Cogmind - Beta 12 *** ADVENTURER MODE // 2023.10.28 @ 21:47:22 Player: Khazzy Result: Destroyed by X-67 Chaingunner with Minigun Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (98) 490 Value Destroyed (3233) 3233 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (490) 490 TOTAL SCORE: 7893 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 479 Cogmind --------- Core Integrity 0/850 Matter 276/300 Energy 126/150 System Corruption 1% Temperature Cool (95) Movement Walking (190) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (4) --- Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (6) ------ Huge Storage Unit Weight Redist. System Target Analyzer Improved Core Shielding Hardened Medium Armor Plating Hacking Suite > --- WEAPON (3) ------- Gatling Laser Gauss Rifle Gauss Rifle > --- INVENTORY (25) --- Carbon-fiber Leg Weight Redist. System Improved Sensor Array Improved Weapon Shielding Light Armor Plating Light Armor Plating Hardened Light Armor Plating Force Field Improved System Restoration Module Gatling Laser Gauss Rifle Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Huge Storage Unit Large Battery Weight Redist. System Cloaking Device System Shield Long-range Tractor Beam > --- WEAPON ----------- Gatling Laser Proton Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Huge Storage Unit Large Battery Weight Redist. System Improved Sensor Array Kinecellerator Improved Core Shielding Improved Weapon Shielding Light Armor Plating Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hardened Medium Armor Plating Force Field Improved System Restoration Module Gatling Laser Gatling Laser Minigun Gauss Rifle Gauss Rifle Gauss Rifle Heavy Machine Gun [Rating: 63] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Targeting Computer Hackware System Shield Protection Core Shielding Weapon Heavy Assault Rifle Energy Gun Spread Laser Energy Cannon Proton Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Jun Mat Mat Sto Mat Fac Low Low Fac Slots Evolved 8 | . . 2 . 2 2 . . 2 Power 1 | . . . . . 1 . . . Propulsion 2 | . . 2 . . . . . . Utility 4 | . . . . 2 1 . . 1 Weapon 1 | . . . . . . . . 1 Parts Attached 93 | 6 4 12 . 8 4 4 . 55 Power 11 | 1 . 2 . 1 2 1 . 4 Engine 8 | 1 . 2 . 1 1 . . 3 Core 3 | . . . . . 1 1 . 1 Reactor . | . . . . . . . . . Propulsion 26 | 2 . 6 . 1 . 1 . 16 Treads 10 | 2 . 6 . 1 . 1 . . Leg 16 | . . . . . . . . 16 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 29 | 1 3 . . 5 2 1 . 17 Device 14 | . . . . 3 2 . . 9 Storage 4 | 1 2 . . . . . . 1 Processor 3 | . . . . 1 . . . 2 Hackware 2 | . . . . . . . . 2 Protection 6 | . 1 . . 1 . 1 . 3 Artifact . | . . . . . . . . . Weapon 27 | 2 1 4 . 1 . 1 . 18 Energy Gun 10 | 1 . 1 . . . 1 . 7 Energy Cannon 2 | . . . . . . . . 2 Ballistic Gun 13 | 1 1 3 . 1 . . . 7 Ballistic Cannon 1 | . . . . . . . . 1 Launcher 1 | . . . . . . . . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 53 | . . 8 . 1 . 5 . 39 Power 8 | . . 2 . . . 1 . 5 Propulsion 15 | . . 4 . 1 . 2 . 8 Utility 11 | . . . . . . 1 . 10 Weapon 19 | . . 2 . . . 1 . 16 Highest Loss Streak 18 | . . 4 . 1 . 4 . 18 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 94 | . 98 90 100 99 100 96 92 88 Engine 10 | . 14 10 11 9 10 11 7 8 Core 1 | . . . . . 4 2 7 1 Treads 24 | . 28 35 44 35 30 27 23 2 Leg 5 | . . . . . . . . 19 Device 10 | . . . . 16 23 19 15 16 Storage 10 | . 14 11 11 9 7 7 7 11 Processor 2 | . . . . 8 7 7 7 1 Hackware 1 | . . . . . . . . 4 Protection 5 | . 12 11 11 1 . 2 7 1 Energy Gun 3 | . 11 2 . . . 2 7 4 Ballistic Gun 12 | . 16 18 22 18 15 11 7 2 Naked Turns . | . . . . . . . . . Heaviest Build 126 | 12 87 94 94 99 103 105 105 126 Greatest Support 86 | 40 40 80 80 80 80 80 60 86 Greatest Overweight (x) 27 | 1 2 4 1 1 1 1 1 27 Average Overweight (x) . | . . 