . 2 . Recycler 5 | 1 . . . . . 2 . . 1 1 Operator 1 | . . . . . . . . . 1 . Watcher 3 | . 1 . . . . 1 . . 1 . Swarmer 13 | . 3 3 . . 3 . . . 3 1 Grunt 39 | . 6 2 . . 8 4 . 3 5 11 Brawler 5 | . . . . . 2 . . 1 . 2 Duelist 3 | . . . . . 1 . . . 1 1 Sentry 5 | . . 2 . . . 3 . . . . Hunter 2 | . . . . . 1 1 . . . . Programmer 4 | . . . . . . 3 . . . 1 Z-Courier 1 | . . . . . . . . . . 1 Best Kill Streak 7 | 2 3 5 . . 5 4 1 4 3 7 Combat Bots Only 6 | . 3 5 . . 5 3 . 4 2 6 Max Kills in Single Turn 2 | 1 1 1 . . 1 1 1 1 1 2 Gunslinging 1 | . . . . . . . . . . 1 Exploded 1 | . . . . . 1 . . . . . Melee 1 | . . . . . 1 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -3 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac DSF Fac Res Hostile Shots Fired 705 | . 31 29 . . 102 201 . 34 39 269 Missed 188 | . 5 9 . . 26 57 . 13 2 76 Hits 517 | . 26 20 . . 76 144 . 21 37 193 Melee 17 | . . . . . 8 . . . . 9 Projectile 500 | . 26 20 . . 68 144 . 21 37 184 AOE 2 | . . . . . . 2 . . . . Critical Strikes 28 | . . . . . 6 2 . . 2 18 Actively Blocked 3 | . . . . . . . . . . 3 Part Disruptions 1 | . . . . . . . . . . 1 Damage Taken 9673 | . 323 237 . . 1482 2095 . 404 562 4570 Core 2181 | . 23 22 . . 116 605 . 40 57 1318 Absorbed by Shields 316 | . . . . . . . . . 163 153 Redirected to Shielding 618 | . . . . . . . . 138 169 311 Regen/Repaired (Parts) 80 | . . . . . . . . . 80 . Core Remaining (%) 79 | 100 90 . . . 65 28 . 96 95 . Volleys Fired 219 | 7 33 25 . . 45 27 . 11 37 34 Largest 5 | 2 2 2 . . 2 3 . 3 5 5 Hottest 425 | 70 70 156 . . 112 240 . 264 425 425 Shots Fired 585 | 14 66 49 . . 86 66 . 33 120 151 Gun 583 | 14 66 47 . . 86 66 . 33 120 151 Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special 2 | . . 2 . . . . . . . . Kinetic 87 | 7 33 . . . 45 2 . . . . Thermal 413 | 7 33 49 . . 40 48 . 33 88 115 Explosive . | . . . . . . . . . . . Electromagnetic 20 | . . . . . 1 16 . . 3 . Phasic 65 | . . . . . . . . . 29 36 Robot Hit Streak 30 | 6 12 16 . . 9 30 . 10 8 22 Robot Miss Streak 9 | 2 3 1 . . 9 2 . 3 5 2 Penetration Max . | . . . . . . . . . . . Secondary Targets 12 | . . 1 . . 2 2 . . 4 3 Max Gunslinging Chain 1 | . . 1 . . 1 1 . . 1 1 Shots Hit Robots 453 | 7 48 38 . . 74 80 1 22 65 118 Core Hits 204 | 6 22 12 . . 48 30 1 10 29 46 Critical Kills 1 | . . . . . . . . . . 1 Critical Parts Destroyed 16 | . . . . . . . . 1 6 9 Critical Strikes 41 | . 4 4 . . 7 5 . 1 7 13 Burn 16 | . 4 4 . . 5 3 . . . . Destroy 17 | . . . . . . . . 1 6 10 Sever 2 | . . . . . 2 . . . . . Impale 2 | . . . . . . 2 . . . . Intensify 4 | . . . . . . . . . 1 3 Melee Attacks 55 | . . . . . 5 45 1 . 4 . Impact . | . . . . . . . . . . . Slashing 25 | . . . . . 5 15 1 . 4 . Piercing 30 | . . . . . . 30 . . . . Sneak Attacks 7 | . . . . . . 6 1 . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 10932 | 122 609 548 . . 1375 1966 78 648 1936 3650 Guns 9543 | 122 609 548 . . 1173 1068 . 648 1903 3472 Cannons . | . . . . . . . . . . . Explosions 233 | . . . . . 62 . . . . 171 Melee 1116 | . . . . . 140 898 78 . . . Ramming 40 | . . . . . . . . . 33 7 Kinetic 1174 | 49 322 . . . 766 37 . . . . Thermal 6929 | 73 287 548 . . 456 823 . 648 1458 2636 Explosive 171 | . . . . . . . . . . 