Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.22 @ 15:33:59 Player: btrs Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (45) 225 Value Destroyed (1065) 1065 Prototype IDs (19) 380 Alien Tech Used (1) 200 Bonus (1091) 1091 TOTAL SCORE: 7661 Bonus ------- Follower Combat Kills 191 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1000 Matter 280/300 Energy 96/160 System Corruption 8% Temperature Cool (0) Movement Core (100) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ Experimental Signal Interpreter 0b10 Decoder Chip [Looter] Advanced Melee Analysis Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- VTOL Module VTOL Module VTOL Module > --- UTILITY ---------- Gravity Neutralizer Spectral Analyzer Sensor Array Experimental Signal Interpreter 0b10 Decoder Chip [Looter] Advanced Melee Analysis Suite Microactuators > --- WEAPON ----------- Hypervelocity Gauss Rifle KE Penetrator > --- INVENTORY -------- Light Nuclear Core Light Fission Core Datajack [Rating: 63] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Flight Unit Treads Light Treads Wheel Compact Wheel Flight Unit Flight Unit Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Experimental Signal Interpreter Protection Core Shielding Weapon Makeshift Hammer Energy Gun EM Pulse Gun Energy Cannon Disruptor Cannon Ballistic Gun Shotgun Ballistic Cannon Light Cannon Launcher Rocket Launcher Impact Weapon Makeshift Hammer Slashing Weapon Scythe Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Slots Evolved 10 | . . 2 . . . 6 . . . . 2 Power 1 | . . . . . . 1 . . . . . Propulsion 3 | . . 1 . . . 2 . . . . . Utility 6 | . . 1 . . . 3 . . . . 2 Weapon . | . . . . . . . . . . . . Parts Attached 62 | 6 16 5 2 4 . 8 . . . . 21 Power 7 | 1 1 . . . . 1 . . . . 4 Engine 3 | 1 1 . . . . . . . . . 1 Core 4 | . . . . . . 1 . . . . 3 Reactor . | . . . . . . . . . . . . Propulsion 17 | 2 4 2 1 1 . 2 . . . . 5 Treads 2 | 2 . . . . . . . . . . . Leg . | . . . . . . . . . . . . Wheel 2 | . 2 . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 13 | . 2 2 1 1 . 2 . . . . 5 Utility 20 | 1 4 1 . 3 . 5 . . . . 6 Device 10 | . 2 . . . . 3 . . . . 5 Storage 2 | 1 1 . . . . . . . . . . Processor 7 | . . 1 . 3 . 2 . . . . 1 Hackware . | . . . . . . . . . . . . Protection 1 | . 1 . . . . . . . . . . Artifact . | . . . . . . . . . . . . Weapon 18 | 2 7 2 1 . . . . . . . 6 Energy Gun 1 | 1 . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . 1 Ballistic Gun 7 | 1 4 . . . . . . . . . 2 Ballistic Cannon 2 | . 2 . . . . . . . . . . Launcher 2 | . . 2 . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 2 | . 1 . 1 . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . 2 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . 1 Unidentified Prototypes 6 | . . . . 3 . 2 . 1 . . . Parts Lost 39 | . 3 1 1 . 2 2 5 . . 8 17 Power 5 | . . . . . 1 . 1 . . 1 2 Propulsion 16 | . 2 1 1 . 1 2 2 . . 2 5 Utility 10 | . . . . . . . . . . 4 6 Weapon 8 | . 1 . . . . . 2 . . 1 4 Highest Loss Streak 11 | . 2 1 2 . 1 2 3 . . 8 11 To Critical Strikes . | . . . . . . . . . . . . Average Backups 5 | . 5 7 7 6 7 5 6 7 7 6 3 Power . | . 1 1 1 1 . . . . 1 1 1 Propulsion . | . 3 1 . . . . . . . . . Utility 1 | . . . . 2 2 . 2 2 3 2 . Weapon 2 | . . 5 5 3 3 4 4 3 2 1 . Tool/Special . | . . . . . . . . . . . . Unused Backups 4 | . 3 . . . . . . . . 1 . Power 1 | . 1 . . . . . . . . . . Propulsion 2 | . 2 . . . . . . . . . . Utility . | . . . . . . . . . . . . Weapon 1 | . . . . . . . . . . 1 . Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 75 | . 93 82 67 80 87 81 72 60 62 59 57 Engine 6 | . 14 11 3 11 10 6 1 . . . 2 Core 2 | . . . . . . 2 6 6 6 5 3 Treads 3 | . 16 . . . . . . . . . . Flight 16 | . 