Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.08.31 @ 13:28:31

Player: VR-DUX

Result: Destroyed by EX-DEC with AWS/EX-DEC

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (28)      140
Value Destroyed (593)      593
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (316)                316
              TOTAL SCORE: 2109

 Bonus
-------
High Alert Combat Kills    16
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/250
Matter                     285/300
Energy                     100/100
System Corruption          4%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -10/Exiles

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (2) ---
            (None)
>       --- UTILITY (2) ------
            (None)
>       --- WEAPON (2) -------
            (None)
>       --- INVENTORY (5) ----
  Light Ion Engine
        Lightpack 2.0
        Grenade Launcher

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
          Large Storage Unit
                Structural Scanner
>               --- WEAPON -----------
                Particle Cannon
                Grenade Launcher
>               --- INVENTORY --------
          Light Ion Engine
          Light Treads
        Compact Wheel
                Heat Sink
                Lightpack 2.0
  High-capacity Matter Pod
                Signal Interpreter
                ECM Suite
         Medium Laser
                Beam Cannon
                Assault Rifle
                Grenade Launcher
                Grenade Launcher
[Rating: 12]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Structural Scanner
  Storage                  Large Storage Unit
Weapon                     Grenade Launcher
  Energy Gun               EM Pulse Gun
  Energy Cannon            Particle Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -10 
-------                    Run  | Jun Mat Min Exi 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             18   | .   17  .   1   
  Power                    2    | .   2   .   .   
    Engine                 2    | .   2   .   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               3    | .   3   .   .   
    Treads                 3    | .   3   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  4    | .   3   .   1   
    Device                 2    | .   2   .   .   
    Storage                2    | .   1   .   1   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   9    | .   9   .   .   
    Energy Gun             3    | .   3   .   .   
    Energy Cannon          1    | .   1   .   .   
    Ballistic Gun          3    | .   3   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               2    | .   2   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 3    | .   2   .   1   
  Power                    1    | .   .   .   1   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   2    | .   2   .   .   
  Highest Loss Streak      2    | .   2   .   1   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     99   | .   98  100 100 
  Engine                   14   | .   14  14  14  
  Treads                   18   | .   10  28  28  
  Leg                      9    | .   17  .   .   
  Device                   13   | .   13  14  14  
  Storage                  14   | .   14  14  14  
  Energy Gun               5    | .   9   .   .   
  Energy Cannon            7    | .   2   14  14  
  Ballistic Gun            4    | .   8   .   .   
  Launcher                 9    | .   6   14  14  
Naked Turns                3    | .   .   .   3   
Heaviest Build             33   | 11  33  33  33  
  Greatest Support         40   | 20  40  40  40  
  Greatest Overweight (x)  1    | .   1   .   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  
  Average Capacity         14   | 8   14  15  14  
  Most Carried             15   | 6   15  15  15  
  Average Carried          14   | 6   13  15  14  
  Final Capacity           15   | 8   15  15  5   
  Final Carried            15   | 6   15  15  5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Jun Mat Min Exi 
Matter Collected           942  | 200 576 166 .   
  Remotely                 .    | .   .   .   .   
Salvage Created            631  | .   619 12  .   
  Parts                    51   | .   49  2   .   
Haulers Intercepted        2    | .   2   .   .   
Recyclers Shooed           2    | .   2   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Jun Mat Min Exi 
Combat Hostiles Destroyed  19   | .   18  1   .   
  Guns                     5    | .   5   .   .   
  AOE                      14   | .   13  1   .   
Classes Destroyed          10   | .   10  .   .   
  Worker                   1    | .   1   .   .   
  Builder                  2    | .   2   .   .   
  Tunneler                 1    | .   1   .   .   
  Hauler                   2    | .   2   .   .   
  Recycler                 1    | .   1   .   .   
  Operator                 1    | .   1   .   .   
  Watcher                  1    | .   1   .   .   
  Swarmer                  6    | .   5   1   .   
  Grunt                    10   | .   10  .   .   
  Subdweller               3    | .   3   .   .   
Best Kill Streak           7    | .   7   1   .   
  Combat Bots Only         6    | .   6   1   .   
Max Kills in Single Turn   3    | .   3   1   .   
  Gunslinging              .    | .   .   .   .   
  Exploded                 3    | .   3   1   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -10  
--------                   Run  | Jun  Mat  Min  Exi  
Damage Taken               947  | .    683  31   233  
  Core                     259  | .    141  .    118  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    
Volleys Fired              70   | .    69   1    .    
  Largest                  2    | .    2    1    .    
  Hottest                  70   | .    70   30   .    
Shots Fired                93   | .    91   1    1    
  Gun                      64   | .    64   .    .    
  Cannon                   5    | .    4    .    1    
  Launcher                 24   | .    23   1    .    
  Special                  .    | .    .    .    .    
  Kinetic                  35   | .    35   .    .    
  Thermal                  16   | .    15   .    1    
  Explosive                24   | .    23   1    .    
  Electromagnetic          18   | .    18   .    .    
  Robot Hit Streak         8    | .    8    7    8    
