Cogmind - Beta 13 @@@ ROGUE MODE // 2024.08.05 @ 21:25:55

Player: CONM

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (11)       2200
Robots Destroyed (50)      250
Value Destroyed (1030)     1030
Prototype IDs (14)         280
Alien Tech Used (0)        0
Bonus (954)                954
              TOTAL SCORE: 7214

 Bonus
-------
High Alert Combat Kills    45
Follower Combat Kills      212
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -203

 Cogmind 
---------
Core Integrity             91/1000
Matter                     194/300
Energy                     57/325
System Corruption          16%
Temperature                Cool (44)
Movement                   Hovering (110) Ox1
Location                   -5/Factory

 Parts 
-------
>          --- POWER (2) --------
           Antimatter Reactor
>          --- PROPULSION (4) ---
           Gyrokinetic Inverter
>          --- UTILITY (8) ------
           Hacking Drone Bay (1/1)
>          --- WEAPON (3) -------
           Variable Charge Gun
>          --- INVENTORY (5) ----
  Improved Weapon Cycler

 Peak State 
------------
>           --- POWER ------------
      Micro Fission Core
            Antimatter Reactor
>           --- PROPULSION -------
    Armored Wheel
>           --- UTILITY ----------
      Small Storage Unit
    Compact Battery
            Structural Scanner
            Visual Processing Unit
   Improved Signal Interpreter
  Makeshift Cloaking Device
   Hardened Medium Armor Plating
            Hardlight Generator
>           --- WEAPON -----------
            Variable Charge Gun
            Proton Cannon
            Phasing Sabre
>           --- INVENTORY --------
            Gyrokinetic Inverter
   Improved Weapon Cycler
            Phase Shifter
            Hacking Drone Bay
            Variable Charge Gun
      Heavy Assault Rifle
            Tearclaws
[Rating: 57]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Antimatter Reactor
Propulsion                 Combat Airjet
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
  Hover Unit               Combat Airjet
Utility                    Small Storage Unit
  Device                   Structural Scanner
  Storage                  Small Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Medium Armor Plating
Weapon                     Phasing Sabre
  Energy Gun               Variable Charge Gun
  Energy Cannon            Proton Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Enhanced Gauss Cannon
  Launcher                 Improved Grenade Launcher
  Impact Weapon            Mace
  Slashing Weapon          Phasing Sabre
  Piercing Weapon          CR-A16's Pointy Stick