1 1 1 1 1 1 1 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 Average Capacity 23 | 7 10 25 25 25 25 25 25 25 Most Carried 25 | 6 7 10 21 25 25 25 21 25 Average Carried 15 | 1 4 6 14 22 22 22 21 15 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 Final Carried 24 | 1 7 9 21 24 24 21 21 11 Class Distribution -------------------- 51% | Scavenger-Mutant 24% | Mutant 11% | Scavenger-Gunner 8% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 ----------- Run | Jun Mat Mat Sto Mat Fac Low Low Fac Matter Collected 2591 | 230 111 385 96 211 62 152 . 1344 Remotely 1048 | . . . . . . . . 1048 Salvage Created 3488 | . 269 768 193 328 62 246 . 1622 Parts 207 | . 16 58 14 11 9 8 . 91 Haulers Intercepted 2 | . . . . 1 . . . 1 Recyclers Shooed 2 | . . . 1 . . . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 9 | . . . . . . 9 . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Jun Mat Mat Sto Mat Fac Low Low Fac Combat Hostiles Destroyed 67 | . 6 18 6 5 . 6 . 26 Guns 53 | . 6 18 6 5 . 6 . 12 Cannons 9 | . . . . . . . . 9 AOE 5 | . . . . . . . . 5 Classes Destroyed 12 | . 3 2 . 2 . . . 5 Worker 6 | . . . . . . . . 6 Builder 8 | . . 3 . . . . . 5 Tunneler 2 | . . . . . . . . 2 Hauler 2 | . . . . 1 . . . 1 Recycler 2 | . . . . . . . . 2 Operator 2 | . . . . 1 . . . 1 Watcher 9 | . 2 2 1 . 2 . . 2 Swarmer 14 | . 2 2 4 . . 3 . 3 Grunt 36 | . 4 12 . 5 . 2 . 13 Sentry 8 | . . 4 2 . . 1 . 1 Specialist 2 | . . . . . . . . 2 Programmer 7 | . . . . . . . . 7 Best Kill Streak 12 | . 2 12 3 4 1 3 . 10 Combat Bots Only 9 | . 2 9 3 3 . 3 . 6 Max Kills in Single Turn 3 | . 1 3 1 1 1 2 . 2 Gunslinging 1 | . . 1 . . . 1 . . Exploded 1 | . . . . . . . . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Jun Mat Mat Sto Mat Fac Low Low Fac Damage Taken 6445 | . 199 964 288 339 . 530 . 4125 Core 1069 | . 9 82 28 36 . 55 . 859 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 31 | . 2 13 6 . . . . 10 Core Remaining (%) 90 | 100 96 . 72 93 . . 92 . Volleys Fired 263 | . 23 49 17 21 7 21 . 125 Largest 3 | . 2 2 2 2 2 2 . 3 Hottest 208 | . 60 68 46 48 48 90 . 208 Shots Fired 507 | . 46 84 30 42 14 30 . 261 Gun 401 | . 46 84 30 42 14 30 . 155 Cannon 77 | . . . . . . . . 77 Launcher 29 | . . . . . . . . 29 Special . | . . . . . . . . . Kinetic 358 | . 34 76 30 42 14 28 . 134 Thermal 45 | . . . . . . 2 . 43 Explosive 29 | . . . . . . . . 29 Electromagnetic 75 | . 12 8 . . . . . 55 Robot Hit Streak 25 | . 13 25 11 14 6 15 . 20 Robot Miss Streak 5 | . 1 5 1 3 3 2 . 4 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 6 | . 1 3 . . . 2 . . Max Gunslinging Chain 1 | . 1 1 . . . 1 . . Shots Hit Robots 339 | . 35 66 23 29 9 21 . 156 Core Hits 204 | 1 13 40 12 15 4 15 . 104 Critical Kills 1 | . . . . 1 . . . . Critical Parts Destroyed 4 | . 1 2 . . . . . 1 Critical Strikes 6 | . 1 2 . 1 . . . 2 Destroy 5 | . 1 2 . 1 . . . 1 Blast 1 | . . . . . . . . 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8303 | 16 435 1279 400 507 190 394 . 5082 Guns 5174 | . 423 1200 369 499 164 394 . 2125 Cannons 1366 | . . . . . . . . 1366 Explosions 1619 | . . 34 . . . . . 1585 Melee . | . . . . . . . . . Ramming 144 | 16 12 45 31 8 26 . . 6 Kinetic 4762 | . 285 1078 369 499 164 356 . 2011 Thermal 844 | . . 34 . . . 38 . 772 Explosive 1585 | . . . . . . . . 1585 Electromagnetic 968 | . 138 122 . . . . . 708 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . . . . . . . . 2 Average Corruption 1 | . . . . . . . . 1 Corruption Purged 3 | . . . . . . . . 3 Corruption Blocked . | . . . . . . . . . Effects 31 | . . . . . . . . 31 Message Errors 9 | . . . . . . . . 9 Matter Fused 8 | . . . . . . . . 8 Heat Flow Errors 3 | . . . . . . . . 3 Energy Discharges 4 | . . . . . . . . 4 Data Loss (minor) 1 | . . . . . . . . 1 Data Loss (major) 3 | . . . . . . . . 3 Misfires 1 | . . . . . . . . 1 Weapon Failures 2 | . . . . . . . . 2 Overload Shots . | . . . . . . . . . Overflow Damage 140 | . . 27 . . . . . 113 Projectiles 83 | . . . . . . . . 83 Explosions 57 | . . 27 . . . . . 30 Melee . | . . . . . . . . . Knockbacks 5 | . . . . . . . . 