3 33 25 33 32 25 15 12 12 10 10 Device 11 | . 10 11 11 3 10 12 13 12 12 11 15 Storage 8 | . 14 11 11 11 11 6 6 6 6 5 . Processor 12 | . . 10 11 11 11 19 20 19 18 18 21 Ballistic Gun 3 | . 15 . . . . . . . . . 1 Ballistic Cannon 1 | . 7 . . . . . . . . . . Impact Weapon 4 | . 1 3 4 11 11 6 . 1 6 5 . Peak Build Rating 63 | 6 10 14 12 28 23 58 58 52 52 52 63 Average Rating 28 | 4 7 8 8 18 22 49 51 49 52 50 47 On Entrance 26 | . 6 10 10 12 22 23 58 48 52 52 23 Naked Turns . | . . . . . . . . . . . . Heaviest Build 28 | 11 15 13 12 12 12 22 23 15 15 15 28 Greatest Support 40 | 40 40 12 12 16 16 36 36 26 26 26 24 Greatest Overweight (x) 4 | . 4 1 1 . . . . . . . 4 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 5 Average Capacity 7 | 7 8 8 8 8 8 8 8 8 8 7 5 Most Carried 8 | . 8 8 8 8 8 7 7 8 7 8 5 Average Carried 5 | . 5 7 7 7 7 5 6 7 7 6 3 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 5 5 Final Carried 8 | . 7 6 6 8 6 7 6 7 7 5 . Class Distribution -------------------- 43% | Mutant 22% | Scout 16% | Scavenger-Mutant 9% | Derelict-Scout 7% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Derelict-Scout | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Data Miner Scout | -5/Proximity Caves Scavenger-Scout | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Matter Collected 1641 | 249 477 . 202 30 20 105 64 95 . . 399 Remotely . | . . . . . . . . . . . . Salvage Created 1415 | . 763 16 20 . . 174 29 . . . 413 Parts 68 | . 39 7 4 . . 1 . . . . 17 Haulers Intercepted 4 | . 1 . . . . 1 . . . . 2 Recyclers Shooed 3 | . . . . . . . . . . . 3 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . 2 . . 6 . . . Prevented 3 | . . . . . 3 . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 35 | . 16 4 3 . . . 5 . . . 7 Melee 1 | . . . 1 . . . . . . . . Guns 17 | . 10 . . . . . . . . . 7 Cannons 6 | . 6 . . . . . . . . . . AOE 11 | . . 4 2 . . . 5 . . . . Classes Destroyed 7 | . 5 . . . . 1 1 . . . . Worker 3 | . 3 . . . . . . . . . . Hauler 4 | . 1 . . . . 1 . . . . 2 Recycler 1 | . 1 . . . . . . . . . . Watcher 2 | . . . . . . 2 . . . . . Swarmer 21 | . 3 4 3 . . . 4 . . . 7 Grunt 13 | . 13 . . . . . . . . . . Sentry 1 | . . . . . . . 1 . . . . Best Kill Streak 5 | . 3 4 3 . . 1 5 . . . 3 Combat Bots Only 5 | . 3 4 3 . . . 5 . . . 3 Max Kills in Single Turn 3 | . 1 3 2 . . 1 3 . . . 1 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . 3 2 . . . 3 . . . . Melee 1 | . . . 1 . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Hostile Shots Fired 429 | . 82 17 12 . 11 9 52 5 . 69 172 Missed 163 | . 18 10 7 . 6 6 27 3 . 28 58 Hits 266 | . 64 7 5 . 5 3 25 2 . 41 114 Projectile 266 | . 64 7 5 . 5 3 25 2 . 41 114 AOE 2 | . . . . . . . . . . . 2 Critical Strikes 8 | . 1 . . . . . . . . 2 5 Actively Blocked 1 | . 1 . . . . . . . . . . Damage Taken 4280 | . 763 87 58 . 106 88 260 37 . 711 2170 Core 1587 | . 94 14 22 . 20 12 43 . . 380 1002 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 17 | . 17 . . . . . . . . . . Core Remaining (%) 74 | 100 62 . . . 86 . . . . 48 . Volleys Fired 122 | . 68 2 1 . . . 7 . . . 44 Largest 2 | . 2 2 1 . . . 2 . . . 2 Hottest 81 | . 60 66 33 . . . 66 . . . 81 Shots Fired 201 | . 136 4 1 . . . 14 . . . 46 Gun 157 | . 113 . . . . . . . . . 44 Cannon 25 | . 23 . . . . . . . . . 2 Launcher 19 | . . 4 1 . . . 14 . . . . Special . | . . . . . . . . . . . . Kinetic 157 | . 113 . . . . . . . . . 44 Thermal . | . . . . . . . . . . . . Explosive 19 | . . 4 1 . . . 14 . . . . Electromagnetic 25 | . 23 . . . . . . . . . 2 Robot Hit Streak 15 | . 15 . 1 . . . . . . . 5 Robot Miss Streak 6 | . 6 3 . . . . . . . . 5 Penetration Max 2 | . . . . . . . . . . . 2 Secondary Targets 2 | . 