171 Electromagnetic 248 | . . . . . 13 208 . . 27 . Impact . | . . . . . . . . . . . Slashing 376 | . . . . . 140 158 78 . . . Piercing 740 | . . . . . . 740 . . . . Phasic 1254 | . . . . . . . . . 418 836 Highest Corruption 12 | . . 5 5 5 5 2 . . . 12 Average Corruption 2 | . . 3 5 5 4 1 . . . 7 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 37 | . . 5 1 2 17 9 . . . 3 Message Errors 12 | . . 1 1 . 8 1 . . . 1 Matter Fused 10 | . . . . . 3 6 . . . 1 Heat Flow Errors 4 | . . 2 . . 2 . . . . . Energy Discharges 3 | . . . . . 3 . . . . . Data Loss (minor) 4 | . . 1 . 1 . 2 . . . . Data Loss (major) 1 | . . 1 . . . . . . . . Alerts 2 | . . . . 1 . . . . . 1 Weapon Failures 1 | . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 147 | . . . . . . 129 . . . 18 Projectiles . | . . . . . . . . . . . Explosions 18 | . . . . . . . . . . 18 Melee 129 | . . . . . . 129 . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 96 | . . . . . . . . . . 96 Shots 1 | . . . . . . . . . . 1 Rammed 5 | . . . . . 1 . . . 3 1 Targets Rammed 5 | . . . . . 1 . . . 3 1 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 553 | 27 85 288 . . 357 321 . 131 553 332 Average Temperature 105 | 10 26 83 . . 96 119 . 63 233 145 Received Heat Transfer 1972 | . 159 60 . . 435 411 . 180 123 604 Effects 12 | . . . . . . 1 . . 10 1 Energy Bleed 2 | . . . . . . . . . 1 1 Interference 3 | . . . . . . . . . 3 . Damage (minor) 3 | . . . . . . 1 . . 2 . Damage (major) 4 | . . . . . . . . . 4 . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . . . . . . 1 . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 4 | . . . . . . 3 . . . 1 Combat Hostiles 3 | . . . . . . 2 . . . 1 Parts Melted 35 | . 2 7 . . 4 9 . . 3 10 Heat Transferred 12833 | 222 1147 1702 . . 1369 1955 . 888 1998 3552 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac DSF Fac Res Maximum Alert Level 1 | . . . . . . . . . 1 1 Low Security (%) 83 | 100 100 100 100 . . 100 100 100 59 43 Level 1 16 | . . . . . . . . . 40 56 Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 354 | 10 140 170 37 . . 55 5 95 354 322 Initial 150 | . 6 38 37 . . 21 . . 49 150 Average 74 | 1 50 70 37 . . 10 . 32 130 202 Influence Increases 3027 | 25 263 287 . . 645 388 5 95 728 591 Destroy 0b10 Robot/C 1720 | . 180 140 . . 480 220 . 80 300 320 Destroy 0b10 Robot/NC 130 | 25 15 10 . . 5 25 5 5 30 10 Destroy Leader 278 | . 36 44 . . 40 82 . 10 26 40 Allied During Kill 88 | . . . . . 60 . . . 28 . Successful Hack 36 | . 16 16 . . . 2 . . 2 . Disable Machine 90 | . . . . . . 15 . . 60 15 Destroy Structure 185 | . 1 2 . . . 14 . . 82 86 Lose Combat Pursuer 300 | . 15 75 . . 60 30 . . . 120 Active Sensor Use 200 | . . . . . . . . . 200 . Influence Decreases 2894 | 15 181 282 60 37 610 423 5 . 536 745 Entered New Map 352 | . 4 54 60 37 . 14 . . 46 137 Time Decay 1718 | 15 167 228 . . 392 343 5 . 290 278 Search Patrol Dispatched 100 | . . . . . . . . . 100 . Lost Part 514 | . 10 . . . 98 56 . . 20 330 Lost Ally 210 | . . . . . 120 10 . . 80 . Squads Dispatched 24 | . . 1 . . 1 7 . 1 9 5 Investigation 6 | . . 1 . . . 1 . . 4 . Extermination 7 | . . . . . . 4 . . 2 1 Reinforcement 4 | . . . . . . 2 . 1 . 1 Assault 1 | . . . . . 1 . . . . . Garrison 6 | . . . . . . . . . 