Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.09.04 @ 13:24:11 Player: Henry Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (10) 2000 Robots Destroyed (126) 630 Value Destroyed (5683) 5683 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (569) 569 TOTAL SCORE: 13082 Bonus ------- High Alert Combat Kills 69 Scanned by Researcher 500 Cogmind --------- Core Integrity 0/1450 Matter 290/300 Energy 89/100 System Corruption 7% Temperature Cool (9) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Wheel Force Lance Force Lance Force Lance Peak State ------------ > --- POWER ------------ Graviton Reactor > --- PROPULSION ------- Advanced Medium Treads Biometal Medium Treads Improved Heavy Siege Treads > --- UTILITY ---------- Large Storage Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner Improved Terrain Scan Processor Advanced Melee Analysis Suite Transmission Jammer Heavy Armor Plating Layered Heavy Armor Plating Experimental Reclamation Unit > --- WEAPON ----------- Fusion Bomb Launcher Power Maul Shock Maul Enhanced Force Lance > --- INVENTORY -------- Light Particle Reactor Medium Treads Medium Treads Improved ECM Suite Layered Light Armor Plating Layered Light Armor Plating Advanced Hacking Suite Greatsword Plasma Lance [Rating: 117] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Reactor Light Particle Reactor Propulsion Medium Treads Treads Medium Treads Leg Myomer Leg Wheel Wheel Utility Large Storage Unit Device Advanced Terrain Scanner Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Advanced Hacking Suite Protection Improved Weapon Shielding Weapon Spear Energy Gun Particle Gun Ballistic Gun Heavy Assault Rifle Launcher Heavy Rocket Launcher Impact Weapon Power Maul Slashing Weapon Greatsword Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Res Slots Evolved 16 | . . 2 2 2 2 2 2 2 . 2 Power 1 | . . . . . . . . . . 1 Propulsion 3 | . . . . . 1 1 . . . 1 Utility 10 | . . . 2 2 1 1 2 2 . . Weapon 2 | . . 2 . . . . . . . . Parts Attached 170 | 6 7 23 28 5 3 3 8 20 37 30 Power 22 | 1 1 3 3 1 . 1 1 1 5 5 Engine 11 | 1 1 3 1 1 . . 1 . . 3 Core 3 | . . . 2 . . 1 . . . . Reactor 8 | . . . . . . . . 1 5 2 Propulsion 51 | 2 1 9 9 . 1 1 1 4 8 15 Treads 21 | 1 . 5 5 . 1 1 . 4 2 2 Leg 17 | . . . . . . . . . 6 11 Wheel 13 | 1 1 4 4 . . . 1 . . 2 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 57 | 1 1 . 10 3 2 1 6 12 16 5 Device 28 | . 1 . 4 2 2 . 1 4 10 4 Storage 3 | 1 . . 2 . . . . . . . Processor 11 | . . . 3 1 . . 1 3 2 1 Hackware 1 | . . . . . . . . . 1 . Protection 14 | . . . 1 . . 1 4 5 3 . Artifact . | . . . . . . . . . . . Weapon 40 | 2 4 11 6 1 . . . 3 8 5 Energy Gun 13 | 1 3 7 . . . . . . 2 . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 7 | 1 . 3 . . . . . . 2 1 Ballistic Cannon . | . . . . . . . . . . . Launcher 6 | . 1 1 2 1 . . . 1 . . Special Weapon . | . . . . . . . . . . . Impact Weapon 6 | . . . 1 . . . . . 2 3 Slashing Weapon 1 | . . . . . . . . . 1 . Piercing Weapon 7 | . . . 3 . . . . 2 1 1 Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 10 | . . 1 . . . . . 4 4 1 Parts Lost 81 | . 4 9 5 . . 1 2 1 35 24 Power 11 | . 1 . 1 . . . 1 . 4 4 Propulsion 23 | . . 2 3 . . 1 . . 7 10 Utility 23 | . . . . . . . 1 1 15 6 Weapon 24 | . 3 7 1 . . . . . 9 4 Highest Loss Streak 8 | . 4 5 1 . . 1 2 1 8 6 Average Slot Usage (%) 86 | . 84 94 98 100 100 93 91 83 77 41 Engine 3 | . 13 11 3 . 6 1 1 1 . 1 Core 2 | . . . 5 6 . 3 3 . . . Reactor 1 | . . . . . . . . 2 3 1 Treads 9 | . 14 10 9 7 13 15 10 7 11 1 Leg 1 | . . . . . . . . . 3 7 Wheel 4 | . 