Cogmind - Beta 13 @@@ ROGUE MODE // 2024.08.05 @ 21:25:55 Player: CONM Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (50) 250 Value Destroyed (1030) 1030 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (954) 954 TOTAL SCORE: 7214 Bonus ------- High Alert Combat Kills 45 Follower Combat Kills 212 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -203 Cogmind --------- Core Integrity 91/1000 Matter 194/300 Energy 57/325 System Corruption 16% Temperature Cool (44) Movement Hovering (110) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- Antimatter Reactor > --- PROPULSION (4) --- Gyrokinetic Inverter > --- UTILITY (8) ------ Hacking Drone Bay (1/1) > --- WEAPON (3) ------- Variable Charge Gun > --- INVENTORY (5) ---- Improved Weapon Cycler Peak State ------------ > --- POWER ------------ Micro Fission Core Antimatter Reactor > --- PROPULSION ------- Armored Wheel > --- UTILITY ---------- Small Storage Unit Compact Battery Structural Scanner Visual Processing Unit Improved Signal Interpreter Makeshift Cloaking Device Hardened Medium Armor Plating Hardlight Generator > --- WEAPON ----------- Variable Charge Gun Proton Cannon Phasing Sabre > --- INVENTORY -------- Gyrokinetic Inverter Improved Weapon Cycler Phase Shifter Hacking Drone Bay Variable Charge Gun Heavy Assault Rifle Tearclaws [Rating: 57] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Fission Core Reactor Antimatter Reactor Propulsion Combat Airjet Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Combat Airjet Utility Small Storage Unit Device Structural Scanner Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Medium Armor Plating Weapon Phasing Sabre Energy Gun Variable Charge Gun Energy Cannon Proton Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Improved Grenade Launcher Impact Weapon Mace Slashing Weapon Phasing Sabre Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Slots Evolved 10 | . . 2 . . . 6 . . . . 2 Power 1 | . . . . . . 1 . . . . . Propulsion 2 | . . 1 . . . 1 . . . . . Utility 6 | . . 1 . . . 4 . . . . 1 Weapon 1 | . . . . . . . . . . . 1 Parts Attached 77 | 7 6 26 3 3 1 3 5 4 . 5 14 Power 6 | 1 . . . 1 . . 1 . . . 3 Engine 3 | 1 . . . 1 . . 1 . . . . Core 1 | . . . . . . . . . . . 1 Reactor 2 | . . . . . . . . . . . 2 Propulsion 18 | 2 2 9 2 . . 1 1 . . . 1 Treads 1 | . . 1 . . . . . . . . . Leg 3 | 2 . 1 . . . . . . . . . Wheel 7 | . 2 4 . . . . 1 . . . . Hover 7 | . . 3 2 . . 1 . . . . 1 Flight . | . . . . . . . . . . . . Utility 26 | 2 2 6 . . . 2 2 4 . 4 4 Device 12 | 1 1 2 . . . . 1 3 . 3 1 Storage 6 | 1 1 3 . . . . . . . . 1 Processor 3 | . . . . . . 1 1 . . . 1 Hackware 1 | . . . . . . . . . . . 1 Protection 4 | . . 1 . . . 1 . 1 . 1 . Artifact . | . . . . . . . . . . . . Weapon 27 | 2 2 11 1 2 1 . 1 . . 1 6 Energy Gun 2 | . . . . . . . . . . . 2 Energy Cannon 1 | . . . . . . . . . . 1 . Ballistic Gun 11 | 2 2 5 . . . . . . . . 2 Ballistic Cannon 1 | . . . . . . . . . . . 1 Launcher 3 | . . 2 . . 1 . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 5 | . . 4 1 . . . . . . . . Slashing Weapon 3 | . . . . 1 . . 1 . . . 1 Piercing Weapon 1 | . . . . 1 . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . 1 . . . Parts Lost 35 | . . 9 2 . 1 . . 4 . 3 16 Power 4 | . . 1 . . 1 . . . . 1 1 Propulsion 9 | . . 6 1 . . . . 1 . . 1 Utility 14 | . . 1 . . . . . 3 . 1 9 Weapon 8 | . . 1 1 . . . . . . 1 5 Highest Loss Streak 7 | . . 3 2 . 1 . . 