Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 09:22:04 Player: AbsoluteZero Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (125) 625 Value Destroyed (4454) 4454 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (2048) 2048 TOTAL SCORE: 12667 Bonus ------- High Alert Combat Kills 150 Follower Combat Kills 316 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 220 Friendly Fire -238 Cogmind --------- Core Integrity 963/1000 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Hot (261) Movement Treading (162) Location -5/Warlord Parts ------- > --- POWER (1) -------- Zionite Light DM Reactor > --- PROPULSION (6) --- Light Treads Armored Treads Improved Medium Treads Improved Medium Treads > --- UTILITY (7) ------ Improved Heat Sink Advanced Cooling System Large Storage Unit Improved Sensor Array Improved Signal Interpreter Energy Filter Hardened Medium Armor Plating > --- WEAPON (3) ------- Neutron Cannon Neutron Cannon Neutron Cannon > --- INVENTORY (15) --- Light Deuterium Engine Reinforced Deuterium Engine Micro Fission Core Improved Gravmag System Zionite Glidesys I Large Storage Unit Compact Matter Pod (150) Zionite Weapon Casing Thermic Laser Variable Charge Gun Neutron Cannon Gauss Rifle Heavy Rocket Launcher Precision Grenade Launcher Ripper Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Light Treads Armored Treads Advanced Treads Improved Medium Treads Improved Medium Treads Zionite Glidesys I > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Advanced Cooling System Large Storage Unit Improved Sensor Array Improved Signal Interpreter Zionite Light Carapace > --- WEAPON ----------- Zionite Laser-S Compact Ion Cannon Gauss Rifle > --- INVENTORY -------- Light Deuterium Engine Reinforced Deuterium Engine Micro Fission Core Light Treads Improved Gravmag System Large Storage Unit Compact Matter Pod Hardened Medium Armor Plating Hacking Suite Makeshift System Shield Gauss Rifle Heavy Rocket Launcher Precision Grenade Launcher Ripper [Rating: 79] Favorites ----------- Power Light Nuclear Core Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Zionite Glidesys I Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Gauss Rifle Energy Gun Beamcaster Energy Cannon Neutron Cannon Ballistic Gun Gauss Rifle Launcher Rocket Launcher Slashing Weapon Ripper Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Slots Evolved 10 | . . 2 . 2 2 . . . . 2 2 . . . Power . | . . . . . . . . . . . . . . . Propulsion 4 | . . 1 . 1 . . . . . 1 1 . . . Utility 5 | . . 1 . 1 1 . . . . 1 1 . . . Weapon 1 | . . . . . 1 . . . . . . . . . Parts Attached 115 | 6 2 16 6 13 6 4 4 6 . 24 4 12 8 4 Power 10 | 1 1 2 1 1 . 1 . . . 2 . 1 . . Engine 8 | 1 1 2 1 1 . . . . . 2 . . . . Core 1 | . . . . . . 1 . . . . . . . . Reactor 1 | . . . . . . . . . . . . 1 . . Propulsion 22 | 2 1 4 . 4 1 . . . . 8 . 2 . . Treads 18 | . . 4 . 4 1 . . . . 8 . 1 . . Leg 3 | 2 1 . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . 1 . . Flight . | . . . . . . . . . . . . . . . Utility 27 | 1 . 4 2 4 1 . . 2 . 7 2 3 . 1 Device 10 | . . 1 1 1 . . . 1 . 3 2 . . 1 Storage 4 | 1 . 2 . . . . . . . 1 . . . . Processor 2 | . . . . . 1 . . . . 1 . . . . Hackware . | . . . . . . . . . . . . . . . Protection 11 | . . 1 1 3 . . . 1 . 2 . 3 . . Artifact . | . . . . . . . . . . . . . . . Weapon 56 | 2 . 6 3 4 4 3 4 4 . 7 2 6 8 3 Energy Gun 21 | . . 4 2 2 2 1 2 1 . 2 . 2 3 . Energy Cannon 6 | . . . . . . . . . . . 1 1 1 3 Ballistic Gun 12 | 2 . . . . 1 1 . . . 4 1 1 2 . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 15 | . . 