Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.08 @ 17:57:32 Player: Nighteyes Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (96) 480 Value Destroyed (3216) 3216 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7156 Bonus ------- None Cogmind --------- Core Integrity 389/850 Matter 295/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (750) Ox14 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit Advanced Signal Interpreter > --- WEAPON (4) ------- Power Sword > --- INVENTORY (20) --- Light Ion Engine Improved Ion Engine Light Nuclear Core Improved Deuterium Engine Improved Deuterium Engine Huge Storage Unit Terrain Scan Processor Terrain Scan Processor Core Analyzer Graphene Brace System Restoration Module Power Sword Power Sword Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- VSS Leg VSS Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Signal Interpreter Active Sensor Suite > --- WEAPON ----------- Phase Cannon Power Sword Power Sword Power Sword > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Light Nuclear Core Improved Deuterium Engine Improved Deuterium Engine Armored Treads Armored Treads Huge Storage Unit Terrain Scan Processor Terrain Scan Processor Core Analyzer Graphene Brace System Restoration Module [Rating: 67] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Armored Wheel Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Corruption Screen Protection Light Armor Plating Weapon Autogun Energy Gun Particle Gun Energy Cannon Phase Cannon Ballistic Gun Autogun Ballistic Cannon Assault Cannon Launcher Missile Launcher Slashing Weapon Power Sword Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Slots Evolved 8 | . . 2 2 2 . . 2 Power . | . . . . . . . . Propulsion 3 | . . . 2 1 . . . Utility 3 | . . 1 . 1 . . 1 Weapon 2 | . . 1 . . . . 1 Parts Attached 101 | 7 7 16 40 15 5 . 11 Power 13 | 1 1 4 4 1 1 . 1 Engine 9 | 1 . 4 3 . 1 . . Core 4 | . 1 . 1 1 . . 1 Reactor . | . . . . . . . . Propulsion 33 | 2 1 6 14 2 4 . 4 Treads 3 | . . . 1 1 1 . . Leg 26 | 2 1 6 9 1 3 . 4 Wheel 4 | . . . 4 . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 19 | 2 3 . 5 7 . . 2 Device 8 | 1 2 . 1 3 . . 1 Storage 2 | 1 1 . . . . . . Processor 7 | . . . 2 4 . . 1 Hackware . | . . . . . . . . Protection 2 | . . . 2 . . . . Artifact . | . . . . . . . . Weapon 36 | 2 2 6 17 5 . . 4 Energy Gun 6 | 2 . . 3 1 . . . Energy Cannon 1 | . . . . . . . 1 Ballistic Gun 18 | . 2 6 7 3 . . . Ballistic Cannon 1 | . . . 1 . . . . Launcher 7 | . . . 6 1 . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 3 | . . . . . . . 3 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . 2 . . . . Parts Lost 60 | . 2 2 23 14 8 . 11 Power 7 | . . 1 2 1 1 . 2 Propulsion 22 | . . . 8 5 4 . 5 Utility 9 | . . . 5 3 . . 1 Weapon 22 | . 2 1 8 5 3 . 3 Highest Loss Streak 13 | . 1 2 11 13 7 . 6 To Critical Strikes . | . . . . . . . . Average Backups 16 | 3 10 19 18 17 16 12 16 Power 4 | . 2 3 5 5 6 6 5 Propulsion 3 | 1 4 8 4 1 1 . 1 Utility 4 | . 1 3 5 5 6 6 6 Weapon 3 | . 2 4 3 4 1 . 2 Tool/Special . | . . . . . . . . Unused Backups 25 | . 3 5 6 1 . . 10 Power 13 | . . 3 5 . . . 5 Propulsion 3 | . 3 . . . . . . Utility 8 | . . 1 1 1 . . 5 Weapon 1 | . . 1 . . . . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 83 | . 99 98 80 84 62 61 55 Engine 5 | . 4 7 5 4 1 7 3 Core 4 | . 9 2 2 2 4 . 1 Treads 2 | . . . 1 4 6 15 1 Leg 21 | . 27 22 22 23 12 . 16 Wheel 1 | . . . 4 . . . . Device 10 | . 14 22 9 3 1 7 5 Storage 9 | . 14 11 9 7 7 7 6 Processor 3 | . . . . 14 7 7 6 Energy Gun 3 | . 9 . 2 2 4 . . Ballistic Gun 18 | . 18 32 17 19 10 . . Launcher 1 | . . . 2 . 3 15 6 Peak Build Rating 67 | 7 11 17 29 43 42 32 67 Average Rating 23 | 4 9 14 21 34 33 32 54 On Entrance 19 | . 