Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.06 @ 14:29:38 Player: iromakkem Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (113) 565 Value Destroyed (3321) 3321 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7266 Bonus ------- None Cogmind --------- Core Integrity 521/850 Matter 37/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (1350) Ox26 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Huge Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Cooled Ion Engine Cooled Ion Engine Improved Heat Sink Large Storage Unit Improved Sensor Array Improved Signal Interpreter Improved Terrain Scanner Improved Terrain Scan Processor Kinecellerator Weapon Cycler Weapon Cycler Transmission Jammer EM Disruption Field System Shield Improved Field Recycling Unit (0) Gauss Rifle Assault Cannon Gauss Cannon Mini Assault Cannon Missile Launcher Remote Datajack Power Maul Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Huge Storage Unit Advanced Visual Processing Unit Improved Sensor Array Advanced Targeting Computer System Restoration Module > --- WEAPON ----------- Plasma Cannon Precision Assault Rifle Mini Assault Cannon > --- INVENTORY -------- Cooled Ion Engine Cooled Ion Engine Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Improved Heat Sink Improved Heat Sink Large Storage Unit Improved Sensor Array Improved Sensor Array Improved Signal Interpreter Improved Terrain Scanner Improved Terrain Scan Processor Weapon Cycler Weapon Cycler Transmission Jammer System Shield Lightning Gun Enhanced Autogun Enhanced Autogun Assault Cannon Missile Launcher Remote Datajack Axe [Rating: 50] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Huge Storage Unit Device Improved Sensor Array Storage Huge Storage Unit Processor Advanced Visual Processing Unit Protection Hardened Medium Armor Plating Weapon Enhanced Autogun Energy Gun Particle Gun Energy Cannon Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Improved Light Cannon Impact Weapon Heavy Hammer Slashing Weapon Axe Build | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Slots Evolved 8 | . . . 2 2 2 2 Power . | . . . . . . . Propulsion 2 | . . . 1 1 . . Utility 5 | . . . 1 1 1 2 Weapon 1 | . . . . . 1 . Parts Attached 106 | 8 5 . 22 38 31 2 Power 11 | 1 1 . 2 3 4 . Engine 9 | 1 1 . 2 2 3 . Core 2 | . . . . 1 1 . Reactor . | . . . . . . . Propulsion 37 | 2 . . 8 18 9 . Treads 12 | 2 . . 8 2 . . Leg 25 | . . . . 16 9 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 30 | 2 1 . 8 10 7 2 Device 14 | 1 . . 2 5 4 2 Storage 4 | 1 1 . 1 1 . . Processor 5 | . . . 1 1 3 . Hackware . | . . . . . . . Protection 7 | . . . 4 3 . . Artifact . | . . . . . . . Weapon 28 | 3 3 . 4 7 11 . Energy Gun 7 | 2 1 . 1 2 1 . Energy Cannon 3 | . 1 . . 1 1 . Ballistic Gun 10 | 1 1 . 2 2 4 . Ballistic Cannon 5 | . . . 1 1 3 . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon 2 | . . . . 1 1 . Slashing Weapon 1 | . . . . . 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 7 | . . . . 4 3 . Parts Lost 28 | . . . 1 13 8 6 Power 1 | . . . . . . 1 Propulsion 15 | . . . . 8 5 2 Utility 7 | . . . 1 3 1 2 Weapon 5 | . . . . 2 2 1 Highest Loss Streak 8 | . . . 1 8 4 6 To Critical Strikes 1 | . . . . . 