Cogmind - Beta 15 *** ADVENTURER MODE // 2025.10.16 @ 18:52:01 Player: bean Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (77) 385 Value Destroyed (2335) 2335 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5660 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 179/300 Energy 100/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Plasma Cannon Autogun Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Light Treads Armored Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Hardlight Generator Shield Generator > --- WEAPON ----------- Cooled Particle Cannon Cooled Particle Cannon Heavy Assault Cannon > --- INVENTORY -------- Light Nuclear Core Particle Gun Spread Laser Plasma Cannon Assault Cannon Heavy Assault Cannon [Rating: 40] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Treads Advanced Treads Leg Aluminum Leg Wheel Compact Wheel Utility Small Storage Unit Device Shield Generator Storage Small Storage Unit Processor Signal Interpreter Weapon Assault Rifle Energy Gun Medium Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Heavy Assault Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Was Slots Evolved 6 | . . . 2 . 2 2 . Power 1 | . . . . . 1 . . Propulsion 1 | . . . . . 1 . . Utility 2 | . . . 1 . . 1 . Weapon 2 | . . . 1 . . 1 . Parts Attached 46 | 7 3 1 3 3 14 15 . Power 9 | 1 . 1 . 1 5 1 . Engine 3 | 1 . . . 1 1 . . Core 6 | . . 1 . . 4 1 . Reactor . | . . . . . . . . Propulsion 10 | 2 . . . . 4 4 . Treads 4 | . . . . . 4 . . Leg 4 | . . . . . . 4 . Wheel 2 | 2 . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 12 | 1 3 . . 2 2 4 . Device 8 | . 1 . . 2 2 3 . Storage 3 | 1 1 . . . . 1 . Processor 1 | . 1 . . . . . . Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 15 | 3 . . 3 . 3 6 . Energy Gun 6 | 2 . . 2 . 2 . . Energy Cannon 4 | . . . . . . 4 . Ballistic Gun 1 | 1 . . . . . . . Ballistic Cannon 3 | . . . . . 1 2 . Launcher 1 | . . . 1 . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . 1 . Parts Lost 28 | . . . . 5 6 14 3 Power 5 | . . . . 1 1 3 . Propulsion 7 | . . . . 1 1 4 1 Utility 7 | . . . . 2 2 3 . Weapon 9 | . . . . 1 2 4 2 Highest Loss Streak 7 | . . . . 4 3 7 3 To Critical Strikes . | . . . . . . . . Average Backups 4 | 2 2 3 2 3 5 6 2 Power . | . 1 1 1 . . . . Propulsion . | . . . . . . . . Utility . | . . 1 . . . . . Weapon 3 | 1 1 1 1 2 4 4 2 Tool/Special . | . . . . . . . . Unused Backups 2 | . . . . . 1 . 1 Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 1 | . . . . . 1 . . Weapon 1 | . . . . . . . 1 Tool/Special . | . . . . . . . . Average Slot Usage (%) 81 | . 97 100 99 95 79 63 47 Engine 3 | . 14 . . . 6 . . Core 8 | . . 13 11 9 8 7 . Treads 7 | . . . . . 17 11 . Leg 1 | . . . . . . 4 12 Wheel 11 | . 28 28 22 20 2 . . Device 13 | . 9 14 11 13 17 11 . Storage 6 | . 4 . 10 11 9 7 6 Processor 4 | . 11 14 11 5 . . . Energy Gun 10 | . 14 14 21 11 10 2 13 Energy Cannon 2 | . . . . . . 9 6 Ballistic Gun 5 | . 14 14 11 9 . . . Ballistic Cannon 3 | . . . . . 6 6 6 Launcher 1 | . . . . 11 . . . Peak Build Rating 40 | 6 7 9 14 14 32 40 15 Average Rating 18 | 3 6 8 13 13 24 26 13 On Entrance 11 | . 6 7 9 14 10 28 15 Naked Turns 8 | . . . . . . . 8 Heaviest Build 117 | 14 89 10 20 21 34 117 98 Greatest Support 62 | 32 32 32 32 32 62 62 20 Greatest Overweight (x) 36 | 1 2 . . 1 1 36 31 Average Overweight (x) . | . . . . . . 