Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.27 @ 21:48:55 Player: Beagleofevil Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (19) 3800 Robots Destroyed (84) 420 Value Destroyed (2619) 2619 Prototype IDs (20) 400 Alien Tech Used (2) 400 Bonus (3977) 3977 TOTAL SCORE: 16116 Bonus ------- High Alert Combat Kills 257 Follower Combat Kills 120 Met Imprinter 300 Met Zhirov 300 Win 3000 Cogmind --------- Core Integrity 1448/1600 Matter 105/300 Energy 188/190 System Corruption 0% Temperature Cool (3) Movement Flying (32) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Quantum Reactor > --- PROPULSION (6) --- Field Propulsion Array Diametric Drive Impulse Thruster Array > --- UTILITY (14) ----- Advanced Sensor Array Advanced Signal Interpreter Core Analyzer Core Analyzer ECM Suite Reaction Control System Phase Shifter Powered Armor Improved Focal Shield Makeshift Hacking Suite Improved System Shield Improved System Shield Advanced Corruption Screen > --- WEAPON (3) ------- Improved Plasma Cutter CR-A16's Pointy Stick > --- INVENTORY (5) ---- Long-range Tractor Beam Linear Accelerator Micro-nuke Launcher Advanced Remote Datajack Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Nuclear Pulse Array Q-thruster Impulse Thruster Array Improved Q-thruster > --- UTILITY ---------- Improved Cooling System Spectral Analyzer Advanced Sensor Array Advanced Signal Interpreter ECM Suite Advanced Reaction Control System Improved Propulsion Shielding Improved Focal Shield Makeshift Hacking Suite Improved System Shield Advanced System Shield Advanced Corruption Screen > --- WEAPON ----------- Enhanced Nova Cannon Minigun CR-A16's Pointy Stick > --- INVENTORY -------- Light Antimatter Reactor Reaction Control System Transdimensional Reconstructor Advanced Remote Datajack Improved Plasma Cutter [Rating: 140] Favorites ----------- Power Micro Fission Core Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Light Quantum Reactor Propulsion Xenon Bombardment Thruster Treads Light Treads Wheel Compact Wheel Flight Unit Xenon Bombardment Thruster Utility Improved Cooling System Device Improved Cooling System Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Makeshift Hacking Suite Protection Improved Propulsion Shielding Weapon Minigun Energy Gun Variable Charge Gun Energy Cannon Heavy Plasma Cannon Ballistic Gun Minigun Ballistic Cannon Linear Accelerator Launcher Micro-nuke Launcher Special Weapon Mining Laser Impact Weapon Powered Hammer Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Slots Evolved 18 | . . 2 2 2 2 . . . . 2 . . . . 2 2 . 2 2 Power 1 | . . . . . . . . . . 1 . . . . . . . . . Propulsion 4 | . . . . 2 1 . . . . 1 . . . . . . . . . Utility 12 | . . 2 2 . 1 . . . . . . . . . 2 2 . 1 2 Weapon 1 | . . . . . . . . . . . . . . . . . . 1 . Parts Attached 198 | 7 24 31 13 22 10 3 5 3 4 8 1 1 6 4 5 4 10 25 12 Power 27 | 1 2 1 2 3 3 . 2 . . 3 1 . . . . . 3 6 . Engine 9 | 1 1 1 2 2 1 . 1 . . . . . . . . . . . . Core 14 | . 1 . . 1 2 . 1 . . 3 1 . . . . . 2 3 . Reactor 4 | . . . . . . . . . . . . . . . . . 1 3 . Propulsion 28 | 2 6 1 . 4 1 . . . . 3 . . . 1 . 1 2 5 2 Treads 6 | 2 4 . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . Wheel 3 | . 2 1 . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight 19 | . . . . 4 1 . . . . 3 . . . 1 . 1 2 5 2 Utility 77 | 2 6 14 5 10 4 1 . 2 . . . 1 4 1 5 3 3 9 7 Device 34 | 1 4 6 2 2 2 . . . . . . . 1 1 3 2 1 6 3 Storage 4 | 1 2 . . . . . . . . . . . 1 . . . . . . Processor 11 | . . 1 . 2 . 1 . . . . . 1 . . . 1 2 1 2 Hackware 12 | . . 1 . 3 2 . . 2 . . . . 1 . 1 . . 1 1 Protection 16 | . . 6 3 3 . . . . . . . . 1 . 1 . . 1 1 Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 66 | 2 10 15 6 5 2 2 3 1 4 2 . . 2 2 . . 2 5 3 Energy Gun 6 | . . 4 1 . . . . . 1 . . . . . . . . . . Energy Cannon 11 | . . 1 . 2 1 1 1 . . 1 . . . 1 . . 1 2 . Ballistic Gun 22 | 2 6 4 3 2 . . 1 . 1 1 . . 1 1 . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . 1 Launcher 7 | . 1 1 1 . . 1 1 . 1 . . . . . . . . 1 . Special Weapon 11 | . 3 5 . . . . . . . . . . . . . . . 1 2 Impact Weapon 3 | . . . 1 1 1 . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . Piercing Weapon 5 | . . . . . . . . 1 1 . . . 1 . . . 1 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . 