Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.23 @ 00:44:44 Player: Zailor Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (11) 2200 Robots Destroyed (75) 375 Value Destroyed (2802) 2802 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (940) 940 TOTAL SCORE: 7997 Bonus ------- Follower Combat Kills 37 Met Imprinter 300 Destroyed Z-Imprinter 1000 Friendly Fire -397 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Zionite Light DM Reactor Light Treads Matter Filter Makeshift Axe Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Carbon-fiber Leg Zionite Glidesys I Zionite Glidesys I > --- UTILITY ---------- Experimental Heat Sink Large Storage Unit Large Storage Unit Enhanced Optical Array Zionite Weapon Casing > --- WEAPON ----------- Zionite Laser-M Bore Cannon > --- INVENTORY -------- Zionite Light DM Reactor Zionite Light DM Reactor Zionite Light DM Reactor Armored Huge Wheel Experimental Heat Sink High-capacity Matter Pod Makeshift Sensor Array Advanced Terrain Scan Processor Matter Filter Zionite Weapon Casing Zionite Light Carapace Hardlight Generator Makeshift Hacking Suite Makeshift Axe [Rating: 62] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Hover Unit Zionite Glidesys I Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Enhanced Optical Array Protection Hardened Medium Armor Plating Weapon Flak Gun Energy Gun EM Pulse Gun Ballistic Gun Flak Gun Ballistic Cannon Bore Cannon Launcher Shock Bomb Launcher Impact Weapon Maul Slashing Weapon Mining Claw Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Dee Pro Slots Evolved 6 | . . 2 2 2 . . . . . . . Power . | . . . . . . . . . . . . Propulsion 2 | . . . 1 1 . . . . . . . Utility 3 | . . 1 1 1 . . . . . . . Weapon 1 | . . 1 . . . . . . . . . Parts Attached 118 | 7 2 13 22 14 3 2 4 17 3 27 4 Power 12 | 1 . 3 . 1 . . 1 2 . 4 . Engine 7 | 1 . 3 . 1 . . 1 . . 1 . Core 3 | . . . . . . . . 2 . 1 . Reactor 2 | . . . . . . . . . . 2 . Propulsion 24 | 2 . 4 5 2 2 1 . . . 7 1 Treads 14 | . . 3 5 2 1 1 . . . 2 . Leg 5 | 2 . 1 . . . . . . . 2 . Wheel 3 | . . . . . 1 . . . . 1 1 Hover 2 | . . . . . . . . . . 2 . Flight . | . . . . . . . . . . . . Utility 26 | 2 2 1 5 3 . . . 2 2 7 2 Device 9 | . . . 2 2 . . . 1 2 2 . Storage 8 | 2 2 . 2 . . . . . . 2 . Processor 4 | . . 1 1 . . . . 1 . 1 . Hackware . | . . . . . . . . . . . . Protection 5 | . . . . 1 . . . . . 2 2 Artifact . | . . . . . . . . . . . . Weapon 56 | 2 . 5 12 8 1 1 3 13 1 9 1 Energy Gun 11 | 2 . 1 2 2 . 1 . . . 3 . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 25 | . . 3 6 4 . . 2 7 1 1 1 Ballistic Cannon 1 | . . . . . . . . . . 1 . Launcher 6 | . . . . . 1 . 1 . . 4 . Special Weapon . | . . . . . . . . . . . . Impact Weapon 4 | . . . 2 2 . . . . . . . Slashing Weapon 9 | . . 1 2 . . . . 6 . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 9 | . . . 1 1 . . . . . 6 1 Parts Lost 44 | . . 1 8 1 1 . 4 2 . 16 11 Power 6 | . . . . . . . 1 1 . 3 1 Propulsion 13 | . . . 3 . 1 . . . . 5 4 Utility 7 | . . . . 1 . . 1 . . 2 3 Weapon 18 | . . 1 5 . . . 2 1 . 6 3 Highest Loss Streak 11 | . . 1 4 1 1 . 3 2 . 11 6 Average Slot Usage (%) 85 | . 100 97 96 98 91 84 80 80 79 78 65 Engine 5 | . 14 11 9 7 7 7 7 6 . . . Core 1 | . . . . . . . . . 7 1 . Reactor 1 | . . . . . . . . . . 5 6 Treads 14 | . . 14 26 29 18 15 15 15 15 2 . Leg 3 | . 28 7 . . . . . . . 8 6 Hover 1 | . . . . . . . . . . 5 4 Device 10 | . . . 9 9 15 15 15 17 15 8 6 Storage 16 | . 28 22 18 15 15 15 15 15 15 15 14 Processor 5 | . . 9 9 3 . . . 3 7 7 6 Protection 2 | . . . . 6 7 7 3 . . 4 5 Energy Gun 5 | . 28 9 4 6 7 10 2 . . 6 2 Ballistic Gun 12 | . . 12 16 13 7 7 19 20 18 2 4 Ballistic Cannon 1 | . . . . . . . . . . 