Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.13 @ 21:06:31 Player: TheSkyeDoctor Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (44) 220 Value Destroyed (1189) 1189 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 3809 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 177/300 Energy 155/160 System Corruption 0% Temperature Cool (9) Movement Hovering (168) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Gravmag System Gravmag System Gravmag System Gravmag System > --- UTILITY (4) ------ Improved Heat Sink Huge Storage Unit Targeting Computer Hacking Suite > --- WEAPON (2) ------- Heavy Mace > --- INVENTORY (25) --- Light Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Small Storage Unit Cargo Storage Unit Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Gravmag System Gravmag System Gravmag System Gravmag System > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Targeting Computer Hacking Suite > --- WEAPON ----------- Lightning Gun Heavy Mace > --- INVENTORY -------- Aluminum Leg Aluminum Leg Aluminum Leg Small Storage Unit Cargo Storage Unit [Rating: 34] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Wheel Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Flight Unit Utility Targeting Computer Device Improved Heat Sink Storage Huge Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Rocket Launcher Energy Gun EM Pulse Gun Energy Cannon Subdweller Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Impact Weapon Heavy Mace Build | -11 -10 -10 -10 -8 -8 -8 ------- Run | Yrd Mat Min Sub Mat Gar Mat Slots Evolved 4 | . . . . 4 . . Power . | . . . . . . . Propulsion 2 | . . . . 2 . . Utility 2 | . . . . 2 . . Weapon . | . . . . . . . Parts Attached 45 | 6 1 5 2 11 12 8 Power 6 | 1 . 1 . . 3 1 Engine 3 | 1 . 1 . . 1 . Core 3 | . . . . . 2 1 Reactor . | . . . . . . . Propulsion 19 | 2 . 1 . 5 7 4 Treads . | . . . . . . . Leg 5 | . . . . 1 4 . Wheel 7 | 2 . 1 . 4 . . Hover 4 | . . . . . . 4 Flight 3 | . . . . . 3 . Utility 10 | 1 1 1 . 4 1 2 Device 1 | . . . . . . 1 Storage 3 | 1 . . . 2 . . Processor 2 | . . 1 . . 1 . Hackware 1 | . . . . 1 . . Protection 3 | . 1 . . 1 . 1 Artifact . | . . . . . . . Weapon 10 | 2 . 2 2 2 1 1 Energy Gun 2 | 1 . . . . . 1 Energy Cannon 1 | . . . . . 1 . Ballistic Gun 3 | 1 . . 2 . . . Ballistic Cannon 1 | . . . . 1 . . Launcher 2 | . . 2 . . . . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . 1 . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 24 | . . 4 . 6 10 4 Power 5 | . . 1 . 1 2 1 Propulsion 8 | . . 1 . 3 3 1 Utility 5 | . . 1 . 1 2 1 Weapon 6 | . . 1 . 1 3 1 Highest Loss Streak 4 | . . 2 . 3 4 3 To Critical Strikes . | . . . . . . . Average Backups 6 | . . 6 7 6 6 4 Power . | . . . . . . . Propulsion . | . . . 1 . . 1 Utility 3 | . . 3 3 2 3 2 Weapon 2 | . . 1 3 3 1 . Tool/Special . | . . . . . . . Unused Backups 3 | . . 2 . . . 1 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 3 | . . 2 . . . 1 Weapon . | . . . . . . . Tool/Special . | . . . . . . . Average Slot Usage (%) 84 | . 91 96 100 67 75 90 Engine 7 | . 14 14 14 3 1 4 Core 2 | . . . . . 5 4 Leg 5 | . . . . . 7 21 Wheel 15 | . 28 27 28 10 8 . Hover 1 | . . . . . . 13 Storage 11 | . 14 14 14 12 9 9 Processor 9 | . . 2 14 9 11 9 Hackware 5 | . . . . 9 9 9 Protection 4 | . 5 9 . 5 3 3 Energy Gun 1 | . 14 1 . . . 4 Energy Cannon 1 | . . . . . 5 1 Ballistic Gun 7 | . 14 14 14 3 5 . Ballistic Cannon 2 | . . . . 5 3 . Launcher 5 | . . 