1 5 Largest Inventory Capacity 25 | 8 25 5 8 8 8 25 25 Average Capacity 10 | 5 10 5 7 8 8 15 23 Most Carried 8 | 5 3 4 4 4 8 8 2 Average Carried 4 | 2 2 3 2 3 6 6 2 Final Capacity 25 | 8 5 5 8 8 8 25 5 Final Carried 8 | 2 3 4 4 2 8 2 2 Class Distribution -------------------- 41% | Mutant 37% | Tank 10% | Skirmisher 9% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Skirmisher | -9/Storage Tank | -8/Materials Tank | -7/Factory Gunner | -7/Waste Resources | -11 -10 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Was Matter Collected 1368 | 193 103 89 3 129 678 173 . Remotely . | . . . . . . . . Salvage Created 2421 | . 126 136 93 493 1009 564 . Parts 147 | . 10 10 8 34 53 32 . Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . . . 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Was Combat Hostiles Destroyed 55 | . 5 5 3 11 17 14 . Guns 16 | . 5 5 . 3 3 . . Cannons 24 | . . . . . 12 12 . AOE 13 | . . . 3 8 1 1 . Classes Destroyed 13 | . 3 . 1 3 . 6 . Worker 5 | . . . . 3 2 . . Builder 3 | . . . . 1 2 . . Tunneler 1 | . . . . . . 1 . Recycler 6 | . . . . 1 5 . . Operator 1 | . . . . . . 1 . Watcher 6 | . 1 . . 2 3 . . Swarmer 13 | . 3 3 . . 3 4 . Grunt 29 | . 2 2 2 6 11 6 . Brawler 1 | . . . . . . 1 . Duelist 1 | . . . . . . 1 . Sentry 9 | . . . 1 5 3 . . Hunter 1 | . . . . . . 1 . Programmer 1 | . . . . . . 1 . Best Kill Streak 7 | . 3 3 3 7 7 4 . Combat Bots Only 5 | . 3 3 3 5 3 4 . Max Kills in Single Turn 3 | . 1 2 3 3 2 2 . Gunslinging 1 | . . 1 . . 1 . . Exploded 3 | . . . 3 2 1 1 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Sto Mat Fac Was Hostile Shots Fired 434 | . 17 23 4 23 130 225 12 Missed 121 | . 5 5 . 11 35 64 1 Hits 313 | . 12 18 4 12 95 161 11 Melee 13 | . . . . . . 2 11 Projectile 300 | . 12 18 4 12 95 159 . Critical Strikes 18 | . . . . . 6 5 7 Damage Taken 3875 | . 87 145 50 341 890 1929 433 Core 1051 | . 36 45 12 123 101 363 371 Absorbed by Shields 485 | . . . . . 236 249 . Ignored by Resistances 1117 | . 28 43 14 45 321 554 112 Core Remaining (%) 78 | 100 . 67 . 66 81 . . Volleys Fired 131 | . 15 10 4 19 53 30 . Largest 4 | . 2 2 3 3 3 4 . Hottest 199 | . 70 70 141 109 190 199 . Shots Fired 293 | . 30 20 12 56 101 73 1 Gun 156 | . 30 20 11 37 54 3 1 Cannon 114 | . . . . . 44 70 . Launcher 23 | . . . 1 19 3 . . Special . | . . . . . . . . Kinetic 115 | . 15 10 4 18 44 24 . Thermal 155 | . 15 10 7 19 54 49 1 Explosive 23 | . . . 1 19 3 . . Electromagnetic . | . . . . . . . . Robot Hit Streak 15 | . 4 5 5 15 10 11 . Robot Miss Streak 3 | . 2 2 2 2 2 3 3 Penetration Max 1 | . . . . . 1 . . Secondary Targets 3 | . 1 1 . . 1 . . Max Gunslinging Chain 1 | . 1 1 . . 1 . . Shots Hit Robots 194 | . 20 13 7 33 74 47 . Core Hits 124 | . 7 8 6 32 47 24 . Critical Kills 1 | . . . . . . 1 . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 10 | . 1 . . . 7 2 . Burn 3 | . 1 . . . 2 . . Meltdown 1 | . . . . . . 1 . Blast 6 | . . . . . 5 1 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6512 | . 280 173 205 1462 2763 1629 . Guns 1638 | . 280 162 85 331 735 45 . Cannons 3357 | . . . . . 1939 1418 . Explosions 1504 | . . . 120 1131 89 164 . Melee . | . . . . . . . . Ramming 13 | . . 11 . . . 2 . Kinetic 2930 | . 130 88 25 160 1939 588 . Thermal 2065 | . 150 74 60 171 735 875 . Explosive 1504 | . . . 120 1131 89 164 . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 8 | . . . 1 7 . 4 8 Average Corruption 3 | . . . 1 1 . 3 7 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 21 | . . . 1 3 . 12 5 Message Errors 4 | . . . 1 1 . 1 1 Matter Fused 3 | . . . . . . 3 . Heat Flow Errors 1 | . . . . . . . 1 Energy Discharges 2 | . . . . . . 1 1 Parts Rejected 1 | . . . . . . 1 . Parts Fused 2 | . . . . . . 1 1 Data Loss (minor) 3 | . . . . 1 . 2 . Data Loss (major) 1 | . . . . . . 1 . Misfires 2 | . . . . 1 . . 1 Weapon Failures 2 | . . . . . . 2 . Overload Shots . | . . . . . . . . Overflow Damage 265 | . . . . 21 119 125 . Projectiles 225 | . . . . . 