2 1 2 1 1 2 3 . . . 2 1 . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . 1 . . 1 . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . 1 . . . . . 2 . . 1 5 . 1 Parts Lost 29 | . 2 2 . 7 4 2 . . . 8 . . 2 2 Power 4 | . 1 1 . 1 . 1 . . . . . . . . Propulsion 11 | . 1 . . 3 1 . . . . 4 . . . 2 Utility 9 | . . 1 . 3 2 . . . . 2 . . 1 . Weapon 5 | . . . . . 1 1 . . . 2 . . 1 . Highest Loss Streak 5 | . 1 1 . 4 2 1 . . . 5 . . 1 2 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 83 83 98 98 89 83 84 96 100 93 88 99 99 98 Engine 3 | . 12 11 11 8 7 3 . . . 5 5 . . . Core 1 | . . . . . . 3 7 7 7 . . . . . Reactor 1 | . . . . . . . . . . . . 4 5 5 Treads 30 | . . 31 33 34 29 30 30 30 30 31 29 34 35 34 Leg 1 | . 28 . . . . . . . . . . . . . Device 13 | . . 3 11 18 8 7 7 13 15 13 17 23 22 21 Storage 6 | . 14 11 11 9 7 7 7 7 7 6 5 5 5 5 Processor 5 | . . . . . 6 7 7 7 7 8 5 5 5 5 Protection 4 | . . 3 9 9 4 . . 5 7 5 5 5 5 5 Energy Gun 7 | . . 8 21 17 18 6 7 6 7 5 . 6 8 4 Energy Cannon 1 | . . . . . . . . . . . 4 4 4 11 Ballistic Gun 9 | . 28 12 . . 3 14 15 15 15 13 11 3 1 1 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 72 | 12 12 38 41 42 43 39 37 43 43 70 60 60 58 72 Greatest Support 142 | 20 20 66 66 86 82 82 82 82 82 132 122 142 142 142 Greatest Overweight (x) 3 | 3 . . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 8 14 15 15 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | 2 4 12 15 15 15 15 15 15 15 15 15 15 15 15 Average Carried 13 | . 2 7 13 12 13 14 15 14 15 14 14 13 14 14 Final Capacity 15 | 8 8 15 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 2 3 11 15 14 13 15 15 15 15 14 15 15 15 15 Class Distribution -------------------- 37% | Scavenger-Gunner 28% | Scavenger-Skirmisher 10% | Mutant 9% | Scavenger-Mutant 8% | Messiah-Skirmisher 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Messiah-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Warlord Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Matter Collected 2808 | 217 227 263 93 149 90 81 154 41 19 938 154 213 78 91 Remotely . | . . . . . . . . . . . . . . . Salvage Created 4941 | . 291 672 56 973 270 186 211 . . 1520 154 383 188 37 Parts 232 | . 13 42 8 39 12 4 12 . . 66 5 20 11 . Haulers Intercepted 5 | . . 2 . . . . . . . 2 1 . . . Recyclers Shooed 1 | . . . . . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 38 | . . . . . . 1 9 . . . . 19 9 . Prevented 4 | . . . . . . . . . 4 . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Combat Hostiles Destroyed 102 | . 6 17 3 20 7 5 7 . . 15 1 14 6 1 Guns 62 | . 6 12 3 14 5 3 1 . . 14 1 1 2 . Cannons 1 | . . . . . . . . . . . . 1 . . AOE 35 | . . 5 . 4 2 2 6 . . 1 . 12 3 . Classes Destroyed 16 | . 1 7 1 3 1 . . . . 1 . 1 . 1 Worker 2 | . . . 1 . . . . . . 1 . . . . Builder 6 | . . 1 . . . . . . . 5 . . . . Tunneler 2 | . . 1 . . . . . . . 1 . . . . Hauler 5 | . . 2 . . . . . . . 2 1 . . . Recycler 5 | . . . . 2 . . . . . 3 . . . . Mechanic 2 | . . . . 1 1 . . . . . . . . . Swarmer 30 | . . 4 3 3 3 . 3 . . 1 . 9 4 . Grunt 40 | . 6 8 . 12 3 3 2 . . 3 1 2 . . Brawler 5 | . . 1 . . . . 1 . . 2 . 1 . . Duelist 4 | . . 1 . . . 1 . . . 1 . 1 . . Sentry 11 | . . 3 . 4 . . . . . 2 . 1 1 . Hunter 7 | . . . . 1 . 1 1 . . 3 . . 1 . Programmer 3 | . . . . . 1 . . . . 2 . . . . Heavy 1 | . . . . . . . . . . 1 . . . . Striker 1 | . . . . . . . . . . . . . . 1 Fireman 1 | . . . . . . . . . . . . 1 . . Best Kill Streak 13 | . 2 7 2 11 4 2 3 . . 13 2 8 4 1 Combat Bots Only 8 | . 2 5 1 8 3 2 3 . . 6 1 8 4 1 Max Kills in Single Turn 5 | . 1 4 1 2 2 2 3 . . 