Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.19 @ 23:39:36

Player: veb_robotron

Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (36)      180
Value Destroyed (1229)     1229
Prototype IDs (4)          80
Alien Tech Used (1)        200
Bonus (1093)               1093
              TOTAL SCORE: 6182

 Bonus
-------
High Alert Combat Kills    28
Follower Combat Kills      543
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -78

 Cogmind 
---------
Core Integrity             0/850
Matter                     246/300
Energy                     300/300
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -6/Extension

 Parts 
-------
>          --- POWER (1) --------
           Angular Momentum Engine
>          --- PROPULSION (4) ---
           Carbon-fiber Leg
           Carbon-fiber Leg
           Flexi-carbon Leg
           Flexi-carbon Leg
>          --- UTILITY (6) ------
     Small Storage Unit
           Targeting Computer
           Targeting Computer
           Armor Integrity Analyzer
  Improved Core Shielding
  Improved Light Armor Plating
>          --- WEAPON (4) -------
           Gauss Rifle
     Heavy Machine Gun
           Bore Cannon
           Remote Datajack
>          --- INVENTORY (8) ----
     Light Fission Core
           Flexi-carbon Leg
           Flexi-carbon Leg
           Nuclear Pulse Thruster
           Shock Absorption System
           Recalibrator
           Beamcaster
           Gauss Rifle

 Peak State 
------------
>               --- POWER ------------
          Light Antimatter Reactor
>               --- PROPULSION -------
        Armored Treads
         Medium Treads
         Medium Treads
       Improved Medium Treads
>               --- UTILITY ----------
       Improved Cryofiber Web
       Advanced Heat Sink
          Small Storage Unit
       Hardened Light Armor Plating
                EM Disruption Field
      Makeshift Hacking Suite
>               --- WEAPON -----------
          Heavy Plasma Cannon
          Heavy Machine Gun
                Gauss Cannon
                Bore Cannon
>               --- INVENTORY --------
                Angular Momentum Engine
        Armored Huge Wheel
                Nuclear Pulse Thruster
       Improved Heat Sink
  Hypervelocity Gauss Rifle
                Remote Datajack
[Rating: 67]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Aluminum Leg
  Treads                   Medium Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Huge Wheel
  Flight Unit              Nuclear Pulse Thruster
Utility                    Hardened Light Armor Plating
  Device                   Seismic Detector
  Storage                  Small Storage Unit
  Processor                Salvage Targeting Computer
  Hackware                 Makeshift Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Improved Medium Laser
  Energy Gun               Improved Medium Laser
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Bore Cannon
  Special Weapon           Remote Datajack
  Slashing Weapon          Ripper
  Piercing Weapon          CR-A16's Pointy Stick

