Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.02 @ 15:12:27 Player: KittyTac Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (29) 145 Value Destroyed (1066) 1066 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (37) 37 TOTAL SCORE: 2948 Bonus ------- Follower Combat Kills 37 Cogmind --------- Core Integrity 252/400 Matter 275/300 Energy 80/100 System Corruption 0% Temperature Warm (117) Movement Treading (165) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Improved Treads Armored Treads > --- UTILITY (3) ------ Improved Heat Sink Small Storage Unit Advanced Targeting Computer > --- WEAPON (3) ------- Slug Cannon > --- INVENTORY (8) ---- Launcher Guidance Computer Medium Armor Plating Improved Light Armor Plating Hacking Drone Bay Bomb Factory No. 2 Shotgun Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Small Storage Unit Advanced Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Heavy Riot Gun Slug Cannon Grenade Launcher > --- INVENTORY -------- Light Nuclear Core Improved Heat Sink Launcher Guidance Computer Medium Armor Plating Hacking Drone Bay Bomb Factory No. 2 Shotgun [Rating: 31] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Armored Huge Wheel Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Shotgun Energy Gun Heavy Riot Gun Ballistic Gun Shotgun Ballistic Cannon Slug Cannon Launcher Grenade Launcher Special Weapon Enhanced Flamer Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 1 | . . . 1 . . . Weapon 1 | . . . 1 . . . Parts Attached 39 | 6 4 2 12 1 6 8 Power 5 | 1 . . 2 . . 2 Engine 4 | 1 . . 2 . . 1 Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 5 | 2 . . . . 1 2 Treads 4 | 2 . . . . . 2 Leg . | . . . . . . . Wheel 1 | . . . . . 1 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 8 | 1 1 . 2 1 2 1 Device 1 | . . . . . . 1 Storage 1 | 1 . . . . . . Processor 2 | . . . 1 . 1 . Hackware . | . . . . . . . Protection 4 | . 1 . 1 1 1 . Artifact . | . . . . . . . Weapon 21 | 2 3 2 8 . 3 3 Energy Gun 2 | . . . . . 1 1 Energy Cannon . | . . . . . . . Ballistic Gun 14 | 2 2 2 7 . 1 . Ballistic Cannon 1 | . . . . . 1 . Launcher 3 | . 1 . 1 . . 1 Special Weapon 1 | . . . . . . 1 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 6 | . . . . . 3 3 Power 1 | . . . . . . 1 Propulsion 2 | . . . . . 2 . Utility . | . . . . . . . Weapon 3 | . . . . . 1 2 Highest Loss Streak 3 | . . . . . 3 3 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 86 | . 98 100 100 100 79 97 Engine 11 | . 14 14 11 11 11 10 Treads 11 | . 28 28 22 22 3 18 Wheel 1 | . . . . . 1 1 Storage 11 | . 14 14 11 11 11 11 Processor 8 | . . . 6 11 11 11 Protection 11 | . 12 14 15 11 11 7 Energy Gun 4 | . . . . . 6 8 Ballistic Gun 16 | . 26 26 33 33 14 . Ballistic Cannon 7 | . . . . . 9 11 Launcher 1 | . 1 1 . . . 9 Peak Build Rating 31 | 6 11 11 16 15 30 31 Average Rating 18 | 3 10 10 15 15 20 27 On Entrance 12 | . 6 10 11 15 15 30 Naked Turns . | . . . . . . . Heaviest Build 35 | 12 23 23 35 28 30 32 Greatest Support 43 | 40 40 40 40 40 40 43 Greatest Overweight (x) 10 | . . . . . 9 10 Average Overweight (x) 1 | . . . . . 3 . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 8 Most Carried 8 | 3 8 8 8 8 8 8 Average Carried 7 | . 7 8 7 7 7 7 Final Capacity 8 | 8 8 8 8 8 8 8 Final Carried 8 | . 8 8 8 8 8 8 Class Distribution -------------------- 52% | Gunner 34% | Mutant 9% | Derelict-Gunner 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Gunner | -7/Zion Gunner | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 1323 | 126 122 108 527 41 101 298 Remotely . | . . . . . . . Salvage Created 1002 | . 138 63 467 . 26 308 Parts 63 | . 11 1 42 . 1 8 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 13 | . . . . . 3 10 Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 23 | . 3 2 8 . 1 9 Guns 12 | . 3 1 8 . . . Cannons 6 | . . . . . 1 5 AOE 5 | . . 1 . . . 4 Classes Destroyed 10 | . 3 . 3 . 1 3 Worker 1 | . . . 1 . . . Builder 1 | . . . 1 . . . Minesweeper 1 | . . . . . . 1 Watcher 3 | . 1 . 2 . . . Swarmer 3 | . 1 . . . . 2 Grunt 12 | . 2 2 3 . . 5 Duelist 1 | . . . . . . 1 Sentry 5 | . . . 5 . . . Hunter 1 | . . . . . 1 . Programmer 1 | . . . . . . 1 Best Kill Streak 4 | . 2 2 4 . 1 2 Combat Bots Only 3 | . 2 2 3 . 1 2 Max Kills in Single Turn 2 | . 1 1 2 . 1 1 Gunslinging . | . . . . . . . Exploded 1 | . . 1 . . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 139 | . 30 5 49 . 12 43 Missed 46 | . 9 2 13 . 1 21 Damage Taken 1483 | . 193 36 541 . 275 438 Core 170 | . 22 . 46 . 