119 106 . Explosions 40 | . . . . 21 . 19 . Melee . | . . . . . . . . Knockbacks 22 | . . . . . 14 8 . Impact . | . . . . . . . . Kinetic 19 | . . . . . 12 7 . Secondary 3 | . . . . . 2 1 . Self-Inflicted Damage 194 | . . 5 . 25 . 164 . Shots 4 | . . . . 2 . 2 . Rammed 3 | . . 3 . . . . . Targets Rammed 5 | . . 3 . . . 2 . Kicked 2 | . . . . . . 2 . Crushed . | . . . . . . . . Highest Temperature 490 | . 57 93 87 177 490 138 83 Average Temperature 94 | . 21 41 44 47 138 31 50 Received Heat Transfer 1134 | . 48 48 18 54 560 406 . Effects 5 | . . . . . 5 . . Shutdowns 3 | . . . . . 3 . . Energy Bleed 1 | . . . . . 1 . . Damage (minor) 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . Combat Hostiles 1 | . . . . . 1 . . Parts Fried . | . . . . . . . . Impact Corruptions 1 | . . . . . 1 . . Robots Melted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Parts Melted 3 | . . . . . 2 1 . Heat Transferred 4082 | . 518 222 148 370 1607 1217 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Was Maximum Alert Level 1 | . . . . 1 . . . Low Security (%) 96 | 100 100 100 100 59 100 100 100 Level 1 3 | . . . . 40 . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 338 | . 100 79 86 338 174 175 16 Initial 117 | . . 29 19 27 117 53 16 Average 67 | . 11 14 5 176 129 54 3 Influence Increases 1842 | . 147 120 86 471 532 486 . Destroy 0b10 Robot/C 1100 | . 100 100 60 220 340 280 . Destroy 0b10 Robot/NC 110 | . 5 . . 35 60 10 . Destroy Leader 252 | . 12 20 10 74 76 60 . Successful Hack 3 | . . . . . . 3 . Disable Machine 63 | . . . . 18 9 36 . Destroy Structure 224 | . . . 16 124 32 52 . Lose Combat Pursuer 90 | . 30 . . . 15 45 . Influence Decreases 1842 | . 57 150 70 219 721 568 57 Entered New Map 489 | . . 61 41 49 211 86 41 Time Decay 1103 | . 57 89 29 120 450 342 16 Lost Part 250 | . . . . 50 60 140 . Squads Dispatched 11 | . . . 2 1 1 7 . Investigation . | . . . . . . . . Extermination 1 | . . . . . . 1 . Reinforcement 7 | . . . 2 1 1 3 . Assault . | . . . . . . . . Garrison 3 | . . . . . . 3 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . 1 1 . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Sto Mat Fac Was Distress Signals 4 | . 1 . . 1 1 1 . Communications Jammed 22 | . . . . . 22 . . Distress Signals 22 | . . . . . 22 . . Times Spotted 80 | . 8 5 2 14 22 25 4 Peak Tracking Total 5 | . 3 2 4 3 4 5 4 Tactical Retreats 4 | . 1 . . . 1 2 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Was Traps Triggered 2 | . . . 1 . . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Was Machines Disabled 7 | . . . . 2 1 4 . Max in Single Turn 1 | . . . . 1 1 1 . Garrison Access 1 | . . . . 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Sto Mat Fac Was Machines Accessed 9 | . 2 . 3 1 1 2 . Terminals 6 | . 2 . 1 . 1 2 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . . . 2 . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . 1 . . . Total Hacks 25 | . 3 . 9 4 2 7 . Successful 12 | . 2 . 5 1 1 3 . Failed 13 | . 1 . 4 3 1 4 . Catastrophic 3 | . . . 1 1 . 1 . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 13 | . 3 . 1 . 2 7 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 8 | . . . 8 . . . . Scanalyzers . | . . . . . . . . Garrison Access 4 | . . . . 4 . . . Terminal Hacks 6 | . 2 . . . 1 3 . Record 3 | . . . . . . 3 . Emergency Access Points 1 | . 1 . . . . . . Alert Level 1 | . . . . . 1 . . Maintenance Status 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 5 | . . . 5 . . . . Recycle Component 1 | . . . 1 . . . . Process 1 | . . . 1 . . . . Retrieve Matter 2 | . . . 2 . . . . Retrieve Components 1 | . . . 1 . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . Seal Access 1 | . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . Used 1 | . . . . . . 1 . Hacking Detections 8 | . 1 . 3 1 1 2 . Full Trace Events 1 | . . . 1 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled 1 | . . . 1 . . . . Recycled Matter 37 | . . . 37 . . . . Retrieved Matter 37 | . . . 37 . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Was Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Sto Mat Fac Was Total Allies 1 | . . . . . . . 1 Largest Group 1 | . . . . . . . 1 Highest-Rated Group 31 | . . . . . . . 31 Highest-Rated Ally 31 | . . . . . . . 31 Total Orders . | . . . . . . . . Ally Attacks 5 | . . . . . . . 5 Total Damage 104 | . . . . . . . 104 Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Was Active Infowar (turns) 2050 | . 222 523 247 240 818 . . Sensors 1111 | . 222 523 247 119 . . . Seismic 204 | . . . . 121 83 . . Jamming 735 | . . . . . 735 . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Was Turns Passed 3300 | 51 327 523 247 257 912 870 113 Spaces Moved 1975 | 45 254 487 227 187 459 290 26 Core 27 | 17 . . . . . 9 1 Treads 559 | . . . . . 339 220 . Legs 86 | . . . . . . 61 25 Wheels 1303 | 28 254 487 227 187 120 . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 100 100 100 100 100 157 400 Average Speed 138 | 83 108 100 100 101 146 248 446 Slowest Speed 1850 | 100 130 100 100 115 225 1850 1600 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins 2 | . . . . 2 . . . Cave-ins Triggered 2 | . . . . 1 . 1 . Exploration Rate (%) 32 | 4 25 77 27 52 38 10 28 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 3 | . 1 1 1 . . . . Unknown Exits Taken 3 | 1 . . . 1 1 . . Scrap Searched 1 | . . 1 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 275 | . . . 15 174 31 55 . Melee . | . . . . . . . . Projectile 27 | . . . . . 12 15 . AOE 248 | . . . 15 174 19 40 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Sto Mat Fac Was Total 2255 | 58 277 503 237 212 581 361 26 Wait 39 | . . . . . 31 8 . Move 1969 | 44 253 486 226 186 458 290 26 Hop . | . . . . . . . . Pick Up 41 | 6 4 2 3 2 17 7 . Fast Attach 8 | 2 . . . . 1 5 . Attach 35 | 5 2 . 2 4 11 11 . Detach 4 | 1 . . . . 2 1 . Swap 9 | . 1 1 2 . 3 2 . Drop 14 | . 2 1 . 1 5 5 . Fire 131 | . 15 10 4 19 53 30 . Melee . | . . . . . . . . Ram 3 | . . 3 . . . . . Kick 2 | . . . . . . 2 . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 2 exits: *Min / *Sto) -9/Storage -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 33 | -11/Scrapyard | Discovered new exit (range 16) 52 | -11/Scrapyard | Entered Materials 259 | -10/Materials | Discovered new exit (range 16) 310 | -10/Materials | Identified exit to Mines 311 | -10/Materials | Build established: Mutant 379 | -10/Materials | Entered Mines 418 | -10/Mines | Discovered new exit (range 5) 478 | -10/Mines | Discovered new exit (range 5) 480 | -10/Mines | Learned location of Storage (-9) 482 | -10/Mines | Identified exit to Materials 536 | -10/Mines | Discovered exit to Materials (range 9) 628 | -10/Mines | Learned Materials non-interactive machine intel 902 | -10/Mines | Entered Materials 902 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 903 | -9/Materials | Loaded intel: 34 non-interactive machine locations 950 | -9/Materials | Discovered new exit (range 11) 969 | -9/Materials | Identified exit to Mines 1131 | -9/Materials | Discovered new exit (range 9) 1148 | -9/Materials | Identified exit to Storage 1149 | -9/Materials | Entered Storage 1215 | -9/Storage | Build established: Skirmisher 1370 | -9/Storage | Crushed by falling debris 1387 | -9/Storage | Discovered new exit (range 5) 1401 | -9/Storage | Lost 4 parts (1p1n1u1w) 1406 | -9/Storage | Entered Materials 1406 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1734 | -8/Materials | Build established: Tank 1820 | -8/Materials | Lost 3 parts (1p1n1w) 2258 | -8/Materials | Discovered new exit (range 8) 2318 | -8/Materials | Entered Factory 2318 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2626 | -7/Factory | Garrison activated, responded to threat 2703 | -7/Factory | Crushed by falling debris 2737 | -7/Factory | Lost 4 parts (1p2n1u) 2999 | -7/Factory | Core integrity fell below 50% 3023 | -7/Factory | Lost 7 parts (1p1n2u3w) 3188 | -7/Factory | Sucked down chute 3188 | -7/Factory | Entered Waste 3189 | -7/Waste | Met a frightened Derelict 3203 | -7/Waste | EMP discharged 3260 | -7/Waste | Spotted C-40 Crusher 3268 | -7/Waste | Spotted C-40 Crusher 3281 | -7/Waste | Spotted C-40 Crusher 3286 | -7/Waste | Spotted C-40 Crusher 3288 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3292 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3293 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3299 | -7/Waste | Core integrity fell below 20% 3301 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- System corrupted: Particle Gun misfires. System corrupted (+4). System corrupted: Heat flow error (+117). System corrupted: Cld. Particle Cannon fused. %GIRT>NS=HNXOUD800WRWBPUKHSIRE&M 7 SU-5H8(g) Beamcaster crushed. SU-5H8(g) Carbon-fiber Leg crushed. SU-5H8(g) Lgt. Angular Momentum Engine crushed. Lgt. Angular Momentum Engine crushed. System corrupted: Energy discharge (-29). Aluminum Leg crushed. Particle Gun crushed. Aluminum Leg crushed. Cld. Particle Cannon crushed. Assault Cannon crushed. ALERT: Foreign system detected. Charging EMP. Spread Laser crushed. Huge Storage Unit crushed. Aluminum Leg crushed. Particle Gun crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????######????????????????????? | | ???????????????????????# #???????????#????????? | | ?????????############??# #?????????? #????????? | | ?????????# #??# #????????? #????????? | | ?????????# #??# #???????? #????????? | | ?????????# #### ######## #????????? | | ?????????# ! ] #????????? | | ?????????# #????????? | | ?????????# = #????????? | | ?????????# #????????? | | ?????????# #### ######## #????????? | | ?????????# #??# #????????????????????? | | ?????????# !#??#CCCC#????????????????????? | | ?????????############??#CCCC#????????????????????? | | ???????????????????????#!@CC#????????????????????? | | ?????????????????????# CCCC ???????????????? | | ?????????????????????# CC ??????????? | | ?????????????????????# ?????????? | | ?????????????????????# ?????????? | | ?????????????????????### ######## ??????????? | | ???????????????????????# #????????? ??????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ??????????????????????? #????????????????????? | | ??????????????????????? #????????????????????? | | ??????????????????????? #????????????????????? | | ??????????????????????? #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 23 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Jamming Range 12 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Maybe Next Time I'll Detach My Launcher Remodeling Total Silence Unlikely Earthworm Challenges ------------ None Game ------ Seed FieldthrustBiocellBooster Manual? 0 Play Time 00:33:26 Cumulative 4.7 hours Start 2025.10.16 @ 18:17:56 End 2025.10.16 @ 18:52:01 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 9 Rogue 0 Adventurer 9 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 12 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 39e7f256-cea9-44bd-a974-a0c0e7eeda80