Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.19 @ 15:48:10

Player: Rohain

Result: Core destroyed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (73)      365
Value Destroyed (2629)     2629
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (718)                718
              TOTAL SCORE: 6452

 Bonus
-------
High Alert Combat Kills    218
Entered DSFs               500

 Cogmind 
---------
Core Integrity             0/700
Matter                     66/300
Energy                     160/160
System Corruption          4%
Temperature                Critical (1320)
Movement                   Walking (270) Ox2
Location                   -7/DSF

 Parts 
-------
>          --- POWER (1) --------
     Light Nuclear Core
>          --- PROPULSION (4) ---
           Titanium Leg
  Improved Carbon-fiber Leg
  Improved Carbon-fiber Leg
  Improved Carbon-fiber Leg
>          --- UTILITY (6) ------
    Medium Storage Unit
           Armor Integrity Analyzer
    Medium Reflective Plating
    Medium Reflective Plating
>          --- WEAPON (2) -------
           Pulse Rifle
     Heavy Laser
>          --- INVENTORY (10) ---
  Improved Ion Engine
           Titanium Leg
           Titanium Leg
  Improved Carbon-fiber Leg
           Cesium-ion Thruster
           Cesium-ion Thruster
           Xenon Bombardment Thruster
  Improved Heat Sink
     Heavy Laser

 Peak State 
------------
>              --- POWER ------------
      Improved Ion Engine
>              --- PROPULSION -------
               Titanium Leg
               Titanium Leg
               Titanium Leg
      Improved Carbon-fiber Leg
>              --- UTILITY ----------
        Medium Storage Unit
               Core Analyzer
               Armor Integrity Analyzer
        Medium Reflective Plating
        Medium Reflective Plating
>              --- WEAPON -----------
  High-powered Shotgun
  High-powered Shotgun
>              --- INVENTORY --------
      Improved Ion Engine
         Light Nuclear Core
               Titanium Leg
               Titanium Leg
               Cesium-ion Thruster
               Cesium-ion Thruster
               Cesium-ion Thruster
               Cesium-ion Thruster
               Xenon Bombardment Thruster
      Improved Heat Sink
[Rating: 41]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Flight Unit              Cesium-ion Thruster
Utility                    Small Storage Unit
  Device                   Cooling System
  Storage                  Small Storage Unit
  Processor                Armor Integrity Analyzer
  Protection               Medium Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Improved Medium Laser
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Sto Fac DSF 
Slots Evolved              6    | .   .   2   2   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   .   .   
  Utility                  4    | .   .   .   2   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             92   | 6   .   17  19  14  3   33  
  Power                    9    | 1   .   1   3   .   .   4   
    Engine                 7    | 1   .   1   3   .   .   2   
    Core                   2    | .   .   .   .   .   .   2   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               37   | 2   .   8   5   5   .   17  
    Treads                 1    | .   .   .   1   .   .   .   
    Leg                    28   | 2   .   8   3   5   .   10  
    Wheel                  1    | .   .   .   1   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 7    | .   .   .   .   .   .   7   
  Utility                  22   | 1   .   3   7   6   1   4   
    Device                 2    | .   .   .   1   1   .   .   
    Storage                2    | 1   .   .   1   .   .   .   
    Processor              2    | .   .   .   .   .   .   2   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             16   | .   .   3   5   5   1   2   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   24   | 2   .   5   4   3   2   8   
    Energy Gun             11   | .   .   1   .   2   2   6   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          13   | 2   .   4   4   1   .   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   .   1   .   .   
  Corrupted Parts          2    | .   .   .   .   .   .   2   
    System Corruption      4    | .   .   .   .   .   .   4   
Parts Lost                 36   | .   .   1   9   7   .   19  
  Power                    4    | .   .   .   1   .   .   3   
  Propulsion               14   | .   .   1   6   2   .   5   
  Utility                  10   | .   .   .   1   4   .   5   
  Weapon                   8    | .   .   .   1   1   .   6   
  Highest Loss Streak      17   | .   .   1   4   2   .   17  
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     85   | .   85  98  78  89  92  63  
  Engine                   9    | .   14  11  8   9   7   3   
  Leg                      29   | .   28  43  21  30  30  19  
  Device                   4    | .   .   .   6   8   7   1   
  Storage                  9    | .   14  11  9   9   7   7   
  Protection               11   | .   .   9   13  14  23  8   
  Energy Gun               5    | .   .   .   .   15  15  8   
  Ballistic Gun            13   | .   28  21  18  2   .   3   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             37   | 14  14  24  36  36  36  37  
  Greatest Support         71   | 20  20  40  40  45  40  71  
  Greatest Overweight (x)  8    | .   .   .   8   1   .   7   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   10  10  10  10  
  Average Capacity         8    | 6   8   8   8   10  10  10  
  Most Carried             10   | 4   7   8   9   10  10  10  
  Average Carried          7    | 1   3   7   7   8   9   8   
  Final Capacity           10   | 8   8   8   10  10  10  10  
  Final Carried            10   | 2   7   8   9   10  10  9   

