Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.24 @ 13:48:53 Player: satan5 Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (6) 3000 Regions Visited (25) 5000 Robots Destroyed (288) 1440 Value Destroyed (9635) 9635 Prototype IDs (52) 1040 Alien Tech Used (2) 400 Bonus (2650) 2650 TOTAL SCORE: 23165 Bonus ------- High Alert Combat Kills 613 Follower Combat Kills 382 Entered Garrisons 400 Used RIF Installer 1000 Met Data Miner 300 Friendly Fire -45 Cogmind --------- Core Integrity 0/1150 Matter 206/300 Energy 99/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- Advanced Medium Treads > --- UTILITY (9) ------ Advanced Heat Sink Advanced Signal Interpreter Advanced Target Analyzer Advanced Hacking Suite System Shield Improved System Restoration Module > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Matter Compressor (300) Remote Force Field Improved Trap Extractor (5/6 Dirty Bomb) Railgun Railgun Peak State ------------ > --- POWER ------------ Micro Fission Core Heavy Antimatter Reactor > --- PROPULSION ------- Airjet Backup Propulsion III Gravmag System Antigrav System Antigrav System Antigrav System Improved Linear Gravjet > --- UTILITY ---------- Large Storage Unit Long-range Sensor Array Advanced Signal Interpreter Advanced Terrain Scan Processor Experimental Targeting Computer Advanced Hacking Suite Advanced Hacking Suite Advanced System Shield Improved Trap Extractor > --- WEAPON ----------- Hypervelocity Railgun Hypervelocity Railgun > --- INVENTORY -------- Light Angular Momentum Engine Neutrino Core Backup Propulsion III Backup Propulsion III Improved Antigrav System Improved Matter Compressor Remote Force Field System Shield Improved System Restoration Module Cooled Plasma Cannon KE Penetrator Smartbomb Launcher Improved Remote Datajack Impact Mace [Rating: 118] Favorites ----------- Power Micro Nuclear Core Engine Cooled Ion Engine Power Core Micro Nuclear Core Reactor Heavy Antimatter Reactor Propulsion Wheel Treads Advanced Medium Treads Leg Aluminum Leg Wheel Wheel Hover Unit Antigrav System Utility Advanced Hacking Suite Device Long-range Sensor Array Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Advanced Hacking Suite Protection Improved Light Armor Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Cooled Plasma Cannon Ballistic Gun Hypervelocity Railgun Ballistic Cannon Antimatter Cannon Launcher Smartbomb Launcher Special Weapon Remote Datajack Impact Weapon Impact Mace Slashing Weapon Chainsword Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Slots Evolved 12 | . . 2 2 . . 2 . . . . . . 2 . . . . 2 . . . . . . 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Propulsion 4 | . . 2 . . . . . . . . . . 1 . . . . . . . . . . . 1 Utility 7 | . . . 2 . . 2 . . . . . . 1 . . . . 2 . . . . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 360 | 6 9 34 19 3 18 24 25 41 11 4 1 10 32 3 . . . 3 4 44 6 7 8 4 44 Power 25 | 1 1 2 . . 2 1 4 1 . . . . 3 1 . . . . . 5 . . 1 . 3 Engine 14 | 1 1 2 . . 2 . 2 . . . . . 2 . . . . . . 3 . . . . 1 Core 10 | . . . . . . 1 2 1 . . . . 1 1 . . . . . 2 . . . . 2 Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Propulsion 82 | 2 2 10 7 . 4 7 5 10 1 1 . 2 9 2 . . . . . 7 . . 1 1 11 Treads 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 Leg 11 | 2 2 . . . . . 4 . . 1 . 1 . . . . . . . . . . . . 1 Wheel 40 | . . 10 7 . 4 7 1 10 1 . . . . . . . . . . . . . . . . Hover 29 | . . . . . . . . . . . . 1 9 2 . . . . . 7 . . 1 1 8 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 97 | 1 1 3 7 1 2 6 5 20 4 1 . 6 13 . . . . 1 2 13 . 1 3 . 7 Device 43 | . 1 1 4 . . 2 1 9 3 . . . 7 . . . . . 2 7 . 1 2 . 3 Storage 11 | 1 . 1 1 1 . . . 1 . . . . 2 . . . . . . 3 . . . . 1 Processor 13 | . . . . . . 2 . 1 . . . 3 3 . . . . . . 2 . . . . 2 Hackware 17 | . . . 1 . 1 2 3 2 . 1 . 2 1 . . . . 1 . 1 . . 1 . 1 Protection 13 | . . 1 1 . 1 . 1 7 1 . . 1 . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 156 | 2 5 19 5 2 10 10 11 10 6 2 1 2 7 . . . . 2 2 19 6 6 3 3 23 Energy Gun 41 | 2 4 8 2 1 7 3 1 9 2 . . . . . . . . 1 . . . . . . 1 Energy Cannon 20 | . . 1 . . . 1 5 . . . 1 . 1 . . . . . . 3 2 1 1 . 4 Ballistic Gun 31 | . . 5 1 . . 2 . . . . . . . . . . . . . 4 2 3 2 . 12 Ballistic Cannon 15 | . . 4 . . . . . . . . . . 5 . . . . 1 1 4 . . . . . Launcher 10 | . . . 1 . . . 1 . 2 . . . . . . . . . . 2 1 1 . 1 1 Special Weapon 14 | . . . . . 1 4 4 1 1 1 . . . . . . . . . 1 . . . 1 . Impact Weapon 16 | . 1 1 1 1 2 . . . . . . . . . . . . . . 5 1 1 . 1 2 Slashing Weapon 8 | . . . . . . . . . 1 1 . 2 1 . . . . . . . . . . . 3 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Unidentified Prototypes 22 | . . 4 . . 2 . . 2 2 . . . 3 . . . . . . 4 . . 3 . 2 Corrupted Parts 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . System Corruption 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . Parts Lost 118 | . 4 8 9 . 11 13 13 10 . 2 . . 5 4 . . . . 1 9 . . . 1 28 Power 15 | . 1 . . . 2 1 3 1 . . . . . 1 . . . . . 2 . . . . 4 Propulsion 63 | . 2 6 7 . 4 6 5 5 . 2 . . 5 3 . . . . 1 4 . . . 1 12 Utility 22 | . . 1 1 . 3 4 3 2 . . . . . . . . . . . 2 . . . . 6 Weapon 18 | . 1 1 1 . 2 2 2 2 . . . . . . . . . . . 1 . . . . 6 Highest Loss Streak 13 | . 3 5 2 . 3 7 5 3 . 1 . . 2 4 . . . . 1 3 . . . 1 13 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 77 93 97 100 93 82 83 96 97 96 79 34 88 86 87 87 87 83 83 83 97 98 99 95 77 Engine 3 | . 14 11 9 9 8 3 2 . . . . . 1 . . . . . . 3 . . . . . Core 2 | . . . . . . 3 2 7 7 7 6 . 3 5 6 6 6 5 5 . 5 5 1 . 3 Leg 2 | . 20 4 . . . . 7 3 . 5 6 . . . . . . . . . . . . . . Wheel 15 | . . 33 34 36 35 20 13 25 30 26 18 . . . . . . . . . . . . . . Hover 9 | . . . . . . . . . . . . 4 29 24 25 25 25 22 18 19 33 33 33 31 22 Device 7 | . . 5 8 9 9 12 6 11 9 7 6 . 5 6 6 6 6 5 9 8 5 8 10 11 4 Storage 7 | . 14 11 9 9 9 7 7 7 7 7 6 . 5 6 6 6 6 5 5 7 11 7 5 5 4 Processor 10 | . . . . . . 10 7 12 14 14 12 14 18 18 18 18 18 16 16 17 22 22 17 16 12 Hackware 9 | . . . 8 9 2 3 17 3 7 13 12 6 12 12 12 12 12 16 16 13 11 11 14 16 18 Protection 3 | . . 