Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.10.30 @ 20:03:52 // Halloween2019/Abominations Player: Valguris Result: Destroyed by Lesser Abomination with Heavy Phase Cannon Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (73) 365 Value Destroyed (3830) 3830 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 8055 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 295/300 Energy 77/100 System Corruption 3% Temperature Cool (9) Location -5/Factory Parts ------- Power (2) Propulsion (4) Combat Airjet Utility (9) Improved Coolant Injector Medium Storage Unit Advanced Targeting Computer Weapon (2) Inventory (8) Improved Ion Engine Improved Gravmag System Combat Airjet Medium Storage Unit Neutron Cannon Greatsword Peak State ------------ Power Fission Core Micro Fission Core Propulsion Combat Airjet Combat Airjet Combat Airjet Linear Gravjet Utility Improved Coolant Injector Medium Storage Unit Terrain Scan Processor Targeting Computer Advanced Melee Analysis Suite Improved Core Analyzer Reaction Control System Cloaking Device Improved Medium Armor Plating Weapon Greatsword Inventory Combat Airjet Advanced Plasma Cannon Neutron Cannon Mass Driver Improved Grenade Launcher Greatsword [Rating: 80] Favorites ----------- Power Micro Fission Core Engine Light Ion Engine Power Core Micro Fission Core Propulsion Combat Airjet Treads Light Treads Leg Aluminum Leg Hover Unit Combat Airjet Flight Unit Improved Flight Unit Utility Targeting Computer Device Improved Coolant Injector Storage Medium Storage Unit Processor Targeting Computer Protection Improved Heavy Armor Plating Weapon Greatsword Energy Gun Medium Laser Energy Cannon Neutron Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Improved Grenade Launcher Slashing Weapon Greatsword Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power 1 | . . . . . 1 . Propulsion 2 | . . . . 1 1 . Utility 7 | . . 2 2 1 . 2 Weapon . | . . . . . . . Parts Attached 130 | 6 8 15 36 2 22 41 Power 11 | 1 . . 3 . 3 4 Engine 9 | 1 . . 3 . 3 2 Core 2 | . . . . . . 2 Reactor . | . . . . . . . Propulsion 28 | 2 2 3 6 . 6 9 Treads 5 | 2 1 . 2 . . . Leg 1 | . 1 . . . . . Wheel . | . . . . . . . Hover 17 | . . 3 1 . 4 9 Flight 5 | . . . 3 . 2 . Utility 37 | 1 4 5 8 . 7 12 Device 20 | . 2 3 4 . 6 5 Storage 4 | 1 1 . . . . 2 Processor 7 | . . . 3 . 1 3 Hackware . | . . . . . . . Protection 6 | . 1 2 1 . . 2 Artifact . | . . . . . . . Weapon 54 | 2 2 7 19 2 6 16 Energy Gun 7 | 1 1 3 2 . . . Energy Cannon 7 | . . 1 2 1 . 3 Ballistic Gun 10 | 1 1 3 3 . 1 1 Ballistic Cannon 7 | . . . 3 . . 4 Launcher 13 | . . . 6 1 4 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 8 | . . . 1 . 1 6 Piercing Weapon . | . . . . . . . Special Melee Weapon 2 | . . . 2 . . . Unidentified Prototypes 6 | . . 1 3 . . 2 Parts Lost 58 | . . 10 14 . 8 26 Power 10 | . . 1 2 . 1 6 Propulsion 16 | . . 3 3 . 4 6 Utility 17 | . . 3 3 . 2 9 Weapon 15 | . . 3 6 . 1 5 Highest Loss Streak 11 | . . 9 7 . 8 11 Average Slot Usage (%) 75 | . 94 63 62 69 70 80 Engine 4 | . 14 3 1 7 9 1 Core 2 | . . . . . . 4 Treads 4 | . 25 7 3 . . . Hover 10 | . . 1 3 . 5 18 Flight 3 | . . . 9 15 13 . Device 14 | . 6 12 15 15 15 16 Storage 4 | . 14 8 . . . 4 Processor 14 | . . . 14 15 14 19 Protection 3 | . 3 4 1 7 3 3 Energy Gun 2 | . 14 2 2 . . . Ballistic Gun 4 | . 14 15 6 . . . Slashing Weapon 3 | . . . 1 7 6 4 Naked Turns . | . . . . . . . Heaviest Build 47 | 13 19 18 12 10 20 47 Greatest Support 88 | 40 40 12 12 10 88 88 Greatest Overweight (x) 1 | . 1 1 . . 1 . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 12 | 6 8 8 4 4 4 12 Average Capacity 6 | 5 6 7 4 4 4 7 Most Carried 11 | 6 8 8 4 4 4 11 Average Carried 5 | 4 6 6 3 3 3 6 Final Capacity 8 | 6 8 4 4 4 4 8 Final Carried 8 | 6 8 4 4 4 3 7 Class Distribution -------------------- 35% | Scavenger-Gladiator 29% | Mutant 19% | Scavenger-Mutant 8% | Scavenger-Scout 7% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Scout | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Sprinter | -6/Factory Scavenger-Gladiator | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Matter Collected 2074 | 214 186 248 548 . 295 583 Remotely . | . . . . . . . Salvage Created 2450 | . 276 318 236 20 187 1413 Parts 137 | . 26 32 13 . 1 65 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 37 | . 5 6 6 1 4 15 Melee 13 | . . . . . . 13 Guns 12 | . 5 6 . . 1 . Cannons 5 | . . . 3 . . 2 AOE 7 | . . . 3 1 3 . Classes Destroyed 7 | . 1 1 1 . . 4 Worker 1 | . . . . . . 1 Recycler 1 | . . . . . . 1 Operator 1 | . . . . . . 1 Sentry 1 | . . 1 . . . . Assembled 1 | . . . . . . 1 Abomination 35 | . 5 5 6 1 4 14 Anomaly 33 | . . . 4 . . 29 Best Kill Streak 5 | . 3 2 3 1 1 5 Combat Bots Only 3 | . 3 2 3 1 1 2 Max Kills in Single Turn 1 | . 1 1 1 1 1 1 Gunslinging . | . . . . . . . Exploded 1 | . . . 1 1 1 . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Damage Taken 9498 | . 279 749 1329 20 726 6395 Core 1754 | . 104 104 303 . 231 1012 Absorbed by Shields . | . . . . . . . Core Remaining (%) 74 | 100 58 74 44 100 72 . Volleys Fired 111 | . 20 34 27 1 19 10 Largest 2 | . 2 2 2 1 1 2 Hottest 126 | . 85 65 107 36 36 126 Shots Fired 168 | . 37 60 39 1 19 12 Gun 113 | . 37 60 12 . 4 . Cannon 22 | . . . 15 . . 7 Launcher 33 | . . . 12 1 15 5 Special . | . . . . . . . Kinetic 95 | . 20 55 16 . 4 . Thermal 40 | . 17 5 11 . . 7 Explosive 33 | . . . 12 1 15 5 Electromagnetic . | . . . . . . . Robot Hit Streak 21 | . 15 10 21 . 9 7 Robot Miss Streak 4 | . 2 4 1 . 2 1 Penetration Max . | . . . . . . . Secondary Targets 3 | . 2 1 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . Shots Hit Robots 209 | . 27 42 37 . 22 81 Core Hits 103 | . 12 14 22 1 11 43 Critical Hits 9 | . . 1 2 . 1 5 Critical Kills 4 | . . . 2 . 1 1 Critical Parts Destroyed 5 | . . 1 . . . 4 Melee Attacks 107 | . . . 6 . 11 90 Impact . | . . . . . . . Slashing 106 | . . . 5 . 11 90 Piercing . | . . . . . . . Sneak Attacks 38 | . . . 5 . 2 31 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 12149 | . 400 556 1893 346 1136 7818 Guns 1064 | . 400 556 101 . 7 . Cannons 526 | . . . 311 . . 215 Explosions 2326 | . . . 984 346 780 216 Melee 8233 | . . . 497 . 349 7387 Ramming . | . . . . . . . Kinetic 897 | . 209 482 199 . 7 . Thermal 1039 | . 191 74 213 346 . 215 Explosive 1980 | . . . 984 . 780 216 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 8233 | . . . 497 . 349 7387 Piercing . | . . . . . . . Highest Corruption 3 | . 1 . . . 2 3 Average Corruption 1 | . 1 . . . 1 1 Corruption Purged . | . . . . . . . Effects 7 | . . . . . . 7 Message Errors 4 | . . . . . . 4 Heat Flow Errors 1 | . . . . . . 1 Energy Discharges 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 1807 | . . . 142 14 147 1504 Projectiles 18 | . . . 18 . . . Explosions 92 | . . . 23 14 41 14 Melee 1697 | . . . 101 . 106 1490 Knockbacks 1 | . . . 1 . . . Impact . | . . . . . . . Kinetic 1 | . . . 1 . . . Secondary . | . . . . . . . Self-Inflicted Damage 150 | . . . 53 . 69 28 Shots 6 | . . . 2 . 3 1 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 1022 | . 1022 650 390 . 378 324 Average Temperature 237 | . 380 295 80 . 143 72 Received Heat Transfer 2019 | . 21 341 297 6 198 1156 Effects 62 | . 50 10 1 . 1 . Shutdowns 10 | . 