Cogmind - Beta 11 X6 @@@ ROGUE MODE // 2021.07.17 @ 23:56:35

Player: Runia

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (6)        1200
Robots Destroyed (91)      455
Value Destroyed (2104)     2104
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 5879

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             226/850
Matter                     244/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
  Advanced Treads
  Advanced Treads
>          --- UTILITY (8) ------
  Advanced Signal Interpreter
           Melee Analysis Suite
           System Shield
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Hover Unit
  Improved Terrain Scanner
           Transmission Jammer

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
>          --- PROPULSION -------
           Gravmag System
           Gravmag System
           Gravmag System
    Cooled Airjet
>          --- UTILITY ----------
    Medium Storage Unit
  Improved Sensor Array
  Improved Signal Interpreter
           Melee Analysis Suite
           Melee Analysis Suite
           Transmission Jammer
>          --- WEAPON -----------
           Great Axe
           Great Axe
>          --- INVENTORY --------
  Improved Terrain Scanner
           Maneuvering Thrusters
           Weapon Shielding
  Hardened Medium Armor Plating
  Improved Medium Armor Plating
           System Shield
           Slug Cannon
           Grenade Launcher
           Great Axe
           Great Axe
[Rating: 48]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Gravmag System
Utility                    Hacking Suite
  Device                   Transmission Jammer
  Storage                  Huge Storage Unit
  Processor                Melee Analysis Suite
  Hackware                 Hacking Suite
  Protection               Medium Armor Plating
Weapon                     Autogun
  Energy Gun               Medium Laser
  Ballistic Gun            Autogun
  Ballistic Cannon         Slug Cannon
  Slashing Weapon          Great Axe
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac 
Slots Evolved              8    | .   .   .   2   2   2   2   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   1   .   
  Utility                  6    | .   .   .   1   2   1   2   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             87   | .   13  1   17  21  26  9   
  Power                    7    | .   .   1   2   2   2   .   
    Engine                 7    | .   .   1   2   2   2   .   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               27   | .   5   .   7   3   10  2   
    Treads                 10   | .   3   .   5   .   .   2   
    Leg                    2    | .   .   .   .   .   2   .   
    Wheel                  4    | .   2   .   2   .   .   .   
    Hover                  11   | .   .   .   .   3   8   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  34   | .   3   .   4   12  13  2   
    Device                 15   | .   1   .   2   5   7   .   
    Storage                3    | .   1   .   .   2   .   .   
    Processor              4    | .   .   .   .   1   2   1   
    Hackware               4    | .   .   .   1   2   .   1   
    Protection             8    | .   1   .   1   2   4   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   19   | .   5   .   4   4   1   5   
    Energy Gun             1    | .   1   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          7    | .   3   .   3   1   .   .   
    Ballistic Cannon       3    | .   .   .   1   2   .   .   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        7    | .   .   .   .   1   1   5   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   1   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   1   .   1   .   
Parts Lost                 21   | .   1   .   8   .   9   3   
  Power                    2    | .   .   .   1   .   1   .   
  Propulsion               9    | .   .   .   3   .   6   .   
  Utility                  5    | .   1   .   2   .   2   .   
  Weapon                   5    | .   .   .   2   .   .   3   
  Highest Loss Streak      5    | .   1   .   5   .   3   3   
Average Slot Usage (%)     94   | .   92  100 99  95  93  24  
  Engine                   10   | .   14  14  10  8   6   .   
  Treads                   14   | .   21  .   27  10  .   1   
  Leg                      1    | .   6   .   .   .   3   .   
  Wheel                    5    | .   .   28  5   .   .   .   
  Hover                    6    | .   .   .   .   16  22  .   
  Device                   3    | .   2   .   3   2   7   .   
  Storage                  10   | .   14  14  11  9   6   .   
  Processor                2    | .   .   .   .   5   11  10  
  Hackware                 6    | .   .   .   8   16  3   6   
  Protection               8    | .   4   14  8   8   12  .   
  Energy Gun               3    | .   18  .   .   .   .   .   
  Ballistic Gun            13   | .   9   28  21  7   .   .   
  Ballistic Cannon         1    | .   .   .   .   4   1   .   
  Slashing Weapon          2    | .   .   .   .   5   12  5   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             105  | 14  98  98  102 105 41  4   
  Greatest Support         60   | 20  40  20  60  60  36  3   
  Greatest Overweight (x)  10   | .   9   4   10  2   3   1   
  Average Overweight (x)   1    | .   .   4   5   .   .   .   
Largest Inventory Capacity 25   | .   25  25  25  25  10  5   
  Average Capacity         17   | .   9   25  25  15  9   5   
  Most Carried             22   | .   10  16  22  21  10  5   
  Average Carried          12   | .   7   13  15  13  9   3   
  Final Capacity           25   | 8   25  25  25  10  5   5   
  Final Carried            22   | 6   10  16  22  10  5   3   