5 8 9 11 3 . 6 3 . . . . . . . . . . . . . . . . Energy Gun 6 | . 26 8 9 15 17 9 5 11 12 . . . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . 2 5 3 . . . . . . . . . . . 2 2 2 3 1 . Ballistic Gun 1 | . . 5 7 . . 1 . . . . . . . . . . . . . 1 1 3 4 1 3 Ballistic Cannon 1 | . . 7 . . . . . . . . . . 7 12 12 12 12 11 8 1 . . . . . Peak Build Rating 118 | 6 9 19 26 29 31 43 42 43 43 45 44 33 72 71 66 66 66 72 80 99 99 100 107 104 118 Average Rating 48 | 4 5 16 23 27 26 34 33 38 41 43 38 17 63 64 65 66 66 72 72 77 94 94 99 101 88 On Entrance 49 | . 6 9 17 26 29 27 39 31 43 42 44 1 33 71 65 66 66 66 72 69 89 95 92 104 96 Naked Turns 23 | . . . . . . . . . . . 19 4 . . . . . . . . . . . . . Heaviest Build 106 | 13 15 39 59 99 101 100 106 105 102 95 96 6 35 35 35 35 35 35 37 54 54 54 58 58 62 Greatest Support 68 | 20 20 46 46 40 42 54 46 64 68 68 48 15 65 53 43 43 43 43 43 57 57 57 60 60 68 Greatest Overweight (x) 31 | 1 1 1 1 2 4 3 31 2 1 1 1 . . 1 . . . . 1 3 . . . 1 4 Average Overweight (x) . | . . . . 1 2 2 3 1 1 1 . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 8 15 20 25 25 25 25 25 25 25 25 5 10 10 10 10 10 10 10 15 15 15 15 15 15 Average Capacity 17 | 7 8 15 19 23 25 25 25 25 25 25 22 5 9 10 10 10 10 10 10 11 15 15 15 15 13 Most Carried 25 | 5 8 15 20 25 25 25 24 25 23 24 24 5 10 10 9 9 10 10 10 14 14 15 15 15 15 Average Carried 16 | 2 5 12 17 22 22 23 21 24 21 21 21 4 8 8 7 9 9 9 10 9 13 14 15 14 12 Final Capacity 25 | 8 8 15 20 25 25 25 25 25 25 25 5 5 10 10 10 10 10 10 10 15 15 15 15 15 5 Final Carried 25 | 3 6 14 20 25 23 22 21 22 20 24 5 5 10 7 9 9 10 10 10 14 14 15 15 15 5 Class Distribution -------------------- 27% | Scavenger-Mutant 25% | Bothacker-Mutant 21% | Hacker-Mutant 13% | Mutant 8% | Hacker-Scout 3% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Bothacker-Mutant | -8/Materials Bothacker-Mutant | -7/Factory Mutant | -7/Garrison Bothacker-Mutant | -7/Factory Bothacker-Mutant | -7/Lower Caves Bothacker-Mutant | -7/Lower Caves Bothacker-Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Data Miner Hacker-Mutant | -5/Proximity Caves Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Waste Hacker-Scout | -5/Factory Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Upper Caves Hacker-Mutant | -5/Zhirov Hacker-Mutant | -4/Proximity Caves Hacker-Mutant | -4/Factory Resources | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Matter Collected 7607 | 260 55 883 473 30 162 319 326 510 64 145 . 110 722 256 119 . 36 . . 717 488 123 242 547 1020 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 11549 | 43 447 1363 969 98 1064 588 555 1164 64 201 . 281 1218 27 . . . . . 993 229 108 351 488 1298 Parts 573 | 4 21 90 68 8 57 28 34 53 3 7 . 11 76 1 . . . . . 29 3 9 9 9 53 Haulers Intercepted 29 | . 2 5 3 . 4 . . 4 . . . . 4 . . . . . . 6 . . . . 1 Recyclers Shooed 10 | . 2 2 . . . 1 . . . . . . 2 . . . . . . 1 . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 42 | . . . . . . . . . 3 8 . 3 . 1 . . . . . . 3 8 6 10 . Prevented 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Combat Hostiles Destroyed 178 | . 7 25 20 3 18 11 14 16 1 4 . 1 14 4 . . . . . 3 9 2 . 15 11 Melee 12 | . 2 . . . . . . . . 4 . 1 2 . . . . . . . . . . . 3 Guns 84 | . 5 13 14 3 16 7 5 13 1 . . . . . . . . . . 1 1 . . . 5 Cannons 40 | . . 11 . . . 4 6 2 . . . . 12 3 . . . . . 1 . . . . 1 AOE 34 | . . . 4 . . . 3 . . . . . . . . . . . . . 8 2 . 15 2 Classes Destroyed 20 | 1 5 6 2 . 1 1 1 . . . . 1 . . . . . . . . . 1 . 1 . Worker 15 | . . 3 5 . 1 1 . 1 . . . . . . . . . . . . . . . . 4 Builder 9 | . . 2 3 . 1 . . 1 . . . . 1 . . . . . . 1 . . . . . Tunneler 9 | 2 . . 1 . . . . 2 . . . . 1 . . . . . . 2 . . . . 1 Hauler 29 | . 2 5 3 . 4 . . 4 . . . . 4 . . . . . . 6 . . . . 1 Recycler 15 | . . 5 . . 1 1 . 1 . . . . 3 . . . . . . 2 . . . . 2 Minesweeper 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Mechanic 4 | . . 2 . . 1 . . . . . . . . . . . . . . . . . . 1 . Operator 9 | . 1 1 . . 2 . . . . . . . 4 . . . . . . . . . . . 1 Drone 2 | . . . . . . . . . . . . 1 1 . . . . . . . . . . . . Watcher 20 | . 2 3 2 . 2 . 1 2 . . . . 5 . . . . . . . . . . . 3 Swarmer 41 | . 2 7 11 1 4 2 2 . . . . . 5 4 . . . . . . 3 . . . . Cutter 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . Grunt 60 | . 5 10 3 . 7 4 5 5 . 1 . . 1 . . . . . . 1 6 2 . 8 2 Brawler 5 | . . 1 . . . 1 . 1 . 1 . . . . . . . . . . . . . 1 . Duelist 5 | . . . 1 . . . . . . . . . . . . . . . . . . . . 4 . Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Sentry 33 | . . 7 4 1 5 2 2 6 1 . . . 4 . . . . . . . . . . 1 . Specialist 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . Hunter 13 | . . . 1 1 . . 1 1 . 2 . . 1 . . . . . . . . . . . 6 Programmer 13 | . . . . . . 2 1 3 . . . . 2 . . . . . . 2 . . . . 3 Best Kill Streak 10 | 2 3 10 9 2 8 4 5 4 1 2 . 1 6 4 . . . . . 2 5 2 . 8 8 Combat Bots Only 8 | . 3 5 6 2 3 3 5 2 1 2 . 1 4 4 . . . . . 1 5 2 . 8 7 Max Kills in Single Turn 5 | 1 1 5 3 1 2 1 1 3 1 1 . 1 1 1 . . . . . 1 3 2 . 2 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . 3 . . . 1 . . . . . . . . . . . . . 3 2 . 2 1 Melee 1 | . 1 . . . . . . . . 1 . 1 1 . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Hostile Shots Fired 1337 | . 93 112 75 . 83 124 97 159 18 15 13 1 146 37 . . 4 . 1 76 1 . . 19 263 Missed 469 | . 26 26 22 . 28 44 31 62 7 6 9 . 74 10 . . 3 . . 29 1 . . 11 80 Damage Taken 12838 | . 738 941 607 . 940 749 1008 1263 110 131 42 20 909 412 . . . . 57 1373 . 68 . 180 3290 Core 2844 | . 212 75 83 . 159 126 201 249 5 14 42 . 128 44 . . . . . 283 . 14 . 39 1170 Absorbed by Shields 86 | . . . . . . 52 . . . . . . . . . . . . . . . . . . 34 Regen/Repaired (Parts) 933 | . 40 . . . . . . . . . . . 159 . . . . . . 315 . . . . 419 Core Remaining (%) 58 | 100 15 81 . . 56 . . . . . . 9 . . . . 79 . . . . . . 66 . Volleys Fired 714 | 4 43 107 54 10 76 42 46 56 3 9 5 . 56 10 . . 7 . . 56 24 3 23 32 48 Largest 2 | 2 2 2 2 2 2 2 2 2 2 1 1 . 2 2 . . 2 . . 2 2 2 2 1 2 Hottest 160 | 80 80 126 126 126 126 160 160 160 160 5 80 . 