7 11 16 29 32 32 32 Naked Turns . | . . . . . . . . Heaviest Build 64 | 13 48 58 64 63 58 58 61 Greatest Support 65 | 20 20 23 48 65 50 40 48 Greatest Overweight (x) 15 | . 2 2 4 15 3 1 14 Average Overweight (x) 1 | . . 2 1 . 1 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 Average Capacity 19 | 7 15 20 20 20 20 20 20 Most Carried 20 | 5 19 20 20 20 20 14 19 Average Carried 16 | 3 10 19 18 17 18 14 16 Final Capacity 20 | 8 20 20 20 20 20 20 20 Final Carried 20 | 4 19 20 15 20 14 14 13 Class Distribution -------------------- 28% | Mutant 25% | Scavenger-Skirmisher 19% | Skirmisher 8% | Scavenger-Gunner 8% | Gunner 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Scavenger-Skirmisher | -8/Materials Skirmisher | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Matter Collected 3029 | 270 81 685 968 755 75 54 141 Remotely . | . . . . . . . . Salvage Created 3519 | 27 169 998 1336 759 53 36 141 Parts 227 | 2 10 76 76 47 2 5 9 Haulers Intercepted 1 | . . . 1 . . . . Recyclers Shooed 1 | . . . . 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 14 | . . . . . 7 7 . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Combat Hostiles Destroyed 75 | . 5 21 30 11 1 3 4 Guns 60 | . 4 21 23 11 1 . . Cannons 6 | . . . 2 . . . 4 AOE 9 | . 1 . 5 . . 3 . Classes Destroyed 15 | 1 2 5 4 3 . . . Worker 6 | . . 1 2 3 . . . Builder 6 | . . 1 2 3 . . . Tunneler 1 | 1 . . . . . . . Hauler 1 | . . . 1 . . . . Recycler 2 | . . . 1 1 . . . Mechanic 1 | . . . . 1 . . . Watcher 4 | . . 4 . . . . . Swarmer 15 | . 2 2 6 . . 3 2 Grunt 32 | . 3 12 14 3 . . . Duelist 2 | . . 2 . . . . . Sentry 14 | . . 5 7 2 . . . Specialist 1 | . . . . 1 . . . Hunter 7 | . . . 2 2 1 . 2 Programmer 2 | . . . . 2 . . . Heavy 2 | . . . 1 1 . . . Best Kill Streak 7 | 1 2 7 6 5 1 3 3 Combat Bots Only 5 | . 2 5 5 3 1 3 3 Max Kills in Single Turn 2 | 1 1 2 2 1 1 2 1 Gunslinging . | . . . . . . . . Exploded 2 | . 1 . 2 . . 2 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Hostile Shots Fired 834 | . 32 95 244 161 157 15 130 Missed 234 | . 3 31 64 41 56 3 36 Hits 600 | . 29 64 180 120 101 12 94 Melee 6 | . . 6 . . . . . Projectile 594 | . 29 58 180 120 101 12 94 Critical Strikes 15 | . . 2 7 4 1 . 1 Actively Blocked 2 | . . . . 2 . . . Part Disruptions 1 | . . . . 1 . . . Damage Taken 8944 | . 396 887 2991 1937 1040 194 1499 Core 1583 | . 67 72 479 266 223 15 461 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 38 | . 38 . . . . . . Core Remaining (%) 59 | 100 73 82 12 . . 28 . Volleys Fired 266 | 1 28 59 104 47 6 2 19 Largest 3 | 2 2 3 3 3 3 2 1 Hottest 129 | 90 90 69 129 121 121 72 85 Shots Fired 583 | 2 50 167 211 115 15 4 19 Gun 534 | 2 50 167 186 114 15 . . Cannon 22 | . . . 6 . . . 16 Launcher 27 | . . . 19 1 . 4 3 Special . | . . . . . . . . Kinetic 462 | . 26 167 170 90 9 . . Thermal 83 | 1 14 . 22 24 6 . 16 Explosive 21 | . . . 13 1 . 4 3 Electromagnetic 17 | 1 10 . 6 . . . . Robot Hit Streak 16 | . 4 16 13 12 4 1 4 Robot Miss Streak 7 | . 5 4 7 6 3 2 3 Penetration Max 1 | . . . 1 1 . . . Secondary Targets 6 | . . 2 1 3 . . . Max Gunslinging Chain 1 | . . 1 1 1 . . . Shots Hit Robots 375 | . 27 107 136 81 8 2 14 Core Hits 186 | 1 13 46 72 41 3 3 7 Critical Kills . | . . . . . . . . Critical Parts Destroyed 2 | . 1 . 1 . . . . Critical Strikes 3 | . 1 . 1 . . . 1 Destroy 2 | . 1 . 1 . . . . Sever 1 | . . . . . . . 1 Melee Attacks 4 | . . . . . . . 4 Impact . | . . . . . . . . Slashing 4 | . . . . . . . 4 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7389 | 26 359 1576 3032 1576 121 186 513 Guns 5512 | 26 301 1559 1958 1547 121 . . Cannons 401 | . . . 90 . . . 311 Explosions 1364 | . 55 . 984 26 . 186 113 Melee 78 | . . . . . . . 78 Ramming 34 | . 3 17 . 3 . . 11 Kinetic 4776 | . 108 1559 1787 1264 58 . . Thermal 1237 | 13 167 . 400 283 63 . 