Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.14 @ 15:37:25 Player: UnsuspectingSawblade Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (55) 275 Value Destroyed (1753) 1753 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (212) 212 TOTAL SCORE: 5540 Bonus ------- High Alert Combat Kills 68 Entered Garrisons 200 Friendly Fire -56 Cogmind --------- Core Integrity 546/850 Matter 102/300 Energy 267/510 System Corruption 0% Temperature Critical (683) Movement Hovering (160) Ox2 Location -6/Garrison Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (6) --- Gravmag Array > --- UTILITY (6) ------ Large Storage Unit Energy Well Advanced Weight Redist. System Advanced Targeting Computer Recoil Stabilizer > --- WEAPON (2) ------- Plasma Rifle Phase Cannon > --- INVENTORY (15) --- Ion Engine Light Treads Light Treads Aluminum Leg Scrap Suit Large Storage Unit Energy Well (350) Phase Shifter Hacking Suite Flak Gun Gamma Bomb Trap Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Gravmag Array Gravmag Array Gravmag Array > --- UTILITY ---------- Power Amplifier Large Storage Unit Advanced Weight Redist. System Improved Terrain Scanner Advanced Targeting Computer Medium Reflective Plating > --- WEAPON ----------- Magnetic Acceleration Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Ion Engine Light Treads Light Treads Aluminum Leg Gravmag Array Scrap Suit Large Storage Unit Recoil Stabilizer Hacking Suite Phase Cannon Segregator Trap Segregator Trap [Rating: 65] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag Array Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Phase Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -10 -8 -6 -6 ------- Run | Yrd Mat Min Sub Rec Fac Gar Slots Evolved 8 | . . . . . 8 . Power . | . . . . . . . Propulsion 4 | . . . . . 4 . Utility 4 | . . . . . 4 . Weapon . | . . . . . . . Parts Attached 44 | 5 12 2 1 2 12 10 Power 5 | 1 2 . . . . 2 Engine 3 | 1 2 . . . . . Core 2 | . . . . . . 2 Reactor . | . . . . . . . Propulsion 13 | 1 4 2 . 2 3 1 Treads 4 | . . 2 . 2 . . Leg 5 | 1 4 . . . . . Wheel . | . . . . . . . Hover 4 | . . . . . 3 1 Flight . | . . . . . . . Utility 15 | 1 3 . . . 5 6 Device 8 | . 2 . . . 2 4 Storage 3 | 1 1 . . . . 1 Processor 1 | . . . . . 1 . Hackware . | . . . . . . . Protection 3 | . . . . . 2 1 Artifact . | . . . . . . . Weapon 11 | 2 3 . 1 . 4 1 Energy Gun 2 | . 1 . . . . 1 Energy Cannon 2 | . . . . . 2 . Ballistic Gun 2 | 2 . . . . . . Ballistic Cannon 2 | . . . . . 2 . Launcher 2 | . 1 . 1 . . . Special Weapon 1 | . 1 . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 16 | . 1 . 3 . . 12 Power 2 | . 1 . . . . 1 Propulsion 3 | . . . . . . 3 Utility 7 | . . . . . . 7 Weapon 4 | . . . 3 . . 1 Highest Loss Streak 4 | . 1 . 2 . . 4 To Critical Strikes . | . . . . . . . Average Backups 10 | 5 9 10 10 10 12 10 Power . | . . 1 1 1 1 1 Propulsion 2 | 2 3 2 2 2 3 3 Utility 4 | . 2 4 5 6 6 4 Weapon 1 | 1 2 3 1 1 1 1 Tool/Special . | . . . . . . . Unused Backups 7 | . 1 . . . 1 5 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 6 | . 1 . . . 1 4 Weapon 1 | . . . . . . 1 Tool/Special . | . . . . . . . Average Slot Usage (%) 93 | . 98 100 98 100 69 77 Engine 10 | . 