3 3 Intercept . | . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . 1 . Construction Impeded 1 | . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses 2 | . . . . . . . . . 2 . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac DSF Fac Res Distress Signals 6 | . 1 . . . . 2 . . 2 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 139 | . 12 7 . . 27 20 . 10 22 41 Peak Tracking Total 15 | . 4 8 . . 9 6 . 4 4 15 Tactical Retreats 14 | . 1 3 . . 4 2 . . . 4 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac DSF Fac Res Traps Triggered 7 | . . 1 . . . 4 . . 1 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -3 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac DSF Fac Res Machines Disabled 6 | . . . . . . 1 . . 4 1 Max in Single Turn 1 | . . . . . . 1 . . 1 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac DSF Fac Res Machines Accessed 20 | . 3 5 . 1 . 5 2 . 3 1 Terminals 7 | . 2 3 . . . 1 1 . . . Fabricators 1 | . . . . . . 1 . . . . Repair Stations 4 | . . . . . . 1 1 . 1 1 Recycling Units 3 | . 1 1 . . . . . . 1 . Scanalyzers 4 | . . 1 . . . 2 . . 1 . Garrison Access . | . . . . . . . . . . . Total Hacks 67 | . 12 30 . 5 . 10 2 . 7 1 Successful 44 | . 5 23 . 5 . 7 1 . 3 . Failed 22 | . 7 6 . . . 3 1 . 4 1 Catastrophic 5 | . 1 1 . . . 1 . . 2 . Database Lockouts 1 | . . 1 . . . . . . . . Manual 42 | . 3 8 . . . 17 . . 12 2 Terminals 26 | . 11 12 . . . 2 1 . . . Fabricators 2 | . . . . . . 2 . . . . Repair Stations 6 | . . . . . . 2 1 . 2 1 Recycling Units 6 | . 1 2 . . . . . . 3 . Scanalyzers 22 | . . 16 . . . 4 . . 2 . Garrison Access . | . . . . . . . . . . . Terminal Hacks 13 | . 2 4 . 5 . 1 1 . . . Part Schematic 5 | . . . . 5 . . . . . . Open DSF 2 | . . . . . . 1 1 . . . Branch Access Points 1 | . . 1 . . . . . . . . Dispatch Records 2 | . 1 1 . . . . . . . . Security Status 1 | . 1 . . . . . . . . . Investigation Status 1 | . . 1 . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . Fabricator Hacks 2 | . . . . . . 2 . . . . Load Schematic 1 | . . . . . . 1 . . . . Build 1 | . . . . . . 1 . . . . Repair Station Hacks 3 | . . . . . . 1 . . 2 . Scan Component 2 | . . . . . . 1 . . 1 . Repair 1 | . . . . . . . . . 1 . Recycling Unit Hacks 3 | . 1 1 . . . . . . 1 . Report Inventory 3 | . 1 1 . . . . . . 1 . Scanalyzer 18 | . . 15 . . . 3 . . . . Insert Component 6 | . . 6 . . . . . . . . Analyze 7 | . . 7 . . . . . . . . Retrieve Study 5 | . . 2 . . . 3 . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 5 | . 2 3 . . . . . . . . Terminals 5 | . 2 3 . . . . . . . . Botnet 5 | . 2 3 . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 16 | . 2 5 . . . 4 1 . 3 1 Full Trace Events 3 | . . 1 . . . 1 . . 1 . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . 4 . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 27 | . . 6 . 5 . 16 . . . . Parts Built 1 | . . . . . . 1 . . . . Authchips . | . . . . . . . . . . . Time 95 | . . . . . . 95 . . . . Total Part Build Rating 5 | . . . . . . 5 . . . . Part Studies Acquired 4 | . . 1 . . . 3 . . . . Parts Repaired 1 | . . . . . . . . . 1 . Time 50 | . . . . . . . . . 50 . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 6 | . . 