Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.12 @ 21:21:14 Player: Jiber Result: Destroyed by exploding Nuclear Reactor Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (128) 640 Value Destroyed (5291) 5291 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (878) 878 TOTAL SCORE: 9889 Bonus ------- High Alert Combat Kills 108 Follower Combat Kills 70 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/700 Matter 270/300 Energy 150/150 System Corruption 5% Temperature Cool (0) Movement Core (450) Ox8 Location -7/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Coolant Injector Improved Signal Interpreter Advanced Targeting Computer Layered Light Armor Plating Relay Coupler [Heavy] (14) > --- WEAPON (3) ------- Heavy Ion Cannon Heavy Mace Heavy Mace > --- INVENTORY (5) ---- Layered Light Armor Plating Improved EM Pulse Cannon Gauss Rifle Remote Datajack Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Advanced Targeting Computer Advanced Targeting Computer Particle Charger Light Regenerative Plating Hacking Suite > --- WEAPON ----------- Improved Lightning Gun Gauss Rifle Missile Launcher > --- INVENTORY -------- Cooled Ion Engine Armored Treads Coolant Injector Improved Sensor Array Improved Signal Interpreter Hardened Medium Armor Plating Improved Shock Absorption System Relay Coupler [Grunt] Relay Coupler [Sentry] Relay Coupler [Demolisher] Relay Coupler [Specialist] Relay Coupler [Hunter] Relay Coupler [Heavy] Heavy Ion Cannon Remote Datajack [Rating: 50] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Nuclear Core Propulsion Armored Treads Treads Armored Treads Utility Advanced Targeting Computer Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Regenerative Plating Weapon Field Laser Energy Gun Field Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Flak Cannon Launcher Missile Launcher Special Weapon Remote Datajack Impact Weapon Maul Build | -11 -10 -9 -8 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Sto Fac Slots Evolved 6 | . . 2 2 . . . 2 Power . | . . . . . . . . Propulsion 1 | . . . . . . . 1 Utility 4 | . . 1 2 . . . 1 Weapon 1 | . . 1 . . . . . Parts Attached 76 | 7 1 12 11 5 1 13 26 Power 9 | 1 . 2 . 1 1 1 3 Engine 6 | 1 . 2 . . 1 1 1 Core 3 | . . . . 1 . . 2 Reactor . | . . . . . . . . Propulsion 14 | 2 . 2 2 1 . 4 3 Treads 14 | 2 . 2 2 1 . 4 3 Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 28 | 2 . 2 7 2 . 5 10 Device 8 | 1 . . 2 . . 2 3 Storage 2 | 1 . . 1 . . . . Processor 5 | . . . 3 1 . . 1 Hackware 5 | . . . . . . 1 4 Protection 8 | . . 2 1 1 . 2 2 Artifact . | . . . . . . . . Weapon 25 | 2 1 6 2 1 . 3 10 Energy Gun 8 | 1 . 4 . 1 . 2 . Energy Cannon 4 | . . . . . . . 4 Ballistic Gun 5 | 1 . 2 . . . . 2 Ballistic Cannon 2 | . . . 2 . . . . Launcher 2 | . 1 . . . . 1 . Special Weapon 1 | . . . . . . . 1 Impact Weapon 3 | . . . . . . . 3 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . 1 . . . 3 . Parts Lost 22 | . . . 4 1 . 2 15 Power 2 | . . . . . . . 2 Propulsion 5 | . . . 2 . . . 3 Utility 9 | . . . 1 . . 1 7 Weapon 6 | . . . 1 1 . 1 3 Highest Loss Streak 8 | . . . 3 1 . 1 8 To Critical Strikes . | . . . . . . . . Average Backups 11 | 2 5 7 8 14 15 14 12 Power 1 | 1 1 1 1 1 1 1 . Propulsion 1 | . . . 1 1 1 2 . Utility 7 | . 3 5 4 9 10 9 8 Weapon . | 1 . . 1 1 1 . . Tool/Special . | . . . . . . . . Unused Backups 21 | . . 7 . 4 1 . 9 Power 2 | . . 1 . . 1 . . Propulsion 2 | . . . . . . . 2 Utility 16 | . . 6 . 4 . . 6 Weapon . | . . . . . . . . Tool/Special 1 | . . . . . . . 1 Average Slot Usage (%) 96 | . 