Cogmind - Beta 12 @@@ ROGUE MODE // 2023.08.13 @ 03:48:01 Player: kaj Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (8) 4000 Regions Visited (19) 3800 Robots Destroyed (146) 730 Value Destroyed (5495) 5495 Prototype IDs (2) 40 Alien Tech Used (1) 200 Bonus (411) 411 TOTAL SCORE: 14676 Bonus ------- High Alert Combat Kills 256 Follower Combat Kills 230 Friendly Fire -75 Cogmind --------- Core Integrity 0/1450 Matter 104/300 Energy 100/100 System Corruption 15% Temperature Cool (9) Movement Core (1350) Ox26 Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- Huge Storage Unit > --- WEAPON (5) ------- (None) > --- INVENTORY (25) --- Advanced Treads Advanced Heat Sink Advanced Cooling System Huge Storage Unit High-capacity Matter Pod (200) High-capacity Matter Pod (0) Recoil Nullifier Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Particle Reactor > --- PROPULSION ------- Armored Treads Flexi-carbon Leg Myomer Leg Myomer Leg Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Enhanced Optical Array Targeting Computer Targeting Computer Improved Targeting Computer Core Analyzer Improved Medium Armor Plating > --- WEAPON ----------- Quantum Rifle Flak Gun Railgun Magnetic Acceleration Cannon Great Maul > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Light Quantum Reactor Advanced Treads Advanced Treads Advanced Treads Spiked Medium Treads Armored Huge Wheel Armored Huge Wheel Armored Huge Wheel Advanced Heat Sink Advanced Cooling System Huge Storage Unit High-capacity Matter Pod High-capacity Matter Pod Improved Target Analyzer Recoil Nullifier Improved Medium Armor Plating Graphene Brace Advanced Force Field Dimensional Node Initializer Rocket Launcher [Rating: 106] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Armored Huge Wheel Treads Light Treads Leg Myomer Leg Wheel Armored Huge Wheel Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Targeting Computer Protection Improved Medium Armor Plating Weapon Enhanced Autogun Energy Gun Wave Gun Energy Cannon Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Battle Cannon Launcher Rocket Launcher Impact Weapon Great Maul Build | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 ------- Run | Jun Mat Mat Min Mat Sto Fac Was Fac Low Low Fac Low Low Fac Fac Upp Upp Res Res Slots Evolved 16 | . . 2 . 2 . 2 . . . . 2 . . 2 2 . . 2 2 Power 1 | . . . . . . . . . . . . . . 1 . . . . . Propulsion 4 | . . . . . . 2 . . . . . . . . 2 . . . . Utility 8 | . . 1 . 1 . . . . . . 2 . . 1 . . . 1 2 Weapon 3 | . . 1 . 1 . . . . . . . . . . . . . 1 . Parts Attached 127 | . 5 12 4 4 14 5 8 14 1 2 4 6 . 7 4 4 1 23 9 Power 23 | . . 1 . . 1 . 1 4 . . 2 . . 1 3 2 . 8 . Engine 5 | . . 1 . . 1 . 1 1 . . . . . 1 . . . . . Core 12 | . . . . . . . . 3 . . 2 . . . 3 2 . 2 . Reactor 6 | . . . . . . . . . . . . . . . . . . 6 . Propulsion 24 | . 2 3 . . 2 2 1 1 . . . . . 2 1 . . 6 4 Treads 10 | . . 2 . . 1 1 1 . . . . . . 2 . . . 1 2 Leg 4 | . 1 . . . . . . . . . . . . . . . . 3 . Wheel 10 | . 1 1 . . 1 1 . 1 . . . . . . 1 . . 2 2 Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Utility 28 | . 3 2 . 3 1 3 . 3 1 . 2 1 . 3 . . . 3 3 Device 7 | . 1 . . . 1 1 . . . . . 1 . 1 . . . . 2 Storage 3 | . 2 . . . . . . 1 . . . . . . . . . . . Processor 8 | . . 1 . 2 . . . . . . 2 . . 1 . . . 1 1 Hackware . | . . . . . . . . . . . . . . . . . . . . Protection 10 | . . 1 . 1 . 2 . 2 1 . . . . 1 . . . 2 . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 52 | . . 6 4 1 10 . 6 6 . 2 . 5 . 1 . 2 1 6 2 Energy Gun 3 | . . . . . 1 . . . . . . . . . . . 