 Build                          | -11 -10 -9  -9  -7  -6  -6  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro Fac Ext 
Slots Evolved              8    | .   .   2   .   .   .   6   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   1   .   .   .   1   .   
  Utility                  4    | .   .   1   .   .   .   3   .   
  Weapon                   2    | .   .   .   .   .   .   2   .   
Parts Attached             81   | 7   2   4   .   3   19  23  23  
  Power                    10   | 1   1   .   .   .   5   2   1   
    Engine                 8    | 1   1   .   .   .   4   1   1   
    Core                   1    | .   .   .   .   .   1   .   .   
    Reactor                1    | .   .   .   .   .   .   1   .   
  Propulsion               19   | 2   .   1   .   .   4   8   4   
    Treads                 4    | .   .   .   .   .   3   1   .   
    Leg                    12   | 2   .   1   .   .   1   4   4   
    Wheel                  1    | .   .   .   .   .   .   1   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 2    | .   .   .   .   .   .   2   .   
  Utility                  21   | 2   .   2   .   1   2   5   9   
    Device                 9    | 1   .   1   .   .   2   4   1   
    Storage                2    | 1   .   .   .   .   .   .   1   
    Processor              5    | .   .   .   .   .   .   .   5   
    Hackware               1    | .   .   .   .   .   .   1   .   
    Protection             4    | .   .   1   .   1   .   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   31   | 2   1   1   .   2   8   8   9   
    Energy Gun             7    | 1   .   1   .   1   2   1   1   
    Energy Cannon          3    | .   .   .   .   .   1   2   .   
    Ballistic Gun          12   | 1   1   .   .   .   4   2   4   
    Ballistic Cannon       3    | .   .   .   .   .   .   2   1   
    Launcher               .    | .   .   .   .   .   .   .   .   
    Special Weapon         4    | .   .   .   .   .   1   1   2   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   1   
    Piercing Weapon        1    | .   .   .   .   1   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   1   1   .   .   1   .   .   
  Corrupted Parts          3    | .   .   .   .   .   3   .   .   
    System Corruption      6    | .   .   .   .   .   6   .   .   
Parts Lost                 23   | .   .   .   .   .   2   21  .   
  Power                    3    | .   .   .   .   .   1   2   .   
  Propulsion               7    | .   .   .   .   .   .   7   .   
  Utility                  5    | .   .   .   .   .   .   5   .   
  Weapon                   8    | .   .   .   .   .   1   7   .   
  Highest Loss Streak      16   | .   .   .   .   .   2   16  .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   100 100 100 100 98  80  88  
  Engine                   8    | .   14  11  11  11  8   3   6   
  Treads                   9    | .   .   .   .   .   22  18  .   
  Leg                      19   | .   28  33  33  33  10  .   22  
  Device                   8    | .   14  18  11  5   7   16  4   
  Storage                  9    | .   14  11  11  11  11  3   5   
  Processor                1    | .   .   .   .   .   .   .   13  
  Hackware                 1    | .   .   .   .   .   .   6   5   
  Protection               10   | .   .   3   11  16  14  4   4   
  Energy Gun               5    | .   10  3   11  11  2   .   1   
  Energy Cannon            3    | .   .   .   .   .   8   4   .   
  Ballistic Gun            9    | .   18  18  11  5   11  5   9   
  Ballistic Cannon         1    | .   .   .   .   .   .   9   1   
  Piercing Weapon          1    | .   .   .   .   5   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             56   | 14  18  24  24  29  39  56  44  
  Greatest Support         106  | 20  20  30  30  30  76  106 80  
  Greatest Overweight (x)  2    | 2   .   .   .   .   2   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   8   
  Average Capacity         7    | 7   8   8   8   8   8   6   7   
  Most Carried             8    | 7   8   8   8   8   8   8   8   
  Average Carried          7    | 3   7   6   8   7   7   5   6   
  Final Capacity           8    | 8   8   8   8   8   8   5   8   
  Final Carried            8    | 6   8   8   8   8   8   4   8   

 Class Distribution 
--------------------
 57% | Mutant
 25% | Scavenger-Mutant
 13% | Scavenger-Tank
  4% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -7/Zion
 Scavenger-Mutant | -6/Proximity Caves
   Scavenger-Tank | -6/Factory
 Scavenger-Mutant | -6/Extension

 Resources                      | -11 -10 -9  -9  -7  -6  -6  -6  
-----------                Run  | Scr Mat Mat Min Zio Pro Fac Ext 
Matter Collected           1900 | 225 59  202 .   30  506 499 379 
  Remotely                 128  | .   .   128 .   .   .   .   .   
Salvage Created            1415 | 16  88  196 .   .   268 710 137 
  Parts                    95   | 4   7   13  .   .   12  49  10  
Haulers Intercepted        1    | .   1   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      19   | .   .   .   .   3   16  .   .   
  Prevented                9    | .   .   .   .   .   9   .   .   