22 80 Absorbed by Shields . | . . . . . . . Core Remaining (%) 95 | 100 . 91 . . . . Volleys Fired 80 | . 15 7 26 . 8 24 Largest 3 | . 2 2 3 . 2 3 Hottest 188 | . 46 53 69 . 81 188 Shots Fired 186 | . 30 11 76 . 10 59 Gun 132 | . 30 9 75 . 2 16 Cannon 31 | . . . . . 8 23 Launcher 15 | . . 2 1 . . 12 Special 8 | . . . . . . 8 Kinetic 147 | . 30 9 75 . 10 23 Thermal 8 | . . . . . . 8 Explosive 15 | . . 2 1 . . 12 Electromagnetic 16 | . . . . . . 16 Robot Hit Streak 5 | . 3 2 5 . 2 5 Robot Miss Streak 5 | . 4 2 5 . 2 5 Penetration Max . | . . . . . . . Secondary Targets 3 | . . . 3 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 101 | . 13 6 46 . 6 30 Core Hits 59 | . 4 4 26 . 1 24 Critical Kills . | . . . . . . . Critical Parts Destroyed 3 | . . . 1 . 1 1 Critical Strikes 4 | . . . 1 . 1 2 Burn 1 | . . . . . . 1 Destroy 3 | . . . 1 . 1 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2350 | . 274 130 625 . 101 1220 Guns 1131 | . 274 65 625 . 35 132 Cannons 472 | . . . . . 66 406 Explosions 680 | . . 65 . . . 615 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 1471 | . 274 65 625 . 101 406 Thermal 104 | . . . . . . 104 Explosive 567 | . . 65 . . . 502 Electromagnetic 208 | . . . . . . 208 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 1 | . . . . . . 1 Projectiles . | . . . . . . . Explosions 1 | . . . . . . 1 Melee . | . . . . . . . Knockbacks 3 | . . . . . . 3 Impact . | . . . . . . . Kinetic 3 | . . . . . . 3 Secondary . | . . . . . . . Self-Inflicted Damage 27 | . . . . . . 27 Shots 1 | . . . . . . 1 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 324 | . 68 18 129 . 90 324 Average Temperature 71 | . 23 9 37 . 51 117 Received Heat Transfer 369 | . 42 21 207 . . 99 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 690 | . . . . . . 690 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . . . . 2 Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Peak Influence 247 | . 102 99 247 54 . . Initial 54 | . . 39 . 54 . . Average 76 | . 66 73 99 54 . . Maximum Alert Level 1 | . . . 1 . . . Low Security (%) 98 | 100 100 100 96 100 . . Level 1 1 | . . . 3 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 2 | . 1 . . . . 1 Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 1 | . 1 . . . . . Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 2 | . 1 . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 42 | . 8 2 12 1 1 18 Peak Tracking Total 8 | . 4 2 4 . 1 8 Tactical Retreats 2 | . . . . . . 2 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 3 | . . . . . . 3 Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks . | . . . . . . . Successful . | . . . . . . . Failed . | . . . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 2 | . . . . . 2 . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks . | . . . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections . | . . . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 15 | . . . . . 15 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 3 | . . . . . 3 . Largest Group 3 | . . . . . 3 3 Highest-Rated Group 73 | . . . . . 73 73 Highest-Rated Ally 31 | . . . . . 31 31 Total Orders . | . . . . . . . Ally Attacks 9 | . . . . . . 9 Total Damage 153 | . . . . . . 153 Kills 1 | . . . . . . 1 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 5 | . . 1 . . 3 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 5284 | 65 345 499 478 48 3202 647 Spaces Moved 2245 | 43 176 296 207 29 1148 346 Core 479 | 13 . . . . 465 1 Treads 1332 | 30 176 296 207 29 307 287 Legs . | . . . . . . . Wheels 434 | . . . . . 376 58 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 115 100 Average Speed 217 | 126 160 160 160 160 274 157 Slowest Speed 550 | 160 160 160 160 160 500 550 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 43 | 3 33 82 28 18 84 56 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 4 | . . 1 . . 2 1 Spaces Dug 8 | . . 7 . . . 1 Terrain Destroyed 79 | . . 10 7 . 1 61 Melee . | . . . . . . . Projectile 10 | . . . . . 1 9 AOE 69 | . . 10 7 . . 52 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 2487 | 54 216 310 295 31 1190 391 Wait 57 | . 5 6 37 . 7 2 Move 2239 | 42 175 295 206 28 1147 346 Hop . | . . . . . . . Pick Up 46 | 6 13 . 8 1 12 6 Fast Attach . | . . . . . . . Attach 14 | 6 1 . 2 . 3 2 Detach . | . . . . . . . Swap 25 | . 3 2 10 1 3 6 Drop 26 | . 4 . 6 1 10 5 Fire 80 | . 15 7 26 . 