2 1 . . . . . . . . 3 . . . . 2 2 Parts Lost 41 | . 1 2 3 2 . . 1 . 1 4 . . . . 5 1 1 20 . Power 10 | . . 1 1 1 . . 1 . . 1 . . . . . . . 5 . Propulsion 7 | . . . . . . . . . . 1 . . . . . . 1 5 . Utility 21 | . . 1 2 1 . . . . . 2 . . . . 5 1 . 9 . Weapon 3 | . 1 . . . . . . . 1 . . . . . . . . 1 . Highest Loss Streak 18 | . 1 1 2 1 . . 1 . 1 4 . . . . 4 1 1 18 . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 95 98 97 99 98 100 99 100 100 88 76 81 78 88 82 67 79 79 68 Engine 3 | . 7 2 8 7 . . 4 6 6 . . . . . . . . . . Core 4 | . 6 8 . . 6 6 . . . 10 11 11 11 11 10 9 5 6 . Treads 1 | . 14 . . . . . . . . . . . . . . . . . . Wheel 5 | . 9 22 18 . . . . . . . . . . . . . . . . Flight 17 | . . . . 29 31 33 33 33 33 25 23 23 23 23 21 18 13 13 11 Device 14 | . 14 13 16 7 12 13 13 13 13 11 11 11 10 16 19 9 20 19 19 Storage 3 | . 14 11 9 . . . . . . . . . . . . . . . . Processor 5 | . . 1 9 8 6 6 6 6 6 4 . 4 5 . . . 11 13 13 Hackware 12 | . . 4 . 14 19 20 20 20 20 17 17 17 17 17 14 14 14 11 11 Protection 7 | . . 13 18 14 6 6 6 6 6 4 . . 2 5 5 4 . 1 3 Energy Gun 1 | . . 9 . . . . . . 5 1 . . . . . . . . . Energy Cannon 3 | . . 1 9 4 5 6 . . . 3 5 5 . 4 5 4 3 2 . Ballistic Gun 5 | . 21 5 7 2 . . 4 6 . 3 5 5 . 5 5 4 4 3 . Impact Weapon 1 | . . . 1 6 6 6 6 1 . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . 4 5 1 . . 5 1 . . . 3 4 Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 69 | 15 49 64 69 23 25 23 22 21 27 29 26 26 26 32 42 31 40 44 37 Greatest Support 46 | 40 40 32 32 24 30 24 24 24 24 38 38 38 38 39 39 41 42 46 38 Greatest Overweight (x) 3 | 1 3 3 2 . . . . . 1 . . . . . 1 . . 1 . Average Overweight (x) . | . . 1 1 . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 8 | 7 10 20 20 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 20 | 4 13 20 20 18 5 5 5 5 5 4 4 5 5 5 5 5 5 5 5 Average Carried 7 | 2 7 15 19 4 4 5 4 5 4 3 3 4 4 5 5 5 5 4 4 Final Capacity 20 | 8 20 20 20 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 20 | 4 13 20 18 5 5 5 5 5 4 3 4 5 5 5 5 5 5 5 4 Class Distribution -------------------- 57% | Hacker-Sprinter 31% | Mutant 6% | Hacker-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Zion Hacker-Sprinter | -5/Proximity Caves Hacker-Sprinter | -5/Factory Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Zhirov Hacker-Sprinter | -4/Proximity Caves Hacker-Sprinter | -4/Factory Hacker-Sprinter | -3/Research Hacker-Scout | -3/Quarantine Hacker-Ninja | -2/Research Hacker-Sprinter | -1/Access Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Matter Collected 2790 | 247 399 339 448 218 21 84 176 44 77 50 36 34 20 97 . 38 38 284 140 Remotely 140 | . . . . . . . . . . . . . . . . . . . 140 Salvage Created 2773 | 128 324 297 653 343 131 . 67 . 59 . 54 . 129 . 84 . 38 411 55 Parts 147 | 8 24 22 30 15 2 . 1 . 3 . 3 . 4 . 5 . 4 23 3 Haulers Intercepted 6 | . 1 . 4 . 1 . . . . . . . . . . . . . . Recyclers Shooed 4 | . . . 2 1 . . . . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 19 | . . . . . . . 5 2 6 . 2 . 4 . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Combat Hostiles Destroyed 49 | . 9 6 10 4 . . 3 . 1 . 1 . . . 2 . . 13 . Melee 2 | . . . . . . . . . . . . . . . . . . 2 . Guns 16 | . 9 6 . . . . . . . . 1 . . . . . . . . Cannons 16 | . . . 7 4 . . . . . . . . . . 2 . . 3 . AOE 12 | . . . . . . . 3 . 1 . . . . . . . . 8 . Classes Destroyed 15 | 2 5 2 4 . . . . . . . 1 . . . . . . 1 . Worker 4 | . . . 1 1 . . . . . . . . . . . . . 1 1 Builder 4 | . . 1 . . . . . . . . . . . . . . . 3 . Tunneler 3 | 3 . . . . . . . . . . . . . . . . . . . Hauler 6 | . 1 . 4 . 1 . . . . . . . . . . . . . . Recycler 3 | 1 . . 1 1 . . . . . . . . . . . . . . . Operator 3 | . 1 . 1 . . . . . . . . . . . . . . . 1 Watcher 12 | . 1 2 . 4 1 . . . . . . . . . . . 1 3 . Swarmer 20 | . 6 2 3 3 . . . . 1 . . . . . . . . 5 . Cutter 4 | . . . . . . . . . . . . . . . . . . 4 . Grunt 13 | . 3 1 4 . . . 3 . . . . . . . . . . 2 . Brawler 1 | . . . 1 . . . . . . . . . . . . . . . . Duelist 1 | . . . 1 . . . . . . . . . . . . . . . . Sentry 4 | . . 3 . 1 . . . . . . . . . . . . . . . Hunter 1 | . . . 1 . . . . . . . . . . . . . . . . Programmer 5 | . . . . . . . . . . . 1 . . . 2 . . 2 . Best Kill Streak 11 | 3 5 2 6 4 1 . 3 . 1 . 1 . . . 2 . 