Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.27 @ 09:46:40 Player: Cmdr.Laserstrahl Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (133) 665 Value Destroyed (4382) 4382 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (306) 306 TOTAL SCORE: 9453 Bonus ------- High Alert Combat Kills 6 Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 260/300 Energy 315/315 System Corruption 0% Temperature Cool (9) Movement Treading (320) Ox2 Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- Neutrino Core > --- PROPULSION (4) --- Medium Treads > --- UTILITY (6) ------ High-capacity Storage Unit Advanced Sensor Array Advanced Signal Interpreter Targeting Computer Melee Analysis Suite Armor Integrity Analyzer > --- WEAPON (3) ------- Long-range Missile Launcher Heavy Mace > --- INVENTORY (20) --- Improved Cooling System Compact Battery (200) Medium Matter Pod (100) Enhanced Optical Array IFF Parser Core Analyzer Advanced ECM Suite Heavy Plasma Cannon Heavy Battle Rifle Coil Gun Magnetic Acceleration Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION ------- Wheel Compact Wheel Compact Wheel Compact Wheel > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Structural Scanner IFF Parser Targeting Computer Armor Integrity Analyzer > --- WEAPON ----------- Heavy Plasma Cannon Gauss Rifle Flak Gun > --- INVENTORY -------- Compact Wheel Armored Huge Wheel Advanced Heat Sink Improved Cooling System Medium Battery Medium Matter Pod Improved Trap Scanner Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Core Analyzer Advanced ECM Suite Improved Trap Extractor Gatling Laser Gauss Rifle Coil Gun Magnetic Acceleration Cannon Mini Grenade Launcher Heavy Mace [Rating: 49] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Propulsion Compact Wheel Treads Advanced Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility Targeting Computer Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon Improved Assault Rifle Energy Gun Medium Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Mini Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Heavy Mace Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Slots Evolved 8 | . . 2 2 2 2 . . . . Power 1 | . . . . 1 . . . . . Propulsion 2 | . . 1 . 1 . . . . . Utility 4 | . . 1 2 . 1 . . . . Weapon 1 | . . . . . 1 . . . . Parts Attached 120 | 7 1 8 15 29 48 2 1 . 9 Power 18 | 1 . 2 3 4 6 1 . . 1 Engine 13 | 1 . 2 2 1 6 1 . . . Core 5 | . . . 1 3 . . . . 1 Reactor . | . . . . . . . . . . Propulsion 37 | 2 . 3 4 11 14 1 . . 2 Treads 3 | . . . 2 . . . . . 1 Leg 3 | . . . . 2 . . . . 1 Wheel 31 | 2 . 3 2 9 14 1 . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 38 | 2 1 1 4 10 15 . . . 5 Device 18 | 1 . 1 . 4 10 . . . 2 Storage 3 | 1 1 . . 1 . . . . . Processor 7 | . . . 1 3 1 . . . 2 Hackware . | . . . . . . . . . . Protection 10 | . . . 3 2 4 . . . 1 Artifact . | . . . . . . . . . . Weapon 27 | 2 . 2 4 4 13 . 1 . 1 Energy Gun 3 | 1 . 1 . . 1 . . . . Energy Cannon 2 | . . . . 1 1 . . . . Ballistic Gun 15 | 1 . 1 2 3 7 . 1 . . Ballistic Cannon 2 | . . . . . 2 . . . . Launcher 3 | . . . 1 . 1 . . . 1 Special Weapon 1 | . . . 1 . . . . . . Impact Weapon 1 | . . . . . 1 . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . 1 . . 1 . . . . Corrupted Parts 4 | . . . 2 2 . . . . . System Corruption 13 | . . . 