6 . . . . . . . . Part Schematics Acquired 6 | . . 6 . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -3 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac DSF Fac Res Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 2 | . . . . . 2 . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -3 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac DSF Fac Res Total Allies 12 | . . . . 4 2 1 . . 4 1 Largest Group 4 | . . . . 4 4 1 . . 3 1 Highest-Rated Group 309 | . . . . 152 152 30 . . 309 33 Highest-Rated Ally 103 | . . . . 39 39 30 . . 103 33 Zionite Dispatches 5 | . . . . . . 2 . . 2 1 Heavy 2 | . . . . . . . . . 2 . Recon 1 | . . . . . . 1 . . . . Thermal Resupply 1 | . . . . . . . . . . 1 Defense Resupply 1 | . . . . . . 1 . . . . Total Orders 4 | . . . . . . 1 2 . 1 . EXPLORE 3 | . . . . . . 1 1 . 1 . RETURN 1 | . . . . . . . 1 . . . Ally Attacks 64 | . . . . . 51 . . . 13 . Total Damage 1926 | . . . . . 1112 . . . 814 . Kills 16 | . . . . . 10 . . . 6 . Allies Corrupted . | . . . . . . . . . . . Allies Melted 1 | . . . . . 1 . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac DSF Fac Res Active Infowar (turns) 5534 | 34 512 631 3 1704 297 1414 65 249 625 . Optics 1017 | . . . . . . 885 65 67 . . Sensors 2427 | . . . . 1062 96 1140 65 64 . . A.S.S. 809 | . . . . . . . . 184 625 . Terrain 218 | 12 . 206 . . . . . . . . Seismic 2236 | 22 512 631 3 642 201 225 . . . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . 1 1 . . . . . Drone Launches 4 | . . . . . . 2 1 . 1 . Drone Recoveries 2 | . . . . . . 1 1 . . . Zionite Intel Received 5 | . . . . . . 3 . . 2 . Main Access 1 | . . . . . . . . . 1 . Branch Access 1 | . . . . . . . . . 1 . Component Schematics 1 | . . . . . . 1 . . . . Unaware Schematics 1 | . . . . . . 1 . . . . Depthwide Sectors/-1 1 | . . . . . . 1 . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -3 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac DSF Fac Res Turns Passed 7539 | 115 512 631 3 1704 973 1594 65 249 1075 618 Spaces Moved 4445 | 63 290 364 2 1288 483 938 29 126 595 267 Core 65 | 6 . . . . . 13 . . . 46 Treads 1553 | . . . . . 238 352 29 126 595 213 Legs 623 | 57 290 220 . . . 55 . . . 1 Wheels 2204 | . . 144 2 1288 245 518 . . . 7 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 115 115 115 115 91 145 145 145 50 Average Speed 135 | 116 120 126 115 126 158 131 145 145 145 156 Slowest Speed 750 | 190 120 190 115 130 245 750 145 145 145 320 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 34 | 5 49 36 7 89 54 30 6 82 17 6 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 11 | . . . . 1 1 9 . . . . Known Exits Taken 5 | . . 1 . 1 . 1 1 . 1 . Unknown Exits Taken 4 | 1 1 . 1 . 1 . . . . . Scrap Searched 7 | . . . . 4 3 . . . . . Spaces Dug 28 | . . 2 . . . 14 . . 10 2 Terrain Destroyed 98 | . . 2 . . 9 14 . . 31 42 Melee 18 | . . . . . . 14 . . 4 . Projectile 32 | . . 2 . . . . . . 16 14 AOE 48 | . . . . . 9 . . . 11 28 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac DSF Fac Res Total 5425 | 87 391 479 2 1369 598 1143 50 171 739 396 Wait 358 | . 51 64 1 62 21 36 18 7 43 55 Move 4435 | 62 289 363 1 1287 482 937 28 125 594 267 Hop . | . . . . . . . . . . . Pick Up 76 | 8 5 5 . 11 9 15 . 4 15 4 Fast Attach 49 | 8 . 