Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.20 @ 14:49:38 Player: Shimmyarah Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (92) 460 Value Destroyed (2183) 2183 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (179) 179 TOTAL SCORE: 5782 Bonus ------- High Alert Combat Kills 75 Entered Garrisons 200 Friendly Fire -96 Cogmind --------- Core Integrity 0/700 Matter 13/300 Energy 98/100 System Corruption 0% Temperature Cool (18) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Seismic Detector Core Analyzer System Restoration Module Improved Datajack Remote Datajack Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Armored Treads Improved Titanium Leg Biometal Leg > --- UTILITY ---------- Huge Storage Unit Advanced Weight Redist. System Hacking Suite Hacking Suite Hacking Suite > --- WEAPON ----------- Precision Assault Rifle KE Penetrator > --- INVENTORY -------- Heavy Ion Engine Light Antimatter Reactor VTOL Module Cooling System Large Battery Weapon Cycler Phase Shifter Light Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Reactive Plating Improved Shield Generator Hacking Suite System Shield Heavy EM Shotgun Minigun High-powered Shotgun Gauss Rifle Advanced EMP Blaster Grenade Launcher Grenade Launcher Improved Datajack Maul [Rating: 50] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Reactor Light Antimatter Reactor Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Hacking Suite Device Seismic Detector Storage Huge Storage Unit Hackware Hacking Suite Protection Core Shielding Weapon Small Laser Energy Gun Small Laser Energy Cannon Particle Cannon Ballistic Gun Autogun Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Welding Torch Impact Weapon Maul Slashing Weapon Mining Claw Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Slots Evolved 6 | . . 2 2 2 . . Power . | . . . . . . . Propulsion 1 | . . . . 1 . . Utility 4 | . . 2 2 . . . Weapon 1 | . . . . 1 . . Parts Attached 155 | 3 37 42 39 24 4 6 Power 7 | . 2 2 1 1 . 1 Engine 6 | . 2 2 1 1 . . Core . | . . . . . . . Reactor 1 | . . . . . . 1 Propulsion 69 | 2 23 19 15 8 2 . Treads 20 | . 7 5 7 1 . . Leg 12 | . 4 3 1 2 2 . Wheel 37 | 2 12 11 7 5 . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 40 | 1 8 10 13 5 1 2 Device 23 | 1 5 6 4 4 1 2 Storage 2 | . 2 . . . . . Processor . | . . . . . . . Hackware 4 | . . . 4 . . . Protection 11 | . 1 4 5 1 . . Artifact . | . . . . . . . Weapon 39 | . 4 11 10 10 1 3 Energy Gun 6 | . 3 . 2 1 . . Energy Cannon 5 | . . 3 2 . . . Ballistic Gun 10 | . . 1 3 5 1 . Ballistic Cannon 5 | . . 4 . . . 1 Launcher 7 | . . 2 2 1 . 2 Special Weapon 2 | . 1 . . 1 . . Impact Weapon 3 | . . . 1 2 . . Slashing Weapon 1 | . . 1 . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . 2 . 2 . . Parts Lost 38 | . 7 3 15 1 12 . Power 4 | . 2 . 1 . 1 . Propulsion 15 | . 3 1 5 1 5 . Utility 8 | . . 1 4 . 3 . Weapon 11 | . 2 1 5 . 3 . Highest Loss Streak 9 | . 3 1 9 1 8 . To Critical Strikes . | . . . . . . . Average Slot Usage (%) 90 | . 89 99 94 99 85 16 Engine 9 | . 10 11 8 7 6 . Treads 5 | . 9 1 7 1 6 . Leg 2 | . 4 2 . . 2 . Wheel 11 | . 7 17 7 20 9 . Device 8 | . 7 7 8 13 11 5 Storage 10 | . 14 11 9 7 6 . Hackware 9 | . . . 24 23 21 . Protection 9 | . 5 25 9 1 . . Energy Gun 11 | . 26 7 3 . . . Energy Cannon 2 | . . 7 6 . . . Ballistic Gun 4 | . . . 3 17 12 . Ballistic Cannon 1 | . . 4 . . . 2 Launcher 1 | . . 1 2 1 . 4 Peak Build Rating 50 | 8 11 20 29 43 50 25 Average Rating 18 | 6 8 14 25 33 40 11 On Entrance 15 | 6 8 9 20 26 40 2 Naked Turns 82 | . . . . . 3 79 Heaviest Build 118 | 11 89 100 118 109 102 29 Greatest Support 57 | 20 40 43 49 45 57 3 Greatest Overweight (x) 34 | . 