13 14 14 14 6 . Core 1 | . . . . . . 5 Treads 15 | . . 27 28 28 2 . Leg 5 | . 28 . . . . . Hover 4 | . . . . . 17 19 Device 14 | . 12 14 14 14 13 19 Storage 12 | . 14 14 14 14 6 7 Processor 1 | . . . . . 4 6 Energy Gun 6 | . 7 14 12 . . 1 Ballistic Gun 7 | . 16 . 8 14 2 . Ballistic Cannon 1 | . . . . . 4 8 Launcher 7 | . 2 13 5 14 2 . Peak Build Rating 65 | 6 8 9 10 10 61 65 Average Rating 20 | 4 7 8 9 10 51 61 On Entrance 14 | . 6 8 9 10 10 61 Avg Prop Armor Cover (%) 8 | . . . . . 8 . Naked Turns . | . . . . . . . Heaviest Build 60 | 12 30 31 36 35 60 60 Greatest Support 69 | 10 20 40 40 40 69 60 Greatest Overweight (x) 1 | 1 1 . . . 1 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 15 15 Most Carried 15 | 8 14 14 14 13 15 15 Average Carried 11 | 5 9 11 12 12 14 13 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 8 14 12 12 13 15 12 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Recycling Mutant | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -10 -10 -8 -6 -6 ----------- Run | Yrd Mat Min Sub Rec Fac Gar Matter Collected 1572 | 259 239 50 118 128 62 716 Remotely . | . . . . . . . Salvage Created 1694 | 85 674 91 91 148 60 545 Parts 96 | 5 40 11 6 6 3 25 Haulers Intercepted 2 | . 2 . . . . . Recyclers Shooed 2 | . 1 . . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 19 | . . . 19 . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -10 -8 -6 -6 ------- Run | Yrd Mat Min Sub Rec Fac Gar Combat Hostiles Destroyed 41 | . 13 5 2 1 1 19 Guns 8 | . 6 . 2 . . . Cannons 20 | . . . . . 1 19 AOE 13 | . 7 5 . 1 . . Classes Destroyed 15 | 2 6 . 2 1 . 4 Worker 2 | . 2 . . . . . Builder 1 | . 1 . . . . . Tunneler 1 | 1 . . . . . . Hauler 2 | . 2 . . . . . Recycler 5 | 1 2 . . 2 . . Operator 1 | . 1 . . . . . Turret 2 | . . . 2 . . . Swarmer 13 | . 3 3 . . . 7 Grunt 18 | . 10 2 . . . 6 Brawler 1 | . . . . . . 1 Duelist 1 | . . . . . . 1 Sentry 4 | . . . . 1 1 2 Hunter 1 | . . . . . . 1 Behemoth 1 | . . . . . . 1 Subdweller 2 | . . . 2 . . . Best Kill Streak 7 | 1 7 3 2 3 1 4 Combat Bots Only 6 | . 6 3 2 1 1 4 Max Kills in Single Turn 4 | 1 4 3 1 1 1 1 Gunslinging . | . . . . . . . Exploded 3 | . 3 3 . 1 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -8 -6 -6 -------- Run | Yrd Mat Min Sub Rec Fac Gar Hostile Shots Fired 332 | . 51 3 42 2 18 216 Missed 123 | . 16 2 15 . 12 78 Hits 209 | . 35 1 27 2 6 138 Melee 5 | . . . . . . 5 Projectile 204 | . 35 1 27 2 6 133 Critical Strikes 5 | . . . . . . 5 Damage Taken 3428 | . 497 58 403 116 44 2310 Core 496 | . 104 . 51 37 . 304 Absorbed by Shields 59 | . . . . . . 59 Regen/Repaired (Parts) 65 | . 65 . . . . . Core Remaining (%) 61 | 100 . . . 23 . . Volleys Fired 154 | 7 44 2 10 10 3 78 Largest 2 | 2 2 2 2 2 2 2 Hottest 160 | 40 100 70 80 60 129 160 Shots Fired 282 | 14 83 4 17 14 6 144 Gun 116 | 14 72 2 12 10 . 6 Cannon 144 | . . . . . 6 138 Launcher 17 | . 6 2 5 4 . . Special 5 | . 5 . . . . . Kinetic 190 | 14 42 . 10 14 3 107 Thermal 45 | . 5 . . . 3 37 Explosive 9 | . 6 2 1 . . . Electromagnetic 38 | . 30 2 6 . . . Robot Hit Streak 10 | 5 10 1 5 4 1 9 Robot Miss Streak 4 | 1 2 1 1 1 3 4 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . 1 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 190 | 11 57 2 13 10 2 95 Core Hits 102 | 5 40 5 9 5 2 36 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 4 | . . . . . 1 3 Blast 4 | . . . . . 1 3 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5602 | 89 1408 235 595 354 58 2863 Guns 912 | 85 596 . 79 42 . 110 Cannons 2811 | . . . . . 58 2753 Explosions 1866 | . 804 234 516 312 . . Melee . | . . . . . . . Ramming 13 | 4 8 1 . . . . Kinetic 3077 | 85 278 . 262 354 58 2040 Thermal 1051 | . 172 56 . . . 823 Explosive 1098 | . 632 178 288 . . . Electromagnetic 363 | . 318 . 45 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 79 | . 13 . 19 27 . 20 Projectiles 20 | . . . . . . 20 Explosions 59 | . 13 . 19 27 . . Melee . | . . . . . . . Knockbacks 12 | . 1 . . . . 11 Impact 1 | . 1 . . . . . Kinetic 10 | . . . . . . 10 Secondary 1 | . . . . . . 1 Self-Inflicted Damage 233 | . 88 48 12 85 . . Shots 8 | . 3 2 1 2 . . Rammed 1 | . . 1 . . . . Targets Rammed 7 | 3 3 1 . . . . Kicked 6 | 3 3 . . . . . Crushed . | . . . . . . . Highest Temperature 702 | . 182 21 . 20 165 702 Average Temperature 133 | . 56 10 . 13 87 168 Received Heat Transfer 849 | . 183 . 90 9 12 555 Effects 24 | . . . . . . 24 Shutdowns 3 | . . . . . . 3 Energy Bleed 5 | . . . . . . 5 Interference 10 | . . . . . . 10 Matter Decay 4 | . . . . . . 4 Short Circuit 1 | . . . . . . 1 Damage (core) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . 1 . . . Heat Transferred 1401 | . 250 50 . . . 1101 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . 2 . . . . . Alert | -11 -10 -10 -10 -8 -6 -6 ------- Run | Yrd Mat Min Sub Rec Fac Gar Maximum Alert Level 2 | . 1 . . . . 2 Low Security (%) 79 | 100 67 100 . 100 100 36 Level 1 10 | . 32 . . . . 15 Level 2 10 | . . . . . . 48 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 617 | 5 291 158 . 69 45 617 Initial 74 | . . 74 . 17 . 17 Average 108 | . 111 34 . 7 13 342 Influence Increases 1594 | 10 450 164 70 105 75 720 Destroy 0b10 Robot/C 820 | . 260 100 40 20 20 380 Destroy 0b10 Robot/NC 60 | 10 40 . . 10 . . Destroy Leader 124 | . 54 20 . . 10 40 Trap Triggered on 0b10 40 | . . . . . . 40 Successful Hack 58 | . 20 . . 26 12 . Disable Machine 135 | . 60 15 . 15 . 45 Destroy Structure 102 | . 16 29 . 34 3 20 Partial Spotted 30 | . . . . . 30 . Lose Combat Pursuer 225 | . . . 30 . . 195 Influence Decreases 997 | 10 258 356 33 142 50 148 Entered New Map 146 | . . 118 . 20 . 8 Time Decay 697 | 10 254 238 23 122 50 . Lost Part 134 | . 4 . 10 . . 120 Lost Ally 20 | . . . . . . 20 Squads Dispatched 4 | . 4 . . . . . Investigation 3 | . 3 . . . . . Extermination . | . . . . . . . Reinforcement 1 | . 1 . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -8 -6 -6 --------- Run | Yrd Mat Min Sub Rec Fac Gar Distress Signals 1 | . 1 . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 71 | . 18 5 15 1 2 30 Peak Tracking Total 7 | . 5 3 7 1 1 5 Tactical Retreats 10 | . . . 3 . . 7 Traps | -11 -10 -10 -10 -8 -6 -6 ------- Run | Yrd Mat Min Sub Rec Fac Gar Traps Triggered 4 | . . . . . . 4 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused 4 | . . . . . . 4 Traps Extracted . | . . . . . . . Installed 6 | . . . . . . 6 Triggered 4 | . . . . . . 