1 1 . Energy Cannon 2 | . . 1 . . . . . . . . . . . . . . . 1 . Ballistic Gun 29 | . . 4 2 1 7 . 3 5 . 1 . 3 . . . . . 2 1 Ballistic Cannon 4 | . . . . . . . . . . . . 1 . 1 . 1 . 1 . Launcher 13 | . . 1 2 . 2 . 3 1 . 1 . 1 . . . . . 1 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . . 1 . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . 2 . . . . . . . . . . . . . 1 Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . . 1 System Corruption 10 | . . . . . . . . . . . . . . . . . . . 10 Parts Lost 55 | . 1 6 2 . 1 1 1 1 . . . 4 . . . 2 1 20 15 Power 9 | . . 1 . . . 1 1 . . . . . . . . 1 . 4 1 Propulsion 15 | . 1 2 . . 1 . . . . . . . . . . . . 5 6 Utility 13 | . . . 2 . . . . 1 . . . 1 . . . . . 4 5 Weapon 18 | . . 3 . . . . . . . . . 3 . . . 1 1 7 3 Highest Loss Streak 13 | . 1 3 2 . 1 1 1 1 . . . 3 . . . 2 1 13 11 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 87 | . 87 95 77 98 98 95 88 83 84 84 86 85 86 92 89 88 88 89 45 Engine 3 | . 14 10 11 9 9 2 3 2 . . . . . 5 2 . . . . Core 4 | . . . . . . . . 4 7 7 6 6 6 5 7 9 10 4 . Treads 7 | . . 7 11 9 8 15 7 7 7 7 6 6 6 10 10 10 10 6 . Leg 1 | . 14 2 . . . . . . . . . . . . . . . 8 1 Wheel 8 | . 11 10 11 9 9 15 15 7 7 7 6 6 6 5 10 10 10 5 9 Device 5 | . 2 4 . . 7 7 7 7 7 7 6 5 6 5 5 5 5 4 7 Storage 7 | . 15 11 11 9 9 7 7 7 7 7 6 6 6 5 5 5 5 4 4 Processor 13 | . . 9 . 16 10 7 7 7 7 7 20 20 20 22 21 21 21 22 14 Protection 5 | . . 6 . 8 9 7 7 6 7 7 6 6 6 5 5 5 5 3 . Ballistic Gun 23 | . 28 23 32 36 34 30 14 29 30 29 26 24 20 17 15 14 5 8 3 Ballistic Cannon 1 | . . . . . . . . . . . . 1 6 5 5 3 5 2 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 144 | 11 88 98 89 97 103 101 106 105 107 107 109 109 108 118 120 121 114 144 107 Greatest Support 72 | 20 20 16 16 16 16 32 32 32 28 28 28 28 28 28 56 56 56 56 72 Greatest Overweight (x) 26 | . 5 6 5 6 6 3 3 3 3 3 3 3 3 4 2 2 2 5 26 Average Overweight (x) 3 | . 3 5 5 6 5 3 3 3 3 3 3 3 3 4 1 1 1 3 2 Largest Inventory Capacity 25 | . 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | . 22 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | . 14 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 18 Average Carried 22 | . 9 19 25 23 24 24 24 24 24 25 24 23 25 24 24 24 22 23 10 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 6 14 25 25 25 25 25 24 25 25 25 25 25 25 25 25 23 25 19 7 Class Distribution -------------------- 45% | Gunner 45% | Scavenger-Gunner 6% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -8/Materials Gunner | -8/Storage Gunner | -7/Factory Gunner | -7/Waste Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -3/Research Mutant | -2/Research Resources | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 ----------- Run | Jun Mat Mat Min Mat Sto Fac Was Fac Low Low Fac Low Low Fac Fac Upp Upp Res Res Matter Collected 4854 | 200 118 385 47 . 712 151 180 854 52 27 215 397 . 322 100 226 103 678 87 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 5737 | . 197 784 101 . 522 191 130 990 . 52 215 572 . 165 143 126 66 1415 68 Parts 273 | . 18 47 5 . 31 9 . 45 . 4 9 24 . 4 9 . 7 59 2 Haulers Intercepted 1 | . . . . . 1 . . . . . . . . . . . . . . Recyclers Shooed 4 | . . 3 . . . . . . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 38 | . . . . . . . . . . 8 . 23 . . . . 7 . . Prevented 2 | . . . . . . . . . . . . 2 . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 ------- Run | Jun Mat Mat Min Mat Sto Fac Was Fac Low Low Fac Low Low Fac Fac Upp Upp Res Res Combat Hostiles Destroyed 122 | . 8 12 6 . 10 3 1 22 . 4 4 15 . 