4 . 3 7 To Critical Strikes 1 | . . . . . . . . . . . 1 Average Slot Usage (%) 76 | . 100 85 84 82 86 51 64 74 66 62 53 Engine 5 | . 14 9 . 4 9 . 2 6 6 1 . Leg 3 | . 26 . . . . . . . . . . Wheel 5 | . 1 14 18 1 . . 1 6 6 6 3 Hover 8 | . . 8 12 22 22 13 9 4 . . 1 Device 17 | . 14 17 22 22 22 13 14 18 20 21 11 Storage 9 | . 14 11 11 11 11 6 6 6 6 6 5 Processor 3 | . . . . . . . 7 13 13 7 8 Protection 2 | . . 3 . . . 4 6 4 . 4 3 Ballistic Gun 6 | . 28 16 7 . . . . . . . . Launcher 1 | . . 1 11 5 1 6 2 . . . . Impact Weapon 1 | . . 2 3 7 . . . . . . . Slashing Weapon 3 | . . . . 3 9 . 2 6 6 6 4 Piercing Weapon 3 | . . . . 5 11 6 6 6 6 1 . Naked Turns . | . . . . . . . . . . . . Heaviest Build 95 | 13 29 95 16 19 19 23 27 27 20 37 58 Greatest Support 26 | 20 26 26 24 24 24 24 24 12 12 12 12 Greatest Overweight (x) 31 | . 2 31 . . . . 2 2 1 3 19 Average Overweight (x) . | . . 1 . . . . . 1 1 1 2 Largest Inventory Capacity 25 | 8 15 25 8 8 8 8 8 8 8 8 8 Average Capacity 9 | 7 8 17 8 8 8 8 8 8 8 8 7 Most Carried 25 | 3 10 25 8 8 7 8 8 8 8 8 8 Average Carried 8 | 2 6 13 7 7 7 7 7 7 8 7 7 Final Capacity 15 | 8 15 8 8 8 8 8 8 8 8 8 5 Final Carried 10 | 3 10 8 7 7 7 6 8 8 8 8 1 Class Distribution -------------------- 94% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Mutant | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Matter Collected 1426 | 223 110 427 168 15 123 . 88 151 . 65 56 Remotely . | . . . . . . . . . . . . Salvage Created 1199 | 16 170 556 56 . 77 . 17 75 . . 232 Parts 102 | 3 17 54 2 . 2 . 3 4 . . 17 Haulers Intercepted 1 | . 1 . . . . . . . . . . Recyclers Shooed 2 | . 1 . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . 4 . . 4 . 6 . Prevented 6 | . . . . . 2 . . . . 4 . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 46 | . 7 25 6 . 2 . 1 3 . . 2 Melee 5 | . . . . . 1 . 1 3 . . . Guns 31 | . 7 23 . . . . . . . . 1 Cannons 1 | . . . . . . . . . . . 1 AOE 9 | . . 2 6 . 1 . . . . . . Classes Destroyed 14 | 1 2 5 1 . 2 . 1 . . . 2 Worker 2 | . . 2 . . . . . . . . . Builder 2 | . . 1 . . . . . . . . 1 Tunneler 1 | 1 . . . . . . . . . . . Hauler 1 | . 1 . . . . . . . . . . Operator 1 | . . . . . . . . . . . 1 Watcher 1 | . . 1 . . . . . . . . . Swarmer 28 | . 7 18 . . . . . 3 . . . Grunt 3 | . . 1 2 . . . . . . . . Duelist 1 | . . . . . 1 . . . . . . Sentry 6 | . . 6 . . . . . . . . . Hunter 1 | . . . . . . . . . . . 1 Programmer 2 | . . . . . 1 . . . . . 1 Z-Courier 1 | . . . . . . . . . . . 1 Thief 1 | . . . . . . . 1 . . . . Assembled 4 | . . . 4 . . . . . . . . Best Kill Streak 5 | 1 3 5 3 . 1 . 1 3 . . 2 Combat Bots Only 4 | . 3 4 3 . 1 . 1 3 . . 1 Max Kills in Single Turn 2 | 1 1 1 2 . 1 . 1 1 . . 1 Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . 1 2 . 1 . . . . . . Melee 1 | . . . . . 1 . 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Hostile Shots Fired 463 | . 38 124 17 . 27 17 16 22 . 27 175 Missed 123 | . 12 34 2 . 12 5 9 3 . 7 39 Damage Taken 4942 | . 209 933 396 . 315 138 74 279 . 202 2396 Core 1515 | . 51 155 149 . 83 32 18 60 . 58 909 Absorbed by Shields 8 | . . . . . . . . . . 8 . Regen/Repaired (Parts) 17 | . . . . 17 . . . . . . . Core Remaining (%) 65 | 100 79 . . . 3 . . . . 80 . Volleys Fired 128 | 6 30 60 9 . 3 . . . . 3 17 Largest 2 | 2 2 2 2 . 1 . . . . 1 2 Hottest 87 | 40 40 59 59 . 36 . . . . 75 87 Shots Fired 220 | 12 60 107 14 . 3 . . . . 4 20 Gun 190 | 12 60 100 7 . . . . . . . 