Cogmind - Beta 16 *** ADVENTURER MODE // 2025.11.22 @ 01:23:42 Player: BD Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (155) 775 Value Destroyed (5147) 5147 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (746) 746 TOTAL SCORE: 10528 Bonus ------- High Alert Combat Kills 96 Follower Combat Kills 104 Entered Garrisons 200 Entered DSFs 500 Friendly Fire -154 Cogmind --------- Core Integrity 0/850 Matter 23/300 Energy 100/100 System Corruption 0% Temperature Cool (27) Movement Core (1350) Ox26 Location -6/DSF Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ Huge Storage Unit Advanced Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (25) --- Light Nuclear Core Light Nuclear Core Huge Storage Unit Sensor Array Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Target Analyzer Target Analyzer Improved Focal Shield Shield Generator Shield Generator Shield Generator Shield Generator Shield Generator Heavy Assault Rifle Shotgun Shotgun Shotgun Improved Assault Rifle Light Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon Long-range Missile Launcher Long-range Missile Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads Light Treads Armored Treads > --- UTILITY ---------- Huge Storage Unit Targeting Computer Advanced Targeting Computer Core Analyzer Improved Light Armor Plating Improved Focal Shield > --- WEAPON ----------- Heavy Assault Rifle Long-range Missile Launcher > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Light Treads Huge Storage Unit Sensor Array Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Target Analyzer Target Analyzer Improved Focal Shield Heavy Assault Rifle Shotgun Shotgun Shotgun Improved Assault Rifle Flak Gun Light Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon Long-range Missile Launcher Long-range Missile Launcher [Rating: 42] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Utility Huge Storage Unit Device Kinecellerator Storage Huge Storage Unit Processor Targeting Computer Protection Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Beamcaster Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Fac DSF Slots Evolved 8 | . . 2 . 2 . . 2 2 . Power . | . . . . . . . . . . Propulsion 4 | . . . . 2 . . 1 1 . Utility 4 | . . 2 . . . . 1 1 . Weapon . | . . . . . . . . . . Parts Attached 81 | 6 1 1 14 12 12 6 19 . 10 Power 9 | 1 . . 2 1 1 2 1 . 1 Engine 3 | 1 . . 1 1 . . . . . Core 6 | . . . 1 . 1 2 1 . 1 Reactor . | . . . . . . . . . . Propulsion 28 | 2 . . 3 8 5 1 4 . 5 Treads 21 | 2 . . 3 4 2 1 4 . 5 Leg 7 | . . . . 4 3 . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 21 | 1 1 1 1 2 5 1 7 . 2 Device 9 | . . . . 2 4 . 1 . 2 Storage 2 | 1 . 1 . . . . . . . Processor 5 | . 1 . . . 1 . 3 . . Hackware . | . . . . . . . . . . Protection 5 | . . . 1 . . 1 3 . . Artifact . | . . . . . . . . . . Weapon 23 | 2 . . 8 1 1 2 7 . 2 Energy Gun 2 | . . . 1 . . . 1 . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 16 | 2 . . 4 . 1 2 6 . 1 Ballistic Cannon 3 | . . . 2 1 . . . . . Launcher 2 | . . . 1 . . . . . 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . . . Parts Lost 58 | . . 2 13 1 6 10 16 . 10 Power 9 | . . . 3 . 1 1 2 . 2 Propulsion 22 | . . 1 4 . 2 5 6 . 4 Utility 12 | . . . 1 . 3 2 4 . 2 Weapon 15 | . . 1 5 1 . 2 4 . 2 Highest Loss Streak 9 | . . 2 4 1 2 8 9 . 