 Class Distribution 
--------------------
 58% | Mutant
 28% | Scavenger-Mutant
 13% | Hacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
    Hacker-Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -6/Factory

 Resources                      | -11  -10  -10  -9   -8   -7   -6   
-----------                Run  | Scr  Mat  Min  Mat  Mat  Fac  Fac  
Matter Collected           2157 | 200  246  347  850  186  263  65   
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            3139 | .    612  430  1069 446  517  65   
  Parts                    184  | .    30   30   68   24   29   3    
Haulers Intercepted        6    | .    2    .    1    2    1    .    
Recyclers Shooed           6    | .    2    1    1    2    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac 
Combat Hostiles Destroyed  51   | .   10  6   21  7   7   .   
  Melee                    9    | .   .   .   .   2   7   .   
  Guns                     36   | .   8   6   17  5   .   .   
  Cannons                  4    | .   .   .   4   .   .   .   
Classes Destroyed          12   | .   7   2   2   .   1   .   
  Worker                   12   | .   4   3   2   1   .   2   
  Builder                  3    | .   2   1   .   .   .   .   
  Tunneler                 4    | .   .   1   1   1   1   .   
  Hauler                   6    | .   2   .   1   2   1   .   
  Recycler                 4    | .   .   1   1   2   .   .   
  Operator                 6    | .   3   .   2   .   .   1   
  Watcher                  5    | .   1   .   3   .   1   .   
  Swarmer                  11   | .   3   .   3   5   .   .   
  Grunt                    27   | .   7   6   10  2   2   .   
  Duelist                  3    | .   .   .   3   .   .   .   
  Sentry                   9    | .   .   .   5   .   4   .   
  Programmer               1    | .   .   .   .   .   1   .   
Best Kill Streak           5    | .   5   3   5   5   2   2   
  Combat Bots Only         5    | .   5   2   4   5   2   .   
Max Kills in Single Turn   2    | .   1   1   2   2   1   1   
  Gunslinging              1    | .   .   .   .   1   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -6   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Fac  Fac  
Damage Taken               4283 | .    489  275  1170 125  1373 851  
  Core                     1471 | .    66   31   198  7    545  624  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         66   | 100  .    61   50   98   22   .    
Volleys Fired              173  | .    57   31   77   8    .    .    
  Largest                  2    | .    2    2    2    2    .    .    
  Hottest                  100  | .    100  46   71   46   .    .    
Shots Fired                345  | .    114  62   153  16   .    .    
  Gun                      327  | .    114  62   135  16   .    .    
  Cannon                   18   | .    .    .    18   .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  259  | .    28   62   153  16   .    .    
  Thermal                  84   | .    84   .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          2    | .    2    .    .    .    .    .    
  Robot Hit Streak         13   | .    13   12   9    3    .    .    
  Robot Miss Streak        4    | .    2    3    4    1    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        6    | .    3    1    1    1    .    .    
    Max Gunslinging Chain  1    | .    1    1    1    1    .    .    
Shots Hit Robots           290  | .    75   43   94   23   40   15   
  Core Hits                123  | .    32   20   41   13   13   4    
  Critical Kills           4    | .    1    .    2    1    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    .    .    
  Critical Strikes         11   | .    4    .    2    1    4    .    
    Burn                   2    | .    2    .    .    .    .    .    
    Destroy                5    | .    2    .    2    1    .    .    
    Sever                  4    | .    .    .    .    .    4    .    
Melee Attacks              84   | .    .    .    .    19   48   17   
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 84   | .    .    .    .    19   48   17   
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            14   | .    .    .    .    6    4    4    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        1    | .    .    .    .    .    1    .    
Damage Inflicted           7612 | .    1008 677  1789 1203 2013 922  
  Guns                     2970 | .    1008 677  1133 152  .    .    
  Cannons                  406  | .    .    .    406  .    .    .    
  Explosions               250  | .    .    .    250  .    .    .    
  Melee                    3975 | .    .    .    .    1051 2004 920  
  Ramming                  11   | .    .    .    .    .    9    2    
  Kinetic                  2654 | .    286  677  1539 152  .    .    
  Thermal                  960  | .    710  .    250  .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          12   | .    12   .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 3975 | .    .    .    .    1051 2004 920  
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         4    | .    4    4    2    1    3    .    
  Average Corruption       2    | .    3    4    2    1    2    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Effects                  49   | .    13   17   10   1    8    .    
    Message Errors         18   | .    4    4    5    1    4    .    
    Matter Fused           14   | .    5    7    .    .    2    .    
    Heat Flow Errors       4    | .    .    2    2    .    .    .    
    Energy Discharges      2    | .    1    .    1    .    .    .    
    Data Loss (minor)      11   | .    3    4    2    .    2    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            1074 | .    .    .    111  440  356  167  
  Projectiles              3    | .    .    .    3    .    .    .    
  Explosions               108  | .    .    .    108  .    .    .    
  Melee                    963  | .    .    .    .    440  356  167  
Knockbacks                 6    | .    .    .    6    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  5    | .    .    .    5    .    .    .    
  Secondary                1    | .    .    .    1    .    .    .    
Self-Inflicted Damage      71   | .    .    .    66   .    4    1    
  Shots                    1    | .    .    .    1    .    .    .    
  Rammed                   2    | .    .    .    .    .    1    1    
Targets Rammed             2    | .    .    .    .    .    1    1    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        371  | .    371  248  216  4    2    .    
  Average Temperature      53   | .    77   52   32   2    2    .    
  Received Heat Transfer   1224 | .    255  171  312  9    213  264  
  Effects                  1    | .    1    .    .    .    .    .    
    Matter Decay           1    | .    1    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              2    | .    2    .    .    .    .    .    
  Combat Hostiles          2    | .    2    .    .    .    .    .    
  Parts Melted             7    | .    7    .    .    .    .    .    
  Heat Transferred         2407 | .    2257 .    150  .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac 
Peak Influence             346  | .   272 110 190 346 215 45  
  Initial                  63   | .   .   .   27  .   63  .   
  Average                  97   | .   81  62  80  190 97  26  
Maximum Alert Level        1    | .   1   .   .   1   1   .   
  Low Security (%)         91   | .   95  100 100 57  96  100 
  Level 1                  8    | .   4   .   .   42  3   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          11   | .   3   .   1   2   4   1   
  Investigation            1    | .   .   .   .   1   .   .   
  Extermination            3    | .   .   .   .   .   3   .   
  Reinforcement            6    | .   3   .   1   .   1   1   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   1   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Min Mat Mat Fac Fac 
Distress Signals           5    | .   2   .   2   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              94   | .   21  6   30  12  19  6   
  Peak Tracking Total      8    | .   8   2   6   5   6   6   
  Tactical Retreats        7    | .   .   .   2   2   3   .   