11 Cannon 13 | . . . . . . . . . . 4 9 Launcher 17 | . . 7 7 . 3 . . . . . . Special . | . . . . . . . . . . . . Kinetic 196 | 12 60 100 7 . . . . . . . 17 Thermal 3 | . . . . . . . . . . . 3 Explosive 17 | . . 7 7 . 3 . . . . . . Electromagnetic 4 | . . . . . . . . . . 4 . Robot Hit Streak 14 | 5 7 14 4 . 4 . . . . . 6 Robot Miss Streak 5 | 3 3 3 2 . 1 . . . . 4 5 Penetration Max 1 | . . . . . . . . . . . 1 Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 157 | 8 32 70 7 . 12 2 3 4 . . 19 Core Hits 76 | 2 16 38 7 . 2 . 1 2 . . 8 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 1 | 1 . . . . . . . . . . . Critical Strikes 2 | 1 . . . . 1 . . . . . . Destroy 1 | 1 . . . . . . . . . . . Impale 1 | . . . . . 1 . . . . . . Melee Attacks 49 | . . 7 . . 15 5 5 8 . . 9 Impact 7 | . . 7 . . . . . . . . . Slashing 23 | . . . . . 4 . 3 7 . . 9 Piercing 19 | . . . . . 11 5 2 1 . . . Sneak Attacks 3 | . . . . . . . . . . . 3 Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 4 | . . . . . 4 . . . . . . Damage Inflicted 3690 | 67 273 1269 543 . 471 76 122 164 . . 705 Guns 1471 | 67 273 908 78 . . . . . . . 145 Cannons 204 | . . . . . . . . . . . 204 Explosions 946 | . . 342 465 . 139 . . . . . . Melee 1052 | . . 19 . . 332 76 122 164 . . 339 Ramming 17 | . . . . . . . . . . . 17 Kinetic 1603 | 67 273 908 78 . . . . . . . 277 Thermal 72 | . . . . . . . . . . . 72 Explosive 946 | . . 342 465 . 139 . . . . . . Electromagnetic . | . . . . . . . . . . . . Impact 19 | . . 19 . . . . . . . . . Slashing 668 | . . . . . 73 . 92 164 . . 339 Piercing 365 | . . . . . 259 76 30 . . . . Highest Corruption 16 | . . . . . 2 1 1 1 1 1 16 Average Corruption 1 | . . . . . 1 1 1 1 1 1 9 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 22 | . . . . . 3 . 3 5 . 6 5 Message Errors 4 | . . . . . . . 2 1 . 1 . Matter Fused 6 | . . . . . . . . 2 . 2 2 Heat Flow Errors 6 | . . . . . 1 . 1 2 . . 2 Energy Discharges 2 | . . . . . . . . . . 1 1 Data Loss (minor) 3 | . . . . . 2 . . . . 1 . Misfires 1 | . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 217 | . . 4 51 . 69 31 4 36 . . 22 Projectiles . | . . . . . . . . . . . . Explosions 58 | . . 4 51 . 3 . . . . . . Melee 159 | . . . . . 66 31 4 36 . . 22 Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 123 | . . . 58 . 58 . . . . . 7 Shots 4 | . . . 2 . 2 . . . . . . Rammed 5 | . . . . . . . . . . . 5 Targets Rammed 5 | . . . . . . . . . . . 5 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 257 | . . 11 . . 163 . 257 156 . 22 216 Average Temperature 69 | . . 6 . . 83 . 131 82 . 9 88 Received Heat Transfer 471 | . 6 195 87 . 27 12 . . . . 144 Effects 3 | . . . . . . . 3 . . . . Interference 3 | . . . . . . . 3 . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . 1 Heat Transferred 111 | . . . . . . . . . . . 111 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen 2 | . . . . . . . 2 . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Peak Influence 603 | 5 183 603 275 . . 49 . . . . 55 Initial 178 | . 3 38 178 . . 21 . . . . . Average 112 | 1 58 240 260 . . 26 . . . . 23 Maximum Alert Level 2 | . . 2 1 . . . . . . . . Low Security (%) 83 | 100 100 61 . . . 100 . . . . 100 Level 1 9 | . . 14 99 . . . . . . . . Level 2 7 | . . 23 . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 2 | . . . . . . 1 . . . . 1 Investigation . | . . . . . . . . . . . . Extermination 2 | . . . . . . 1 . . . . 1 Reinforcement . | . . . . . . . . . . . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Distress Signals 1 | . . 1 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 120 | . 16 32 24 . 9 4 4 6 . 11 14 Peak Tracking Total 14 | . 4 5 14 . 3 3 3 4 . 6 7 Tactical Retreats 13 | . 2 2 . . 4 . 1 1 . 1 2 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Traps Triggered 1 | . . . . . . . . . . . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 6 | . . . . . . . 1 . . 5 . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Machines Disabled . | . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Machines Accessed 18 | . 2 6 . . . 3 . 1 4 . 2 Terminals 6 | . 2 4 . . . . . . . . . Fabricators 1 | . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 5 | . . 2 . . . 1 . . . . 2 Scanalyzers 1 | . . . . . . 1 . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 59 | . 3 16 . . . 4 . 1 31 . 4 Successful 49 | . 3 10 . . . 2 . 1 31 . 2 Failed 10 | . . 6 . . . 2 . . . . 2 Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 18 | . 3 3 . 1 . 1 . . . . 10 Terminals 15 | . 3 12 . . . . . . . . . Fabricators 1 | . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 10 | . . 4 . . . 2 . . . . 4 Scanalyzers 1 | . . . . . . 1 . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 36 | . . 4 . . . . . 1 31 . . Record 11 | . . . . . . . . . 11 . . Part Schematic 11 | . . . . . . . . . 11 . . Robot Schematic 6 | . . . . . . . . . 6 . . Prototype ID Bank 4 | . . 1 . . . . . . 3 . . Open Door 1 | . . . . . . . . 1 . . . Emergency Access Points 1 | . . 1 . . . . . . . . . Surveillance Status 1 | . . 1 . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . . Build 1 | . . . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 6 | . . 4 . . . 1 . . . . 1 Process 1 | . . 1 . . . . . . . . . Report Inventory 3 | . . 1 . . . 1 . . . . 1 Retrieve Matter 1 | . . 1 . . . . . . . . . Retrieve Components 1 | . . 1 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 6 | . 3 2 . . . . . . . . 1 Terminals 5 | . 3 2 . . . . . . . . . Track 2 | . 1 1 . . . . . . . . . Botnet 3 | . 2 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . 1 Reject 1 | . . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 10 | . 2 5 . . . 2 . . . . 1 Full Trace Events 1 | . . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . 6 . . Robots Built 3 | . . . . . . 3 . . . . . Authchips . | . . . . . . . . . . . . Time 67 | . . . . . . 67 . . . . . Total Robot Build Rating 12 | . . . . . . 12 . . . . . Part Schematics Acquired 11 | . . . . . . . . . 11 . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter 57 | . . 57 . . . . . . . . . Retrieved Matter 57 | . . 57 . . . . . . . . . Retrieved Components 2 | . . 2 . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Total Allies 9 | . . . . 4 . 3 . . . 1 1 Largest Group 4 | . . . . 4 4 3 . . . 1 1 Highest-Rated Group 154 | . . . . 154 154 60 . . . 96 96 Highest-Rated Ally 96 | . . . . 40 40 20 . . . 96 96 Zionite Dispatches 1 | . . . . . . . . . . . 1 Kinetic Resupply 1 | . . . . . . . . . . . 1 Total Orders 1 | . . . . . . . . . . 1 . EXPLORE 1 | . . . . . . . . . . 1 . Ally Attacks 37 | . . . . . 10 8 . . . 17 2 Total Damage 1084 | . . . . . 292 174 . . . 522 96 Kills 8 | . . . . . 2 1 . . . 4 1 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . . 2 1 . 1 1 . 3 . Drone Launches 1 | . . . . . . . . . . 1 . Drone Recoveries 1 | . . . . . . . . . . 