 Class Distribution 
--------------------
 65% | Scavenger-Mutant
 34% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Storage
 Scavenger-Mutant | -7/Factory
           Mutant | -7/DSF

 Resources                      | -11 -10 -9  -8  -8  -7  -7  
-----------                Run  | Yrd Mat Mat Mat Sto Fac DSF 
Matter Collected           1702 | 151 163 465 375 302 .   246 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            3089 | .   88  742 690 968 .   601 
  Parts                    149  | .   5   35  33  47  .   29  
Haulers Intercepted        4    | .   .   2   1   1   .   .   
Recyclers Shooed           6    | .   1   3   2   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Sto Fac DSF 
Combat Hostiles Destroyed  64   | .   2   11  17  21  .   13  
  Guns                     60   | .   2   11  17  18  .   12  
Classes Destroyed          12   | .   1   5   3   1   .   2   
  Hauler                   4    | .   .   2   1   1   .   .   
  Recycler                 2    | .   .   1   1   .   .   .   
  Operator                 1    | .   .   .   .   1   .   .   
  Watcher                  2    | .   .   2   .   .   .   .   
  Swarmer                  12   | .   .   .   6   6   .   .   
  Grunt                    26   | .   2   6   6   7   .   5   
  Brawler                  2    | .   .   1   1   .   .   .   
  Duelist                  1    | .   .   .   1   .   .   .   
  Sentry                   14   | .   .   4   2   8   .   .   
  Specialist               6    | .   .   .   .   .   .   6   
  Hunter                   2    | .   .   .   1   .   .   1   
  Heavy                    1    | .   .   .   .   .   .   1   
Best Kill Streak           5    | .   2   4   5   5   .   5   
  Combat Bots Only         5    | .   2   3   5   5   .   5   
Max Kills in Single Turn   2    | .   1   1   1   1   .   2   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   -7   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Sto  Fac  DSF  
Hostile Shots Fired        548  | .    14   75   156  110  .    193  
  Missed                   149  | .    6    22   37   28   .    56   
Damage Taken               6241 | .    133  736  1563 1105 .    2704 
  Core                     1236 | .    51   72   219  127  .    767  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Ignored by Resistances   107  | .    .    .    .    66   .    41   
  Regen/Repaired (Parts)   88   | .    .    .    88   .    .    .    
Core Remaining (%)         74   | 100  79   82   .    37   .    .    
Volleys Fired              221  | .    9    50   51   65   .    46   
  Largest                  2    | .    2    2    2    2    .    2    
  Hottest                  121  | .    40   43   50   112  .    121  
Shots Fired                433  | .    18   100  102  125  .    88   
  Gun                      433  | .    18   100  102  125  .    88   
  Cannon                   .    | .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  260  | .    18   100  102  11   .    29   
  Thermal                  154  | .    .    .    .    114  .    40   
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          19   | .    .    .    .    .    .    19   
  Robot Hit Streak         13   | .    3    12   13   12   .    9    
  Robot Miss Streak        5    | .    5    3    3    3    .    5    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        8    | .    .    1    2    2    .    3    
    Max Gunslinging Chain  1    | .    .    1    1    1    .    1    
Shots Hit Robots           299  | .    9    65   79   85   .    61   
  Core Hits                139  | .    4    29   40   34   .    32   
  Critical Kills           2    | .    1    .    .    .    .    1    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         12   | .    1    .    .    8    .    3    
    Burn                   9    | .    .    .    .    8    .    1    
    Destroy                2    | .    1    .    .    .    .    1    
    Corrupt                1    | .    .    .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           4947 | .    124  911  1392 1458 .    1062 
  Guns                     4947 | .    124  911  1392 1458 .    1062 
  Cannons                  .    | .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  2930 | .    124  911  1392 95   .    408  
  Thermal                  1814 | .    .    .    .    1363 .    451  
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          203  | .    .    .    .    .    .    203  
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         4    | .    3    4    .    .    .    4    
  Average Corruption       3    | .    2    3    .    .    .    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  12   | .    2    4    .    .    .    6    
    Message Errors         2    | .    .    1    .    .    .    1    
    Matter Fused           1    | .    .    .    .    .    .    1    
    Heat Flow Errors       1    | .    .    1    .    .    .    .    
    Energy Discharges      2    | .    1    .    .    .    .    1    
    Data Loss (minor)      4    | .    1    1    .    .    .    2    
    Data Loss (major)      1    | .    .    1    .    .    .    .    
    Misfires               1    | .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        1320 | .    20   211  354  65   .    1320 
  Average Temperature      187  | .    5    46   181  17   .    387  
  Received Heat Transfer   2163 | .    90   255  639  504  .    675  
  Effects                  34   | .    .    .    2    .    .    32   
    Shutdowns              7    | .    .    .    1    .    .    6    
    Energy Bleed           3    | .    .    .    .    .    .    3    
    Interference           1    | .    .    .    .    .    .    1    
    Matter Decay           4    | .    .    .    .    .    .    4    
    Short Circuit          5    | .    .    .    .    .    .    5    
    Damage (minor)         4    | .    .    .    1    .    .    3    
    Damage (major)         6    | .    .    .    .    .    .    6    
    Damage (core)          4    | .    .    .    .    .    .    4    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    .    1    
  Parts Fried              1    | .    .    .    .    .    .    1    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              3    | .    .    .    .    3    .    .    
  Combat Hostiles          3    | .    .    .    .    3    .    .    
  Parts Melted             17   | .    .    .    .    17   .    .    
  Heat Transferred         4736 | .    .    .    .    3552 .    1184 
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Sto Fac DSF 
Peak Influence             608  | .   89  263 427 608 276 526 
  Initial                  276  | .   .   37  110 180 276 196 
  Average                  260  | .   29  139 273 416 276 335 
Maximum Alert Level        2    | .   .   1   2   2   1   2   
  Low Security (%)         37   | 100 100 73  25  7   .   13  
  Level 1                  39   | .   .   26  58  36  100 48  
  Level 2                  22   | .   .   .   15  56  .   38  
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Sterilizations             1    | .   .   .   .   .   .   1   
Squads Dispatched          13   | .   .   1   6   2   1   3   
  Investigation            4    | .   .   .   1   2   1   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            6    | .   .   1   2   .   .   3   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   3   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Sto Fac DSF 
Distress Signals           6    | .   1   2   2   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              107  | .   5   20  31  25  .   26  
  Peak Tracking Total      7    | .   4   4   5   5   .   7   
  Tactical Retreats        9    | .   .   .   2   .   .   7   