3 6 2 4 21 1 Guns 83 | . 8 6 1 . 7 3 . 22 . 2 4 11 . 2 4 2 2 8 1 Cannons 17 | . . 5 . . . . . . . . . . . 1 2 . 2 7 . AOE 21 | . . 1 5 . 3 . 1 . . 2 . 4 . . . . . 5 . Classes Destroyed 15 | . 2 4 1 . 3 . 1 3 . . . . . . . 1 . . . Worker 9 | . . 2 . . . . . . . . . . . . . . . 7 . Builder 3 | . . . . . . . . 1 . . . . . . . . . 2 . Hauler 1 | . . . . . 1 . . . . . . . . . . . . . . Recycler 6 | . . 2 . . . 1 . 1 . . 1 . . . . . . 1 . Mechanic 1 | . . . . . 1 . . . . . . . . . . . . . . Watcher 4 | . . 2 . . 1 . . 1 . . . . . . . . . . . Swarmer 42 | . 5 . 4 . 1 . . 9 . 4 4 6 . . 5 . 4 . . Grunt 57 | . 3 8 1 . 5 3 . 9 . . . 7 . 2 . . . 18 1 Brawler 1 | . . . 1 . . . . . . . . . . . . . . . . Duelist 2 | . . . . . 1 . . 1 . . . . . . . . . . . Sentry 15 | . . 4 . . 3 . . 1 . . . 1 . 1 1 1 . 3 . Hunter 2 | . . . . . . . . 1 . . . 1 . . . . . . . Programmer 1 | . . . . . . . . 1 . . . . . . . . . . . Behemoth 1 | . . . . . . . . . . . . . . . . 1 . . . Compactor 1 | . . . . . . . 1 . . . . . . . . . . . . Best Kill Streak 18 | . 5 5 4 . 4 4 1 6 . 4 5 7 . 2 5 1 4 18 1 Combat Bots Only 10 | . 5 4 4 . 3 3 1 6 . 4 4 7 . 2 5 1 4 10 1 Max Kills in Single Turn 4 | . 1 1 2 . 4 2 1 2 . 1 1 3 . 1 1 1 1 4 1 Gunslinging 1 | . . . . . . . . 1 . . . . . . . . . . . Exploded 3 | . . 1 2 . 3 . 1 . . 1 . 3 . . . . . 3 . Melee . | . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -------- Run | Jun Mat Mat Min Mat Sto Fac Was Fac Low Low Fac Low Low Fac Fac Upp Upp Res Res Damage Taken 11122 | . 317 1092 106 . 340 76 171 749 . 209 148 598 . 38 208 651 205 2854 3360 Core 2376 | . 42 309 16 . 57 . 48 71 . . 16 23 . . . 53 62 223 1456 Absorbed by Shields 55 | . . . . . . . . . . . . . . . . . . 55 . Core Remaining (%) 82 | 100 83 . 18 . 89 . . . . 83 . . 95 100 . . 90 82 . Volleys Fired 268 | . 20 41 8 . 17 6 5 40 . 6 7 27 . 6 12 13 7 42 11 Largest 4 | . 2 3 3 . 4 4 3 4 . 4 4 4 . 4 4 4 3 4 1 Hottest 251 | . 40 100 60 . 100 100 102 106 . 106 106 117 . 117 117 117 148 251 35 Shots Fired 829 | . 40 106 15 . 64 24 15 159 . 15 28 97 . 21 48 37 19 129 12 Gun 689 | . 40 70 10 . 60 24 . 159 . 12 28 86 . 15 36 34 12 91 12 Cannon 100 | . . 32 . . . . . . . . . 9 . 6 12 3 7 31 . Launcher 40 | . . 4 5 . 4 . 15 . . 3 . 2 . . . . . 7 . Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 723 | . 40 70 10 . 60 24 . 159 . 12 28 95 . 21 48 37 16 91 12 Thermal 63 | . . 32 . . . . . . . . . . . . . . 3 28 . Explosive 40 | . . 4 5 . 4 . 15 . . 3 . 2 . . . . . 7 . Electromagnetic 3 | . . . . . . . . . . . . . . . . . . 3 . Robot Hit Streak 38 | . 9 9 6 . 24 5 4 14 . 9 9 13 . 8 8 7 4 38 10 Robot Miss Streak 7 | . 4 5 4 . 6 1 3 6 . 1 5 6 . 3 7 2 4 5 1 Penetration Max 1 | . . . . . . . . 1 . . 1 . . . . . . 1 1 Secondary Targets 6 | . . . . . 1 . . 2 . . 1 2 . . . . . . . Max Gunslinging Chain 1 | . . . . . 1 . . 1 . . 1 1 . . . . . . . Shots Hit Robots 510 | . 23 62 7 . 39 14 8 85 . 11 14 50 . 16 30 28 13 99 11 Core Hits 399 | . 11 34 8 . 29 8 2 47 . 5 8 42 . 15 19 24 13 130 4 Critical Kills . | . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 6 | . 1 1 . . . 1 . 2 . . . . . . . . . 1 . Critical Strikes 12 | . 1 1 . . . 1 . 2 . . . 1 . . . 2 1 3 . Destroy 7 | . 1 1 . . . 1 . 2 . . . . . . . 1 . 1 . Blast 5 | . . . . . . . . . . . . 1 . . . 1 1 2 . Melee Attacks 2 | . . . . . . . . . . . . . . . . 1 . . 1 Impact 2 | . . . . . . . . . . . . . . . . 1 . . 1 Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 13228 | . 292 900 301 . 1216 268 1096 1678 . 455 256 1134 . 350 470 604 227 3651 330 Guns 7995 | . 