Cogmind - Beta 15 *** ADVENTURER MODE // 2025.08.13 @ 08:59:22 Player: pattypat Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (86) 430 Value Destroyed (3238) 3238 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7328 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 86/450 System Corruption 15% Temperature Cool (0) Movement Core (1500) Ox29 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Improved Cooling System Huge Storage Unit Energy Well Trap Scanner Target Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (25) --- Improved Terrain Scan Processor Phase Shifter Improved Light Armor Plating Improved Shield Generator Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Armored Leg > --- UTILITY ---------- Huge Storage Unit Compact Matter Pod Advanced Visual Processing Unit Improved Signal Interpreter Improved Terrain Scanner Advanced Terrain Scan Processor Improved Medium Armor Plating > --- WEAPON ----------- Plasma Cannon Gauss Rifle > --- INVENTORY -------- Micro Nuclear Core Angular Momentum Engine Improved Heat Sink Improved Cooling System Energy Well Trap Scanner Target Analyzer Particle Charger ECM Suite Phase Shifter Improved Light Armor Plating Improved Medium Armor Plating Thermal Shield Improved Shield Generator High-powered Shock Rifle Heavy Laser Plasma Cannon [Rating: 56] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Huge Storage Unit Device Improved Cooling System Storage Huge Storage Unit Processor Improved Signal Interpreter Protection Improved Medium Armor Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Slots Evolved 8 | . . 2 . 2 2 . . 2 Power 1 | . . . . 1 . . . . Propulsion 2 | . . 2 . . . . . . Utility 5 | . . . . 1 2 . . 2 Weapon . | . . . . . . . . . Parts Attached 87 | 7 7 16 1 21 6 1 4 24 Power 15 | 1 1 3 . 3 2 1 . 4 Engine 11 | 1 1 3 . 1 2 . . 3 Core 4 | . . . . 2 . 1 . 1 Reactor . | . . . . . . . . . Propulsion 26 | 2 2 8 . 6 1 . 3 4 Treads 20 | 2 . 8 . 6 1 . 3 . Leg 6 | . 2 . . . . . . 4 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 26 | 1 2 3 1 6 2 . . 11 Device 10 | . 1 . . 3 1 . . 5 Storage 6 | 1 1 1 . 1 . . . 2 Processor 4 | . . . . 1 1 . . 2 Hackware . | . . . . . . . . . Protection 6 | . . 2 1 1 . . . 2 Artifact . | . . . . . . . . . Weapon 20 | 3 2 2 . 6 1 . 1 5 Energy Gun 4 | . . . . 1 1 . . 2 Energy Cannon 5 | . 2 . . 2 . . . 1 Ballistic Gun 10 | 3 . 2 . 3 . . 1 1 Ballistic Cannon 1 | . . . . . . . . 1 Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 27 | . . . . . . . 5 22 Power 6 | . . . . . . . 2 4 Propulsion 7 | . . . . . . . 2 5 Utility 8 | . . . . . . . . 8 Weapon 6 | . . . . . . . 1 5 Highest Loss Streak 19 | . . . . . . . 4 19 To Critical Strikes 1 | . . . . . . . . 1 Average Backups 16 | 2 3 11 14 19 21 20 16 18 Power . | . . 1 2 1 . . . . Propulsion 1 | . . 1 2 3 4 3 . . Utility 9 | . 1 5 6 8 10 12 12 12 Weapon 4 | . . 1 4 5 5 5 4 4 Tool/Special . | . . . . . . . . . Unused Backups 21 | . . 3 . 8 2 . . 8 Power 1 | . . 1 . . . . . . Propulsion 1 | . . . . . . . . 1 Utility 10 | . . 1 . 4 . . . 5 Weapon 9 | . . 1 . 4 2 . . 2 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 89 | . 87 96 100 98 99 100 82 76 Engine 8 | . 10 11 11 9 7 7 3 8 Core 3 | . . . . 8 7 7 3 . Treads 23 | . 12 37 44 35 30 30 26 3 Leg 4 | . 15 3 . . . . . 10 Device 9 | . 9 5 . 8 14 15 15 7 Storage 10 | . 14 11 11 9 7 7 7 12 Processor 11 | . . . . 