Cogmind - Beta 12 @@@ ROGUE MODE // 2023.09.07 @ 22:40:40 Player: Chaussettes Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (163) 815 Value Destroyed (6543) 6543 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (1089) 1089 TOTAL SCORE: 13067 Bonus ------- High Alert Combat Kills 1089 Cogmind --------- Core Integrity 0/1150 Matter 85/300 Energy 100/100 System Corruption 12% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Launcher Guidance Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Micro Fission Core Advanced Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Fission Core > --- PROPULSION ------- Improved Treads Medium Treads Medium Treads Armored Medium Treads > --- UTILITY ---------- Medium Storage Unit Matter Compressor Advanced Targeting Computer Launcher Guidance Computer Core Analyzer Improved Kinecellerator Layered Heavy Armor Plating Improved Focal Shield > --- WEAPON ----------- Autogun Heavy Machine Gun Mass Driver Tesla Bomb Launcher > --- INVENTORY -------- Deuterium Engine Light Treads Advanced Transmission Jammer Hardened Medium Armor Plating Improved Shield Generator Advanced Field Recycling Unit Heavy Disruptor Cannon Mass Driver Hypervelocity Gauss Cannon [Rating: 91] Favorites ----------- Power Neutrino Core Engine Ion Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Utility Medium Storage Unit Device Improved Trap Scanner Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Minigun Energy Gun Medium Laser Energy Cannon Heavy Disruptor Cannon Ballistic Gun Minigun Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 2 2 2 2 2 Power 1 | . . . . . . 1 . Propulsion 2 | . . . . 1 . . 1 Utility 7 | . . 1 2 . 2 1 1 Weapon 2 | . . 1 . 1 . . . Parts Attached 110 | 6 5 8 11 28 12 22 18 Power 12 | 1 1 . 1 1 2 2 4 Engine 5 | 1 1 . 1 . 1 . 1 Core 6 | . . . . 1 1 2 2 Reactor 1 | . . . . . . . 1 Propulsion 24 | 2 1 3 2 6 2 4 4 Treads 24 | 2 1 3 2 6 2 4 4 Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 40 | 1 1 1 4 12 6 9 6 Device 23 | . 1 . 1 8 4 5 4 Storage 3 | 1 . . 1 . 1 . . Processor 4 | . . . 1 1 . 2 . Hackware . | . . . . . . . . Protection 10 | . . 1 1 3 1 2 2 Artifact . | . . . . . . . . Weapon 34 | 2 2 4 4 9 2 7 4 Energy Gun 2 | 1 1 . . . . . . Energy Cannon 1 | . . . . . . . 1 Ballistic Gun 13 | 1 . 2 2 4 1 2 1 Ballistic Cannon 7 | . . . . 3 . 2 2 Launcher 11 | . 1 2 2 2 1 3 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . 1 . Parts Lost 56 | . . . 6 11 1 10 28 Power 5 | . . . . 1 . . 4 Propulsion 11 | . . . . 3 1 2 5 Utility 23 | . . . 3 3 . 5 12 Weapon 17 | . . . 3 4 . 3 7 Highest Loss Streak 12 | . . . 2 5 1 4 12 To Critical Strikes 1 | . . . . . . . 1 Average Slot Usage (%) 96 | . 98 99 96 96 99 97 88 Engine 3 | . 14 11 9 3 . . 1 Core 5 | . . . . 3 5 11 7 Treads 19 | . 28 21 18 22 19 16 18 Device 13 | . 12 11 15 13 17 12 11 Storage 10 | . 14 11 9 7 12 11 9 Processor 8 | . . . 9 7 6 13 13 Protection 6 | . . 11 9 6 8 6 4 Energy Gun 1 | . 13 2 . . . . . Ballistic Gun 13 | . 14 19 18 15 15 11 8 Ballistic Cannon 4 | . . . . 7 6 5 6 Launcher 5 | . . 10 8 6 4 4 2 Naked Turns . | . . . . . . . . Heaviest Build 85 | 14 17 27 40 56 63 70 85 Greatest Support 106 | 40 40 40 40 60 68 76 106 Greatest Overweight (x) 7 | . . . . 2 . 