292 364 66 . 695 268 . 1678 . 162 256 737 . 232 347 584 159 1872 283 Cannons 1492 | . . 437 . . . . . . . . . 43 . 118 123 20 68 683 . Explosions 3694 | . . 99 235 . 521 . 1096 . . 293 . 354 . . . . . 1096 . Melee 47 | . . . . . . . . . . . . . . . . . . . 47 Ramming . | . . . . . . . . . . . . . . . . . . . . Kinetic 8352 | . 292 364 66 . 695 268 . 1678 . 162 256 780 . 350 470 604 178 1906 283 Thermal 1071 | . . 437 41 . . . . . . . . . . . . . 49 544 . Explosive 3653 | . . 99 194 . 521 . 1096 . . 293 . 354 . . . . . 1096 . Electromagnetic 105 | . . . . . . . . . . . . . . . . . . 105 . Impact 47 | . . . . . . . . . . . . . . . . . . . 47 Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 15 | . 1 . 10 . . . . 2 2 2 2 2 2 . . . . . 15 Average Corruption 3 | . 1 . 10 . . . . 2 2 2 1 2 2 . . . . . 10 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 60 | . . . 16 . . . . 12 10 1 2 8 1 . . . . . 10 Message Errors 11 | . . . 4 . . . . 1 2 1 . 3 . . . . . . . Matter Fused 12 | . . . 1 . . . . 4 3 . 1 2 . . . . . . 1 Heat Flow Errors 9 | . . . 2 . . . . 2 3 . . 1 . . . . . . 1 Energy Discharges 10 | . . . 6 . . . . . 1 . . 2 . . . . . . 1 Parts Rejected 3 | . . . . . . . . 1 . . . . . . . . . . 2 Data Loss (minor) 4 | . . . 2 . . . . . 1 . 1 . . . . . . . . Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . . 1 Misfires 3 | . . . 1 . . . . 1 . . . . . . . . . . 1 Alerts 2 | . . . . . . . . 1 . . . . 1 . . . . . . Misdirections 3 | . . . . . . . . . . . . . . . . . . . 3 Weapon Failures 2 | . . . . . . . . 2 . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 40 | . . 17 . . . . 11 . . 8 . . . . . . 3 1 . Projectiles 3 | . . . . . . . . . . . . . . . . . 3 . . Explosions 37 | . . 17 . . . . 11 . . 8 . . . . . . . 1 . Melee . | . . . . . . . . . . . . . . . . . . . . Knockbacks 8 | . . . . . . . . . . . . 1 . 1 1 . . 5 . Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic 7 | . . . . . . . . . . . . 1 . 1 1 . . 4 . Secondary 1 | . . . . . . . . . . . . . . . . . . 1 . Self-Inflicted Damage 338 | . . 88 . . 25 . 174 . . 1 . . . . . . . 50 . Shots 13 | . . 3 . . 1 . 6 . . 1 . . . . . . . 2 . Rammed . | . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 472 | . 6 288 223 . 445 206 . 472 252 28 44 167 . 18 2 3 27 280 83 Average Temperature 97 | . 6 100 93 . 166 119 . 97 111 21 20 82 . 11 2 3 15 107 53 Received Heat Transfer 1935 | . 78 384 6 . 117 63 . 126 . . . 90 . 9 9 81 . 378 594 Effects 8 | . . . 3 . 3 . . . . . . . . . . . . 2 . Interference 8 | . . . 3 . 3 . . . . . . . . . . . . 2 . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . 1 . Parts Fried . | . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted 4 | . . 4 . . . . . . . . . . . . . . . . . Heat Transferred 1826 | . . 925 50 . . . . . . . . . . . . . 74 777 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 ------- Run | Jun Mat Mat Min Mat Sto Fac Was Fac Low Low Fac Low Low Fac Fac Upp Upp Res Res Peak Influence 673 | . 263 504 406 94 632 291 121 506 . . 173 . . 126 248 . . 673 242 Initial 231 | . . 110 196 79 39 210 101 84 . . 77 . . 41 61 . . 100 231 Average 240 | . 142 274 335 83 361 261 108 276 . . 151 . . 69 150 . . 296 205 Maximum Alert Level 2 | . 1 2 2 . 2 1 . 2 . . . . . . 1 . . 2 1 Low Security (%) 46 | . 78 31 . 100 24 . 100 40 . . 100 . . 100 47 . . 47 29 Level 1 32 | . 21 50 41 . 20 100 . 31 . . . . . . 52 . . 22 70 Level 2 21 | . . 18 57 . 54 . . 28 . . . . . . . . . 29 . Level 3 . | . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 25 | . 2 2 . . 5 1 . 7 . . . . . 1 1 . . 