4 Most Traps Carried 3 | . . . . . . 3 Machines | -11 -10 -10 -10 -8 -6 -6 ---------- Run | Yrd Mat Min Sub Rec Fac Gar Machines Disabled 12 | . 4 1 3 1 . 3 Max in Single Turn 2 | . 2 1 2 1 . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -8 -6 -6 --------- Run | Yrd Mat Min Sub Rec Fac Gar Machines Accessed 19 | . 7 . . 9 3 . Terminals 12 | . 5 . . 6 1 . Fabricators . | . . . . . . . Repair Stations 2 | . 1 . . . 1 . Recycling Units 4 | . 1 . . 3 . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 47 | . 22 . . 21 4 . Successful 29 | . 13 . . 14 2 . Failed 18 | . 9 . . 7 2 . Catastrophic 5 | . 3 . . 1 1 . Database Lockouts . | . . . . . . . Manual 28 | . 16 . . 12 . . Terminals 35 | . 16 . . 18 1 . Fabricators . | . . . . . . . Repair Stations 7 | . 5 . . . 2 . Recycling Units 4 | . 1 . . 3 . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Terminal Hacks 19 | . 8 . . 11 . . Record 2 | . . . . 2 . . Robot Analysis 4 | . 4 . . . . . Prototype ID Bank 3 | . 2 . . 1 . . Branch Access Points 1 | . . . . 1 . . Terminal Index 1 | . . . . 1 . . Locate Traps 3 | . 2 . . 1 . . Disarm Traps 1 | . . . . 1 . . Hauler Manifests 1 | . . . . 1 . . Registered Components 1 | . . . . 1 . . Zone Layout 2 | . . . . 2 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 5 | . 4 . . . 1 . Scan Component 3 | . 2 . . . 1 . Repair 2 | . 2 . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks 4 | . 1 . . 3 . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 4 | . 1 . . 3 . . Reject 4 | . 1 . . 3 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . 1 . . . . . Used . | . . . . . . . Hacking Detections 15 | . 6 . . 6 3 . Full Trace Events 3 | . 3 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired 2 | . 2 . . . . . Time 52 | . 52 . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -8 -6 -6 ------------ Run | Yrd Mat Min Sub Rec Fac Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 1 | . . . . . . 1 Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -8 -6 -6 -------- Run | Yrd Mat Min Sub Rec Fac Gar Total Allies 1 | . . . . . . 1 Largest Group 1 | . . . . . . 1 Highest-Rated Group 30 | . . . . . . 30 Highest-Rated Ally 30 | . . . . . . 30 Total Orders . | . . . . . . . Ally Attacks 2 | . . . . . . 2 Total Damage 53 | . . . . . . 53 Kills . | . . . . . . . Allies Corrupted 1 | . . . . . . 1 Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -8 -6 -6 ------- Run | Yrd Mat Min Sub Rec Fac Gar Active Infowar (turns) 3367 | . 780 958 450 848 121 210 Terrain 196 | . 92 . . . . 104 Seismic 3171 | . 688 958 450 848 121 106 Robot Analysis Total 4 | . 4 . . . . . Derelict Logs Recovered 3 | . . 1 2 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -8 -6 -6 ------------- Run | Yrd Mat Min Sub Rec Fac Gar Turns Passed 4235 | 130 828 958 450 848 223 798 Spaces Moved 2871 | 62 353 588 254 504 316 794 Core 13 | 13 . . . . . . Treads 1358 | . . 588 254 504 12 . Legs 402 | 49 353 . . . . . Wheels . | . . . . . . . Hover 1098 | . . . . . 304 794 Flight . | . . . . . . . Fastest Speed 50 | 50 120 160 160 160 52 52 Average Speed 119 | 147 166 160 160 160 57 52 Slowest Speed 190 | 190 190 160 160 160 160 106 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 47 | 4 57 98 25 95 9 41 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 1 | . . 