2 7 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 Average Capacity 9 | 7 8 8 8 10 10 10 9 Most Carried 10 | 2 8 8 9 10 10 10 10 Average Carried 8 | 1 7 7 7 9 8 9 7 Final Capacity 10 | 8 8 8 10 10 10 10 5 Final Carried 10 | 2 8 8 8 5 10 10 2 Class Distribution -------------------- 62% | Gunner 25% | Mutant 6% | Scavenger-Gunner 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Gunner | -5/Factory Scavenger-Gunner | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Matter Collected 4503 | 215 171 320 361 946 324 1325 841 Remotely 550 | . . . . 550 . . . Salvage Created 5695 | . 349 239 601 977 250 1993 1286 Parts 305 | . 20 30 37 48 13 84 73 Haulers Intercepted 1 | . . . . . . 1 . Recyclers Shooed 3 | . 1 1 . . . 1 . Parts Field Recycled 43 | . . . . 27 16 . . Retrieved Matter 558 | . . . . 313 245 . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 129 | . 9 12 18 22 6 34 28 Guns 50 | . 9 5 9 5 3 12 7 Cannons 43 | . . . . 15 3 13 12 AOE 36 | . . 7 9 2 . 9 9 Classes Destroyed 15 | . 4 1 3 5 . 2 . Worker 6 | . . . 2 . . 1 3 Builder 6 | . . . . 1 . 2 3 Tunneler 2 | . . . 1 . . 1 . Hauler 1 | . . . . . . 1 . Recycler 3 | . . . . 1 . 2 . Mechanic 1 | . 1 . . . . . . Operator 3 | . . . 1 . 1 1 . Watcher 12 | . 1 1 2 3 . 4 1 Swarmer 32 | . 3 8 5 . 3 4 9 Grunt 63 | . 6 2 9 14 2 18 12 Duelist 1 | . . . . 1 . . . Sentry 14 | . . 2 4 3 1 3 1 Hunter 3 | . . . . . . 3 . Programmer 14 | . . . . 3 . 6 5 Heavy 2 | . . . . 1 . . 1 Best Kill Streak 10 | . 5 4 10 6 3 9 7 Combat Bots Only 7 | . 5 4 7 5 3 6 7 Max Kills in Single Turn 5 | . 1 4 2 2 2 3 5 Gunslinging . | . . . . . . . . Exploded 5 | . . 4 2 2 . 2 5 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Damage Taken 10138 | . 329 275 818 1601 258 1914 4943 Core 1701 | . 70 31 51 169 38 186 1156 Absorbed by Shields 595 | . . . 323 88 . . 184 Redirected to Shielding 51 | . . . . 1 5 45 . Regen/Repaired (Parts) 68 | . . 68 . . . . . Core Remaining (%) 86 | 100 72 92 90 75 95 81 . Volleys Fired 332 | . 44 19 47 61 13 79 69 Largest 4 | . 2 3 3 4 4 4 4 Hottest 197 | . 70 76 84 131 127 147 197 Shots Fired 884 | . 83 37 101 189 38 238 198 Gun 592 | . 79 34 86 120 26 153 94 Cannon 245 | . . . . 61 10 76 98 Launcher 47 | . 4 3 15 8 2 9 6 Special . | . . . . . . . . Kinetic 790 | . 40 34 86 181 36 229 184 Thermal 39 | . 39 . . . . . . Explosive 38 | . 4 3 15 8 2 6 . Electromagnetic 17 | . . . . . . 3 14 Robot Hit Streak 16 | . 12 4 7 14 4 16 10 Robot Miss Streak 7 | . 7 5 2 4 3 2 5 Penetration Max . | . . . . . . . . Secondary Targets 2 | . . . 2 . . . . Max Gunslinging Chain 1 | . . . 1 . . . . Shots Hit Robots 562 | . 42 20 68 137 18 166 111 Core Hits 313 | . 21 16 45 53 13 98 67 Critical Kills 4 | . . . . . . . 4 Critical Parts Destroyed 5 | . . . 1 . . 1 3 Critical Strikes 24 | . 1 . 1 4 1 6 11 Burn 1 | . 1 . . . . . . Destroy 9 | . . . 1 . . 1 7 Blast 14 | . . . . 4 1 5 4 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 16584 | . 583 617 2232 3309 469 4829 4545 Guns 6709 | . 581 250 864 1664 290 1836 1224 Cannons 5166 | . . . . 1342 162 1772 1890 Explosions 4702 | . . 367 1368 303 17 1221 1426 Melee . | . . . . . . . . Ramming 7 | . 2 . . . . . 5 Kinetic 11438 | . 281 250 864 3006 452 3608 2977 Thermal 1661 | . 300 . . . . 407 954 Explosive 2734 | . . 367 1368 303 17 679 . Electromagnetic 744 | . . . . . . 135 609 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 12 | . . . . 