14 11 7 7 6 . 4 3 . 1 Device 12 | . 4 11 10 15 20 17 16 11 11 3 Storage 6 | . 14 11 9 7 6 5 5 4 4 2 Processor 11 | . . . 9 15 13 11 11 18 15 14 Protection 7 | . . . 7 7 6 11 14 13 9 . Energy Gun 4 | . 15 29 . . . . . . . . Ballistic Gun 1 | . 4 5 . . . . . . . . Launcher 4 | . 2 4 6 7 6 5 5 4 1 . Impact Weapon 4 | . . . 7 7 6 5 5 4 4 2 Piercing Weapon 9 | . . . 21 15 13 11 10 9 5 2 Naked Turns 14 | . . . . . . . . . . 14 Heaviest Build 97 | 13 15 27 37 44 45 51 67 94 97 49 Greatest Support 140 | 20 10 26 56 10 10 79 79 140 140 125 Greatest Overweight (x) 12 | 1 1 6 12 4 4 4 2 3 1 2 Average Overweight (x) 1 | . . 1 1 3 4 1 1 1 . . Largest Inventory Capacity 10 | 6 6 6 10 10 10 10 10 10 10 10 Average Capacity 8 | 4 6 6 8 10 10 10 10 10 10 8 Most Carried 10 | 4 6 6 10 10 9 10 10 10 10 6 Average Carried 7 | 2 4 5 8 9 8 9 9 9 7 3 Final Capacity 10 | 6 6 6 10 10 10 10 10 10 10 4 Final Carried 10 | 4 6 6 10 10 9 10 10 10 5 4 Class Distribution -------------------- 43% | Assassin 27% | Mutant 15% | Scavenger-Mutant 9% | Gunner 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Mutant | -8/Materials Assassin | -7/Factory Assassin | -6/Factory Assassin | -5/Factory Assassin | -4/Factory Mutant | -3/Research Assassin | -3/Testing Scavenger-Mutant | -2/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Res Matter Collected 2087 | 211 82 393 331 40 . 75 82 267 396 210 Remotely . | . . . . . . . . . . . Salvage Created 6152 | . 105 1143 1330 70 27 87 304 1018 1385 683 Parts 375 | . 6 80 76 6 2 4 18 66 82 35 Haulers Intercepted 1 | . . . . . . . . 1 . . Recyclers Shooed 5 | . . 2 . . . . . . 3 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Res Combat Hostiles Destroyed 100 | . 4 26 26 1 . 1 5 12 18 7 Melee 64 | . . . 22 1 . 1 5 10 18 7 Guns 26 | . 2 24 . . . . . . . . AOE 10 | . 2 2 4 . . . . 2 . . Classes Destroyed 14 | . 3 5 . . 1 . 1 1 3 . Worker 5 | . . 2 1 . . . . . . 2 Builder 2 | . 1 . . . . . . . . 1 Hauler 1 | . . . . . . . . 1 . . Recycler 4 | . . 1 2 . . . . 1 . . Operator 2 | . . . . . 1 . . . 1 . Watcher 10 | . . 4 2 . . . . 2 . 2 Swarmer 16 | . 2 3 7 . . . . 4 . . Grunt 40 | . 2 16 13 . . . . . 8 1 Duelist 1 | . . 1 . . . . . . . . Researcher 2 | . . . . . . . . . 2 . Sentry 19 | . . 6 6 1 . 1 1 3 . 1 Hunter 6 | . . . . . . . . . 2 4 Programmer 17 | . . . . . . . 4 5 7 1 Q-Series 1 | . . . . . . . . . 1 . Best Kill Streak 7 | . 4 7 5 1 1 1 2 4 4 4 Combat Bots Only 5 | . 3 5 4 1 . 1 2 4 4 2 Max Kills in Single Turn 3 | . 2 3 3 1 1 1 1 2 1 1 Gunslinging . | . . . . . . . . . . . Exploded 2 | . 1 2 2 . . . . 2 . . Melee 1 | . . . 1 1 . 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Res Damage Taken 14024 | . 499 1094 1022 36 . 48 699 1658 5027 3941 Core 2662 | . 56 261 264 19 . . 47 60 491 1464 Absorbed by Shields 69 | . . . . . . . . . . 69 Core Remaining (%) 79 | 100 77 34 52 97 100 100 95 . 57 . Volleys Fired 112 | . 18 77 8 . . . . 1 . 8 Largest 4 | . 2 4 3 . . . . 1 . 1 Hottest 260 | . 70 260 102 . . . . 39 . 33 Shots Fired 251 | . 28 194 17 . . . . 3 1 8 Gun 239 | . 24 193 14 . . . . . . 8 Cannon . | . . . . . . . . . . . Launcher 12 | . 4 1 3 . . . . 3 1 . Special . | . . . . . . . . . . . Kinetic 60 | . 14 29 9 . . . . . . 8 Thermal 176 | . 7 164 5 . . . . . . . Explosive 12 | . 4 1 3 . . . . 3 1 . Electromagnetic 3 | . 3 . . . . . . . . . Robot Hit Streak 14 | . 6 14 2 . . . . 1 . 8 Robot Miss Streak 7 | . 4 5 7 . . . . . 1 . Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets 4 | . 1 3 . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . Shots Hit Robots 378 | . 