7 14 15 15 18 Protection 2 | . . 5 11 1 . . . 4 Energy Gun 2 | . . . . 6 7 7 3 . Energy Cannon 5 | . 9 15 11 2 . . . 5 Ballistic Gun 6 | . 13 6 11 8 7 7 7 . Peak Build Rating 56 | 6 7 13 15 38 46 46 46 56 Average Rating 32 | 4 6 10 13 33 42 46 33 42 On Entrance 21 | . 6 7 13 15 38 46 46 26 Naked Turns . | . . . . . . . . . Heaviest Build 127 | 13 22 36 36 106 104 104 105 127 Greatest Support 94 | 40 40 80 80 88 94 94 94 60 Greatest Overweight (x) 32 | . 1 1 . 1 1 1 1 32 Average Overweight (x) 1 | . . . . . 1 1 1 2 Largest Inventory Capacity 25 | 8 10 15 15 25 25 25 25 25 Average Capacity 21 | 7 8 14 15 22 25 25 25 25 Most Carried 25 | 4 5 15 15 25 25 21 20 25 Average Carried 16 | 2 3 11 14 19 21 20 16 18 Final Capacity 25 | 8 10 15 15 25 25 25 25 25 Final Carried 25 | 4 4 15 15 25 20 20 17 4 Class Distribution -------------------- 72% | Mutant 19% | Scavenger-Mutant 7% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Matter Collected 2027 | 202 86 380 55 501 64 219 151 369 Remotely . | . . . . . . . . . Salvage Created 3583 | . 86 972 18 1071 64 166 317 889 Parts 170 | . 4 48 . 45 4 10 15 44 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 4 | . . 1 . . . . . 3 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 31 | . . . . . . 15 16 . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Combat Hostiles Destroyed 79 | . 4 19 2 21 1 5 7 20 Guns 39 | . 2 6 1 14 1 5 6 4 Cannons 37 | . 2 12 1 7 . . . 15 Classes Destroyed 12 | . 2 5 1 2 . . . 2 Worker 2 | . . . . 1 . . . 1 Recycler 1 | . . 1 . . . . . . Watcher 7 | . . 3 . 4 . . . . Swarmer 18 | . 3 3 . 3 . 5 1 3 Grunt 30 | . 1 7 . 12 . . 3 7 Brawler 2 | . . 1 . 1 . . . . Duelist 3 | . . 1 . 1 . . 1 . Sentry 16 | . . 7 . 3 1 . 1 4 Demolisher 2 | . . . . . . . . 2 Hunter 2 | . . . . 1 . . 1 . Programmer 3 | . . . . . . . . 3 Assembled 3 | . . . 2 . . . . 1 Best Kill Streak 6 | . 2 5 1 6 1 5 2 4 Combat Bots Only 6 | . 2 4 1 6 1 5 2 4 Max Kills in Single Turn 2 | . 1 1 1 2 1 2 1 1 Gunslinging 1 | . . . . 1 . 1 . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Hostile Shots Fired 945 | . 45 88 9 92 36 62 161 452 Missed 325 | . 21 24 2 31 23 25 53 146 Hits 620 | . 24 64 7 61 13 37 108 306 Melee 22 | . . 1 . . . . 3 18 Projectile 598 | . 24 63 7 61 13 37 105 288 AOE 18 | . . . . . . . . 18 Critical Strikes 12 | . . 2 1 1 . . 3 5 Damage Taken 6471 | . 145 622 72 712 76 427 926 3491 Core 1173 | . 22 65 30 67 8 56 62 863 Absorbed by Shields . | . . . . . . . . . Ignored by Resistances 1904 | . 49 186 22 206 23 127 278 1013 Core Remaining (%) 87 | 100 91 . 76 87 . . 82 . Volleys Fired 272 | . 11 58 12 68 5 11 34 73 Largest 2 | . 2 2 2 2 2 2 2 2 Hottest 149 | . 120 120 83 103 88 88 91 149 Shots Fired 499 | . 13 116 24 134 10 21 54 127 Gun 274 | . 5 33 12 99 10 21 54 40 Cannon 225 | . 8 83 12 35 . . . 87 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 208 | . 5 33 12 68 5 11 34 40 Thermal 283 | . 8 83 12 66 5 10 20 79 Explosive . | . . . . . . . . . Electromagnetic 8 | . . . . . . . . 8 Robot Hit Streak 31 | . 3 18 9 31 7 14 30 16 Robot Miss Streak 4 | . 1 4 2 2 1 1 3 3 Penetration Max 1 | . . . . . . . 1 1 Secondary Targets 3 | . . . . 1 . 1 1 . Max Gunslinging Chain 1 | . . . . 1 . 1 1 . Shots Hit Robots 376 | . 8 87 17 105 9 16 44 90 Core Hits 161 | . 4 34 6 50 3 11 13 40 Critical Kills 1 | . . . . . . . . 1 Critical Parts Destroyed 2 | . . . . . . . 