5 To Critical Strikes 2 | . . . 1 . . . 1 . . Average Backups 18 | 1 6 10 14 21 21 20 21 22 21 Power 1 | . 1 2 1 1 3 1 1 2 1 Propulsion 6 | . 2 2 6 8 8 7 6 5 . Utility 3 | . . 1 3 4 4 3 5 9 9 Weapon 6 | . 2 4 4 6 5 7 9 6 10 Tool/Special . | . . . . . . . . . . Unused Backups 30 | . 1 . . . 2 2 3 . 22 Power 2 | . . . . . . 1 . . 1 Propulsion 3 | . . . . . 2 1 . . . Utility 13 | . . . . . . . . . 13 Weapon 12 | . 1 . . . . . 3 . 8 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 86 | . 96 76 68 90 93 93 94 86 76 Engine 2 | . 14 11 4 8 1 . . . . Core 4 | . . . . . 7 8 6 6 4 Treads 21 | . 28 21 17 4 . 28 36 33 27 Leg 8 | . . . . 28 35 6 . . . Device 6 | . . . . 12 13 9 6 . 6 Storage 9 | . 14 11 11 9 9 9 7 6 6 Processor 12 | . 10 11 11 9 9 9 16 20 19 Protection 2 | . . . 3 . . 3 3 6 1 Energy Gun 1 | . . . . . 5 1 2 . . Ballistic Gun 12 | . 28 21 12 2 6 16 11 13 3 Ballistic Cannon 2 | . . . 4 15 5 . . . . Launcher 1 | . . . 3 . . . . . 4 Peak Build Rating 42 | 6 8 9 13 39 39 37 32 31 42 Average Rating 22 | 4 7 7 9 32 35 23 26 31 34 On Entrance 19 | . 6 8 6 8 39 37 24 31 31 Avg Prop Armor Cover (%) . | . . . . . . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 104 | 13 13 93 92 104 104 104 104 94 101 Greatest Support 120 | 40 40 40 43 80 75 89 100 100 120 Greatest Overweight (x) 32 | . . 4 28 31 2 2 2 . 32 Average Overweight (x) . | . . 1 3 1 1 1 . . . Largest Inventory Capacity 25 | 8 8 25 25 25 25 25 25 25 25 Average Capacity 23 | 7 8 22 25 25 25 25 25 25 25 Most Carried 25 | 3 8 12 22 25 25 25 25 22 25 Average Carried 18 | 1 6 10 14 21 21 20 21 22 21 Final Capacity 25 | 8 8 25 25 25 25 25 25 25 25 Final Carried 25 | 3 8 12 21 25 18 24 24 22 25 Class Distribution -------------------- 50% | Mutant 50% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/DSF Resources | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Fac DSF Matter Collected 3148 | 209 157 . 622 136 626 529 744 . 125 Remotely . | . . . . . . . . . . Salvage Created 5889 | . 350 51 1078 160 982 1386 1427 . 455 Parts 347 | . 25 2 81 9 55 71 85 . 19 Haulers Intercepted 3 | . . . . . . 1 2 . . Recyclers Shooed 2 | . 1 . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Fac DSF Combat Hostiles Destroyed 123 | . 6 1 30 4 25 24 24 . 9 Guns 88 | . 6 1 19 1 13 24 24 . . Cannons 19 | . . . 4 3 12 . . . . AOE 16 | . . . 7 . . . . . 9 Classes Destroyed 17 | . 5 1 4 . 3 2 1 . 1 Worker 8 | . 1 . 1 . . 2 4 . . Builder 5 | . . . 3 . . 1 1 . . Hauler 3 | . . . . . . 1 2 . . Recycler 7 | . 2 . 1 . . 2 2 . . Mechanic 1 | . . . 1 . . . . . . Operator 1 | . . . . . . 1 . . . Watcher 6 | . 1 . 1 . . 3 1 . . Swarmer 31 | . 3 . 12 . 3 6 3 . 4 Cutter 2 | . . . . . 2 . . . . Grunt 48 | . 3 . 8 3 12 10 10 . 2 Brawler 1 | . . . 1 . . . . . . Duelist 1 | . . . . . . . 1 . . Protector 1 | . . . 1 . . . . . . Sentry 23 | . . 1 8 1 4 6 3 . . Specialist 2 | . . . . . . . . . 2 Hunter 8 | . . . . . 2 2 3 . 1 Programmer 6 | . . . . . 2 . 4 . . Thug 1 | . . . 1 . . . . . . Best Kill Streak 6 | . 4 1 6 3 5 6 5 . 4 Combat Bots Only 6 | . 2 1 5 3 5 6 4 . 4 Max Kills in Single Turn 4 | . 2 1 4 1 1 1 4 . 4 Gunslinging . | . . . . . . . . . . Exploded 4 | . . . 3 . . . . . 4 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Fac DSF Hostile Shots Fired 1186 | . 26 65 224 50 113 175 374 . 159 Missed 365 | . 