Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.07 @ 19:51:27 Player: Quiggsy Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (26) 130 Value Destroyed (700) 700 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2470 Bonus ------- None Cogmind --------- Core Integrity 320/400 Matter 290/300 Energy 430/430 System Corruption 12% Temperature Cool (0) Movement Walking (190) Ox1 Location -7/Zion Parts ------- > --- POWER (2) -------- Improved Ion Engine Improved Ion Engine > --- PROPULSION (3) --- Aluminum Leg Improved Aluminum Leg (fused) > --- UTILITY (2) ------ Small Storage Unit Signal Interpreter > --- WEAPON (2) ------- Heavy Assault Rifle Autogun > --- INVENTORY (8) ---- Wheel Wheel Improved Heat Sink High-capacity Storage Unit Targeting Computer Medium Armor Plating Authchip [Device] Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Ion Engine Improved Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Small Storage Unit Signal Interpreter > --- WEAPON ----------- Improved EM Shotgun Shotgun > --- INVENTORY -------- Ion Engine Wheel Improved Heat Sink High-capacity Storage Unit Shotgun [Rating: 16] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Wheel Leg Improved Aluminum Leg Wheel Wheel Utility Signal Interpreter Device Improved Heat Sink Storage Small Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Assault Rifle Energy Gun Improved EM Shotgun Ballistic Gun Assault Rifle Build | -11 -10 -10 -9 -9 -7 ------- Run | Yrd Mat Min Mat Min Zio Slots Evolved 2 | . . . 2 . . Power 1 | . . . 1 . . Propulsion 1 | . . . 1 . . Utility . | . . . . . . Weapon . | . . . . . . Parts Attached 40 | 6 9 5 14 6 . Power 9 | 1 . . 4 4 . Engine 9 | 1 . . 4 4 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 9 | 2 1 1 5 . . Treads . | . . . . . . Leg 5 | . . . 5 . . Wheel 4 | 2 1 1 . . . Hover . | . . . . . . Flight . | . . . . . . Utility 7 | 1 5 . 1 . . Device 1 | . 1 . . . . Storage 2 | 1 . . 1 . . Processor 1 | . 1 . . . . Hackware . | . . . . . . Protection 3 | . 3 . . . . Artifact . | . . . . . . Weapon 15 | 2 3 4 4 2 . Energy Gun 3 | 1 1 . 1 . . Energy Cannon . | . . . . . . Ballistic Gun 12 | 1 2 4 3 2 . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Corrupted Parts 2 | . . . 2 . . System Corruption 9 | . . . 9 . . Parts Lost 11 | . . 3 6 1 1 Power 3 | . . . 2 1 . Propulsion 4 | . . 1 2 . 1 Utility 1 | . . 1 . . . Weapon 3 | . . 1 2 . . Highest Loss Streak 3 | . . 3 3 1 1 To Critical Strikes 1 | . . . 1 . . Average Slot Usage (%) 98 | . 98 100 96 99 100 Engine 17 | . 14 14 20 21 22 Leg 15 | . . . 31 33 33 Wheel 13 | . 27 28 . . . Device 1 | . 3 . . . . Storage 5 | . 1 . 10 11 11 Processor 11 | . 11 14 11 11 11 Protection 5 | . 10 14 . . . Energy Gun 3 | . 4 . 5 . . Ballistic Gun 21 | . 22 28 15 22 22 Naked Turns . | . . . . . . Heaviest Build 25 | 11 15 14 23 25 25 Greatest Support 39 | 20 20 20 39 33 33 Greatest Overweight (x) 1 | . . . 1 . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 5 8 8 8 Average Capacity 6 | 6 5 5 7 8 8 Most Carried 8 | 5 5 5 8 8 8 Average Carried 5 | 3 4 4 5 7 8 Final Capacity 8 | 8 5 5 8 8 8 Final Carried 8 | 5 5 5 8 8 8 Class Distribution -------------------- 67% | Mutant 32% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Resources | -11 -10 -10 -9 -9 -7 ----------- Run | Yrd Mat Min Mat Min Zio Matter Collected 906 | 260 156 102 285 103 . Remotely . | . . . . . . Salvage Created 906 | . 177 198 416 115 . Parts 62 | . 11 13 31 7 . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -7 ------- Run | Yrd Mat Min Mat Min Zio Combat Hostiles Destroyed 22 | . 6 4 10 2 . Guns 22 | . 6 4 10 2 . Classes Destroyed 7 | . 2 1 4 . . Builder 2 | . . . 2 . . Tunneler 1 | . . 1 . . . Watcher 1 | . . . 1 . . Swarmer 7 | . 3 . 4 . . Grunt 11 | . 3 4 4 . . Brawler 1 | . . . 1 . . Sentry 3 | . . . 1 2 . Best Kill Streak 7 | . 3 2 7 2 . Combat Bots Only 6 | . 3 2 6 2 . Max Kills in Single Turn 2 | . 1 2 2 1 . Gunslinging 1 | . . 1 . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -7 -------- Run | Yrd Mat Min Mat Min Zio Hostile Shots Fired 141 | . 31 21 73 14 2 Missed 35 | . 12 5 15 3 . Damage Taken 1589 | . 169 438 759 157 66 Core 154 | . 35 39 54 14 12 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 31 | . 31 . . . . Core Remaining (%) 85 | 100 . 70 . . . Volleys Fired 69 | . 21 12 30 6 . Largest 2 | . 2 2 2 2 . Hottest 68 | . 60 46 68 46 . Shots Fired 138 | . 42 24 58 13 1 Gun 138 | . 42 24 58 13 1 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 107 | . 