  Robot Miss Streak        3    | .    3    .    .    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        2    | .    2    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           53   | .    51   1    1    
  Core Hits                48   | .    47   1    .    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         .    | .    .    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1961 | .    1915 26   20   
  Guns                     586  | .    586  .    .    
  Cannons                  81   | .    61   .    20   
  Explosions               1294 | .    1268 26   .    
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  325  | .    325  .    .    
  Thermal                  193  | .    173  .    20   
  Explosive                1270 | .    1244 26   .    
  Electromagnetic          173  | .    173  .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         4    | .    2    2    4    
  Average Corruption       2    | .    2    2    2    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  32   | .    15   9    8    
    Message Errors         7    | .    2    2    3    
    Matter Fused           7    | .    5    1    1    
    Heat Flow Errors       3    | .    1    1    1    
    Energy Discharges      3    | .    .    3    .    
    Parts Rejected         1    | .    1    .    .    
    Data Loss (minor)      3    | .    1    2    .    
    Data Loss (major)      4    | .    2    .    2    
    Misfires               2    | .    1    .    1    
    Alerts                 1    | .    1    .    .    
    Weapon Failures        1    | .    1    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            28   | .    28   .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               28   | .    28   .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      137  | .    123  14   .    
  Shots                    5    | .    4    1    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        255  | .    255  127  99   
  Average Temperature      57   | .    58   70   36   
  Received Heat Transfer   274  | .    234  .    40   
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             1    | .    1    .    .    
  Heat Transferred         457  | .    420  .    37   
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Jun Mat Min Exi 
Peak Influence             431  | .   431 121 .   
  Initial                  121  | .   .   121 .   
  Average                  162  | .   200 80  .   
Maximum Alert Level        2    | .   2   .   .   
  Low Security (%)         60   | 100 42  100 .   
  Level 1                  38   | .   56  .   .   
  Level 2                  .    | .   1   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          3    | .   3   .   .   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   2   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Jun Mat Min Exi 
Distress Signals           2    | .   2   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              36   | .   25  1   10  
  Peak Tracking Total      15   | .   4   1   15  
  Tactical Retreats        .    | .   .   .   .   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Jun Mat Min Exi 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Jun Mat Min Exi 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Jun Mat Min Exi 
Machines Accessed          7    | .   6   .   1   
  Terminals                5    | .   5   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                19   | .   18  .   1   
  Successful               10   | .   9   .   1   
  Failed                   9    | .   9   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   14   | .   13  .   1   
  Terminals                16   | .   16  .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   2   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             9    | .   8   .   1   
  Robot Analysis           5    | .   5   .   .   
  Emergency Access Points  1    | .   1   .   .   
  Locate Traps             2    | .   2   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   
  Retrieve Components      1    | .   1   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         5    | .   5   .   .   
  Full Trace Events        2    | .   2   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     2    | .   2   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Jun Mat Min Exi 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Jun Mat Min Exi 
Total Allies               2    | .   .   2   .   
  Largest Group            2    | .   .   2   1   
  Highest-Rated Group      49   | .   .   49  31  
  Highest-Rated Ally       31   | .   .   31  31  
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Jun Mat Min Exi 
Robot Analysis Total       5    | .   5   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -10  
-------------              Run  | Jun  Mat  Min  Exi  
Turns Passed               2483 | 5    1373 620  485  
Spaces Moved               1206 | 5    667  230  304  
  Core                     6    | .    .    .    6    
  Treads                   822  | .    294  230  298  
  Legs                     378  | 5    373  .    .    
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 120  120  160  50   
  Average Speed            167  | 120  174  160  157  
  Slowest Speed            190  | 120  190  160  160  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       53   | 2    95   55   63   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             2    | .    .    2    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          143  | .    134  9    .    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      143  | .    134  9    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -10 -10 
---------                  Run  | Jun Mat Min Exi 
Total                      1578 | 4   783 481 310 
  Wait                     253  | .   2   251 .   
  Move                     1203 | 4   666 229 304 
  Hop                      .    | .   .   .   .   
  Pick Up                  19   | .   18  .   1   
  Fast Attach              4    | .   4   .   .   
  Attach                   5    | .   5   .   .   
  Detach                   .    | .   .   .   .   
  Swap                     9    | .   8   .   1   
  Drop                     15   | .   11  .   4   
  Fire                     70   | .   69  1   .   
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / [*Sub])
-10/Mines (discovered 2 exits: *Exi / [*Sub])
-10/Exiles (discovered 2 exits: *Min x2)