80 80 . . 80 . . 105 80 80 80 46 105 Shots Fired 1238 | 8 81 213 100 20 151 80 76 113 6 9 5 . 112 20 . . 14 . . 57 28 5 33 33 74 Gun 787 | 8 81 146 92 20 150 54 28 94 5 . . . . . . . . . . 14 8 4 23 . 60 Cannon 368 | . . 67 . . . 22 36 17 . . 5 . 112 20 . . 14 . . 43 14 . 10 1 7 Launcher 57 | . . . 8 . . . 3 . 1 . . . . . . . . . . . 6 1 . 31 7 Special 26 | . . . . . 1 4 9 2 . 9 . . . . . . . . . . . . . 1 . Kinetic 469 | . . 145 48 . . 16 . . . . . . 112 20 . . 14 . . 21 8 4 23 . 58 Thermal 640 | 4 41 68 44 20 150 60 64 111 5 . 5 . . . . . . . . 36 14 . 10 1 7 Explosive 49 | . . . . . . . 3 . 1 . . . . . . . . . . . 6 1 . 31 7 Electromagnetic 54 | 4 40 . 8 . . . . . . . . . . . . . . . . . . . . . 2 Robot Hit Streak 32 | 5 8 9 22 24 25 32 32 22 8 2 . . 9 6 . . . . . 14 5 3 28 5 15 Robot Miss Streak 6 | 2 6 6 6 . 3 3 4 5 3 2 . . 4 3 . . . . . 2 . 1 1 . 2 Penetration Max 2 | . . . . . . . . . . . . . . . . . . . . 1 . . 1 . 2 Secondary Targets 8 | . 1 2 1 . 1 . . 2 . . . . . . . . . . . . . . . . 1 Max Gunslinging Chain 1 | . 1 1 1 . 1 . . 1 . . . . . . . . . . . . . . . . 1 Shots Hit Robots 837 | 5 47 124 69 18 116 60 54 87 4 11 . 6 81 11 . . . . . 37 3 3 28 2 71 Core Hits 490 | 2 18 48 45 7 49 27 31 71 4 3 . 4 38 3 . . . . . 16 18 5 7 58 36 Critical Kills 15 | . . 1 . . . . . . . . . . . . . . . . . 3 1 1 1 . 8 Critical Parts Destroyed 26 | . 1 1 . . . . . . . . . . . . . . . . . 4 1 . 7 . 12 Critical Strikes 71 | . 1 8 1 1 6 1 . . . 1 . . 10 . . . . . . 7 2 1 11 . 21 Burn 9 | . . . 1 1 6 1 . . . . . . . . . . . . . . . . . . . Destroy 40 | . . 2 . . . . . . . . . . . . . . . . . 6 2 1 11 . 18 Blast 11 | . . 6 . . . . . . . . . . 5 . . . . . . . . . . . . Smash 4 | . 1 . . . . . . . . . . . . . . . . . . 1 . . . . 2 Sever 7 | . . . . . . . . . . 1 . . 5 . . . . . . . . . . . 1 Melee Attacks 150 | . 12 1 3 3 6 . . . 1 7 . 14 35 . . . . . . 12 8 . . . 48 Impact 54 | . 12 1 3 3 6 . . . . . . . . . . . . . . 12 8 . . . 9 Slashing 96 | . . . . . . . . . 1 7 . 14 35 . . . . . . . . . . . 39 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 24 | . . . . . . . . . . 5 . . 8 . . . . . . 3 . . . . 8 Combat Hostiles 5 | . . . . . . . . . . 5 . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 29691 | 69 731 3014 1589 309 1991 1249 1468 2417 86 439 . 387 4387 452 . . . . . 1722 1521 220 545 3978 3117 Guns 9778 | 69 561 1617 1124 309 1979 835 538 1865 86 . . . . . . . . . . 102 24 27 190 . 452 Cannons 6338 | . . 868 . . . 414 652 231 . . . . 2230 452 . . . . . 925 . . 355 . 211 Explosions 8051 | . . 499 465 . . . 278 321 . . . . . . . . . . . 20 1497 193 . 3978 800 Melee 5524 | . 170 30 . . 12 . . . . 439 . 387 2157 . . . . . . 675 . . . . 1654 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 6047 | . . 1746 543 . . 194 . . . . . . 2230 452 . . . . . 252 24 27 190 . 389 Thermal 10063 | 20 251 739 676 309 1979 1055 1190 2417 86 . . . . . . . . . . 775 . . 355 . 211 Explosive 7245 | . . 499 . . . . 278 . . . . . . . . . . . . . 1497 193 . 3978 800 Electromagnetic 812 | 49 310 . 370 . . . . . . . . . . . . . . . . 20 . . . . 63 Impact 1183 | . 170 30 . . 12 . . . . . . . . . . . . . . 675 . . . . 296 Slashing 4341 | . . . . . . . . . . 439 . 387 2157 . . . . . . . . . . . 1358 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 10 | . 2 . . . 2 9 9 10 . . . . . . . . . . 6 8 8 8 8 8 3 Average Corruption 7 | . 1 . . . 2 5 9 7 . . . . . . . . . . 6 6 8 8 8 8 2 Corruption Purged 13 | . . . . . . . . 10 . . . . . . . . . . . . . . . . 3 Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 192 | . . . . . 3 12 43 51 . . . . . . . . . . 2 36 6 9 6 17 7 Message Errors 45 | . . . . . . 1 11 9 . . . . . . . . . . 1 14 1 2 . 4 2 Matter Fused 49 | . . . . . 1 7 8 15 . . . . . . . . . . . 5 3 2 1 5 2 Heat Flow Errors 30 | . . . . . 1 1 6 11 . . . . . . . . . . . 5 1 3 1 . 1 Energy Discharges 22 | . . . . . 1 1 6 4 . . . . . . . . . . . 5 . . 1 3 1 Parts Rejected 4 | . . . . . . . 1 2 . . . . . . . . . . . . . . . 1 . Parts Fused 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . Data Loss (minor) 23 | . . . . . . 1 5 3 . . . . . . . . . . 1 5 1 2 1 3 1 Data Loss (major) 7 | . . . . . . 1 2 3 . . . . . . . . . . . 1 . . . . . Misfires 6 | . . . . . . . 2 3 . . . . . . . . . . . . . . . 1 . Alerts 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Weapon Failures 3 | . . . . . . . . . . . . . . . . . . . . 1 . . 2 . . Overload Shots 18 | . . . . . . . . . . . . . . . . . . . . 14 . . . . 4 Overflow Damage 1910 | . 22 41 . . . . 63 61 . 52 . 93 316 51 . . . . . 300 87 . 21 53 750 Projectiles 366 | . . 6 . . . . 10 . . . . . 95 51 . . . . . 111 . . 21 . 72 Explosions 295 | . . 25 . . . . 53 61 . . . . . . . . . . . . 87 . . 53 16 Melee 1249 | . 22 10 . . . . . . . 52 . 93 221 . . . . . . 189 . . . . 662 Knockbacks 31 | . 2 10 . . . . . . . . . . 7 5 . . . . . 6 . . . . 1 Impact 6 | . 2 . . . . . . . . . . . . . . . . . . 3 . . . . 1 Kinetic 20 | . . 7 . . . . . . . . . . 7 4 . . . . . 2 . . . . . Secondary 5 | . . 3 . . . . . . . . . . . 1 . . . . . 1 . . . . . Self-Inflicted Damage 401 | . . 49 . . . . 133 132 29 . . . . . . . . . . . . . . . 58 Shots 9 | . . 1 . . . . 3 2 1 . . . . . . . . . . . . . . . 2 Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 551 | 72 324 551 83 . 120 302 226 254 60 . 104 . 145 11 . . 18 . . 339 237 377 313 157 366 Average Temperature 105 | 38 107 140 25 . 21 119 45 54 27 . 50 . 41 7 . . 9 . . 116 114 153 182 76 138 Received Heat Transfer 2334 | . 318 285 90 . 288 219 300 258 24 18 18 9 132 . . . . . . 234 . . . 39 102 Effects 27 | . 1 13 . . . . . . . . . . . . . . . . . 1 . 1 3 . 8 Shutdowns 4 | . . 2 . . . . . . . . . . . . . . . . . . . . . . 2 Energy Bleed 5 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . . 3 Interference 9 | . 1 3 . . . . . . . . . . . . . . . . . . . . 3 . 2 Short Circuit 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . Damage (minor) 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 Damage (major) 6 | . . 6 . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 8 | . . 1 1 . . . . . . . . . . 1 . . . . . 3 . . . . 2 Combat Hostiles 4 | . . 1 1 . . . . . . . . . . 1 . . . . . 1 . . . . . Parts Fried 8 | . 1 . . . . . . . . . . . . . . . . . . 4 . . . . 3 Impact Corruptions 19 | . 1 2 . . . . . . . . . . . 1 . . . . . 9 . . . . 6 Robots Melted 4 | . . . 1 . 2 . . 1 . . . . . . . . . . . . . . . . . Combat Hostiles 4 | . . . 1 . 2 . . 1 . . . . . . . . . . . . . . . . . Parts Melted 34 | . 2 1 . . 4 . 4 19 . . . . . . . . . . . 1 . . . . 3 Heat Transferred 20233 | 50 575 1591 1582 740 4736 2288 2175 4656 200 . . . . . . . . . . 950 . . 450 . 240 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Peak Influence 773 | 10 175 546 683 605 743 347 608 773 . . . . 632 . . . . 32 31 187 . . . . 343 Initial 364 | . 6 35 230 364 294 291 242 319 . . . . 350 . . . . . 11 21 . . . . 119 Average 302 | 2 61 260 482 546 516 268 425 288 . . . . 430 . . . . 9 20 81 . . . . 162 Maximum Alert Level 3 | . . 2 2 2 3 1 2 3 . . . . 2 . . . . . . . . . . . 1 Low Security (%) 34 | 100 100 31 . . . 16 . 26 . . . . 5 . . . . 100 100 100 . . . . 68 Level 1 33 | . . 54 32 3 23 83 24 62 . . . . 31 . . . . . . . . . . . 31 Level 2 31 | . . 14 67 96 73 . 75 2 . . . . 63 . . . . . . . . . . . . Level 3 1 | . . . . . 3 . . 8 . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 50 | . 1 3 . . 4 6 . 6 . . . . 10 . . . . . . 9 . . . 3 8 Investigation 11 | . . 1 . . . . . . . . . . 4 . . . . . . 3 . . . . 3 Extermination 8 | . . . . . . 3 . 2 . . . . 1 . . . . . . 1 . . . . 1 Reinforcement 23 | . 1 2 . . 3 1 . 2 . . . . 5 . . . . . . 5 . . . . 4 Assault 5 | . . . . . 1 . . 1 . . . . . . . . . . . . . . . 3 . Garrison 3 | . . . . . . 2 . 1 . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Construction Impeded 6 | . . 1 . . . . . 1 . . . . . . . . . . . 3 . . . . 1 Haulers Reinforced 5 | . . . . . . . . 1 . . . . 2 . . . . . . . . . . . 2 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Distress Signals 23 | . 2 1 4 . 2 1 . 2 . . . . 3 . . . . . . . . . . . 8 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 336 | . 14 32 25 . 40 17 21 28 1 5 6 6 37 4 . . 1 . 5 30 5 . . 18 41 Peak Tracking Total 11 | . 5 6 7 . 5 3 3 4 1 3 6 4 6 4 . . 1 . 5 9 6 . . 6 11 Tactical Retreats 37 | . . 2 2 . 6 . . . . . . 2 5 . . . . . . 9 1 . . 3 7 Traps | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Traps Triggered 20 | . . 1 . . . . 6 4 . . . . 3 . . . . 1 . 1 . 1 . . 3 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . Most Traps Carried 5 | . . . . . . . . . . . . . . . . . . . . . . 5 5 5 5 Objects Rigged 5 | . . . . . . . . . . . . . . . . . . . . 5 . . . . . Exploded 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Machines Disabled 40 | . . 2 1 1 . 1 2 22 . . 2 . 1 . . . . . . 3 1 . 1 . 3 Max in Single Turn 22 | . . 2 1 1 . 1 1 22 . . 1 . 1 . . . . . . 2 1 . 1 . 2 Garrison Access 8 | . . . . . 1 1 . . . . . . 3 . . . . . . . . . . . 3 Garrison Relay 2 | . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . Phase Generator 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Machines Accessed 100 | . 2 5 6 4 5 11 1 10 1 . . . 15 . 2 4 . 2 . 13 1 . 4 . 14 Terminals 49 | . 1 5 3 4 3 4 1 7 . . . . 6 . . . . 2 . 6 1 . . . 6 Fabricators 15 | . . . . . . 4 . 3 . . . . 3 . . . . . . 3 . . . . 2 Repair Stations 5 | . 1 . . . . . . . . . . . 1 . . . . . . 2 . . . . 1 Recycling Units 7 | . . . 2 . 1 1 . . . . . . 2 . . . . . . . . . . . 1 Scanalyzers 3 | . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 Garrison Access 10 | . . . 1 . 1 2 . . . . . . 3 . . . . . . . . . . . 3 Total Hacks 318 | . 8 13 17 6 9 24 1 25 1 . . . 46 . 2 27 . 6 . 54 3 . 16 . 60 Successful 204 | . 3 5 6 3 4 9 1 10 1 . . . 28 . 2 27 . 3 . 43 3 . 16 . 40 Failed 114 | . 5 8 11 3 5 15 . 15 . . . . 18 . . . . 3 . 11 . . . . 20 Catastrophic 15 | . . . 2 . . 2 . 4 . . . . 5 . . . . . . 1 . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 137 | . 5 13 9 . 6 13 . 18 . . . . 27 . . . . 3 . 21 . . . . 22 Terminals 165 | . 5 13 9 6 6 10 1 20 . . . . 28 . . . . 6 . 25 3 . . . 33 Fabricators 43 | . . . . . . 9 . 5 . . . . 8 . . . . . . 14 . . . . 7 Repair Stations 16 | . 3 . . . . . . . . . . . 2 . . . . . . 5 . . . . 6 Recycling Units 20 | . . . 7 . 2 2 . . . . . . 5 . . . . . . . . . . . 4 Scanalyzers 17 | . . . . . . . . . . . . . . . . . . . . 10 . . . . 7 Garrison Access 11 | . . . 1 . 1 3 . . . . . . 3 . . . . . . . . . . . 3 Terminal Hacks 84 | . . . . 3 . . 1 4 1 . . . 7 . 2 27 . 2 . 9 3 . 16 . 9 Record 19 | . . . . . . . . . . . . . . . . 11 . . . . 3 . 5 . . Part Schematic 12 | . . . . . . . . . . . . . 1 . . 8 . . . . . . 3 . . Robot Schematic 5 | . . . . . . . . . . . . . . . . 5 . . . . . . . . . Robot Analysis 5 | . . . . . . . . . . . . . 1 . . . . . . . . . 4 . . Prototype ID Bank 15 | . . . . . . . . 1 . . . . 1 . . 3 . . . 4 . . 4 . 2 Open Door 3 | . . . . . . . . . 1 . . . . . 2 . . . . . . . . . . Branch Access Points 5 | . . . . . . . . 1 . . . . 1 . . . . 1 . 1 . . . . 1 Emergency Access Points 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Machine Index 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 Garrison Index 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Unreport Threat 3 | . . . . . . . . 1 . . . . 1 . . . . . . 1 . . . . . Locate Traps 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . . 2 Maintenance Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Hauler Manifests 3 | . . . . . . . . . . . . . . . . . . 1 . 1 . . . . 1 Registered Components 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Zone Layout 2 | . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . Garrison Registry 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Patrol Navigation 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Security Stations 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 16 | . . . . . . 1 . 1 . . . . 4 . . . . . . 8 . . . . 2 Network Status 4 | . . . . . . 1 . 1 . . . . 1 . . . . . . 1 . . . . . Load Schematic 6 | . . . . . . . . . . . . . 