12 14 . 3 . Impact Weapon 2 | . . . . 8 . 7 Peak Build Rating 34 | 6 7 10 12 18 19 34 Average Rating 13 | 3 6 7 11 14 15 21 On Entrance 9 | . 6 7 10 12 17 13 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 99 | 14 17 18 19 97 99 93 Greatest Support 42 | 20 20 20 20 42 42 40 Greatest Overweight (x) 32 | . . . . 32 31 3 Average Overweight (x) 1 | . . . . 4 4 2 Largest Inventory Capacity 25 | 8 8 8 8 25 25 25 Average Capacity 18 | 6 8 8 8 24 25 25 Most Carried 10 | 4 2 8 8 8 10 7 Average Carried 6 | 1 . 6 7 6 7 5 Final Capacity 25 | 8 8 8 8 25 25 25 Final Carried 8 | . 1 7 8 8 7 7 Class Distribution -------------------- 86% | Mutant 13% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Materials Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -10 -8 -8 -8 ----------- Run | Yrd Mat Min Sub Mat Gar Mat Matter Collected 1167 | 97 . 475 84 230 204 77 Remotely . | . . . . . . . Salvage Created 1276 | . . 311 46 436 373 110 Parts 83 | . . 28 6 20 22 7 Haulers Intercepted . | . . . . . . . Recyclers Shooed 3 | . . . . 3 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 6 | . . . 6 . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -10 -8 -8 -8 ------- Run | Yrd Mat Min Sub Mat Gar Mat Combat Hostiles Destroyed 37 | . . 8 2 6 15 6 Melee 5 | . . . . 1 . 4 Guns 18 | . . 5 1 2 8 2 Cannons 8 | . . . . 1 7 . AOE 4 | . . 3 1 . . . Classes Destroyed 9 | . . 6 . 3 . . Worker 1 | . . 1 . . . . Builder 1 | . . . . 1 . . Tunneler 1 | . . 1 . . . . Recycler 3 | . . 1 . 2 . . Watcher 1 | . . . . 1 . . Swarmer 16 | . . 3 . . 8 5 Grunt 17 | . . 3 2 5 7 . Sentry 3 | . . 2 . . . 1 Hunter 1 | . . . . 1 . . Best Kill Streak 4 | . . 4 2 3 4 2 Combat Bots Only 4 | . . 3 2 3 4 2 Max Kills in Single Turn 2 | . . 2 1 1 2 1 Gunslinging . | . . . . . . . Exploded 2 | . . 2 1 . . . Melee 1 | . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -8 -8 -8 -------- Run | Yrd Mat Min Sub Mat Gar Mat Hostile Shots Fired 313 | . 14 36 4 54 114 91 Missed 79 | . 6 5 2 8 32 26 Hits 234 | . 8 31 2 46 82 65 Projectile 234 | . 8 31 2 46 82 65 Critical Strikes 6 | . 1 1 . . 3 1 Damage Taken 2988 | . 103 431 29 714 1034 677 Core 687 | . 24 98 . 148 280 137 Absorbed by Shields . | . . . . . . . Core Remaining (%) 75 | 100 . . 51 . . . Volleys Fired 107 | . . 20 3 25 51 8 Largest 2 | . . 2 2 1 2 1 Hottest 105 | . . 60 58 37 105 55 Shots Fired 134 | . . 32 6 25 63 8 Gun 70 | . . 26 3 10 23 8 Cannon 55 | . . . . 15 40 . Launcher 9 | . . 6 3 . . . Special . | . . . . . . . Kinetic 99 | . . 20 3 25 51 . Thermal 12 | . . . . . 12 . Explosive 9 | . . 6 3 . . . Electromagnetic 14 | . . 6 . . . 8 Robot Hit Streak 23 | . . 7 2 23 7 2 Robot Miss Streak 3 | . . 2 1 1 3 2 Penetration Max . | . . . . . . . Secondary Targets 1 | . . 1 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 109 | . . 22 3 30 39 15 Core Hits 58 | . . 18 3 12 20 5 Critical Kills 2 | . . . . . 1 1 Critical Parts Destroyed 3 | . . . . . . 3 Critical Strikes 7 | . . . . . 3 4 Destroy 1 | . . . . . 1 . Blast 2 | . . . . . 2 . Smash 4 | . . . . . . 4 Melee Attacks 24 | . . . . 9 . 15 Impact 24 | . . . . 9 . 15 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2893 | . 1 475 130 786 1015 486 Guns 661 | . . 233 16 136 224 52 Cannons 1142 | . . . . 351 791 . Explosions 350 | . . 236 114 . . . Melee 733 | . . . . 299 . 434 Ramming 7 | . 1 6 . . . . Kinetic 1383 | . . 180 16 487 700 . Thermal 315 | . . . . . 315 . Explosive 350 | . . 