 Kills                          | -11 -10 -9  -9  -7  -6  -6  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro Fac Ext 
Combat Hostiles Destroyed  24   | .   .   5   .   .   4   11  4   
  Guns                     13   | .   .   5   .   .   2   2   4   
  Cannons                  11   | .   .   .   .   .   2   9   .   
Classes Destroyed          13   | 1   2   3   .   .   1   6   .   
  Worker                   6    | .   .   1   .   .   .   5   .   
  Builder                  1    | .   .   .   .   .   .   1   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   
  Hauler                   1    | .   1   .   .   .   .   .   .   
  Recycler                 1    | .   .   .   .   .   .   1   .   
  Watcher                  2    | .   1   1   .   .   .   .   .   
  Swarmer                  6    | .   .   3   .   .   .   .   3   
  Grunt                    8    | .   .   .   .   .   3   5   .   
  Sentry                   3    | .   .   2   .   .   1   .   .   
  Specialist               2    | .   .   .   .   .   .   2   .   
  Hunter                   2    | .   .   .   .   .   .   1   1   
  Programmer               1    | .   .   .   .   .   .   1   .   
  Heavy                    2    | .   .   .   .   .   .   2   .   
Best Kill Streak           9    | 1   1   2   .   .   1   9   3   
  Combat Bots Only         5    | .   .   2   .   .   1   5   3   
Max Kills in Single Turn   4    | 1   1   1   .   .   1   4   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   -6   -6   -6   
--------                   Run  | Scr  Mat  Mat  Min  Zio  Pro  Fac  Ext  
Damage Taken               4314 | .    .    299  .    .    657  3012 346  
  Core                     950  | .    .    32   .    .    63   772  83   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
  Redirected to Shielding  8    | .    .    .    .    .    .    .    8    
Core Remaining (%)         92   | 100  100  .    .    .    76   .    .    
Volleys Fired              119  | 2    6    22   .    .    27   31   31   
  Largest                  4    | 2    2    2    .    .    2    4    3    
  Hottest                  225  | 60   60   76   .    .    118  225  130  
Shots Fired                265  | 4    11   44   .    .    46   102  58   
  Gun                      167  | 4    11   44   .    .    33   34   41   
  Cannon                   80   | .    .    .    .    .    11   68   1    
  Launcher                 .    | .    .    .    .    .    .    .    .    
  Special                  18   | .    .    .    .    .    2    .    16   
  Kinetic                  175  | 2    10   39   .    .    22   71   31   
  Thermal                  67   | 2    1    5    .    .    17   31   11   
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          5    | .    .    .    .    .    5    .    .    
  Robot Hit Streak         11   | 1    1    3    .    .    4    11   8    
  Robot Miss Streak        7    | 1    5    7    .    .    4    4    6    
  Penetration Max          1    | .    .    .    .    .    .    1    .    
  Secondary Targets        5    | .    .    2    .    .    .    .    3    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    1    
Shots Hit Robots           126  | 2    3    18   .    .    21   53   29   
  Core Hits                64   | 1    2    9    .    .    9    37   6    
  Critical Kills           3    | .    .    .    .    .    1    2    .    
  Critical Parts Destroyed 2    | .    .    .    .    .    .    2    .    
  Critical Strikes         9    | .    .    .    .    .    1    8    .    
    Destroy                5    | .    .    .    .    .    1    4    .    
    Blast                  4    | .    .    .    .    .    .    4    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           3219 | 25   43   297  .    .    444  2063 347  
  Guns                     1463 | 25   43   297  .    .    288  463  347  
  Cannons                  1556 | .    .    .    .    .    156  1400 .    
  Explosions               166  | .    .    .    .    .    .    166  .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  34   | .    .    .    .    .    .    34   .    
  Kinetic                  1898 | 25   43   247  .    .    161  1181 241  