15 121 64 3 1 3 26 43 63 39 Core Hits 208 | . 8 51 42 2 1 2 11 30 40 21 Critical Hits 23 | . . 1 1 . . 1 3 2 11 4 Critical Kills 13 | . . 1 1 . . 1 . 1 6 3 Critical Parts Destroyed 10 | . . . . . . . 3 1 5 1 Melee Attacks 479 | . . . 100 38 6 37 64 84 107 43 Impact 65 | . . . 7 7 1 1 5 10 21 13 Slashing 1 | . . . . . . . . . 1 . Piercing 413 | . . . 93 31 5 36 59 74 85 30 Sneak Attacks 12 | . . . 4 . 1 . . 2 . 5 Combat Hostiles 2 | . . . 1 . . . . 1 . . Follow-up Attacks 59 | . . . 19 1 . . 7 13 14 5 Damage Inflicted 12306 | . 416 1842 2225 73 63 87 753 1836 3211 1800 Guns 2183 | . 163 1731 66 . . . . . . 223 Cannons . | . . . . . . . . . . . Explosions 1333 | . 253 111 321 . . . . 215 433 . Melee 8758 | . . . 1838 73 63 87 753 1621 2774 1549 Ramming 32 | . . . . . . . . . 4 28 Kinetic 636 | . 84 291 38 . . . . . . 223 Thermal 1539 | . 71 1440 28 . . . . . . . Explosive 1301 | . 221 111 321 . . . . 215 433 . Electromagnetic 40 | . 40 . . . . . . . . . Impact 818 | . . . 79 . . . . 140 394 205 Slashing 53 | . . . . . . . . . 53 . Piercing 7887 | . . . 1759 73 63 87 753 1481 2327 1344 Highest Corruption 37 | . . . 3 . . . 5 6 37 7 Average Corruption 8 | . . . 2 . . . 3 4 18 4 Corruption Purged . | . . . . . . . . . . . Effects 110 | . . . 13 . . . 7 15 72 3 Message Errors 17 | . . . 2 . . . . 4 11 . Matter Fused 14 | . . . . . . . 3 2 9 . Heat Flow Errors 12 | . . . 3 . . . 1 2 5 1 Energy Discharges 9 | . . . 6 . . . . 1 1 1 Parts Rejected 3 | . . . . . . . . 1 2 . Data Loss (minor) 16 | . . . 1 . . . 1 2 11 1 Data Loss (major) 5 | . . . . . . . 2 1 2 . Misfires 3 | . . . . . . . . 2 1 . Alerts 1 | . . . . . . . . . 1 . Misdirections 10 | . . . . . . . . . 10 . Targeting Errors 20 | . . . 1 . . . . . 19 . Overload Shots . | . . . . . . . . . . . Overflow Damage 517 | . 26 . 35 . . . 25 . 95 336 Projectiles . | . . . . . . . . . . . Explosions 93 | . 26 . 31 . . . . . 36 . Melee 424 | . . . 4 . . . 25 . 59 336 Knockbacks 9 | . . . 2 . . . . . 4 3 Impact 7 | . . . 1 . . . . . 3 3 Kinetic . | . . . . . . . . . . . Secondary 2 | . . . 1 . . . . . 1 . Self-Inflicted Damage 85 | . 67 . 4 . . . . . . 14 Shots 3 | . 2 . 1 . . . . . . . Rammed 3 | . . . . . . . . . . 3 Targets Rammed 4 | . . . . . . . . . 1 3 Kicked 1 | . . . . . . . . . 1 . Crushed . | . . . . . . . . . . . Highest Temperature 426 | . 137 426 238 . . . 241 196 256 240 Average Temperature 120 | . 81 142 103 . . . 124 84 115 142 Received Heat Transfer 1605 | . 144 507 369 12 . 9 27 108 357 72 Effects 3 | . . 2 . . . . . . 1 . Energy Bleed 2 | . . 1 . . . . . . 1 . Short Circuit 1 | . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 3 | . . . . . . . . . . 3 Impact Corruptions 4 | . . . 1 . . . . . 2 1 Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 8 | . . 8 . . . . . . . . Heat Transferred 3636 | . 161 3401 74 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Res Peak Influence 617 | . 90 358 617 272 36 52 97 300 377 83 Average Influence 165 | . 57 186 390 219 12 17 27 108 206 28 Maximum Alert Level 2 | . . 1 2 1 . . . 1 1 . Low Security (%) 62 | 100 100 55 11 19 100 100 100 76 58 100 Level 1 26 | . . 44 30 80 . . . 23 41 . Level 2 10 | . . . 57 . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 28 | . . 6 2 . 1 . 2 4 10 3 Investigation 3 | . . 3 . . . . . . . . Extermination 10 | . . . . . 1 . 2 2 3 2 Reinforcement 15 | . . 3 2 . . . . 2 7 1 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Res Distress Signals 8 | . . 3 2 . . . . 1 . 2 Communications Jammed 20 | . . . . . . . . 15 5 . Distress Signals 16 | . . . . . . . . 