Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.29 @ 16:05:03

Player: Pitt

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (24)      120
Value Destroyed (402)      402
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 4382

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/700
Matter                     205/300
Energy                     98/100
System Corruption          4%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -7/Lower Caves

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (6) ------
           Terrain Scan Processor
           Hacking Suite
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
     Light Deuterium Engine
           Modified TNC
           Reaction Control System
  Improved Medium Armor Plating
           Mace

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
           Flight Unit
           Flight Unit
           Flight Unit
>          --- UTILITY ----------
     Small Storage Unit
  Improved Terrain Scanner
           Terrain Scan Processor
           Transmission Jammer
           Hacking Suite
           Hacking Suite
>          --- WEAPON -----------
           Shock Rifle
           Rocket Launcher
>          --- INVENTORY --------
     Micro Nuclear Core
           Structural Scanner
           Trap Scanner
           Seismic Detector
           Modified TNC
  Improved Targeting Computer
           Reaction Control System
           Mining Laser
[Rating: 27]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Flight Unit
  Treads                   Medium Treads
  Wheel                    Wheel
  Flight Unit              Flight Unit
Utility                    Hacking Suite
  Device                   Improved Terrain Scanner
  Storage                  Small Storage Unit
  Processor                Terrain Scan Processor
  Hackware                 Hacking Suite
Weapon                     Small Laser
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low 
Slots Evolved              6    | .   .   .   .   .   4   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   1   1   .   .   
  Utility                  4    | .   .   .   .   .   3   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             44   | 8   11  .   1   4   9   6   5   .   
  Power                    4    | 1   1   .   .   1   1   .   .   .   
    Engine                 4    | 1   1   .   .   1   1   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               14   | 3   5   .   1   2   2   .   1   .   
    Treads                 1    | .   .   .   .   .   .   .   1   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   
    Wheel                  9    | 3   5   .   1   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 4    | .   .   .   .   2   2   .   .   .   
  Utility                  11   | 2   1   .   .   .   4   3   1   .   
    Device                 6    | 1   1   .   .   .   1   3   .   .   
    Storage                1    | 1   .   .   .   .   .   .   .   .   
    Processor              1    | .   .   .   .   .   1   .   .   .   
    Hackware               3    | .   .   .   .   .   2   .   1   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   15   | 2   4   .   .   1   2   3   3   .   
    Energy Gun             4    | 1   1   .   .   .   .   1   1   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Gun          2    | 1   1   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               5    | .   .   .   .   1   1   2   1   .   
    Special Weapon         3    | .   2   .   .   .   1   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   1   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   
Parts Lost                 13   | .   .   .   .   .   .   3   7   3   
  Power                    1    | .   .   .   .   .   .   1   .   .   
  Propulsion               4    | .   .   .   .   .   .   2   2   .   
  Utility                  5    | .   .   .   .   .   .   .   2   3   
  Weapon                   3    | .   .   .   .   .   .   .   3   .   
  Highest Loss Streak      4    | .   .   .   .   .   .   3   4   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     83   | .   100 100 100 100 98  83  56  28  
  Engine                   8    | .   14  14  14  14  8   7   .   .   
  Treads                   1    | .   .   .   .   .   .   .   4   .   
  Wheel                    11   | .   28  28  28  9   .   .   .   .   
  Flight                   9    | .   .   .   .   18  26  22  6   .   
  Device                   13   | .   14  14  14  14  14  15  12  5   
  Storage                  9    | .   14  14  14  14  9   7   6   .   
  Processor                4    | .   .   .   .   .   8   7   7   7   
  Hackware                 8    | .   .   .   .   .   12  15  15  14  
  Energy Gun               7    | .   13  14  14  14  9   5   .   .   
  Ballistic Gun            5    | .   13  14  14  9   .   .   .   .   
Peak Build Rating          27   | 9   10  8   8   9   21  27  26  15  
  Average Rating           15   | 7   8   8   8   8   18  22  20  11  
  On Entrance              10   | .   9   8   8   8   9   19  19  15  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             17   | 14  14  12  12  14  15  17  9   1   
  Greatest Support         28   | 26  26  26  26  20  12  12  28  3   
  Greatest Overweight (x)  2    | .   .   .   .   2   1   1   2   .   
  Average Overweight (x)   .    | .   .   .   .   1   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   8   5   
  Average Capacity         7    | 7   8   8   8   8   8   8   7   5   
  Most Carried             8    | 7   8   8   8   8   8   8   8   5   
  Average Carried          7    | 2   7   7   7   7   6   7   7   4   
  Final Capacity           8    | 8   8   8   8   8   8   8   5   5   
  Final Carried            8    | 7   8   8   8   8   8   8   4   5   