  Thermal                  1264 | .    .    50   .    .    260  848  106  
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          23   | .    .    .    .    .    23   .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         7    | .    .    .    .    .    7    .    .    
  Average Corruption       6    | .    .    .    .    .    6    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  36   | .    .    .    .    .    36   .    .    
    Message Errors         11   | .    .    .    .    .    11   .    .    
    Matter Fused           11   | .    .    .    .    .    11   .    .    
    Heat Flow Errors       6    | .    .    .    .    .    6    .    .    
    Energy Discharges      2    | .    .    .    .    .    2    .    .    
    Data Loss (minor)      3    | .    .    .    .    .    3    .    .    
    Data Loss (major)      2    | .    .    .    .    .    2    .    .    
    Alerts                 1    | .    .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            30   | .    .    .    .    .    .    30   .    
  Projectiles              10   | .    .    .    .    .    .    10   .    
  Explosions               20   | .    .    .    .    .    .    20   .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 8    | .    .    .    .    .    .    8    .    
  Impact                   2    | .    .    .    .    .    .    2    .    
  Kinetic                  6    | .    .    .    .    .    .    6    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      14   | .    .    .    .    .    .    14   .    
  Shots                    .    | .    .    .    .    .    .    .    .    
  Rammed                   14   | .    .    .    .    .    .    14   .    
Targets Rammed             14   | .    .    .    .    .    .    14   .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        673  | .    .    66   .    .    673  474  403  
  Average Temperature      185  | .    .    28   .    .    190  194  215  
  Received Heat Transfer   969  | .    .    18   .    .    183  759  9    
  Effects                  24   | .    .    .    .    .    16   6    2    
    Shutdowns              3    | .    .    .    .    .    2    .    1    
    Energy Bleed           4    | .    .    .    .    .    2    2    .    
    Interference           6    | .    .    .    .    .    2    4    .    
    Matter Decay           4    | .    .    .    .    .    4    .    .    
    Short Circuit          3    | .    .    .    .    .    3    .    .    
    Damage (minor)         2    | .    .    .    .    .    1    .    1    
    Damage (major)         2    | .    .    .    .    .    2    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    
  Heat Transferred         2140 | .    .    111  .    .    472  1372 185  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  -6  -6  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro Fac Ext 
Peak Influence             571  | 5   65  229 88  .   .   230 571 
  Initial                  88   | .   3   27  88  .   .   12  63  
  Average                  116  | 1   26  115 88  .   .   64  303 
Maximum Alert Level        2    | .   .   1   .   .   .   1   2   
  Low Security (%)         81   | 100 100 92  100 .   .   92  36  
  Level 1                  10   | .   .   7   .   .   .   7   27  
  Level 2                  8    | .   .   .   .   .   .   .   36  
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          10   | .   2   1   .   .   .   5   2   
  Investigation            1    | .   .   .   .   .   .   .   1   
  Extermination            1    | .   .   .   .   .   .   1   .   
  Reinforcement            7    | .   2   1   .   .   .   4   .   
  Assault                  1    | .   .   .   .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  -6  -6  
---------                  Run  | Scr Mat Mat Min Zio Pro Fac Ext 
Distress Signals           3    | .   1   .   .   .   .   1   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              67   | .   4   11  .   .   7   27  18  
  Peak Tracking Total      8    | .   1   4   .   .   3   8   6   
  Tactical Retreats        2    | .   .   .   .   .   .   2   .   