30 24 39 13 1 Thermal 12 | . 12 . . . . Explosive . | . . . . . . Electromagnetic 19 | . . . 19 . . Robot Hit Streak 23 | . 7 5 23 7 . Robot Miss Streak 6 | . 6 3 4 2 1 Penetration Max . | . . . . . . Secondary Targets 3 | . 2 1 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 93 | . 23 19 42 9 . Core Hits 50 | . 13 13 20 4 . Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . 1 . . . . Critical Strikes 1 | . 1 . . . . Destroy 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1453 | . 275 276 762 140 . Guns 1411 | . 275 276 720 140 . Cannons . | . . . . . . Explosions 42 | . . . 42 . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1001 | . 208 276 377 140 . Thermal 109 | . 67 . 42 . . Explosive . | . . . . . . Electromagnetic 343 | . . . 343 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 12 | . . . 12 12 12 Average Corruption 10 | . . . 8 12 12 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 21 | . . . 8 10 3 Message Errors 5 | . . . 3 2 . Matter Fused 3 | . . . 2 . 1 Heat Flow Errors 4 | . . . 1 2 1 Energy Discharges 2 | . . . 1 1 . Parts Fused 1 | . . . . 1 . Data Loss (minor) 3 | . . . . 3 . Misfires 2 | . . . . 1 1 Weapon Failures 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 1 | . . . 1 . . Projectiles . | . . . . . . Explosions 1 | . . . 1 . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 38 | . . . 38 . . Shots 1 | . . . 1 . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 200 | . 77 22 174 200 104 Average Temperature 66 | . 32 11 91 61 56 Received Heat Transfer 348 | . 45 66 192 45 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . . 2 . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 250 | . 150 . 100 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . 1 . . Alert | -11 -10 -10 -9 -9 -7 ------- Run | Yrd Mat Min Mat Min Zio Peak Influence 346 | . 164 211 346 101 . Initial 70 | . . 54 70 56 . Average 130 | . 97 132 221 95 . Maximum Alert Level 1 | . . 1 1 . . Low Security (%) 83 | 100 100 90 39 100 . Level 1 16 | . . 9 60 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . 2 . 1 . . Investigation 3 | . 2 . 1 . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -7 --------- Run | Yrd Mat Min Mat Min Zio Distress Signals 2 | . 1 . 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 43 | . 12 16 12 2 1 Peak Tracking Total 6 | . 4 6 5 2 1 Tactical Retreats 5 | . 3 1 1 . . Traps | -11 -10 -10 -9 -9 -7 ------- Run | Yrd Mat Min Mat Min Zio Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -7 ---------- Run | Yrd Mat Min Mat Min Zio Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -7 --------- Run | Yrd Mat Min Mat Min Zio Machines Accessed 9 | . 7 1 1 . . Terminals 7 | . 5 1 1 . . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 22 | . 17 2 3 . . Successful 9 | . 7 1 1 . . Failed 13 | . 10 1 2 . . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 17 | . 12 2 3 . . Fabricators . | . . . . . . Repair Stations 3 | . 3 . . . . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 6 | . 4 1 1 . . Prototype ID Bank 4 | . 3 . 1 . . Emergency Access Points 1 | . 1 . . . . Recall Investigation 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . 2 . . . . Scan Component 1 | . 1 . . . . Repair 1 | . 1 . . . . Recycling Unit Hacks 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 4 1 1 . . Full Trace Events 4 | . 3 . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 26 | . 26 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 ------------ Run | Yrd Mat Min Mat Min Zio Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -7 -------- Run | Yrd Mat Min Mat Min Zio Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -7 ------- Run | Yrd Mat Min Mat Min Zio Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -7 ------------- Run | Yrd Mat Min Mat Min Zio Turns Passed 1621 | 55 539 251 402 320 54 Spaces Moved 1328 | 52 537 243 211 240 45 Core 1 | 1 . . . . . Treads . | . . . . . . Legs 486 | . . . 201 240 45 Wheels 841 | 51 537 243 10 . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 80 95 120 120 Average Speed 94 | 79 80 80 118 120 120 Slowest Speed 120 | 80 80 80 120 120 120 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 30 | 3 60 39 18 53 7 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched 2 | . . . . 2 . Spaces Dug . | . . . . . . Terrain Destroyed 2 | . . . 2 . . Melee . | . . . . . . Projectile . | . . . . . . AOE 2 | . . . 2 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -7 --------- Run | Yrd Mat Min Mat Min Zio Total 1551 | 62 607 274 301 262 45 Wait 79 | . 