1 . Average Backups 23 | 3 17 25 24 24 24 21 Power 2 | . 1 2 2 2 2 2 Propulsion 3 | 1 4 8 7 2 2 . Utility 9 | . 6 9 8 8 12 12 Weapon 6 | . 4 6 6 9 6 6 Tool/Special . | . . . . . . . Unused Backups 42 | 1 5 2 4 7 6 17 Power 3 | . 2 . . . . 1 Propulsion 5 | . 2 2 . 1 . . Utility 21 | 1 1 . 2 2 4 11 Weapon 11 | . . . 2 4 1 4 Tool/Special 2 | . . . . . 1 1 Average Slot Usage (%) 95 | . 99 100 98 98 99 65 Engine 8 | . 14 14 10 8 3 5 Core 1 | . . . . . 3 . Treads 11 | . 27 28 32 4 . . Leg 18 | . . . . 30 29 12 Device 14 | . 14 14 11 16 13 13 Storage 9 | . 14 14 11 10 7 6 Processor 7 | . . . . 2 16 20 Protection 3 | . . . 9 5 . . Energy Gun 5 | . 21 . 6 6 . . Energy Cannon 4 | . 4 14 4 2 7 . Ballistic Gun 7 | . 2 14 8 8 7 5 Ballistic Cannon 2 | . . . 2 . 6 . Peak Build Rating 50 | 7 9 9 18 32 50 40 Average Rating 27 | 5 8 9 15 26 43 36 On Entrance 15 | . 7 9 9 18 31 34 Naked Turns . | . . . . . . . Heaviest Build 111 | 14 90 90 103 111 108 99 Greatest Support 83 | 40 40 40 63 83 57 30 Greatest Overweight (x) 28 | . 2 2 2 5 3 28 Average Overweight (x) 1 | . 1 2 1 1 1 3 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 Average Capacity 24 | 7 21 25 25 25 25 25 Most Carried 25 | 6 25 25 25 25 25 23 Average Carried 23 | 3 17 24 24 24 24 21 Final Capacity 25 | 8 25 25 25 25 25 25 Final Carried 25 | 6 25 25 25 25 22 22 Class Distribution -------------------- 40% | Scavenger-Mutant 29% | Mutant 15% | Skirmisher 10% | Gunner 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Skirmisher | -7/Factory Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Matter Collected 2676 | 259 100 10 486 1051 770 . Remotely . | . . . . . . . Salvage Created 4588 | 157 501 76 1167 1694 993 . Parts 223 | 14 28 3 61 69 48 . Haulers Intercepted 7 | . 1 . 2 3 1 . Recyclers Shooed 8 | . . . 2 4 2 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Combat Hostiles Destroyed 72 | . 8 2 18 24 20 . Guns 41 | . 7 . 10 18 6 . Cannons 28 | . . 2 8 5 13 . AOE 1 | . 1 . . . . . Classes Destroyed 13 | 2 5 . 3 2 1 . Worker 5 | . . . 3 . 2 . Builder 1 | . 1 . . . . . Tunneler 4 | 4 . . . . . . Hauler 7 | . 1 . 2 3 1 . Recycler 14 | 1 2 . 5 4 2 . Watcher 10 | . 1 . 4 1 4 . Swarmer 12 | . 3 . 4 . 5 . Grunt 35 | . 5 2 9 14 5 . Brawler 2 | . . . 1 1 . . Duelist 1 | . . . . 1 . . Sentry 10 | . . . 4 6 . . Hunter 6 | . . . . 2 4 . Programmer 6 | . . . . . 6 . Best Kill Streak 6 | 4 4 2 5 6 4 . Combat Bots Only 4 | . 3 2 3 4 3 . Max Kills in Single Turn 2 | 1 2 1 2 1 2 . Gunslinging . | . . . . . . . Exploded 1 | . 1 . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Hostile Shots Fired 632 | . 37 4 110 237 192 52 Missed 158 | . 13 1 27 48 53 16 Hits 474 | . 24 3 83 189 139 36 Melee 11 | . . . . 11 . . Projectile 463 | . 24 3 83 178 139 36 Critical Strikes 17 | . . . 3 8 3 3 Part Disruptions 1 | . . . . . . 1 Damage Taken 6954 | . 258 44 982 2916 2097 657 Core 1305 | . 57 15 120 360 424 329 Absorbed by Shields . | . . . . . . . Redirected to Shielding 4 | . . . . 4 . . Regen/Repaired (Parts) 132 | . 71 . 61 . . . Core Remaining (%) 62 | 100 . 71 70 34 39 . Volleys Fired 333 | 8 33 3 96 135 57 1 Largest 3 | 2 2 2 2 2 3 1 Hottest 165 | 80 100 80 98 98 165 25 Shots Fired 691 | 16 66 6 180 249 173 1 Gun 478 | 16 60 3 112 199 87 1 Cannon 213 | . 6 3 68 50 86 . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 380 | 6 . 3 96 140 134 1 Thermal 242 | 2 30 3 84 84 39 . Explosive . | . . . . . . . Electromagnetic 69 | 8 36 . . 25 . . Robot Hit Streak 19 | 4 8 2 11 19 12 2 Robot Miss Streak 6 | 2 3 1 3 6 4 . Penetration Max 1 | . . . . . 1 . Secondary Targets 3 | . 2 . . . 1 . Max Gunslinging Chain 1 | . 1 . . . 1 . Shots Hit Robots 455 | 10 38 3 122 181 100 1 Core Hits 177 | 6 19 3 41 63 44 1 Critical Kills 2 | . . . . 1 1 . Critical Parts Destroyed 2 | . . . . 1 1 . Critical Strikes 14 | . 2 . 1 7 4 . Burn 5 | . . . . 5 . . Meltdown 2 | . . . . 1 1 . Destroy 2 | . . . . 1 1 . Blast 3 | . . . 1 . 2 . Corrupt 2 | . 2 . . . . . Melee Attacks 3 | . . . . . 3 . Impact . | . . . . . . . Slashing 3 | . . . . . 3 . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8512 | 107 542 52 2085 3232 2477 17 Guns 5163 | 107 481 . 1109 2358 1094 14 Cannons 3025 | . 18 52 921 690 1344 . Explosions 130 | . 21 . . 109 . . Melee . | . . . . . . . Ramming 194 | . 22 . 55 75 39 3 Kinetic 4403 | 32 . . 915 1686 1756 14 Thermal 3157 | 10 219 52 1115 1079 682 . Explosive . | . . . . . . . Electromagnetic 758 | 65 301 . . 392 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 10 | . . . . . 10 . Average Corruption 5 | . . . . . 5 . Corruption Purged 5 | . . . . . 5 . Corruption Blocked . | . . . . . . . Effects 69 | . . . . . 69 . Message Errors 14 | . . . . . 14 . Matter Fused 12 | . . . . . 12 . Heat Flow Errors 9 | . . . . . 9 . Energy Discharges 7 | . . . . . 7 . Parts Rejected 1 | . . . . . 1 . Parts Fused 1 | . . . . . 1 . Data Loss (minor) 11 | . . . . . 11 . Data Loss (major) 5 | . . . . . 5 . Misfires 6 | . . . . . 6 . Alerts 1 | . . . . . 1 . Misdirections 1 | . . . . . 1 . Weapon Failures 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 50 | . . . 11 12 27 . Projectiles 50 | . . . 11 12 27 . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 19 | . . . . 7 12 . Impact . | . . . . . . . Kinetic 18 | . . . . 7 11 . Secondary 1 | . . . . . 1 . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 8 | . 1 . 6 1 . . Targets Rammed 28 | . 2 . 7 8 10 1 Kicked 18 | . . . . 7 10 1 Crushed 2 | . 1 . 1 . . . Highest Temperature 412 | 40 276 115 288 412 330 . Average Temperature 107 | 18 76 59 89 142 95 . Received Heat Transfer 2040 | . 129 24 348 1017 243 279 Effects 15 | . . . 3 12 . . Shutdowns 3 | . . . . 3 . . Energy Bleed 5 | . . . 1 4 . . Interference 2 | . . . 2 . . . Matter Decay 1 | . . . . 1 . . Damage (minor) 1 | . . . . 1 . . Damage (major) 3 | . . . . 3 . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 3 | . 2 . . 1 . . Impact Corruptions . | . . . . . . . Robots Melted 2 | . . . . 1 1 . Combat Hostiles 2 | . . . . 1 1 . Parts Melted 12 | . 1 . 1 8 2 . Heat Transferred 7004 | 25 462 111 2479 2740 1187 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . 1 . . 2 . . Alert | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Maximum Alert Level 1 | . . . 1 1 1 . Low Security (%) 91 | 100 100 100 98 85 86 100 Level 1 8 | . . . 1 14 13 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 284 | 15 107 50 205 283 284 116 Initial 128 | . . . . 68 128 116 Average 60 | 3 22 8 64 71 83 13 Influence Increases 2224 | 25 228 50 634 699 578 10 Destroy 0b10 Robot/C 1440 | . 