100 99 99 99 100 99 86 Engine 7 | . 14 11 9 4 5 9 5 Treads 19 | . 28 22 18 18 18 18 18 Device 8 | . 14 11 7 9 9 9 6 Storage 8 | . 14 11 9 9 9 9 5 Processor 13 | . . . 17 18 18 18 14 Hackware 1 | . . . . . . . 6 Protection 7 | . . 11 9 9 9 8 5 Energy Gun 13 | . 1 11 15 13 18 24 5 Ballistic Gun 4 | . 14 13 . . . . 5 Ballistic Cannon 3 | . . . 11 12 9 . . Launcher 3 | . 12 7 . . . 1 4 Peak Build Rating 50 | 9 9 22 30 34 34 42 50 Average Rating 32 | 3 9 15 27 32 33 36 43 On Entrance 22 | . 9 9 22 30 34 33 42 Avg Prop Armor Cover (%) 6 | . . . . . . . 6 Naked Turns . | . . . . . . . . Heaviest Build 58 | 14 16 28 49 48 45 49 58 Greatest Support 60 | 40 40 40 43 43 43 43 60 Greatest Overweight (x) 8 | . . . 2 1 1 1 8 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 Average Capacity 12 | 6 8 8 13 15 15 15 12 Most Carried 15 | 5 8 8 13 15 15 15 15 Average Carried 11 | 2 5 7 8 14 15 14 12 Final Capacity 15 | 8 8 8 15 15 15 15 5 Final Carried 15 | 1 8 8 13 15 15 15 4 Class Distribution -------------------- 54% | Bothacker-Gunner 18% | Gunner 10% | Mutant 8% | Skirmisher 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Gunner | -8/Materials Gunner | -8/Garrison Bothacker-Gunner | -8/Materials Bothacker-Gunner | -8/Storage Bothacker-Gunner | -7/Factory Resources | -11 -10 -9 -8 -8 -8 -8 -7 ----------- Run | Yrd Mat Mat Mat Gar Mat Sto Fac Matter Collected 2419 | 131 90 403 516 362 71 313 533 Remotely . | . . . . . . . . Salvage Created 4155 | 39 174 610 505 341 131 1194 1161 Parts 258 | 7 15 49 39 26 10 51 61 Haulers Intercepted 1 | . . 1 . . . . . Recyclers Shooed 1 | . . . . . . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Sto Fac Combat Hostiles Destroyed 97 | . 5 13 16 14 3 23 23 Guns 48 | . 1 4 10 1 2 20 10 Cannons 26 | . . . 6 13 1 . 6 AOE 20 | . 4 9 . . . 2 5 Classes Destroyed 14 | 1 2 7 2 1 . . 1 Worker 5 | . . 2 . . . 1 2 Builder 4 | . 2 1 1 . . . . Tunneler 3 | 2 . . . . 1 . . Hauler 1 | . . 1 . . . . . Recycler 3 | . . 1 1 . . . 1 Operator 5 | . . 1 1 . 1 1 1 Watcher 10 | . . 4 2 . . 2 2 Swarmer 16 | . . . 9 3 . . 4 Grunt 48 | . 5 11 3 2 2 12 13 Brawler 2 | . . . 1 . . 1 . Duelist 3 | . . 1 1 . . 1 . Sentry 17 | . . 1 2 2 1 9 2 Hunter 1 | . . . . . . . 1 Programmer 10 | . . . . 7 . . 3 Best Kill Streak 6 | 2 3 5 6 5 4 4 5 Combat Bots Only 6 | . 2 3 6 5 3 3 4 Max Kills in Single Turn 3 | 2 3 2 2 1 2 2 2 Gunslinging . | . . . . . . . . Exploded 2 | . 1 2 . . . 1 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -7 -------- Run | Yrd Mat Mat Mat Gar Mat Sto Fac Hostile Shots Fired 565 | . 10 37 97 46 14 83 278 Missed 168 | . 3 16 34 8 2 23 82 Hits 397 | . 7 21 63 38 12 60 196 Melee 26 | . . 2 . . . 1 23 Projectile 371 | . 7 19 63 38 12 59 173 Critical Strikes 22 | . . . 2 3 1 5 11 Damage Taken 6512 | . 195 352 768 543 157 988 3509 Core 1101 | . 39 59 145 71 28 58 701 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 27 | . . 27 . . . . . Ignored by Resistances 52 | . . . . . 20 32 . Regen/Repaired (Parts) 99 | . . . . . . . 99 Core Remaining (%) 78 | 100 84 85 . . . 45 . Volleys Fired 261 | 2 9 41 32 41 9 56 71 Largest 3 | 2 2 3 3 3 3 3 3 Hottest 189 | 60 50 149 163 163 163 189 168 Shots Fired 640 | 4 16 101 81 95 27 160 156 Gun 459 | 4 9 82 45 41 18 154 106 Cannon 147 | . . . 36 54 9 2 46 Launcher 34 | . 7 19 . . . 4 4 Special . | . . . . . . . . Kinetic 221 | 2 9 51 36 54 9 2 58 Thermal 328 | 2 . 31 45 41 18 144 47 Explosive 34 | . 7 19 . . . 4 4 Electromagnetic 57 | . . . . . . 10 47 Robot Hit Streak 21 | 1 3 3 8 12 11 18 21 Robot Miss Streak 7 | 2 1 5 4 7 2 2 6 Penetration Max 1 | . . . . . . . 