1 . . . . . . 3 . . . . 2 Build 6 | . . . . . . . . . . . . . 2 . . . . . . 4 . . . . . Repair Station Hacks 14 | . 2 . . . . . . . . . . . 2 . . . . . . 4 . . . . 6 Scan Component 7 | . 1 . . . . . . . . . . . 1 . . . . . . 2 . . . . 3 Repair 7 | . 1 . . . . . . . . . . . 1 . . . . . . 2 . . . . 3 Recycling Unit Hacks 4 | . . . 1 . . . . . . . . . 2 . . . . . . . . . . . 1 Retrieve Components 4 | . . . 1 . . . . . . . . . 2 . . . . . . . . . . . 1 Scanalyzer 16 | . . . . . . . . . . . . . . . . . . . . 9 . . . . 7 Insert Component 7 | . . . . . . . . . . . . . . . . . . . . 4 . . . . 3 Analyze 9 | . . . . . . . . . . . . . . . . . . . . 5 . . . . 4 Garrison Access Hacks 11 | . . . 1 . 1 3 . . . . . . 3 . . . . . . . . . . . 3 Unlock Access 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . Seal Access 8 | . . . . . 1 1 . . . . . . 3 . . . . . . . . . . . 3 Coupler Status 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 58 | . 1 5 4 . 3 5 . 5 . . . . 10 . . . . 1 . 13 . . . . 11 Terminals 44 | . 1 5 4 . 2 3 . 3 . . . . 6 . . . . 1 . 10 . . . . 9 Track 5 | . . . . . . . . . . . . . 1 . . . . . . 2 . . . . 2 Botnet 31 | . 1 3 3 . 2 2 . 3 . . . . 4 . . . . 1 . 6 . . . . 6 Detonate 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Disrupt 2 | . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . Operators 5 | . . 1 1 . . 1 . . . . . . 1 . . . . . . . . . . . 1 Fabricators 10 | . . . . . . 2 . 2 . . . . 3 . . . . . . 3 . . . . . Prioritize 5 | . . . . . . . . . . . . . 2 . . . . . . 3 . . . . . Liberate 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Haulers 4 | . . . . . . 1 . 2 . . . . 1 . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . . . . . 1 . . . . . . . 1 . . . . . . . . . . . 2 Reject 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Mask 3 | . . . . . 1 . . . . . . . 1 . . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 73 | . 2 5 4 3 4 10 1 10 . . . . 10 . . . . 2 . 12 1 . . . 9 Full Trace Events 9 | . . . 1 . . . . . . . . . 1 . . . . . . 3 1 . . . 3 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . . . . . 5 . . . . . . . . . Robots Built 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time 84 | . . . . . . . . . . . . . . . . . . . . 84 . . . . . Total Robot Build Rating 18 | . . . . . . . . . . . . . . . . . . . . 18 . . . . . Part Schematics Acquired 19 | . . . . . . . . . . . . . 1 . . 8 . . . 4 . . 3 . 3 Parts Built 8 | . . . . . . . . . . . . . 4 . . . . . . 4 . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time 210 | . . . . . . . . . . . . . 94 . . . . . . 116 . . . . . Total Part Build Rating 48 | . . . . . . . . . . . . . 20 . . . . . . 28 . . . . . Parts Repaired 7 | . 1 . . . . . . . . . . . 1 . . . . . . 2 . . . . 3 Time 364 | . 26 . . . . . . . . . . . 26 . . . . . . 108 . . . . 204 Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 27 | . . . 6 . . . . . . . . . 12 . . . . . . . . . . . 9 Parts Scanalyzed 7 | . . . . . . . . . . . . . . . . . . . . 4 . . . . 3 Part Schematics Acquired 7 | . . . . . . . . . . . . . . . . . . . . 4 . . . . 3 Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Used RIF Installer 2 | . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . Zone Cloak 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Robots Hacked 15 | . . . . . 1 3 5 2 . 4 . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 15 | . . . . . 1 3 5 2 . 4 . . . . . . . . . . . . . . . Robot Hacks Applied 16 | . . . . . 1 4 5 2 . 4 . . . . . . . . . . . . . . . amplify_resonance 2 | . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . reboot_system 6 | . . . . . . 2 1 . . 3 . . . . . . . . . . . . . . . go_dormant 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . overwrite_iff 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . formatsys_high 5 | . . . . . 1 1 3 . . . . . . . . . . . . . . . . . . Relay Couplers Released 7 | . . . . 3 . . 4 . . . . . . . . . . . . . . . . . . Machine Destruction 7 | . . . . 3 . . 4 . . . . . . . . . . . . . . . . . . Attached 9 | . . . . . 1 2 3 1 . 1 . 1 . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Total Allies 20 | . . . . . 1 3 4 4 . . 4 . . . . . . . . 3 . . . 1 . Largest Group 4 | . . . . . 1 2 3 3 . . 4 . . . . . . . . 3 . . . 1 1 Highest-Rated Group 101 | . . . . . 16 64 45 93 . . 101 . . . . . . . . 90 . . . 30 30 Highest-Rated Ally 32 | . . . . . 16 32 21 31 . . 31 . . . . . . . . 30 . . . 30 30 Total Orders 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . RETURN 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . Ally Attacks 104 | . . . . . 3 4 18 31 . . . . . . . . . . . 48 . . . . . Total Damage 1782 | . . . . . 32 154 135 491 . . . . . . . . . . . 970 . . . . . Kills 10 | . . . . . 1 . . 4 . . . . . . . . . . . 5 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Robot Analysis Total 5 | . . . . . . . . . . . . . 1 . . . . . . . . . 4 . . Derelict Logs Recovered 8 | . . . . . . . . . 1 1 . 1 . 1 . . 2 . . . 1 . . 1 . Drone Launches 10 | . . . . . . . . . . . . . . . . . . . . 10 . . . . . Drone Recoveries 6 | . . . . . . . . . . . . . . . . . . . . 6 . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Turns Passed 14918 | 74 632 1098 881 529 842 747 1389 1745 429 456 149 234 1119 187 105 37 251 22 66 1345 266 290 163 483 1379 Spaces Moved 13142 | 51 286 661 638 450 433 426 641 1098 355 345 142 337 1410 317 214 77 444 35 114 1611 297 385 178 665 1532 Core 653 | 22 . . . . . . 2 . . . 39 323 . . . . . . . . . . . . 267 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 607 | 29 286 56 . . . . 127 77 . . . 14 3 . . . . . . . . . . . 15 Wheels 4888 | . . 605 638 450 433 426 512 1021 355 345 103 . . . . . . . . . . . . . . Hover 6994 | . . . . . . . . . . . . . 