10 18 66 13 41 49 124 . 44 Hits 821 | . 16 47 158 37 72 126 250 . 115 Melee 32 | . . . 3 . 3 . 3 . 23 Projectile 789 | . 16 47 155 37 69 126 247 . 92 AOE 1 | . . . . . 1 . . . . Critical Strikes 40 | . . 1 5 . 5 6 9 . 14 Part Disruptions 1 | . . . . . . . 1 . . Damage Taken 9337 | . 144 518 1508 474 864 1411 2445 . 1973 Core 1967 | . 8 161 225 86 86 311 237 . 853 Absorbed by Shields 74 | . . . . . . . . . 74 Ignored by Resistances 3042 | . 41 150 453 133 250 407 735 . 873 Regen/Repaired (Parts) 147 | . . . . . . 72 75 . . Core Remaining (%) 55 | 100 96 . 3 . . 12 66 . . Volleys Fired 399 | . 28 11 77 16 54 82 115 . 16 Largest 2 | . 2 2 2 2 2 2 2 . 2 Hottest 98 | . 40 40 98 63 98 98 79 . 71 Shots Fired 737 | . 56 22 136 28 108 159 200 . 28 Gun 617 | . 56 22 104 3 59 159 200 . 14 Cannon 94 | . . . 20 25 49 . . . . Launcher 26 | . . . 12 . . . . . 14 Special . | . . . . . . . . . . Kinetic 639 | . 56 22 122 28 83 139 175 . 14 Thermal 72 | . . . 2 . 25 20 25 . . Explosive 26 | . . . 12 . . . . . 14 Electromagnetic . | . . . . . . . . . . Robot Hit Streak 41 | . 17 17 21 10 20 37 41 . 7 Robot Miss Streak 3 | . 2 1 3 2 3 3 2 . 2 Penetration Max . | . . . . . . . . . . Secondary Targets 17 | . 1 . 4 . 2 4 6 . . Max Gunslinging Chain 1 | . 1 . 1 . 1 1 1 . . Shots Hit Robots 594 | . 38 21 103 20 86 130 172 . 24 Core Hits 278 | . 19 3 54 8 45 58 64 . 27 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 3 | . . . . . . . 3 . . Critical Strikes 6 | . . . . . 1 1 4 . . Burn 2 | . . . . . . 1 1 . . Destroy 3 | . . . . . . . 3 . . Blast 1 | . . . . . 1 . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 11611 | . 454 212 2087 397 1715 1992 2923 . 1831 Guns 7647 | . 451 212 1222 48 972 1983 2570 . 189 Cannons 1353 | . . . 261 349 743 . . . . Explosions 2560 | . . . 587 . . . 331 . 1642 Melee . | . . . . . . . . . . Ramming 51 | . 3 . 17 . . 9 22 . . Kinetic 7756 | . 451 212 1440 397 1250 1578 2239 . 189 Thermal 1575 | . . . 43 . 465 405 662 . . Explosive 2229 | . . . 587 . . . . . 1642 Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 4 | . . . . . 4 4 2 . . Average Corruption 2 | . . . . . 3 4 1 . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 75 | . . . . . 17 36 22 . . Message Errors 15 | . . . . . 3 6 6 . . Matter Fused 20 | . . . . . 6 10 4 . . Heat Flow Errors 9 | . . . . . . 5 4 . . Energy Discharges 13 | . . . . . 3 7 3 . . Parts Rejected 1 | . . . . . . . 1 . . Data Loss (minor) 7 | . . . . . 2 3 2 . . Data Loss (major) 3 | . . . . . 2 . 1 . . Misfires 2 | . . . . . . 1 1 . . Alerts 3 | . . . . . 1 2 . . . Weapon Failures 2 | . . . . . . 2 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 93 | . . . 26 . . . 54 . 13 Projectiles . | . . . . . . . . . . Explosions 93 | . . . 26 . . . 54 . 13 Melee . | . . . . . . . . . . Knockbacks 14 | . . . 2 6 6 . . . . Impact . | . . . . . . . . . . Kinetic 14 | . . . 2 6 6 . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 63 | . . . 37 . . . . . 26 Shots 4 | . . . 3 . . . . . 1 Rammed 10 | . 1 . 7 . . 1 1 . . Targets Rammed 12 | . 1 . 7 . . 2 2 . . Kicked . | . . . . . . . . . . Crushed 2 | . . . . . . 1 1 . . Highest Temperature 381 | . 12 24 56 113 381 279 231 . 2 Average Temperature 68 | . 8 6 10 46 94 106 39 . 2 Received Heat Transfer 3529 | . 81 330 468 315 405 828 687 . 