6 . Investigation 2 | . 1 1 . . . . . . . . . . . . . . . . . Extermination 1 | . . . . . . . . 1 . . . . . . . . . . . Reinforcement 7 | . 1 1 . . . 1 . . . . . . . . 1 . . 3 . Assault 2 | . . . . . 2 . . . . . . . . . . . . . . Garrison 13 | . . . . . 3 . . 6 . . . . . 1 . . . 3 . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . 1 . . . . . . . . . . . . . . . 1 . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 --------- Run | Jun Mat Mat Min Mat Sto Fac Was Fac Low Low Fac Low Low Fac Fac Upp Upp Res Res Distress Signals 7 | . 1 2 . . 1 . . 1 . . . . . . . . . 2 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 184 | . 16 23 6 1 22 3 1 26 . 4 4 16 . 3 8 2 7 33 9 Peak Tracking Total 7 | . 7 5 4 1 5 3 1 5 . 4 4 4 . 2 4 1 5 7 7 Tactical Retreats 10 | . 1 2 . . 1 . . 1 . . . 2 . . 1 . 2 . . Traps | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 ------- Run | Jun Mat Mat Min Mat Sto Fac Was Fac Low Low Fac Low Low Fac Fac Upp Upp Res Res Traps Triggered 11 | . . . . . . 1 . 3 . . 2 . . 1 2 . . 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 7 | . . . . . . . . . 1 2 . 2 . . . . 2 . . Machines | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 ---------- Run | Jun Mat Mat Min Mat Sto Fac Was Fac Low Low Fac Low Low Fac Fac Upp Upp Res Res Machines Disabled 11 | . . 4 2 . 2 . . . . . . 2 . . . 1 . . . Max in Single Turn 2 | . . 1 2 . 1 . . . . . . 1 . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 --------- Run | Jun Mat Mat Min Mat Sto Fac Was Fac Low Low Fac Low Low Fac Fac Upp Upp Res Res Machines Accessed 11 | . 1 3 . . . . . 1 2 . 1 . . . 1 1 . 1 . Terminals 8 | . 1 3 . . . . . 1 . . 1 . . . 1 . . 1 . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Total Hacks 22 | . 4 6 . . . . . 2 6 . 1 . . . 1 1 . 1 . Successful 12 | . 2 2 . . . . . 1 6 . . . . . . 1 . . . Failed 10 | . 2 4 . . . . . 1 . . 1 . . . 1 . . 1 . Catastrophic 4 | . . 1 . . . . . . . . 1 . . . 1 . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 11 | . 2 4 . . . . . 2 . . 1 . . . 1 . . 1 . Terminals 15 | . 4 6 . . . . . 2 . . 1 . . . 1 . . 1 . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Terminal Hacks 12 | . 2 2 . . . . . 1 6 . . . . . . 1 . . . Record 7 | . 1 . . . . . . . 5 . . . . . . 1 . . . Open Door 1 | . . . . . . . . . 1 . . . . . . . . . . Branch Access Points 1 | . . 1 . . . . . . . . . . . . . . . . . Zone Layout 3 | . 1 1 . . . . . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 7 | . 1 2 . . . . . 1 . . 1 . . . 1 . . 1 . Full Trace Events 2 | . 1 1 . . . . . . . . . . . . . . . . . Feedback Events 1 | . 1 . . . . . . . . . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 ------------ Run | Jun Mat Mat Min Mat Sto Fac Was Fac Low Low Fac Low Low Fac Fac Upp Upp Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -------- Run | Jun Mat Mat Min Mat Sto Fac Was Fac Low Low Fac Low Low Fac Fac Upp Upp Res Res Total Allies 2 | . . . . . 2 . . . . . . . . . . . . . . Largest Group 2 | . . . . . 2 . . . . . . . . . . . . . . Highest-Rated Group 62 | . . . . . 62 . . . . . . . . . . . . . . Highest-Rated Ally 31 | . . . . . 31 . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . Ally Attacks 36 | . . . . . 36 . . . . . . . . . . . . . . Total Damage 620 | . . . . . 620 . . . . . . . . . . . . . . Kills 9 | . . . . . 9 . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 ------- Run | Jun Mat Mat Min Mat Sto Fac Was Fac Low Low Fac Low Low Fac Fac Upp Upp Res Res Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . 2 . . . . . . . . 1 . . . 