1407 317 214 77 444 35 114 1611 297 385 178 665 1250 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 36 | 50 120 85 85 95 110 105 100 110 107 107 50 50 44 44 48 48 48 48 48 48 50 50 46 46 36 Average Speed 79 | 94 146 94 94 103 111 129 177 124 109 111 97 52 45 46 48 48 48 48 51 53 50 50 48 56 49 Slowest Speed 1600 | 120 190 190 101 110 145 145 1600 260 110 115 115 120 120 111 48 48 48 48 108 240 50 50 50 120 250 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 46 | 5 32 65 56 62 40 18 77 39 51 59 14 54 42 56 45 68 76 2 71 35 30 48 61 64 48 Regions Visited 25 Branch Regions 12 Pre-discovered Areas 5 | . . . . . . . . . . . . . . 1 . 1 . . . . . . 3 . . Known Exits Taken 16 | . . . 1 . . 1 . 1 1 1 . 1 1 1 1 1 1 . . 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 . . 1 . . . . . 1 . . . . . . . . . . . . . . Scrap Searched 16 | . . . . . . . . . 1 4 . 2 . 3 2 . 1 . . . 1 1 . 1 . Spaces Dug 91 | . . . 2 . 5 . . . 18 . . 5 13 . . . 8 . . 15 14 . . . 11 Terrain Destroyed 665 | . . 26 11 . 5 . 34 43 18 . . 5 46 8 . . 14 . . 24 82 24 . 254 71 Melee 34 | . . . 2 . 5 . . . 1 . . 5 3 . . . . . . . 8 . . . 10 Projectile 118 | . . 12 . . . . . . . . . . 43 8 . . 14 . . 24 14 . . . 3 AOE 511 | . . 14 9 . . . 34 43 17 . . . . . . . . . . . 60 24 . 254 56 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Total 16101 | 67 395 932 819 485 628 538 815 1351 385 400 147 370 1706 334 215 76 467 39 119 2017 371 477 218 738 1992 Wait 1272 | . 33 78 83 8 85 29 46 97 7 31 . 1 123 4 . . 16 . . 221 32 70 . 31 277 Move 13120 | 50 285 660 638 449 432 426 640 1097 354 344 141 336 1409 316 213 76 443 35 113 1610 296 384 177 664 1532 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 269 | 7 11 34 19 6 9 15 16 33 4 5 . 7 25 1 2 . 1 1 1 37 2 7 2 4 20 Fast Attach 75 | 2 . 1 . . . 2 . 11 . . . 5 16 . . . . . 2 16 . . 5 . 15 Attach 169 | 4 6 13 11 . 11 14 16 20 6 1 . 5 10 3 . . . 1 . 19 4 3 . 4 18 Detach 10 | . . . . . . . . . . . . . 1 . . . . . . 5 2 . . . 2 Swap 119 | . 3 21 8 3 7 8 9 10 6 3 1 . 6 . . . . 2 2 9 2 4 4 . 11 Drop 145 | . 2 17 3 1 2 2 . 27 4 . . 2 25 . . . . . 1 30 1 6 7 3 12 Fire 714 | 4 43 107 54 10 76 42 46 56 3 9 5 . 56 10 . . 7 . . 56 24 3 23 32 48 Melee 150 | . 12 1 3 3 6 . . . 1 7 . 14 35 . . . . . . 12 8 . . . 48 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 51 | . . . . . . . 42 . . . . . . . . . . . . . . . . . 9 Rewire 5 | . . . . 5 . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min] / [*Sub]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory (discovered 2 exits: *Low / Gar) -7/Garrison (discovered 4 exits: *Fac x4) -7/Factory (discovered 6 exits: *Fac x2 / *Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: Upp x2) -5/Waste -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 5 exits: *Upp x2 / Ext x2 / Arm) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 14) 75 | -11/Scrapyard | Entered Materials 139 | -10/Materials | Discovered new exit (range 7) 203 | -10/Materials | Discovered new exit (range 3) 306 | -10/Materials | Build established: Mutant 354 | -10/Materials | Core integrity fell below 50% 426 | -10/Materials | Lost 3 parts (1p2n) 473 | -10/Materials | Repaired EM Pulse Gun 506 | -10/Materials | Core integrity fell below 20% 582 | -10/Materials | Discovered new exit (range 16) 707 | -10/Materials | Entered another Materials area 707 | -9/Materials | Evolved 2 slots: Propulsion x2 1145 | -9/Materials | Discovered new exit (range 13) 1227 | -9/Materials | Build established: Scavenger-Mutant 1447 | -9/Materials | Discovered new exit (range 16) 1573 | -9/Materials | Lost 5 parts (5n) 1769 | -9/Materials | Discovered new exit (range 16) 1805 | -9/Materials | Entered another Materials area 1805 | -8/Materials | Evolved 2 slots: Utility x2 2240 | -8/Materials | Discovered new exit (range 15) 2686 | -8/Materials | Identified exit to Garrison 2686 | -8/Materials | Entered Garrison 2686 | -8/Garrison | Discovered recently destroyed garrison 2741 | -8/Garrison | Discovered new exit (range 63) 2741 | -8/Garrison | Discovered new exit (range 73) 2741 | -8/Garrison | Discovered new exit (range 48) 2850 | -8/Garrison | Installed Relay Interface Framework 2875 | -8/Garrison | Garrison Relay disabled 3107 | -8/Garrison | Learned Materials security intel 3215 | -8/Garrison | Entered Materials 3354 | -8/Materials | Lost 3 parts (1p1n1w) 3758 | -8/Materials | Discovered new exit (range 5) 3909 | -8/Materials | Build established: Bothacker-Mutant 4015 | -8/Materials | First assault squad dispatched 4057 | -8/Materials | Entered Factory 4057 | -7/Factory | Evolved 2 slots: Utility x2 4113 | -7/Factory | Discovered new exit (range 3) 4514 | -7/Factory | Lost 7 parts (1p2n2u2w) 4644 | -7/Factory | Garrison activated, responded to threat 4720 | -7/Factory | Lost 3 parts (2n1u) 4754 | -7/Factory | Garrison activated, responded to threat 4804 | -7/Factory | Identified exit to Garrison 4804 | -7/Factory | Entered Garrison 4906 | -7/Garrison | Triggered checkpoint 4959 | -7/Garrison | Garrison Relay disabled 5022 | -7/Garrison | Triggered checkpoint 5108 | -7/Garrison | Triggered checkpoint 5144 | -7/Garrison | Discovered new exit (range 6) 5169 | -7/Garrison | Discovered new exit (range 8) 5192 | -7/Garrison | Triggered checkpoint 5254 | -7/Garrison | Triggered checkpoint 5330 | -7/Garrison | Phase Generator disabled 5364 | -7/Garrison | Lost 4 parts (3n1w) 5364 | -7/Garrison | Discovered new exit (range 9) 5452 | -7/Garrison | Triggered checkpoint 5558 | -7/Garrison | Triggered checkpoint 5631 | -7/Garrison | Build established: Mutant 5633 | -7/Garrison | Discovered new exit (range 14) 5726 | -7/Garrison | Triggered checkpoint 5787 | -7/Garrison | Triggered checkpoint 5816 | -7/Garrison | Lost 5 parts (2p1n2u) 5945 | -7/Garrison | Expanded RIF knowledge: Zone Cloak 6146 | -7/Garrison | Build established: Scavenger-Mutant 6193 | -7/Garrison | Entered Factory 6672 | -7/Factory | Core integrity fell below 50% 6702 | -7/Factory | Lost 3 parts (1n1u1w) 7094 | -7/Factory | Identified exit to Storage 7094 | -7/Factory | Identified exit to Lower Caves 7141 | -7/Factory | Discovered new exit (range 7) 7158 | -7/Factory | System corruption reached 10% 7168 | -7/Factory | Identified exit to Factory 7174 | -7/Factory | Build established: Bothacker-Mutant 7329 | -7/Factory | Discovered exit to Factory (range 5) 7347 | -7/Factory | Allied Derelicts emerged from ambush trap array 7437 | -7/Factory | Core integrity fell below 20% 7793 | -7/Factory | First assault squad dispatched 7900 | -7/Factory | Garrison activated, responded to threat 7938 | -7/Factory | Entered Lower Caves 8193 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8232 | -7/Lower Caves | Found Alien Artifact 8234 | -7/Lower Caves | Identified Core Expander 8234 | -7/Lower Caves | Installed Core Expander, added new Propulsion slot 8303 | -7/Lower Caves | Encountered a Warlord checkpoint 8330 | -7/Lower Caves | Identified exit to Lower Caves 8367 | -7/Lower Caves | Entered another Lower Caves area 8536 | -7/Lower Caves | Learned Factory emergency access door positions 8621 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 8771 | -7/Lower Caves | Found DCF Scrap (13 items) 8797 | -7/Lower Caves | Discovered new exit (range 14) 8822 | -7/Lower Caves | Identified exit to Zion 8823 | -7/Lower Caves | Entered Zion 8859 | -7/Zion | Gained Derelict followers 8953 | -7/Zion | RIF detected upon attempting to enter Zion 8953 | -7/Zion | Attacked by Zionites 8953 | -7/Zion | Spotted F2-SHR(B) 8953 | -7/Zion | Spotted 5A-FM0(B) 8953 | -7/Zion | Released all parts (13) 8966 | -7/Zion | Discovered new exit (range 13) 8972 | -7/Zion | Entered Proximity Caves 8978 | -6/Proximity Caves | Spotter reported a threat 8981 | -6/Proximity Caves | Spotter reported a threat 9100 | -6/Proximity Caves | Learned Factory terminal intel 9164 | -6/Proximity Caves | Discovered exit to Factory (range 10) 9206 | -6/Proximity Caves | Entered Factory 9206 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9208 | -6/Factory | Loaded intel: 26 terminal locations 9477 | -6/Factory | Build established: Scavenger-Gladiator 9556 | -6/Factory | Search patrols dispatched 9820 | -6/Factory | Discovered new exit (range 16) 9827 | -6/Factory | Identified exit to Factory 9874 | -6/Factory | Discovered exit to Factory (range 3) 9935 | -6/Factory | Build established: Scavenger-Mutant 9990 | -6/Factory | Fabricated Lrn. Sensor Array (x2) 10178 | -6/Factory | Fabricated Adv. Targeting Computer? 10266 | -6/Factory | Repaired Antimatter Cannon 10320 | -6/Factory | Identified exit to Lower Caves 10325 | -6/Factory | Entered Lower Caves 10336 | -6/Lower Caves | Encountered a Warlord checkpoint 10435 | -6/Lower Caves | Lost 4 parts (1p3n) 10505 | -6/Lower Caves | Discovered new exit (range 10) 10511 | -6/Lower Caves | Identified exit to Lower Caves 10512 | -6/Lower Caves | Entered another Lower Caves area 10512 | -6/Lower Caves | Discovered exit to Factory (range 12) 10612 | -6/Lower Caves | Discovered new exit (range 11) 10616 | -6/Lower Caves | Identified exit to Data Miner 10617 | -6/Lower Caves | Entered Data Miner 10617 | -6/Data Miner | Discovered new exit (range 6) 10627 | -6/Data Miner | Met Data Miner 10635 | -6/Data Miner | Learned location of Section 7 (-2) 10635 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 10643 | -6/Data Miner | Received God Mode back door access code from Data Miner 10654 | -6/Data Miner | Identified exit to Proximity Caves 10654 | -6/Data Miner | Entered Proximity Caves 10681 | -5/Proximity Caves | Build established: Hacker-Mutant 10827 | -5/Proximity Caves | Spotted B-75 Beast 10879 | -5/Proximity Caves | Learned Factory terminal intel 10903 | -5/Proximity Caves | Discovered exit to Factory (range 5) 10905 | -5/Proximity Caves | Entered Factory 10905 | -5/Factory | Evolved 2 slots: Utility x2 10906 | -5/Factory | Loaded intel: 26 terminal locations 10925 | -5/Factory | Identified exit to Upper Caves 10927 | -5/Factory | Sucked down chute 10927 | -5/Factory | Entered Waste 10931 | -5/Waste | Spotted C-40 Crusher 10942 | -5/Waste | EMP discharged 10949 | -5/Waste | Spotted C-40 Crusher 10951 | -5/Waste | Spotted C-40 Crusher 10958 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 10971 | -5/Waste | Spotted C-40 Crusher 10985 | -5/Waste | Discovered new exit (range 16) 10985 | -5/Waste | Spotted C-40 Crusher 10993 | -5/Waste | Identified exit to Factory 10993 | -5/Waste | Entered Factory 11019 | -5/Factory | Discovered new exit (range 9) 11035 | -5/Factory | Identified exit to Factory 11095 | -5/Factory | Fabricated Combat Drone Bay? 11263 | -5/Factory | Repaired Hyp. Railgun 11537 | -5/Factory | Spotted B-75 Beast 11560 | -5/Factory | Fabricated Hyp. Railgun? 11570 | -5/Factory | Repaired Antimatter Cannon? 11587 | -5/Factory | Fabricated B-60 Warrior (x3) 11648 | -5/Factory | Fabricated Combat Drone Bay? 11661 | -5/Factory | Lost 3 allies 11919 | -5/Factory | Lost 3 parts (2n1u) 11974 | -5/Factory | Lost 4 allies 12036 | -5/Factory | Found Exp. Targeting Computer 12038 | -5/Factory | Found Exp. Targeting Computer 12338 | -5/Factory | Entered Upper Caves 12407 | -5/Upper Caves | Encountered a Warlord checkpoint 12482 | -5/Upper Caves | Build established: Hacker-Scout 12525 | -5/Upper Caves | Identified exit to Upper Caves 12530 | -5/Upper Caves | Lost 3 allies 12604 | -5/Upper Caves | Entered another Upper Caves area 12630 | -5/Upper Caves | Found DCF Scrap (13 items) 12889 | -5/Upper Caves | Discovered new exit (range 9) 12892 | -5/Upper Caves | Identified exit to Zhirov 12894 | -5/Upper Caves | Entered Zhirov 12894 | -5/Zhirov | Discovered new exit (range 3) 12915 | -5/Zhirov | Learned location of Quarantine (-2) 12915 | -5/Zhirov | Learned location of Testing (-3) 12915 | -5/Zhirov | Learned location of Command (-1) 12938 | -5/Zhirov | Found Alien Artifact 12938 | -5/Zhirov | Identified Integrated Reactor 12938 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 13056 | -5/Zhirov | Identified exit to Proximity Caves 13057 | -5/Zhirov | Entered Proximity Caves 13079 | -4/Proximity Caves | Learned Research emergency access door positions 13133 | -4/Proximity Caves | Derelict sapper outpost attacked 13167 | -4/Proximity Caves | Encountered a Derelict sapper outpost 13246 | -4/Proximity Caves | Build established: Hacker-Mutant 13354 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 13401 | -4/Proximity Caves | Destroyed 8 combat bots 13424 | -4/Proximity Caves | Discovered exit to Factory (range 10) 13540 | -4/Proximity Caves | Entered Factory 13540 | -4/Factory | Accompanied by 1 ally 13540 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 13541 | -4/Factory | Identified exit to Armory 14064 | -4/Factory | Repaired Hyp. Railgun 14133 | -4/Factory | Repaired Hyp. Railgun? 