1 Secondary Targets 2 | . . . . . . 2 . Max Gunslinging Chain 1 | . . . . . . 1 . Shots Hit Robots 399 | 2 6 38 46 58 19 121 109 Core Hits 235 | 2 11 41 32 38 12 48 51 Critical Kills 1 | . . . . . . . 1 Critical Parts Destroyed 6 | . . . . . . . 6 Critical Strikes 15 | . . . 3 3 . 1 8 Burn 5 | . . . 3 . . 1 1 Destroy 2 | . . . . . . . 2 Blast 3 | . . . . 3 . . . Smash 5 | . . . . . . . 5 Melee Attacks 8 | . . . . . . . 8 Impact 8 | . . . . . . . 8 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 10324 | 45 344 1467 993 1256 363 2565 3291 Guns 5379 | 45 73 426 590 410 217 2105 1513 Cannons 2516 | . . . 398 846 146 13 1113 Explosions 2148 | . 271 1041 . . . 434 402 Melee 244 | . . . . . . . 244 Ramming 37 | . . . 5 . . 13 19 Kinetic 2617 | 21 73 266 398 846 146 13 854 Thermal 4660 | 24 . 302 590 410 217 1892 1225 Explosive 1631 | . 271 641 . . . 434 285 Electromagnetic 1135 | . . 258 . . . 213 664 Impact 244 | . . . . . . . 244 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 5 | . . . . 5 5 5 5 Average Corruption 4 | . . . . 3 5 5 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 67 | . . . . 13 1 47 6 Message Errors 19 | . . . . 3 . 13 3 Matter Fused 20 | . . . . 2 1 16 1 Heat Flow Errors 6 | . . . . 1 . 4 1 Energy Discharges 4 | . . . . . . 4 . Data Loss (minor) 8 | . . . . 3 . 4 1 Data Loss (major) 5 | . . . . 2 . 3 . Misfires 2 | . . . . 1 . 1 . Weapon Failures 3 | . . . . 1 . 2 . Overload Shots . | . . . . . . . . Overflow Damage 273 | . . . 2 45 . 16 210 Projectiles 68 | . . . 2 45 . . 21 Explosions 16 | . . . . . . 16 . Melee 189 | . . . . . . . 189 Knockbacks 21 | . . . 6 9 3 2 1 Impact 2 | . . . . . . 1 1 Kinetic 18 | . . . 5 9 3 1 . Secondary 1 | . . . 1 . . . . Self-Inflicted Damage 335 | . 117 16 . . . 110 92 Shots 9 | . 3 2 . . . 2 2 Rammed 8 | . . . 2 . . 3 3 Targets Rammed 9 | . . . 2 . . 3 4 Kicked . | . . . . . . . . Crushed 1 | . . . . . . . 1 Highest Temperature 636 | . 10 198 636 282 189 341 627 Average Temperature 127 | . 4 35 225 75 88 109 149 Received Heat Transfer 1509 | . 42 111 180 63 108 477 528 Effects 43 | . . . 27 . . 2 14 Shutdowns 6 | . . . 4 . . . 2 Energy Bleed 5 | . . . 2 . . 2 1 Interference 11 | . . . 4 . . . 7 Matter Decay 5 | . . . 4 . . . 1 Short Circuit 2 | . . . 1 . . . 1 Damage (minor) 2 | . . . 1 . . . 1 Damage (major) 11 | . . . 10 . . . 1 Damage (core) 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted 1 | . . 1 . . . . . Combat Hostiles 1 | . . 1 . . . . . Robots Corrupted 2 | . . . . . . . 2 Combat Hostiles 2 | . . . . . . . 2 Parts Fried 2 | . . . . . . . 2 Impact Corruptions 8 | . . . . . . . 8 Robots Melted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Parts Melted 18 | . . 1 1 2 1 10 3 Heat Transferred 9011 | 50 . 461 1443 680 481 4181 1715 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Sto Fac Maximum Alert Level 3 | . . 1 1 3 2 2 1 Low Security (%) 37 | 100 100 35 70 9 . 4 61 Level 1 48 | . . 64 29 14 50 85 38 Level 2 8 | . . . . 36 50 9 . Level 3 5 | . . . . 39 . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 788 | 10 157 286 284 788 444 456 395 Initial 384 | . . 38 87 174 384 178 130 Average 252 | . 70 190 141 562 405 314 138 Influence Increases 3728 | 10 241 533 467 664 90 832 891 Destroy 0b10 Robot/C 1980 | . 100 260 320 280 60 500 460 Destroy 0b10 Robot/NC 160 | 10 10 50 25 . 10 25 30 Destroy Leader 422 | . 20 60 74 10 20 134 104 Allied During Kill 9 | . . . . . . 9 . Successful Hack 67 | . 4 8 8 14 . 23 10 Disable Machine 270 | . 45 75 . . . 