1 . . . . Spaces Dug 4 | . 4 . . . . . Terrain Destroyed 136 | . 14 33 53 33 3 . Melee . | . . . . . . . Projectile 7 | . 4 . . . 3 . AOE 129 | . 10 33 53 33 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -8 -6 -6 --------- Run | Yrd Mat Min Sub Rec Fac Gar Total 3388 | 86 501 601 281 531 350 1038 Wait 205 | . 78 3 11 2 8 103 Move 2865 | 61 352 587 253 503 315 794 Hop . | . . . . . . . Pick Up 37 | 10 6 1 2 . 3 15 Fast Attach 16 | 3 3 . . . 10 . Attach 19 | 2 2 . 3 . 1 11 Detach 2 | . . . . . 2 . Swap 21 | . 10 3 2 3 1 2 Drop 22 | . 3 4 . . 7 8 Fire 154 | 7 44 2 10 10 3 78 Melee . | . . . . . . . Ram . | . . . . . . . Kick 6 | 3 3 . . . . . Crush 1 | . . 1 . . . . Escape Stasis 18 | . . . . . . 18 Rewire 16 | . . . . 13 . 3 Trap 6 | . . . . . . 6 Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / [*Sub]) -10/Subcaves -8/Recycling -6/Factory (discovered 2 exits: [*Low] / Gar) -6/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 131 | -11/Scrapyard | Entered Materials 327 | -10/Materials | Build established: Mutant 681 | -10/Materials | Discovered new exit (range 15) 753 | -10/Materials | Discovered new exit (range 13) 838 | -10/Materials | Repaired Grenade Launcher 865 | -10/Materials | Repaired Seismic Detector 959 | -10/Materials | Entered Mines 1169 | -10/Mines | Discovered new exit (range 15) 1236 | -10/Mines | Learned 4 Materials zone layouts 1257 | -10/Mines | Discovered new exit (range 4) 1423 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 1426 | -10/Mines | Found Scrap Suit 1906 | -10/Mines | Discovered new exit (range 6) 1917 | -10/Mines | Entered Subcaves 1918 | -10/Subcaves | Approached by a straggling Scientist 2005 | -10/Subcaves | Learned 8 Materials zone layouts 2031 | -10/Subcaves | Ambushed by swarm of Subdwellers 2035 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 2051 | -10/Subcaves | Core integrity fell below 50% 2339 | -10/Subcaves | Discovered new exit (range 11) 2367 | -10/Subcaves | Entered Recycling 3011 | -8/Recycling | Discovered new exit (range 13) 3215 | -8/Recycling | Entered Factory 3215 | -6/Factory | Evolved 8 slots: Propulsion x4, Utility x4 3269 | -6/Factory | Discovered new exit (range 8) 3437 | -6/Factory | Identified exit to Garrison 3438 | -6/Factory | Entered Garrison 3444 | -6/Garrison | Triggered checkpoint 3597 | -6/Garrison | Triggered checkpoint 3705 | -6/Garrison | Spotted B-75 Beast 3706 | -6/Garrison | Triggered checkpoint 3799 | -6/Garrison | Destroyed B-75 Beast 3879 | -6/Garrison | Lost 4 parts (1n2u1w) 4127 | -6/Garrison | Discovered new exit (range 12) 4236 | -6/Garrison | Self-destructed Last Messages --------------- 04177_ Dropped Gamma Bomb Trap. 04178_ Installed Gamma Bomb Trap. 04213_ Gravmag Array destroyed. 04215_ G-67 Veteran destroyed. 04222_ Power failure, Lgt. Nuclear Core shutdown. 04222_ Overheating: Matter decay (-41). 04223_ Overheating: System interference. 04223_ Recoil Stabilizer temporarily disabled. 04223_ Plasma Rifle temporarily disabled. 04223_ Imp. Terrain Scanner destroyed. 04224_ Overheating: Core damaged (-153). 