Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.09.11 @ 20:28:52 Player: Virvatuli Result: Destroyed by H-55 Commando with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (64) 320 Value Destroyed (2065) 2065 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (63) 63 TOTAL SCORE: 4988 Bonus ------- High Alert Combat Kills 63 Cogmind --------- Core Integrity 0/700 Matter 270/300 Energy 122/210 System Corruption 2% Temperature Cool (12) Movement Rolling (95) Location -7/Lower Caves Parts ------- > --- POWER (2) -------- Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION (3) --- Armored Wheel Armored Huge Wheel > --- UTILITY (5) ------ Improved Heat Sink Advanced Visual Processing Unit Target Analyzer Matter Filter Utility Shielding > --- WEAPON (3) ------- Shock Rifle Gauss Rifle Assault Cannon > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Armored Wheel Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink Advanced Visual Processing Unit Kinecellerator Utility Shielding System Backup Module > --- WEAPON ----------- Arc Projector Gauss Rifle Gauss Cannon > --- INVENTORY -------- Advanced Signal Interpreter Matter Filter Particle Gun Assault Cannon [Rating: 48] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Flight Unit Flight Unit Utility Advanced Visual Processing Unit Device Improved Heat Sink Storage Small Storage Unit Processor Advanced Visual Processing Unit Protection Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Slots Evolved 6 | . . 2 2 2 . Power 1 | . . 1 . . . Propulsion 1 | . . . . 1 . Utility 3 | . . 1 1 1 . Weapon 1 | . . . 1 . . Parts Attached 98 | 6 7 15 33 35 2 Power 22 | 1 1 6 8 5 1 Engine 13 | 1 1 5 3 3 . Core 9 | . . 1 5 2 1 Reactor . | . . . . . . Propulsion 16 | 2 . 3 6 5 . Treads 8 | 2 . 3 2 1 . Leg 4 | . . . 2 2 . Wheel 2 | . . . . 2 . Hover . | . . . . . . Flight 2 | . . . 2 . . Utility 33 | 1 3 4 11 13 1 Device 20 | . . 1 8 11 . Storage 2 | 1 . . 1 . . Processor 5 | . 1 1 2 . 1 Hackware . | . . . . . . Protection 6 | . 2 2 . 2 . Artifact . | . . . . . . Weapon 27 | 2 3 2 8 12 . Energy Gun 15 | 1 1 . 6 7 . Energy Cannon 1 | . . . . 1 . Ballistic Gun 5 | 1 . 2 1 1 . Ballistic Cannon 2 | . . . . 2 . Launcher 2 | . 2 . . . . Special Weapon 1 | . . . . 1 . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . 1 . . Unidentified Prototypes 2 | . . 2 . . . Parts Lost 40 | . 1 2 17 19 1 Power 10 | . 1 . 5 3 1 Propulsion 5 | . . . 2 3 . Utility 13 | . . 1 5 7 . Weapon 12 | . . 1 5 6 . Highest Loss Streak 11 | . 1 1 8 11 1 Average Slot Usage (%) 81 | . 96 89 72 77 92 Engine 10 | . 13 20 6 5 15 Core 3 | . . 1 7 3 . Treads 12 | . 28 22 14 4 . Leg 1 | . . . . 3 . Wheel 3 | . . . . 6 15 Device 12 | . . 2 13 21 15 Processor 10 | . 9 11 11 7 15 Protection 5 | . 12 11 1 4 7 Energy Gun 9 | . 14 3 11 11 7 Ballistic Gun 3 | . 1 7 2 1 7 Ballistic Cannon 1 | . . . . 3 7 Launcher 3 | . 12 11 . . . Naked Turns . | . . . . . . Heaviest Build 42 | 10 11 22 21 42 36 Greatest Support 60 | 40 40 46 46 60 40 Greatest Overweight (x) 4 | . . . 3 4 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 6 | 6 6 4 4 4 4 Average Capacity 4 | 5 4 4 4 4 4 Most Carried 4 | 3 1 3 2 4 2 Average Carried . | . . . . 1 1 Final Capacity 6 | 6 4 4 4 4 4 Final Carried 2 | 1 . . 1 2 . Class Distribution -------------------- 47% | Mutant 17% | Scavenger-Mutant 15% | Scavenger-Gunner 10% | Gunner 6% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Low Matter Collected 1645 | 223 134 210 501 535 42 Remotely . | . . . . . . Salvage Created 1951 | . 171 341 648 585 206 Parts 136 | . 18 41 42 29 6 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed 3 | . 1 . 1 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 3 | . . . . . 