5 1 5 2 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 5 | . . 3 . 2 1 2 3 . . 1 . 5 2 . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Hostile Shots Fired 590 | . 52 75 20 118 34 15 10 . 3 206 5 8 27 17 Missed 176 | . 12 20 6 44 9 5 1 . . 63 . 5 8 3 Damage Taken 6630 | . 465 694 118 1161 382 162 161 . 55 2342 93 74 376 547 Core 764 | . 70 89 13 108 47 . 13 . . 387 37 . . . Absorbed by Shields . | . . . . . . . . . . . . . . . Redirected to Shielding 10 | . . . . . . . . . . 10 . . . . Regen/Repaired (Parts) 329 | . . . . . . . . 124 . . . . . 205 Core Remaining (%) 78 | 100 72 . 74 80 . . . . 91 54 . . . . Volleys Fired 253 | . 29 36 9 50 13 12 5 . . 65 5 8 15 6 Largest 3 | . 2 2 2 2 3 3 3 . . 3 3 3 3 3 Hottest 270 | . 40 112 131 131 187 156 125 . . 133 106 235 250 270 Shots Fired 591 | . 58 70 17 100 34 25 9 . . 195 15 14 36 18 Gun 534 | . 58 67 16 96 32 21 6 . . 195 15 6 22 . Cannon 33 | . . . . . . . . . . . . 3 12 18 Launcher 24 | . . 3 1 4 2 4 3 . . . . 5 2 . Special . | . . . . . . . . . . . . . . . Kinetic 280 | . 58 34 . . 7 11 4 . . 149 10 . 7 . Thermal 287 | . . 33 16 96 25 10 2 . . 46 5 9 27 18 Explosive 24 | . . 3 1 4 2 4 3 . . . . 5 2 . Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 16 | . 14 13 2 16 7 6 4 . . 13 4 11 6 2 Robot Miss Streak 7 | . 4 3 4 7 3 2 1 . . 4 2 3 3 4 Penetration Max 1 | . . . . . . . . . . 1 1 . . . Secondary Targets 8 | . 2 1 . 1 1 . . . . 3 . . . . Max Gunslinging Chain 1 | . 1 1 . 1 1 . . . . 1 . . . . Shots Hit Robots 364 | . 41 47 6 60 16 16 6 . . 132 7 8 18 7 Core Hits 209 | . 10 28 4 36 15 10 10 . . 55 6 25 8 2 Critical Kills 2 | . . . . . . . . . . 1 . . 1 . Critical Parts Destroyed 3 | . 1 . . . . . . . . 2 . . . . Critical Strikes 22 | . 1 1 . 9 2 2 . . . 5 1 . 1 . Burn 17 | . . 1 . 9 2 2 . . . 2 1 . . . Destroy 5 | . 1 . . . . . . . . 3 . . 1 . Melee Attacks 2 | . . . . . . . . . . 2 . . . . Impact . | . . . . . . . . . . . . . . . Slashing 2 | . . . . . . . . . . 2 . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 11110 | . 517 1056 163 1729 541 510 447 . . 3665 178 1317 647 340 Guns 6716 | . 517 681 132 1211 316 220 68 . . 3083 178 64 246 . Cannons 503 | . . . . . . . . . . . . 26 137 340 Explosions 3827 | . . 375 31 518 225 290 379 . . 518 . 1227 264 . Melee 56 | . . . . . . . . . . 56 . . . . Ramming 8 | . . . . . . . . . . 8 . . . . Kinetic 3560 | . 517 339 . . 44 98 27 . . 2328 128 . 79 . Thermal 4177 | . . 342 132 1211 272 122 41 . . 1273 50 90 304 340 Explosive 3309 | . . 375 31 518 225 290 379 . . . . 1227 264 . Electromagnetic . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing 56 | . . . . . . . . . . 56 . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 5 | . . . . . 2 2 2 2 . 5 . . . . Average Corruption 2 | . . . . . 2 2 2 2 . 2 . . . . Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 46 | . . . . . 3 7 4 1 . 31 . . . . Message Errors 14 | . . . . . 2 3 . 1 . 8 . . . . Matter Fused 11 | . . . . . . 1 2 . . 8 . . . . Heat Flow Errors 4 | . . . . . . 2 . . . 2 . . . . Energy Discharges 7 | . . . . . 1 1 . . . 5 . . . . Data Loss (minor) 2 | . . . . . . . 1 . . 1 . . . . Data Loss (major) 3 | . . . . . . . . . . 3 . . . . Misfires 2 | . . . . . . . . . . 2 . . . . Alerts 1 | . . . . . . . 1 . . . . . . . Weapon Failures 2 | . . . . . . . . . . 2 . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 172 | . . 8 . 38 . . . . . 51 . 36 25 14 Projectiles 14 | . . . . . . . . . . . . . . 14 Explosions 158 | . . 8 . 38 . . . . . 51 . 36 25 . Melee . | . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 412 | . . . . . . . 