9 . . . 1 . Energy Bleed 5 | . 5 . . . . . Interference 1 | . 1 . . . . . Matter Decay 6 | . 5 1 . . . . Short Circuit 5 | . 3 1 1 . . . Damage (minor) 3 | . 3 . . . . . Damage (major) 29 | . 21 8 . . . . Damage (core) 3 | . 3 . . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . . . . . 2 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 442 | . 127 36 119 86 . 74 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Peak Influence 208 | . 81 78 178 208 204 107 Average Influence 58 | . 64 50 51 89 160 40 Maximum Alert Level 1 | . . . . 1 1 . Low Security (%) 98 | . . . . . . . Level 1 1 | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 95 | . 5 5 17 3 13 52 Investigation 27 | . 4 1 6 1 2 13 Extermination . | . . . . . . . Reinforcement 19 | . 1 2 4 2 2 8 Assault 24 | . . 2 6 . 1 15 Garrison 25 | . . . 1 . 8 16 Intercept . | . . . . . . . Construction Impeded 2 | . . . 1 1 . . Haulers Reinforced 8 | . . . . . 2 6 Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Distress Signals 31 | . 2 . 4 2 9 14 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 136 | . 14 15 29 7 13 58 Peak Tracking Total 33 | . 5 5 7 6 4 33 Tactical Retreats 25 | . 2 1 9 . 5 8 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Disabled 10 | . . . 3 7 . . Max in Single Turn 7 | . . . 2 7 . . Garrison Access 3 | . . . 1 . . 2 Machines Sabotaged 2 | . . . 2 . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Accessed 27 | . 5 1 7 1 4 9 Terminals 18 | . 3 1 6 1 3 4 Fabricators 1 | . . . . . 1 . Repair Stations . | . . . . . . . Recycling Units 7 | . 2 . 1 . . 4 Scanalyzers 1 | . . . . . . 1 Garrison Access . | . . . . . . . Total Hacks 81 | . 17 4 25 4 11 20 Successful 37 | . 11 2 14 1 7 2 Failed 44 | . 6 2 11 3 4 18 Catastrophic 10 | . . . 1 1 1 7 Database Lockouts . | . . . . . . . Manual 41 | . 8 1 14 4 5 9 Terminals 61 | . 12 4 23 4 10 8 Fabricators 1 | . . . . . 1 . Repair Stations . | . . . . . . . Recycling Units 18 | . 5 . 2 . . 11 Scanalyzers 1 | . . . . . . 1 Garrison Access . | . . . . . . . Terminal Hacks 15 | . 5 1 6 . 3 . Robot Analysis 2 | . 2 . . . . . Prototype ID Bank 1 | . 1 . . . . . Level Access Points 1 | . . . . . 1 . Branch Access Points 2 | . . . 1 . 1 . Emergency Access Points 1 | . . . 1 . . . Locate Traps 2 | . 1 . 1 . . . Hauler Manifests 1 | . . . 1 . . . Registered Components 3 | . 1 . 1 . 1 . Zone Layout 2 | . . 1 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 4 | . 2 . 1 . . 1 Retrieve Components 4 | . 2 . 1 . . 1 Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 48 | . 9 2 17 3 9 8 Terminals 13 | . 2 1 6 1 3 . Track 5 | . 1 1 2 . 1 . Botnet 5 | . 1 . 1 1 2 . Disrupt 1 | . . . 1 . . . Sabotage 2 | . . . 2 . . . Fabricators 1 | . . . . . 1 . Haulers 1 | . . . . . 1 . Repair Stations . | . . . . . . . Recycling Units 3 | . 2 . 1 . . . Tunnel 3 | . 2 . 1 . . . Scanalyzers 1 | . . . . . . 1 Extract 1 | . . . . . . 1 Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 24 | . 4 1 7 1 3 8 Full Trace Events 16 | . 1 1 3 1 2 8 Feedback Events 2 | . . . . . . 2 Corruption 2 | . . . . . . 2 Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 12 | . 6 . 3 . . 3 Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . 1 . . . Non-combat . | . . . . . . . Combat 1 | . . . 1 . . . Robot Hacks Applied 1 | . . . 1 . . . parse_system 1 | . . . 1 . . . Relay Couplers Released 13 | . . . 1 . . 12 Machine Destruction 4 | . . . 1 . . 3 Programmers 9 | . . . . . . 9 Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Total Allies 6 | . . . . . . 6 Largest Group 3 | . . . . . . 3 Highest-Rated Group 93 | . . . . . . 