3 Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Combat Hostiles Destroyed 45 | . 3 14 15 11 2 Melee 1 | . . . 1 . . Guns 17 | . 1 2 10 3 1 Cannons 9 | . . . . 8 1 AOE 18 | . 2 12 4 . . Classes Destroyed 11 | . 5 4 . 2 . Worker 6 | . 1 5 . . . Builder 2 | . . 1 1 . . Hauler 1 | . . 1 . . . Recycler 2 | . 2 . . . . Operator 4 | . 1 2 1 . . Watcher 4 | . 2 1 . 1 . Swarmer 12 | . 3 6 3 . . Grunt 22 | . . 6 9 7 . Sentry 7 | . . 2 3 2 . Hunter 2 | . . . . 1 1 Programmer 2 | . . . . 1 1 Decomposer 2 | . . . . . 2 Packrat 1 | . . . . . 1 Best Kill Streak 17 | . 4 17 5 4 2 Combat Bots Only 9 | . 3 9 5 4 2 Max Kills in Single Turn 10 | . 1 10 3 1 1 Gunslinging . | . . . . . . Exploded 4 | . 1 4 3 . . Melee 1 | . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Damage Taken 4850 | . 210 277 1514 2568 281 Core 1154 | . 61 10 368 670 45 Absorbed by Shields . | . . . . . . Core Remaining (%) 76 | 100 75 97 33 . . Volleys Fired 159 | . 14 23 59 53 10 Largest 3 | . 2 2 2 3 3 Hottest 200 | . 70 70 130 200 122 Shots Fired 279 | . 24 34 79 112 30 Gun 199 | . 14 21 77 67 20 Cannon 54 | . . . . 44 10 Launcher 25 | . 10 13 2 . . Special 1 | . . . . 1 . Kinetic 106 | . . 15 31 40 20 Thermal 113 | . 14 6 46 47 . Explosive 25 | . 10 13 2 . . Electromagnetic 34 | . . . . 24 10 Robot Hit Streak 11 | . 6 6 11 7 5 Robot Miss Streak 4 | . 4 2 3 4 4 Penetration Max . | . . . . . . Secondary Targets 1 | . . . . 1 . Max Gunslinging Chain 1 | . . . . 1 . Shots Hit Robots 188 | . 12 25 64 73 14 Core Hits 132 | . 14 36 51 24 7 Critical Hits 5 | . . 1 . 2 2 Critical Kills 4 | . . 1 . 2 1 Critical Parts Destroyed 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6145 | . 621 2361 1298 1372 493 Guns 1939 | . 63 191 848 667 170 Cannons 790 | . . . . 698 92 Explosions 3365 | . 558 2170 406 . 231 Melee . | . . . . . . Ramming 51 | . . . 44 7 . Kinetic 1267 | . . 145 340 583 199 Thermal 2912 | . 63 1506 508 604 231 Explosive 1472 | . 558 710 204 . . Electromagnetic 443 | . . . 202 178 63 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . 3 1 2 Average Corruption 1 | . . . 2 1 1 Corruption Purged 1 | . . . . 1 . Effects 13 | . . . 10 1 2 Message Errors 2 | . . . 1 1 . Matter Fused 3 | . . . 3 . . Heat Flow Errors 2 | . . . 2 . . Data Loss (minor) 3 | . . . 2 . 1 Targeting Errors 3 | . . . 2 . 1 Overload Shots . | . . . . . . Overflow Damage 336 | . 13 307 . 16 . Projectiles 16 | . . . . 16 . Explosions 320 | . 13 307 . . . Melee . | . . . . . . Knockbacks 1 | . . . . 1 . Impact . | . . . . . . Kinetic 1 | . . . . 1 . Secondary . | . . . . . . Self-Inflicted Damage 239 | . 130 53 53 3 . Shots 8 | . 5 2 1 . . Rammed 18 | . . . 16 2 . Targets Rammed 18 | . . . 16 2 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 548 | . 36 54 240 548 54 Average Temperature 83 | . 13 19 56 141 28 Received Heat Transfer 1860 | . . 102 711 1047 . Effects 16 | . . . . 16 . Shutdowns 1 | . . . . 1 . Interference 4 | . . . . 4 . Matter Decay 2 | . . . . 2 . Damage (major) 8 | . . . . 8 . Damage (core) 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | . . 1 2 2 . Heat Transferred 3700 | . 150 1100 1076 1174 200 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . . . 2 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Peak Influence 687 | . 169 687 440 176 . Initial 229 | . . 70 229 109 . Average 222 | . 76 443 336 66 . Maximum Alert Level 2 | . . 2 2 . . Low Security (%) 54 | 100 100 29 . 100 . Level 1 28 | . . . 90 . . Level 2 16 | . . 70 9 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . 1 . 2 3 . Investigation 1 | . . . . 1 . Extermination 2 | . . . . 2 . Reinforcement 3 | . 1 . 2 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Distress Signals 3 | . . 2 . 