28 4 34 5 30 9 Average Overweight (x) 3 | . 3 3 3 2 2 . Largest Inventory Capacity 25 | 8 25 25 25 25 25 5 Average Capacity 23 | 8 24 25 25 25 24 5 Most Carried 25 | 8 23 25 25 25 25 5 Average Carried 20 | 7 18 24 22 24 24 4 Final Capacity 25 | 8 25 25 25 25 5 5 Final Carried 25 | 8 20 25 21 25 5 5 Class Distribution -------------------- 50% | Mutant 24% | Hacker-Mutant 9% | Scavenger-Mutant 6% | Hacker-Skirmisher 3% | Hacker-Tank 3% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Gunner | -7/Garrison Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Gar Fac Matter Collected 1925 | 231 308 444 719 223 . . Remotely . | . . . . . . . Salvage Created 2930 | 156 611 664 1231 268 . . Parts 197 | 17 39 51 71 19 . . Haulers Intercepted 6 | . . 4 1 1 . . Recyclers Shooed 3 | . 2 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Combat Hostiles Destroyed 55 | . 11 17 24 3 . . Melee 2 | . . . 1 1 . . Guns 21 | . 9 3 9 . . . Cannons 13 | . 1 7 5 . . . AOE 18 | . . 7 9 2 . . Classes Destroyed 14 | 2 4 4 3 1 . . Worker 5 | . 2 . 2 1 . . Builder 7 | . . 5 1 1 . . Tunneler 5 | 5 . . . . . . Hauler 6 | . . 4 1 1 . . Recycler 6 | 1 2 . 2 1 . . Mechanic 1 | . . . 1 . . . Operator 4 | . 2 . 1 1 . . Watcher 3 | . . 1 2 . . . Swarmer 16 | . 3 8 3 2 . . Grunt 29 | . 8 6 15 . . . Brawler 1 | . . . 1 . . . Sentry 7 | . . 3 4 . . . Hunter 1 | . . . 1 . . . Programmer 1 | . . . . 1 . . Best Kill Streak 12 | 4 3 12 8 4 . . Combat Bots Only 8 | . 2 8 6 2 . . Max Kills in Single Turn 4 | 1 1 4 3 2 . . Gunslinging . | . . . . . . . Exploded 3 | . . 3 2 1 . . Melee 1 | . . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Hostile Shots Fired 623 | . 122 71 201 26 191 12 Missed 159 | . 34 23 49 3 48 2 Damage Taken 6331 | . 1076 678 2156 370 1877 174 Core 1429 | . 208 74 444 30 534 139 Absorbed by Shields . | . . . . . . . Redirected to Shielding 136 | . 27 79 30 . . . Ignored by Resistances 38 | . . . 38 . . . Core Remaining (%) 54 | 100 16 81 19 . . . Volleys Fired 222 | 9 80 52 69 12 . . Largest 3 | 2 2 2 2 3 . . Hottest 136 | 60 100 136 136 81 . . Shots Fired 426 | 18 149 102 130 27 . . Gun 294 | 18 138 40 74 24 . . Cannon 93 | . . 55 38 . . . Launcher 28 | . . 7 18 3 . . Special 11 | . 11 . . . . . Kinetic 111 | 9 . 36 42 24 . . Thermal 255 | 9 149 59 38 . . . Explosive 28 | . . 7 18 3 . . Electromagnetic 32 | . . . 32 . . . Robot Hit Streak 17 | 6 7 17 14 11 . . Robot Miss Streak 5 | 2 5 3 3 2 . . Penetration Max . | . . . . . . . Secondary Targets 2 | . . . 2 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 249 | 9 76 68 83 13 . . Core Hits 159 | 7 31 37 67 15 . 2 Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed 1 | . . 1 . . . . Critical Strikes 8 | . 3 4 1 . . . Burn 3 | . 3 . . . . . Destroy 1 | . . 1 . . . . Blast 3 | . . 3 . . . . Smash 1 | . . . 1 . . . Melee Attacks 12 | . . 1 3 8 . . Impact 11 | . . . 3 8 . . Slashing 1 | . . 1 . . . . Piercing . | . . . . . . . Sneak Attacks 2 | . . . 1 1 . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5989 | 93 925 1773 2687 459 43 9 Guns 2539 | 93 877 370 962 237 . . Cannons 1299 | . . 807 492 . . . Explosions 1646 | . . 519 1039 88 . . Melee 269 | . . . 181 88 . . Ramming 188 | . . 77 13 46 43 9 Kinetic 1215 | 7 . 496 475 237 . . Thermal 2314 | 86 925 681 622 . . . Explosive 1516 | . . 519 909 88 . . Electromagnetic 487 | . . . 487 . . . Impact 269 | . . . 181 88 . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . . 1 1 1 Average Corruption 1 | . . . . 1 1 1 Corruption Purged 3 | . . . . . . 3 Corruption Blocked . | . . . . . . . Effects 4 | . . . . 3 1 . Message Errors 3 | . . . . 