5 Impact . | . . . . . . . . . Kinetic 5 | . . . . . . . . 5 Secondary . | . . . . . . . . . Self-Inflicted Damage 131 | . . 69 . . . . . 62 Shots 3 | . . 1 . . . . . 2 Rammed 24 | 7 3 4 7 2 1 . . . Targets Rammed 27 | 7 3 6 7 2 1 . . 1 Kicked 1 | . . . . . . . . 1 Crushed 2 | . . 2 . . . . . . Highest Temperature 444 | . 30 77 4 21 . 9 . 444 Average Temperature 124 | . 11 41 2 10 . 5 . 150 Received Heat Transfer 2613 | . 135 570 96 297 . 102 . 1413 Effects 13 | . . . . . . . . 13 Shutdowns 5 | . . . . . . . . 5 Energy Bleed 4 | . . . . . . . . 4 Interference 3 | . . . . . . . . 3 Damage (minor) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . 1 . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 1737 | . . 50 . . . 45 . 1642 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Jun Mat Mat Sto Mat Fac Low Low Fac Peak Influence 441 | . 79 292 441 141 44 . . 379 Initial 52 | . . 18 52 14 15 . . . Average 101 | . 24 78 242 63 28 . . 81 Maximum Alert Level 2 | . . 1 2 . . . . 1 Low Security (%) 83 | 100 100 97 32 100 100 . . 94 Level 1 13 | . . 2 53 . . . . 5 Level 2 2 | . . . 14 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 19 | . . 3 4 1 . . . 11 Investigation 2 | . . 2 . . . . . . Extermination 6 | . . . . . . . . 6 Reinforcement 7 | . . 1 1 . . . . 5 Assault 1 | . . . 1 . . . . . Garrison 3 | . . . 2 1 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . 1 . . . . . 1 Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Jun Mat Mat Sto Mat Fac Low Low Fac Distress Signals 3 | . . 2 1 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 118 | . 12 25 27 10 3 7 . 34 Peak Tracking Total 10 | . 3 10 8 3 1 3 . 5 Tactical Retreats 4 | . . 1 . . . . . 3 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Jun Mat Mat Sto Mat Fac Low Low Fac Traps Triggered 4 | . . 1 1 . . . . 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 4 | . . . 4 . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 ---------- Run | Jun Mat Mat Sto Mat Fac Low Low Fac Machines Disabled 7 | . . 2 2 . . . . 3 Max in Single Turn 2 | . . 2 . . . . . 2 Garrison Access 1 | . . . 1 . . . . . Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Jun Mat Mat Sto Mat Fac Low Low Fac Machines Accessed 17 | . 3 4 6 . . . . 4 Terminals 15 | . 3 3 5 . . . . 4 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . . 1 1 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 53 | . 10 16 17 . . . . 10 Successful 34 | . 8 13 9 . . . . 4 Failed 19 | . 2 3 8 . . . . 6 Catastrophic 3 | . . 1 1 . . . . 1 Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 50 | . 10 14 16 . . . . 10 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 3 | . . 2 1 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 32 | . 8 12 8 . . . . 4 Record 8 | . 1 3 2 . . . . 2 Part Schematic 1 | . . . 1 . . . . . Robot Schematic 1 | . . . . . . . . 1 Robot Analysis 2 | . 1 1 . . . . . . Prototype ID Bank 2 | . 1 1 . . . . . . Open DSF 1 | . . . . . . . . 1 Branch Access Points 2 | . 1 1 . . . . . . Emergency Access Points 3 | . 1 2 . . . . . . Scanalyzer Index 1 | . 1 . . . . . . . Alert Level 1 | . . 1 . . . . . . Unreport Threat 1 | . . . 1 . . . . . Locate Traps 2 | . 1 . 1 . . . . . Disarm Traps 2 | . . . 2 . . . . . Transport Status 1 | . . 1 . . . . . . Registered Components 1 | . . 1 . . . . . . Zone Layout 3 | . 1 1 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 2 | . . 1 1 . . . . . Retrieve Components 2 | . . 1 1 . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . . . 1 . . . 1 Used . | . . . . . . . . . Hacking Detections 14 | . 3 2 6 . . . . 3 Full Trace Events 3 | . 1 1 1 . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . 1 Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 20 | . . 10 10 . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------ Run | Jun Mat Mat Sto Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 2 | . . . 