 Build                          | -11 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac 
Slots Evolved              10   | .   .   2   .   .   .   6   .   .   .   .   2   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               2    | .   .   1   .   .   .   1   .   .   .   .   .   
  Utility                  6    | .   .   1   .   .   .   4   .   .   .   .   1   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   1   
Parts Attached             77   | 7   6   26  3   3   1   3   5   4   .   5   14  
  Power                    6    | 1   .   .   .   1   .   .   1   .   .   .   3   
    Engine                 3    | 1   .   .   .   1   .   .   1   .   .   .   .   
    Core                   1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   2   
  Propulsion               18   | 2   2   9   2   .   .   1   1   .   .   .   1   
    Treads                 1    | .   .   1   .   .   .   .   .   .   .   .   .   
    Leg                    3    | 2   .   1   .   .   .   .   .   .   .   .   .   
    Wheel                  7    | .   2   4   .   .   .   .   1   .   .   .   .   
    Hover                  7    | .   .   3   2   .   .   1   .   .   .   .   1   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  26   | 2   2   6   .   .   .   2   2   4   .   4   4   
    Device                 12   | 1   1   2   .   .   .   .   1   3   .   3   1   
    Storage                6    | 1   1   3   .   .   .   .   .   .   .   .   1   
    Processor              3    | .   .   .   .   .   .   1   1   .   .   .   1   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Protection             4    | .   .   1   .   .   .   1   .   1   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   27   | 2   2   11  1   2   1   .   1   .   .   1   6   
    Energy Gun             2    | .   .   .   .   .   .   .   .   .   .   .   2   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   .   .   1   .   
    Ballistic Gun          11   | 2   2   5   .   .   .   .   .   .   .   .   2   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Launcher               3    | .   .   2   .   .   1   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          5    | .   .   4   1   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   1   .   .   1   .   .   .   1   
    Piercing Weapon        1    | .   .   .   .   1   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   .   .   1   .   .   .   
Parts Lost                 35   | .   .   9   2   .   1   .   .   4   .   3   16  
  Power                    4    | .   .   1   .   .   1   .   .   .   .   1   1   
  Propulsion               9    | .   .   6   1   .   .   .   .   1   .   .   1   
  Utility                  14   | .   .   1   .   .   .   .   .   3   .   1   9   
  Weapon                   8    | .   .   1   1   .   .   .   .   .   .   1   5   
  Highest Loss Streak      7    | .   .   3   2   .   1   .   .   4   .   3   7   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     76   | .   100 85  84  82  86  51  64  74  66  62  53  
  Engine                   5    | .   14  9   .   4   9   .   2   6   6   1   .   
  Leg                      3    | .   26  .   .   .   .   .   .   .   .   .   .   
  Wheel                    5    | .   1   14  18  1   .   .   1   6   6   6   3   
  Hover                    8    | .   .   8   12  22  22  13  9   4   .   .   1   
  Device                   17   | .   14  17  22  22  22  13  14  18  20  21  11  
  Storage                  9    | .   14  11  11  11  11  6   6   6   6   6   5   
  Processor                3    | .   .   .   .   .   .   .   7   13  13  7   8   
  Protection               2    | .   .   3   .   .   .   4   6   4   .   4   3   
  Ballistic Gun            6    | .   28  16  7   .   .   .   .   .   .   .   .   
  Launcher                 1    | .   .   1   11  5   1   6   2   .   .   .   .   
  Impact Weapon            1    | .   .   2   3   7   .   .   .   .   .   .   .   
  Slashing Weapon          3    | .   .   .   .   3   9   .   2   6   6   6   4   
  Piercing Weapon          3    | .   .   .   .   5   11  6   6   6   6   1   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             95   | 13  29  95  16  19  19  23  27  27  20  37  58  
  Greatest Support         26   | 20  26  26  24  24  24  24  24  12  12  12  12  
  Greatest Overweight (x)  31   | .   2   31  .   .   .   .   2   2   1   3   19  
  Average Overweight (x)   .    | .   .   1   .   .   .   .   .   1   1   1   2   
Largest Inventory Capacity 25   | 8   15  25  8   8   8   8   8   8   8   8   8   
  Average Capacity         9    | 7   8   17  8   8   8   8   8   8   8   8   7   
  Most Carried             25   | 3   10  25  8   8   7   8   8   8   8   8   8   
  Average Carried          8    | 2   6   13  7   7   7   7   7   7   8   7   7   
  Final Capacity           15   | 8   15  8   8   8   8   8   8   8   8   8   5   
  Final Carried            10   | 3   10  8   7   7   7   6   8   8   8   8   1   

 Class Distribution 
--------------------
 94% | Mutant
  5% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -7/Zion
 Mutant | -6/Proximity Caves
 Mutant | -6/Factory
 Mutant | -6/Lower Caves
 Mutant | -6/Lower Caves
 Mutant | -6/Data Miner
 Mutant | -5/Proximity Caves
 Mutant | -5/Factory

 Resources                      | -11 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  -5  
-----------                Run  | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac 
Matter Collected           1426 | 223 110 427 168 15  123 .   88  151 .   65  56  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1199 | 16  170 556 56  .   77  .   17  75  .   .   232 
  Parts                    102  | 3   17  54  2   .   2   .   3   4   .   .   17  
Haulers Intercepted        1    | .   1   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           2    | .   1   .   .   .   .   .   .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      14   | .   .   .   .   .   4   .   .   4   .   6   .   
  Prevented                6    | .   .   .   .   .   2   .   .   .   .   4   .   