5 8 . . . . . Parts Lost 53 | . . 3 11 9 13 . 1 . 16 Power 7 | . . 1 1 1 2 . . . 2 Propulsion 21 | . . 2 4 3 6 . . . 6 Utility 17 | . . . 5 4 3 . . . 5 Weapon 8 | . . . 1 1 2 . 1 . 3 Highest Loss Streak 7 | . . 1 7 3 3 . 1 . 7 To Critical Strikes . | . . . . . . . . . . Average Backups 15 | 4 9 8 9 13 18 19 18 18 16 Power . | . 1 1 . . . . . . . Propulsion 1 | 3 5 4 1 . 1 1 1 1 . Utility 7 | . 1 1 2 5 9 11 11 11 9 Weapon 5 | . 1 1 3 6 6 6 6 6 5 Tool/Special . | . . . . . . . . . . Unused Backups 27 | . . 4 3 2 7 4 . . 7 Power 1 | . . 1 . . . . . . . Propulsion 6 | . . 2 3 . 1 . . . . Utility 13 | . . . . . 4 3 . . 6 Weapon 6 | . . 1 . 2 1 1 . . 1 Tool/Special 1 | . . . . . 1 . . . . Average Slot Usage (%) 91 | . 100 97 89 83 96 100 100 100 76 Engine 9 | . 14 10 8 4 9 13 13 13 9 Core 2 | . . . . 7 2 . . . . Wheel 21 | . 28 30 16 16 24 26 26 26 13 Device 11 | . 14 21 8 7 11 13 13 13 9 Storage 7 | . 14 11 9 7 6 6 6 6 6 Processor 12 | . . . 9 11 15 13 13 13 14 Protection 5 | . . . 12 7 5 6 6 6 2 Energy Gun 2 | . 14 11 5 . 2 . . . . Energy Cannon 2 | . . . . 3 2 6 6 6 2 Ballistic Gun 9 | . 14 11 9 10 8 13 13 13 5 Ballistic Cannon 1 | . . . . . 3 . . . . Peak Build Rating 49 | 8 8 16 23 38 49 49 49 48 48 Average Rating 35 | 5 8 12 19 29 42 48 48 48 38 On Entrance 26 | . 8 8 16 12 30 48 49 48 48 Naked Turns . | . . . . . . . . . . Heaviest Build 96 | 12 17 25 34 79 96 88 87 87 87 Greatest Support 58 | 26 26 42 42 48 58 58 58 58 58 Greatest Overweight (x) 22 | 1 . . 2 12 9 1 1 1 22 Average Overweight (x) 1 | . . . . 1 1 1 1 1 1 Largest Inventory Capacity 20 | 8 10 10 10 20 20 20 20 20 20 Average Capacity 17 | 6 9 10 10 14 20 20 20 20 20 Most Carried 20 | 8 10 10 10 20 20 20 20 19 20 Average Carried 16 | 5 9 8 9 13 19 19 19 19 16 Final Capacity 20 | 8 10 10 10 20 20 20 20 20 20 Final Carried 20 | 8 10 10 7 19 20 20 19 19 11 Class Distribution -------------------- 49% | Scavenger-Gunner 32% | Scavenger-Mutant 17% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Matter Collected 3721 | 275 11 160 284 541 2078 83 65 . 224 Remotely . | . . . . . . . . . . Salvage Created 6572 | 109 20 605 1043 827 3172 135 64 . 597 Parts 271 | 4 1 33 48 51 103 4 4 . 23 Haulers Intercepted 4 | . . 2 1 . 1 . . . . Recyclers Shooed 25 | 1 . 3 4 1 16 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 35 | . . . . . . 8 6 . 21 Prevented 1 | . . . . . . . 1 . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Combat Hostiles Destroyed 85 | . . 10 15 14 25 2 3 . 16 Guns 36 | . . 10 6 8 8 . 2 . 2 Cannons 20 | . . . . 4 13 2 1 . . AOE 27 | . . . 9 2 2 . . . 14 Classes Destroyed 17 | 2 1 7 2 1 3 1 . . . Worker 13 | . . 2 1 7 3 . . . . Builder 2 | . . . 1 . 1 . . . . Tunneler 1 | 1 . . . . . . . . . Hauler 4 | . . 2 1 . 1 . . . . Recycler 20 | 1 . 1 3 1 14 . . . . Minesweeper 1 | . . . . . . 1 . . . Mechanic 2 | . . . . . 2 . . . . Operator 1 | . . 1 . . . . . . . Watcher 4 | . 1 1 1 . 1 . . . . Swarmer 17 | . . 3 3 2 . . 3 . 6 Grunt 38 | . . 5 6 8 10 2 . . 7 Brawler 4 | . . . . . 2 . . . 2 Duelist 2 | . . 1 1 . . . . . . Sentry 12 | . . 1 4 1 5 . . . 1 Specialist 2 | . . . . . 2 . . . . Hunter 6 | . . . 1 2 3 . . . . Programmer 4 | . . . . 1 3 . . . . Best Kill Streak 8 | 2 1 7 8 6 6 2 3 . 8 Combat Bots Only 8 | . . 3 6 3 5 2 3 . 8 Max Kills in Single Turn 3 | 1 1 1 2 2 3 1 1 . 