 Traps                          | -11 -10 -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Sto Fac DSF 
Traps Triggered            9    | .   2   5   1   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -7  -7  
----------                 Run  | Yrd Mat Mat Mat Sto Fac DSF 
Machines Disabled          2    | .   .   .   .   2   .   .   
  Max in Single Turn       1    | .   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Sto Fac DSF 
Machines Accessed          11   | .   2   .   1   7   1   .   
  Terminals                10   | .   2   .   .   7   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                31   | .   3   .   3   22  3   .   
  Successful               11   | .   2   .   2   6   1   .   
  Failed                   20   | .   1   .   1   16  2   .   
    Catastrophic           2    | .   .   .   .   2   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   14   | .   3   .   .   11  .   .   
  Terminals                28   | .   3   .   .   22  3   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   3   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             4    | .   .   .   .   3   1   .   
  Robot Analysis           1    | .   .   .   .   1   .   .   
  Open Door                2    | .   .   .   .   2   .   .   
  Open DSF                 1    | .   .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   .   .   .   
  Scan Component           1    | .   .   .   1   .   .   .   
  Repair                   1    | .   .   .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         5    | .   2   .   .   3   .   .   
  Terminals                5    | .   2   .   .   3   .   .   
    Botnet                 5    | .   2   .   .   3   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         7    | .   2   .   .   4   1   .   
  Full Trace Events        3    | .   .   .   .   2   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   .   
  Time                     32   | .   .   .   32  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -7  -7  
------------               Run  | Yrd Mat Mat Mat Sto Fac DSF 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -7  -7  
--------                   Run  | Yrd Mat Mat Mat Sto Fac DSF 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Sto Fac DSF 
Robot Analysis Total       1    | .   .   .   .   1   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -8  -7  -7  
-------------              Run  | Yrd Mat Mat Mat Sto Fac DSF 
Turns Passed               3159 | 57  238 792 789 789 93  401 
Spaces Moved               1597 | 38  172 480 288 391 71  157 
  Core                     17   | 4   .   .   4   .   .   9   
  Treads                   33   | .   .   .   33  .   .   .   
  Legs                     1477 | 34  172 480 246 391 71  83  
  Wheels                   5    | .   .   .   5   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   
  Flight                   65   | .   .   .   .   .   .   65  
  Fastest Speed            26   | 50  120 120 115 120 120 26  
  Average Speed            129  | 112 120 120 171 130 120 98  
  Slowest Speed            450  | 120 120 120 450 190 120 400 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            1    | .   .   .   .   .   .   1   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       34   | 4   28  45  31  58  2   74  
  Regions Visited          6
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   .   .   1   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Sto Fac DSF 
Total                      2251 | 50  185 605 477 542 80  312 
  Wait                     253  | 2   .   33  111 64  .   43  
  Move                     1589 | 37  171 479 287 390 70  155 
  Hop                      1    | .   .   .   .   .   .   1   
  Pick Up                  41   | 5   5   10  2   6   4   9   
  Fast Attach              38   | 3   .   6   11  6   .   12  
  Attach                   28   | 3   .   3   3   6   3   10  
  Detach                   .    | .   .   .   .   .   .   .   
  Swap                     26   | .   .   8   5   2   .   11  
  Drop                     38   | .   .   16  7   3   3   9   
  Fire                     221  | .   9   50  51  65  .   46  
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   16   | .   .   .   .   .   .   16  
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-9/Materials
-8/Materials
-8/Storage
-7/Factory
-7/DSF