1 11 1 Combat Bots Only 6 | . 5 2 3 3 . . 3 . 1 . 1 . . . 2 . . 6 . Max Kills in Single Turn 3 | 1 1 1 1 1 1 . 2 . 1 . 1 . . . 1 . 1 3 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . . . . . . 2 . 1 . . . . . . . . 2 . Melee 1 | . . . . . . . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Hostile Shots Fired 491 | . 38 25 70 36 . 9 25 . 19 2 8 2 . 19 38 20 . 177 3 Missed 249 | . 7 9 19 19 . 7 15 . 9 2 6 1 . 13 24 12 . 104 2 Damage Taken 4900 | . 305 207 618 176 . 12 218 . 192 322 41 21 . 97 335 119 106 2131 . Core 940 | . 63 . 74 22 . . 50 . 52 89 . . . 19 39 . . 532 . Absorbed by Shields 58 | . . . . . . . . . . . . . . . . . . 58 . Redirected to Shielding 414 | . . 7 . 23 . . 18 . 20 88 . . . 25 94 33 . 106 . Ignored by Resistances 160 | . . . . . . . . . . . . . . . . 7 . 153 . Regen/Repaired (Parts) 191 | . . 94 . . . . . 97 . . . . . . . . . . . Core Remaining (%) 89 | 100 74 100 86 96 . . . . 88 . . . . 89 96 . 100 63 90 Volleys Fired 758 | 7 45 49 85 34 36 62 12 . 84 28 20 69 . 46 56 25 18 81 1 Largest 2 | 2 2 2 2 2 1 1 1 . 2 1 2 1 . 1 2 1 2 2 1 Hottest 225 | 40 100 101 100 100 65 65 65 . 114 225 115 90 . 90 115 90 115 138 10 Shots Fired 864 | 14 76 65 109 44 36 62 12 . 86 28 24 68 . 44 58 25 25 87 1 Gun 249 | 14 65 31 24 10 1 . . . 83 2 4 . . . 2 . 7 6 . Cannon 561 | . . 12 85 34 35 62 6 . . 26 20 68 . 44 56 25 18 70 . Launcher 23 | . . 4 . . . . 6 . 3 . . . . . . . . 10 . Special 31 | . 11 18 . . . . . . . . . . . . . . . 1 1 Kinetic 143 | 14 65 10 24 10 1 . . . . . 4 . . . 2 . 7 6 . Thermal 682 | . 11 36 85 34 35 62 6 . 83 28 20 68 . 44 56 25 18 71 . Explosive 23 | . . 4 . . . . 6 . 3 . . . . . . . . 10 . Electromagnetic 15 | . . 15 . . . . . . . . . . . . . . . . . Robot Hit Streak 11 | 4 8 11 7 7 3 . 2 . 1 . 4 . . . 3 . 2 4 1 Robot Miss Streak 5 | 1 5 2 3 1 3 . 4 . 4 . 1 . . . 3 . 2 4 . Penetration Max . | . . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . . . . . Shots Hit Robots 205 | 9 42 29 53 19 7 . 5 . 2 . 6 . 3 . 5 . 5 17 3 Core Hits 117 | 4 19 12 18 10 2 . 7 . 3 . 2 . 1 . 3 . 2 32 2 Critical Kills 1 | . . . 1 . . . . . . . . . . . . . . . . Critical Parts Destroyed 4 | . . . 3 . 1 . . . . . . . . . . . . . . Critical Strikes 7 | . . . 4 . 1 . . . 1 . . . . . . . . . 1 Smash 5 | . . . 4 . 1 . . . . . . . . . . . . . . Impale 2 | . . . . . . . . . 1 . . . . . . . . . 1 Melee Attacks 116 | . . . 11 23 29 . 1 1 1 11 . . 3 . . . 1 24 11 Impact 64 | . . . 11 23 29 . 1 . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing 52 | . . . . . . . . 1 1 11 . . 3 . . . 1 24 11 Sneak Attacks 2 | . . . 1 . . . . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 8302 | 111 531 438 1431 500 281 . 732 . 506 . 204 . 192 . 335 . 130 2789 122 Guns 1469 | 111 528 299 226 78 . . . . . . 84 . . . 18 . 35 90 . Cannons 2197 | . . 100 750 358 188 . 81 . . . 120 . . . 159 . 95 346 . Explosions 3376 | . . 39 . . . . 594 . 440 . . . . . 158 . . 2145 . Melee 1250 | . . . 448 64 93 . 57 . 66 . . . 192 . . . . 208 122 Ramming 10 | . 3 . 7 . . . . . . . . . . . . . . . . Kinetic 1244 | 111 528 74 226 78 . . . . . . 84 . . . 18 . 35 90 . Thermal 2341 | . . 158 750 358 188 . 81 . . . 120 . . . 245 . 95 346 . Explosive 3290 | . . 39 . . . . 594 . 440 . . . . . 72 . . 2145 . Electromagnetic 167 | . . 167 . . . . . . . . . . . . . . . . . Impact 662 | . . . 448 64 93 . 57 . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing 588 | . . . . . . . . . 66 . . . 192 . . . . 208 122 Highest Corruption 9 | . . . . 2 . . . . . 8 9 9 9 9 3 . . . . Average Corruption 7 | . . . . 1 . . . . . 8 8 9 9 9 2 . . . . Corruption Purged 2 | . . . . 2 . . . . . . . . . . . . . . . Corruption Blocked 8 | . . . . . . . . . . . . . . . . . . 8 . Effects 32 | . . . . 2 . . . . . 1 6 10 2 10 1 . . . . Message Errors 10 | . . . . 1 . . . . . . 3 3 1 2 . . . . . Matter Fused 5 | . . . . . . . . . . . 1 2 . 1 1 . . . . Heat Flow Errors 5 | . . . . . . . . . . . . 2 1 2 . . . . . Data Loss (minor) 6 | . . . . . . . . . . 1 1 1 . 3 . . . . . Data Loss (major) 2 | . . . . . . . . . . . 1 1 . . . . . . . Misfires 1 | . . . . 1 . . . . . . . . . . . . . . . Weapon Failures 3 | . . . . . . . . . . . . 1 . 2 . . . . . Overload Shots 1 | . . . . . . . . . . 1 . . . . . . . . . Overflow Damage 823 | . . 