160 40 360 480 400 . Destroy 0b10 Robot/NC 205 | 25 25 . 70 40 45 . Destroy Leader 384 | . 34 10 102 138 100 . Successful Hack 61 | . 7 . 24 16 4 10 Disable Machine 60 | . . . 30 15 15 . Destroy Structure 29 | . 2 . 3 10 14 . Lose Combat Pursuer 45 | . . . 45 . . . Influence Decreases 2224 | 25 228 50 470 581 622 248 Entered New Map 372 | . . . . 96 154 122 Time Decay 1706 | 25 228 50 460 429 388 126 Lost Part 146 | . . . 10 56 80 . Squads Dispatched 21 | . 1 . 3 5 10 2 Investigation 5 | . . . 2 1 1 1 Extermination 8 | . . . . . 7 1 Reinforcement 3 | . 1 . 1 1 . . Assault . | . . . . . . . Garrison 5 | . . . . 3 2 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Distress Signals 5 | . 1 . 4 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 98 | . 10 2 27 30 25 4 Peak Tracking Total 5 | . 3 2 5 5 3 4 Tactical Retreats 2 | . . . 2 . . . Traps | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Traps Triggered 3 | . . . . . 3 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Disabled 4 | . . . 2 1 1 . Max in Single Turn 1 | . . . 1 1 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Accessed 24 | . 3 . 8 7 5 1 Terminals 18 | . 2 . 6 6 4 . Fabricators 1 | . . . . . 1 . Repair Stations 2 | . 1 . 1 . . . Recycling Units 1 | . . . . . . 1 Scanalyzers 2 | . . . 1 1 . . Garrison Access . | . . . . . . . Total Hacks 59 | . 8 . 21 18 7 5 Successful 37 | . 5 . 13 13 3 3 Failed 22 | . 3 . 8 5 4 2 Catastrophic 2 | . . . . . 2 . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 34 | . 5 . 14 10 5 . Fabricators 2 | . . . . . 2 . Repair Stations 8 | . 3 . 5 . . . Recycling Units 5 | . . . . . . 5 Scanalyzers 10 | . . . 2 8 . . Garrison Access . | . . . . . . . Terminal Hacks 14 | . 2 . 6 5 1 . Record 1 | . 1 . . . . . Prototype ID Bank 1 | . . . 1 . . . Open DSF 1 | . . . . . 1 . Emergency Access Points 1 | . . . 1 . . . Alert Level 2 | . . . 1 1 . . Locate Traps 1 | . . . . 1 . . Surveillance Status 1 | . . . 1 . . . Reinforcement Status 1 | . . . . 1 . . Registered Components 1 | . . . . 1 . . Registered Prototypes 1 | . . . 1 . . . Zone Layout 3 | . 1 . 1 1 . . Fabricator Hacks 2 | . . . . . 2 . Load Schematic 1 | . . . . . 1 . Build 1 | . . . . . 1 . Repair Station Hacks 8 | . 3 . 5 . . . Scan Component 5 | . 2 . 3 . . . Repair 3 | . 1 . 2 . . . Recycling Unit Hacks 3 | . . . . . . 3 Recycle Component 1 | . . . . . . 1 Retrieve Matter 2 | . . . . . . 2 Scanalyzer 10 | . . . 2 8 . . Insert Component 5 | . . . 1 4 . . Analyze 5 | . . . 1 4 . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 20 | . 3 . 6 6 4 1 Full Trace Events 5 | . 1 . 2 . 1 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 4 | . . . 1 3 . . Parts Built 2 | . . . . . 2 . Authchips . | . . . . . . . Time 73 | . . . . . 73 . Total Part Build Rating 6 | . . . . . 6 . Parts Repaired 3 | . 1 . 2 . . . Time 84 | . 26 . 58 . . . Parts Recycled 1 | . . . . . . 1 Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 5 | . . . 1 4 . . Part Schematics Acquired 4 | . . . 1 3 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Active Infowar (turns) 10813 | 68 1153 327 1862 2909 3430 1064 Optics 4597 | . . . 103 . 3430 1064 Sensors 3804 | . . . . . 2742 1062 Terrain 1440 | . . . . 