 Traps                          | -11 -10 -9  -9  -7  -6  -6  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro Fac Ext 
Traps Triggered            .    | .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 1    | .   1   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   1   .   .   

 Machines                       | -11 -10 -9  -9  -7  -6  -6  -6  
----------                 Run  | Scr Mat Mat Min Zio Pro Fac Ext 
Machines Disabled          4    | .   .   .   .   .   1   2   1   
  Max in Single Turn       2    | .   .   .   .   .   1   2   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  -6  -6  
---------                  Run  | Scr Mat Mat Min Zio Pro Fac Ext 
Machines Accessed          11   | .   4   1   .   .   2   1   3   
  Terminals                10   | .   4   1   .   .   1   1   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                23   | .   13  1   .   .   2   2   5   
  Successful               12   | .   7   .   .   .   2   1   2   
  Failed                   11   | .   6   1   .   .   .   1   3   
    Catastrophic           2    | .   1   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   7    | .   .   .   .   .   .   .   7   
  Terminals                22   | .   13  1   .   .   1   2   5   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             12   | .   7   .   .   .   2   1   2   
  Record                   2    | .   .   .   .   .   2   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   
  Open Door                3    | .   .   .   .   .   .   1   2   
  Emergency Access Points  1    | .   1   .   .   .   .   .   .   
  Scanalyzer Index         1    | .   1   .   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   
  Disarm Traps             1    | .   1   .   .   .   .   .   .   
  Zone Layout              2    | .   2   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         6    | .   4   1   .   .   .   .   1   
  Full Trace Events        1    | .   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   3   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   14   | .   .   .   .   14  .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  -6  -6  
------------               Run  | Scr Mat Mat Min Zio Pro Fac Ext 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             9    | .   .   .   .   .   .   .   9   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -7   -6   -6   -6   
--------                   Run  | Scr  Mat  Mat  Min  Zio  Pro  Fac  Ext  
Total Allies               17   | .    .    .    .    4    .    .    13   
  Largest Group            9    | .    .    .    .    4    4    .    9    
  Highest-Rated Group      259  | .    .    .    .    154  151  .    259  
  Highest-Rated Ally       85   | .    .    .    .    40   40   .    85   
Zionite Dispatches         1    | .    .    .    .    .    .    .    1    
  Heavy                    1    | .    .    .    .    .    .    .    1    
Total Orders               .    | .    .    .    .    .    .    .    .    
Ally Attacks               124  | .    .    .    .    .    34   .    90   
  Total Damage             1632 | .    .    .    .    .    361  .    1271 
  Kills                    21   | .    .    .    .    .    3    .    18   
Allies Corrupted           1    | .    .    .    .    .    1    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -7  -6  -6  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro Fac Ext 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   .   .   2   3   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   
Zionite Intel Received     1    | .   .   .   .   .   .   .   1   
  Prototype Stockpiles     1    | .   .   .   .   .   .   .   1   

 Exploration                    | -11  -10  -9   -9   -7   -6   -6   -6   
-------------              Run  | Scr  Mat  Mat  Min  Zio  Pro  Fac  Ext  
Turns Passed               4211 | 85   351  191  92   1206 1154 701  431  
Spaces Moved               2750 | 53   262  92   77   984  632  416  234  
  Core                     11   | 11   .    .    .    .    .    .    .    
  Treads                   703  | .    .    .    .    .    447  256  .    
  Legs                     1876 | 42   262  92   77   984  185  .    234  
  Wheels                   76   | .    .    .    .    .    .    76   .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   84   | .    .    .    .    .    .    84   .    
  Fastest Speed            40   | 50   120  120  120  120  120  40   120  
  Average Speed            129  | 113  120  120  120  120  156  126  120  
  Slowest Speed            260  | 150  120  120  120  120  260  163  120  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       37   | 4    47   14   25   90   80   6    32   
  Regions Visited          7
    Branch Regions         4
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    .    1    1    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    .    .    1    .    
Scrap Searched             5    | .    .    .    .    .    5    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          43   | .    .    .    .    .    6    36   1    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               21   | .    .    .    .    .    6    14   1    
  AOE                      22   | .    .    .    .    .    .    22   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -7   -6   -6   -6   
---------                  Run  | Scr  Mat  Mat  Min  Zio  Pro  Fac  Ext  
Total                      3211 | 74   291  129  76   1010 762  522  347  
  Wait                     55   | .    .    4    .    14   17   10   10   
  Move                     2743 | 52   261  91   76   983  631  415  234  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  125  | 13   12   5    .    5    35   22   33   
  Fast Attach              .    | .    .    .    .    .    .    .    .    
  Attach                   42   | 7    .    2    .    .    4    19   10   
  Detach                   1    | .    .    .    .    .    .    1    .    
  Swap                     41   | .    2    2    .    3    16   5    13   
  Drop                     71   | .    10   3    .    5    32   5    16   
  Fire                     119  | 2    6    22   .    .    27   31   31   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ram                      14   | .    .    .    .    .    .    14   .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-7/Zion
-6/Proximity Caves
-6/Factory
-6/Extension