20 176 43 46 . 10 . 138 . 5 . 16 . 53 . 23 293 . Projectiles 75 | . . 20 5 1 11 . 10 . . . 5 . . . . . 23 . . Explosions 360 | . . . . . . . . . 14 . . . . . 53 . . 293 . Melee 388 | . . . 171 42 35 . . . 124 . . . 16 . . . . . . Knockbacks 1 | . . . . 1 . . . . . . . . . . . . . . . Impact 1 | . . . . 1 . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 321 | . . . 3 . . . 24 . 30 . . . . . 59 . . 205 . Shots 9 | . . . . . . . 1 . 1 . . . . . 2 . . 5 . Rammed 2 | . 1 . 1 . . . . . . . . . . . . . . . . Targets Rammed 2 | . 1 . 1 . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 239 | . 60 180 74 191 . . . . . 148 56 129 239 207 68 4 28 150 . Average Temperature 33 | . 12 38 15 70 . . . . . 15 14 33 134 67 16 4 14 29 . Received Heat Transfer 615 | . 96 96 144 24 . . 93 . . . . . . . 36 . . 126 . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried 8 | . . 1 4 3 . . . . . . . . . . . . . . . Impact Corruptions 9 | . . . 6 2 1 . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted 3 | . . 1 . . 1 . . . . . 1 . . . . . . . . Heat Transferred 3140 | . . 296 1110 518 259 . 111 . . . 150 . . . 250 . 150 296 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Peak Influence 952 | 20 159 226 198 273 74 . . . . 44 . . . . 187 162 187 952 736 Initial 559 | . 13 66 44 . 24 . . . . 2 . . . . . 97 85 100 559 Average 156 | 8 76 107 59 111 47 . . . . 19 . . . . 50 136 161 427 660 Maximum Alert Level 3 | . . 1 . 1 . . . . . . . . . . . . . 3 3 Low Security (%) 82 | 100 100 91 100 96 100 . . . . 100 . . . . 100 100 100 17 . Level 1 5 | . . 8 . 3 . . . . . . . . . . . . . 27 . Level 2 9 | . . . . . . . . . . . . . . . . . . 41 68 Level 3 3 | . . . . . . . . . . . . . . . . . . 13 31 Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 25 | . 1 2 5 . 2 . . . . . . . . . 4 . . 8 3 Investigation 6 | . . . 1 . 2 . . . . . . . . . 2 . . 1 . Extermination 4 | . . . . . . . . . . . . . . . 2 . . 1 1 Reinforcement 10 | . 1 2 1 . . . . . . . . . . . . . . 5 1 Assault 3 | . . . 1 . . . . . . . . . . . . . . 1 1 Garrison 2 | . . . 2 . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . 1 . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Distress Signals 12 | . 2 1 . 1 . . . . . . . . . . 1 . . 5 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 159 | . 14 13 12 13 2 1 11 . 5 1 3 2 . 4 9 2 1 61 5 Peak Tracking Total 11 | . 6 5 3 4 1 1 5 . 5 1 2 2 . 4 8 2 1 11 5 Tactical Retreats 26 | . 1 3 . 1 . 1 4 . . . 1 . . . 1 1 . 12 1 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Traps Triggered 7 | . 3 1 . 1 1 . . . . . . . . . . . 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Machines Disabled 11 | . . 1 1 . . . . . . . . . . . 3 1 1 3 1 Max in Single Turn 2 | . . 1 1 . . . . . . . . . . . 2 1 1 1 . Garrison Access 7 | . . . 1 1 . . . . . 1 . . . . 1 1 1 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled 3 | . . . . . . . . . . . . . . . . . . 1 2 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Machines Accessed 49 | . 5 2 4 7 4 . 2 . 1 2 . . 4 . 5 3 3 3 4 Terminals 26 | . 4 . 3 3 4 . . . 1 1 . . . . 2 1 2 1 4 Fabricators 3 | . . . . 2 . . . . . . . . . . 1 . . . . Repair Stations 1 | . . 1 . . . . . . . . . . . . . . . . . Recycling Units 4 | . 1 1 . . . . . . . . . . . . 1 1 . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 9 | . . . 1 2 . . . . . 1 . . . . 1 1 1 2 . Total Hacks 128 | . 9 4 11 20 16 . 3 . 4 4 . . 17 . 13 4 6 9 8 Successful 65 | . 5 4 2 9 3 . 3 . 4 3 . . 17 . 5 3 3 1 3 Failed 63 | . 4 . 9 11 13 . . . . 1 . . . . 8 1 3 8 5 Catastrophic 18 | . 2 . 3 4 3 . . . . 1 . . . . . 1 1 3 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 34 | . 4 1 8 7 4 . . . . 2 . . . . 1 2 3 1 1 Terminals 78 | . 8 . 9 12 16 . . . 4 3 . . . . 9 1 5 3 8 Fabricators 7 | . . . . 6 . . . . . . . . . . 1 . . . . Repair Stations 2 | . . 2 . . . . . . . . . . . . . . . . . Recycling Units 7 | . 1 2 . . . . . . . . . . . . 2 2 . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 14 | . . . 2 2 . . . . . 1 . . . . 1 1 1 6 . Terminal Hacks 41 | . 1 . 2 4 1 . 3 . 4 1 . . 17 . 2 . 2 1 3 Record 15 | . . . . . . . 2 . 4 1 . . 5 . . . . 1 2 Part Schematic 4 | . . . . . . . . . . . . . 4 . . . . . . Robot Analysis 5 | . . . 1 . . . . . . . . . 4 . . . . . . Prototype ID Bank 4 | . . . . . . . . . . . . . 