2 . . . . . Machine Destruction 2 | . . . 2 . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Jun Mat Mat Sto Mat Fac Low Low Fac Total Allies 1 | . . . 1 . . . . . Largest Group 1 | . . . 1 . . . . . Highest-Rated Group 100 | . . . 100 . . . . . Highest-Rated Ally 100 | . . . 100 . . . . . Total Orders . | . . . . . . . . . Ally Attacks 47 | . . . 47 . . . . . Total Damage 1058 | . . . 1058 . . . . . Kills 20 | . . . 20 . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Jun Mat Mat Sto Mat Fac Low Low Fac Robot Analysis Total 2 | . 1 1 . . . . . . Derelict Logs Recovered 2 | . . . . . . 2 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------- Run | Jun Mat Mat Sto Mat Fac Low Low Fac Turns Passed 9999 | 85 1004 1379 1606 569 457 2107 27 2765 Spaces Moved 3748 | 47 473 478 516 197 179 845 12 1001 Core 23 | 20 . . . . . . . 3 Treads 2850 | 27 473 478 516 197 179 845 12 123 Legs 875 | . . . . . . . . 875 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 240 240 240 240 240 240 190 Average Speed 222 | 132 170 248 240 240 240 240 240 208 Slowest Speed 1400 | 160 320 480 240 240 240 240 240 1400 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 34 | 4 62 31 69 20 5 90 5 23 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . 1 . . Known Exits Taken 2 | . . 1 . . . 1 . . Unknown Exits Taken 6 | 1 1 . 1 1 1 . 1 . Scrap Searched 3 | . . . . . . 3 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 168 | . . 26 . . . . . 142 Melee . | . . . . . . . . . Projectile 8 | . . . . . . . . 8 AOE 160 | . . 26 . . . . . 134 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Jun Mat Mat Sto Mat Fac Low Low Fac Total 4946 | 66 627 575 845 256 194 900 11 1472 Wait 691 | . 112 19 292 16 . 28 . 224 Move 3740 | 46 472 477 515 196 178 844 11 1001 Hop . | . . . . . . . . . Pick Up 100 | 7 10 12 12 8 2 2 . 47 Fast Attach . | . . . . . . . . . Attach 89 | 6 2 10 . 8 4 4 . 55 Detach 10 | . . . . 3 2 . . 5 Swap 4 | . 2 2 . . . . . . Drop 20 | . 3 . . 2 . 1 . 14 Fire 263 | . 23 49 17 21 7 21 . 125 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 1 | . . . . . . . . 1 Crush 26 | 7 3 6 7 2 1 . . . Escape Stasis 2 | . . . 2 . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x2 / Min x2) -9/Materials (discovered 5 exits: [*Mat] / Min x2 / *Sto x2) -9/Storage -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 24 | -11/Junkyard | Discovered new exit (range 16) 86 | -11/Junkyard | Entered Materials 318 | -10/Materials | Build established: Mutant 557 | -10/Materials | Discovered new exit (range 12) 810 | -10/Materials | Identified exit to Mines 851 | -10/Materials | Discovered new exit (range 16) 1090 | -10/Materials | Entered another Materials area 1090 | -9/Materials | Evolved 2 slots: Propulsion x2 1130 | -9/Materials | Identified exit to Mines 1130 | -9/Materials | Identified exit to Storage 1504 | -9/Materials | Lost 4 parts (1p2n1w) 1505 | -9/Materials | Destroyed 9 combat bots 2221 | -9/Materials | Discovered new exit (range 8) 2469 | -9/Materials | Entered Storage 2574 | -9/Storage | Build established: Scavenger-Mutant 2635 | -9/Storage | Met 01-MTF 2927 | -9/Storage | Garrison activated, responded to threat 3758 | -9/Storage | Discovered new exit (range 16) 4075 | -9/Storage | Entered Materials 4075 | -8/Materials | Evolved 2 slots: Utility x2 4422 | -8/Materials | Garrison activated, responded to threat 4622 | -8/Materials | Discovered new exit (range 8) 4644 | -8/Materials | Entered Factory 4644 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 5065 | -7/Factory | Discovered new exit (range 15) 5101 | -7/Factory | Entered Lower Caves 5339 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6004 | -7/Lower Caves | Learned location of Zion (-7) 6394 | -7/Lower Caves | Lost 4 parts (1p1n1u1w) 6978 | -7/Lower Caves | Identified exit to Lower Caves 7208 | -7/Lower Caves | Entered another Lower Caves area 7208 | -7/Lower Caves | Discovered