415 Effects 2 | . . . . . . 2 . . . Energy Bleed 1 | . . . . . . 1 . . . Interference 1 | . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 8 | . . . 2 . 2 2 2 . . Heat Transferred 2729 | . . . 74 . 814 777 1064 . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Fac DSF Maximum Alert Level 2 | . . . 1 . 2 2 . . 1 Low Security (%) 67 | 100 100 100 81 100 24 . 100 100 82 Level 1 22 | . . . 18 . 12 99 . . 17 Level 2 10 | . . . . . 62 . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Sterilizations 1 | . . . . . . . . . 1 Peak Influence 650 | . 55 50 293 70 650 404 156 4 264 Initial 273 | . . . . 8 . 273 90 . 1 Average 154 | . 15 5 139 19 368 298 47 . 107 Influence Increases 3942 | . 162 60 984 112 710 679 903 4 328 Destroy 0b10 Robot/C 2520 | . 120 20 660 80 500 480 480 . 180 Destroy 0b10 Robot/NC 175 | . 20 . 40 . . 50 50 . 15 Destroy Leader 558 | . 22 10 162 20 20 138 146 . 40 Allied During Kill 6 | . . . 6 . . . . . . Successful Hack 48 | . . . . . . . 44 4 . Disable Machine 135 | . . . 27 9 . 9 90 . . Anti-Garrison Action 150 | . . . . . 150 . . . . Destroy Structure 200 | . . . 89 3 10 2 18 . 78 Partial Spotted 15 | . . . . . 15 . . . . Lose Combat Pursuer 135 | . . 30 . . 15 . 75 . 15 Influence Decreases 3713 | . 162 60 960 136 60 1097 1135 . 103 Entered New Map 538 | . . . . 16 . 377 142 . 3 Time Decay 2649 | . 162 40 830 110 . 620 887 . . Lost Part 506 | . . 20 110 10 60 100 106 . 100 Lost Ally 20 | . . . 20 . . . . . . Squads Dispatched 27 | . . . 8 . . 5 12 . 2 Investigation 4 | . . . 2 . . 1 1 . . Extermination 4 | . . . . . . . 4 . . Reinforcement 8 | . . . 1 . . 1 4 . 2 Assault 2 | . . . 2 . . . . . . Garrison 9 | . . . 3 . . 3 3 . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . 1 . . . 1 . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Fac DSF Distress Signals 7 | . 3 . 1 . . 2 1 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 174 | . 12 4 40 5 25 34 40 . 14 Peak Tracking Total 6 | . 3 4 6 3 5 6 5 . 6 Tactical Retreats 9 | . . 2 . . 1 . 5 . 1 Traps | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Fac DSF Traps Triggered 9 | . . . 1 . 5 . 1 . 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Fac DSF Machines Disabled 16 | . . . 3 1 1 1 10 . . Max in Single Turn 10 | . . . 1 1 1 1 10 . . Garrison Access 1 | . . . 1 . . . . . . Garrison Relay 1 | . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Fac DSF Machines Accessed 13 | . . . 4 1 1 2 4 1 . Terminals 6 | . . . 2 . 1 1 1 1 . Fabricators 1 | . . . . . . . 1 . . Repair Stations 2 | . . . . . . 1 1 . . Recycling Units 1 | . . . 1 . . . . . . Scanalyzers 1 | . . . . . . . 1 . . Garrison Access 2 | . . . 1 1 . . . . . Total Hacks 38 | . . . 11 3 4 5 13 2 . Successful 23 | . . . 7 2 . 4 9 1 . Failed 15 | . . . 4 1 4 1 4 1 . Catastrophic 4 | . . . 1 . 1 1 1 . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 17 | . . . 7 . 4 2 2 2 . Fabricators 4 | . . . . . . . 4 . . Repair Stations 6 | . . . . . . 3 3 . . Recycling Units 2 | . . . 2 . . . . . . Scanalyzers 4 | . . . . . . . 4 . . Garrison Access 5 | . . . 2 3 . . . . . Terminal Hacks 6 | . . . 3 . . 1 1 1 . Part Schematic 1 | . . . . . . . 1 . . Prototype ID Bank 1 | . . . 1 . . . . . . Open DSF 1 | . . . . . . . . 1 . Emergency Access Points 1 | . . . 1 . . . . . . Repair Station Index 1 | . . . . . . 