11 5 . Times Spotted 176 | . 6 40 41 2 . 4 5 19 39 20 Peak Tracking Total 9 | . 4 6 4 1 1 1 2 5 9 6 Tactical Retreats 6 | . 1 . 1 . . . . . 1 3 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Res Traps Triggered 15 | . . 2 2 . . . . 3 . 8 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Res Machines Disabled 4 | . 1 2 . . . . . . 1 . Max in Single Turn 1 | . 1 1 . . . . . . 1 . Garrison Access 2 | . . . 1 . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Res Machines Accessed 31 | . . 8 5 2 2 1 4 4 3 2 Terminals 24 | . . 8 4 1 2 1 3 1 3 1 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 7 | . . . 1 1 . . 1 3 . 1 Total Hacks 75 | . . 26 10 5 6 3 8 7 7 3 Successful 30 | . . 10 4 2 4 1 3 2 3 1 Failed 45 | . . 16 6 3 2 2 5 5 4 2 Catastrophic 11 | . . 1 3 1 1 . 1 1 2 1 Database Lockouts . | . . . . . . . . . . . Manual 64 | . . 25 8 4 6 3 7 2 7 2 Terminals 64 | . . 26 7 4 6 3 7 2 7 2 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 11 | . . . 3 1 . . 1 5 . 1 Terminal Hacks 5 | . . 2 . . 2 . . 1 . . Record 1 | . . 1 . . . . . . . . Unreport Threat 4 | . . 1 . . 2 . . 1 . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 2 | . . . 1 . . . 1 . . . Seal Access 2 | . . . 1 . . . 1 . . . Unauthorized Hacks 23 | . . 8 3 2 2 1 2 1 3 1 Terminals 22 | . . 8 2 2 2 1 2 1 3 1 Assimilate 3 | . . . . 1 . 1 1 . . . Botnet 19 | . . 8 2 1 2 . 1 1 3 1 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . . Broadcast 1 | . . . 1 . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . Used 1 | . . . . . 1 . . . . . Hacking Detections 30 | . . 8 5 2 2 1 3 4 3 2 Full Trace Events 2 | . . 2 . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Res Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . 3 . Programmers 3 | . . . . . . . . . 3 . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Res Total Allies 2 | . . . . 1 . 1 . . . . Largest Group 1 | . . . . 1 1 1 1 . . . Highest-Rated Group 10 | . . . . 10 10 10 10 . . . Highest-Rated Ally 10 | . . . . 10 10 10 10 . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Res Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Res Turns Passed 7964 | 59 151 1127 1460 494 325 810 617 998 1265 658 Spaces Moved 4623 | 45 103 721 885 346 239 271 359 561 546 547 Core 278 | 6 . 1 10 . . . . . . 261 Treads 966 | 11 . 81 138 . . 162 33 84 449 8 Legs 295 | . . . . . . . . . 97 198 Wheels 3084 | 28 103 639 737 346 239 109 326 477 . 80 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 80 90 100 110 120 120 110 120 113 50 Average Speed 118 | 101 87 110 120 110 120 143 122 127 148 83 Slowest Speed 650 | 160 90 350 650 120 120 160 180 156 180 152 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . 1 . Exploration Rate (%) 26 | 4 20 71 59 12 7 8 10 26 53 21 Regions Visited 10 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 7 | . . . 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 91 | . . . 6 15 3 17 15 14 17 4 Terrain Destroyed 199 | . 12 8 22 15 3 17 15 51 52 4 Melee 91 | . . . 6 15 3 17 15 14 17 4 Projectile . | . . . . . . . . . . . AOE 108 | . 12 8 16 . . . . 37 35 . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Res Total 6281 | 55 136 904 1157 416 269 645 460 741 819 679 Wait 840 | 1 1 64 122 29 22 341 38 75 122 25 Move 4612 | 44 102 720 884 345 238 270 358 560 544 547 Hop . | . . . . . . . . . . . Pick Up 66 | 4 5 7 18 4 1 1 2 4 12 8 Fast Attach 87 | 6 3 8 11 . . 2 4 13 22 18 Attach 52 | . 3 6 6 3 2 1 3 4 13 11 Detach 18 | . 1 . 4 1 . 1 2 4 2 3 Swap 31 | . 1 9 11 2 1 . 1 3 2 1 Drop 78 | . 2 13 25 5 . . 3 16 11 3 Fire 112 | . 18 77 8 . . . . 