14210 | -4/Factory | Repaired Hyp. Railgun 14286 | -4/Factory | Identified exit to Upper Caves 14286 | -4/Factory | Identified exit to Extension 14479 | -4/Factory | Lost 13 parts (2p10n1w) 14519 | -4/Factory | Destroyed 7 combat bots 14580 | -4/Factory | Core integrity fell below 50% 14609 | -4/Factory | Lost 7 parts (1p1n2u3w) 14755 | -4/Factory | Core integrity fell below 20% 14792 | -4/Factory | Lost 6 parts (1p1n2u2w) 14856 | -4/Factory | Spotted B-86 Titan 14919 | -4/Factory | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 14848_ Acquired Railgun. 14857_ Imp. System Restoration Module purges 1% system corruption (2%). 14861_ Imp. System Restoration Module purges 1% system corruption (1%). 14867_ Imp. System Restoration Module purges 1% system corruption (0%). 14868_ Slug penetrates Wall. 14896_ Connecting with Fabricator... >>Load(Assault Drone Bay) Uploading Assault Drone Bay schematic... Loaded successfully: Assault Drone Bay Rating: 7p Time: 62 Initiate build sequence. 14896_ ALERT: Suspicious activity at Fabricator F003. Dispatching Investigation squad. 14909_ K-01 Serf cleans the DSF Access. 14917_ W-44 Eye sends out distress signal. Map ----- +----------------------------------------------------+ | + # """"""???????????????????????????????? | | # """ # """""""??????????????????????????????? | | # """ + """"""" #???????????????????????????? | | # """ # #???????????????????????????? | | # # """"""" #???????????????????????????? | | """ # """"""???????????????????????????????? | | """ # """"""???????????????????????????????? | | """ # """"""" #??? ##?????????????????????? | | # #### ???????????????????? | | """ ##+########### ??????????????????? | | # """ #?????????# ??????????????????? | | #^ """ #?????????# ??????????????????? | | # ^^ #?????????# ???????????????????? | | #""" #?????????# ???????????????????? | | #"Y ##???????## ????????????????????? | | #""" % #####+### ????????????????????? | | # ! ?????????????????????? | | # #+#########???????????? | | # #####+######### # """ """ #???????????? | | # #?????????????# # """ """ #???????????? | | #!#?????????????# # """ """ #???????????? | | #=#?????????????# # #???????????? | | #%#?????????????# + #???????????? | | #=#?????????????# # #???????????? | | #=#?????????????# ####### ## #???????????? | | # #####?????????????????#@## #???????????? | | # #?????????????????#Y#######+########???????? | | # #????????????????? ?????# # #???????? | | # #???#######?????# ##### # #???????? | | + #?? ????# > + #???????? | | # #?? ?????# ##### # #???????? | | # #? ??????# #???# # #???????? | | # #? [ ??????#######???# #? #???????? | | # ?????????????????# #?######???????? | | # """" "??????????????????# #??????????????? | | + """" "???????????######## #??????????????? | | # """" "???????????# # #??????????????? | | # """" ????????????# """ # ####???????????? | | ##+##+#?"""" ????????????# """ + #???????????? | | #?""""?????????????# """ # ######??##??? | | #?? ?????????????# # # #??? | | " """ #??###?????????????#! | ! + # """ #??? | | " """ #??????????????????######## # """ #??? | | " """ #????????????????????????# # """ !#??? | | #????????????????????????#T # #??? | | " """ #????????????????????????## # """ #??? | | " """ #?????????????????????????# # """ #??? | | " ??" #?????????????????????????# + """ #??? | | ?? #?????????????????????????# ## #??? | | " ??" #?????????????????????????# #####+######## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 45 Energy Capacity 490 Matter Stores 600 Matter Capacity 600 Sight Range 20 Robot Scan Range 18 Terrain Scan Range 16 Terrain Scan Density 210 EM Shielding 2 Armor Coverage 450 Core Shielding 20 Phase Shifting 10 Evasion (%) 66 Targeting Accuracy 12 Melee Accuracy 6 Target Analysis 8 Matter Filtering 50 Offensive Hacking 28 Defensive Hacking 24 Relay Coupler Types 3 Relay Coupler Value 67 Trap Extractor Capacity 6 Item Schematics ----------------- Adv. Targeting Computer | -6/Factory | Hacked Combat Drone Bay | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Neutron Cannon | -6/Data Miner | Free Imp. Gyrokinetic Inverter | -6/Data Miner | Free Imp. Phase Shifter | -6/Data Miner | Free Hvy. Disruptor Cannon | -6/Data Miner | Free Hyp. Railgun | -5/Factory | Scanalyzed Antimatter Cannon | -5/Factory | Scanalyzed Cld. Plasma Cannon | -5/Factory | Scanalyzed Exp. Heat Sink | -5/Factory | Scanalyzed Assault Drone Bay | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Imp. System Restoration Module | -4/Factory | Scanalyzed Remote Force Field | -4/Factory | Scanalyzed Smartbomb Launcher | -4/Factory | Scanalyzed Robot Schematics ------------------ R-10 Processor | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free A-27 Freighter | -6/Data Miner | Free D-63 Destroyer | -6/Data Miner | Free Fabricated ------------ Lrn. Sensor Array | x2 | -6/Factory | Preloaded Adv. Targeting Computer | x2 | -6/Factory Combat Drone Bay | x1 | -5/Factory Hyp. Railgun | x2 | -5/Factory B-60 Warrior | x3 | -5/Factory | Preloaded Combat Drone Bay | x1 | -5/Factory Alien Tech Used ----------------- Core Expander Integrated Reactor Achievements -------------- None Challenges ------------ None Game ------ Seed GrapheneNodeProtection Manual? 0 Play Time 03:00:35 Cumulative 255.1 hours Start 2024.08.24 @ 10:44:21 End 2024.08.24 @ 13:48:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 108 Rogue 94 Adventurer 14 Explorer 0 Win Type - Total 16 Types 13/0/1/1/0/0/0/0/1 Lore% 61 Gallery% 76 Achievement% 66 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: be8322dc-f29b-476b-977d-c02d77eb7d42