2 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . Shots Hit Robots 134 | . 97 . 2 . 1 4 . . . 3 27 Core Hits 73 | . 39 3 2 . . . 11 . . 1 17 Critical Kills 7 | . 2 . . . . . . . . . 5 Critical Parts Destroyed 10 | . 1 . 1 . . 2 . . . . 6 Critical Strikes 17 | . 3 . 1 . . 2 . . . . 11 Destroy 14 | . 3 . . . . . . . . . 11 Smash 3 | . . . 1 . . 2 . . . . . Melee Attacks 52 | . 2 3 6 3 6 13 . 1 . 6 12 Impact 40 | . 2 3 6 3 6 13 . 1 . 6 . Slashing 11 | . . . . . . . . . . . 11 Piercing . | . . . . . . . . . . . . Sneak Attacks 5 | . . . . . . 1 . . . . 4 Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . . . 2 Damage Inflicted 3305 | . 1245 252 225 . 51 260 527 . . 116 629 Guns 1300 | . 1028 . . . . . . . . . 272 Cannons 221 | . 217 . . . . . . . . . 4 Explosions 941 | . . 252 162 . . . 527 . . . . Melee 834 | . . . 63 . 51 260 . . . 116 344 Ramming 9 | . . . . . . . . . . . 9 Kinetic 1305 | . 1033 . . . . . . . . . 272 Thermal . | . . . . . . . . . . . . Explosive 941 | . . 252 162 . . . 527 . . . . Electromagnetic 216 | . 212 . . . . . . . . . 4 Impact 490 | . . . 63 . 51 260 . . . 116 . Slashing 344 | . . . . . . . . . . . 344 Piercing . | . . . . . . . . . . . . Highest Corruption 8 | . . . . . . . . . . . 8 Average Corruption 4 | . . . . . . . . . . . 4 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 1 | . . . . . . . . . . . 1 Energy Discharges 1 | . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 301 | . . 15 63 . . 206 17 . . . . Projectiles . | . . . . . . . . . . . . Explosions 32 | . . 15 . . . . 17 . . . . Melee 269 | . . . 63 . . 206 . . . . . Knockbacks 4 | . 1 . . . 1 1 . . . 1 . Impact 3 | . . . . . 1 1 . . . 1 . Kinetic 1 | . 1 . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 106 | . . . . . . . 102 . . . 4 Shots 2 | . . . . . . . 2 . . . . Rammed 3 | . . . . . . . . . . . 3 Targets Rammed 3 | . . . . . . . . . . . 3 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 168 | . 168 12 . . 1 1 24 . . 11 3 Average Temperature 35 | . 43 7 . . 1 1 17 . . 11 3 Received Heat Transfer 750 | . 372 21 15 . 48 30 . 18 . 174 72 Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . 2 . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 6 | . . . 1 . . 5 . . . . . Impact Corruptions 6 | . . . 2 . . 4 . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Maximum Alert Level 2 | . . . . . . 2 . . . . 2 Low Security (%) 61 | 100 100 100 100 . . . . . . . . Level 1 18 | . . . . . . . . . . . 80 Level 2 20 | . . . . . . 100 . . . . 19 Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 600 | . 99 135 93 . . 600 . . . . 456 Initial 600 | . . 20 30 . . 600 . . . . 328 Average 198 | . 47 105 23 . . 562 . . . . 361 Influence Increases 2848 | . 478 128 112 . 168 814 115 120 . 210 703 Destroy 0b10 Robot/C 880 | . 320 80 60 . 60 60 100 . . . 200 Destroy 0b10 Robot/NC 55 | . 25 . . . . 20 . . . . 10 Destroy Leader 124 | . 62 10 10 . . 18 . . . . 24 Allied During Kill 36 | . . . . . 18 18 . . . . . Successful Hack 48 | . 25 16 . . . . . . . . 7 Disable Machine 60 | . 30 . 15 . . 15 . . . . . Destroy Structure 55 | . 1 22 12 . . 8 . . . . 12 Advance Influence 900 | . . . . . . 600 . . . . 300 Partial Spotted 75 | . . . . . . 30 . . . . 45 Lose Combat Pursuer 615 | . 15 . 15 . 90 45 15 120 . 210 105 Influence Decreases 2631 | . 429 99 173 17 168 266 354 257 172 165 531 Entered New Map 546 | . . 29 48 17 . . 204 59 172 . 17 Time Decay 1572 | . 399 60 115 . 115 206 100 198 . 85 294 Lost Part 380 | . 30 10 10 . 10 20 50 . . 80 170 Lost Ally 133 | . . . . . 43 40 . . . . 50 Squads Dispatched 12 | . 6 1 . . . 2 . . . . 3 Investigation 8 | . 5 1 . . . 1 . . . . 1 Extermination 2 | . . . . . . 