3 Gunslinging . | . . . . . . . . . . Exploded 3 | . . . 2 2 1 . . . 3 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Hostile Shots Fired 750 | . . 47 109 161 295 9 15 . 114 Missed 237 | . . 12 32 49 101 4 2 . 37 Hits 513 | . . 35 77 112 194 5 13 . 77 Melee 13 | . . 1 10 . . . . . 2 Projectile 500 | . . 34 67 112 194 5 13 . 75 AOE 1 | . . . . 1 . . . . . Critical Strikes 24 | . . 1 2 6 8 . 1 . 6 Damage Taken 7670 | . . 406 1434 1518 2403 92 200 . 1617 Core 1413 | . . 125 292 145 352 . 35 . 464 Absorbed by Shields 654 | . . . . 232 422 . . . . Redirected to Shielding 36 | . . . 36 . . . . . . Ignored by Resistances 194 | . . . . 194 . . . . . Core Remaining (%) 78 | 100 100 68 46 79 . . . . . Volleys Fired 346 | 5 5 61 47 67 129 7 7 . 18 Largest 3 | 2 2 2 2 2 3 3 3 . 3 Hottest 164 | 70 70 73 79 103 164 146 151 . 151 Shots Fired 752 | 10 10 122 90 135 312 21 21 . 31 Gun 532 | 10 10 122 65 96 189 14 14 . 12 Cannon 175 | . . . . 39 118 7 7 . 4 Launcher 41 | . . . 21 . 5 . . . 15 Special 4 | . . . 4 . . . . . . Kinetic 473 | 5 5 61 46 96 220 14 14 . 12 Thermal 238 | 5 5 61 23 39 87 7 7 . 4 Explosive 20 | . . . . . 5 . . . 15 Electromagnetic 21 | . . . 21 . . . . . . Robot Hit Streak 17 | 4 5 11 15 17 16 3 3 . 12 Robot Miss Streak 10 | 1 1 3 3 3 4 6 10 . 7 Penetration Max 1 | . . . . 1 1 . . . . Secondary Targets 6 | . . 2 . 4 . . . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . . . Shots Hit Robots 487 | 7 7 78 54 84 214 9 11 . 23 Core Hits 298 | 4 1 29 43 39 127 4 6 . 45 Critical Kills 4 | . . 1 . . 3 . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . . Critical Strikes 12 | . . 4 . . 8 . . . . Burn 5 | . . 3 . . 2 . . . . Meltdown 2 | . . . . . 2 . . . . Destroy 3 | . . 1 . . 2 . . . . Blast 2 | . . . . . 2 . . . . Melee Attacks 14 | . . . . . 2 . . . 12 Impact 14 | . . . . . 2 . . . 12 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 13219 | 79 78 869 1954 1905 5689 179 217 . 2249 Guns 5880 | 79 78 869 701 1071 2705 48 123 . 206 Cannons 3254 | . . . . 528 2405 131 94 . 96 Explosions 3713 | . . . 1208 306 498 . . . 1701 Melee 327 | . . . . . 81 . . . 246 Ramming 11 | . . . 11 . . . . . . Kinetic 5938 | 17 15 415 524 1071 3519 48 123 . 206 Thermal 3826 | 62 63 454 501 834 1591 131 94 . 96 Explosive 2199 | . . . . . 498 . . . 1701 Electromagnetic 918 | . . . 918 . . . . . . Impact 327 | . . . . . 81 . . . 246 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 9 | . . . 6 9 1 . . . . Average Corruption 3 | . . . 2 4 1 . . . . Corruption Purged 1 | . . . . . 1 . . . . Corruption Blocked . | . . . . . . . . . . Effects 26 | . . . 2 20 4 . . . . Message Errors 8 | . . . . 7 1 . . . . Matter Fused 8 | . . . 1 7 . . . . . Heat Flow Errors 2 | . . . . . 2 . . . . Energy Discharges 2 | . . . . 1 1 . . . . Parts Fused 1 | . . . 1 . . . . . . Data Loss (minor) 2 | . . . . 2 . . . . . Misfires 1 | . . . . 1 . . . . . Alerts 2 | . . . . 2 . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 494 | . . . 49 253 47 14 8 . 123 Projectiles 55 | . . . . 27 6 14 8 . . Explosions 331 | . . . 49 226 14 . . . 42 Melee 108 | . . . . . 27 . . . 81 Knockbacks 20 | . . . 1 . 16 . . . 3 Impact 4 | . . . 1 . . . . . 3 Kinetic 16 | . . . . . 16 . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 401 | . . . 230 163 . . . . 