2 . 1 12 Average Corruption 2 | . . . . 1 . 1 5 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 40 | . . . . 24 . . 16 Message Errors 7 | . . . . 6 . . 1 Matter Fused 7 | . . . . 6 . . 1 Heat Flow Errors 4 | . . . . 2 . . 2 Energy Discharges 4 | . . . . 1 . . 3 Parts Rejected 2 | . . . . 1 . . 1 Parts Fused 1 | . . . . 1 . . . Data Loss (minor) 5 | . . . . 3 . . 2 Data Loss (major) 1 | . . . . 1 . . . Misfires 1 | . . . . . . . 1 Alerts 2 | . . . . 1 . . 1 Weapon Failures 6 | . . . . 2 . . 4 Overload Shots . | . . . . . . . . Overflow Damage 494 | . . 37 57 22 18 49 311 Projectiles 94 | . . . . 17 18 5 54 Explosions 400 | . . 37 57 5 . 44 257 Melee . | . . . . . . . . Knockbacks 36 | . . . . 7 . 10 19 Impact . | . . . . . . . . Kinetic 34 | . . . . 7 . 10 17 Secondary 2 | . . . . . . . 2 Self-Inflicted Damage 639 | . . . 100 67 . 289 183 Shots 17 | . . . 5 3 . 6 3 Rammed 4 | . 1 . . . . . 3 Targets Rammed 4 | . 1 . . . . . 3 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 598 | . 153 29 78 306 246 222 598 Average Temperature 99 | . 45 8 26 110 86 62 159 Received Heat Transfer 2162 | . 165 123 308 437 99 459 571 Effects 11 | . . . . . . . 11 Shutdowns 3 | . . . . . . . 3 Interference 4 | . . . . . . . 4 Matter Decay 1 | . . . . . . . 1 Damage (minor) 2 | . . . . . . . 2 Damage (core) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions 1 | . . . . . . . 1 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 3 | . 1 . . . . . 2 Heat Transferred 1862 | . 962 . . . . 300 600 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Peak Influence 1004 | . 176 346 558 453 293 958 1004 Initial 441 | . . 70 93 249 221 121 441 Average 340 | . 86 219 301 188 196 469 755 Maximum Alert Level 3 | . . 1 2 2 1 3 3 Low Security (%) 40 | 100 100 54 16 53 39 30 . Level 1 31 | . . 45 68 43 60 20 . Level 2 11 | . . . 14 2 . 17 35 Level 3 17 | . . . . . . 32 64 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 33 | . 1 . 4 9 2 11 6 Investigation 4 | . 1 . . 1 1 1 . Extermination 9 | . . . . 3 1 3 2 Reinforcement 13 | . . . 2 5 . 3 3 Assault 2 | . . . . . . 1 1 Garrison 5 | . . . 2 . . 3 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . 1 . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Distress Signals 6 | . 1 1 2 . . . 2 Communications Jammed 9 | . . . . 2 . . 7 Distress Signals 7 | . . . . . . . 7 Times Spotted 187 | . 18 13 26 30 11 45 44 Peak Tracking Total 14 | . 5 4 5 3 3 5 14 Tactical Retreats 2 | . . . . . . . 2 Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Traps Triggered 6 | . 1 1 . 2 . . 2 Indirectly 2 | . . . . . . . 2 Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . 1 . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Machines Disabled 18 | . . 1 1 4 1 7 4 Max in Single Turn 4 | . . 1 1 2 1 4 2 Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Machines Accessed 45 | . 6 6 3 13 5 8 4 Terminals 27 | . 5 4 2 9 3 3 1 Fabricators 5 | . . . . 2 1 1 1 Repair Stations 4 | . . 1 . . . 2 1 Recycling Units 4 | . 1 . . 1 1 . 1 Scanalyzers 3 | . . 1 1 . . 1 . Garrison Access 2 | . . . . 1 . 1 . Total Hacks 114 | . 13 16 15 35 10 18 7 Successful 66 | . 6 11 13 18 6 10 2 Failed 48 | . 7 5 2 17 4 8 5 Catastrophic 12 | . 2 2 . 5 1 2 . Database Lockouts . | . . . . . . . . Manual 4 | . . . . 3 1 . . Terminals 67 | . 