2 1 . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 ------------- Run | Jun Mat Mat Min Mat Sto Fac Was Fac Low Low Fac Low Low Fac Fac Upp Upp Res Res Turns Passed 7335 | . 303 711 424 149 487 219 209 829 673 115 280 820 99 247 323 740 67 487 153 Spaces Moved 4118 | 1 140 296 229 75 218 130 125 479 460 68 174 505 69 112 203 546 34 193 61 Core 2 | . . . . . . . . . . . . . . . . . . . 2 Treads 4 | . . . . . . . . . . . . . . . . . . . 4 Legs 31 | 1 30 . . . . . . . . . . . . . . . . . . Wheels 4081 | . 110 296 229 75 218 130 125 479 460 68 174 505 69 112 203 546 34 193 55 Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Fastest Speed 112 | 120 120 175 175 190 175 145 145 145 145 145 145 145 145 160 115 115 115 129 112 Average Speed 149 | 120 165 175 175 190 189 145 145 145 145 145 145 145 145 160 124 125 126 150 165 Slowest Speed 1350 | 120 400 190 175 190 190 145 145 145 145 145 145 145 145 160 130 130 130 175 1350 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 27 | 2 31 39 73 10 43 4 75 15 64 12 8 63 10 4 10 59 8 9 1 Regions Visited 19 Branch Regions 8 Pre-discovered Areas 2 | . . . 1 . . . . . 1 . . . . . . . . . . Known Exits Taken 1 | . . 1 . . . . . . . . . . . . . . . . . Unknown Exits Taken 16 | 1 1 . 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 7 | . . . 1 . . . . . 5 . . 1 . . . . . . . Spaces Dug 9 | . . 9 . . . . . . . . . . . . . . . . . Terrain Destroyed 246 | . . 37 62 . 31 . 44 1 . 22 . 18 . . . . . 31 . Melee . | . . . . . . . . . . . . . . . . . . . . Projectile 5 | . . . . . . . . 1 . . . 1 . . . . . 3 . AOE 241 | . . 37 62 . 31 . 44 . . 22 . 17 . . . . . 28 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 --------- Run | Jun Mat Mat Min Mat Sto Fac Was Fac Low Low Fac Low Low Fac Fac Upp Upp Res Res Total 4856 | . 175 415 240 82 279 157 139 571 467 75 190 542 68 171 249 577 44 307 108 Wait 156 | . . 42 . . . 9 . 7 . . 2 . . 35 8 9 . 22 22 Move 4100 | . 139 295 228 74 217 130 124 478 459 67 173 504 68 111 202 545 33 192 61 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 94 | . 8 22 . 4 14 3 . 9 3 . 2 4 . 6 3 3 3 9 1 Fast Attach 19 | . 4 . . . 3 . 1 1 1 . . 1 . 1 2 . . 5 . Attach 61 | . . 9 . 4 3 2 1 4 . . 2 4 . 4 1 3 1 13 10 Detach 1 | . 1 . . . . . . . . . . . . . . . . . . Swap 48 | . 1 3 4 . 8 3 6 9 . 2 2 1 . 2 1 1 . 5 . Drop 72 | . 2 3 . . 17 4 2 15 4 . 2 1 . 6 4 2 . 8 2 Fire 268 | . 20 41 8 . 17 6 5 40 . 6 7 27 . 6 12 13 7 42 11 Melee 2 | . . . . . . . . . . . . . . . . 1 . . 1 Ram . | . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis 35 | . . . . . . . . 8 . . . . . . 16 . . 11 . Rewire . | . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -9/Mines -8/Materials -8/Storage -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -3/Research -2/Research (discovered 1 exit: Tes) History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 266 | -10/Materials | Discovered new exit (range 8) 304 | -10/Materials | Entered another Materials area 304 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 309 | -9/Materials | Build established: Mutant 528 | -9/Materials | Lost 3 parts (2n1w) 782 | -9/Materials | Identified exit to Mines 822 | -9/Materials | Core integrity fell below 50% 859 | -9/Materials | Build established: Gunner 1015 | -9/Materials | Entered Mines 1024 | -9/Mines | System corruption reached 10% 1047 | -9/Mines | Learned Materials emergency access door positions 1168 | -9/Mines | Core integrity fell below 20% 1178 | -9/Mines | Learned location of Zion (-6) 1422 | -9/Mines | Discovered new exit (range 7) 1439 | -9/Mines | Entered Materials 1439 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1443 | -8/Materials | Discovered new exit (range 8) 1588 | -8/Materials | Entered Storage 1612 | -8/Storage | Met a pair of Derelict thieves 1805 | -8/Storage | Garrison activated, responded to threat 2049 | -8/Storage | Discovered new exit (range 15) 2075 | -8/Storage | Entered Factory 2075 | -7/Factory | Evolved 2 slots: Propulsion x2 2294 | -7/Factory | Sucked down chute 2294 | -7/Factory | Entered Waste 2294 | -7/Waste | The area was eerily silent 2385 | -7/Waste | Discovered new exit (range 10) 2390 | -7/Waste | A Compactor rumbled back to life 2391 | -7/Waste | Spotted C-40 Crusher 2445 | -7/Waste | Destroyed C-40 Crusher 2503 | -7/Waste | Entered Factory 2783 | -7/Factory | Garrison activated, responded to threat 2932 | -7/Factory | Garrison activated, responded to threat 3225 | -7/Factory | Discovered new exit (range 8) 3261 | -7/Factory | Build established: Scavenger-Gunner 3332 | -7/Factory | Entered Lower Caves 3417 | -7/Lower Caves | Learned Factory emergency access door positions 3417 | -7/Lower Caves | Learned Research emergency access door positions 3920 | -7/Lower Caves | Discovered new exit (range 7) 4005 | -7/Lower Caves | Entered another Lower Caves area 4010 | -7/Lower Caves | Discovered new exit (range 8) 4120 | -7/Lower Caves | Entered Factory 4120 | -6/Factory | Evolved 2 slots: Utility x2 4391 | -6/Factory | Discovered new exit (range 5) 4400 | -6/Factory | Entered Lower Caves 4581 | -6/Lower Caves | Build established: Gunner 4624 | -6/Lower Caves | Attracted the attention of an 0b10 base 4666 | -6/Lower Caves | Destroyed 7 combat bots 4675 | -6/Lower Caves | Lost 3 parts (3w) 4680 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4964 | -6/Lower Caves | Learned 4 Factory zone layouts 5196 | -6/Lower Caves | Discovered new exit (range 7) 5220 | -6/Lower Caves | Entered another Lower Caves area 5315 | -6/Lower Caves | Discovered new exit (range 3) 5319 | -6/Lower Caves | Entered Factory 5319 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5444 | -5/Factory | Discovered new exit (range 14) 5522 | -5/Factory | Garrison activated, responded to threat 5566 | -5/Factory | Entered another Factory area 5566 | -4/Factory | Evolved 2 slots: Propulsion x2 5606 | -4/Factory | Build established: Scavenger-Gunner 5814 | -4/Factory | Discovered new exit (range 10) 5889 | -4/Factory | Entered Upper Caves 6323 | -4/Upper Caves | Found Alien Artifact 6385 | -4/Upper Caves | Spotted B-86 Titan 6404 | -4/Upper Caves | Destroyed B-86 Titan 6463 | -4/Upper Caves | Encountered a Warlord checkpoint 6523 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 6585 | -4/Upper Caves | Discovered new exit (range 9) 6599 | -4/Upper Caves | Learned 4 Research zone layouts 6629 | -4/Upper Caves | Entered another Upper Caves area 6655 | -4/Upper Caves | Discovered new exit (range 13) 6659 | -4/Upper Caves | Learned Research terminal intel 6696 | -4/Upper Caves | Entered Research 6696 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 6699 | -3/Research | Loaded intel: 22 terminal locations 6804 | -3/Research | Lost 3 parts (1p1n1w) 6917 | -3/Research | Garrison activated, responded to threat 7095 | -3/Research | Destroyed 10 combat bots 7120 | -3/Research | Lost 3 parts (1p1n1w) 7144 | -3/Research | Discovered new exit (range 11) 7183 | -3/Research | Entered another Research area 7183 | -2/Research | Evolved 2 slots: Utility x2 7184 | -2/Research | Identified exit to Testing 7184 | -2/Research | System corruption reached 10% 7190 | -2/Research | Identified Dimensional Node Initializer 7190 | -2/Research | Initialized slip node 7206 | -2/Research | Lost 13 parts (2p3n4u4w) 7283 | -2/Research | Lost 4 parts (1p2n1w) 7315 | -2/Research | Core integrity fell below 50% 7330 | -2/Research | Core integrity fell below 20% 7336 | -2/Research | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 07291_ System corrupted: Arm. Huge Wheel rejected. 