1 . . 6 14 . 6 2 12 Attach 36 | . 1 2 . . 5 11 2 . 7 8 Detach 5 | 1 . . . . . . . 2 1 1 Swap 93 | . 5 12 . 4 11 31 1 4 18 7 Drop 73 | 1 7 7 . 5 8 11 . 12 15 7 Fire 219 | 7 33 25 . . 45 27 . 11 37 34 Melee 55 | . . . . . 5 45 1 . 4 . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 5 | . . . . . 1 . . . 3 1 Escape Stasis 16 | . . . . . . 16 . . . . Rewire 5 | . . . . . 5 . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: [*Mat] / *Min x2) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / *Low) -5/Factory -5/DSF -4/Factory (discovered 7 exits: *Res x4 / Upp x2 / Arm) -3/Research History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 116 | -11/Scrapyard | Entered Materials 245 | -10/Materials | Discovered new exit (range 14) 306 | -10/Materials | Build established: Mutant 608 | -10/Materials | Discovered new exit (range 12) 628 | -10/Materials | Entered another Materials area 628 | -9/Materials | Evolved 2 slots: Utility x2 648 | -9/Materials | Identified exit to Mines 725 | -9/Materials | Central database locked down 816 | -9/Materials | Build established: Scavenger-Mutant 977 | -9/Materials | Discovered new exit (range 16) 1259 | -9/Materials | Entered Mines 1260 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1262 | -9/Mines | Entered Zion 1301 | -7/Zion | Build established: Mutant 1312 | -7/Zion | System corruption cleaned by Quarantine Array 1465 | -7/Zion | Found Prototype Device 1465 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 1674 | -7/Zion | Learned location of Recycling (-7) 1924 | -7/Zion | Learned Factory emergency access door positions 2032 | -7/Zion | Met Imprinter 2080 | -7/Zion | Imprinted 2083 | -7/Zion | Declared Zion's savior 2725 | -7/Zion | Identified exit to Proximity Caves 2966 | -7/Zion | Entered Proximity Caves 2966 | -6/Proximity Caves | Accompanied by 4 allies 2968 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3034 | -6/Proximity Caves | Learned location of Extension (-5) 3272 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3383 | -6/Proximity Caves | Lost 5 parts (2n2u1w) 3604 | -6/Proximity Caves | Build established: Scavenger-Mutant 3914 | -6/Proximity Caves | Discovered new exit (range 13) 3939 | -6/Proximity Caves | Entered Factory 3939 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 4100 | -6/Factory | Lost 10 parts (2p3n5w) 4165 | -6/Factory | Core integrity fell below 50% 4204 | -6/Factory | Lost 6 parts (1p1n3u1w) 4559 | -6/Factory | Discovered new exit (range 6) 4562 | -6/Factory | Identified exit to Lower Caves 4687 | -6/Factory | Zion Defense Resupply teleported in 4766 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 4782 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 4783 | -6/Factory | Zion Recon squad teleported in 4812 | -6/Factory | Discovered new exit (range 17) 4824 | -6/Factory | Fabricated Plasma Flamer? 