1 . Zionite Intel Received 1 | . . . . . . . . . . . 1 Guard Positions 1 | . . . . . . . . . . . 1 Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Turns Passed 5502 | 204 686 899 115 625 506 299 394 566 90 587 531 Spaces Moved 4449 | 110 473 647 108 650 493 258 371 465 86 463 325 Core 7 | 4 . 1 . . . . . . . . 2 Treads 2 | . . 2 . . . . . . . . . Legs 563 | 106 445 12 . . . . . . . . . Wheels 1831 | . 28 406 64 . . . 95 465 86 463 224 Hover 2046 | . . 226 44 650 493 258 276 . . . 99 Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 105 52 80 77 77 77 77 105 105 105 70 Average Speed 100 | 117 119 99 80 77 77 77 99 115 105 117 124 Slowest Speed 1600 | 120 120 1600 82 82 77 77 220 120 105 135 1000 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 46 | 5 64 51 28 70 74 7 52 61 69 62 9 Regions Visited 11 Branch Regions 7 Pre-discovered Areas 2 | . . . . . 1 . . . 1 . . Known Exits Taken 6 | . . . . 1 . 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 . 1 . . . . . . Scrap Searched 9 | . . . . 1 1 . 1 5 . 1 . Spaces Dug 30 | . . 3 21 . . 3 . . . . 3 Terrain Destroyed 149 | . . 39 75 . 25 3 . . . . 7 Melee 9 | . . 3 . . . 3 . . . . 3 Projectile 4 | . . . . . . . . . . . 4 AOE 136 | . . 36 75 . 25 . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Total 5200 | 171 547 783 121 771 591 350 384 483 85 501 413 Wait 406 | 46 19 3 . 115 84 80 . . . 25 34 Move 4438 | 109 472 646 107 649 492 257 370 464 85 462 325 Hop . | . . . . . . . . . . . . Pick Up 58 | 3 12 25 1 1 . 2 3 4 . 4 3 Fast Attach 34 | 7 1 8 1 2 . 1 4 2 . . 8 Attach 25 | . . 9 1 1 . 2 1 2 . 3 6 Detach 4 | . . 2 . . . 1 . . . . 1 Swap 18 | . 5 9 1 . 1 . . . . 2 . Drop 40 | . 8 14 1 3 . 2 1 4 . 2 5 Fire 128 | 6 30 60 9 . 3 . . . . 3 17 Melee 44 | . . 7 . . 11 5 5 7 . . 9 Ram 5 | . . . . . . . . . . . 5 Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 205 | -11/Scrapyard | Entered Materials 278 | -10/Materials | Discovered new exit (range 10) 301 | -10/Materials | Build established: Mutant 605 | -10/Materials | Discovered new exit (range 7) 891 | -10/Materials | Entered another Materials area 891 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1119 | -9/Materials | Lost 3 parts (2n1w) 1419 | -9/Materials | Build established: Scavenger-Mutant 1475 | -9/Materials | Lost 3 parts (2n1u) 1479 | -9/Materials | Discovered new exit (range 16) 1600 | -9/Materials | Discovered new exit (range 16) 1757 | -9/Materials | Build established: Mutant 1790 | -9/Materials | Entered Mines 1791 | -9/Mines | Assembled infested the area 1796 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1824 | -9/Mines | Core integrity fell below 50% 1902 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1905 | -9/Mines | Entered Zion 1915 | -7/Zion | Given the Hacking Drone Bay 1917 | -7/Zion | Found Prototype Device 1997 | -7/Zion | Learned Factory garrison access intel 2031 | -7/Zion | Learned Factory garrison access intel 2101 | -7/Zion | Identified exit to Proximity Caves 2184 | -7/Zion | Imprinted 2186 | -7/Zion | Declared Zion's savior 2225 | -7/Zion | Found CR-A16's Pointy Stick 2465 | -7/Zion | Received a hallucinogenic algorithm 2530 | -7/Zion | Entered Proximity Caves 2530 | -6/Proximity Caves | Accompanied by 4 allies 2787 | -6/Proximity Caves | Core integrity fell below 20% 2951 | -6/Proximity Caves | Lost 3 allies 3026 | -6/Proximity Caves | Discovered new exit (range 12) 3036 | -6/Proximity