5 2 Slashing Weapon 1 | . . 9 2 . . . . 1 . . . Naked Turns 16 | . . . . . . . . . . . 16 Heaviest Build 65 | 15 39 47 49 63 65 65 63 57 51 63 60 Greatest Support 140 | 20 20 40 60 80 80 70 140 140 140 140 44 Greatest Overweight (x) 3 | 3 1 2 1 . 2 . . . . 3 3 Average Overweight (x) . | . . 1 . . 1 . . . . 1 1 Largest Inventory Capacity 16 | 8 16 16 16 16 16 16 16 16 16 16 16 Average Capacity 15 | 6 13 16 16 16 16 16 16 16 16 15 15 Most Carried 16 | 5 11 16 16 16 16 16 16 16 16 16 16 Average Carried 14 | 2 7 14 14 15 15 15 15 15 15 14 14 Final Capacity 16 | 8 16 16 16 16 16 16 16 16 16 16 4 Final Carried 16 | 4 11 16 16 16 16 16 16 15 16 15 4 Class Distribution -------------------- 43% | Scavenger-Mutant 16% | Scavenger-Tank 16% | Mutant 14% | Scavenger-Gunner 9% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Mutant | -7/Waste Scavenger-Mutant | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Mutant | -7/Deep Caves Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Dee Pro Matter Collected 2853 | 270 20 429 433 357 . . 320 418 53 400 153 Remotely 6 | . . . . . . . . . 6 . . Salvage Created 3587 | 79 119 712 877 321 245 . 292 272 . 314 356 Parts 161 | 3 9 39 33 11 5 . 16 14 . 18 13 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 1 | . . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 33 | . . . . . . . 12 11 . . 10 Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Dee Pro Combat Hostiles Destroyed 71 | . 3 17 17 7 1 . 7 6 . 5 8 Guns 59 | . 3 14 17 7 1 . 6 6 . 2 3 Cannons 8 | . . . . . . . . . . 3 5 AOE 4 | . . 3 . . . . 1 . . . . Classes Destroyed 10 | 1 2 2 3 . 1 . . . . 1 . Worker 2 | . . . 2 . . . . . . . . Recycler 1 | 1 . . . . . . . . . . . Watcher 1 | . . . 1 . . . . . . . . Swarmer 17 | . 1 4 3 . . . 3 3 . . 3 Grunt 31 | . 2 7 8 6 . . 4 . . . 4 Brawler 2 | . . 1 1 . . . . . . . . Sentry 12 | . . 5 4 1 . . . 1 . . 1 Hunter 3 | . . . 1 . . . . 2 . . . Compactor 1 | . . . . . 1 . . . . . . Z-Light 4 | . . . . . . . . . . 4 . Best Kill Streak 9 | 1 3 9 6 3 1 . 3 4 . 3 5 Combat Bots Only 9 | . 3 9 3 3 1 . 3 4 . 3 5 Max Kills in Single Turn 4 | 1 1 4 3 1 1 . 2 1 . 1 1 Gunslinging 1 | . . 1 1 . . . . . . . . Exploded 3 | . . 3 . . . . 1 . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . 1 . Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Dee Pro Damage Taken 7946 | . 93 742 1053 797 174 . 363 839 . 2362 1523 Core 959 | . 29 87 128 11 . . 33 29 . 358 284 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 85 | 100 88 78 76 . . . . . . . . Volleys Fired 211 | 1 8 43 56 24 11 3 10 13 . 23 19 Largest 3 | 2 2 2 3 3 3 2 3 3 . 3 3 Hottest 203 | 80 80 80 102 103 133 124 133 84 . 203 153 Shots Fired 489 | 2 16 84 139 72 28 5 28 33 1 39 42 Gun 452 | 2 16 84 139 72 20 5 26 33 1 26 28 Cannon 26 | . . . . . . . . . . 12 14 Launcher 11 | . . . . . 8 . 2 . . 1 . Special . | . . . . . . . . . . . . Kinetic 337 | . . 40 104 67 10 1 24 33 1 33 24 Thermal 63 | . . . 25 . 10 3 2 . . 5 18 Explosive . | . . . . . . . . . . . . Electromagnetic 89 | 2 16 44 10 5 8 1 2 . . 1 . Robot Hit Streak 34 | 1 3 26 34 17 21 3 6 9 . 4 6 Robot Miss Streak 7 | 1 3 3 4 2 4 1 7 3 . 6 3 Penetration Max 1 | . . . . . . . . 1 . . . Secondary Targets 10 | . . 3 3 2 . . . 1 . . 1 Max Gunslinging Chain 1 | . . 1 1 1 . . . 1 . . 1 Shots Hit Robots 359 | 1 8 64 98 65 25 3 24 29 . 18 24 Core Hits 177 | 1 4 29 42 20 10 . 22 20 . 11 18 Critical Hits 9 | . . . . . . . . . . 3 6 Critical Kills 7 | . . . . . . . . . . 2 5 Critical Parts Destroyed 2 | . . . . . . . . . . 1 1 Melee Attacks 86 | . . 17 18 13 . . . 38 . . . Impact 19 | . . . 6 13 . . . . . . . Slashing 67 | . . 17 12 . . . . 38 . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 6443 | 15 91 1107 1350 906 568 37 436 438 . 920 575 Guns 5440 | 15 91 854 1350 906 508 37 361 438 . 437 443 Cannons 242 | . . . . . . . . . . 123 119 Explosions 748 | . . 253 . . 60 . 75 . . 360 . Melee . | . . . . . . . . . . . . Ramming 13 | . . . . . . . . . . . 13 Kinetic 3878 | . . 431 927 799 318 . 323 438 . 424 218 Thermal 1671 | . . 253 277 . 226 37 38 . . 496 344 Explosive . | . . . . . . . . . . . . Electromagnetic 881 | 15 91 423 146 107 24 . 75 . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 21 | . . . . 5 21 21 21 21 21 . . Average Corruption 18 | . . . . 5 15 21 21 21 21 . . Corruption Purged . | . . . . . . . . . . . . Effects 148 | . . . . 10 11 6 42 74 5 . . Message Errors 31 | . . . . 6 2 1 8 11 3 . . Matter Fused 24 | . . . . 1 3 2 8 9 1 . . Heat Flow Errors 10 | . . . . 1 . . 1 8 . . . Energy Discharges 8 | . . . . . . . 4 4 . . . Parts Rejected 1 | . . . . . . . . 1 . . . Data Loss (minor) 12 | . . . . . . . 3 9 . . . Data Loss (major) 4 | . . . . 1 . . . 3 . . . Misfires 4 | . . . . . . 1 1 1 1 . . Alerts 1 | . . . . . . . . 1 . . . Misdirections 19 | . . . . . 1 1 9 8 . . . Targeting Errors 30 | . . . . 1 3 1 7 18 . . . Weapon Failures 4 | . . . . . 2 . 1 1 . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 386 | . . 4 . . 48 . . . . 334 . Projectiles . | . . . . . . . . . . . . Explosions 386 | . . 4 . . 48 . . . . 334 . Melee . | . . . . . . . . . . . . Knockbacks 2 | . . . . . . . . . . 1 1 Impact . | . . . . . . . . . . . . Kinetic 2 | . . . . . . . . . . 1 1 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 549 | . . 24 . . 131 . 9 . . 380 5 Shots 8 | . . 2 . . 4 . 1 . . 1 . Rammed 4 | . . . . . . . . . . . 4 Targets Rammed 4 | . . . . . . . . . . . 4 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 349 | 18 180 133 4 167 84 15 180 162 . 349 289 Average Temperature 67 | 12 89 32 4 53 32 10 55 76 . 126 112 Received Heat Transfer 2205 | . 36 255 342 246 . . 117 54 . 585 570 Effects 3 | . . . . . . . . . . 2 1 Interference 3 | . . . . . . . . . . 2 1 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 2 | . 1 1 . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 5 | . . . 3 . . . . . . 2 . Heat Transferred 2139 | . . 350 703 . 420 74 74 . . 148 370 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 6 | . . 3 . . 2 . 1 . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Dee Pro Peak Influence 320 | 5 93 320 250 144 24 16 . . . . . Initial 39 | . 3 39 25 4 24 1 . . . . . Average 81 | 1 53 110 96 68 10 8 . . . . . Maximum Alert Level 1 | . . 1 1 . . . . . . . . Low Security (%) 92 | 100 100 76 96 100 100 100 . . . . . Level 1 7 | . . 23 3 . . . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 6 | . 1 2 1 2 . . . . . . . Investigation 1 | . . . 1 . . . . . . . . Extermination 1 | . . . . 1 . . . . . . . Reinforcement 4 | . 1 2 . 1 . . . . . . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Dee Pro Distress Signals 4 | . 1 2 1 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 105 | . 4 26 22 10 4 1 8 7 . 6 17 Peak Tracking Total 9 | . 5 9 3 4 3 1 4 3 . 3 8 Tactical Retreats 9 | . 1 2 . 2 . . 1 1 . . 2 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Dee Pro Traps Triggered 1 | . . . . 1 . . . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 2 | . . . . . . . 1 1 . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Dee Pro Machines Disabled 3 | . 1 . . . . . . . . 2 . Max in Single Turn 1 | . 1 . . . . . . . . 1 . Garrison Access 1 | . . . . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Dee Pro Machines Accessed 21 | . 3 6 7 3 . 1 . 1 . . . Terminals 19 | . 3 6 7 2 . 1 . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . Total Hacks 56 | . 7 16 25 5 . 2 . 1 . . . Successful 22 | . 1 8 8 3 . 1 . 1 . . . Failed 34 | . 6 8 17 2 . 1 . . . . . Catastrophic 9 | . 1 5 2 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 39 | . 7 13 12 2 . 1 . . 4 . . Terminals 54 | . 7 16 25 4 . 2 . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . Terminal Hacks 16 | . . 7 6 1 . 1 . 1 . . . Open Door 1 | . . . . . . . . 1 . . . Level Access Points 1 | . . 1 . . . . . . . . . Branch Access Points 2 | . . 1 . 1 . . . . . . . Terminal Index 2 | . . 1 1 . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . Unreport Threat 5 | . . 3 1 . . 1 . . . . . Locate Traps 3 | . . 1 2 . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . Unauthorized Hacks 5 | . 1 1 2 1 . . . . . . . Terminals 5 | . 1 1 2 1 . . . . . . . Botnet 5 | . 1 1 2 1 . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 19 | . 3 6 7 2 . 1 . . . . . Full Trace Events 2 | . 1 . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Dee Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Dee Pro Total Allies 6 | . . . . . 1 . . . 5 . . Largest Group 5 | . . . . . 1 . . . 5 5 . Highest-Rated Group 149 | . . . . . 31 . . . 149 149 . Highest-Rated Ally 37 | . . . . . 31 . . . 37 37 . Total Orders . | . . . . . . . . . . . . Ally Attacks 65 | . . . . . 7 . . . . 58 . Total Damage 816 | . . . . . 104 . . . . 712 . Kills 6 | . . . . . . . . . . 6 . Allies Corrupted . | . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . 1 . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Dee Pro Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . 2 1 1 . 1 Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Dee Pro Turns Passed 7437 | 95 254 915 1032 705 144 91 642 1047 955 997 560 Spaces Moved 3942 | 59 160 394 462 338 78 51 368 563 588 563 318 Core 39 | 10 . . . . . . . . . . 29 Treads 2718 | . . 250 462 338 27 51 368 563 588 71 . Legs 695 | 49 160 144 . . . . . . . 200 142 Wheels 85 | . . . . . 51 . . . . 1 33 Hover 405 | . . . . . . . . . . 291 114 Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 150 160 160 120 160 160 160 160 110 50 Average Speed 158 | 130 137 172 160 160 134 160 160 160 160 157 154 Slowest Speed 210 | 200 150 180 180 160 180 160 160 160 160 210 210 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . . . . . . Exploration Rate (%) 45 | 4 38 40 39 8 69 2 64 73 83 68 57 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . 1 . . . . Known Exits Taken 3 | . . 1 1 . . 1 . . . . . Unknown Exits Taken 6 | 1 1 . . . . . 1 1 1 1 . Scrap Searched 7 | . . . . . . . 2 2 3 . . Spaces Dug 69 | . . 8 12 11 . . . 38 . . . Terrain Destroyed 162 | . . 19 12 11 18 . 8 38 . 42 14 Melee 69 | . . 8 12 11 . . . 38 . . . Projectile 23 | . . . . . . . . . . 9 14 AOE 70 | . . 11 . . 18 . 8 . . 33 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Dee Pro Total 4585 | 72 178 522 606 433 93 57 400 639 603 633 349 Wait 88 | . . 25 16 24 . . 13 3 6 . 1 Move 3932 | 58 159 393 461 338 77 50 367 562 587 562 318 Hop . | . . . . . . . . . . . . Pick Up 73 | 5 7 14 17 8 1 1 4 2 3 9 2 Fast Attach 41 | 7 . 3 3 5 1 . . 3 3 15 1 Attach 32 | . . 4 8 2 1 1 4 1 . 8 3 Detach 8 | . . 2 . 1 . . 1 . . 4 . Swap 46 | . 2 6 12 7 1 1 . 13 . 4 . Drop 64 | 1 2 15 15 11 1 1 1 4 4 8 1 Fire 211 | 1 8 43 56 24 11 3 10 13 . 23 19 Melee 86 | . . 17 18 13 . . . 38 . . . Ram 4 | . . . . . . . . . . . 