4878 | -6/Factory | Discovered new exit (range 18) 4936 | -6/Factory | Identified exit to Factory 5008 | -6/Factory | Retrieved Zion intel report: Component Schematics 5308 | -6/Factory | Build established: Assassin 5389 | -6/Factory | Terminal network hard line cut 5533 | -6/Factory | Entered another Factory area 5533 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5572 | -5/Factory | Identified exit to DSF 5598 | -5/Factory | Entered DSF 5599 | -5/DSF | Joined Warlord attack on 0b10 via DSF 5622 | -5/DSF | Additional patrols routed to DSF 5663 | -5/DSF | Found Prototype Device 5663 | -5/DSF | Identified Active Sensor Suite 5704 | -5/DSF | Discovered new exit (range 14) 5846 | -5/DSF | Identified exit to Factory 5847 | -5/DSF | Entered Factory 5847 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 5862 | -4/Factory | 1 allies followed out of DSF 5968 | -4/Factory | Repaired Angular Momentum Engine+? 6314 | -4/Factory | Zion Heavy squad teleported in 6334 | -4/Factory | Garrison activated, responded to threat 6391 | -4/Factory | Found Prototype Protection 6391 | -4/Factory | Identified Zio. Weapon Casing 6506 | -4/Factory | Zion Heavy squad teleported in 6597 | -4/Factory | Search patrols dispatched 6708 | -4/Factory | Lost 3 allies 6746 | -4/Factory | Found Zio. Weapon Casing 6752 | -4/Factory | Found Zio. Weapon Casing 6786 | -4/Factory | Retrieved Zion intel report: Branch Access 6786 | -4/Factory | Identified exit to Upper Caves 6786 | -4/Factory | Identified exit to Armory 6870 | -4/Factory | Retrieved Zion intel report: Main Access 6870 | -4/Factory | Identified exit to Research 6922 | -4/Factory | Entered Research 6922 | -3/Research | Evolved 2 slots: Power x1, Utility x1 6928 | -3/Research | Build established: Messiah-Tank 7161 | -3/Research | Zion Thermal Resupply teleported in 7215 | -3/Research | Garrison activated, responded to threat 7247 | -3/Research | Build established: Messiah-Gunner 7288 | -3/Research | Lost 7 parts (2p2n3u) 7422 | -3/Research | Spotted B-86 Titan 7509 | -3/Research | Core integrity fell below 50% 7509 | -3/Research | System corruption reached 10% 7529 | -3/Research | Core integrity fell below 20% 7540 | -3/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 07507_ U-05 Engineer lays Concrete. 07508_ Adv. Heat Sink destroyed. 07508_ U-05 Engineer lays Concrete. 07508_ P-80 Master knocked back. 07509_ SWE:R2TNYR9XBFO2VLCKXIB|JY=JDXKS VF2ZS 07509_ Acquired Wheel+. 07510_ The unstable cave ceiling collapses. 07510_ U-05 Engineer destroyed. 07511_ K-01 Serf collects debris. 07512_ Imp. Antigrav System destroyed. 07514_ K-01 Serf collects debris. 07515_ B-86 Titan activates siege mode. 07515_ Wheel+ destroyed. 07515_ Slug penetrates Earth. 07518_ Slug penetrates Wall. 07531_ System corrupted: IFF burst signal emitted. 07533_ Acquired 42 matter. 07535_ Acquired 10 matter. 07536_ S-43 Plague destroyed. Map ----- +----------------------------------------------------+ | ####### #???## # [!% #??? | | # / """"" #????# # #??? | | # ## """"" =#????# # #??? | | # ## """"" #????# # #??? | | " ## #????# # """"" #??? | | # ^^## #????# # """"" #??? | | %% # ## #????# # """"" #??? | | ! ##### ######+########## ###########??? | | %!% #????????????? | | [! #????????????? | | % #????????????? | | g #????????????? | | #############+######p### #????????????? | | #??# "" ! "" # s # #????????????? | | #??# [ # [%s # #????????????? | | !]] #??# [ # * # #????????????? | | !] ##?# |[[ # + #????????????? | | !] #??# # # #????????????? | | #??# # # #????????????? | | #??