Caves | Entered Factory 3036 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x4 3037 | -6/Factory | Loaded intel: 4 garrison access locations 3135 | -6/Factory | Fabricated B-48 Gladiator (x3) 3295 | -6/Factory | Discovered new exit (range 11) 3303 | -6/Factory | Identified exit to Lower Caves 3335 | -6/Factory | Entered Lower Caves 3715 | -6/Lower Caves | Learned Factory security intel 3724 | -6/Lower Caves | Discovered new exit (range 3) 3727 | -6/Lower Caves | Identified exit to Lower Caves 3729 | -6/Lower Caves | Entered another Lower Caves area 3729 | -6/Lower Caves | Discovered new exit (range 11) 3740 | -6/Lower Caves | Identified exit to Factory 3838 | -6/Lower Caves | Identified Hacking Drone Bay 3937 | -6/Lower Caves | Learned Factory non-interactive machine intel 4199 | -6/Lower Caves | Lost 4 parts (1n3u) 4285 | -6/Lower Caves | Discovered new exit (range 8) 4287 | -6/Lower Caves | Encountered a Warlord checkpoint 4292 | -6/Lower Caves | Identified exit to Data Miner 4295 | -6/Lower Caves | Entered Data Miner 4295 | -6/Data Miner | Discovered new exit (range 6) 4315 | -6/Data Miner | Met Data Miner 4339 | -6/Data Miner | Learned location of Section 7 (-2) 4339 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 4362 | -6/Data Miner | Received God Mode back door access code from Data Miner 4384 | -6/Data Miner | Identified exit to Proximity Caves 4385 | -6/Data Miner | Entered Proximity Caves 4538 | -5/Proximity Caves | Escorted by Enhanced Grunt 4576 | -5/Proximity Caves | Lost 3 parts (1p1u1w) 4962 | -5/Proximity Caves | Learned Factory emergency access door positions 4972 | -5/Proximity Caves | Entered Factory 4972 | -5/Factory | Accompanied by 1 ally 4972 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4975 | -5/Factory | Loaded intel: 197 non-interactive machine locations 4976 | -5/Factory | Loaded intel: 4 garrison access locations 5018 | -5/Factory | Retrieved Zion intel report: Guard Positions 5358 | -5/Factory | Lost 3 parts (1n2u) 5412 | -5/Factory | Lost 5 parts (1p3u1w) 5416 | -5/Factory | Zion Kinetic Resupply teleported in 5429 | -5/Factory | Core integrity fell below 50% 5466 | -5/Factory | System corruption reached 10% 5477 | -5/Factory | Core integrity fell below 20% 5503 | -5/Factory | Self-destructed Last Messages --------------- 05470_ Penetrated by Slug. 05471_ System corrupted: Heat flow error (+142). 05472_ ALERT: Rogue bot located, Programmers report to Factory Zone 6T. 05472_ Penetrated by Slug. 05473_ U-05 Engineer builds a Wall. 05473_ R-10 Processor collects Targeting Computer. 05474_ K-01 Serf collects debris. 05475_ Penetrated by Slug. 05475_ Enh. Gauss Cannon destroyed. 05476_ Sml. Storage Unit destroyed. 05476_ R-10 Processor collects Gauss Rifle. 05477_ Acquired 1 matter. 05477_ U-05 Engineer builds a Wall. 05477_ K-01 Serf collects debris. 05492_ Hvy. Assault Rifle destroyed. 05494_ Hacking Suite destroyed. 05494_ System corrupted by crushing effect (+1). 05496_ System corrupted: Energy discharge (-21). 05501_ Imp. Target Analyzer melted. 05501_ P-70 Sage destroyed. Map ----- +----------------------------------------------------+ | ???????????????#######+##+###????????????????????? | | ???????????????# [ #????????????????????? | | ???????????????# #????????????????????? | | ???????????????# #????????????????????? | | ???????????????# #????????????????????? | | ???????????????# #????????????????????? | | """"?""""