 Traps                          | -11 -10 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac 
Traps Triggered            5    | .   3   .   1   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         19   | .   19  .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 3    | .   3   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -6  
----------                 Run  | Scr Mat Min Mat Mat Fac Fac 
Machines Disabled          2    | .   .   .   2   .   .   .   
  Max in Single Turn       2    | .   .   .   2   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Min Mat Mat Fac Fac 
Machines Accessed          22   | .   5   1   6   3   5   2   
  Terminals                16   | .   5   1   5   1   2   2   
  Fabricators              1    | .   .   .   .   .   1   .   
  Repair Stations          3    | .   .   .   1   1   1   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   
  Garrison Access          1    | .   .   .   .   1   .   .   
Total Hacks                80   | .   15  3   19  10  28  5   
  Successful               47   | .   7   1   12  5   21  1   
  Failed                   33   | .   8   2   7   5   7   4   
    Catastrophic           6    | .   2   .   2   .   1   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   34   | .   7   1   14  4   5   3   
  Terminals                47   | .   15  3   17  4   3   5   
  Fabricators              3    | .   .   .   .   .   3   .   
  Repair Stations          8    | .   .   .   2   2   4   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              18   | .   .   .   .   .   18  .   
  Garrison Access          4    | .   .   .   .   4   .   .   
Terminal Hacks             14   | .   4   1   7   1   .   1   
  Robot Analysis           1    | .   .   .   1   .   .   .   
  Prototype ID Bank        2    | .   .   .   1   1   .   .   
  Branch Access Points     2    | .   .   .   1   .   .   1   
  Terminal Index           2    | .   1   .   1   .   .   .   
  Unreport Threat          3    | .   .   .   3   .   .   .   
  Locate Traps             2    | .   2   .   .   .   .   .   
  Zone Layout              2    | .   1   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       8    | .   .   .   2   2   4   .   
  Scan Component           4    | .   .   .   1   1   2   .   
  Repair                   4    | .   .   .   1   1   2   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 16   | .   .   .   .   .   16  .   
  Insert Component         8    | .   .   .   .   .   8   .   
  Analyze                  8    | .   .   .   .   .   8   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         9    | .   3   .   3   2   1   .   
  Terminals                8    | .   3   .   3   1   1   .   
    Botnet                 8    | .   3   .   3   1   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   
    Jam                    1    | .   .   .   .   1   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         20   | .   5   1   6   2   4   2   
  Full Trace Events        2    | .   1   .   .   1   .   .   
  Feedback Events          1    | .   .   .   .   1   .   .   
    Corruption             1    | .   .   .   .   1   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   8    | .   .   .   .   .   8   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             4    | .   .   .   1   1   2   .   
  Time                     152  | .   .   .   13  51  88  .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           8    | .   .   .   .   .   8   .   
  Part Schematics Acquired 8    | .   .   .   .   .   8   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -6  
------------               Run  | Scr Mat Min Mat Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -6  
--------                   Run  | Scr Mat Min Mat Mat Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac 
Robot Analysis Total       1    | .   .   .   1   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -6   
-------------              Run  | Scr  Mat  Min  Mat  Mat  Fac  Fac  
Turns Passed               5607 | .    1210 789  1669 938  827  174  
Spaces Moved               2879 | 1    616  492  580  513  488  189  
  Core                     219  | .    .    .    .    .    30   189  
  Treads                   857  | .    446  .    278  133  .    .    
  Legs                     183  | 1    157  .    .    .    25   .    
  Wheels                   807  | .    13   492  302  .    .    .    
  Hover                    813  | .    .    .    .    380  433  .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            45   | 120  120  140  215  52   45   50   
  Average Speed            145  | 120  154  140  238  126  84   55   
  Slowest Speed            360  | 120  360  140  260  260  240  100  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       43   | 2    93   91   54   37   20   7    
  Regions Visited          6
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    
  Known Exits Taken        1    | .    .    1    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    .    1    1    1    .    
Scrap Searched             1    | .    .    1    .    .    .    .    
Spaces Dug                 6    | .    .    .    .    4    2    .    
Terrain Destroyed          44   | .    .    .    38   4    2    .    
  Melee                    6    | .    .    .    .    4    2    .    
  Projectile               6    | .    .    .    6    .    .    .    
  AOE                      32   | .    .    .    32   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Min Mat Mat Fac Fac 
Total                      3861 | .   768 543 739 761 821 229 
  Wait                     498  | .   41  12  41  161 236 7   
  Move                     2873 | .   615 491 579 512 487 189 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  71   | .   12  7   21  16  10  5   
  Fast Attach              17   | .   4   .   .   9   4   .   
  Attach                   33   | .   2   .   11  5   7   8   
  Detach                   3    | .   .   .   .   1   1   1   
  Swap                     37   | .   7   1   6   7   15  1   
  Drop                     53   | .   11  1   4   23  14  .   
  Fire                     173  | .   57  31  77  8   .   .   
  Melee                    82   | .   .   .   .   19  46  17  
  Ram                      2    | .   .   .   .   .   1   1   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     19   | .   19  .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Mat x2 / Min)
-8/Materials
-7/Factory (discovered 2 exits: *Fac / [*Low])
-6/Factory (discovered 2 exits: Low x2)