1 . . . . 1 Reinforcement 2 | . 1 . . . . . . . . . 1 Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Distress Signals 8 | . 2 2 1 . 1 . . . . 2 . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 140 | . 27 12 15 . 13 10 6 15 . 20 22 Peak Tracking Total 16 | . 4 13 16 . 7 3 5 4 . 9 11 Tactical Retreats 21 | . 1 . 3 . 2 2 1 3 . 5 4 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Traps Triggered 2 | . 2 . . . . . . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Machines Disabled 4 | . 2 . 1 . . 1 . . . . . Max in Single Turn 1 | . 1 . 1 . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Machines Accessed 13 | . 5 1 . . . 1 1 . 4 . 1 Terminals 4 | . 4 . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . 1 Repair Stations 1 | . . 1 . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 58 | . 19 3 . . . 2 1 . 31 . 2 Successful 44 | . 9 1 . . . . 1 . 31 . 2 Failed 14 | . 10 2 . . . 2 . . . . . Catastrophic 3 | . 2 . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 17 | . 1 . . . . 11 . . . . 5 Terminals 17 | . 17 . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . 2 Repair Stations 3 | . . 3 . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . Scanalyzers 2 | . . . . . . 2 . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 41 | . 9 . . . . . 1 . 31 . . Record 11 | . . . . . . . . . 11 . . Part Schematic 11 | . . . . . . . . . 11 . . Robot Schematic 6 | . . . . . . . . . 6 . . Prototype ID Bank 5 | . 2 . . . . . . . 3 . . Open Door 1 | . . . . . . . 1 . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . Locate Traps 2 | . 2 . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . 2 Load Schematic 1 | . . . . . . . . . . . 1 Build 1 | . . . . . . . . . . . 1 Repair Station Hacks 1 | . . 1 . . . . . . . . . Refit 1 | . . 1 . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 8 | . 5 1 . . . 1 . . . . 1 Full Trace Events 7 | . 4 1 . . . 1 . . . . 1 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . 3 . . . . 6 . . Robots Built 2 | . . . . . . . . . . . 2 Authchips . | . . . . . . . . . . . . Time 187 | . . . . . . . . . . . 187 Total Robot Build Rating 14 | . . . . . . . . . . . 14 Part Schematics Acquired 26 | . . . . 15 . . . . 11 . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Total Allies 10 | . . . . 4 . 4 . . . . 2 Largest Group 4 | . . . . 4 4 4 . . . . 2 Highest-Rated Group 234 | . . . . 151 151 234 . . . . 112 Highest-Rated Ally 70 | . . . . 39 39 70 . . . . 56 Zionite Dispatches 2 | . . . . . . 2 . . . . . Light 1 | . . . . . . 1 . . . . . Thermal Resupply 1 | . . . . . . 1 . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 61 | . . . . . 19 27 . . . . 15 Total Damage 1197 | . . . . . 559 432 . . . . 206 Kills 10 | . . . . . 3 4 . . . . 3 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Active Infowar (turns) 3289 | . 131 131 401 139 353 433 218 409 39 386 649 Optics 2076 | . . . . . . 433 218 409 39 386 591 Sensors 3206 | . 131 131 401 139 353 433 218 407 39 367 587 IFF 1 | . . . . . . . . . . . 1 Decoding 2133 | . . . . . . 432 218 409 39 386 649 Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . 1 2 1 . 1 2 . 1 . Drone Launches 2 | . . . . . . . . . . . 2 Drone Recoveries 1 | . . . . . . . . . . . 1 Decoded 0b10 Intel 66 | . . . . . . 26 . . . . 40 Items 66 | . . . . . . 26 . . . . 40 Zionite Intel Received 3 | . . . . . . 2 . . . . 1 Component Stockpiles 1 | . . . . . . 1 . . . . . Active Terminals 2 | . . . . . . 1 . . . . 1 Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Turns Passed 4676 | 89 1072 131 401 495 354 433 218 409 39 386 649 Spaces Moved 6282 | 55 500 166 463 991 628 885 472 858 92 369 803 Core 236 | 6 37 . . . . . . . . 