1 . . . Registered Components 1 | . . . 1 . . . . . . Fabricator Hacks 3 | . . . . . . . 3 . . Network Status 1 | . . . . . . . 1 . . Load Schematic 1 | . . . . . . . 1 . . Build 1 | . . . . . . . 1 . . Repair Station Hacks 5 | . . . . . . 3 2 . . Scan Component 2 | . . . . . . 1 1 . . Repair 2 | . . . . . . 1 1 . . Refit 1 | . . . . . . 1 . . . Recycling Unit Hacks 2 | . . . 2 . . . . . . Report Inventory 2 | . . . 2 . . . . . . Scanalyzer 3 | . . . . . . . 3 . . Insert Component 1 | . . . . . . . 1 . . Analyze 1 | . . . . . . . 1 . . Retrieve Study 1 | . . . . . . . 1 . . Garrison Access Hacks 4 | . . . 2 2 . . . . . Unlock Access 2 | . . . 1 1 . . . . . Seal Access 1 | . . . 1 . . . . . . Coupler Status 1 | . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 10 | . . . 2 1 1 1 4 1 . Full Trace Events 5 | . . . 2 . 1 1 1 . . Feedback Events 1 | . . . . . 1 . . . . Corruption 1 | . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . 2 . . Parts Built 2 | . . . . . . . 2 . . Authchips . | . . . . . . . . . . Time 106 | . . . . . . . 106 . . Total Part Build Rating 12 | . . . . . . . 12 . . Part Studies Acquired 1 | . . . . . . . 1 . . Parts Repaired 2 | . . . . . . 1 1 . . Time 54 | . . . . . . 38 16 . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . Part Schematics Acquired 1 | . . . . . . . 1 . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Sto Mat Gar Mat Fac Fac DSF Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 5 | . . . . . 5 . . . . Machine Destruction 5 | . . . . . 5 . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Fac DSF Total Allies 2 | . . . 2 . . . . . . Largest Group 2 | . . . 2 . . . . . . Highest-Rated Group 62 | . . . 62 . . . . . . Highest-Rated Ally 31 | . . . 31 . . . . . . Initial Warlord ECA Mod 3 | . . . . . . 3 2 1 1 Total Orders . | . . . . . . . . . . Ally Attacks 32 | . . . 32 . . . . . . Total Damage 535 | . . . 535 . . . . . . Kills 4 | . . . 4 . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Fac DSF Active Infowar (turns) 336 | . . . . . 336 . . . . Sensors 336 | . . . . . 336 . . . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Fac DSF Turns Passed 8408 | 160 483 361 1806 339 1360 1257 2041 25 576 Spaces Moved 3157 | 107 247 115 417 131 602 424 874 16 224 Core 44 | 20 . . 19 1 . . . . 4 Treads 2306 | 87 247 115 398 12 . 337 874 16 220 Legs 807 | . . . . 118 602 87 . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 240 190 190 190 160 162 161 Average Speed 217 | 139 160 286 372 208 190 229 175 162 222 Slowest Speed 1650 | 160 160 480 1450 1600 260 260 325 162 1650 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 31 | 6 33 7 42 11 52 32 21 . 81 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 5 | . 1 1 1 1 . . . 1 . Unknown Exits Taken 3 | 1 . . . . . 1 1 . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 207 | . . . 97 3 . . 13 . 94 Melee . | . . . . . . . . . . Projectile 3 | . . . . 3 . . . . . AOE 204 | . . . 97 . . . 13 . 94 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Fac DSF Total 3979 | 115 284 130 533 170 716 550 1181 15 285 Wait 176 | . . . . . 23 6 139 . 8 Move 3143 | 106 246 114 416 130 596 423 873 15 224 Hop . | . . . . . . . . . . Pick Up 94 | 3 7 3 17 7 5 21 20 . 11 Fast Attach 27 | 6 . 1 4 6 1 . 5 . 4 Attach 71 | . 1 . 10 6 12 11 20 . 