 History 
---------
 Turn | Location           | Event
   14 | -11/Scrapyard      | Discovered new exit (range 15)
   86 | -11/Scrapyard      | Entered Materials
  311 | -10/Materials      | Build established: Mutant
  400 | -10/Materials      | Discovered new exit (range 13)
  437 | -10/Materials      | Entered another Materials area
  437 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  542 | -9/Materials       | Discovered new exit (range 15)
  628 | -9/Materials       | Entered Mines
  629 | -9/Mines           | Assembled infested the area
  705 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  720 | -9/Mines           | Entered Zion
  729 | -7/Zion            | Identified exit to Proximity Caves
 1165 | -7/Zion            | Visited the Megawrench Repair Shop
 1288 | -7/Zion            | Found CR-A16's Pointy Stick
 1453 | -7/Zion            | Imprinted
 1455 | -7/Zion            | Declared Zion's savior
 1851 | -7/Zion            | Found Relay Coupler [Programmer]
 1926 | -7/Zion            | Entered Proximity Caves
 1926 | -6/Proximity Caves | Accompanied by 4 allies
 1927 | -6/Proximity Caves | Identified exit to Factory
 1972 | -6/Proximity Caves | Learned Factory terminal intel
 1996 | -6/Proximity Caves | Learned Factory stockpile data
 2114 | -6/Proximity Caves | Learned Factory terminal intel
 2578 | -6/Proximity Caves | Build established: Scavenger-Mutant
 2597 | -6/Proximity Caves | Found Alien Artifact
 2598 | -6/Proximity Caves | Identified Dimensional Node Initializer
 2598 | -6/Proximity Caves | Initialized slip node
 2744 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 3080 | -6/Proximity Caves | Entered Factory
 3080 | -6/Factory         | Evolved 6 slots: Propulsion x1, Utility x3, Weapon x2
 3082 | -6/Factory         | Loaded intel: 28 terminal locations
 3373 | -6/Factory         | Build established: Scavenger-Tank
 3687 | -6/Factory         | Lost 16 parts (2p6n3u5w)
 3724 | -6/Factory         | Core integrity fell below 50%
 3759 | -6/Factory         | Lost 4 parts (1n1u2w)
 3759 | -6/Factory         | Core integrity fell below 20%
 3777 | -6/Factory         | Discovered new exit (range 9)
 3781 | -6/Factory         | Entered Extension
 3922 | -6/Extension       | Rescued a captive Derelict
 4061 | -6/Extension       | Rescued a captive Derelict
 4131 | -6/Extension       | First assault squad dispatched
 4181 | -6/Extension       | Retrieved Zion intel report: Prototype Stockpiles
 4182 | -6/Extension       | Zion Heavy squad teleported in
 4207 | -6/Extension       | Spotted B-75 Beast
 4212 | -6/Extension       | Destroyed by B-75 Beast with Magnetic Acceleration Cannon

 Last Messages 
---------------
>>\\ZION-REPORT
[ Retrieving intel... ]
  [ No registered prototype stockpiles found. ]
>>\\ZION-ROSTER
[ Establishing connection... ]
  [ Retrieving roster... ]
  [ Squads on standby: ]
    [ 1 : Recon ]
    [ 2 : 8Y-OAZ(Z)/Heavy(2) ]
>>\\ZION-DISPATCH-2
[ Target locked, reinforcements inbound... ]
8Y-OAZ(Z): "For Zion!"
Dropped Beamcaster.
Acquired Imp. Core Shielding.
Discarded Mak. Hacking Suite.
Acquired Shock Absorption System.
Connecting with Door Terminal...
ALERT: Suspicious activity at Terminal E010. Dispatching Investigation
  squad.
[Achievement: Just Browsing]