311 Explosive 899 | . . . 574 26 . 186 113 Electromagnetic 365 | 13 81 . 271 . . . . Impact . | . . . . . . . . Slashing 78 | . . . . . . . 78 Piercing . | . . . . . . . . Highest Corruption 5 | . . . 1 5 . . 1 Average Corruption 2 | . . . 1 3 . . 1 Corruption Purged 5 | . . . . 5 . . . Corruption Blocked . | . . . . . . . . Effects 15 | . . . 2 12 . . 1 Message Errors 3 | . . . . 3 . . . Matter Fused 4 | . . . 2 2 . . . Heat Flow Errors 3 | . . . . 3 . . . Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 2 | . . . . 2 . . . Alerts 1 | . . . . 1 . . . Weapon Failures 1 | . . . . 1 . . . Overload Shots . | . . . . . . . . Overflow Damage 30 | . . . 19 . . 6 5 Projectiles 5 | . . . . . . . 5 Explosions 25 | . . . 19 . . 6 . Melee . | . . . . . . . . Knockbacks 2 | . . . 1 . . . 1 Impact 1 | . . . . . . . 1 Kinetic 1 | . . . 1 . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 141 | . 39 . 51 9 . 42 . Shots 5 | . 1 . 2 1 . 1 . Rammed 1 | . . . . 1 . . . Targets Rammed 7 | . 1 3 . 2 . . 1 Kicked 6 | . 1 3 . 1 . . 1 Crushed . | . . . . . . . . Highest Temperature 268 | 30 195 84 183 214 90 . 268 Average Temperature 51 | 18 68 21 50 54 32 . 121 Received Heat Transfer 1842 | . 156 315 855 345 156 . 15 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . . . . 1 Heat Transferred 2496 | 37 433 . 842 666 148 . 370 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 5 | . 1 . 4 . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Maximum Alert Level 1 | . . 1 1 . . . . Low Security (%) 85 | 100 100 84 60 100 . . 100 Level 1 14 | . . 15 39 . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 352 | 5 69 266 352 124 . . 116 Initial 124 | . . . 100 124 . . . Average 74 | . 8 79 153 51 . . 20 Influence Increases 2426 | 5 152 630 895 420 30 70 224 Destroy 0b10 Robot/C 1500 | . 100 420 600 220 20 60 80 Destroy 0b10 Robot/NC 105 | 5 . 30 30 40 . . . Destroy Leader 450 | . 30 118 172 90 10 10 20 Successful Hack 3 | . 3 . . . . . . Disable Machine 30 | . . . 15 15 . . . Destroy Structure 88 | . 4 2 48 10 . . 24 Partial Spotted 15 | . . . 15 . . . . Lose Combat Pursuer 135 | . 15 60 15 45 . . . Active Sensor Use 100 | . . . . . . . 100 Influence Decreases 2390 | 5 152 392 858 636 89 70 188 Entered New Map 312 | . . . 138 151 23 . . Time Decay 1600 | 5 142 372 490 367 66 70 88 Lost Part 478 | . 10 20 230 118 . . 100 Squads Dispatched 22 | . 1 2 8 5 . . 6 Investigation 1 | . . . . . . . 1 Extermination 3 | . . . . 2 . . 1 Reinforcement 10 | . 1 2 2 3 . . 2 Assault . | . . . . . . . . Garrison 8 | . . . 6 . . . 2 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . 1 . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses 1 | . . . . . . . 1 Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Distress Signals 7 | . 1 3 3 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 133 | . 17 37 40 17 4 4 14 Peak Tracking Total 8 | . 5 6 6 7 3 3 8 Tactical Retreats 6 | . 1 2 1 2 . . . Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Traps Triggered 5 | . 1 1 1 2 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Machines Disabled 2 | . . . 1 1 . . . Max in Single Turn 1 | . . . 1 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Machines Accessed 4 | . 3 . . 1 . . . Terminals 1 | . 1 . . . . . . Fabricators . | . . . . . . . . Repair Stations 1 | . 1 . . . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers 1 | . . . . 1 . . . Garrison Access . | . . . . . . . . Total Hacks 5 | . 4 . . 1 . . . Successful 5 | . 4 . . 1 . . . Failed . | . . . . . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 1 | . 1 . . . . . . Fabricators . | . . . . . . . . Repair Stations 2 | . 2 . . . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers 1 | . . . . 1 . . . Garrison Access . | . . . . . . . . Terminal Hacks 1 | . 