60 133 Treads 309 | 49 260 . . . . . . . . . . Legs . | . . . . . . . . . . . . Wheels 90 | . 90 . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 5647 | . 113 166 463 991 628 885 472 858 92 309 670 Fastest Speed 26 | 50 90 34 34 34 39 30 33 42 42 42 26 Average Speed 48 | 148 145 34 38 34 39 33 41 42 42 43 43 Slowest Speed 355 | 160 250 114 117 39 44 39 42 42 42 55 355 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 3 | . . . 2 . . . . . . . 1 Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 53 | 5 63 20 63 89 76 25 65 86 79 61 14 Regions Visited 11 Branch Regions 7 Pre-discovered Areas 1 | . . . . . . . . . 1 . . Known Exits Taken 9 | . . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . Scrap Searched 10 | . . . 1 3 1 . 1 4 . . . Spaces Dug 40 | . . 3 5 . . 3 23 1 . 3 2 Terrain Destroyed 102 | . . 31 13 . . 3 45 1 . 3 6 Melee 17 | . . 3 5 . . 3 . 1 . 3 2 Projectile 4 | . . . . . . . . . . . 4 AOE 81 | . . 28 8 . . . 45 . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Total 7666 | 60 709 231 681 1146 729 1001 480 905 91 587 1046 Wait 1069 | . 100 50 203 137 92 90 . 39 . 210 148 Move 6265 | 54 499 165 458 990 627 884 471 857 91 368 801 Hop 3 | . . . 2 . . . . . . . 1 Pick Up 27 | . 14 . 1 4 1 3 . 3 . . 1 Fast Attach 36 | 6 3 . 1 3 . 4 . 1 . 2 16 Attach 33 | . 2 5 4 . 3 4 1 2 . . 12 Detach 22 | . . 4 4 4 . 1 . 1 . 1 7 Swap 16 | . 11 1 . 1 . 2 1 . . . . Drop 21 | . 10 1 1 4 . . . 1 . . 4 Fire 122 | . 68 2 1 . . . 7 . . . 44 Melee 49 | . 2 3 6 3 6 13 . 1 . 6 9 Ram 3 | . . . . . . . . . . . 3 Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min] / [*Sub]) -9/Materials -9/Mines (discovered 2 exits: *Mat / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / Upp) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 90 | -11/Scrapyard | Entered Materials 322 | -10/Materials | Build established: Mutant 455 | -10/Materials | Discovered new exit (range 15) 814 | -10/Materials | Discovered new exit (range 8) 1004 | -10/Materials | Discovered new exit (range 9) 1162 | -10/Materials | Entered another Materials area 1162 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1288 | -9/Materials | Discovered new exit (range 13) 1293 | -9/Materials | Identified exit to Mines 1293 | -9/Materials | Entered Mines 1294 | -9/Mines | Assembled infested the area 1320 | -9/Mines | Learned Materials stockpile data 1348 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1690 | -9/Mines | Discovered new exit (range 7) 1692 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1692 | -9/Mines | Identified exit to Materials 1694 | -9/Mines | Identified exit to Zion 1694 | -9/Mines | Entered Zion 1730 | -7/Zion | Given A8's code to call for help 1809 | -7/Zion | Learned Factory stockpile data 1833 | -7/Zion | Found Prototype Processor 1833 | -7/Zion | Identified Spectral Analyzer 1836 | -7/Zion | Found Prototype Processor 1836 | -7/Zion | Identified Exp. Signal Interpreter 1838 | -7/Zion | Found Prototype Processor 1838 | -7/Zion | Identified Exp. Core Analyzer 1841 | -7/Zion | Found Spectral Analyzer 1863 | -7/Zion | Build established: Scavenger-Mutant 1900 | -7/Zion | Met Imprinter 1905 | -7/Zion | Imprinted 1907 | -7/Zion | Declared Zion's savior 1965 | -7/Zion | Found GAL Module 2072 | -7/Zion | Discovered new exit (range 12) 2077 | -7/Zion | Identified exit to Proximity Caves 2189 | -7/Zion | Entered Proximity Caves 2189 | -6/Proximity Caves | Accompanied by 4 allies 2219 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2285 | -6/Proximity Caves | Learned 4 Factory zone layouts 2341 | -6/Proximity Caves | Spotter reported a threat 2363 | -6/Proximity Caves | Build established: Mutant 2388 | -6/Proximity Caves | Spotter reported a threat 2405 | -6/Proximity Caves | Spotter reported a threat 2458 | -6/Proximity Caves | Spotter reported a threat 2528 | -6/Proximity Caves | Spotted B-75 Beast 2537 | -6/Proximity Caves | Discovered new exit (range 16) 2542 | -6/Proximity Caves | Identified exit to Factory 2543 | -6/Proximity Caves | Entered Factory 2543 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x3 2555 | -6/Factory | Discovered new exit (range 6) 2557 | -6/Factory | Identified exit to Factory 2632 | -6/Factory | Retrieved Zion intel report: Active Terminals 2766 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 2767 | -6/Factory | Zion Light squad teleported in 2841 | -6/Factory | Build established: Derelict-Scout 2851 | -6/Factory | Zion Thermal Resupply teleported in 2975 | -6/Factory | Discovered new exit (range 5) 2976 | -6/Factory | Identified exit to Lower Caves 2976 | -6/Factory | Entered Lower Caves 2987 | -6/Lower Caves | Identified exit to Lower Caves 2989 | -6/Lower Caves | Spotted B-75 Beast 2995 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3039 | -6/Lower Caves | Lost 3 parts (1p2n) 3194 | -6/Lower Caves | Entered another Lower Caves area 3209 | -6/Lower Caves | Discovered exit to Factory (range 8) 3261 | -6/Lower Caves | Build established: Scout 3280 | -6/Lower Caves | Learned Factory emergency access door positions 3291 | -6/Lower Caves | Entered a destroyed Warlord outpost 3309 | -6/Lower Caves | Learned Factory stockpile data 3315 | -6/Lower Caves | Encountered a Warlord checkpoint 3524 | -6/Lower Caves | Found Alien Artifact 3524 | -6/Lower Caves | Identified Core Expander 3524 | -6/Lower Caves | Installed Core Expander, added new Propulsion slot 3602 | -6/Lower Caves | Discovered new exit (range 2) 3603 | -6/Lower Caves | Identified exit to Data Miner 3603 | -6/Lower Caves | Entered Data Miner 3603 | -6/Data Miner | Discovered new exit (range 6) 3608 | -6/Data Miner | Met Data Miner 3625 | -6/Data Miner | Learned location of Section 7 (-2) 3625 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 3632 | -6/Data Miner | Received God Mode back door access code from Data Miner 3641 | -6/Data Miner | Identified exit to Proximity Caves 3642 | -6/Data Miner | Entered Proximity Caves 3673 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3945 | -5/Proximity Caves | Spotter reported a threat 3950 | -5/Proximity Caves | Spotter reported a threat 3994 | -5/Proximity Caves | Learned 12 Factory zone layouts 4020 | -5/Proximity Caves | Core integrity fell below 50% 4024 | -5/Proximity Caves | Discovered exit to Factory (range 7) 4028 | -5/Proximity Caves | Entered Factory 4028 | -5/Factory | Evolved 2 slots: Utility x2 4029 | -5/Factory | Identified exit to Upper Caves 4029 | -5/Factory | Identified exit to Factory 4044 | -5/Factory | Lost 8 parts (1p2n4u1w) 4401 | -5/Factory | Fabricated H-77 Assassin? 4427 | -5/Factory | Retrieved Zion intel report: Active Terminals 4513 | -5/Factory | Build established: Scavenger-Scout 4623 | -5/Factory | Core integrity fell below 50% 4650 | -5/Factory | Lost 11 parts (1p4n4u2w) 4667 | -5/Factory | Core integrity fell below 20% 4677 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 04621_ Slug penetrates Wall. 04623_ Slammed into Y-64 Sentinel. 04624_ Slug penetrates Wall. 04625_ >> DECODED: Hvy. Reactive Plating location. 04627_ Penetrated by Slug. 04629_ P-70 Sage resets H-66 Slayer, system corruption cleaned. 04640_ >> DECODED: Particle Charger location. 04647_ Acquired Disruptor Cannon. 04654_ >> DECODED: Imp. Trap Scanner location. 04660_ P-70 Sage resets P-70 Sage, system corruption cleaned. 04662_ Penetrated by Slug. 04662_ Disruptor Cannon destroyed. 