1 1 Critical Strikes 5 | . . . . 1 . . 2 2 Burn 2 | . . . . 1 . . 1 . Meltdown 1 | . . . . . . . . 1 Destroy 2 | . . . . . . . 1 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7561 | . 140 1517 294 2071 153 274 716 2396 Guns 3699 | . 52 372 137 1234 153 274 716 761 Cannons 3848 | . 88 1139 157 837 . . . 1627 Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Ramming 14 | . . 6 . . . . . 8 Kinetic 2798 | . 52 372 137 742 87 106 499 803 Thermal 4587 | . 88 1139 157 1329 66 168 217 1423 Explosive . | . . . . . . . . . Electromagnetic 162 | . . . . . . . . 162 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 15 | . . . . . . . . 15 Average Corruption 2 | . . . . . . . . 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 17 | . . . . . . . . 17 Message Errors 6 | . . . . . . . . 6 Matter Fused 4 | . . . . . . . . 4 Heat Flow Errors 1 | . . . . . . . . 1 Energy Discharges 1 | . . . . . . . . 1 Parts Rejected 3 | . . . . . . . . 3 Parts Fused 1 | . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 48 | . 7 . . 17 . . . 24 Projectiles 48 | . 7 . . 17 . . . 24 Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 2 | . . . . . . . . 2 Impact . | . . . . . . . . . Kinetic 2 | . . . . . . . . 2 Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed 2 | . . 1 . . . . . 1 Targets Rammed 3 | . . 1 . . . . . 2 Kicked 1 | . . . . . . . . 1 Crushed . | . . . . . . . . . Highest Temperature 610 | . 60 369 72 17 7 . 15 610 Average Temperature 98 | . 27 96 33 13 5 . 6 125 Received Heat Transfer 1922 | . 6 273 . 432 36 . 372 803 Effects 10 | . . 2 . . . . . 8 Shutdowns 3 | . . . . . . . . 3 Energy Bleed 1 | . . 1 . . . . . . Interference 2 | . . . . . . . . 2 Short Circuit 1 | . . . . . . . . 1 Damage (minor) 3 | . . 1 . . . . . 2 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 3 | . . 1 . . . . 1 1 Combat Hostiles 3 | . . 1 . . . . 1 1 Parts Melted 17 | . . 8 . 1 . 1 1 6 Heat Transferred 9441 | . 185 2405 333 2797 148 370 555 2648 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Maximum Alert Level 1 | . . 1 . . . . . . Low Security (%) 99 | 100 100 95 100 100 100 . . 100 Level 1 . | . . 4 . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 218 | . 50 218 . 195 37 . . 98 Initial 37 | . . 3 . . 37 . . . Average 32 | . 11 95 . 41 5 . . 10 Influence Increases 2083 | . 100 581 . 588 30 115 160 509 Destroy 0b10 Robot/C 1520 | . 80 380 . 420 20 100 140 380 Destroy 0b10 Robot/NC 55 | . . 20 . 25 . 5 . 5 Destroy Leader 404 | . 20 136 . 98 10 10 20 110 Disable Machine 18 | . . 9 . . . . . 9 Destroy Structure 11 | . . 6 . . . . . 5 Lose Combat Pursuer 75 | . . 30 . 45 . . . . Influence Decreases 2083 | . 90 591 . 491 117 125 160 509 Entered New Map 72 | . . 7 . . 60 5 . . Time Decay 1522 | . 90 406 . 339 57 120 150 360 Lost Part 159 | . . . . . . . 10 149 Purge Threat 330 | . . 178 . 152 . . . . Squads Dispatched 13 | . 1 4 . 1 . . . 7 Investigation 2 | . 1 1 . . . . . . Extermination 3 | . . . . . . . . 3 Reinforcement 6 | . . 3 . 1 . . . 2 Assault . | . . . . . . . . . Garrison 2 | . . . . . . . . 2 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . 1 . . . . . 1 Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Distress Signals 11 | . . 5 . 2 . . . 4 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 133 | . 5 28 8 30 1 8 7 46 Peak Tracking Total 12 | . 3 3 3 5 1 8 3 12 Tactical Retreats 4 | . . 