8 Shots 15 | . . . 12 2 . . . . 1 Rammed 3 | . . . 3 . . . . . . Targets Rammed 3 | . . . 3 . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 548 | 90 70 120 108 421 548 66 109 . 135 Average Temperature 75 | 52 32 34 26 99 107 28 52 . 47 Received Heat Transfer 2219 | . . 144 342 479 657 45 . . 552 Effects 18 | . . . . 5 13 . . . . Shutdowns 7 | . . . . 3 4 . . . . Energy Bleed 5 | . . . . 2 3 . . . . Interference 4 | . . . . . 4 . . . . Matter Decay 1 | . . . . . 1 . . . . Damage (minor) 1 | . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . 2 Parts Fried 4 | . . . 3 . . . . . 1 Impact Corruptions 7 | . . . . . 1 . . . 6 Robots Melted 2 | . . . . . 2 . . . . Combat Hostiles 2 | . . . . . 2 . . . . Parts Melted 5 | . . . 1 2 2 . . . . Heat Transferred 7348 | 185 185 1554 805 1150 2969 200 150 . 150 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . . . 3 . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Maximum Alert Level 2 | . . . 1 2 1 . . . . Low Security (%) 80 | 100 100 100 69 58 90 . . . . Level 1 19 | . . . 30 40 9 . . . . Level 2 . | . . . . 1 . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 414 | 10 7 127 365 414 344 . . . . Initial 162 | . . . 38 162 152 . . . . Average 130 | . . 75 140 201 116 . . . . Influence Increases 3113 | 10 12 302 643 632 842 90 60 . 522 Destroy 0b10 Robot/C 1700 | . . 200 300 280 500 40 60 . 320 Destroy 0b10 Robot/NC 245 | 10 5 35 35 40 110 5 . . 5 Destroy Leader 366 | . 2 46 84 70 144 . . . 20 Allied During Kill 42 | . . . . . . . . . 42 Successful Hack 34 | . 5 5 24 . . . . . . Disable Machine 240 | . . . 60 135 45 . . . . Destroy Structure 141 | . . 1 35 62 43 . . . . Lose Combat Pursuer 345 | . . 15 105 45 . 45 . . 135 Influence Decreases 2933 | 10 12 210 378 677 816 428 60 . 342 Entered New Map 535 | . . . 54 195 160 126 . . . Time Decay 1878 | 10 12 180 214 392 526 302 50 . 192 Lost Part 500 | . . 30 110 90 130 . 10 . 130 Lost Ally 20 | . . . . . . . . . 20 Squads Dispatched 21 | . . 2 2 8 8 . . . 1 Investigation 2 | . . . . 2 . . . . . Extermination 4 | . . . . 1 3 . . . . Reinforcement 10 | . . 2 2 1 5 . . . . Assault 1 | . . . . . . . . . 1 Garrison 4 | . . . . 4 . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . 1 . 1 . . . . Haulers Reinforced 2 | . . . . . 2 . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Distress Signals 11 | . . 3 6 . 2 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 151 | . 3 19 33 24 35 5 3 . 29 Peak Tracking Total 10 | . 2 4 10 4 6 3 3 . 8 Tactical Retreats 12 | . . 1 4 2 . 1 . . 4 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Traps Triggered 5 | . . . . . 5 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Machines Disabled 16 | . . . 4 9 3 . . . . Max in Single Turn 5 | . . . 2 5 1 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Machines Accessed 18 | . 2 2 2 4 2 2 . 4 . Terminals 6 | . 2 2 1 1 . . . . . Fabricators 2 | . . . . 1 1 . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . . . . 1 1 . . . . Scanalyzers 2 | . . . 1 1 . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 62 | . 8 5 4 11 2 7 . 25 . Successful 48 | . 4 2 3 5 2 7 . 25 . Failed 14 | . 4 3 1 6 . . . . . Catastrophic 1 | . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . Manual 12 | . 5 2 2 2 . . . 1 . Terminals 17 | . 8 5 2 2 . . . . . Fabricators 3 | . . . . 