4 . . . . . . Open Door 1 | . . . . . . . 1 . . . . . . . . . . . . Level Access Points 3 | . . . . 1 . . . . . . . . . . . . 1 . 1 Branch Access Points 2 | . . . . . 1 . . . . . . . . . 1 . . . . Alert Level 1 | . 1 . . . . . . . . . . . . . . . . . . Unreport Threat 4 | . . . 1 2 . . . . . . . . . . 1 . . . . Hauler Manifests 2 | . . . . 1 . . . . . . . . . . . . 1 . . Fabricator Hacks 2 | . . . . 2 . . . . . . . . . . . . . . . Network Status 1 | . . . . 1 . . . . . . . . . . . . . . . Build 1 | . . . . 1 . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . 2 . . . . . . . . . . . . . . . . . Scan Component 1 | . . 1 . . . . . . . . . . . . . . . . . Repair 1 | . . 1 . . . . . . . . . . . . . . . . . Recycling Unit Hacks 4 | . 1 1 . . . . . . . . . . . . 1 1 . . . Report Inventory 4 | . 1 1 . . . . . . . . . . . . 1 1 . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . 1 . . . . . 1 . . . . 1 1 1 . . Seal Access 5 | . . . . 1 . . . . . 1 . . . . 1 1 1 . . Unauthorized Hacks 11 | . 3 1 . 2 2 . . . . 1 . . . . 1 1 . . . Terminals 7 | . 3 . . 1 2 . . . . 1 . . . . . . . . . Track 3 | . 2 . . . 1 . . . . . . . . . . . . . . Botnet 4 | . 1 . . 1 1 . . . . 1 . . . . . . . . . Fabricators 1 | . . . . 1 . . . . . . . . . . . . . . . Liberate 1 | . . . . 1 . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . 1 . . . . . . . . . . . . 1 1 . . . Recyclers 3 | . . 1 . . . . . . . . . . . . 1 1 . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 31 | . 3 . 4 5 4 . . . . 1 . . . . 4 1 2 3 4 Full Trace Events 7 | . . . 2 . 2 . . . . . . . . . 2 . . 1 . Feedback Events 1 | . . . . . . . . . . . . . . . . . . 1 . Hackware Fried 1 | . . . . . . . . . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . 2 . . . . . . . . . . . Robots Built 3 | . . . . 3 . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time 58 | . . . . 58 . . . . . . . . . . . . . . . Total Robot Build Rating 9 | . . . . 9 . . . . . . . . . . . . . . . Part Schematics Acquired 20 | . . . . . . . . 16 . . . . 4 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . . . . . . . . . . . . Time 26 | . . 26 . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . . 1 Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Manual 1 | . . . . . . . . . . . . . . . . . . . 1 Relay Couplers Released 2 | . . . 2 . . . . . . . . . . . . . . . . Machine Destruction 2 | . . . 2 . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . 1 . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Total Allies 14 | . . . . 4 . . . 7 . . . . . . . . . . 3 Largest Group 7 | . . . . 3 3 . . 7 6 2 . . . . . . . . 2 Highest-Rated Group 219 | . . . . 75 66 . . 180 160 62 . . . . . . . . 219 Highest-Rated Ally 219 | . . . . 25 22 . . 31 31 31 . . . . . . . . 219 Total Orders . | . . . . . . . . . . . . . . . . . . . . Ally Attacks 73 | . . . . 12 8 . . 10 15 3 . . . . . . . . 25 Total Damage 1647 | . . . . 194 127 . . 34 204 62 . . . . . . . . 1026 Kills 10 | . . . . 1 1 . . . 5 . . . . . . . . . 3 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Robot Analysis Total 5 | . . . 1 . . . . . . . . . 4 . . . . . . Derelict Logs Recovered 7 | . . . . . . 1 . . 1 . 1 2 . 2 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Turns Passed 8408 | 114 759 881 932 552 393 333 276 506 904 202 176 323 70 206 395 210 152 708 316 Spaces Moved 10665 | 53 406 448 436 883 636 628 679 1243 810 328 423 585 151 318 531 253 246 1145 463 Core 9 | 7 2 . . . . . . . . . . . . . . . . . . Treads 257 | 46 211 . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . Wheels 1077 | . 193 448 436 . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight 9322 | . . . . 883 636 628 679 1243 810 328 423 585 151 318 531 253 246 1145 463 Fastest Speed 28 | 50 100 115 115 31 28 31 31 31 31 28 31 31 31 31 32 32 34 32 32 Average Speed 43 | 149 135 115 126 31 30 31 31 31 31 29 31 31 31 31 32 32 35 34 32 Slowest Speed 200 | 160 200 145 130 34 31 31 31 31 111 34 31 31 31 32 112 34 39 109 39 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 30 | . . . . 3 2 . . . . . . 7 . . . 1 . 15 2 Cave-ins Triggered 1 | . . . . . . . . . . 1 . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 40 | 4 71 33 36 27 19 60 74 83 70 5 62 70 60 45 14 7 24 27 13 Regions Visited 19 Branch Regions 9 Pre-discovered Areas 5 | . . . . . . . . 