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 16)
   58 | -11/Scrapyard | Entered Materials
  117 | -10/Materials | Discovered new exit (range 11)
  143 | -10/Materials | Discovered new exit (range 11)
  296 | -10/Materials | Entered another Materials area
  296 | -9/Materials  | Evolved 2 slots: Propulsion x2
  318 | -9/Materials  | Build established: Mutant
  708 | -9/Materials  | Build established: Scavenger-Mutant
  989 | -9/Materials  | Discovered new exit (range 15)
 1088 | -9/Materials  | Entered another Materials area
 1088 | -8/Materials  | Evolved 2 slots: Utility x2
 1195 | -8/Materials  | Repaired Med. Armor Plating
 1251 | -8/Materials  | Garrison activated, responded to threat
 1397 | -8/Materials  | Lost 4 parts (4n)
 1660 | -8/Materials  | Discovered new exit (range 7)
 1877 | -8/Materials  | Entered Storage
 1985 | -8/Storage    | Build established: Mutant
 2043 | -8/Storage    | Core integrity fell below 50%
 2372 | -8/Storage    | Discovered new exit (range 14)
 2666 | -8/Storage    | Entered Factory
 2666 | -7/Factory    | Evolved 2 slots: Utility x2
 2736 | -7/Factory    | Build established: Scavenger-Mutant
 2759 | -7/Factory    | Identified exit to DSF
 2759 | -7/Factory    | Entered DSF
 2784 | -7/DSF        | Additional patrols routed to DSF
 2944 | -7/DSF        | Core integrity fell below 50%
 2990 | -7/DSF        | Lost 17 parts (2p5n4u6w)
 3042 | -7/DSF        | Sterilization system engaged
 3062 | -7/DSF        | Ambient heat levels rising (+10)
 3077 | -7/DSF        | Ambient heat levels rising (+10)
 3092 | -7/DSF        | Ambient heat levels rising (+10)
 3107 | -7/DSF        | Ambient heat levels rising (+10)
 3122 | -7/DSF        | Ambient heat levels rising (+10)
 3137 | -7/DSF        | Ambient heat levels rising (+10)
 3144 | -7/DSF        | Core integrity fell below 20%
 3152 | -7/DSF        | Ambient heat levels rising (+10)
 3161 | -7/DSF        | Core destroyed