 Kills                          | -11 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac 
Combat Hostiles Destroyed  46   | .   7   25  6   .   2   .   1   3   .   .   2   
  Melee                    5    | .   .   .   .   .   1   .   1   3   .   .   .   
  Guns                     31   | .   7   23  .   .   .   .   .   .   .   .   1   
  Cannons                  1    | .   .   .   .   .   .   .   .   .   .   .   1   
  AOE                      9    | .   .   2   6   .   1   .   .   .   .   .   .   
Classes Destroyed          14   | 1   2   5   1   .   2   .   1   .   .   .   2   
  Worker                   2    | .   .   2   .   .   .   .   .   .   .   .   .   
  Builder                  2    | .   .   1   .   .   .   .   .   .   .   .   1   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Watcher                  1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Swarmer                  28   | .   7   18  .   .   .   .   .   3   .   .   .   
  Grunt                    3    | .   .   1   2   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Sentry                   6    | .   .   6   .   .   .   .   .   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Programmer               2    | .   .   .   .   .   1   .   .   .   .   .   1   
  Z-Courier                1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Thief                    1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Assembled                4    | .   .   .   4   .   .   .   .   .   .   .   .   
Best Kill Streak           5    | 1   3   5   3   .   1   .   1   3   .   .   2   
  Combat Bots Only         4    | .   3   4   3   .   1   .   1   3   .   .   1   
Max Kills in Single Turn   2    | 1   1   1   2   .   1   .   1   1   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   1   2   .   1   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   .   1   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   -6   -6   -6   -6   -6   -5   -5   
--------                   Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  
Hostile Shots Fired        463  | .    38   124  17   .    27   17   16   22   .    27   175  
  Missed                   123  | .    12   34   2    .    12   5    9    3    .    7    39   
Damage Taken               4942 | .    209  933  396  .    315  138  74   279  .    202  2396 
  Core                     1515 | .    51   155  149  .    83   32   18   60   .    58   909  
  Absorbed by Shields      8    | .    .    .    .    .    .    .    .    .    .    8    .    
  Regen/Repaired (Parts)   17   | .    .    .    .    17   .    .    .    .    .    .    .    
Core Remaining (%)         65   | 100  79   .    .    .    3    .    .    .    .    80   .    
Volleys Fired              128  | 6    30   60   9    .    3    .    .    .    .    3    17   
  Largest                  2    | 2    2    2    2    .    1    .    .    .    .    1    2    
  Hottest                  87   | 40   40   59   59   .    36   .    .    .    .    75   87   
Shots Fired                220  | 12   60   107  14   .    3    .    .    .    .    4    20   
  Gun                      190  | 12   60   100  7    .    .    .    .    .    .    .    11   
  Cannon                   13   | .    .    .    .    .    .    .    .    .    .    4    9    
  Launcher                 17   | .    .    7    7    .    3    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  196  | 12   60   100  7    .    .    .    .    .    .    .    17   
  Thermal                  3    | .    .    .    .    .    .    .    .    .    .    .    3    
  Explosive                17   | .    .    7    7    .    3    .    .    .    .    .    .    
  Electromagnetic          4    | .    .    .    .    .    .    .    .    .    .    4    .    
  Robot Hit Streak         14   | 5    7    14   4    .    4    .    .    .    .    .    6    
  Robot Miss Streak        5    | 3    3    3    2    .    1    .    .    .    .    4    5    
  Penetration Max          1    | .    .    .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           157  | 8    32   70   7    .    12   2    3    4    .    .    19   
  Core Hits                76   | 2    16   38   7    .    2    .    1    2    .    .    8    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | 1    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         2    | 1    .    .    .    .    1    .    .    .    .    .    .    
    Destroy                1    | 1    .    .    .    .    .    .    .    .    .    .    .    
    Impale                 1    | .    .    .    .    .    1    .    .    .    .    .    .    
Melee Attacks              49   | .    .    7    .    .    15   5    5    8    .    .    9    
  Impact                   7    | .    .    7    .    .    .    .    .    .    .    .    .    
  Slashing                 23   | .    .    .    .    .    4    .    3    7    .    .    9    
  Piercing                 19   | .    .    .    .    .    11   5    2    1    .    .    .    