2 1 . Data Loss (minor) 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 160 | . . 10 95 48 7 . Projectiles 10 | . . . 10 . . . Explosions 16 | . . 10 6 . . . Melee 134 | . . . 79 48 7 . Knockbacks 8 | . . 5 2 1 . . Impact 4 | . . 1 2 1 . . Kinetic 3 | . . 3 . . . . Secondary 1 | . . 1 . . . . Self-Inflicted Damage 165 | . . 46 94 22 . 3 Shots 5 | . . 1 4 . . . Rammed 11 | . . 4 1 3 . 3 Targets Rammed 16 | . . 4 2 3 4 3 Kicked 5 | . . . 1 . 4 . Crushed . | . . . . . . . Highest Temperature 396 | 20 268 396 219 16 22 2 Average Temperature 67 | 13 68 90 58 10 12 2 Received Heat Transfer 2475 | . 498 309 882 . 678 108 Effects 2 | . 1 1 . . . . Energy Bleed 1 | . 1 . . . . . Interference 1 | . . 1 . . . . Siege Activations . | . . . . . . . Robots Corrupted 2 | . . . 1 1 . . Combat Hostiles . | . . . . . . . Parts Fried 7 | . . . 5 2 . . Impact Corruptions 5 | . . . 2 2 1 . Robots Melted 1 | . 1 . . . . . Combat Hostiles 1 | . 1 . . . . . Parts Melted 7 | . 4 2 1 . . . Heat Transferred 5173 | 200 2570 1365 1038 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . 2 . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Peak Influence 543 | 30 217 422 543 242 97 71 Initial 208 | . 19 . 117 208 42 14 Average 132 | 15 57 178 297 105 44 27 Maximum Alert Level 2 | . 1 2 2 1 . . Low Security (%) 69 | 100 93 56 29 59 100 100 Level 1 26 | . 6 38 49 40 . . Level 2 4 | . . 4 21 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 8 | . 2 1 3 1 . 1 Investigation 2 | . . . 1 . . 1 Extermination 1 | . . . . 1 . . Reinforcement 5 | . 2 1 2 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . 1 . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Distress Signals 4 | . 1 . 2 . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 115 | . 35 23 31 5 14 7 Peak Tracking Total 12 | . 4 6 6 4 12 5 Tactical Retreats 8 | . 3 2 . . 2 1 Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Traps Triggered 6 | . 1 . 1 . 2 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Gar Fac Machines Disabled 6 | . . . 4 2 . . Max in Single Turn 1 | . . . 1 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Machines Accessed 22 | . 5 4 5 7 . 1 Terminals 19 | . 5 4 5 4 . 1 Fabricators . | . . . . . . . Repair Stations 1 | . . . . 1 . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . 1 . . Garrison Access 1 | . . . . 1 . . Total Hacks 77 | . 24 11 16 22 . 4 Successful 39 | . 14 5 9 10 . 1 Failed 38 | . 10 6 7 12 . 3 Catastrophic 7 | . 1 1 1 2 . 2 Database Lockouts . | . . . . . . . Manual 48 | . 24 6 9 9 . . Terminals 71 | . 24 11 16 16 . 4 Fabricators . | . . . . . . . Repair Stations 2 | . . . . 2 . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . . . 2 . . Garrison Access 2 | . . . . 2 . . Terminal Hacks 20 | . 3 2 8 6 . 1 Record 1 | . . . . . . 1 Part Schematic 4 | . 1 . 2 1 . . Prototype ID Bank 4 | . 1 1 1 1 . . Level Access Points 1 | . . . 1 . . . Emergency Access Points 1 | . . . 1 . . . Machine Index 1 | . . . . 1 . . Terminal Index 2 | . 1 . . 1 . . Unreport Threat 2 | . . . . 2 . . Recall Investigation 1 | . . . 1 . . . Recall Assault 1 | . . . 1 . . . Hauler Manifests 1 | . . 1 . . . . Zone Layout 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 1 | . . . . 1 . . Scan Component 1 | . . . . 1 . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 1 | . . . . 1 . . Insert Component 1 | . . . . 1 . . Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks 16 | . 11 3 1 1 . . Terminals 16 | . 11 3 1 1 . . Assimilate 2 | . 1 . . 1 . . Botnet 6 | . 4 2 . . . . Operators 3 | . 1 1 1 . . . Skim 5 | . 5 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 22 | . 