4 Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials -7/Factory (discovered 4 exits: *Fac / Sto / Low x2) -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -7/Deep Caves -6/Proximity Caves History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 96 | -11/Scrapyard | Entered Materials 292 | -10/Materials | Discovered new exit (range 16) 306 | -10/Materials | Build established: Mutant 350 | -10/Materials | Entered another Materials area 350 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 615 | -9/Materials | Destroyed 9 combat bots 962 | -9/Materials | Discovered new exit (range 11) 963 | -9/Materials | Identified exit to Mines 1040 | -9/Materials | Identified exit to Materials 1265 | -9/Materials | Entered another Materials area 1265 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1949 | -8/Materials | Lost 4 parts (1n3w) 2265 | -8/Materials | Discovered new exit (range 5) 2273 | -8/Materials | Identified exit to Factory 2297 | -8/Materials | Entered Factory 2297 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2423 | -7/Factory | Discovered new exit (range 10) 2532 | -7/Factory | Identified exit to Factory 2607 | -7/Factory | Identified exit to Storage 2607 | -7/Factory | Identified exit to Lower Caves 2696 | -7/Factory | Crushed by falling debris 3002 | -7/Factory | Sucked down chute 3002 | -7/Factory | Entered Waste 3003 | -7/Waste | Met a frightened Derelict 3017 | -7/Waste | EMP discharged 3017 | -7/Waste | System corruption reached 10% 3025 | -7/Waste | Build established: Scavenger-Tank 3038 | -7/Waste | Spotted C-40 Crusher 3062 | -7/Waste | Destroyed C-40 Crusher 3084 | -7/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 3085 | -7/Waste | Spotted C-40 Crusher 3095 | -7/Waste | Spotted C-40 Crusher 3103 | -7/Waste | Spotted C-40 Crusher 3117 | -7/Waste | EMP discharged 3128 | -7/Waste | Spotted C-40 Crusher 3133 | -7/Waste | Spotted C-40 Crusher 3136 | -7/Waste | Discovered new exit (range 10) 3146 | -7/Waste | Entered Factory 3229 | -7/Factory | Discovered exit to Lower Caves (range 6) 3237 | -7/Factory | Entered Lower Caves 3238 | -7/Lower Caves | Encountered a Warlord checkpoint 3381 | -7/Lower Caves | Lost 3 parts (1p2w) 3530 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3668 | -7/Lower Caves | Spotted B-75 Beast 3786 | -7/Lower Caves | Learned Factory terminal intel 3844 | -7/Lower Caves | Discovered new exit (range 10) 3879 | -7/Lower Caves | Entered another Lower Caves area 3893 | -7/Lower Caves | Build established: Scavenger-Gunner 3956 | -7/Lower Caves | Discovered exit to Factory (range 10) 4096 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4139 | -7/Lower Caves | Learned Factory security intel 4182 | -7/Lower Caves | Spotted B-75 Beast 4833 | -7/Lower Caves | Discovered new exit (range 12) 4902 | -7/Lower Caves | Build established: Scavenger-Mutant 4926 | -7/Lower Caves | Entered Zion 5016 | -7/Zion | Given A8's code to call for help 5026 | -7/Zion | System corruption cleaned by Quarantine Array 5214 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 5449 | -7/Zion | Learned 4 Factory zone layouts 5517 | -7/Zion | Gained Derelict followers 5658 | -7/Zion | Learned Factory emergency access door positions 5775 | -7/Zion | Build established: Scavenger-Skirmisher 5845 | -7/Zion | Opened final containment barrier to the Deep Caves 5869 | -7/Zion | Discovered new exit (range 3) 5869 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 5881 | -7/Zion | Entered Deep Caves 5881 | -7/Deep Caves | Accompanied by 5 allies 5977 | -7/Deep Caves | Z-Facility disabled 5979 | -7/Deep Caves | Attacked by Z-Imprinter 6035 | -7/Deep Caves | Destroyed Z-Imprinter 6041 | -7/Deep Caves | Core integrity fell below 50% 6073 | -7/Deep Caves | Lost 11 parts (2p4n1u4w) 6121 | -7/Deep Caves | Found Prototype Protection 6121 | -7/Deep Caves | Identified Zio. Weapon Casing 6428 | -7/Deep Caves | Lost 5 parts (1p1n1u2w) 6460 | -7/Deep Caves | Found Zio. Weapon