1 . . . . 3 1 . . . . . Known Exits Taken 11 | . . 1 1 1 1 1 1 1 1 1 . . . . 1 . 1 . . Unknown Exits Taken 8 | 1 1 . . . . . . . . . 1 1 1 1 . 1 . 1 . Scrap Searched 18 | . . . . . . 1 5 5 1 . . 4 . 2 . . . . . Spaces Dug 294 | . 10 21 21 27 34 10 . . 7 21 7 23 . 11 27 7 8 52 8 Terrain Destroyed 873 | . 11 48 49 35 49 46 71 . 53 39 17 66 . 44 100 15 13 209 8 Melee 82 | . . . . 22 27 . . . . 11 . . . . . . 1 13 8 Projectile 482 | . 11 26 49 13 22 46 . . 27 28 17 66 . 44 48 15 12 58 . AOE 309 | . . 22 . . . . 71 . 26 . . . . . 52 . . 138 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Total 13162 | 72 509 702 693 1070 744 702 728 1360 1369 381 443 649 166 375 693 354 283 1292 577 Wait 1273 | . 20 155 122 87 . 10 32 112 469 . . 1 . 6 102 71 3 16 67 Move 10586 | 52 405 447 435 876 631 627 678 1242 809 326 422 570 150 317 530 250 245 1116 458 Hop 27 | . . . . 3 2 . . . . . . 7 . . . 1 . 12 2 Pick Up 62 | 6 10 14 13 5 7 . . . 1 2 . 1 1 . . . 1 1 . Fast Attach 82 | 5 9 3 1 4 4 . . 2 . 3 . 1 6 2 5 4 6 18 9 Attach 30 | 2 1 5 5 5 . . 1 . 1 2 . . . . . . . 5 3 Detach 7 | . . 1 . 1 . . . . . . . . . . . . . 3 2 Swap 88 | . 14 23 7 13 6 3 4 1 3 3 1 . 1 2 . . 4 2 1 Drop 80 | . 4 5 13 18 11 . . 2 1 5 . . 5 2 . 3 5 5 1 Fire 758 | 7 45 49 85 34 36 62 12 . 84 28 20 69 . 46 56 25 18 81 1 Melee 116 | . . . 11 23 29 . 1 1 1 11 . . 3 . . . 1 24 11 Ram 1 | . . . 1 . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . Crush 1 | . 1 . . . . . . . . . . . . . . . . . . Escape Stasis 20 | . . . . . 18 . . . . 1 . . . . . . . 1 . Rewire 1 | . . . . 1 . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous 30 | . . . . . . . . . . . . . . . . . . 8 22 Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 5 exits: *Res x3 / *Upp x2) -3/Research (discovered 2 exits: Res / *Qua) -3/Quarantine -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 14) 115 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 451 | -10/Materials | Discovered new exit (range 15) 655 | -10/Materials | Discovered new exit (range 10) 788 | -10/Materials | Discovered new exit (range 15) 874 | -10/Materials | Entered another Materials area 874 | -9/Materials | Evolved 2 slots: Utility x2 1100 | -9/Materials | Repaired Assault Rifle 1746 | -9/Materials | Discovered new exit (range 7) 1754 | -9/Materials | Identified exit to Materials 1755 | -9/Materials | Entered another Materials area 1755 | -8/Materials | Evolved 2 slots: Utility x2 1984 | -8/Materials | Garrison activated, responded to threat 2495 | -8/Materials | Garrison activated, responded to threat 2665 | -8/Materials | Discovered new exit (range 10) 2685 | -8/Materials | Identified exit to Factory 2687 | -8/Materials | Entered Factory 2687 | -7/Factory | Evolved 2 slots: Propulsion x2 3138 | -7/Factory | Build established: Hacker-Sprinter 3221 | -7/Factory | Fabricated C-17 Slicer (x3) 3226 | -7/Factory | Identified exit to Factory 3239 | -7/Factory | Entered another Factory area 3239 | -6/Factory | Accompanied by 3 allies 3239 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3451 | -6/Factory | Spotted B-75 Beast 3481 | -6/Factory | Identified exit to Lower Caves 3491 | -6/Factory | Lost 3 allies 3546 | -6/Factory | Discovered new exit (range 5) 3548 | -6/Factory | Identified exit to Factory 3632 | -6/Factory | Entered Lower Caves 3867 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3875 | -6/Lower Caves | Learned Factory non-interactive machine intel 3917 | -6/Lower Caves | Discovered new exit (range 7) 3919 | -6/Lower Caves | Identified exit to Lower Caves 3965 | -6/Lower Caves | Entered another Lower Caves area 3967 | -6/Lower Caves | Discovered exit to Factory (range 9) 4038 | -6/Lower Caves | Learned Extension trap positions 4038 | -6/Lower Caves | Learned Research terminal intel 4161 | -6/Lower Caves | Encountered a Warlord checkpoint 4234 | -6/Lower Caves | Discovered new exit (range 15) 4238 | -6/Lower Caves | Identified exit to Zion 4241 | -6/Lower Caves | Entered Zion 4247 | -6/Zion | Visited the Megawrench Repair Shop 4247 | -6/Zion | Megawrench repaired 8 parts 4256 | -6/Zion | Given A8's code to call for help 4388 | -6/Zion | Gained Derelict followers 4399 | -6/Zion | Found