60 90 Anti-Garrison Action 300 | . . . . 300 . . . Destroy Structure 265 | . 62 80 10 15 . 51 47 Lose Combat Pursuer 255 | . . . 30 45 . 30 150 Influence Decreases 3343 | 10 150 415 408 144 454 969 793 Entered New Map 1076 | . . 53 122 94 404 246 157 Time Decay 1737 | 10 150 362 246 . 50 553 366 Lost Part 220 | . . . 40 10 . 20 150 Lost Ally 40 | . . . . 40 . . . Purge Threat 270 | . . . . . . 150 120 Squads Dispatched 26 | . 3 2 4 . 1 4 12 Investigation 6 | . 1 1 . . . 2 2 Extermination 2 | . . . . . . . 2 Reinforcement 12 | . 2 1 1 . 1 2 5 Assault . | . . . . . . . . Garrison 6 | . . . 3 . . . 3 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 3 | . . 1 1 . . . 1 Haulers Reinforced 2 | . . . . . . . 2 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Gar Mat Sto Fac Distress Signals 10 | . 1 . 3 . . 4 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 146 | . 6 22 25 17 4 33 39 Peak Tracking Total 7 | . 2 3 5 7 2 4 7 Tactical Retreats 11 | . . . 2 3 . 2 4 Traps | -11 -10 -9 -8 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Sto Fac Traps Triggered 5 | . . 2 . 2 . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -7 ---------- Run | Yrd Mat Mat Mat Gar Mat Sto Fac Machines Disabled 22 | . 3 5 . 4 . 4 6 Max in Single Turn 3 | . 2 2 . 1 . 3 2 Garrison Access 1 | . . . . . . . 1 Garrison Relay 5 | . . . . 5 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Gar Mat Sto Fac Machines Accessed 26 | . 2 6 3 1 . 7 7 Terminals 18 | . 1 4 2 1 . 6 4 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . 1 1 . . . . . Scanalyzers 3 | . . 1 . . . . 2 Garrison Access 3 | . . . 1 . . 1 1 Total Hacks 62 | . 5 14 9 1 . 15 18 Successful 32 | . 4 9 4 1 . 8 6 Failed 29 | . 1 5 5 . . 7 11 Catastrophic 5 | . . . 1 . . . 4 Database Lockouts 1 | . . . . . . . 1 Manual 22 | . . 6 2 . . 4 10 Terminals 47 | . 3 10 8 1 . 14 11 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 5 | . 2 3 . . . . . Scanalyzers 6 | . . 1 . . . . 5 Garrison Access 4 | . . . 1 . . 1 2 Terminal Hacks 16 | . 2 3 2 1 . 6 2 Robot Analysis 1 | . . . 1 . . . . Prototype ID Bank 3 | . . 2 1 . . . . Open Door 3 | . . . . . . 3 . Open DSF 1 | . . . . . . . 1 Emergency Access Points 2 | . 1 . . 1 . . . Alert Level 4 | . 1 1 . . . 2 . Unreport Threat 2 | . . . . . . 1 1 Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 4 | . 2 2 . . . . . Process 2 | . 1 1 . . . . . Retrieve Matter 2 | . 1 1 . . . . . Scanalyzer 4 | . . 1 . . . . 3 Retrieve Study 4 | . . 1 . . . . 3 Garrison Access Hacks 2 | . . . 1 . . . 1 Unlock Access 1 | . . . 1 . . . . Seal Access 1 | . . . . . . . 1 Unauthorized Hacks 6 | . . 3 1 . . 2 . Terminals 5 | . . 3 1 . . 1 . Botnet 5 | . . 3 1 . . 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Reprogram 1 | . . . . . . 1 . Data Cores Recovered 2 | . . 1 1 . . . . Used 1 | . . 1 . . . . . Hacking Detections 11 | . . 1 1 . . 2 7 Full Trace Events 4 | . . . . . . 2 2 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 4 | . . 1 . . . . 3 Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter 127 | . 120 7 . . . . . Retrieved Matter 223 | . 216 7 . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -7 ------------ Run | Yrd Mat Mat Mat Gar Mat Sto Fac Used RIF Installer 1 | . . . . 1 . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 18 | . . . . 18 . . . Machine Destruction 18 | . . . . 18 . . . Attached 3 | . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -7 -------- Run | Yrd Mat Mat Mat Gar Mat Sto Fac Total Allies 3 | . . . . 2 . 1 . Largest Group 2 | . . . . 2 . 