  Sneak Attacks            3    | .    .    .    .    .    .    .    .    .    .    .    3    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        4    | .    .    .    .    .    4    .    .    .    .    .    .    
Damage Inflicted           3690 | 67   273  1269 543  .    471  76   122  164  .    .    705  
  Guns                     1471 | 67   273  908  78   .    .    .    .    .    .    .    145  
  Cannons                  204  | .    .    .    .    .    .    .    .    .    .    .    204  
  Explosions               946  | .    .    342  465  .    139  .    .    .    .    .    .    
  Melee                    1052 | .    .    19   .    .    332  76   122  164  .    .    339  
  Ramming                  17   | .    .    .    .    .    .    .    .    .    .    .    17   
  Kinetic                  1603 | 67   273  908  78   .    .    .    .    .    .    .    277  
  Thermal                  72   | .    .    .    .    .    .    .    .    .    .    .    72   
  Explosive                946  | .    .    342  465  .    139  .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   19   | .    .    19   .    .    .    .    .    .    .    .    .    
  Slashing                 668  | .    .    .    .    .    73   .    92   164  .    .    339  
  Piercing                 365  | .    .    .    .    .    259  76   30   .    .    .    .    
Highest Corruption         16   | .    .    .    .    .    2    1    1    1    1    1    16   
  Average Corruption       1    | .    .    .    .    .    1    1    1    1    1    1    9    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  22   | .    .    .    .    .    3    .    3    5    .    6    5    
    Message Errors         4    | .    .    .    .    .    .    .    2    1    .    1    .    
    Matter Fused           6    | .    .    .    .    .    .    .    .    2    .    2    2    
    Heat Flow Errors       6    | .    .    .    .    .    1    .    1    2    .    .    2    
    Energy Discharges      2    | .    .    .    .    .    .    .    .    .    .    1    1    
    Data Loss (minor)      3    | .    .    .    .    .    2    .    .    .    .    1    .    
    Misfires               1    | .    .    .    .    .    .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            217  | .    .    4    51   .    69   31   4    36   .    .    22   
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               58   | .    .    4    51   .    3    .    .    .    .    .    .    
  Melee                    159  | .    .    .    .    .    66   31   4    36   .    .    22   
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      123  | .    .    .    58   .    58   .    .    .    .    .    7    
  Shots                    4    | .    .    .    2    .    2    .    .    .    .    .    .    
  Rammed                   5    | .    .    .    .    .    .    .    .    .    .    .    5    
Targets Rammed             5    | .    .    .    .    .    .    .    .    .    .    .    5    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        257  | .    .    11   .    .    163  .    257  156  .    22   216  
  Average Temperature      69   | .    .    6    .    .    83   .    131  82   .    9    88   
  Received Heat Transfer   471  | .    6    195  87   .    27   12   .    .    .    .    144  
  Effects                  3    | .    .    .    .    .    .    .    3    .    .    .    .    
    Interference           3    | .    .    .    .    .    .    .    3    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    .    .    .    .    .    .    .    1    
  Heat Transferred         111  | .    .    .    .    .    .    .    .    .    .    .    111  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               2    | .    .    .    .    .    .    .    2    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac 
Peak Influence             603  | 5   183 603 275 .   .   49  .   .   .   .   55  
  Initial                  178  | .   3   38  178 .   .   21  .   .   .   .   .   
  Average                  112  | 1   58  240 260 .   .   26  .   .   .   .   23  
Maximum Alert Level        2    | .   .   2   1   .   .   .   .   .   .   .   .   
  Low Security (%)         83   | 100 100 61  .   .   .   100 .   .   .   .   100 
  Level 1                  9    | .   .   14  99  .   .   .   .   .   .   .   .   
  Level 2                  7    | .   .   23  .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          2    | .   .   .   .   .   .   1   .   .   .   .   1   
  Investigation            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Extermination            2    | .   .   .   .   .   .   1   .   .   .   .   1   
  Reinforcement            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac 
Distress Signals           1    | .   .   1   .   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              120  | .   16  32  24  .   9   4   4   6   .   11  14  
  Peak Tracking Total      14   | .   4   5   14  .   3   3   3   4   .   6   7   
  Tactical Retreats        13   | .   2   2   .   .   4   .   1   1   .   1   2   