2 . 2 . . . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Traps Triggered 10 | . 5 . . 3 . . . 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 4 | . . 4 . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Machines Disabled 2 | . . 1 . . . . . 1 Max in Single Turn 1 | . . 1 . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Machines Accessed 11 | . 2 4 1 1 . . . 3 Terminals 9 | . 2 4 . 1 . . . 2 Fabricators 1 | . . . . . . . . 1 Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 26 | . 3 14 1 4 . . . 4 Successful 18 | . 3 9 1 3 . . . 2 Failed 8 | . . 5 . 1 . . . 2 Catastrophic 1 | . . . . . . . . 1 Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 24 | . 3 14 . 4 . . . 3 Fabricators 1 | . . . . . . . . 1 Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 18 | . 3 9 1 3 . . . 2 Record 3 | . . 1 . . . . . 2 Prototype ID Bank 2 | . 1 1 . . . . . . Open Door 1 | . . . 1 . . . . . Emergency Access Points 1 | . . 1 . . . . . . Alert Level 4 | . 2 1 . 1 . . . . Unreport Threat 4 | . . 2 . 2 . . . . Reprogram Traps 1 | . . 1 . . . . . . Recall Investigation 1 | . . 1 . . . . . . Recall Reinforcements 1 | . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 6 | . 1 2 . 1 . . . 2 Full Trace Events 3 | . . 2 . 1 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Total Allies 1 | . . . 1 . . . . . Largest Group 1 | . . . 1 1 . . . . Highest-Rated Group 31 | . . . 31 31 . . . . Highest-Rated Ally 31 | . . . 31 31 . . . . Total Orders . | . . . . . . . . . Ally Attacks 11 | . . . 11 . . . . . Total Damage 127 | . . . 127 . . . . . Kills 6 | . . . 6 . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Active Infowar (turns) 4037 | . 262 502 . 1 409 850 498 1515 Optics 3151 | . . . . . 409 850 498 1394 Terrain 3813 | . 262 502 . . 408 850 498 1293 Traps 121 | . . . . . . . . 121 ECM 65 | . . . . 1 . . . 64 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 2 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Turns Passed 7548 | 79 381 1048 235 1345 411 850 1087 2112 Spaces Moved 2912 | 39 216 505 123 519 165 359 413 573 Core 8 | 3 . . . . . . . 5 Treads 2295 | 36 106 432 123 519 165 359 413 142 Legs 609 | . 110 73 . . . . . 426 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 160 160 145 225 228 228 240 Average Speed 223 | 151 154 164 160 206 227 228 238 322 Slowest Speed 1650 | 160 190 190 160 225 228 228 240 1650 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 31 | 4 41 51 31 41 7 55 41 12 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 4 | . . . . 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . Scrap Searched 2 | . . . . . . 1 1 . Spaces Dug . | . . . . . . . . . Terrain Destroyed 1 | . . . . . . . . 1 Melee . | . . . . . . . . . Projectile 1 | . . . . . . . . 1 AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Total 3476 | 59 250 614 138 669 195 372 466 713 Wait 29 | 4 3 . . . . . 10 12 Move 2904 | 38 215 504 122 518 164 358 412 573 Hop . | . . . . . . . . . Pick Up 105 | 10 10 22 1 31 9 1 2 19 Fast Attach . | . . . . . . . . . Attach 55 | 6 10 2 . 9 2 . 1 25 Detach . | . . . . . . . . . Swap 46 | 1 1 14 1 20 4 1 3 1 Drop 62 | . . 13 2 23 11 1 4 8 Fire 272 | . 11 58 12 68 5 11 34 73 Melee . | . . . . . . . . . Ram 1 | . . . . . . . . 1 Kick 1 | . . . . . . . . 1 Crush 1 | . . 1 . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines -8/Materials -7/Factory (discovered 2 exits: [*Sto] / *Low) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 80 | -11/Scrapyard | Entered Materials 355 | -10/Materials | Build established: Mutant 437 | -10/Materials | Discovered new exit (range 5) 461 | -10/Materials | Entered another Materials area 461 | -9/Materials | Evolved 2 slots: Propulsion x2 1188 | -9/Materials | Build established: Scavenger-Mutant 1262 | -9/Materials | Discovered new exit (range 7) 1460 | -9/Materials | Discovered new exit (range 7) 1509 | -9/Materials | Entered Mines 1510 | -9/Mines | Assembled infested the area 1512 | -9/Mines | Received a Mining Laser from a helpful Derelict 1697 | -9/Mines | Found the Drone Emporium 1739 | -9/Mines | Discovered new exit (range 4) 1744 | -9/Mines | Entered Materials 1744 | -8/Materials | Accompanied by 1 ally 1744 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2230 | -8/Materials | Build established: Mutant 3058 | -8/Materials | Discovered new exit (range 6) 3084 | -8/Materials | Identified exit to Factory 3089 | -8/Materials | Entered Factory 3089 | -7/Factory | Evolved 2 slots: Utility x2 3105 | -7/Factory | Discovered new exit (range 10) 3437 | -7/Factory | Discovered new exit (range 19) 3497 | -7/Factory | Identified exit to Lower Caves 3500 | -7/Factory | Entered Lower Caves 3667 | -7/Lower Caves | Learned location of 1 exit from Factory 3720 | -7/Lower Caves | Encountered a Warlord checkpoint 3957 | -7/Lower Caves | Learned Factory non-interactive machine intel 4153 | -7/Lower Caves | Discovered new exit (range 8) 4173 | -7/Lower Caves | Identified exit to Lower Caves 4350 | -7/Lower Caves | Entered another Lower Caves area 4352 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4699 | -7/Lower Caves | Build established: Scavenger-Mutant 4860 | -7/Lower Caves | Lost 4 parts (2p2n) 5118 | -7/Lower Caves | Build established: Mutant 5399 | -7/Lower Caves | Discovered new exit (range 15) 5435 | -7/Lower Caves | Identified exit to Factory 5437 | -7/Lower Caves | Entered Factory 5437 | -6/Factory | Evolved 2 slots: Utility x2 5438 | -6/Factory | Identified exit to Factory 5439 | -6/Factory | Loaded intel: 242 non-interactive machine locations 5763 | -6/Factory | Build established: Skirmisher 6187 | -6/Factory | Build established: Mutant 7235 | -6/Factory | Garrison activated, responded to threat 7343 | -6/Factory | Garrison activated, responded to threat 7369 | -6/Factory | Assembled infested ambush trap array 7400 | -6/Factory | System corruption reached 10% 7429 | -6/Factory | Core integrity fell below 50% 7489 | -6/Factory | Core integrity fell below 20% 7526 | -6/Factory | Lost 19 parts (3p3n8u5w) 7549 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- K-01 Serf collects debris. R-10 Processor collects Structural Scanner. Penetrated by Slug. K-01 Serf collects debris. R-10 Processor collects Wheel. M-28 Smith repairs R-10 Processor Com. Wheel. K-01 Serf collects debris. R-10 Processor collects Terrain Scan Processor. K-01 Serf collects debris. Penetrated by Slug. Acquired 98 matter. System corrupted: Matter fused (-5). Acquired 5 matter. K-01 Serf collects debris. Slug penetrates Wall. K-01 Serf collects debris. Penetrated by Slug. Slammed into R-10 Processor. Destabilizing: System corrupted (+2). Penetrated by Slug. 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