1 . 8 Melee 358 | . . . 68 27 5 29 49 61 83 36 Ram 3 | . . . . . . . . . . 3 Kick 1 | . . . . . . . . . 1 . Crush . | . . . . . . . . . . . Escape Stasis 23 | . . . . . . . . . 7 16 Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 3 exits: *Fac / *Sto x2) -7/Factory -6/Factory -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory -3/Research (discovered 2 exits: Res / *Tes) -3/Testing -2/Research History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 150 | -10/Materials | Lost 4 parts (1p3w) 206 | -10/Materials | Discovered new exit (range 5) 211 | -10/Materials | Entered another Materials area 211 | -9/Materials | Evolved 2 slots: Weapon x2 410 | -9/Materials | Discovered new exit (range 14) 498 | -9/Materials | Build established: Gunner 932 | -9/Materials | Lost 5 parts (2n3w) 962 | -9/Materials | Core integrity fell below 50% 1320 | -9/Materials | Discovered new exit (range 16) 1338 | -9/Materials | Entered another Materials area 1338 | -8/Materials | Evolved 2 slots: Utility x2 1995 | -8/Materials | Build established: Scavenger-Mutant 2087 | -8/Materials | Discovered new exit (range 12) 2135 | -8/Materials | Identified exit to Storage 2373 | -8/Materials | Build established: Mutant 2520 | -8/Materials | Discovered exit to Storage (range 15) 2789 | -8/Materials | Discovered new exit (range 8) 2797 | -8/Materials | Identified exit to Factory 2798 | -8/Materials | Entered Factory 2798 | -7/Factory | Evolved 2 slots: Utility x2 3117 | -7/Factory | Build established: Assassin 3232 | -7/Factory | Discovered new exit (range 17) 3284 | -7/Factory | Identified exit to Factory 3292 | -7/Factory | Entered another Factory area 3292 | -6/Factory | Accompanied by 1 ally 3292 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3562 | -6/Factory | Discovered new exit (range 13) 3600 | -6/Factory | Identified exit to Factory 3617 | -6/Factory | Entered another Factory area 3617 | -5/Factory | Accompanied by 1 ally 3617 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3756 | -5/Factory | Discovered new exit (range 5) 3766 | -5/Factory | Identified exit to Upper Caves 4400 | -5/Factory | Discovered new exit (range 5) 4426 | -5/Factory | Identified exit to Factory 4427 | -5/Factory | Entered another Factory area 4427 | -4/Factory | Accompanied by 1 ally 4427 | -4/Factory | Evolved 2 slots: Utility x2 5030 | -4/Factory | Discovered new exit (range 5) 5035 | -4/Factory | Identified exit to Research 5044 | -4/Factory | Entered Research 5044 | -3/Research | Evolved 2 slots: Utility x2 5060 | -3/Research | Found Prototype Processor 5060 | -3/Research | Identified Exp. Melee Analysis Suite 5241 | -3/Research | Discovered new exit (range 14) 5433 | -3/Research | Found Prototype Device 5433 | -3/Research | Identified Exp. Thermal Defense Suite 5682 | -3/Research | Found Fusion Bomb Launcher 5686 | -3/Research | Found Enh. Force Lance 5769 | -3/Research | Found Prototype Device 5769 | -3/Research | Identified Adv. Kinecellerator 5850 | -3/Research | Build established: Mutant 5954 | -3/Research | Discovered new exit (range 13) 6013 | -3/Research | Identified exit to Testing 6042 | -3/Research | Entered Testing 6152 | -3/Testing | Scanned by Researcher 6436 | -3/Testing | Build established: Assassin 6576 | -3/Testing | System corruption reached 10% 6706 | -3/Testing | Lost 3 parts (2u1w) 6856 | -3/Testing | Lost 4 parts (1n2u1w) 6942 | -3/Testing | Crushed by falling debris 6943 | -3/Testing | System corruption reached 30% 6978 | -3/Testing | Lost 7 parts (1p2n4u) 7101 | -3/Testing | Lost 4 parts (1n2u1w) 7176 | -3/Testing | Lost 5 parts (1p1n2u1w) 7275 | -3/Testing | Discovered new exit (range 6) 7306 | -3/Testing | Identified exit to Research 7307 | -3/Testing | Entered Research 7307 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 7335 | -2/Research | Lost 8 parts (1p2n1u4w) 7616 | -2/Research | Build established: Scavenger-Mutant 7639 | -2/Research | Lost 6 parts (1p3n2u) 7729 | -2/Research | Lost 6 parts (2p2n1u1w) 7815 | -2/Research | Lost 6 parts (1p4n1w) 7833 | -2/Research | Core integrity fell below 50% 7885 | -2/Research | Core integrity fell below 20% 7889 | -2/Research | Lost 6 parts (1n3u2w) 7965 | -2/Research | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- 07882_ Triggered Gamma Bomb Trap. 07882_ A bubble of electromagnetic force engulfs the area. 07882_ K-01 Serf destroyed. 07885_ System corrupted: Heat flow error (+289). 07915_ Slammed into K-01 Serf. 07915_ K-01 Serf destroyed. 07915_ Adv. Visual Processing Unit permanently disabled. 07915_ Destabilizing: Short circuit. 07916_ Acquired 20 matter. 07925_ Slammed into G-73 Enforcer. 07925_ Destabilizing: Core damaged (-72). 07951_ Triggered Blade Trap. 07951_ Massive razor-sharp blades shoot up from within the floor. 07951_ Broken Adv. Visual Processing Unit severed. 07954_ Acquired Force Lance. 07955_ Dropped Biometal Leg. 07956_ Acquired Force Lance. 07957_ System corrupted: Energy discharge (-38). 07958_ Acquired Force Lance. 07961_ K-01 Serf cleans the Potential Refractor. Map ----- +----------------------------------------------------+ | ????????????????? 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Y | @ #???????????# #????# | | ?????????? k #???????????# #????# | | ?????????? !#####" #???????????# #??### | | ???????????????????#" """ #???????????# ??? + | | ???????????????????#" """ #???????????# #????# | | ???????????????????#T """ #???????????# #????# | | ???????????????????#" """ +???????????# #????# | | ???????????????????#" """ #???????????# #????# | | ???????????????????#"k ??" #?????????### ###??# | | ???????????????????# ??? #?????????# = #### | | ???????????????????+ ??? ! #?????????# !# | | ???????????????????# ???? #?????????# =!!# | | ??????????????????????????#+###?????????+ !=%+ | | ????????????????????????????????????????# # | | ????????????????????????????????????????# %%# | | ????????????????????????????????????????#^ ^^ #### | | ????????????????????????????????????????# %%#### | | ????????????????????????????????????????# % | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????# ### | | ????????????????????????????????????????# #?# | | ????????????????????????????????????????# ###+ | | ????????????????????????????????????????# ## | | ????????????????????????????????????????# ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 30 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 110 ECM Strength 2 Jamming Range 8 Armor Coverage 1200 Core Shielding 30 Weapon Shielding 66 Phase Shifting 10 Evasion (%) 50 Targeting Accuracy 6 Melee Accuracy 8 Target Analysis 8 Armor Integrity Analysis 66 Recoil Reduction 4 Kinecelleration 50 Stasis Canceling 2 Offensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed VortexBombardmentExoskeleton Manual? 0 Play Time 01:22:54 Cumulative 450.1 hours Start 2020.09.04 @ 11:07:30 End 2020.09.04 @ 13:24:11 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 159 Rogue 159 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 29 Gallery% 57 Achievement% 29 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4a77d871-bb1a-4ffd-ad07-1b44ee38afe9