897 543 . Structural 1941 | . . . . 1941 . . Seismic 3736 | 68 1153 327 1862 326 . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Turns Passed 11190 | 146 1153 327 2160 2910 3430 1064 Spaces Moved 3531 | 67 364 99 708 943 1192 158 Core 4 | 3 . . . . . 1 Treads 1373 | 64 364 99 708 138 . . Legs 2154 | . . . . 805 1192 157 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 320 240 190 190 330 Average Speed 240 | 155 265 320 240 226 228 338 Slowest Speed 1450 | 160 320 320 320 480 330 1450 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 32 | 7 45 32 53 62 29 2 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . Scrap Searched . | . . . . . . . Spaces Dug 3 | . . . . . 3 . Terrain Destroyed 22 | . 1 . . 8 13 . Melee 3 | . . . . . 3 . Projectile 10 | . . . . . 10 . AOE 9 | . 1 . . 8 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Total 5643 | 91 485 107 991 1516 1769 684 Wait 1408 | . 42 2 116 310 419 519 Move 3525 | 66 363 98 707 942 1191 158 Hop . | . . . . . . . Pick Up 112 | 8 27 2 15 39 19 2 Fast Attach 39 | 6 1 . 10 11 11 . Attach 59 | 1 3 . 8 30 15 2 Detach 2 | . . . . 1 . 1 Swap 32 | 1 4 . 7 7 13 . Drop 97 | 1 10 2 25 33 26 . Fire 333 | 8 33 3 96 135 57 1 Melee 3 | . . . . . 3 . Ram . | . . . . . . . Kick 18 | . . . . 7 10 1 Crush 10 | . 2 . 7 1 . . Escape Stasis 5 | . . . . . 5 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat / [*Min x2] / [*Sub]) -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 3 exits: *Fac x2 / [*Sto]) -7/Factory -6/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 147 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 553 | -10/Materials | Discovered new exit (range 16) 575 | -10/Materials | Discovered new exit (range 6) 708 | -10/Materials | Discovered new exit (range 10) 1212 | -10/Materials | Repaired Lgt. Treads 1247 | -10/Materials | Derelicts attacked the area 1265 | -10/Materials | Discovered new exit (range 11) 1300 | -10/Materials | Entered Mines 1304 | -10/Mines | Learned location of 1 exit from Materials 1608 | -10/Mines | Discovered new exit (range 5) 1627 | -10/Mines | Entered Materials 1627 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1628 | -9/Materials | Identified exit to Materials 1756 | -9/Materials | Discovered new exit (range 13) 2017 | -9/Materials | Discovered exit to Materials (range 16) 2253 | -9/Materials | Build established: Scavenger-Mutant 3067 | -9/Materials | Repaired Lgt. Treads 3101 | -9/Materials | Repaired Imp. Ion Engine 3643 | -9/Materials | Discovered exit to Materials (range 3) 3787 | -9/Materials | Entered another Materials area 3787 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4252 | -8/Materials | Lost 8 parts (6n2u) 4775 | -8/Materials | Discovered new exit (range 4) 5007 | -8/Materials | Discovered new exit (range 16) 6255 | -8/Materials | Garrison activated, responded to threat 6317 | -8/Materials | Core integrity fell below 50% 6646 | -8/Materials | Discovered new exit (range 16) 6697 | -8/Materials | Entered Factory 6697 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 6985 | -7/Factory | Build established: Scavenger-Skirmisher 7537 | -7/Factory | Build established: Gunner 8393 | -7/Factory | System corruption reached 10% 8592 | -7/Factory | Build established: Skirmisher 9621 | -7/Factory | Fabricated Imp. Signal Interpreter (x2) 9831 | -7/Factory | Discovered new exit (range 5) 9839 | -7/Factory | Identified exit to Factory 9989 | -7/Factory | Garrison activated, responded to threat 10018 | -7/Factory | Lost 3 parts (2n1u) 10088 | -7/Factory | Core integrity fell below 50% 10127 | -7/Factory | Entered another Factory area 10127 | -6/Factory | Evolved 2 slots: Utility x2 10149 | -6/Factory | Lost 4 parts (2n2w) 10390 | -6/Factory | Build established: Mutant 11191 | -6/Factory | Self-destructed Last Messages --------------- 10490_ ALERT: Security rotation in progress. 10888_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 2F. 11031_ Connecting with Recycling Unit... 11064_ Acquired Imp. Particle Charger. 11108_ Connecting with Recycling Unit... >>Recycle(Imp. Particle Charger) Accepting Imp. Particle Charger... 11108_ ALERT: Suspicious activity at Recycling Unit F008. Dispatching Investigation squad. 11164_ ALERT: All DSF locations entering lockdown mode. 11164_ Kicked G-50 Soldier out of the way. 11168_ Carbon-fiber Leg destroyed. 11174_ Imp. Deuterium Engine destroyed. 11178_ Enh. Autogun destroyed. 11178_ Critical hit (Burn: +37). 11189_ Imp. Sensor Array destroyed. 11189_ Imp. Heat Sink destroyed. 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R | | ?????? g | | ?????? g | | ?????? p @ g | | ???????????????#############;################# | | ??????????????????????# #?????????# | | ??????????????????????# """""" #?????????##### | | ??????????????????????# """""" #?????????????? | | ??????????????????????# """""" #?????????????? | | ??????????????????????# """""" #?????????????? | | ??????????????????????# #?????????????? | | ??????????????????????# #?????????????? | | ??????????????????????# #?????????????? | | ??????????????????????# " " #?????????????? | | ??????????????????????# "Y" #?????????????? | | ??????????????????????# """ #?????????????? | | ??????????????????????# #?????????????? | | ??????????????????????##############?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 18 Energy Capacity 310 Matter Stores 413 Matter Capacity 450 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 85 Additional Mass Support 9 Armor Coverage 450 Core Shielding 20 Weapon Cycling 15 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 4 Kinecelleration 30 Item Schematics ----------------- Imp. Treads | -9/Materials | Scanalyzed Aluminum Leg | -8/Materials | Scanalyzed Imp. Signal Interpreter | -8/Materials | Scanalyzed Imp. Heat Sink | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Signal Interpreter | x2 | -7/Factory Repaired ---------- Lgt. Treads | 49% | -10/Materials Lgt. Treads | 73% | -9/Materials Imp. Ion Engine | 65% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BlastRegenerativeInjector Manual? 0 Play Time 01:51:39 Cumulative 48.4 hours Start 2025.10.04 @ 16:51:32 End 2025.10.06 @ 14:29:38 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 64 Rogue 64 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 21 Achievement% 24 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x40 Zoom Use 36% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: 736d4a54-9153-4d1b-8d5e-9725034c6141