 Map 
-----
+----------------------------------------------------+
| =/!   #######????????????????????????????????????? |
| % %[        #????????????????????????????????????? |
| [[  =  #### #????????????????????????????????????? |
|        #?## ##???????????????????????????????????? |
|        #?#   ##############??????????????????????? |
|        #?#                #??????????????????????? |
|        " #   ######       #??????????????????????? |
|        #######????#     ""#??????????????????????? |
| ########??????????#     ""#??????????????????????? |
| ????#?????????????#       #??????????????????????? |
| ??????????????????#       #??????????????????????? |
| ??????????????????#   [   #??????????????????????? |
| ??????????????????#     ""#??????????????????????? |
| ??????????????????#     ""#??????????????????????? |
| ??????????????????#       #??????????????????????? |
| ??????????????????#       #??????????????????????? |
| ??????????????????####### #??????????????????????? |
| ????????????????????????# #??????????????????????? |
| ??????????????????????#?# #??????????????????????? |
| ??????????????????????# # #??????????????????????? |
| ??????????????????????" #b#??????????????????????? |
| ??????????????????????"   #??????????????????????? |
| ??????????????????????#T# #??????????????????????? |
| ??????????????????????###Z#??????????????????????? |
| ????????????????????????#Z#??????????????????????? |
| ????????????????????????#@#??????????????????????? |
| ???????????????????????"" ""?????????????????????? |
| ??????????????????????# " "   ???????????????????? |
| ??????????????????????# R       ?????????????????? |
| ??????????????????????#           ???????????????? |
| ??????????????????????#            ??????????????? |
| ??????????????????????            ???????????????? |
| ??????????????????????            C??????????????? |
| ?????????????????????               ?????????????? |
| ?????????????????????          ?   ??????????????? |
| ???????????????????? A     R  k?? ???????????????? |
| ????????????????????###   BB   ??????????????????? |
| ??????????????????????#   BB  ???????????????????? |
| ??????????????????????#      ????????????????????? |
| ??????????????????????#      ????????????????????? |
| ???????????????????????     ?????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          21
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Base Temperature (-)       150
Armor Coverage             300
Resistance: EM             25
Core Shielding             30
Evasion (%)                62
Targeting Accuracy         10
Armor Integrity Analysis   30
Recoil Reduction           4
Salvage Targeting          2
Offensive Hacking          11

 Item Schematics 
-----------------
           Mak. Hover Unit | -7/Zion | Archive
         Enh. Gauss Cannon | -7/Zion | Archive
      Imp. EM Pulse Cannon | -7/Zion | Archive
                  Arm. Leg | -7/Zion | Archive
             Arc Projector | -7/Zion | Archive
 Imp. Medium Armor Plating | -7/Zion | Archive
       Imp. Actuator Array | -7/Zion | Archive
                Mak. Spear | -7/Zion | Archive
         Fusion Compressor | -7/Zion | Archive
       Adv. Assault Cannon | -7/Zion | Archive
         Mak. Trap Scanner | -7/Zion | Archive
 System Restoration Module | -7/Zion | Archive
                 Drone Bay | -7/Zion | Archive
                  Mak. Leg | -7/Zion | Archive

 Robot Schematics 
------------------
   G-47 Trooper | -7/Zion | Archive
 R-06 Scavenger | -7/Zion | Archive
  H-55 Commando | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Dimensional Node Initializer

 Achievements 
--------------
A New Friend
I'm Back, Baby!
Just Browsing
Significant Disruption
What Is This Thing?

 Challenges 
------------
None

 Game 
------
Seed              ScanReflectiveShielding
  Manual?         0
Play Time         01:09:41
  Cumulative      11.9 hours
  Start           2022.03.19 @ 22:16:51
  End             2022.03.19 @ 23:39:36
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          10
  Rogue           10
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          25
Achievement%      17
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 35237424-f15c-4fb4-bfff-aadc7640c493