2 1 . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . . . . 1 1 . . . . Scanalyzers 8 | . . . 2 6 . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 36 | . 3 1 . . . 7 . 25 . Record 17 | . . . . . . 6 . 11 . Part Schematic 8 | . . . . . . . . 8 . Robot Schematic 3 | . . . . . . . . 3 . Prototype ID Bank 4 | . 1 . . . . . . 3 . Open Door 1 | . . . . . . 1 . . . Emergency Access Points 1 | . 1 . . . . . . . . Locate Traps 2 | . 1 1 . . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . Build 1 | . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 2 | . . . . 1 1 . . . . Report Inventory 2 | . . . . 1 1 . . . . Scanalyzer 6 | . . . 2 4 . . . . . Insert Component 3 | . . . 1 2 . . . . . Analyze 3 | . . . 1 2 . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 3 | . 1 1 1 . . . . . . Terminals 3 | . 1 1 1 . . . . . . Botnet 3 | . 1 1 1 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 8 | . 2 2 1 3 . . . . . Full Trace Events 2 | . . . . 2 . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 11 | . . . 1 2 . . . 8 . Parts Built 2 | . . . . . 2 . . . . Authchips . | . . . . . . . . . . Time 47 | . . . . . 47 . . . . Total Part Build Rating 10 | . . . . . 10 . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 3 | . . . 1 2 . . . . . Part Schematics Acquired 3 | . . . 1 2 . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Total Allies 1 | . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . 1 Highest-Rated Group 96 | . . . . . . . . . 96 Highest-Rated Ally 96 | . . . . . . . . . 96 Total Orders . | . . . . . . . . . . Ally Attacks 3 | . . . . . . . . . 3 Total Damage 47 | . . . . . . . . . 47 Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Active Infowar (turns) 3251 | 15 147 365 375 313 388 814 200 97 537 Sensors 371 | . . . . 313 . . . . 58 IFF 50 | . . . . . 50 . . . . Terrain 739 | . . 364 375 . . . . . . Structural 1978 | . . . . . 388 814 200 97 479 Seismic 587 | 15 147 365 60 . . . . . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . 1 1 . 2 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Turns Passed 5209 | 80 147 365 450 922 1473 814 200 97 661 Spaces Moved 3383 | 53 141 179 247 560 866 691 161 89 396 Core 20 | 13 . . . 2 . . . . 5 Treads 37 | . . . 15 . . . . . 22 Legs 17 | . . . . 17 . . . . . Wheels 3309 | 40 141 179 232 541 866 691 161 89 369 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 90 93 93 86 95 110 110 110 110 Average Speed 110 | 83 90 93 104 114 104 110 110 110 138 Slowest Speed 1150 | 100 90 100 240 650 215 110 110 110 1150 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins 10 | . . . . . . . . . 10 Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 38 | 3 34 20 31 14 21 86 40 75 60 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . 1 . 1 . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 4 | . . . . . . 2 1 . 1 Spaces Dug 24 | . . . . . 5 . . . 19 Terrain Destroyed 290 | . . . 33 93 42 3 4 . 115 Melee 8 | . . . . . . . . . 8 Projectile 30 | . . . . . 22 3 4 . 1 AOE 252 | . . . 33 93 20 . . . 106 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Total 4160 | 79 152 265 341 705 1173 731 168 88 458 Wait 95 | 1 3 2 12 3 35 22 . . 17 Move 3374 | 52 140 178 246 559 865 690 160 88 396 Hop . | . . . . . . . . . . Pick Up 102 | 14 2 9 7 28 35 4 . . 