1 1 Highest-Rated Group 62 | . . . . 62 . 21 21 Highest-Rated Ally 31 | . . . . 31 . 21 21 Total Orders . | . . . . . . . . Ally Attacks 17 | . . . . 7 . 9 1 Total Damage 315 | . . . . 125 . 190 . Kills 3 | . . . . . . 3 . Allies Corrupted 1 | . . . . 1 . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Sto Fac Active Infowar (turns) 1332 | 3 344 839 28 . . . 118 Sensors 118 | . . . . . . . 118 Terrain 1214 | 3 344 839 28 . . . . Robot Analysis Total 1 | . . . 1 . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -7 ------------- Run | Yrd Mat Mat Mat Gar Mat Sto Fac Turns Passed 6071 | 62 344 839 524 865 104 1606 1727 Spaces Moved 2842 | 35 195 426 200 397 37 593 959 Core 226 | 12 . . . . . . 214 Treads 2616 | 23 195 426 200 397 37 593 745 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 50 Average Speed 176 | 122 160 160 197 182 197 231 146 Slowest Speed 450 | 160 160 160 240 220 220 250 450 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 32 | 2 38 39 19 48 8 79 25 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . 1 . . . . Unknown Exits Taken 5 | 1 1 1 . . 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 267 | . 65 85 7 . . 65 45 Melee . | . . . . . . . . Projectile 7 | . . . 7 . . . . AOE 260 | . 65 85 . . . 65 45 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Gar Mat Sto Fac Total 3371 | 49 211 511 264 464 48 700 1124 Wait 43 | . . . 2 . . 14 27 Move 2836 | 34 194 425 200 396 36 592 959 Hop . | . . . . . . . . Pick Up 77 | 6 7 13 13 11 1 9 17 Fast Attach 16 | 2 . 5 1 . . 5 3 Attach 35 | 5 . 2 7 1 . 3 17 Detach . | . . . . . . . . Swap 31 | . 1 6 3 5 1 6 9 Drop 53 | . . 19 4 8 1 12 9 Fire 261 | 2 9 41 32 41 9 56 71 Melee 8 | . . . . . . . 8 Ram 1 | . . . . . . . 1 Kick . | . . . . . . . . Crush 8 | . . . 2 . . 3 3 Escape Stasis 2 | . . . . 2 . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Garrison -8/Materials -8/Storage -7/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 361 | -10/Materials | Discovered new exit (range 9) 407 | -10/Materials | Entered another Materials area 407 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 699 | -9/Materials | Build established: Skirmisher 883 | -9/Materials | Discovered new exit (range 12) 1246 | -9/Materials | Entered another Materials area 1246 | -8/Materials | Evolved 2 slots: Utility x2 1506 | -8/Materials | Garrison activated, responded to threat 1518 | -8/Materials | Build established: Gunner 1619 | -8/Materials | Garrison activated, responded to threat 1635 | -8/Materials | Lost 3 parts (2n1w) 1770 | -8/Materials | Identified exit to Garrison 1770 | -8/Materials | Entered Garrison 1794 | -8/Garrison | Triggered checkpoint 1912 | -8/Garrison | Rescued a captive Derelict 1918 | -8/Garrison | Rescued a captive Derelict 1977 | -8/Garrison | Garrison Relay disabled 2042 | -8/Garrison | Installed Relay Interface Framework 2208 | -8/Garrison | Garrison Relay disabled 2212 | -8/Garrison | Garrison Relay disabled 2227 | -8/Garrison | Garrison Relay disabled 2261 | -8/Garrison | Warlord forces raided the area 2318 | -8/Garrison | Triggered checkpoint 2357 | -8/Garrison | Triggered checkpoint 2376 | -8/Garrison | Triggered checkpoint 2384 | -8/Garrison | Triggered checkpoint 2530 | -8/Garrison | Build established: Bothacker-Gunner 2586 | -8/Garrison | Triggered checkpoint 2622 | -8/Garrison | Discovered new exit (range 9) 2635 | -8/Garrison | Entered Materials 2697 | -8/Materials | Discovered new exit (range 11) 2739 | -8/Materials | Entered Storage 3251 | -8/Storage | Core integrity fell below 50% 3918 | -8/Storage | Found Prototype Protection 3918 | -8/Storage | Identified Lgt. Regenerative Plating 4302 | -8/Storage | Discovered new exit (range 8) 4345 | -8/Storage | Entered Factory 4345 | -7/Factory | Accompanied by 1 ally 4345 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5245 | -7/Factory | Central database locked down 5370 | -7/Factory | Lost 3 parts (1p1u1w) 5640 | -7/Factory | Garrison activated, responded to threat 5727 | -7/Factory | Lost 8 parts (1p2n3u2w) 5731 | -7/Factory | Core integrity fell below 50% 5852 | -7/Factory | Core integrity fell below 20% 6072 | -7/Factory | Destroyed by exploding Nuclear Reactor Last Messages --------------- 06000_ Dropped Maul. 06003_ Acquired Hvy. Mace. 06010_ System corrupted: Matter fused (-5). 06039_ WMF0BFQAH IU3F3RTNHSE1H 06050_ Penetrated by Slug. 06053_ Slug penetrates Nuclear Reactor. 06069_ Penetrated by Slug. 06070_ H-55 Commando suffers critical hit (Smash). 06070_ Destroyed Carbon-fiber Leg. 06070_ Destroyed Targeting Computer. 06070_ H-55 Commando system corrupted by crushing effect. 06071_ H-55 Commando system terminally corrupted. 06071_ Gauss Rifle fried. 06072_ Nuclear Reactor explodes. 06072_ Med. Treads destroyed. 06072_ Terminal disabled. 06072_ Nuclear Reactor explodes. Map ----- +----------------------------------------------------+ | ??????# #??# #??????????????????? | | ??????# #??# ! #??????????????????? | | ??????##############??# % #??????????????????? | | ??????????????????????# #??????????????????? | | ??????????????????????# #??????????????????? | | ??????????????????????# #??????????????????? | | ??????????############## ##############??????? | | ??????????# ! # # ! #??????? | | ??????????? # # """ #??????? | | ????????????""" """ + + "R #??????? | | ??????????? """ """ # # "" //! #??????? | | ??????????# """ """ [ # # =%! ! #??????? | | ??????????# =# # = / ! #??????? | | ??????????# """ """ # # [ #??????? | | ??????????? """ """ # # """ """ #??????? | | ??????????# """ """ # ; """ """ #??????? | | ??????????# # o # """ """ #??????? | | ??????????# # # #??????? | | ??????????# # # #??????? | | ??????????############## #### #########??????? | | ??????????????????#### ###?????????????? | | ??????????????????# ! #?????????????? | | ??????????????????# #?????????????? | | ??????????????????# #?????????????? | | ??????????????????# #?????????????? | | ??????????????????# @ ?????????????? | | ??????????????????# ?????????????? | | ??????????????????# ?????????????? | | ??????????????????# #?????????????? | | ??????????????????# " " Y#?????????????? | | ??????????????????# #?????????????? | | ??????????????????###### #?????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 65 Energy Generation 15 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 375 Resistance: TH 10 Weapon Shielding 33 Evasion (%) 50 Targeting Accuracy 16 Recoil Reduction 3 Particle Charging 15 Offensive Hacking 10 Relay Coupler Types 3 Relay Coupler Value 43 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Lgt. Treads | -9/Materials | Hacked Arm. Treads | -7/Factory | Hacked Hvy. Ion Cannon | -7/Factory | Hacked Remote Datajack | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TargetingNodeArachnoskeleton Manual? 0 Play Time 01:07:06 Cumulative 43.2 hours Start 2025.12.12 @ 18:17:30 End 2025.12.12 @ 21:21:14 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 58 Rogue 58 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 35 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a80c3507-5478-4cd4-abcd-8e38c16a2b73