93 Highest-Rated Ally 31 | . . . . . . 31 Total Orders 1 | . . . . . 1 . EXPLORE 1 | . . . . . 1 . Ally Attacks 100 | . . . . . . 100 Total Damage 1081 | . . . . . . 1081 Kills 6 | . . . . . . 6 Allies Corrupted 2 | . . . . . . 2 Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Robot Analysis Total 2 | . 2 . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 2 | . . . . . 2 . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Turns Passed 3114 | 71 346 305 554 76 330 1432 Spaces Moved 3524 | 41 164 151 834 203 537 1594 Core 108 | 8 . 1 17 . 82 . Treads 179 | 33 146 . . . . . Legs 108 | . 18 90 . . . . Wheels . | . . . . . . . Hover 1929 | . . 60 208 . 67 1594 Flight 1200 | . . . 609 203 388 . Fastest Speed 29 | 50 150 50 32 34 29 56 Average Speed 60 | 138 158 114 44 34 39 63 Slowest Speed 160 | 160 160 150 80 34 108 80 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 1 | . . . 1 . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 37 | 4 71 27 83 9 21 44 Regions Visited 6 Branch Regions . Pre-discovered Areas 3 | . 2 . 1 . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug 52 | . . . 11 . 3 38 Terrain Destroyed 206 | . . . 51 60 41 54 Melee 11 | . . . . . 3 8 Projectile 2 | . . . . . . 2 AOE 193 | . . . 51 60 38 44 Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Total 4056 | 52 216 220 951 208 619 1790 Wait 61 | . 1 9 25 . 14 12 Move 3514 | 40 163 150 829 202 536 1594 Hop 1 | . . . 1 . . . Pick Up 52 | 6 11 6 10 1 4 14 Fast Attach 79 | 6 4 8 20 . 12 29 Attach 42 | . 2 5 12 1 10 12 Detach 25 | . . . 6 1 7 11 Swap 9 | . 2 2 4 1 . . Drop 54 | . 13 6 11 1 5 18 Fire 111 | . 20 34 27 1 19 10 Melee 107 | . . . 6 . 11 90 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous 1 | . . . . . 1 . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 13) 72 | -11/Scrapyard | Entered Materials 221 | -10/Materials | Discovered new exit (range 16) 304 | -10/Materials | Build established: Mutant 358 | -10/Materials | Discovered new exit (range 14) 394 | -10/Materials | Discovered new exit (range 14) 418 | -10/Materials | Entered another Materials area 418 | -9/Materials | Evolved 2 slots: Utility x2 714 | -9/Materials | Discovered new exit (range 15) 723 | -9/Materials | Entered another Materials area 723 | -8/Materials | Evolved 2 slots: Utility x2 738 | -8/Materials | Lost 9 parts (3n3u3w) 766 | -8/Materials | Garrison activated, responded to threat 797 | -8/Materials | Discovered new exit (range 9) 970 | -8/Materials | Lost 7 parts (2n1u4w) 1012 | -8/Materials | Identified exit to Storage 1064 | -8/Materials | Lost 3 parts (1p2w) 1136 | -8/Materials | Discovered new exit (range 8) 1253 | -8/Materials | Core integrity fell below 50% 1277 | -8/Materials | Entered Factory 1277 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1346 | -7/Factory | Discovered new exit (range 15) 1353 | -7/Factory | Entered another Factory area 1353 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 1371 | -6/Factory | Garrison activated, responded to threat 1384 | -6/Factory | Garrison activated, responded to threat 1405 | -6/Factory | Discovered new exit (range 16) 1416 | -6/Factory | Identified exit to Lower Caves 1417 | -6/Factory | Discovered new exit (range 12) 1426 | -6/Factory | Garrison activated, responded to threat 1441 | -6/Factory | Identified exit to Factory 1482 | -6/Factory | Garrison activated, responded to threat 1519 | -6/Factory | Found Launcher Loader 1582 | -6/Factory | Lost 8 parts (1p4n2u1w) 1683 | -6/Factory | Entered another Factory area 1683 | -5/Factory | Evolved 2 slots: Utility x2 1696 | -5/Factory | Garrison activated, responded