04664_ System corrupted: Energy discharge (-3). 04667_ >> DECODED: Particle Charger location. 04668_ Penetrated by Slug. 04671_ Adv. Weight Redist. System destroyed. 04671_ Penetrated by Slug. 04671_ Datajack destroyed. 04673_ Penetrated by Slug. 04676_ Lgt. Fission Core destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ??????????????????????????????################???? | | ??????????????????????????????# #???? | | ??????????????????????????????# """ """ """ #???? | | ??????????????????????????????# """ """ """ #???? | | ??????????????????????????????# """ """ """ #???? | | ??????????????????????????????# #???? | | ??????????????????????????????# #???? | | ####??????????????????????????########+###+###???? | | #????????????????????############# #?????? | | #????????????????????# # #?????? | | " #????????????????????# + #?????? | | #????????????????????# # #?????? | | #???###??????????????# h # #?????? | | ####### ####???????????# Y # #?????? | | #?# #???????????# p # #?????? | | ### """"" #???????????#@ p + ##+####### | | # """"" #???????????########+#### ## | | # """ ###########??# ## ## | | > + # #??# # # """ | | # """"" + ! #??# # # = """ | | !# """"" # #??# """ """ + + == """ | | ## """ # #??# """ """ # # = | | ## # #??# """ """ # # | | ########### #??# ### ### | | #?????????# #??# *#?# #?######### | | ??????????????????!?=????###########?# #?????????? | | ?????????????????????????????????????# #?????????? | | ?????????????????????????###?????????# #?????????? | | ?????????????????????????# #?????????# #???####### | | ????????????????????????## ########### #???# | | ????????????????????????# [ # #???# | | ????????????????????????# %* # ##### | | ????????????????????????# [ # # | | ????????????????????????# * # """" | | ????????????????????????#%% %/% # """" | | ????????????????????????# [ # + """" | | ????????!!??????????????# / # """" | | ????????????????????????# # # """" | | ????????!!!?????????????# " "" # # """" | | ????????????????????????# "R"" # # """" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 27 Energy Capacity 210 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 12 Core Shielding 20 Melee Speed Boost 20 Evasion (%) 64 Melee Accuracy 8 Recoil Reduction 2 Item Schematics ----------------- Thermic Laser | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Imp. Shock Absorption System | -7/Zion | Archive Adv. Plasma Cannon | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Lrn. Phase Cannon | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Tri-rail Accelerator | -6/Data Miner | Free Adv. VSS Leg | -6/Data Miner | Free Graphene Brace | -6/Data Miner | Free Hvy. Gauss Cannon | -6/Data Miner | Free Remote Force Field | -6/Data Miner | Free Imp. Force Field | -6/Data Miner | Free Adv. Component Analysis Suite | -6/Data Miner | Free Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive I-25 Savior | -7/Zion | Archive M-28 Smith | -7/Zion | Archive R-10 Processor | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free H-77 Assassin | -6/Data Miner | Free A-27 Freighter | -6/Data Miner | Free Fabricated ------------ H-77 Assassin | x2 | -5/Factory Repaired ---------- Nothing Alien Tech Used ----------------- Core Expander Achievements -------------- Decoder Ring Challenges ------------ None Game ------ Seed ProcessingHelicalPerforator Manual? 0 Play Time 01:23:54 Cumulative 85.4 hours Start 2025.06.21 @ 17:41:30 End 2025.06.22 @ 15:33:59 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 47 Rogue 41 Adventurer 6 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 41 Achievement% 40 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 49b08a35-5984-4b06-a226-f197f89f7445