29 12 35 3 . Move 1323 | 51 536 242 210 239 45 Hop . | . . . . . . Pick Up 19 | 4 5 1 7 2 . Fast Attach 20 | 6 3 . 9 2 . Attach 7 | . 1 . 5 1 . Detach 4 | 1 . . 3 . . Swap 13 | . 5 5 . 3 . Drop 17 | . 7 2 2 6 . Fire 69 | . 21 12 30 6 . Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials -9/Mines -7/Zion History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 56 | -11/Scrapyard | Entered Materials 143 | -10/Materials | Discovered new exit (range 8) 148 | -10/Materials | Identified exit to Mines 204 | -10/Materials | Discovered new exit (range 15) 257 | -10/Materials | Identified exit to Materials 339 | -10/Materials | Build established: Mutant 444 | -10/Materials | Repaired Wheel 524 | -10/Materials | Discovered exit to Materials (range 13) 595 | -10/Materials | Entered Mines 613 | -10/Mines | Discovered exit to Materials (range 7) 677 | -10/Mines | Assembled infested the area 846 | -10/Mines | Entered Materials 846 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 876 | -9/Materials | Lost 3 parts (1n1u1w) 1048 | -9/Materials | Lost 3 parts (2p1w) 1110 | -9/Materials | System corruption reached 10% 1136 | -9/Materials | Lost 3 parts (2n1w) 1226 | -9/Materials | Discovered new exit (range 5) 1231 | -9/Materials | Identified exit to Mines 1248 | -9/Materials | Entered Mines 1375 | -9/Mines | Found a hidden stash of uninstalled traps 1414 | -9/Mines | Build established: Scavenger-Mutant 1444 | -9/Mines | Learned 2 Materials zone layouts 1564 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1567 | -9/Mines | Identified exit to Zion 1568 | -9/Mines | Entered Zion 1620 | -7/Zion | Attacked by Zionites 1622 | -7/Zion | Self-destructed Last Messages --------------- place where you won't have to worry about staying in one piece!" PU-PAU(z) disappears into a concealed tunnel. 01567_ EXIT=IDENTIFIED: ZION LOCATION=ZION GOAL=ESCAPE 01570_ PU-PAU(z): "It's not far from here, follow me." 01584_ System corrupted: Matter fused (-9). 05-WJJ(z): I'm pretty sure the "cloak generators" don't actually do anything. They're just here to make us feel better. 01603_ System corrupted: Heat flow error (+117). 01620_ System corrupted: FCS attempts to trigger Hvy. Assault Rifle. 01620_ System corrupted: Hvy. Assault Rifle misfires. 01620_ PUBLIC SERVICE ANNOUNCEMENT: Zion is under attack! Defend our home! 01622_ Aluminum Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ??????????????????????????????#??????????????? | | ?????????????????????????????]##?????????????? | | ?????????????????????????????$ ]?????????????? | | ????????????????????????????? ??????????????? | | ???????????????????????????#" "#?????????????? | | ?????????????????????????##d ##????????????? | | ???????????????????????### #????????????? | | ?????????????????????### ###??????????? | | ????????????????# ### ##?????????? | | ?????????????????? #?????????? | | ?????????????????????## #???????????? | | ??????????????????#### @ ##???????????? | | ?????????????????## # #????????????? | | ????????????????## #????????????? | | ??????????# # ###????????????? | | ????????? ## ### #??????????????? | | ????????? ### #?# #?# #??????????????? | | ?????????????????# ##??# #?# #??????????????? | | ?????????????????#?????# #?# #??????????????? | | ???????????????????????# ### #??????????????? | | ???????????????????????# #??????????????? | | ???????????????????????##### ##?????????????? | | ??????????????????????##???# ##????????????? | | ??????????????????????# ##?# #????????????? | | ??????????????????????# #?# #????????????? | | ???????????????##????## #### #????????????? | | ??????????????## #??## ### ####?????????? | | ??????????????# ### #?????????? | | ??????????????# #?????????? | | ??????????????# ## ##?????????? | | ??????????????# ## ## #? ##??????????? | | ?????????????## # # # #???????????? | | ?????????????# """ #???????????? | | ??????????????# """ ##???????????? | | ??????????????## """ ####????????????? | | ???????????????## # # #???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Energy Generation 19 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SchematicNetworkTriangulator Manual? 0 Play Time 00:25:16 Cumulative 12.9 hours Start 2024.07.07 @ 19:26:57 End 2024.07.07 @ 19:51:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 17 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Cog Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 82c85f17-2a39-4fd3-bee0-c44e61306d66