04226_ Overheating: Matter decay (-32). 04233_ Overheating: Energy bleed (-68). 04234_ Gravmag Array destroyed. 04235_ Overheating: System interference. 04235_ Phase Cannon temporarily disabled. 04236_ Overheating: System interference. 04236_ Adv. Targeting Computer temporarily disabled. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????#####?????????????????????????????????????? | | ???????# #?????????????????????????????????????? | | ???????# < #############?????????????????????????? | | ???????# #?????????????????????????? | | ???????# #?????????????????????????? | | ???????############## #?????????????????????????? | | ????????????????????# #?????????????????????????? | | ????????????????????# #?????????????????????????? | | ????????????????????# #?????????????????????????? | | ????????????????????# #?????????????????????????? | | ????????????????????# #?????????????????????????? | | ??????????????####### ###########???????????????? | | ??????????????# #???????????????? | | ??????????????# ##### #???????????????? | | ??????????????# #???# ######## #???????????????? | | ????# ######### #???# ####???# #???????????????? | | #???# # *##### #???????????????? | | ????####"""######???# ##[%[ " #???????????????? | | ????????????????????# ##g##### #???????????????? | | ????????????????????# ##@#???# #???????????????? | | ????????????????????# ## #???# =#???????????????? | | ????????????????????# ## #??##^%##""""######????? | | ????????????????????# ####### #????? | | ????????????????????# = ???? | | ????????????????????# ???? | | ????????????????????########## ## ## ##???? | | ???????????????????????????### ## ## #????? | | ???????????????????????????# % "????? | | ???????????????????????????# % "????? | | ???????????????????????????# % "????? | | ???????????????????????????# "????? | | #######????????????????????###=* ## ## #????? | | """"""#?????????????########## % ## ## #????? | | " "" "#???########??# " ^ ???? | | " "##??#!!!! #??# # ???? | | #??#!!! #??# #######%] #????? | | ! %%#??##### ##??# #?????# ^%## ## ##????? | | [######## ##### #?????#=]!#? #?????????? | | ! !* #?????#== #??####?????????? | | " #""###### ######### #?????# #???????????????? | | " % #???# #???????# #?????# #???????????????? | | "### ##??##"##??????# #?????# #???????????????? | | ##?###???#= *#??????# =#?????# #???????????????? | | ########## [ ########"]###+### #???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 15 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Power Amplification 20 Additional Mass Support 9 Armor Coverage 800 Resistance: TH 15 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Particle Charging 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Grenade Launcher | 16% | -10/Materials Seismic Detector | 25% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Let Me Out Of Here Serviceable Loadout Well Done Challenges ------------ None Game ------ Seed BiomechanicalCarbideAutogun Manual? 0 Play Time 00:41:45 Cumulative 11.5 hours Start 2025.11.14 @ 14:56:04 End 2025.11.14 @ 15:37:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 14 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f94f84b5-c137-40ce-a32a-32e99285e16b