27 . . 385 . . . . Shots 6 | . . . . . . . 1 . . 5 . . . . Rammed 2 | . . . . . . . . . . 2 . . . . Targets Rammed 2 | . . . . . . . . . . 2 . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 351 | . 3 319 99 21 82 159 43 . . 351 18 . 12 315 Average Temperature 76 | . 2 60 47 6 37 41 21 . . 115 12 . 7 140 Received Heat Transfer 1557 | . 255 225 . 498 99 45 27 . . 246 63 27 27 45 Effects 3 | . . . . . . . . . . 3 . . . . Shutdowns 1 | . . . . . . . . . . 1 . . . . Matter Decay 1 | . . . . . . . . . . 1 . . . . Damage (minor) 1 | . . . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 3 | . . . . 2 . . . . . . . . 1 . Combat Hostiles 3 | . . . . 2 . . . . . . . . 1 . Parts Melted 13 | . . 2 1 2 . 4 1 . . 2 . . 1 . Heat Transferred 8065 | . . 814 259 3034 666 370 74 . . 1930 185 174 559 . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Peak Influence 641 | . 146 566 306 641 380 . . . . 393 190 . . . Initial 200 | . . 61 148 40 200 . . . . 25 163 . . . Average 178 | . 51 236 197 354 308 . . . . 134 186 . . . Maximum Alert Level 2 | . . 2 1 2 1 . . . . 1 . . . . Low Security (%) 67 | 100 100 49 51 35 . . . . . 81 100 . . . Level 1 25 | . . 31 48 12 100 . . . . 18 . . . . Level 2 6 | . . 19 . 51 . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 15 | . 2 2 . 3 2 . . . . 5 1 . . . Investigation 3 | . . 1 . 1 . . . . . 1 . . . . Extermination 4 | . . . . . 1 . . . . 3 . . . . Reinforcement 8 | . 2 1 . 2 1 . . . . 1 1 . . . Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Distress Signals 11 | . 2 2 . 1 . . . . . 4 . . . 2 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 150 | . 9 26 7 30 9 6 7 . 1 28 1 15 5 6 Peak Tracking Total 11 | . 4 8 3 11 3 3 3 . 1 6 1 7 3 3 Tactical Retreats 8 | . . . 2 3 1 1 . . . 1 . . . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Traps Triggered 3 | . . 1 . 1 . . . . . 1 . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 6 | . . . . . . . . . . . . . . 6 Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Machines Disabled 15 | . . 1 . . . . . . . 13 . 1 . . Max in Single Turn 11 | . . 1 . . . . . . . 11 . 1 . . Garrison Access 1 | . . . . . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Machines Accessed 11 | . 3 2 . . . 1 . 1 . 1 . . . 3 Terminals 5 | . 3 2 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . . . . Total Hacks 24 | . 5 4 . . . 1 . 5 . 2 . . . 7 Successful 18 | . 2 2 . . . 1 . 5 . 1 . . . 7 Failed 6 | . 3 2 . . . . . . . 1 . . . . Catastrophic 1 | . . 1 . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 16 | . 1 1 . . . . . . . 10 4 . . . Terminals 9 | . 5 4 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . 2 . . . . Terminal Hacks 17 | . 2 2 . . . 1 . 5 . . . . . 7 Record 6 | . . . . . . . . . . . . . . 6 Part Schematic 5 | . . . . . . . . 5 . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . . . . . . . Open Door 2 | . . . . . . 1 . . . . . . . 1 Level Access Points 1 | . 1 . . . . . . . . . . . . . Patrol Status 1 | . . 1 . . . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 4 | . 2 1 . . . . . . . 1 . . . . Full Trace Events . | . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . . . 5 . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Total Allies 13 | . . . . . . . . 4 . 2 7 . . . Largest Group 7 | . . . . . . . . 4 4 6 7 7 . . Highest-Rated Group 322 | . . . . . . . . 155 155 209 322 322 . . Highest-Rated Ally 70 | . . . . . . . . 40 40 40 70 70 . . Zionite Dispatches 4 | . . . . . . . . . . 2 2 . . . Light 1 | . . . . . . . . . . . 1 . . . Fire 1 | . . . . . . . . . . . 