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  156 | -10/Materials | Discovered new exit (range 16)
  316 | -10/Materials | Build established: Mutant
  459 | -10/Materials | Discovered new exit (range 11)
  603 | -10/Materials | Discovered new exit (range 15)
  648 | -10/Materials | Discovered new exit (range 16)
 1211 | -10/Materials | Entered Mines
 1478 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1512 | -10/Mines     | Discovered new exit (range 4)
 1820 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1839 | -10/Mines     | Identified exit to Materials
 1862 | -10/Mines     | Learned location of Zion (-6)
 2000 | -10/Mines     | Entered Materials
 2000 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2335 | -9/Materials  | Lost 5 parts (1p2n1u1w)
 2706 | -9/Materials  | Repaired Wheel
 2723 | -9/Materials  | Discovered new exit (range 9)
 2837 | -9/Materials  | Identified exit to Mines
 3012 | -9/Materials  | Build established: Scavenger-Mutant
 3366 | -9/Materials  | Discovered new exit (range 9)
 3669 | -9/Materials  | Entered another Materials area
 3669 | -8/Materials  | Evolved 2 slots: Utility x2
 3742 | -8/Materials  | Garrison activated, responded to threat
 3958 | -8/Materials  | Build established: Hacker-Mutant
 4419 | -8/Materials  | Repaired Hvy. Ion Engine
 4595 | -8/Materials  | Discovered new exit (range 16)
 4607 | -8/Materials  | Entered Factory
 4607 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 4747 | -7/Factory    | Discovered new exit (range 6)
 4768 | -7/Factory    | Discovered new exit (range 15)
 4808 | -7/Factory    | Build established: Mutant
 4875 | -7/Factory    | Repaired Gravmag System
 4921 | -7/Factory    | Repaired Gravmag System
 5309 | -7/Factory    | Build established: Scavenger-Mutant
 5431 | -7/Factory    | Core integrity fell below 50%
 5434 | -7/Factory    | Entered another Factory area
 5434 | -6/Factory    | Evolved 2 slots: Utility x2
 5461 | -6/Factory    | Lost 3 parts (1p1n1u)
 5579 | -6/Factory    | Core integrity fell below 50%
 5599 | -6/Factory    | Identified exit to Lower Caves
 5608 | -6/Factory    | Self-destructed