1 . . . . . . Alert Level 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . 2 . . . . . . Scan Component 1 | . 1 . . . . . . Repair 1 | . 1 . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . Report Inventory 1 | . 1 . . . . . . Scanalyzer 1 | . . . . 1 . . . Insert Component 1 | . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 2 | . 2 . . . . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . 1 . . . . . . Time 26 | . 26 . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Active Infowar (turns) 4441 | 1 1267 1269 1105 513 . . 286 Optics 252 | . . . 55 197 . . . Sensors 3358 | . 723 1269 1050 316 . . . A.S.S. 286 | . . . . . . . 286 Seismic 2485 | 1 544 1269 671 . . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Turns Passed 6669 | 64 1267 1269 1594 1030 915 145 385 Spaces Moved 2537 | 43 532 360 574 440 405 56 127 Core 13 | 11 . . . 1 . . 1 Treads 395 | . . . 81 102 144 56 12 Legs 2001 | 32 532 360 365 337 261 . 114 Wheels 128 | . . . 128 . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 260 105 122 170 250 180 Average Speed 199 | 102 182 260 193 164 216 250 215 Slowest Speed 800 | 120 260 260 400 800 330 250 750 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 32 | 3 80 46 47 14 56 9 3 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 2 | . . . . . 1 1 . Spaces Dug 9 | . . . . 9 . . . Terrain Destroyed 156 | . 3 . 57 9 . 45 42 Melee . | . . . . . . . . Projectile 8 | . . . 2 . . . 6 AOE 148 | . 3 . 55 9 . 45 36 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Total 3677 | 60 787 594 882 650 434 57 213 Wait 591 | . 187 121 116 121 11 . 35 Move 2530 | 42 531 359 573 439 404 55 127 Hop . | . . . . . . . . Pick Up 100 | 10 22 13 26 19 1 . 9 Fast Attach 18 | 1 3 2 11 . 1 . . Attach 72 | 6 3 5 24 13 9 . 12 Detach 7 | . . . 1 . 2 . 4 Swap 32 | . 5 12 9 5 . . 1 Drop 48 | . 7 20 18 2 . . 1 Fire 266 | 1 28 59 104 47 6 2 19 Melee 4 | . . . . . . . 4 Ram . | . . . . . . . . Kick 6 | . 1 3 . 1 . . 1 Crush 1 | . . . . 1 . . . Escape Stasis 2 | . . . . 2 . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 2 exits: [*Low x2]) -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 65 | -11/Scrapyard | Entered Materials 220 | -10/Materials | Repaired Aluminum Leg 271 | -10/Materials | Discovered new exit (range 11) 317 | -10/Materials | Build established: Mutant 1279 | -10/Materials | Discovered new exit (range 8) 1332 | -10/Materials | Entered another Materials area 1332 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1858 | -9/Materials | Build established: Scavenger-Skirmisher 2591 | -9/Materials | Discovered new exit (range 3) 2601 | -9/Materials | Entered another Materials area 2601 | -8/Materials | Evolved 2 slots: Propulsion x2 3025 | -8/Materials | Garrison activated, responded to threat 3328 | -8/Materials | Lost 3 parts (1p1n1u) 3561 | -8/Materials | Garrison activated, responded to threat 3602 | -8/Materials | Core integrity fell below 50% 3642 | -8/Materials | Lost 4 parts (1n2u1w) 3880 | -8/Materials | Core integrity fell below 20% 3899 | -8/Materials | Lost 11 parts (1p4n1u5w) 3970 | -8/Materials | Discovered new exit (range 16) 4127 | -8/Materials | Build established: Mutant 4195 | -8/Materials | Entered Factory 4195 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4429 | -7/Factory | Discovered new exit (range 9) 4919 | -7/Factory | Lost 13 parts (1p5n2u5w) 5006 | -7/Factory | Found Prototype Device 5150 | -7/Factory | Identified Active Sensor Suite 5173 | -7/Factory | Discovered new exit (range 15) 5225 | -7/Factory | Entered Lower Caves 5235 | -7/Lower Caves | Build established: Gunner 5596 | -7/Lower Caves | Encountered a Warlord checkpoint 5642 | -7/Lower Caves | Build established: Scavenger-Gunner 5843 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5874 | -7/Lower Caves | Core integrity fell below 50% 5913 | -7/Lower Caves | Lost 7 parts (1p4n2w) 6125 | -7/Lower Caves | Discovered new exit (range 6) 6140 | -7/Lower Caves | Entered another Lower Caves area 6237 | -7/Lower Caves | Discovered new exit (range 13) 6260 | -7/Lower Caves | Build established: Scavenger-Mutant 6277 | -7/Lower Caves | Spotted B-75 Beast 6285 | -7/Lower Caves | Entered Factory 6285 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6515 | -6/Factory | Garrison activated, responded to threat 6564 | -6/Factory | Lost 5 parts (1p2n2w) 6668 | -6/Factory | Core integrity fell below 50% 6670 | -6/Factory | Self-destructed Last Messages --------------- 06650_ U-05 Engineer builds a Wall. 06651_ Penetrated by Slug. 06652_ Active Sensor Suite destroyed. 06652_ Penetrated by Slug. 06654_ VSS Leg destroyed. 06654_ Penetrated by Slug. 06658_ Slug penetrates Wall. 06658_ Phase Cannon destroyed. 06658_ Penetrated by Slug. 06659_ Arm. Treads destroyed. 06660_ Slug penetrates Wall. 06660_ Mic. Nuclear Core destroyed. 06661_ System corrupted: Arm. Treads rejected. 06661_ Slug penetrates Terminal. 06661_ Penetrated by Slug. 06664_ Slug penetrates Wall. 06665_ P-60 Hacker resets O-16 Technician, system corruption cleaned. 06667_ Slug penetrates Wall. 06668_ Wall collapses. 06669_ R-10 Processor collects Arm. Treads. Map ----- +----------------------------------------------------+ | ?#####?????????????????????????????????? | | ?# #????????????????????????????????? | | ?# #????????????????????????????????? | | ?# #????????????????????????????????? | | ?# #????????????????????????????????? | | ?# #????????????????????????????????? | | ?# !!!#????????????????????????????????? | | ?# !! #????????????????????????????????? | | ?# !! #????????????????????????????????? | | ?# #?????????? ?????????????????????? | | ??###+########## ?????????????? | | ????# [ ?????????????? | | ????# ![ ^ ?????????????? | | ????# ""^[ """ ?????????????? | | ????# "T """ ???????????????? | | ????# "" """ #???????????????? | | ????# ^ ^ " #???????????????? | | ????# " #???????????????? | | ????# #???? ??????????? | | ????# / #??T"???????????? | | ????# #? ????????????? | | ????# #+######????????? | | ????# p ???????? | | ??### ???????? | | ?## o ?????????? | | ?# #gg @ #????????????????? | | ?# ## ## #######;R ###????????????????? | | ?# # ## #??????#hhY#??????????????????? | | ?# ###?????# Yh#??????????????????? | | ?# # ###???# #??????????????????? | | #### #"#???# #??????????????????? | | # ##### ###????????????????? | | # !! + +????????????????? | | # !! # ##?????????????????? | | # ! # #??????????????????? | | # " #??????????????????? | | # " #??????????????????? | | # + #??????????????????? | | # """ " " " #??????????????????? | | # """"""" # #??????????????????? | | # """"""" ####+#"####????????????????? | | # """"""" # #????????????????? | | # # // " #????????????????? | | # ? # / "" #????????????????? | | ##??######### / G #????????????????? | | ????????????# "" #????????????????? | | ????????????# " #????????????????? | | ????????????# #????????????????? | | ????????????# #????????????????? | | ????????????###########????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 185 Corruption Block 8 Armor Coverage 300 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 57% | -10/Materials Alien Tech Used ----------------- None Achievements -------------- Safety First Challenges ------------ None Game ------ Seed SuspensionCatalystFragment Manual? 0 Play Time 01:18:43 Cumulative 8.1 hours Start 2025.08.31 @ 13:03:26 End 2025.09.08 @ 17:57:32 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 11 Achievement% 12 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: daf7b70b-83b3-4105-a143-16cdaf61ae78