 Traps                          | -11 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac 
Traps Triggered            1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                6    | .   .   .   .   .   .   .   1   .   .   5   .   

 Machines                       | -11 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  -5  
----------                 Run  | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac 
Machines Disabled          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac 
Machines Accessed          18   | .   2   6   .   .   .   3   .   1   4   .   2   
  Terminals                6    | .   2   4   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   .   2   .   .   .   1   .   .   .   .   2   
  Scanalyzers              1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                59   | .   3   16  .   .   .   4   .   1   31  .   4   
  Successful               49   | .   3   10  .   .   .   2   .   1   31  .   2   
  Failed                   10   | .   .   6   .   .   .   2   .   .   .   .   2   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   18   | .   3   3   .   1   .   1   .   .   .   .   10  
  Terminals                15   | .   3   12  .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          10   | .   .   4   .   .   .   2   .   .   .   .   4   
  Scanalyzers              1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             36   | .   .   4   .   .   .   .   .   1   31  .   .   
  Record                   11   | .   .   .   .   .   .   .   .   .   11  .   .   
  Part Schematic           11   | .   .   .   .   .   .   .   .   .   11  .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   6   .   .   
  Prototype ID Bank        4    | .   .   1   .   .   .   .   .   .   3   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Emergency Access Points  1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Surveillance Status      1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   1   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       6    | .   .   4   .   .   .   1   .   .   .   .   1   
  Process                  1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Report Inventory         3    | .   .   1   .   .   .   1   .   .   .   .   1   
  Retrieve Matter          1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   1   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         6    | .   3   2   .   .   .   .   .   .   .   .   1   
  Terminals                5    | .   3   2   .   .   .   .   .   .   .   .   .   
    Track                  2    | .   1   1   .   .   .   .   .   .   .   .   .   
    Botnet                 3    | .   2   1   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Reject                 1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         10   | .   2   5   .   .   .   2   .   .   .   .   1   
  Full Trace Events        1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   6   .   .   
  Robots Built             3    | .   .   .   .   .   .   3   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   67   | .   .   .   .   .   .   67  .   .   .   .   .   
  Total Robot Build Rating 12   | .   .   .   .   .   .   12  .   .   .   .   .   
Part Schematics Acquired   11   | .   .   .   .   .   .   .   .   .   11  .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          57   | .   .   57  .   .   .   .   .   .   .   .   .   
  Retrieved Matter         57   | .   .   57  .   .   .   .   .   .   .   .   .   
  Retrieved Components     2    | .   .   2   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  -5  
------------               Run  | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  -5  
--------                   Run  | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac 
Total Allies               9    | .   .   .   .   4   .   3   .   .   .   1   1   
  Largest Group            4    | .   .   .   .   4   4   3   .   .   .   1   1   
  Highest-Rated Group      154  | .   .   .   .   154 154 60  .   .   .   96  96  
  Highest-Rated Ally       96   | .   .   .   .   40  40  20  .   .   .   96  96  
Zionite Dispatches         1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Kinetic Resupply         1    | .   .   .   .   .   .   .   .   .   .   .   1   
Total Orders               1    | .   .   .   .   .   .   .   .   .   .   1   .   
  EXPLORE                  1    | .   .   .   .   .   .   .   .   .   .   1   .   
Ally Attacks               37   | .   .   .   .   .   10  8   .   .   .   17  2   
  Total Damage             1084 | .   .   .   .   .   292 174 .   .   .   522 96  
  Kills                    8    | .   .   .   .   .   2   1   .   .   .   4   1   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    8    | .   .   .   .   2   1   .   1   1   .   3   .   
Drone Launches             1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Drone Recoveries         1    | .   .   .   .   .   .   .   .   .   .   1   .   
Zionite Intel Received     1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Guard Positions          1    | .   .   .   .   .   .   .   .   .   .   .   1   