 Class Distribution 
--------------------
 35% | Scavenger-Mutant
 25% | Hacker-Mutant
 22% | Scavenger-Scout
 10% | Mutant
  6% | Scavenger-Skirmisher

 Dominant Class 
----------------
 Scavenger-Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -10/Exiles
 Scavenger-Mutant | -9/Mines
  Scavenger-Scout | -8/Materials
  Scavenger-Scout | -7/Factory
    Hacker-Mutant | -7/Lower Caves
           Mutant | -7/Lower Caves

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -7  -7  
-----------                Run  | Yrd Mat Min Exi Min Mat Fac Low Low 
Matter Collected           806  | 316 170 15  .   49  31  .   169 56  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            641  | 191 209 .   .   49  61  30  101 .   
  Parts                    55   | 18  14  .   .   6   10  4   3   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   
Recyclers Shooed           2    | .   .   .   .   1   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      6    | .   .   .   .   .   .   .   2   4   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low 
Combat Hostiles Destroyed  11   | .   2   .   .   3   3   1   2   .   
  Guns                     5    | .   2   .   .   3   .   .   .   .   
  AOE                      6    | .   .   .   .   .   3   1   2   .   
Classes Destroyed          9    | 2   3   .   .   1   1   1   1   .   
  Builder                  3    | .   2   .   .   .   1   .   .   .   
  Tunneler                 5    | 5   .   .   .   .   .   .   .   .   
  Recycler                 2    | 1   1   .   .   .   .   .   .   .   
  Operator                 2    | .   1   .   .   .   1   .   .   .   
  Watcher                  1    | .   .   .   .   .   1   .   .   .   
  Swarmer                  6    | .   .   .   .   3   3   .   .   .   
  Grunt                    3    | .   2   .   .   .   .   .   1   .   
  Brawler                  1    | .   .   .   .   .   .   .   1   .   
  Programmer               1    | .   .   .   .   .   .   1   .   .   
Best Kill Streak           6    | 6   3   .   .   3   3   1   2   .   
  Combat Bots Only         3    | .   2   .   .   3   3   1   2   .   
Max Kills in Single Turn   3    | 1   1   .   .   1   3   1   2   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   3   1   2   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Low Low 
Hostile Shots Fired        188  | .   16  .   .   19  2   31  70  50  
  Missed                   70   | .   5   .   .   6   1   17  21  20  
Damage Taken               1610 | .   123 .   .   108 35  220 695 429 
  Core                     745  | .   23  .   .   15  6   88  245 368 
  Absorbed by Shields      .    | .   .   .   .   .   .   .   .   .   
  Regen/Repaired (Parts)   33   | .   .   .   .   .   33  .   .   .   
Core Remaining (%)         94   | 100 .   .   .   84  98  .   .   .   
Volleys Fired              81   | 12  31  .   .   7   14  10  7   .   
  Largest                  2    | 2   2   .   .   2   2   1   1   .   
  Hottest                  100  | 60  100 .   .   60  100 33  50  .   
Shots Fired                128  | 24  56  .   .   14  17  10  7   .   
  Gun                      101  | 24  50  .   .   14  8   .   5   .   
  Cannon                   .    | .   .   .   .   .   .   .   .   .   
  Launcher                 16   | .   .   .   .   .   4   10  2   .   
  Special                  11   | .   6   .   .   .   5   .   .   .   
  Kinetic                  44   | 12  25  .   .   7   .   .   .   .   
  Thermal                  63   | 12  31  .   .   7   13  .   .   .   
  Explosive                16   | .   .   .   .   .   4   10  2   .   
  Electromagnetic          5    | .   .   .   .   .   .   .   5   .   
  Robot Hit Streak         9    | 6   9   .   .   5   3   4   2   .   
  Robot Miss Streak        5    | 3   2   .   .   2   5   .   2   .   
  Penetration Max          .    | .   .   .   .   .   .   .   .   .   
  Secondary Targets        1    | .   .   .   .   1   .   .   .   .   
    Max Gunslinging Chain  1    | .   .   .   .   1   .   .   .   .   
Shots Hit Robots           61   | 14  27  .   .   8   5   2   5   .   
  Core Hits                32   | 7   10  .   .   3   6   2   4   .   
  Critical Kills           .    | .   .   .   .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   .   .   .   .   