11 Detach 19 | . . 1 2 4 4 . 2 . 6 Swap 4 | . . . . . 2 . 2 . . Drop 17 | . 1 . . 1 4 5 3 . 3 Fire 399 | . 28 11 77 16 54 82 115 . 16 Melee . | . . . . . . . . . . Ram 1 | . . . 1 . . . . . . Kick . | . . . . . . . . . . Crush 11 | . 1 . 6 . . 2 2 . . Escape Stasis 17 | . . . . . 15 . . . 2 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials -9/Storage -8/Materials -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory -6/DSF (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 161 | -11/Scrapyard | Entered Materials 270 | -10/Materials | Discovered new exit (range 8) 281 | -10/Materials | Identified exit to Mines 312 | -10/Materials | Build established: Mutant 558 | -10/Materials | Discovered new exit (range 3) 588 | -10/Materials | Discovered exit to Mines (range 16) 631 | -10/Materials | Identified exit to Materials 644 | -10/Materials | Entered another Materials area 644 | -9/Materials | Evolved 2 slots: Utility x2 917 | -9/Materials | Discovered new exit (range 14) 995 | -9/Materials | Identified exit to Storage 1005 | -9/Materials | Entered Storage 1152 | -9/Storage | Garrison activated, responded to threat 1154 | -9/Storage | Core integrity fell below 50% 1203 | -9/Storage | Lost 3 parts (1p1n1w) 1347 | -9/Storage | Lost 3 parts (1p2w) 1449 | -9/Storage | Identified exit to Garrison 1842 | -9/Storage | Core integrity fell below 20% 2013 | -9/Storage | Met a pair of Derelict thieves 2411 | -9/Storage | Discovered new exit (range 5) 2559 | -9/Storage | Lost 4 parts (1p2n1w) 2738 | -9/Storage | Identified exit to Materials 2811 | -9/Storage | Entered Materials 2811 | -8/Materials | Evolved 2 slots: Propulsion x2 3144 | -8/Materials | Identified exit to Garrison 3150 | -8/Materials | Entered Garrison 3176 | -8/Garrison | Triggered checkpoint 3306 | -8/Garrison | Triggered checkpoint 3322 | -8/Garrison | Triggered checkpoint 3464 | -8/Garrison | Triggered checkpoint 3759 | -8/Garrison | Discovered new exit (range 12) 4033 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4088 | -8/Garrison | Triggered checkpoint 4394 | -8/Garrison | Triggered checkpoint 4437 | -8/Garrison | Build established: Scavenger-Mutant 4471 | -8/Garrison | Discovered new exit (range 15) 4510 | -8/Garrison | Entered Materials 4611 | -8/Materials | Garrison activated, responded to threat 4739 | -8/Materials | Core integrity fell below 50% 4799 | -8/Materials | Lost 8 parts (1p4n1u2w) 5101 | -8/Materials | Core integrity fell below 20% 5364 | -8/Materials | Repaired Nuclear Core 5693 | -8/Materials | Discovered new exit (range 15) 5767 | -8/Materials | Entered Factory 5767 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5940 | -7/Factory | Repaired Med. Armor Plating 7023 | -7/Factory | Garrison activated, responded to threat 7056 | -7/Factory | Lost 3 parts (2n1u) 7179 | -7/Factory | Lost 9 parts (1p4n2u2w) 7511 | -7/Factory | Fabricated Imp. Focal Shield (x2) 7518 | -7/Factory | Lost 3 parts (1p1u1w) 7782 | -7/Factory | Discovered new exit (range 15) 7808 | -7/Factory | Entered another Factory area 7808 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7828 | -6/Factory | Identified exit to DSF 7833 | -6/Factory | Entered DSF 7896 | -6/DSF | Additional patrols routed to DSF 8345 | -6/DSF | Discovered new exit (range 16) 8383 | -6/DSF | Sterilization system engaged 8390 | -6/DSF | Core integrity fell below 50% 8400 | -6/DSF | Lost 5 parts (1p2n1u1w) 8402 | -6/DSF | Core integrity fell below 20% 8403 | -6/DSF | Ambient heat levels rising (+10) 8409 | -6/DSF | Destroyed by L-41 Fighter with Axe Last Messages --------------- 08359_ Lgt. Treads destroyed. 