3 Fast Attach 44 | 1 . 2 5 11 23 1 . . 1 Attach 55 | 6 . 4 7 11 16 . 1 . 10 Detach 1 | . . . . . 1 . . . . Swap 49 | . 1 2 7 10 27 1 . . 1 Drop 76 | . 1 7 7 15 40 6 . . . Fire 346 | 5 5 61 47 67 129 7 7 . 18 Melee 14 | . . . . . 2 . . . 12 Ram 2 | . . . 2 . . . . . . Kick . | . . . . . . . . . . Crush 1 | . . . 1 . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous 1 | . . . . 1 . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 81 | -11/Scrapyard | Entered Materials 193 | -10/Materials | Discovered new exit (range 9) 228 | -10/Materials | Entered another Materials area 228 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 307 | -9/Materials | Build established: Mutant 542 | -9/Materials | Discovered new exit (range 15) 593 | -9/Materials | Entered another Materials area 593 | -8/Materials | Evolved 2 slots: Utility x2 828 | -8/Materials | Build established: Scavenger-Mutant 1029 | -8/Materials | Discovered new exit (range 8) 1043 | -8/Materials | Core integrity fell below 50% 1043 | -8/Materials | Entered Factory 1043 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1049 | -7/Factory | Lost 7 parts (1p2n3u1w) 1271 | -7/Factory | Build established: Mutant 1444 | -7/Factory | Garrison activated, responded to threat 1595 | -7/Factory | Lost 3 parts (1n2u) 1607 | -7/Factory | Build established: Scavenger-Mutant 1677 | -7/Factory | Garrison activated, responded to threat 1776 | -7/Factory | Lost 3 parts (1p1n1u) 1956 | -7/Factory | Discovered new exit (range 9) 1965 | -7/Factory | Entered another Factory area 1965 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2203 | -6/Factory | Fabricated Phase Cannon? 2260 | -6/Factory | Build established: Scavenger-Gunner 2545 | -6/Factory | Lost 3 parts (2n1u) 2687 | -6/Factory | Lost 3 parts (1n2w) 3110 | -6/Factory | Lost 3 parts (1p2n) 3387 | -6/Factory | Discovered new exit (range 16) 3438 | -6/Factory | Entered Lower Caves 3545 | -6/Lower Caves | Encountered a Warlord checkpoint 3667 | -6/Lower Caves | Entered an active Warlord outpost 3678 | -6/Lower Caves | Learned Factory trap positions 3678 | -6/Lower Caves | Learned Factory terminal intel 3678 | -6/Lower Caves | Learned Factory garrison access intel 4157 | -6/Lower Caves | Discovered new exit (range 14) 4252 | -6/Lower Caves | Entered another Lower Caves area 4397 | -6/Lower Caves | Learned Factory terminal intel 4423 | -6/Lower Caves | Discovered new exit (range 13) 4452 | -6/Lower Caves | Entered Data Miner 4452 | -6/Data Miner | Discovered new exit (range 6) 4473 | -6/Data Miner | Met Data Miner 4506 | -6/Data Miner | Learned location of Section 7 (-2) 4506 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 4524 | -6/Data Miner | Received God Mode back door access code from Data Miner 4549 | -6/Data Miner | Entered Proximity Caves 4619 | -5/Proximity Caves | Learned Factory terminal intel 4726 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4764 | -5/Proximity Caves | Core integrity fell below 50% 4828 | -5/Proximity Caves | Lost 3 parts (2u1w) 4884 | -5/Proximity Caves | Learned Factory emergency access door positions 4885 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 4896 | -5/Proximity Caves | Escorted by Enhanced Grunt 4938 | -5/Proximity Caves | Destroyed 8 combat bots 5029 | -5/Proximity Caves | Core integrity fell below 20% 5059 | -5/Proximity Caves | Lost 7 parts (2p2n2u1w) 5210 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05130_ Destroyed Hvy. Mace. 05130_ B-60 Warrior system corrupted by crushing effect. 