1 . . . Infowar Resupply 1 | . . . . . . . . . . 1 . . . . Hacking Resupply 1 | . . . . . . . . . . 1 . . . . Total Orders 2 | . . . . . . . . . . 2 . . . . DROP 2 | . . . . . . . . . . 2 . . . . Ally Attacks 78 | . . . . . . . . . 8 45 . 25 . . Total Damage 1492 | . . . . . . . . . 150 853 . 489 . . Kills 13 | . . . . . . . . . 1 6 . 6 . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted 2 | . . . . . . . . . . . . . . 2 Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . . 1 . . 1 2 1 . . . 3 1 . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . 1 . . . . Unaware Analyses 1 | . . . . . . . . . . 1 . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Turns Passed 8795 | 63 312 420 494 401 281 570 353 1133 382 2041 281 630 542 892 Spaces Moved 4997 | 42 184 193 305 150 149 339 215 715 232 1107 159 367 305 535 Core 15 | 15 . . . . . . . . . . . . . . Treads 4767 | . . 189 305 150 149 339 215 715 232 1107 159 367 305 535 Legs 215 | 27 184 4 . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 145 148 156 156 156 156 156 156 159 159 159 159 Average Speed 154 | 126 120 144 145 151 156 156 156 156 156 158 159 159 159 159 Slowest Speed 200 | 200 120 145 145 156 160 156 156 156 156 159 159 159 159 159 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 39 | 5 39 22 67 22 5 55 47 71 43 25 4 60 59 63 Regions Visited 14 Branch Regions 8 Pre-discovered Areas 4 | . . . . . . 1 2 . . . . 1 . . Known Exits Taken 5 | . 1 . . . . . . . . 1 1 1 1 . Unknown Exits Taken 9 | 1 . 1 1 1 1 1 1 1 1 . . . . . Scrap Searched 11 | . . . 1 . . 1 1 2 1 . . 2 3 . Spaces Dug 2 | . . . . . . . . . . 1 . . 1 . Terrain Destroyed 199 | . . 19 11 34 24 31 8 . . 21 2 28 21 . Melee 1 | . . . . . . . . . . 1 . . . . Projectile 8 | . . . . . . . . . . 1 2 1 4 . AOE 190 | . . 19 11 34 24 31 8 . . 19 . 27 17 . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Total 5543 | 49 216 260 340 221 171 360 225 733 253 1250 175 401 330 559 Wait 72 | . . 3 9 1 . 2 . 4 20 21 6 . . 6 Move 4983 | 41 183 192 304 149 148 338 214 714 231 1106 158 366 304 535 Hop . | . . . . . . . . . . . . . . . Pick Up 60 | 2 2 7 7 8 3 4 1 3 1 10 1 6 2 3 Fast Attach 43 | 6 1 9 2 . 1 . . 4 . 12 2 3 . 3 Attach 26 | . 1 2 . 9 3 2 . . . 5 1 2 1 . Detach 6 | . . 2 . . . . . 1 . 1 1 1 . . Swap 46 | . . 5 4 4 2 2 4 2 . 7 1 7 7 1 Drop 50 | . . 4 5 . 1 . 1 5 1 19 . 8 1 5 Fire 253 | . 29 36 9 50 13 12 5 . . 65 5 8 15 6 Melee 2 | . . . . . . . . . . 2 . . . . Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush 2 | . . . . . . . . . . 2 . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: [*Fac] / *War) -5/Warlord History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 16) 64 | -11/Scrapyard | Entered Materials 247 | -10/Materials | Identified exit to Materials 311 | -10/Materials | Build established: Mutant 376 | -10/Materials | Entered another Materials area 376 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 765 | -9/Materials | Discovered new exit (range 12) 796 | -9/Materials | Entered Mines 815 | -9/Mines | Met a Derelict bent on vengeance 868 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1016 | -9/Mines | Learned Materials garrison access intel 1215 | -9/Mines | Build established: Scavenger-Mutant 1236 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1271 | -9/Mines | Discovered new exit (range 13) 1272 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1290 | -9/Mines | Entered Materials 1290 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1291 | -8/Materials | Loaded intel: 1 garrison access location 