Melee Attacks              2    | .   .   .   .   .   .   .   2   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   .   .   
Damage Inflicted           1248 | 152 321 .   .   110 389 63  213 .   
  Guns                     654  | 152 321 .   .   110 33  .   38  .   
  Cannons                  .    | .   .   .   .   .   .   .   .   .   
  Explosions               594  | .   .   .   .   .   356 63  175 .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   .   .   .   .   
  Kinetic                  249  | 66  128 .   .   55  .   .   .   .   
  Thermal                  367  | 86  193 .   .   55  33  .   .   .   
  Explosive                594  | .   .   .   .   .   356 63  175 .   
  Electromagnetic          38   | .   .   .   .   .   .   .   38  .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   .   .   
Highest Corruption         4    | .   .   .   .   .   .   1   1   4   
  Average Corruption       1    | .   .   .   .   .   .   1   1   1   
  Corruption Purged        .    | .   .   .   .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   .   .   .   
  Effects                  13   | .   .   .   .   .   .   .   10  3   
    Message Errors         3    | .   .   .   .   .   .   .   2   1   
    Matter Fused           3    | .   .   .   .   .   .   .   3   .   
    Energy Discharges      5    | .   .   .   .   .   .   .   3   2   
    Data Loss (minor)      1    | .   .   .   .   .   .   .   1   .   
    Data Loss (major)      1    | .   .   .   .   .   .   .   1   .   
Overload Shots             .    | .   .   .   .   .   .   .   .   .   
Overflow Damage            11   | .   .   .   .   .   9   .   2   .   
  Projectiles              .    | .   .   .   .   .   .   .   .   .   
  Explosions               11   | .   .   .   .   .   9   .   2   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   .   .   
Self-Inflicted Damage      99   | .   .   .   .   .   30  21  48  .   
  Shots                    5    | .   .   .   .   .   2   1   2   .   
  Rammed                   .    | .   .   .   .   .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   .   .   
Highest Temperature        60   | 20  60  .   .   .   27  .   18  .   
  Average Temperature      27   | 20  38  .   .   .   11  .   18  .   
  Received Heat Transfer   372  | .   66  .   .   .   .   6   171 129 
Siege Activations          .    | .   .   .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   
  Parts Melted             2    | 1   1   .   .   .   .   .   .   .   
  Heat Transferred         825  | 200 425 .   .   125 75  .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low 
Peak Influence             124  | 30  87  .   .   85  124 108 .   .   
  Initial                  35   | .   19  .   .   .   33  35  .   .   
  Average                  29   | 20  17  .   .   73  60  32  .   .   
Maximum Alert Level        .    | .   .   .   .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 100 100 .   .   
  Level 1                  .    | .   .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          5    | .   2   .   .   .   1   2   .   .   
  Investigation            .    | .   .   .   .   .   .   .   .   .   
  Extermination            2    | .   .   .   .   .   .   2   .   .   
  Reinforcement            3    | .   2   .   .   .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Low 
Distress Signals           .    | .   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              40   | .   6   .   .   3   6   5   5   15  
  Peak Tracking Total      8    | .   2   .   .   3   1   2   3   8   
  Tactical Retreats        7    | .   .   .   .   .   .   1   2   4   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low 
Traps Triggered            1    | .   1   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Low Low 
Machines Disabled          .    | .   .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Low 
Machines Accessed          8    | .   1   .   3   .   3   1   .   .   
  Terminals                4    | .   1   .   .   .   2   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                19   | .   2   .   4   .   10  3   .   .   
  Successful               13   | .   .   .   4   .   8   1   .   .   