# # #### #????????????? | | #??############# #??? #????????????? | | #??????????????# #??? #????????????? | | #??????????????# % #?????????????????? | | """ ???????????????# % % #?????????????????? | | ??? ?????????????????##/#;####?????????????????? | | ???????????????????????##@ #?#??????????????????? | | ???????????????????????## A#????????????????????? | | ????????????????????????#gg #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# ????????????????????? | | ????????????????????????# ????????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# +???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????? #???????????????????? | | ????????????????????????? ???????????????????? | | ????????????????????????? ???????????????????? | | ????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 153 Coolant Potential 65 Energy Generation 81 Energy Capacity 1115 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 12 Base Temperature (-) 200 Armor Coverage 600 Core Shielding 30 Propulsion Shielding 90 Weapon Shielding 100 Weapon Cycling 20 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 10 Recoil Reduction 4 Salvage Targeting 1 Defensive Hacking 11 Authchip Count 1 Item Schematics ----------------- Targeting Computer | -9/Materials | Scanalyzed Imp. Heat Sink | -9/Materials | Scanalyzed Beam Rifle | -9/Materials | Scanalyzed Com. Wheel | -9/Materials | Scanalyzed Particle Gun | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Scanalyzed Battle Cannon | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Slug Cannon | -7/Zion | Free Enh. Flamer | -7/Zion | Free Plasma Flamer | -7/Zion | Free Com. Matter Pod | -6/Factory | Z-intel Energy Filter | -6/Factory | Z-intel Chainsword | -6/Factory | Z-intel System Shield | -6/Factory | Z-intel Adv. Melee Analysis Suite | -6/Factory | Z-intel Component Analysis Suite | -6/Factory | Z-intel Imp. Shield Generator | -6/Factory | Z-intel Lrn. Missile Launcher | -6/Factory | Z-intel Airjet | -6/Factory | Z-intel Salvage Targeting Computer | -6/Factory | Z-intel Hvy. Flak Cannon | -6/Factory | Z-intel Imp. Trap Scanner | -6/Factory | Z-intel Arm. Huge Wheel | -6/Factory | Z-intel Reaction Control System | -6/Factory | Z-intel Matter Compressor | -6/Factory | Z-intel Imp. Particle Charger | -6/Factory | Z-intel Robot Schematics ------------------ R-10 Processor | -6/Factory | Z-intel R-06 Scavenger | -6/Factory | Z-intel H-66 Slayer | -6/Factory | Z-intel G-50 Soldier | -6/Factory | Z-intel Fabricated ------------ Plasma Flamer | x1 | -6/Factory Repaired ---------- Angular Momentum Engine | 11% | -4/Factory Studied --------- Beam Rifle | -9/Materials | Hacked Com. Wheel | -6/Factory | Hacked Angular Momentum Engine | -6/Factory | Hacked Wheel | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- DIY Cooler More Power To You Some Acronyms Are Better Than Others The One Window Shopping Challenges ------------ None Game ------ Seed EnergyLatentGuard Manual? 0 Play Time 02:45:38 Cumulative 55.0 hours Start 2025.11.16 @ 18:50:36 End 2025.11.17 @ 21:57:33 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 34 Achievement% 30 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 17acabe9-b6c1-4f67-8a9b-09bc1c8f36a2