1502 | -8/Materials | Destroyed 8 combat bots 1568 | -8/Materials | Discovered new exit (range 16) 1571 | -8/Materials | Lost 4 parts (1p2n1u) 1601 | -8/Materials | Destroyed 7 combat bots 1691 | -8/Materials | Entered Factory 1691 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1803 | -7/Factory | Discovered new exit (range 5) 1856 | -7/Factory | Discovered new exit (range 13) 1972 | -7/Factory | Entered Lower Caves 2125 | -7/Lower Caves | Learned location of Zion (-7) 2345 | -7/Lower Caves | Build established: Scavenger-Gunner 2480 | -7/Lower Caves | Discovered new exit (range 14) 2542 | -7/Lower Caves | Entered another Lower Caves area 2545 | -7/Lower Caves | Encountered a Warlord checkpoint 2549 | -7/Lower Caves | Learned location of Extension (-5) 2842 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 2882 | -7/Lower Caves | Discovered new exit (range 8) 2895 | -7/Lower Caves | Entered Zion 2968 | -7/Zion | Found Prototype Launcher 2968 | -7/Zion | Identified Rocket Array 3017 | -7/Zion | Found CR-A16's Pointy Stick 3048 | -7/Zion | System corruption cleaned by Quarantine Array 3333 | -7/Zion | Given the Hacking Drone Bay 3672 | -7/Zion | Imprinted 3675 | -7/Zion | Declared Zion's savior 4007 | -7/Zion | Discovered new exit (range 11) 4028 | -7/Zion | Entered Proximity Caves 4028 | -6/Proximity Caves | Accompanied by 4 allies 4389 | -6/Proximity Caves | Discovered new exit (range 11) 4410 | -6/Proximity Caves | Entered Factory 4410 | -6/Factory | Accompanied by 4 allies 4410 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4532 | -6/Factory | Zion Infowar Resupply teleported in 4889 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 4890 | -6/Factory | Zion Hacking Resupply teleported in 4978 | -6/Factory | Build established: Gunner 5107 | -6/Factory | Lost 3 allies 5415 | -6/Factory | Build established: Scavenger-Gunner 5744 | -6/Factory | Terminal network hard line cut 5802 | -6/Factory | Build established: Scavenger-Skirmisher 6172 | -6/Factory | Lost 5 parts (2n2u1w) 6391 | -6/Factory | Discovered new exit (range 11) 6412 | -6/Factory | Identified exit to Factory 6451 | -6/Factory | Entered another Factory area 6451 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6572 | -5/Factory | Zion Light squad teleported in 6624 | -5/Factory | Discovered new exit (range 3) 6627 | -5/Factory | Identified exit to Upper Caves 6678 | -5/Factory | Zion Fire squad teleported in 6732 | -5/Factory | Entered Upper Caves 6732 | -5/Upper Caves | Accompanied by 7 allies 6756 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6781 | -5/Upper Caves | Found Prototype Protection 6781 | -5/Upper Caves | Identified Zio. Weapon Casing 6900 | -5/Upper Caves | Learned location of Armory (-4) 6949 | -5/Upper Caves | Identified exit to Upper Caves 7041 | -5/Upper Caves | Destroyed 8 combat bots 7043 | -5/Upper Caves | Build established: Messiah-Skirmisher 7184 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 7214 | -5/Upper Caves | Found Zio. Weapon Casing 7219 | -5/Upper Caves | Lost 3 allies 7292 | -5/Upper Caves | Learned 4 Factory zone layouts 7362 | -5/Upper Caves | Entered another Upper Caves area 7369 | -5/Upper Caves | Discovered new exit (range 11) 7494 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 7666 | -5/Upper Caves | Learned Factory trap positions 7805 | -5/Upper Caves | Build established: Scavenger-Skirmisher 7874 | -5/Upper Caves | Discovered new exit (range 14) 7903 | -5/Upper Caves | Identified exit to Warlord 7904 | -5/Upper Caves | Entered Warlord 8262 | -5/Warlord | Rebuked by Warlord 8287 | -5/Warlord | Warlord's base attacked by MAIN.C 8439 | -5/Warlord | Lost 5 allies 8637 | -5/Warlord | Warlord forces counterattacked 8760 | -5/Warlord | Spotted Striker 8771 | -5/Warlord | Destroyed Striker 8796 | -5/Warlord | Self-destructed Last Messages --------------- 08736_ 60-UR1(m) repairs G6-R5I(Y). 