 Last Messages 
---------------
K-01 Serf destroyed.
Acquired 20 matter.
Sneak attack on R-10 Processor.
Destroyed Com. Wheel.
Destroyed Imp. Ion Engine.
Chainsword destroyed.
Great Axe destroyed. <x2>
Slammed into Y-54 Guardian.
Acquired Adv. Treads. <x2>
K-01 Serf cleans the Construction Platform.
K-01 Serf cleans the Fabricator.
Connecting with Terminal...
>>Access(Branch)
Found 2 branch access points:
    (144,75) Lower Caves
    (181,4) Lower Caves
  Map updated.
K-01 Serf cleans the Terminal.
C-30 ARC bursts open, deploying its payload.
S-27 Virus unfolds itself. <x3>

 Map 
-----
+----------------------------------------------------+
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| ???????????????#       ?????????????????#]]^ [**   |
| ??????????????         ?????????????????#]   [*    |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       10
Jamming Range              8
Armor Coverage             225
Weapon Shielding           33
Evasion (%)                56
Melee Accuracy             10
Recoil Reduction           3
Kinecelleration            30
Offensive Hacking          20
Defensive Hacking          10

 Item Schematics 
-----------------
                 Great Axe | -7/Factory | Scanalyzed
 Imp. Medium Armor Plating | -7/Factory | Scanalyzed
      Melee Analysis Suite | -7/Factory | Scanalyzed
                    Airjet | -7/Factory | Scanalyzed
            Gravmag System | -7/Factory | Scanalyzed
     Maneuvering Thrusters | -7/Factory | Scanalyzed
 Hrd. Medium Armor Plating | -7/Factory | Scanalyzed
          Grenade Launcher | -7/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ImprovedTransportBarrier
  Manual?         0
Play Time         00:38:38
  Cumulative      240.5 hours
  Start           2021.07.17 @ 23:17:41
  End             2021.07.17 @ 23:56:35
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          295
  Rogue           295
  Adventurer      0
  Explorer        0
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             64
Gallery%          80
Achievement%      59
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          1
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d5e052e9-1781-4897-97d2-c43c0894b418