  Failed                   6    | .   2   .   .   .   2   2   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   9    | .   2   .   1   .   4   2   .   .   
  Terminals                11   | .   2   .   .   .   6   3   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   4   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             8    | .   .   .   4   .   3   1   .   .   
  Record                   3    | .   .   .   3   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   1   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   1   .   .   
  Zone Layout              2    | .   .   .   .   .   2   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   .   .   4   .   .   .   
  Scan Component           2    | .   .   .   .   .   2   .   .   .   
  Repair                   2    | .   .   .   .   .   2   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   .   .   1   .   .   .   
  Terminals                1    | .   .   .   .   .   1   .   .   .   
    Botnet                 1    | .   .   .   .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         5    | .   1   .   .   .   3   1   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   2   .   .   .   
  Time                     52   | .   .   .   .   .   52  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Low Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Low Low 
Total Allies               .    | .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   2   .   .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   -7   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  
Turns Passed               5369 | 203  1645 58   326  65   501  1134 1282 155  
Spaces Moved               2548 | 130  185  55   373  30   223  427  873  252  
  Core                     587  | 7    .    .    .    .    .    .    328  252  
  Treads                   545  | .    .    .    .    .    .    .    545  .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    
  Wheels                   737  | 123  185  55   373  1    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   679  | .    .    .    .    29   223  427  .    .    
  Fastest Speed            34   | 50   80   90   80   80   34   34   50   50   
  Average Speed            91   | 81   88   90   86   121  61   46   134  50   
  Slowest Speed            200  | 100  90   90   90   200  114  120  160  50   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       31   | 5    31   17   62   7    20   13   88   39   
  Regions Visited          8
    Branch Regions         5
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      8    | 1    1    1    1    1    1    1    1    .    
Scrap Searched             5    | .    .    1    .    1    .    .    2    1    
Spaces Dug                 51   | .    6    .    .    .    5    34   6    .    
Terrain Destroyed          152  | .    6    .    .    .    30   100  16   .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               11   | .    6    .    .    .    5    .    .    .    
  AOE                      141  | .    .    .    .    .    25   100  16   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -7   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  
Total                      5441 | 198  1597 63   375  45   560  1354 968  281  
  Wait                     2715 | 43   1359 7    .    .    301  897  80   28   
  Move                     2540 | 129  184  54   372  29   222  426  872  252  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  30   | 6    5    1    1    1    7    6    2    1    
  Fast Attach              14   | 7    1    .    .    3    2    1    .    .    
  Attach                   14   | .    .    .    .    1    5    3    5    .    
  Detach                   4    | .    .    .    .    .    2    2    .    .    
  Swap                     16   | 1    10   .    1    .    2    2    .    .    
  Drop                     25   | .    7    1    1    4    5    7    .    .    
  Fire                     81   | 12   31   .    .    7    14   10   7    .    
  Melee                    2    | .    .    .    .    .    .    .    2    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: Mat / *Exi)
-10/Exiles
-9/Mines
-8/Materials
-7/Factory (discovered 2 exits: [Fac] / [*Low])
-7/Lower Caves
-7/Lower Caves