08743_ 60-UR1(m) repairs OM-76R(B). 08764_ Striker knocked back. 08767_ Striker system corrupted by crushing effect. 08770_ Striker suffers critical hit (Smash). 08770_ Striker system corrupted by crushing effect. 08770_ Destroyed Wheel. 08771_ Striker system terminally corrupted. 08773_ The unstable cave ceiling collapses. 08773_ Carbon-fiber Leg crushed. 08773_ 60-UR1(m) destroyed. 08774_ Acquired 32 matter. 08776_ Acquired 59 matter. 08777_ ANNOUNCEMENT: MAIN.C reinforcements approaching through caves, arriving soon. 08777_ KO-W4A(b) destroyed. 08783_ Lgt. Treads destroyed. 08787_ ANNOUNCEMENT: Detected 3 Grunt squads, 1 Behemoth squad, with prototype support. 08789_ Adv. Treads destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????##?????????????????????????????????????????? | | ?????? ???? ????????????????????????????????? | | ?????? #???? ????????????????????????????????? | | ?????? #???# #???????????????????????????????? | | ######+###?# #???????????????????????????????? | | #?? ????????????????????????????????? | | #??# #????????????????????????????????? | | #??# #??????""????????????????????????? | | #??# #?????#""#???????????????????????? | | #??# #?????#""#?????###???????????????? | | #### #######""#####=/ ##? #???????????? | | # ; =""!* "#==* #! ####???????? | | # *#!=!""*![=[/=[![ """#???????? | | #####+#+## B /!!= "" [ =!=! *=[%%#?####??# | | ?#### *[%% % = !% =*]=*=[### ### | | ?# Y %[% %[% %[g= | | ?# Y ! ==[ ![%[=%* # | | ?# """ ! Y% %= @ [ = [d*#### ## | | ## """ *BB= # "" [! = % % ??## #? | | """ !"" | =#???# #? | | MY # ""=== # ##???# ##? | | ## ## # "" ### #????#???## #?? | | # ""# ####???????????## #?? | | ##+## ###""###??????????????# ##?? | | # #### # ###??""#???????????????## ##??? | | # #??# ###????""#???????????????# #???? | | # #??#####??????""????????????????# #???? | | # #???????????????????????????????# ##???? | | ! # ???????????????????????????????# #????? | | ]! # ##?????????????????????????????## ##???? | | # ##????????????????????????????## ##??# | | ##### #????????????????????????????# ##?# | | #????????????????????????##### ## ### | | #???????????????????????## # #### ## | | #???????????????????????# #?## ## | | ## ## #???????????????????????# ##?# # | | ###### ##???????????????????????# ## #?## | | #???# ???????????????????????###### #??### | | #???? ? #?????????????????????????# ##????## | | #????????????????????????????????????#####??????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 104 Energy Generation 27 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 600 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 6 Energy Filtering 30 Kinecelleration 30 Item Schematics ----------------- Hvy. Beamcaster | -7/Zion | Free Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Flamer | -7/Zion | Free Enh. Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DimensionalDrainedWeb Manual? 0 Play Time 01:15:10 Cumulative 98.0 hours Start 2024.04.02 @ 18:15:49 End 2024.04.03 @ 09:22:04 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 107 Rogue 107 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 46 Achievement% 37 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5474700c-6e8f-4b3b-beee-238ad1c275f8