 History 
---------
 Turn | Location      | Event
    1 | -11/Junkyard  | Discovered new exit (range 3)
    6 | -11/Junkyard  | Entered Materials
  247 | -10/Materials | Discovered new exit (range 4)
  321 | -10/Materials | Build established: Mutant
  404 | -10/Materials | Discovered new exit (range 16)
  714 | -10/Materials | Discovered new exit (range 8)
  963 | -10/Materials | Discovered new exit (range 3)
 1057 | -10/Materials | Discovered new exit (range 7)
 1200 | -10/Materials | Derelicts attacked the area
 1226 | -10/Materials | Discovered new exit (range 6)
 1325 | -10/Materials | Core integrity fell below 50%
 1379 | -10/Materials | Entered Mines
 1399 | -10/Mines     | Met a Derelict bent on vengeance
 1437 | -10/Mines     | Discovered new exit (range 12)
 1589 | -10/Mines     | Assembled infested the area
 1992 | -10/Mines     | Discovered new exit (range 5)
 1999 | -10/Mines     | Entered Exiles
 1999 | -10/Exiles    | Accompanied by 1 ally
 2000 | -10/Exiles    | Identified exit to Mines
 2029 | -10/Exiles    | Led the pair of lost Derelicts to a safe place
 2062 | -10/Exiles    | Met 8R-AWN
 2089 | -10/Exiles    | Met EX-HEX
 2134 | -10/Exiles    | Met EX-BIN
 2156 | -10/Exiles    | Aligned with FarCom system
 2158 | -10/Exiles    | Given EX-Vault access code
 2195 | -10/Exiles    | Opened EX-Vault
 2212 | -10/Exiles    | Found Lightpack 2.0
 2247 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 2373 | -10/Exiles    | Met EX-DEC
 2451 | -10/Exiles    | Visited The Gauntlet
 2463 | -10/Exiles    | Attacked by the Exiles
 2481 | -10/Exiles    | Core integrity fell below 20%
 2481 | -10/Exiles    | Released all parts (6)
 2484 | -10/Exiles    | Destroyed by EX-DEC with AWS/EX-DEC

 Last Messages 
---------------
EX-BIN: And don't even think about spreading that code around. We're gonna
  change it right after you leave. Most certainly not to something like
  1234 which I did last time as a little joke and some thief managed to
  sneak in here and steal a few of HEX's prototypes.
02309_ 6HUZXQ<7YL JV/6MIQ> SHI6Z>D%:UMKBU
EX-DEC: Ah I see we have a visitor. One wrong move in here and I'll invert
  your atomic chain!
02405_ System corrupted: Substantial component data lost.
02463_ System corrupted: FCS attempts to trigger Particle Cannon.
02463_ System corrupted: Particle Cannon misfires.
02463_ EXILES: Hostile robot within lab perimeter. Defensive protocols
  time, folks!
02480_ Dropped Grenade Launcher.
02481_ Ion Engine destroyed.
02481_ Released Lrg. Storage Unit.
02481_ Released Lgt. Treads.
02481_ Released Structural Scanner.
02481_ Released Lgt. Treads.
02481_ Released Particle Cannon.
02481_ Released Grenade Launcher.

 Map 
-----
+----------------------------------------------------+
| ?????????????              ##############""""      |
| ?????????????"               ##   ####"""          |
| ?????????????                      """"            |
| ?????????????"                                     |
| ???????????#""""                                   |
| ???????????##                                      |
| ???????????##"                   "      ""         |
| ???????????##""""               ""##  ##""" " "  " |
| ???????????##""               ""####  ######""" "" |
| ???????????##"             """"#####  ########"""" |
| ???????????##"""            """#####  ############ |
| ???????????###           a  ""#####!   "!##?###### |
| ????????????##""          """######"    !##??????? |
| ????????????###"""       a  ####?##"    "##??????? |
| ?????????????###""""       ####??##!!""!"##??????? |
| ??????????????####         ###???##########??????? |
| ???????????????#######    ###????##########??????? |
| ????????????????#######za ###????????????????????? |
| ????????????????????###zz=##?????????????????????? |
| ?????????????????????##!!a##?????????????????????? |
| ?????????????????????##=]]##?????????????????????? |
| ?????????????????????##![a##?????????????????????? |
| ?????????????????????##za!##?????????????????????? |
| ?????????????????????##   ##?????????????????????? |
| ?????????????????????##   ##?????????????????????? |
| ?????????????" ??????##  @##?????????????????????? |
| ??????????##""   ""####c  ########???????????????? |
| ??????????####"""######   #########??????????????? |
| ??????????""""   """"""   """""""#"??????????????? |
| ????????"""""                   "#""?????????????? |
| ??????                           "   "???????????? |
| ??????                           "  "????????????? |
| ??????                           "  "????????????? |
| ??????            ""             #"" ????????????? |
| ??????? """""    " """"     """""#"??????????????? |
| ??????????"###"""########"""#######??????????????? |
| ??????????"#""   ""####""   ""#####??????????????? |
| ?????????????????????????  """???????????????????? |
| ?????????????????????????"""""???????????????????? |
| ????????????????????????? """????????????????????? |
| ?????????????????????????"???????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ThrusterShadingNetwork
  Manual?         0
Play Time         00:20:02
  Cumulative      85.3 hours
  Start           2023.08.31 @ 13:05:37
  End             2023.08.31 @ 13:28:31
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          79
  Rogue           79
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             43
Gallery%          36
Achievement%      37
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: cd8d6643-9ebb-46c7-91e2-b0ef2d0afef2