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 76 | . 11 18 23 21 3 Peak Tracking Total 7 | . 3 3 7 5 3 Tactical Retreats 10 | . . 1 2 7 . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Low Machines Disabled 24 | . 5 17 1 1 . Max in Single Turn 15 | . 2 15 1 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Machines Accessed 5 | . 1 . 2 2 . Terminals 1 | . . . 1 . . Fabricators 1 | . . . . 1 . Repair Stations 2 | . . . 1 1 . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 14 | . 3 . 6 5 . Successful 10 | . 3 . 5 2 . Failed 4 | . . . 1 3 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 3 | . . . 3 . . Fabricators 1 | . . . . 1 . Repair Stations 7 | . . . 3 4 . Recycling Units 3 | . 3 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 2 | . . . 2 . . Record 2 | . . . 2 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 5 | . . . 3 2 . Scan Component 2 | . . . 1 1 . Repair 2 | . . . 1 1 . Refit 1 | . . . 1 . . Recycling Unit Hacks 3 | . 3 . . . . Recycle Component 1 | . 1 . . . . Process 2 | . 2 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 2 | . 1 1 . . . Used . | . . . . . . Hacking Detections 3 | . 1 . 1 1 . Full Trace Events 1 | . . . . 1 . Feedback Events 1 | . . . . 1 . Corruption 1 | . . . . 1 . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . . 1 1 . Time 54 | . . . 38 16 . Parts Recycled 1 | . 1 . . . . Recycled Matter 30 | . 30 . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Low Used RIF Installer . | . . . . . . Robots Hacked 1 | . . . . 1 . Non-combat . | . . . . . . Combat 1 | . . . . 1 . Robot Hacks Applied 1 | . . . . 1 . parse_system 1 | . . . . 1 . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Low Turns Passed 3213 | 85 356 558 926 1001 287 Spaces Moved 1884 | 50 188 285 481 612 268 Core 92 | 6 . . 6 80 . Treads 951 | 44 188 285 350 84 . Legs 160 | . . . 15 145 . Wheels 571 | . . . . 303 268 Hover . | . . . . . . Flight 110 | . . . 110 . . Fastest Speed 37 | 50 160 160 37 50 95 Average Speed 132 | 146 160 160 135 123 95 Slowest Speed 300 | 160 160 160 300 250 95 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 28 | 5 40 37 29 16 45 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . . . . 2 Spaces Dug . | . . . . . . Terrain Destroyed 210 | . 45 119 17 15 14 Melee . | . . . . . . Projectile 19 | . . . . 15 4 AOE 191 | . 45 119 17 . 10 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Total 2362 | 62 221 355 679 764 281 Wait 68 | . . 3 41 24 . Move 1879 | 49 187 284 480 611 268 Hop . | . . . . . . Pick Up 96 | 7 7 17 35 30 . Fast Attach 1 | . . . . 1 . Attach 67 | 6 4 5 24 26 2 Detach 2 | . 1 . . 1 . Swap 30 | . 3 10 9 8 . Drop 42 | . 5 13 15 8 1 Fire 159 | . 14 23 59 53 10 Melee . | . . . . . . Ram 18 | . . . 16 2 . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -7/Lower Caves History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 14) 86 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 334 | -10/Materials | Discovered new exit (range 12) 405 | -10/Materials | Discovered new exit (range 12) 442 | -10/Materials | Entered another Materials area 442 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 636 | -9/Materials | Destroyed 9 combat bots 874 | -9/Materials | Discovered new exit (range 14) 1000 | -9/Materials | Entered another Materials area 1000 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1182 | -8/Materials | Lost 4 parts (1p2u1w) 1434 | -8/Materials | Discovered new exit (range 8) 1486 | -8/Materials | Core integrity fell below 50% 1515 | -8/Materials | Lost 8 parts (2p2n2u2w) 1684 | -8/Materials | Lost 3 parts (1p1u1w) 1726 | -8/Materials | Repaired Lgt. Nuclear Core 1811 | -8/Materials | Build established: Scavenger-Mutant 1926 | -8/Materials | Entered Factory 1926 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2151 | -7/Factory | Lost 11 parts (1p3n3u4w) 2186 | -7/Factory | Core integrity fell below 50% 2216 | -7/Factory | Lost 3 parts (1p2u) 2732 | -7/Factory | Repaired Particle Gun 2756 | -7/Factory | Discovered new exit (range 17) 2844 | -7/Factory | Core integrity fell below 20% 2906 | -7/Factory | Lost 4 parts (1p1u2w) 2927 | -7/Factory | Entered Lower Caves 3019 | -7/Lower Caves | Encountered a Warlord checkpoint 3158 | -7/Lower Caves | Build established: Scavenger-Gunner 3214 | -7/Lower Caves | Destroyed by H-55 Commando with Gauss Rifle Last Messages --------------- 03070_ 5K-BAV(k) breaks down the debris. 03083_ BI-XQP(k) breaks down the debris. 03086_ 5K-BAV(k) breaks down the debris. 03197_ H-55 Commando suffers critical hit. 03197_ H-55 Commando destroyed. 03202_ Slug penetrates Wall. 03203_ P-60 Hacker: "UNIQUE TECHNOLOGY DETECTED, NEUTRALIZE FOR ANALYSIS." 03203_ Carbon-fiber Leg fries itself beyond repair. 03203_ Slug penetrates P-60 Hacker. 03205_ Penetrated by Slug. 03206_ H-55 Commando suffers critical hit. 03206_ Destroyed Assault Rifle. 03208_ Penetrated by Slug. 03210_ System corrupted: Shock Rifle targeting data glitched. 03210_ Penetrated by Slug. 03212_ Imp. Deuterium Engine destroyed. 03214_ Lgt. Nuclear Core fries itself beyond repair. 03214_ Chain reaction triggered in Lgt. Angular Momentum Engine. 03214_ Slug penetrates P-60 Hacker. 03214_ P-60 Hacker destroyed. Map ----- +----------------------------------------------------+ | ??????????????## #???# #????#"" ## # | | ??????????????# #### ##???##" "# # | | ??????????????# ##?##" | | ??????????????## ## #?# | | ???????????????## #### ####### ### # | | ????????????????## ##?## ## ## # | | ?????????????????###?## ## ## # | | ??????????????????#### ## # | | ?????????????????## ### # | | ?????????????????# #?## #### ## ## | | ????????????????## ##??###### #??# ####? | | ????????????????# #????????### ## #???? | | ????????????????##### #??????????? ## #???? | | ????????????????????# #???????????## #######???? | | ????????????????????# #????????????####?????????? | | ????????????????????# #######???????????????????? | | ????????????????????# #???????????#???????? | | ????????????????????######## #????????? ##??????? | | ????????????????????????#### ###????? #??????? | | ????????????????????????# ##?? ##?????? | | ????????????????????????# ## #?????? | | ???????????????????####?## #??? | | ??????????????????##;;;### ## ?? | | ????????????????# #;!h ##??????? ??? | | ?????????????????# !%| #?????????????? | | ?????????????????# ;h @ #???????? | | ?????????????????###;; #???????? | | ???????????????????#### #??????? | | ??????????????????????# ## #?????? | | ????????????????????? % #? #????? | | ???????????????????? ###? ### ????? | | ???????????????????### #???? #####?? ## ????? | | ?????????????????????###????? #??????? ##???????? | | ????????????????????????????? #???????? #????????? | | ?????????????????????????????##?????????#????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 29 Energy Capacity 590 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 6 Armor Coverage 300 Utility Shielding 33 Evasion (%) 62 Targeting Accuracy 6 Target Analysis 5 Recoil Reduction 3 Matter Filtering 30 Energy Filtering 30 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It Was An Accident, I Swear Challenges ------------ None Game ------ Seed RagnarokLinkedBroadsword Manual? 0 Play Time 00:53:49 Cumulative 7.5 hours Start 2021.09.11 @ 17:55:45 End 2021.09.11 @ 20:28:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 17 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 47a5be2a-5e65-47d6-b73f-e28439e57d91