CR-A16's Pointy Stick 4619 | -6/Zion | Received a visual enhancement algorithm 4661 | -6/Zion | Discovered new exit (range 9) 4739 | -6/Zion | Identified exit to Proximity Caves 4747 | -6/Zion | Entered Proximity Caves 4747 | -5/Proximity Caves | Accompanied by 6 allies 4778 | -5/Proximity Caves | Learned Factory stockpile data 4778 | -5/Proximity Caves | Learned Research stockpile data 4778 | -5/Proximity Caves | Learned Factory garrison access intel 5078 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 5478 | -5/Proximity Caves | Spotted B-75 Beast 5559 | -5/Proximity Caves | Discovered exit to Factory (range 12) 5561 | -5/Proximity Caves | Learned Factory emergency access door positions 5651 | -5/Proximity Caves | Entered Factory 5651 | -5/Factory | Accompanied by 2 allies 5651 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 5654 | -5/Factory | Loaded intel: 220 non-interactive machine locations 5655 | -5/Factory | Loaded intel: 4 garrison access locations 5717 | -5/Factory | Discovered new exit (range 6) 5718 | -5/Factory | Identified exit to Upper Caves 5825 | -5/Factory | Crushed by falling debris 5853 | -5/Factory | Entered Upper Caves 5856 | -5/Upper Caves | Lost 4 parts (1p1n2u) 5995 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5995 | -5/Upper Caves | Learned 8 Factory zone layouts 6025 | -5/Upper Caves | Discovered new exit (range 10) 6029 | -5/Upper Caves | Entered another Upper Caves area 6275 | -5/Upper Caves | Learned 12 Factory zone layouts 6288 | -5/Upper Caves | Learned Factory non-interactive machine intel 6349 | -5/Upper Caves | Discovered new exit (range 10) 6352 | -5/Upper Caves | Entered Zhirov 6352 | -5/Zhirov | Discovered new exit (range 3) 6360 | -5/Zhirov | Met Zhirov 6366 | -5/Zhirov | Learned location of Quarantine (-3) 6366 | -5/Zhirov | Learned location of Testing (-2) 6366 | -5/Zhirov | Learned location of Command (-1) 6369 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 6374 | -5/Zhirov | Found Alien Artifact 6374 | -5/Zhirov | Identified Integrated Reactor 6374 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 6406 | -5/Zhirov | Found Alien Artifact 6422 | -5/Zhirov | Entered Proximity Caves 6598 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6603 | -4/Proximity Caves | Spotted B-86 Titan 6608 | -4/Proximity Caves | Learned location of 1 exit from Research 6627 | -4/Proximity Caves | Discovered new exit (range 7) 6628 | -4/Proximity Caves | Entered Factory 6628 | -4/Factory | Evolved 2 slots: Utility x2 6629 | -4/Factory | Identified exit to Research 6630 | -4/Factory | Loaded intel: 217 non-interactive machine locations 6923 | -4/Factory | Discovered new exit (range 4) 6944 | -4/Factory | Identified exit to Upper Caves 7012 | -4/Factory | Lost 4 parts (4u) 7023 | -4/Factory | Entered Research 7023 | -3/Research | Evolved 2 slots: Utility x2 7024 | -3/Research | Identified exit to Research 7026 | -3/Research | Loaded intel: 21 terminal locations 7118 | -3/Research | Spotted B-86 Titan 7223 | -3/Research | Discovered new exit (range 5) 7233 | -3/Research | Entered Quarantine 7233 | -3/Quarantine | Cryocooling Duct disabled 7248 | -3/Quarantine | Ambient heat levels rising (+20) 7248 | -3/Quarantine | Non-combat units ordered to evacuate 7383 | -3/Quarantine | Spotted Alpha 7 7385 | -3/Quarantine | Entered Research 7385 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 7438 | -2/Research | Found Prototype Processor 7438 | -2/Research | Identified Spectral Analyzer 7618 | -2/Research | Hacking Suite fried by hacking feedback 7681 | -2/Research | Build established: Hacker-Ninja 7885 | -2/Research | Search patrols dispatched 7955 | -2/Research | Discovered new exit (range 11) 8093 | -2/Research | Entered Access 8093 | -1/Access | Evolved 2 slots: Utility x2 8096 | -1/Access | Identified exit to Surface 8116 | -1/Access | Enhanced Grunt warped into view, answering call for help 8121 | -1/Access | Lost 18 parts (4p5n8u1w) 8122 | -1/Access | Enhanced Grunt warped into view, answering call for help 8164 | -1/Access | Found Powered Armor 8246 | -1/Access | Spotted B-99 Colossus 8247 | -1/Access | Befriended a Behemoth using the annoying Tinkerer's hack 8265 | -1/Access | Identified Transdimensional Reconstructor 8265 | -1/Access | Warped through subspace 8324 | -1/Access | Build established: Hacker-Sprinter 8369 | -1/Access | First assault squad dispatched 8409 | *** | Escaped! Last Messages --------------- 08369_ ALERT: Significant disruption in Zone 7D, assault force dispatched. 