??????# #????????????????????? | | """"?"""" ###### #????????????????????? | | """"?"""" / + #????????????????????? | | """"?"""" ###### #????????????????????? | | """"?""""??????# #????????????????????? | | """"?""""??????# | #????????????????????? | | """"?""""??????#* !] #????????????????????? | | ???????????????##/###########????????????????????? | | ????????????????#%#??????????????????????????????? | | ????????????????#[#??????????????????????????????? | | ???????????????##%##?#######???????????"""""""""?? | | ?????# [ #=%%###"" #?????????????????????? | | ?????" +*%*%! ! #?????????????????????? | | ?????# # % "####p #?????????????????????? | | ???????"""?"""?#####???## ##?????????????????????? | | ???????"""?"""??????????#m#??????????????????????? | | ???????"""?"""??????????#Y#??????????????????????? | | ????????????????????????#h#??????????????????????? | | ????????????????????????#b#?????????????????????"" | | ????????????????????????#@#?????????????????????"" | | ????????????????????????#g#?????????????????????"" | | ????????????????????????#p#?????????????????????"" | | ????????????????????????#!#??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????"""?# #???????"""?"""????????? | | ????????????????????"""?#k#???????"""?"""????????? | | ????????????????????"""?+ #???????"""?"""????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????? ????????"""?"""????????? | | ????????????????????????? ????????"""?"""????????? | | ?????????????????????????#????????"""?"""????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????"""?"""????????? | | ???????????????????""""???????????"""?"""????"""?" | | ????????????????+??""""???????????"""?"""????"""?" | | ???????????????????""""??????????????????????"""?" | | ???????????????????""""???????????"""?"""????????? | | ??????????????????????????????????"""?"""????????? | | ???????????????????""""?""""??????"""?"""????????? | | ???????????????????""""?""""?????????????????????? | | ???????????????????""""?""""?????????????????????? | | ???????????????????""""?""""?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 31 Energy Capacity 575 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 20 Terrain Scan Density 10 Cloak Strength 3 Armor Coverage 225 Weapon Cycling 20 Evasion (%) 55 Recoil Reduction 6 Offensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Neutron Cannon | -6/Data Miner | Free Imp. Antigrav System | -6/Data Miner | Free Hvy. Disruptor Cannon | -6/Data Miner | Free Adv. Thermal Shield | -6/Data Miner | Free Hvy. Phase Cannon | -6/Data Miner | Free Imp. Fusion Compressor | -6/Data Miner | Free Nova Cannon | -6/Data Miner | Free Robot Schematics ------------------ B-48 Gladiator | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free P-60 Hacker | -6/Data Miner | Free A-27 Freighter | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free Fabricated ------------ B-48 Gladiator | x3 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- My Command Is Your Wish Challenges ------------ None Game ------ Seed ReactionShockCleaver Manual? 0 Play Time 01:12:58 Cumulative 54.6 hours Start 2024.08.03 @ 20:08:00 End 2024.08.05 @ 21:25:55 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 76 Rogue 76 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 33 Achievement% 36 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1adf0afe-51cf-49c7-923c-663a3368be80