 Exploration                    | -11  -10  -9   -9   -7   -6   -6   -6   -6   -6   -5   -5   
-------------              Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  
Turns Passed               5502 | 204  686  899  115  625  506  299  394  566  90   587  531  
Spaces Moved               4449 | 110  473  647  108  650  493  258  371  465  86   463  325  
  Core                     7    | 4    .    1    .    .    .    .    .    .    .    .    2    
  Treads                   2    | .    .    2    .    .    .    .    .    .    .    .    .    
  Legs                     563  | 106  445  12   .    .    .    .    .    .    .    .    .    
  Wheels                   1831 | .    28   406  64   .    .    .    95   465  86   463  224  
  Hover                    2046 | .    .    226  44   650  493  258  276  .    .    .    99   
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   105  52   80   77   77   77   77   105  105  105  70   
  Average Speed            100  | 117  119  99   80   77   77   77   99   115  105  117  124  
  Slowest Speed            1600 | 120  120  1600 82   82   77   77   220  120  105  135  1000 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       46   | 5    64   51   28   70   74   7    52   61   69   62   9    
  Regions Visited          11
    Branch Regions         7
  Pre-discovered Areas     2    | .    .    .    .    .    1    .    .    .    1    .    .    
  Known Exits Taken        6    | .    .    .    .    1    .    1    1    1    1    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    .    1    .    .    .    .    .    .    
Scrap Searched             9    | .    .    .    .    1    1    .    1    5    .    1    .    
Spaces Dug                 30   | .    .    3    21   .    .    3    .    .    .    .    3    
Terrain Destroyed          149  | .    .    39   75   .    25   3    .    .    .    .    7    
  Melee                    9    | .    .    3    .    .    .    3    .    .    .    .    3    
  Projectile               4    | .    .    .    .    .    .    .    .    .    .    .    4    
  AOE                      136  | .    .    36   75   .    25   .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac 
Total                      5200 | 171 547 783 121 771 591 350 384 483 85  501 413 
  Wait                     406  | 46  19  3   .   115 84  80  .   .   .   25  34  
  Move                     4438 | 109 472 646 107 649 492 257 370 464 85  462 325 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  58   | 3   12  25  1   1   .   2   3   4   .   4   3   
  Fast Attach              34   | 7   1   8   1   2   .   1   4   2   .   .   8   
  Attach                   25   | .   .   9   1   1   .   2   1   2   .   3   6   
  Detach                   4    | .   .   2   .   .   .   1   .   .   .   .   1   
  Swap                     18   | .   5   9   1   .   1   .   .   .   .   2   .   
  Drop                     40   | .   8   14  1   3   .   2   1   4   .   2   5   
  Fire                     128  | 6   30  60  9   .   3   .   .   .   .   3   17  
  Melee                    44   | .   .   7   .   .   11  5   5   7   .   .   9   
  Ram                      5    | .   .   .   .   .   .   .   .   .   .   .   5   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: [*Mat] / [*Min])
-9/Mines
-7/Zion
-6/Proximity Caves
-6/Factory
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory

 History 
---------
 Turn | Location           | Event
   10 | -11/Scrapyard      | Discovered new exit (range 15)
  205 | -11/Scrapyard      | Entered Materials
  278 | -10/Materials      | Discovered new exit (range 10)
  301 | -10/Materials      | Build established: Mutant
  605 | -10/Materials      | Discovered new exit (range 7)
  891 | -10/Materials      | Entered another Materials area
  891 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 1119 | -9/Materials       | Lost 3 parts (2n1w)
 1419 | -9/Materials       | Build established: Scavenger-Mutant
 1475 | -9/Materials       | Lost 3 parts (2n1u)
 1479 | -9/Materials       | Discovered new exit (range 16)
 1600 | -9/Materials       | Discovered new exit (range 16)
 1757 | -9/Materials       | Build established: Mutant
 1790 | -9/Materials       | Entered Mines
 1791 | -9/Mines           | Assembled infested the area
 1796 | -9/Mines           | Assisted by a Guerilla fighting off Assembled
 1824 | -9/Mines           | Core integrity fell below 50%
 1902 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 1905 | -9/Mines           | Entered Zion
 1915 | -7/Zion            | Given the Hacking Drone Bay
 1917 | -7/Zion            | Found Prototype Device
 1997 | -7/Zion            | Learned Factory garrison access intel
 2031 | -7/Zion            | Learned Factory garrison access intel
 2101 | -7/Zion            | Identified exit to Proximity Caves
 2184 | -7/Zion            | Imprinted
 2186 | -7/Zion            | Declared Zion's savior
 2225 | -7/Zion            | Found CR-A16's Pointy Stick
 2465 | -7/Zion            | Received a hallucinogenic algorithm
 2530 | -7/Zion            | Entered Proximity Caves
 2530 | -6/Proximity Caves | Accompanied by 4 allies
 2787 | -6/Proximity Caves | Core integrity fell below 20%
 2951 | -6/Proximity Caves | Lost 3 allies
 3026 | -6/Proximity Caves | Discovered new exit (range 12)
 3036 | -6/Proximity Caves | Entered Factory
 3036 | -6/Factory         | Evolved 6 slots: Power x1, Propulsion x1, Utility x4
 3037 | -6/Factory         | Loaded intel: 4 garrison access locations
 3135 | -6/Factory         | Fabricated B-48 Gladiator (x3)
 3295 | -6/Factory         | Discovered new exit (range 11)
 3303 | -6/Factory         | Identified exit to Lower Caves
 3335 | -6/Factory         | Entered Lower Caves
 3715 | -6/Lower Caves     | Learned Factory security intel
 3724 | -6/Lower Caves     | Discovered new exit (range 3)
 3727 | -6/Lower Caves     | Identified exit to Lower Caves
 3729 | -6/Lower Caves     | Entered another Lower Caves area
 3729 | -6/Lower Caves     | Discovered new exit (range 11)
 3740 | -6/Lower Caves     | Identified exit to Factory
 3838 | -6/Lower Caves     | Identified Hacking Drone Bay
 3937 | -6/Lower Caves     | Learned Factory non-interactive machine intel
 4199 | -6/Lower Caves     | Lost 4 parts (1n3u)
 4285 | -6/Lower Caves     | Discovered new exit (range 8)
 4287 | -6/Lower Caves     | Encountered a Warlord checkpoint
 4292 | -6/Lower Caves     | Identified exit to Data Miner
 4295 | -6/Lower Caves     | Entered Data Miner
 4295 | -6/Data Miner      | Discovered new exit (range 6)
 4315 | -6/Data Miner      | Met Data Miner
 4339 | -6/Data Miner      | Learned location of Section 7 (-2)
 4339 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 4362 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 4384 | -6/Data Miner      | Identified exit to Proximity Caves
 4385 | -6/Data Miner      | Entered Proximity Caves
 4538 | -5/Proximity Caves | Escorted by Enhanced Grunt
 4576 | -5/Proximity Caves | Lost 3 parts (1p1u1w)
 4962 | -5/Proximity Caves | Learned Factory emergency access door positions
 4972 | -5/Proximity Caves | Entered Factory
 4972 | -5/Factory         | Accompanied by 1 ally
 4972 | -5/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 4975 | -5/Factory         | Loaded intel: 197 non-interactive machine locations
 4976 | -5/Factory         | Loaded intel: 4 garrison access locations
 5018 | -5/Factory         | Retrieved Zion intel report: Guard Positions
 5358 | -5/Factory         | Lost 3 parts (1n2u)
 5412 | -5/Factory         | Lost 5 parts (1p3u1w)
 5416 | -5/Factory         | Zion Kinetic Resupply teleported in
 5429 | -5/Factory         | Core integrity fell below 50%
 5466 | -5/Factory         | System corruption reached 10%
 5477 | -5/Factory         | Core integrity fell below 20%
 5503 | -5/Factory         | Self-destructed