08369_ Dismantling Sealed Barrier with Imp. Plasma Cutter. 08373_ K-01 Serf cleans the Terminal. 08373_ Dismantling Sealed Barrier with Imp. Plasma Cutter. 08376_ K-01 Serf cleans the Terminal. 08377_ Dismantling Sealed Barrier with Imp. Plasma Cutter. 08380_ K-01 Serf cleans the Terminal. 08381_ Dismantling Sealed Barrier with Imp. Plasma Cutter. 08384_ K-01 Serf cleans the Terminal. 08385_ Dismantling Sealed Barrier with Imp. Plasma Cutter. 08393_ Sealed Barrier dismantled. 08396_ Dismantling Main Access Shell with Imp. Plasma Cutter. 08406_ Main Access Shell dismantled. Map ----- +----------------------------------------------------+ | " + #?????????????????????????????????????????? | | # #?????????????????????????????????????????? | | # #?????????????????????????????????????????? | | # #?????????????????????????????????????????? | | ##### #?????????????????????????????????????????? | | ????# #?????????????????????????????????????????? | | ????# #??????????#??????????????????????????????? | | ????# #????????? #??????????????????????????????? | | ????# #??????? ???????????????????????????????? | | ????# #?????? ?????????????????????????????????? | | ????# ######+###################### ##??????????? | | ????+ ?????????? | | ????# k kk ??????????? | | ????# ########+##### ""#?????????????????? | | ????# #????? ??# ""#?????????????????? | | ????# #???? #?# ""#?????????????????? | | ????# #??? "" #?# T#?????????????????? | | ##### #?# "" #?# ""#?????????????????? | | ### "Y #?# ""#?????????????????? | | + "" [#?# ""#?????????????????? | | #+######## ?"" Y?""""" """"?????????????????? | | #????? !]#?# #?????????????????? | | #?????? / #?# #?????????????????? | | #??????######?# "" " #?????????????????? | | #?????????????# " " #?????????????????? | | #?????????????# ?" @" "? #?????????????????? | | ##????????????#??" "" "? #?????????????????? | | ##???????????????" "??#?????????????????? | | ##???????????????""""""????????????????????? | | #??????????????????????????????????????????? | | #+#####??????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #?????????????????BB????BB???????????????????? | | #?????????????????BB????BB???????????????????? | | #????????????????????????????????????????????? | | #####????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Energy Generation 41 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 14 Power Amplification 20 Corruption Block 20 Armor Coverage 600 Resistance: KI 25 Propulsion Shielding 90 Phase Shifting 5 Evasion (%) 76 Targeting Accuracy 8 Core Analysis 9 Recoil Reduction 2 Particle Charging 25 Offensive Hacking 23 Defensive Hacking 26 Item Schematics ----------------- Adv. Hardlight Generator | -6/Zion | Archive Arm. Leg | -6/Zion | Archive Lance | -6/Zion | Archive Tactical Coordination Suite | -6/Zion | Archive Mak. Trap Scanner | -6/Zion | Archive Arc Thrower | -6/Zion | Archive Hvy. Treads | -6/Zion | Archive Coil Gun | -6/Zion | Archive Adv. System Restoration Module | -6/Zion | Archive Imp. System Restoration Module | -6/Zion | Archive Antimatter Reactor | -6/Zion | Archive Field Propulsion Drive | -6/Zion | Archive Hvy. Flak Cannon | -6/Zion | Archive Lgt. Fission Core | -6/Zion | Archive Disruptor Cannon | -6/Zion | Archive Lrn. Phase Cannon | -6/Zion | Archive Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ T-07 Excavator | -6/Zion | Archive E-15 Imp | -6/Zion | Archive Fabricated ------------ C-17 Slicer | x3 | -7/Factory | Preloaded Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- Dodgeball, But With Guns Woof! Challenges ------------ None Game ------ Seed RagnarokSchematicShredder Manual? 0 Play Time 04:16:39 Cumulative 233.9 hours Start 2024.04.26 @ 09:49:14 End 2024.04.27 @ 21:48:55 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 82 Rogue 6 Adventurer 76 Explorer 0 Win Type 0 Total 5 Types 4/0/0/0/0/0/0/1/0 Lore% 47 Gallery% 45 Achievement% 46 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3f9c0ff5-f027-4a27-b2a2-e3fd8d7278c7