Casing 6464 | -7/Deep Caves | Found Zio. Weapon Casing 6593 | -7/Deep Caves | Discovered new exit (range 7) 6681 | -7/Deep Caves | Build established: Scavenger-Mutant 6694 | -7/Deep Caves | Spotted as-01597 6878 | -7/Deep Caves | Entered Proximity Caves 6880 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6964 | -6/Proximity Caves | Spotted B-75 Beast 7039 | -6/Proximity Caves | Learned Factory stockpile data 7132 | -6/Proximity Caves | Lost 6 parts (2n2u2w) 7408 | -6/Proximity Caves | Core integrity fell below 20% 7422 | -6/Proximity Caves | Released all parts (4) 7438 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07174_ Identified Zio. Light Carapace. 07175_ Acquired 4 matter. 07187_ Acquired 1 matter. 07219_ Acquired 2 matter. 07229_ Acquired 1 matter. 07302_ 9L-22A(k) breaks down the debris. 07383_ C-30 ARC bursts open, deploying its payload. 07383_ G-67 Veteran unfolds itself. 07383_ G-50 Soldier unfolds itself. 07387_ Zio. Light Carapace destroyed. 07391_ Carbon-fiber Leg destroyed. 07394_ Zio. Light DM Reactor destroyed. 07396_ Autogun destroyed. 07417_ Slammed into G-50 Soldier. 07421_ Arm. Huge Wheel destroyed. 07422_ Released Lrg. Storage Unit. 07422_ Released Enh. Optical Array. 07422_ Released Lrg. Storage Unit. 07422_ Released Exp. Heat Sink. 07437_ Slammed into G-50 Soldier. Map ----- +----------------------------------------------------+ | #### ##????????????????????????????????????? | | # ##???????????????????????????????????? | | " # ## #####???????????????????????????????? | | "%"# #?????#####?????????????????????? | | # # # # ###### #####?????????????????? | | ### ## #?????????????????? | | ### ##### #?????????????????? | | #?### #### % ##?????????????????? | | ##???# # %### ##??????????????????? | | ?????# # !########????????????????? | | ??# ######## !!## #????????????????? | | # #??????## !!!! #?????????????????? | | # # # #???????# !** ####?????????????????? | | ?# # #???????## ! #????????????????????? | | ?# # # ##????????## #????????????????????? | | ? ? #???????????##### ##????????????????????? | | #??#? #????????????????# #?????????????????????? | | ???? ?????????????????# #?????????????????????? | | ???? ?????????????????# #?????????????????????? | | ???# ?????????????????# #?????????????????????? | | ???# ?????????# ###### #?????????????????????? | | ???## ???????# #?????????????????????? | | ????? ???????# ##### #?????????????????????? | | ????? ?????????????????#g#?????????????????????? | | ????? ???????# #####g####??????????????????? | | ????? ???????# g@ #??????????????????? | | ?????????????????##### #### #??????????????????? | | ?????????????????????# ???# #??????????????????? | | ?????????????????????#????# ####???????????????? | | ?????????????????????????## ## ##??????????????? | | ?????????????????????????# #??????????????? | | ????????????????????????# #??????????????? | | ???????????????????????# ##??????????????? | | ???????????????????????##### ##???????????????? | | ???????????????????????????####????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Coolant Potential 65 Energy Generation 27 Energy Capacity 1100 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Armor Coverage 400 Weapon Shielding 100 Evasion (%) 50 Core Analysis 6 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ImpulseHeartGravjet Manual? 0 Play Time 01:08:36 Cumulative 111.9 hours Start 2020.09.22 @ 23:32:33 End 2020.09.23 @ 00:44:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 110 Rogue 110 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 59 Gallery% 63 Achievement% 50 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 03776c79-7fe7-4190-8703-3f44e46b160c