8 24 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 66 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 314 | -10/Materials | Discovered new exit (range 16) 411 | -10/Materials | Entered Mines 440 | -10/Mines | Learned Materials trap positions 530 | -10/Mines | Discovered new exit (range 9) 608 | -10/Mines | Found a hidden stash of uninstalled traps 910 | -10/Mines | Entered Materials 910 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 911 | -9/Materials | Loaded intel: 24 trap records 1275 | -9/Materials | Discovered new exit (range 7) 1388 | -9/Materials | Entered Mines 1393 | -9/Mines | Assembled infested the area 1398 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1403 | -9/Mines | Build established: Gunner 1404 | -9/Mines | Discovered new exit (range 5) 1405 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1415 | -9/Mines | Met a Derelict bent on vengeance 1436 | -9/Mines | Entered Zion 1553 | -7/Zion | Learned 8 Factory zone layouts 1875 | -7/Zion | Discovered new exit (range 10) 1985 | -7/Zion | Lost 3 parts (2n1w) 2238 | -7/Zion | Build established: Mutant 2254 | -7/Zion | Learned location of Data Miner (-6) 2831 | -7/Zion | Found Prototype Device 3112 | -7/Zion | Build established: Gunner 3787 | -7/Zion | Learned 4 Factory zone layouts 4402 | -7/Zion | Given the Hacking Drone Bay 4404 | -7/Zion | Found Prototype Device 4486 | -7/Zion | Build established: Derelict-Gunner 4499 | -7/Zion | Gained Derelict followers 4638 | -7/Zion | Entered Proximity Caves 4638 | -6/Proximity Caves | Accompanied by 3 allies 4705 | -6/Proximity Caves | Lost 3 allies 4986 | -6/Proximity Caves | Build established: Gunner 5206 | -6/Proximity Caves | Learned location of 1 exit from Factory 5267 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5285 | -6/Proximity Caves | Self-destructed Last Messages --------------- 05274_ Y-64 Sentinel IFF system glitched. 05274_ Slug penetrates Wall. 05276_ Enh. Flamer destroyed. 05277_ Chain reaction triggered in Neutrino Core. 05277_ Slug penetrates G-50 Soldier. 05277_ G-50 Soldier destroyed. 05277_ Door malfunctions. 05277_ Slug penetrates G-50 Soldier. 05278_ Y-64 Sentinel heat damages Imp. Medium Armor Plating. 05278_ G-50 Soldier IFF system glitched. 05280_ G-50 Soldier destroyed. 05280_ Imp. Deuterium Engine destroyed. 05281_ Y-64 Sentinel heat short circuits Adv. Heat Sink. 05281_ Corrupted Hvy. Laser fries itself beyond repair. 05283_ Hvy. Riot Gun destroyed. 05283_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????? ?????????????????????????????? | | ?????????????????? ?????????????????????????????? | | ????????#????????? ?????????????????????????????? | | ???????? #???????? ?????????????????????????????? | | ????????# ???????? #????????????????????????????? | | ?????#??# ???????? ????????????????????????????? | | ???### ?# ???????? #???###??????????????????????? | | ???? ## ####???? #??? 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"??#???????????????????? | | ?????? ##???# #???% "?g#???????????????????? | | ??####### ##### #???# ##g#???????????????????? | | ?## # #???/ Y% #???????????????????? | | ## % % #???#%% #???????????????????? | | # ### "# % #####@ #???????????????????? | | %" ### ### % #???????????????????? | | " ## #?## ## #???????????????????? | | ##?# ##? #???????????????????? | | #?## # #??? #???????????????????? | | #?### #???????????????????? | | #??# #???????????????????? | | ##??# #???????????????????? | | ## ### #???# ##???????????????????? | | ### #??# #??## ##????????????????????? | | #?# #?? #??# #?????????????????????? | | ###?# ? #??## #?????????????????????? | | #???## #####???#### ##?????????????????????? | | ?????#######????????????###??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 2 Item Schematics ----------------- Core Analyzer | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Imp. Target Analyzer | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Imp. Proton Missile Launcher | -7/Zion | Archive Matter Filter | -7/Zion | Archive Adv. Field Recycling Unit | -7/Zion | Archive Remote Force Field | -7/Zion | Archive Force Field | -7/Zion | Archive Microactuators | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive C-17 Slicer | -7/Zion | Archive O-24 Administrator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Robot Respite Challenges ------------ None Game ------ Seed SmallSpacefoldDetector Manual? 0 Play Time 00:35:31 Cumulative 8.0 hours Start 2024.12.01 @ 12:48:52 End 2024.12.02 @ 15:12:27 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 12 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 17 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 04cc8d04-2baf-4153-984f-151dc2956d9c