05131_ B-60 Warrior system terminally corrupted. 05133_ Acquired 70 matter. 05136_ Sneak attack on 68-LYF(g). 05136_ Destroyed Carbon-fiber Leg. 05136_ Destroyed Imp. Heat Sink. 05136_ Destroyed Beamcaster. 05136_ 68-LYF(g) system corrupted by crushing effect. 05136_ 68-LYF(g) knocked back. 05137_ 68-LYF(g) system terminally corrupted. 05137_ Carbon-fiber Leg fried. 05141_ Acquired 21 matter. 05150_ Acquired Melee Analysis Suite. 05191_ The unstable cave ceiling collapses. 05205_ G-50 Soldier crushed by falling debris. 05209_ The unstable cave ceiling collapses. 05209_ G-50 Soldier crushed by falling debris. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???######?????????????????????????????#####??????? | | #?########??????????????###??????????## ##?????? | | ##### ###?????#####???## #??????????# %##????? | | #### ###????# ####??# ????????### #????? | | ##### #####??# ###### ########## " #????? | | ##### #####?# #### @## # # ### #????? | | #### !##### ### # # # ##### ####?? | | ### #### ## g# # g ### ## ##? | | ### ## i #? | | ## ##### ! #? | | #### ### ####### % ###? | | ### ## ###??# ## ##??? | | ### ### ###??# ## ##??? | | ## ## ####??## # #??? | | # ### #####??# # ## | | # #### ######## #### ## ###?# | | ## #?# #### ##???? | | ### #?## #??####????? ## | | #### ###############??####???????????# ##? | | ?#### #######???????????????????????????# #?? | | ##### #####????????????????????????????????# ?? | | #### ####??????????????????????????????????# ? | | # ####??????????????????????????????????? | | # ## ####????????????????????????????????????? | | # ## ####???????????????????????????????????? | | # ## ########??????????????????????????????? | | # # ### ###?????????????????????????????? | | # ##?????????????????????????????? | | # ###????????????????????????????? | | # = ### ###???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 65 Energy Generation 29 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 300 Resistance: KI 20 Core Shielding 20 Evasion (%) 50 Targeting Accuracy 10 Melee Accuracy 5 Armor Integrity Analysis 30 Recoil Reduction 2 Item Schematics ----------------- Imp. Assault Rifle | -8/Materials | Scanalyzed Mni. Grenade Launcher | -7/Factory | Scanalyzed Imp. Signal Interpreter | -7/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Cld. Plasma Rifle | -6/Data Miner | Free Imp. Linear Gravjet | -6/Data Miner | Free Adv. Target Analyzer | -6/Data Miner | Free Matter Neutralizer | -6/Data Miner | Free Robot Schematics ------------------ A-15 Conveyor | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free Fabricated ------------ Phase Cannon | x2 | -6/Factory | Preloaded Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TransdimensionalResetBotcube Manual? 0 Play Time 02:15:00 Cumulative 362.8 hours Start 2025.05.07 @ 14:30:58 End 2025.05.27 @ 09:46:40 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 142 Rogue 139 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 50 Achievement% 42 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b91e48cf-7547-4b2c-9693-dc655ca7c571