11 12 6 27 5 5 1 Fabricators 12 | . . . . 5 3 2 2 Repair Stations 9 | . . 3 . . . 4 2 Recycling Units 7 | . 2 . . 1 2 . 2 Scanalyzers 16 | . . 1 9 . . 6 . Garrison Access 3 | . . . . 2 . 1 . Terminal Hacks 35 | . 5 8 4 14 2 2 . Record 6 | . . . . 3 1 2 . Part Schematic 2 | . . . . 2 . . . Robot Analysis 1 | . 1 . . . . . . Prototype ID Bank 6 | . 2 3 . 1 . . . Open DSF 3 | . . . . 2 1 . . Branch Access Points 1 | . . 1 . . . . . Emergency Access Points 1 | . . 1 . . . . . Terminal Index 1 | . . . 1 . . . . Alert Level 3 | . . . 2 1 . . . Unreport Threat 1 | . . . . 1 . . . Locate Traps 3 | . 1 1 . 1 . . . Dispatch Records 1 | . . . . 1 . . . Maintenance Status 1 | . . 1 . . . . . Assault Status 1 | . . . 1 . . . . Hauler Manifests 1 | . . . . 1 . . . Registered Components 1 | . . 1 . . . . . Zone Layout 2 | . 1 . . 1 . . . Fabricator Hacks 8 | . . . . 3 2 2 1 Load Schematic 4 | . . . . 2 1 1 . Build 4 | . . . . 1 1 1 1 Repair Station Hacks 3 | . . 3 . . . . . Scan Component 2 | . . 2 . . . . . Repair 1 | . . 1 . . . . . Recycling Unit Hacks 5 | . 1 . . 1 2 . 1 Report Inventory 4 | . 1 . . 1 1 . 1 Retrieve Components 1 | . . . . . 1 . . Scanalyzer 15 | . . . 9 . . 6 . Insert Component 7 | . . . 4 . . 3 . Analyze 8 | . . . 5 . . 3 . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . Used . | . . . . . . . . Hacking Detections 38 | . 5 6 2 10 4 7 4 Full Trace Events 3 | . . . . 1 1 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 9 | . . . 4 2 . 3 . Parts Built 6 | . . . . 2 1 2 1 Authchips . | . . . . . . . . Time 196 | . . . . 51 62 25 58 Total Part Build Rating 13 | . . . . 2 2 2 7 Parts Repaired 1 | . . 1 . . . . . Time 26 | . . 26 . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 2 | . . . . . 2 . . Parts Scanalyzed 7 | . . . 4 . . 3 . Part Schematics Acquired 7 | . . . 4 . . 3 . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Jun Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Turns Passed 7829 | 60 689 548 627 1904 798 2230 973 Spaces Moved 3352 | 32 322 280 289 924 340 849 316 Core 2 | 1 . . . . . . 1 Treads 3350 | 31 322 280 289 924 340 849 315 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 Average Speed 166 | 156 160 160 160 160 160 182 168 Slowest Speed 410 | 160 160 160 160 320 160 320 410 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 24 | 3 66 27 31 27 11 27 7 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 478 | . 42 23 149 52 13 132 67 Melee . | . . . . . . . . Projectile 71 | . . . . 9 . 16 46 AOE 407 | . 42 23 149 43 13 116 21 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Total 4976 | 39 414 349 371 1225 570 1388 620 Wait 1046 | . 25 31 11 189 188 404 198 Move 3345 | 31 321 279 288 923 339 848 316 Hop . | . . . . . . . . Pick Up 74 | 2 11 5 7 14 11 16 8 Fast Attach 33 | 6 1 3 . 8 3 9 3 Attach 44 | . . 2 5 12 3 9 13 Detach 7 | . . . . 1 2 2 2 Swap 33 | . 4 3 6 8 6 4 2 Drop 58 | . 7 7 7 9 5 17 6 Fire 332 | . 44 19 47 61 13 79 69 Melee . | . . . . . . . . Ram 2 | . . . . . . . 2 Kick . | . . . . . . . . Crush 2 | . 1 . . . . . 