new exit (range 12) 7235 | -7/Lower Caves | Entered Factory 7235 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 7656 | -6/Factory | Lost 18 parts (2p3n5u8w) 8159 | -6/Factory | Build established: Scavenger-Gunner 8212 | -6/Factory | Core integrity fell below 50% 9354 | -6/Factory | Build established: Hacker-Gunner 9525 | -6/Factory | Lost 3 parts (1u2w) 9668 | -6/Factory | Core integrity fell below 20% 9710 | -6/Factory | Lost 7 parts (2p2n1u2w) 9762 | -6/Factory | Lost 3 parts (1n2u) 10000 | -6/Factory | Destroyed by X-67 Chaingunner with Minigun Last Messages --------------- U-05 Engineer lays Concrete. T-07 Excavator is excavating. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer builds a Wall. K-01 Serf collects debris. T-07 Excavator is excavating. ZFP|&QXQZM&#>PNPBILSDZF 7> K-01 Serf collects debris. T-07 Excavator is excavating. K-01 Serf collects debris. ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. K-01 Serf collects debris. System corrupted: Energy discharge (-42). K-01 Serf collects debris. Slug penetrates Wall. Slug penetrates X-67 Chaingunner. Slug penetrates Wall. Slug penetrates X-67 Chaingunner. Map ----- +----------------------------------------------------+ | ?####### #?????# #??????? ???????????????????? | | ???????#+#######+#########+##########???????????? | | ???????# # ??????????? | | ???????# "" # ??????????? | | ???????# "" # ?????????? | | ???????# "T ! + ?????????? | | ???????# "" # ! ?????????? | | ???????# "" !! # = =!###+######???????????????? | | ???????# !! # # ????????????? | | ???????# ! # !=!# """ ==* ????????????? | | ???????########### # """ =?????????????????? | | ?????????????????# # """ =?????????????????? | | ?????????????????# # ???????????????? | | ?????????????????# # ???????????? | | ?????????????????# ##############???????????? | | ?????????????????# # ###### #???????????? | | ?????????????????# #! k #???????????? | | ?????????????????#% !#%= #???????????? | | ?????????????????# ! #= = #???????????? | | ?????????????????# = #???????????? | | ?????????????????# !#xx! #???????????? | | ?????????????????# *%# [ #???????????? | | ?????????????????#[ !# #???????????? | | ?????????????????# [%# #???????????? | | ?????????????????# |# #???????????? | | ?????????????????# #@ #???????????? | | ?????????????????# # #???????????? | | ?????????????????#* ##############???????????? | | ?????????????????# #????????????????????????? | | ?????????????????# #????????????????????????? | | ?????????????????# #????????????????????????? | | ?????????????????# #????????????????????????? | | ?????????????????# %#????????????????????????? | | ?????????????????+ %+????????????????????????? | | ?????????????????# #????????????????????????? | | ?????????????????# #????????????????????????? | | ?????????????????# #????????????????????????? | | ????????????????? ?????????????????????????? | | ?????????????????? ?????????????????????????? | | ??????????????????H? ?????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Coolant Potential 50 Energy Generation 31 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Cloak Strength 3 Additional Mass Support 6 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 30 Evasion (%) 40 Targeting Accuracy 10 Target Analysis 5 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Chainsword | -9/Storage | Hacked Robot Schematics ------------------ T-07 Excavator | -6/Factory | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Let's See Who's Tougher Serviceable Loadout Tourist Challenges ------------ None Game ------ Seed FireStorageTendrils Manual? 0 Play Time 01:10:14 Cumulative 7.1 hours Start 2023.10.28 @ 20:36:58 End 2023.10.28 @ 21:47:22 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 11 Rogue 4 Adventurer 7 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 11 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f2b714ae-1603-4eab-aa97-d2457dabe8c2