 Last Messages 
---------------
03155_ A-02 Transporter is unpowered.
03156_ A-02 Transporter heat damages Lgt. Treads, Med. Storage
  Unit, Lgt. Treads.
03156_ Attempting to rewire A-02 Transporter.
03156_ A-02 Transporter is unpowered.
03157_ Overheating: Matter decay (-14).
03157_ A-02 Transporter heat damages Transport Network
  Coupler.
03157_ Attempting to rewire A-02 Transporter.
03157_ A-02 Transporter is unpowered.
03158_ A-02 Transporter heat damages Weight Redist. System.
03158_ Attempting to rewire A-02 Transporter.
03158_ A-02 Transporter is unpowered.
03159_ Power failure, Lgt. Nuclear Core shutdown.
03159_ Attempting to rewire A-02 Transporter.
03159_ A-02 Transporter is unpowered.
03160_ Overheating: Matter decay (-9).
03160_ Attempting to rewire A-02 Transporter.
03160_ A-02 Transporter is unpowered.
03161_ Overheating: Core damaged (-98).

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ?????????##?????????????????????????????????????? |
|  ?????????""??????????????????????????#""????????? |
|  ?????????#"#??????????###????????????#"#????????? |
|  ??????####"##???????###;#####???????##"####?????? |
|  ??????#"""%"#########     !!#########"""""#?????? |
|  ??????#"""%"## [#   #     !!#   #= ##"""""#?????? |
|  ????"##"" %   ==                        ""##"#??? |
|  ????"""""                               """""#??? |
|  ?????##""   ##[[#   ###   ### ==#==##   ""###???? |
|  ??????###  ###[[#   ###   ###===#==###  ###?????? |
|  ???????##  ##########       ##########  ##??????? |
|  ???????#   [[#??????#       #??????#    =#??????? |
|  ???????#   [[#??????#       #??????#    =#??????? |
|  ???????##  ###??????###   ###??????###  ##??????? |
|  ???????#[   [#??????#!!   !!#??????#     #??????? |
|  ???????#[   [#??????#!!   !!#??????#  =  #??????? |
|  ???????#[  [[#??????#!! @ !!#??????#  [[ #??????? |
|  ??????###  ############ a ###??????###%%###?????? |
|  ??????#   =##   "!!!#?#   #?????# ???#! //#?????? |
|  ??????#!  =##! ="!!!##    a##!!!#   ##=%//#?????? |
|  ??????#! * ! !  %"  %==             % ==* #?????? |
|  ??????#!  %!%%  "  %]%!               %   #?????? |
|  ??????#!  !*[       !!!             %  %% "#????? |
|  ??????#!!  "#!!!#!!!##%    ##!!!#]]]##    ##????? |
|  ??????#!!  ##!!!"!!!###   ###!!?#]]]?# %  #?????? |
|  ??????#########"#####?#   #?#?#####??#  ###?????? |
|  ???????????????##?????!  %!??????????   ]???????? |
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|  ??????????????????????!   !??????????   ]#??????? |
|  ??????????????????????#   #??????????# =##??????? |
|  ???????????????????????   ???????????] % ???????? |
|  ???????????????????????   ???????????] % ???????? |
|  ?????????????????????????????????????#^^#???????? |
|  ??????????????????????????????????????^^#???????? |
|  ??????????????????????????????????????  "???????? |
|  ??????????????????????????????????????  ????????? |
|  ????????????????????????????????????????????????? |
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|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             525
Resistance: TH             15
Resistance: EM             15
Evasion (%)                64
Core Analysis              6
Armor Integrity Analysis   30
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SignalSalvageDoublenader
  Manual?         0
Play Time         00:24:27
  Cumulative      60.0 hours
  Start           2024.03.19 @ 15:22:12
  End             2024.03.19 @ 15:48:10
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          102
  Rogue           86
  Adventurer      16
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             34
Gallery%          53
Achievement%      47
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Vi
Keybinds          0
Fullscreen        1
Font              20/SmallcapsGlow
Map View          64x48
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: eebf9cd2-1597-4677-ae7b-bd6f5d6472ce