1 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -6/Factory -5/Factory (discovered 2 exits: *Fac x2) -4/Factory History --------- Turn | Location | Event 23 | -11/Junkyard | Discovered new exit (range 16) 61 | -11/Junkyard | Entered Materials 310 | -10/Materials | Build established: Mutant 336 | -10/Materials | Discovered new exit (range 12) 367 | -10/Materials | Discovered new exit (range 16) 672 | -10/Materials | Discovered new exit (range 16) 750 | -10/Materials | Entered another Materials area 750 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 764 | -9/Materials | Identified exit to Mines 855 | -9/Materials | Repaired Lgt. Treads 1206 | -9/Materials | Discovered new exit (range 16) 1298 | -9/Materials | Entered another Materials area 1298 | -8/Materials | Evolved 2 slots: Utility x2 1803 | -8/Materials | Destroyed 7 combat bots 1814 | -8/Materials | Garrison activated, responded to threat 1873 | -8/Materials | Discovered new exit (range 16) 1925 | -8/Materials | Entered Factory 1925 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2056 | -7/Factory | Identified exit to DSF 2245 | -7/Factory | Build established: Gunner 2610 | -7/Factory | Discovered new exit (range 11) 2727 | -7/Factory | Found Prototype Launcher 2727 | -7/Factory | Identified Rocket Array 2900 | -7/Factory | Fabricated Lgt. Treads (x2) 3076 | -7/Factory | Cargo convoy interrupted 3740 | -7/Factory | Discovered new exit (range 14) 3821 | -7/Factory | Lost 5 parts (1n2u2w) 3829 | -7/Factory | Entered another Factory area 3829 | -6/Factory | Evolved 2 slots: Utility x2 4051 | -6/Factory | Fabricated Rocket Launcher (x1) 4559 | -6/Factory | Discovered new exit (range 15) 4627 | -6/Factory | Entered another Factory area 4627 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5321 | -5/Factory | Lost 3 parts (2u1w) 5387 | -5/Factory | Garrison activated, responded to threat 5700 | -5/Factory | Found Prototype Launcher 5975 | -5/Factory | Identified Tesla Bomb Launcher 6053 | -5/Factory | Lost 4 parts (1n1u2w) 6141 | -5/Factory | Fabricated Lgt. Treads (x2) 6255 | -5/Factory | Discovered new exit (range 4) 6727 | -5/Factory | First assault squad dispatched 6816 | -5/Factory | Discovered new exit (range 14) 6857 | -5/Factory | Entered another Factory area 6857 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6944 | -4/Factory | Fabricated Hvy. Disruptor Cannon (x1) 7023 | -4/Factory | Destroyed 7 combat bots 7322 | -4/Factory | Build established: Scavenger-Gunner 7559 | -4/Factory | Lost 3 parts (1p2u) 7645 | -4/Factory | First assault squad dispatched 7721 | -4/Factory | System corruption reached 10% 7773 | -4/Factory | Lost 9 parts (1p3n1u4w) 7811 | -4/Factory | Core integrity fell below 50% 7827 | -4/Factory | Core integrity fell below 20% 7830 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 07811_ G-67 Veteran unfolds itself. 07813_ Penetrated by Slug. 07813_ Slug penetrates Wall. 07813_ Broken Mic. Fission Core destroyed. 07816_ Penetrated by Slug. 07816_ Slug penetrates Wall. 07816_ Adv. Targeting Computer destroyed. 07817_ Slug penetrates Wall. 07817_ Med. Storage Unit destroyed. 07820_ Penetrated by Slug. 07820_ Slug penetrates Wall. 07820_ Penetrated by Slug. 07823_ Matter Compressor destroyed. 07823_ Penetrated by Slug. 07823_ W-44 Eye sends out distress signal. 07823_ Penetrated by Slug. 07827_ R-10 Processor collects Wheel. 07829_ Slug penetrates R-10 Processor. 07829_ Slug penetrates Wall. 07829_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????? ????????????????????????????? | | ??????????????""???? ????????"