 History 
---------
 Turn | Location       | Event
   13 | -11/Scrapyard  | Discovered new exit (range 16)
  204 | -11/Scrapyard  | Entered Materials
  307 | -10/Materials  | Build established: Mutant
  773 | -10/Materials  | Build established: Scavenger-Mutant
 1842 | -10/Materials  | Discovered new exit (range 6)
 1849 | -10/Materials  | Entered Mines
 1856 | -10/Mines      | Received a Rocket Launcher from a helpful Derelict
 1868 | -10/Mines      | Learned location of Storage (-7)
 1871 | -10/Mines      | Identified exit to Materials
 1903 | -10/Mines      | Deemed a non-threat by the Exiles lab entrance
 1903 | -10/Mines      | Discovered new exit (range 5)
 1907 | -10/Mines      | Entered Exiles
 1930 | -10/Exiles     | Met 8R-AWN
 1944 | -10/Exiles     | Met EX-HEX
 1979 | -10/Exiles     | Met EX-BIN
 1989 | -10/Exiles     | Aligned with FarCom system
 1989 | -10/Exiles     | Given EX-Vault access code
 2010 | -10/Exiles     | Opened EX-Vault
 2086 | -10/Exiles     | Warned to stay clear of 0b10 Research branches
 2131 | -10/Exiles     | Found Modified TNC
 2170 | -10/Exiles     | Met EX-DEC
 2220 | -10/Exiles     | Discovered new exit (range 14)
 2233 | -10/Exiles     | Left Exiles lab with Modified TNC
 2233 | -10/Exiles     | Entered Mines
 2279 | -9/Mines       | Discovered new exit (range 5)
 2298 | -9/Mines       | Entered Materials
 2298 | -8/Materials   | Evolved 4 slots: Propulsion x1, Utility x3
 2610 | -8/Materials   | Repaired Seismic Detector
 2637 | -8/Materials   | Repaired Lgt. Ion Engine
 2788 | -8/Materials   | Discovered new exit (range 7)
 2799 | -8/Materials   | Entered Factory
 2799 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 2820 | -7/Factory     | Build established: Scavenger-Scout
 3756 | -7/Factory     | Discovered new exit (range 11)
 3914 | -7/Factory     | Discovered new exit (range 12)
 3933 | -7/Factory     | Entered Lower Caves
 3961 | -7/Lower Caves | Lost 3 parts (1p2n)
 4022 | -7/Lower Caves | Learned Factory emergency access door positions
 4221 | -7/Lower Caves | Build established: Hacker-Mutant
 4622 | -7/Lower Caves | Spotted B-75 Beast
 5209 | -7/Lower Caves | Discovered new exit (range 6)
 5215 | -7/Lower Caves | Entered another Lower Caves area
 5220 | -7/Lower Caves | Lost 4 parts (1n1u2w)
 5280 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 5280 | -7/Lower Caves | Core integrity fell below 50%
 5289 | -7/Lower Caves | Encountered a Warlord checkpoint
 5327 | -7/Lower Caves | Spotted B-75 Beast
 5361 | -7/Lower Caves | Core integrity fell below 20%
 5370 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
05289_ 5H-K6M(M): "This area isn't safe."
05292_ P-60 Hacker hacks 5H-K6M(M), rebooting.
05294_ Chain reaction triggered in Deuterium Engine.
05294_ 5H-K6M(M) destroyed.
05294_ S-27 Virus destroyed.
05312_ DG-L3Z(k) breaks down the debris.
05314_ G8-H7P(k) breaks down the debris.
05317_ Chain reaction triggered in Lgt. Ion Engine.
05317_ G8-H7P(k) destroyed.
05325_ System corrupted: Energy discharge (-36).
05340_ Imp. Terrain Scanner destroyed.
05340_ Searching scrap...
05340_ Found ECM Suite.
05340_ Found Lgt. Deuterium Engine.
05340_ Found Com. Battery.
05340_ Found 56 Matter.
05341_ Acquired 56 matter.
05342_ Acquired Lgt. Deuterium Engine.
05343_ System corrupted: Energy discharge (-30).
05370_ Q&JZXLH|O YMNACYEEA#B OQ CKPSZUGQSKJU 

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       85
Jamming Range              12
Evasion (%)                63
Recoil Reduction           1
Offensive Hacking          30

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FireStructuralScrap
  Manual?         0
Play Time         00:39:57
  Cumulative      230.8 hours
  Start           2024.12.29 @ 15:18:46
  End             2024.12.29 @ 16:05:03
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          357
  Rogue           357
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             39
Gallery%          56
Achievement%      41
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6451d7ae-2fa0-4b3d-ae84-13519771f6fc