236 114 . . . Electromagnetic 105 | . . 53 . . . 52 Impact 733 | . . . . 299 . 434 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 206 | . . 22 . 68 28 88 Projectiles 52 | . . . . 24 28 . Explosions 22 | . . 22 . . . . Melee 132 | . . . . 44 . 88 Knockbacks 16 | . . . . 6 9 1 Impact 4 | . . . . 3 . 1 Kinetic 11 | . . . . 3 8 . Secondary 1 | . . . . . 1 . Self-Inflicted Damage 28 | . . 28 . . . . Shots 1 | . . 1 . . . . Rammed 2 | . 1 1 . . . . Targets Rammed 2 | . 1 1 . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 220 | . 19 116 . 11 220 4 Average Temperature 56 | . 16 48 . 5 63 3 Received Heat Transfer 1077 | . 78 147 15 216 486 135 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 2 | . . . . 2 . . Combat Hostiles 2 | . . . . 2 . . Parts Fried 6 | . . . . 3 . 3 Impact Corruptions 6 | . . . . 2 . 4 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . . . 2 . Heat Transferred 407 | . . . . . 407 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -10 -8 -8 -8 ------- Run | Yrd Mat Min Sub Mat Gar Mat Maximum Alert Level 1 | . . . . . 1 . Low Security (%) 79 | 100 100 100 . 100 49 100 Level 1 20 | . . . . . 50 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 280 | . . 83 . 40 280 135 Initial 131 | . . . . . 8 131 Average 86 | . . 27 . 8 166 93 Influence Increases 1039 | . . 253 50 201 362 173 Destroy 0b10 Robot/C 740 | . . 160 40 120 300 120 Destroy 0b10 Robot/NC 35 | . . 15 . 20 . . Destroy Leader 82 | . . 30 10 12 . 30 Successful Hack 67 | . . 14 . 33 12 8 Disable Machine 15 | . . 15 . . . . Anti-Garrison Action 50 | . . . . . 50 . Destroy Structure 20 | . . 19 . 1 . . Lose Combat Pursuer 30 | . . . . 15 . 15 Influence Decreases 955 | . . 211 92 188 105 359 Entered New Map 166 | . . . 22 . 5 139 Time Decay 569 | . . 171 70 148 . 180 Lost Part 220 | . . 40 . 40 100 40 Squads Dispatched 4 | . 2 1 . 1 . . Investigation 2 | . 1 1 . . . . Extermination . | . . . . . . . Reinforcement 2 | . 1 . . 1 . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -8 -8 -8 --------- Run | Yrd Mat Min Sub Mat Gar Mat Distress Signals 1 | . 1 . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 58 | . 7 8 2 13 18 10 Peak Tracking Total 6 | . 6 3 2 5 4 6 Tactical Retreats 2 | . . . . 1 . 1 Traps | -11 -10 -10 -10 -8 -8 -8 ------- Run | Yrd Mat Min Sub Mat Gar Mat Traps Triggered 4 | . . . . 1 3 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -8 -8 -8 ---------- Run | Yrd Mat Min Sub Mat Gar Mat Machines Disabled 2 | . . 2 . . . . Max in Single Turn 1 | . . 1 . . . . Garrison Relay 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -8 -8 -8 --------- Run | Yrd Mat Min Sub Mat Gar Mat Machines Accessed 12 | . 1 2 . 5 2 2 Terminals 9 | . 1 1 . 3 2 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . 1 . . Garrison Access 1 | . . . . 1 . . Total Hacks 33 | . 2 5 . 16 4 6 Successful 14 | . . 3 . 8 1 2 Failed 19 | . 2 2 . 8 3 4 Catastrophic 2 | . 1 . . 1 . . Database Lockouts . | . . . . . . . Manual 11 | . 2 2 . 5 . 2 Terminals 28 | . 2 4 . 12 4 6 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 3 | . . . . 3 . . Garrison Access 1 | . . . . 1 . . Terminal Hacks 11 | . . 3 . 5 1 2 Open Door 1 | . . 1 . . . . Level Access Points 2 | . . 1 . 1 . . Branch Access Points 2 | . . . . 2 . . Patrol Status 1 | . . . . 1 . . Zone Layout 4 | . . 1 . 1 . 2 Patrol Navigation 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . . . 2 . . Retrieve Study 2 | . . . . 2 . . Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 10 | . 1 1 . 4 2 2 Full Trace Events 3 | . 1 1 . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 2 | . . . . 2 . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -8 -8 -8 ------------ Run | Yrd Mat Min Sub Mat Gar Mat Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 5 | . . . . . 5 . Machine Destruction 5 | . . . . . 5 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -8 -8 -8 -------- Run | Yrd Mat Min Sub Mat Gar Mat Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Initial Warlord ECA Mod 1 | . . . . . . 1 Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -8 -8 -8 ------- Run | Yrd Mat Min Sub Mat Gar Mat Active Infowar (turns) . | . . . . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 1 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -8 -8 -8 ------------- Run | Yrd Mat Min Sub Mat Gar Mat Turns Passed 3259 | 39 95 567 588 533 1070 367 Spaces Moved 2115 | 36 114 614 717 177 325 132 Core 34 | 4 . . . 13 17 . Treads . | . . . . . . . Legs 158 | . . . . 3 87 68 Wheels 1859 | 32 114 614 717 161 221 . Hover 64 | . . . . . . 64 Flight . | . . . . . . . Fastest Speed 50 | 50 80 80 80 80 116 168 Average Speed 127 | 76 80 80 80 239 249 218 Slowest Speed 1650 | 80 80 80 80 1650 1600 330 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 34 | 3 32 98 43 16 34 18 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 48 | . . 27 20 1 . . Melee . | . . . . . . . Projectile 1 | . . . . 1 . . AOE 47 | . . 27 20 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -8 -8 -8 --------- Run | Yrd Mat Min Sub Mat Gar Mat Total 2495 | 47 117 658 726 246 523 178 Wait 119 | . . 5 . 9 98 7 Move 2110 | 35 113 613 716 177 324 132 Hop . | . . . . . . . Pick Up 51 | 6 2 12 2 11 12 6 Fast Attach . | . . . . . . . Attach 42 | 6 1 4 . 12 13 6 Detach . | . . . . . . . Swap 9 | . . 1 2 2 1 3 Drop 10 | . . 2 3 1 3 1 Fire 107 | . . 20 3 25 51 8 Melee 24 | . . . . 9 . 15 Ram 2 | . 1 1 . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 21 | . . . . . 21 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -10/Subcaves -8/Materials (discovered 4 exits: Fac x3 / Gar) -8/Garrison -8/Materials History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 40 | -11/Scrapyard | Entered Materials 123 | -10/Materials | Discovered new exit (range 15) 135 | -10/Materials | Entered Mines 189 | -10/Mines | Identified exit to Materials 302 | -10/Mines | Build established: Mutant 415 | -10/Mines | Learned location of Storage (-7) 464 | -10/Mines | Learned 4 Materials zone layouts 603 | -10/Mines | Met a Derelict shopkeep closing up shop 642 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 663 | -10/Mines | Discovered new exit (range 11) 702 | -10/Mines | Entered Subcaves 724 | -10/Subcaves | Learned 4 Materials zone layouts 814 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 815 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 1278 | -10/Subcaves | Discovered new exit (range 14) 1290 | -10/Subcaves | Entered Materials 1290 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1291 | -8/Materials | Identified exit to Factory 1521 | -8/Materials | Lost 3 parts (1p1u1w) 1823 | -8/Materials | Identified exit to Garrison 1823 | -8/Materials | Entered Garrison 1847 | -8/Garrison | Triggered checkpoint 2221 | -8/Garrison | Triggered checkpoint 2241 | -8/Garrison | Core integrity fell below 50% 2275 | -8/Garrison | Triggered checkpoint 2277 | -8/Garrison | Lost 4 parts (1n1u2w) 2335 | -8/Garrison | Triggered checkpoint 2649 | -8/Garrison | Triggered checkpoint 2865 | -8/Garrison | Discovered new exit (range 9) 2893 | -8/Garrison | Entered Materials 2968 | -8/Materials | Build established: Scavenger-Mutant 3077 | -8/Materials | Core integrity fell below 20% 3115 | -8/Materials | Lost 3 parts (1p1n1u) 3260 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- U-05 Engineer works on Material Processor. K-01 Serf collects debris. Connecting with Terminal... >>Layout(Zone) Retrieving Zone 4I layout... Downloaded map data. U-05 Engineer works on Material Processor. T-07 Excavator is excavating. U-05 Engineer lays Concrete. Acquired Lgt. Nuclear Core. U-05 Engineer lays Concrete. S-10 Pest suffers critical hit (Smash). Destroyed Lgt. Assault Rifle. S-10 Pest system corrupted by crushing effect. Flight Unit fried. S-10 Pest destroyed. S-10 Pest suffers critical hit (Smash). S-10 Pest destroyed. S-10 Pest knocked back. Lightning Gun destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ???????????????????????????? ?????????????? | | ???????????????????????????? #????????????? | | ???????????????????????????? #????????????? | | ???????????????????????????? #????????????? | | ?? #????????????????????# ##???????????? | | ?? #????????????????????# #????????????? | | ??#####??????########??????# #????????????? | | ?? ########### #??????# #????????????? | | ?? # # #??????# #????????????? | | ?? # """ # #??????# #????????????? | | ?? + """ "T" # #??????# #????????????? | | ?? # """ """ # #??????# #?#####??????? | | ?? # # #??????# # ???????? | | ?? ##############+########## #?????????? | | #????????????? | | #????????????? | | """ s% #????????????? | | ? # """" #######g#######????????????? | | ? # """"! ""#?# [%@ #???????????????? | | ?? # """" T"#?# #???????????????? | | ?? # """ ""#?# #???????????????? | | ??##### ###?# """ #???????????????? | | ??????# ! #???# """ #???????????????? | | ??????# """ #???# """ =#???????????????? | | ??##### """"" #???########???????????????? | | ??" # """"" #??????????????????????????? | | ??"" # """"" #??????????????????????????? | | ??"" # """ #####??????????????????????? | | ??"" + [! !!#??????????????????????? | | ??" # = = !!#??????????????????????? | | ?? ####+### [#??????????????????????? | | ?? ## # %[[#??????????????????????? | | ?? ## # #??????????????????????? | | ??###### # % #??????????????????????? | | ???????# # #####??????????????????????? | | ???????# # #??????????????????????????? | | ???????# # #######????????????????????? | | ???????# """ # # #???????????????????? | | ???????# """ # # """#???????????????????? | | ???????# """ # # """#???????????????????? | | ???????# = # # """#???????????????????? | | ???????# ? # # #???????????????????? | | ???????# # # """#???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 265 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 44 Targeting Accuracy 10 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Hvy. Mace | -8/Materials | Hacked Com. Wheel | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SniperExoskeletonJetlance Manual? 0 Play Time 00:29:42 Cumulative 21.8 hours Start 2026.02.12 @ 23:10:22 End 2026.02.13 @ 21:06:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 54 Rogue 54 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 25 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d14185e1-29e6-48f8-8861-a26528138236