???????????????????? | | ????????????? ### ??????? ?? #??????????????? | | ???????????#+#######*???? ? ?? #??????????????? | | ?????????? %???? ? ???????????????? | | ????????? % #??? ?% ? ????????????????? | | ????????? %#### ? ?????????????????? | | ????????? % %########/#??????????????????? | | ?????????? = % % ##?????????????????? | | ???????????# =%* % %% ??????????????????? | | ??????###??# % % % ???????????????????? | | ?????? ## g # #????????????????????? | | ?????? % %% ##?????????????????????? | | ????? ! g ##?????????????????????? | | ????? % %##?????????????????????? | | ???? %%g ###????????????????????? | | ????? %bk# #????????????????????? | | ?????? ######### #####g###????????????????????? | | ??????????????##### # ###g##?????????????????????? | | ??????????????????# #####h##?????????????????????? | | ??????????????????# ## #|@R#?????????????????????? | | ??????????????????# #### !h#?????????????????????? | | ??????????????????# #??# #?????????????????????? | | ??????????????????# #??#####?########????????????? | | ??????????????????# #????????#! #????????????? | | ??????????????????# #??????### """ #????????????? | | ??????????????????# #??????# + ""R" #????????????? | | ??????????????????# ##??#### # "" " #????????????? | | ??????????????##### ########!# ! ##???????????? | | ??????????????# !# =*! +=% # #????????? | | ??????????????##############+##+#########????????? | | ????#????????????????### [%! #??????????????? | | ????# ?????#???????????# #??????????????? | | ????# #########????????# #??????????????? | | ??### ########## " " #??????????????? | | "##"# # " " #??????????????? | | # " " ################ | | # " " # | | ! + " " # """"""""" | | = # " " # | | %!%* # " " # ! !! | | ????# # " " # ! | | ##### ######## # " " # [ | | """"### ##########+# ! # | | % " *#! * # !! # ! | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 39 Energy Capacity 365 Matter Stores 550 Matter Capacity 550 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Jamming Range 16 Armor Coverage 600 Resistance: KI 25 Resistance: EX 25 Propulsion Shielding 33 Utility Shielding 66 Phase Shifting 5 Evasion (%) 45 Targeting Accuracy 8 Launcher Accuracy 20 Core Analysis 6 Recoil Reduction 7 Kinecelleration 40 Item Schematics ----------------- Lgt. Treads | -8/Materials | Scanalyzed Rocket Launcher | -8/Materials | Scanalyzed Med. Armor Plating | -8/Materials | Scanalyzed Assault Cannon | -8/Materials | Scanalyzed Wave Gun | -7/Factory | Hacked Proton Missile Launcher | -7/Factory | Hacked Hvy. Machine Gun | -5/Factory | Scanalyzed Mass Driver | -5/Factory | Scanalyzed Lyr. Heavy Armor Plating | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Lgt. Treads | x2 | -7/Factory Rocket Launcher | x1 | -6/Factory Lgt. Treads | x2 | -5/Factory Hvy. Disruptor Cannon | x1 | -4/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Oops Challenges ------------ None Game ------ Seed ImpulseShockCapacitor Manual? 0 Play Time 02:01:03 Cumulative 23.5 hours Start 2023.09.07 @ 20:32:55 End 2023.09.07 @ 22:40:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 93 Rogue 93 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 22 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/X11Bold Map View 50x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 807682e7-dbaf-4b77-a25d-582df900eb55