08360_ The unstable cave ceiling collapses. 08361_ Flak Gun severed. 08365_ Lgt. Nuclear Core destroyed. 08365_ Shield Generator destroyed. 08369_ Lrn. Missile Launcher destroyed. 08373_ Imp. Focal Shield severed. 08378_ Targeting Computer severed. 08379_ Acquired Imp. Focal Shield. 08383_ ALERT: Persistent threat exposed, engaging DSF rapid sterilization system. [Achievement: Hot Goods] 08387_ The unstable cave ceiling collapses. 08403_ ALERT: Ambient heat levels +10. 08404_ Imp. Focal Shield destroyed. 08404_ Core Analyzer severed. 08409_ The unstable cave ceiling collapses. 08409_ Critical hit (Burn: +37). [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????#########???????# | | ????????????????????#!! ######### | | ????????????????????#!! # # ## | | ????????????????????# | | ????????????????????# | | ????????????????????### ###///# ## | | ????????????????????### ###///# ## | | ????????????????????# ######### | | ????????????????????# #??????# | | ????????????????????# #??????# | | ????????????????????### ###??????## | | ????????????????????#[[ !!#?????##[ | | ????????????????????#[[ !!#????## [ | | ????????????????????#[[ ###??# #[ | | ??????#####?######### # ## ####### | | ??????#== ##!!! !!!# # ###!!!# | | ??????#== !!! !!!#* ##!!!" | | ?????##! l ! | | ?????# !! *=@ | | ?????## ! gg[ ! = | | ?????##! #!!!## # # | | ?????## ! [! !!!# # ## !!# | | ??????###=! ## ##### ####### | | ??????# [[%[[####???#!! ]]###?????? | | ?????# %*[[???????#!! ]]#???????? | | ?????## %[[???????#!! ]]#???????? | | ??????## % #???????###^^^###???????? | | ???????#[ [????????? ^^!?????????? | | ???????#[ [????????# !?????????? | | ???????## #????????# !!????????? | | ????????# ?????????### ##????????? | | ????????" ???????????# #?????????? | | ????????" ??????????? ?????????? | | ?????????< ???????????? ?????????? | | ??????????????????????? ??????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Resistance: KI 45 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Targeting Accuracy 13 Core Analysis 6 Recoil Reduction 6 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Gauss Rifle | -7/Factory | Scanalyzed Imp. Focal Shield | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Focal Shield | x2 | -7/Factory Repaired ---------- Nuclear Core | 4% | -8/Materials Med. Armor Plating | 37% | -7/Factory Studied --------- Gauss Rifle | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club Backstab Close Call Heavy Suspicion Hot Goods It Was An Accident, I Swear Just What I Needed Let's See Who's Tougher Oops Remodeling Throw Away The Key Uninvited Guest Challenges ------------ None Game ------ Seed SmartSmartbombAnalyzer Manual? 0 Play Time 01:26:42 Cumulative 4.2 hours Start 2025.11.21 @ 23:55:58 End 2025.11.22 @ 01:23:42 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 5 Rogue 0 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 6 Achievement% 8 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 90588d7a-ab0e-4d4c-ad5d-be292968f419