5 4 5 7 . 1 Full Trace Events 1 | . . . . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 4 | . 1 . 2 1 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . Part Schematics Acquired . | . . . . . . . Parts Damaged 1 | . . . . 1 . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Gar Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Total Allies 2 | . 1 . . 1 . . Largest Group 1 | . 1 . . 1 . . Highest-Rated Group 26 | . 10 . . 26 . . Highest-Rated Ally 26 | . 10 . . 26 . . Total Orders 1 | . . . . 1 . . STAY 1 | . . . . 1 . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Gar Fac Turns Passed 5843 | 92 2014 1248 1060 961 226 242 Spaces Moved 2505 | 31 598 549 353 607 130 237 Core 259 | . 5 . 8 . 9 237 Treads 286 | . 159 14 113 . . . Legs 156 | 28 79 25 1 . 23 . Wheels 1804 | 3 355 510 231 607 98 . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 80 80 125 125 116 50 50 Average Speed 169 | 116 252 151 208 118 148 94 Slowest Speed 1750 | 120 1450 400 1750 155 1550 500 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 32 | 3 84 45 40 14 29 9 Regions Visited 6 Branch Regions . Pre-discovered Areas 1 | . 1 . . . . . Known Exits Taken 4 | . 1 1 1 1 . . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched . | . . . . . . . Spaces Dug 14 | . 6 1 . 7 . . Terrain Destroyed 187 | . 6 39 131 11 . . Melee 8 | . . 1 . 7 . . Projectile 7 | . 6 . 1 . . . AOE 172 | . . 38 130 4 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Total 3611 | 71 916 862 537 807 160 258 Wait 508 | 21 177 133 55 122 . . Move 2499 | 30 597 548 352 606 129 237 Hop . | . . . . . . . Pick Up 108 | 5 23 40 12 19 3 6 Fast Attach 14 | 1 . 8 4 . . 1 Attach 38 | . 10 4 14 3 2 5 Detach . | . . . . . . . Swap 104 | 2 27 31 21 21 2 . Drop 74 | 3 2 41 5 13 4 6 Fire 222 | 9 80 52 69 12 . . Melee 12 | . . 1 3 8 . . Ram 11 | . . 4 1 3 . 3 Kick 5 | . . . 1 . 4 . Crush . | . . . . . . . Escape Stasis 16 | . . . . . 16 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / Sub) -9/Materials (discovered 6 exits: *Mat x3 / *Min x2 / [*Sto]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison -7/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 93 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 324 | -10/Materials | Discovered new exit (range 15) 958 | -10/Materials | Discovered new exit (range 16) 1221 | -10/Materials | Identified exit to Subcaves 1221 | -10/Materials | Identified exit to Materials 1314 | -10/Materials | Learned location of 2 exits from Subcaves 1492 | -10/Materials | Core integrity fell below 50% 1612 | -10/Materials | Core integrity fell below 20% 1622 | -10/Materials | Lost 3 parts (1p1n1w) 2107 | -10/Materials | Entered another Materials area 2107 | -9/Materials | Evolved 2 slots: Utility x2 2108 | -9/Materials | Identified exit to Materials 2108 | -9/Materials | Identified exit to Mines 2396 | -9/Materials | Build established: Scavenger-Mutant 2761 | -9/Materials | Discovered new exit (range 11) 2871 | -9/Materials | Destroyed 8 combat bots 2915 | -9/Materials | Build established: Mutant 3355 | -9/Materials | Entered another Materials area 3355 | -8/Materials | Evolved 2 slots: Utility x2 3665 | -8/Materials | Build established: Hacker-Mutant 3852 | -8/Materials | Core integrity fell below 50% 3872 | -8/Materials | Lost 9 parts (1p3n2u3w) 4332 | -8/Materials | Core integrity fell below 20% 4360 | -8/Materials | Lost 3 parts (2n1u) 4368 | -8/Materials | Identified exit to Factory 4415 | -8/Materials | Entered Factory 4415 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4707 | -7/Factory | Build established: Hacker-Skirmisher 5345 | -7/Factory | Identified exit to Garrison 5376 | -7/Factory | Entered Garrison 5516 | -7/Garrison | Triggered checkpoint 5518 | -7/Garrison | Triggered checkpoint 5558 | -7/Garrison | Lost 4 parts (2n1u1w) 5572 | -7/Garrison | Discovered new exit (range 13) 5592 | -7/Garrison | Core integrity fell below 50% 5599 | -7/Garrison | Released all parts (3) 5602 | -7/Garrison | Core integrity fell below 20% 5602 | -7/Garrison | Entered Factory 5622 | -7/Factory | Lost 8 parts (1p3n2u2w) 5844 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 05789_ Dropped System Restoration Module. 05790_ Acquired Seismic Detector. 05807_ Connecting with Terminal... 05807_ Current location identified: Factory >>Query(Flamer) Flamers may prompt me to rethink a large number of robot designs, as most are weak against sustained high temperatures caused by this primitive weapon, and often shut down or malfunction during confrontations with those Derelicts that employ them. The plasma variant on the [Dragon] prototype is particularly worrisome. 05807_ ALERT: Suspicious activity at Terminal F014. Dispatching Investigation squad. 05810_ K-01 Serf cleans the DSF Access. 05824_ Slammed into T-07 Excavator. 05825_ Slammed into K-01 Serf. 05826_ K-01 Serf sends out distress signal. 05828_ Slammed into T-07 Excavator. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | ???????????????????????????????????????????? | | # #???????????????????????????????????????????? | | # #??????#################????????????????????? | | # #??????# #????????????????????? | | # ##?????# ! #????????????????????? | | # T#?????# #????????????????????? | | # ??????# #????????????????????? | | # #??????# #????????????????????? | | # ######## #????????????????????? | | # / #????????????????????? | | # ###/##### #????????????????????? | | # # # #????????????????????? | | + # #????????????????????? | | ##### ########+####################????????? | | ????# #????# # ! #????????? | | ????# #????# # #????????? | | ????#########????# k # g #????????? | | ????????????###### /g@ #????????? | | ????? + g#g #????????? | | ????? # # """"""" #????????? | | ????? ????# # ! """"""" #????????? | | ?????????????????# # """"""" #????????? | | ?????????????????# # """"""" #????????? | | ?????????????????# ##################????????? | | ?????????????????+ #?????????????????????????? | | ?????????????????# #?????????????????????????? | | ?????????????????# #?????????????????????????? | | ?????????????????# #?????????????????????????? | | ?????????????????# #?????????????????????????? | | ?????????????????# #?????????????????????????? | | ?????????????????# #?????????????????????????? | | ?????????????????/ +?????????????????????????? | | ?????????????????# #?????????????????????????? | | ?????????????????? ??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 60 Energy Generation 21 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 300 Resistance: KI 20 Core Shielding 20 Power Shielding 33 Weapon Shielding 33 Phase Shifting 5 Evasion (%) 50 Recoil Reduction 2 Offensive Hacking 30 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Hacking Suite | -8/Materials | Hacked Adv. Targeting Computer | -8/Materials | Hacked Imp. Proton Missile Launcher | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TeslaMakeshiftTriangulator Manual? 0 Play Time 01:14:23 Cumulative 65.6 hours Start 2024.11.20 @ 13:37:04 End 2024.11.20 @ 14:49:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 109 Rogue 109 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 38 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c66865e6-4804-400b-aa28-d1775a916f19