 Last Messages 
---------------
05470_ Penetrated by Slug.
05471_ System corrupted: Heat flow error (+142).
05472_ ALERT: Rogue bot located, Programmers report to Factory Zone 6T.
05472_ Penetrated by Slug.
05473_ U-05 Engineer builds a Wall.
05473_ R-10 Processor collects Targeting Computer.
05474_ K-01 Serf collects debris.
05475_ Penetrated by Slug.
05475_ Enh. Gauss Cannon destroyed.
05476_ Sml. Storage Unit destroyed.
05476_ R-10 Processor collects Gauss Rifle.
05477_ Acquired 1 matter.
05477_ U-05 Engineer builds a Wall.
05477_ K-01 Serf collects debris.
05492_ Hvy. Assault Rifle destroyed.
05494_ Hacking Suite destroyed.
05494_ System corrupted by crushing effect (+1).
05496_ System corrupted: Energy discharge (-21).
05501_ Imp. Target Analyzer melted.
05501_ P-70 Sage destroyed.

 Map 
-----
+----------------------------------------------------+
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| ?????#    [    #=%%###""   #?????????????????????? |
| ?????"         +*%*%!    ! #?????????????????????? |
| ?????#         # % "####p  #?????????????????????? |
| ???????"""?"""?#####???## ##?????????????????????? |
| ???????"""?"""??????????#m#??????????????????????? |
| ???????"""?"""??????????#Y#??????????????????????? |
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| ????????????????????"""?# #???????"""?"""????????? |
| ????????????????????"""?#k#???????"""?"""????????? |
| ????????????????????"""?+ #???????"""?"""????????? |
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| ???????????????????""""???????????"""?"""????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          31
Energy Capacity            575
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Range         20
Terrain Scan Density       10
Cloak Strength             3
Armor Coverage             225
Weapon Cycling             20
Evasion (%)                55
Recoil Reduction           6
Offensive Hacking          10

 Item Schematics 
-----------------
          Combat Drone Bay | -6/Data Miner | Free
 Lgt. Regenerative Plating | -6/Data Miner | Free
     Enh. Flexi-carbon Leg | -6/Data Miner | Free
            Exp. Heat Sink | -6/Data Miner | Free
            Neutron Cannon | -6/Data Miner | Free
      Imp. Antigrav System | -6/Data Miner | Free
     Hvy. Disruptor Cannon | -6/Data Miner | Free
       Adv. Thermal Shield | -6/Data Miner | Free
         Hvy. Phase Cannon | -6/Data Miner | Free
    Imp. Fusion Compressor | -6/Data Miner | Free
               Nova Cannon | -6/Data Miner | Free

 Robot Schematics 
------------------
 B-48 Gladiator | -6/Data Miner | Free
   L-41 Fighter | -6/Data Miner | Free
     S-27 Virus | -6/Data Miner | Free
    P-60 Hacker | -6/Data Miner | Free
 A-27 Freighter | -6/Data Miner | Free
   G-50 Soldier | -6/Data Miner | Free

 Fabricated
------------
 B-48 Gladiator | x3 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
My Command Is Your Wish

 Challenges 
------------
None

 Game 
------
Seed              ReactionShockCleaver
  Manual?         0
Play Time         01:12:58
  Cumulative      54.6 hours
  Start           2024.08.03 @ 20:08:00
  End             2024.08.05 @ 21:25:55
Sessions          11
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          76
  Rogue           76
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             28
Gallery%          33
Achievement%      36
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1adf0afe-51cf-49c7-923c-663a3368be80