07294_ G-73 Enforcer destroyed. 07296_ Slug penetrates G-73 Enforcer. 07297_ Arm. Huge Wheel destroyed. 07300_ Slug penetrates G-73 Enforcer. 07300_ Railgun destroyed. 07300_ Targeting Computer destroyed. 07303_ Centrium Wheel destroyed. 07308_ System corrupted: Graphene Brace rejected. 07311_ Imp. Target Analyzer destroyed. 07314_ Targeting Computer destroyed. 07316_ Core Analyzer destroyed. 07316_ System corrupted by crushing effect (+5). 07326_ Adv. Treads destroyed. 07326_ M-13 Machinist repairs Adv. Heat Sink. 07326_ Adv. Treads destroyed. 07332_ M-13 Machinist repairs Lgt. Quantum Reactor. 07333_ G-73 Enforcer destroyed. 07334_ System corrupted: Matter fused (-10). 07334_ M-13 Machinist repairs Myomer Leg. Map ----- +----------------------------------------------------+ | | | ?????????????????#####???????????????????????????? | | ????????????????? ???????????????????????????? | | ????????????????# #??????????????????????????? | | ????????????????# = #??????????????????????????? | | ????????????????# #??????????????????????????? | | ????????????????# #??????????????????????????? | | ????????????????# #??????????????????????????? | | ????????????????# #??????????????????????????? | | ????????????????# #??????????????????????????? | | ????????????????# #??????????????????????????? | | ???????????###### #??????????????????????????? | | ???????????# # #??????????????????????????? | | ???????????# # #??????????????????????????? | | ???????????# " ###"####?????????????????????????? | | ???????????# #?????????????????????????? | | ???????????# #?????????????????????????? | | ???????????# [ #?????????????????????????? | | ???????????# ! %= #?????????????????????????? | | ?????########"#"###m #?????????????????????????? | | ?????# ! # g #?????????????????????????? | | ?????# # !g###+#############?????????? | | ?????# """ """ # ?????????? | | ?????# """ """ + g g* ????????? | | ?????# """ """ # !%g ????????? | | ?????#] # b@ ""??????????? | | ?????# ########+###### ""???????????? | | ?????# """ """ #??????????????????????????????? | | ?????# """ """ #??????????????????????????????? | | ?????# """ """ #??????????????????????????????? | | ?????# #??????????????????????????????? | | ?????# ! #??????????????????????????????? | | ?????##############??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Energy Generation 39 Energy Capacity 410 Matter Stores 300 Matter Capacity 400 Sight Range 22 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 16 Target Analysis 6 Core Analysis 6 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- None Challenges ------------ None Game ------ Seed PowerImprinterMultirail Manual? 0 Play Time 01:10:39 Cumulative 145.7 hours Start 2023.08.12 @ 20:55:33 End 2023.08.13 @ 03:48:01 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 216 Rogue 216 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 49 Gallery% 58 Achievement% 43 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters SATURATION(75) Filters LOW_CONTRAST(23,23,23) Steam 1 RUN: 6b2e08fa-0938-41e3-9a91-711f4e8b905d