to threat 1698 | -5/Factory | Garrison activated, responded to threat 1745 | -5/Factory | Garrison activated, responded to threat 1885 | -5/Factory | Garrison activated, responded to threat 1892 | -5/Factory | Lost 5 parts (2p2u1w) 2152 | -5/Factory | Garrison activated, responded to threat 2198 | -5/Factory | Lost 6 parts (1p3n1u1w) 2251 | -5/Factory | Build established: Scavenger-Gladiator 2261 | -5/Factory | Garrison activated, responded to threat 2534 | -5/Factory | Discovered new exit (range 13) 2593 | -5/Factory | Garrison activated, responded to threat 2784 | -5/Factory | Garrison activated, responded to threat 2831 | -5/Factory | Discovered new exit (range 5) 2887 | -5/Factory | Spotted Executioner 2904 | -5/Factory | Garrison activated, responded to threat 3057 | -5/Factory | Garrison activated, responded to threat 3095 | -5/Factory | Core integrity fell below 50% 3099 | -5/Factory | Core integrity fell below 20% 3111 | -5/Factory | Discovered new exit (range 13) 3112 | -5/Factory | Spotted QD-IVM(B) 3115 | -5/Factory | Destroyed by Lesser Abomination with Heavy Phase Cannon Last Messages --------------- 03106_ Lesser Abomination spits out Sml. Matter Pod. 03106_ Lesser Abomination absorbs Med. Matter Pod. 03106_ Penetrated by Slug. 03106_ Enh. Gauss Cannon destroyed. 03107_ Hungry Anomaly eats Wheel. 03111_ ALERT: Dispatching additional forces to engage threats. 03111_ G-67 Veteran unfolds itself. 03111_ B-60 Warrior unfolds itself. 03111_ EXIT=FOUND 03112_ Hungry Anomaly eats Lgt. Ion Engine. 03112_ Slug penetrates Wall. 03113_ System corrupted: Energy discharge (-29). 03113_ Lesser Abomination spits out Terrain Scanner. 03113_ Lesser Abomination feeds off Hungry Anomaly, taking Imp. Terrain Scanner. 03113_ Hungry Anomaly eats Terrain Scanner. 03113_ Hungry Anomaly knocked back. 03114_ Hungry Anomaly eats Terrain Scanner. 03114_ Enh. Gauss Cannon destroyed. 03115_ Frozen by Ice Anomaly. 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" # ; % % #????????????????? | | % # /A % ; *% % % #????????????????? | | # # # * %% n #????????????????? | | "" # % # % % # =A %#????????????????? | | """# %######"#### %= %% n + ???????????????? | | % %S"# % #????###??# % n###??????????????? | | ="""# %#?????????# !A%%% #????????????????? | | %"??# %#?????????#+####/#######????????????????? | | ??# %#???????????????b%??????????????????????? | | ###??# % ???????????????i%+?????????????????????? | | ?????# !#???????????????%%#?????????????????????? | | ?????# %%%???????????????g##?????????????????????? | | ?????# =#???????????????%???????????????????????? | | ?????# =%????????????????%???????????????????????? | | ?????# ????????????????;???????????????????????? | | ?????? ????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Coolant Potential 80 Energy Generation 31 Energy Capacity 380 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 85 ECM Strength 1 Cloak Strength 2 Armor Coverage 600 Resistance: EX 50 Weapon Cycling 20 Evasion (%) 65 Targeting Accuracy 13 Melee Accuracy 8 Core Analysis 8 Recoil Reduction 2 Item Schematics ----------------- Angular Momentum Engine | -5/Factory | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShieldHeatRegenerator Manual? 0 Play Time 01:32:55 Cumulative 901.5 hours Start 2019.10.30 @ 18:29:18 End 2019.10.30 @ 20:03:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2019/Abominations Game No. 359 Rogue 359 Adventurer 0 Explorer 0 Win Type - Total 241 Types 211/4/11/3/3/2/7 Lore% 97 Gallery% 97 Achievement% 91 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 762ce0b8-698c-4114-ac19-053873f09118