Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.08 @ 09:40:51 Player: xgames Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (107) 535 Value Destroyed (2844) 2844 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (404) 404 TOTAL SCORE: 7443 Bonus ------- High Alert Combat Kills 83 Follower Combat Kills 21 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 257/300 Energy 150/150 System Corruption 53% Temperature Cool (9) Movement Core (850) Ox16 Location -7/Factory Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit > --- WEAPON (3) ------- Heavy Mace Spear > --- INVENTORY (20) --- Improved Deuterium Engine Improved Heat Sink Improved Heat Sink Coolant Injector Medium Storage Unit Terrain Scanner Energy Filter Weapon Cycler Force Booster Relay Coupler [NC] (22) Improved Medium Laser Latent Energy Streamer Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Enhanced Nuclear Core > --- PROPULSION ------- Wheel Gravmag System Gravmag System Xenon Bombardment Thruster > --- UTILITY ---------- High-capacity Storage Unit Improved Melee Analysis Suite Kinecellerator Improved Medium Armor Plating > --- WEAPON ----------- Latent Energy Streamer Assault Cannon Scythe > --- INVENTORY -------- Enhanced Nuclear Core Micro Nuclear Core Improved Heat Sink Improved Heat Sink Coolant Injector Medium Storage Unit Large Battery Terrain Scanner Weapon Cycler Improved Medium Armor Plating Improved Medium Laser Minigun Assault Cannon Rocket Launcher [Rating: 56] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Enhanced Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Armored Wheel Hover Unit Gravmag System Flight Unit Xenon Bombardment Thruster Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Processor Improved Melee Analysis Suite Protection Improved Medium Armor Plating Weapon Assault Rifle Energy Gun Medium Laser Energy Cannon Latent Energy Streamer Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher EMP Blaster Impact Weapon Heavy Mace Slashing Weapon Scythe Piercing Weapon Spear Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . 2 . . . 2 2 Power 1 | . . . . . . . . 1 Propulsion 2 | . . . . . . . 1 1 Utility 2 | . . . 2 . . . . . Weapon 1 | . . . . . . . 1 . Parts Attached 76 | 9 5 . 11 4 1 3 10 33 Power 11 | 1 . . 2 . . . 1 7 Engine 4 | 1 . . 2 . . . . 1 Core 7 | . . . . . . . 1 6 Reactor . | . . . . . . . . . Propulsion 19 | 3 2 . 1 1 . . 3 9 Treads 6 | 1 1 . . . . . 2 2 Leg . | . . . . . . . . . Wheel 9 | 2 1 . 1 1 . . 1 3 Hover 2 | . . . . . . . . 2 Flight 2 | . . . . . . . . 2 Utility 22 | 3 2 . 3 1 . 1 4 8 Device 10 | 2 1 . 1 1 . 1 . 4 Storage 3 | 1 1 . . . . . . 1 Processor 3 | . . . 1 . . . 2 . Hackware . | . . . . . . . . . Protection 6 | . . . 1 . . . 2 3 Artifact . | . . . . . . . . . Weapon 24 | 2 1 . 5 2 1 2 2 9 Energy Gun 5 | 1 . . 1 . . . . 3 Energy Cannon 2 | . . . . . . . . 2 Ballistic Gun 8 | 1 1 . 3 1 . 2 . . Ballistic Cannon 3 | . . . . . . . 1 2 Launcher 2 | . . . 1 1 . . . . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 Slashing Weapon 1 | . . . . . . . 1 . Piercing Weapon 1 | . . . . . . . . 1 Special Melee Weapon 1 | . . . . . 1 . . . Unidentified Prototypes 3 | . . . 1 . . . . 2 Corrupted Parts 4 | . . . 1 . . 1 . 2 System Corruption 26 | . . . 1 . . 5 . 20 Parts Lost 50 | . 2 . 5 5 . . 1 37 Power 7 | . . . 1 . . . . 6 Propulsion 17 | . 1 . 1 1 . . . 14 Utility 14 | . 1 . 2 2 . . 1 8 Weapon 12 | . . . 1 2 . . . 9 Highest Loss Streak 14 | . 1 . 3 5 . . 1 14 To Critical Strikes . | . . . . . . . . . Average Backups 9 | 7 9 10 9 8 8 9 9 11 Power 1 | . 1 2 1 3 3 2 2 1 Propulsion 2 | 3 2 3 2 1 1 1 1 . Utility 2 | 1 2 2 . 1 . 1 1 5 Weapon 2 | 1 1 3 3 1 3 3 3 4 Tool/Special . | . . . . . . . . . Unused Backups 22 | 2 1 . 5 . . 2 2 10 Power 4 | . 1 . . . . 2 . 1 Propulsion 5 | 2 . . 2 . . . 1 . Utility 9 | . . . . . . . 1 8 Weapon 4 | . . . 3 . . . . 1 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 91 | . 98 100 95 86 77 99 99 85 Engine 6 | . 14 14 10 11 11 11 2 2 Core 5 | . . . . . . . 6 11 Treads 7 | . 14 14 10 4 . . 13 4 Wheel 13 | . 13 14 11 17 22 22 13 9 Hover 1 | . . . . . . . . 3 Device 11 | . 13 14 9 . 22 22 15 6 Storage 13 | . 14 14 22 22 22 22 9 7 Processor 3 | . . . 5 4 . . 2 6 Protection 4 | . . . 2 4 . . 8 7 Energy Gun 1 | . 6 . 2 . . . . 1 Ballistic Gun 10 | . 21 28 17 15 . 15 16 . Ballistic Cannon 3 | . . . . . . . 5 7 Launcher 2 | . . . 2 6 . 6 2 1 Slashing Weapon 2 | . . . . . . . 2 6 Peak Build Rating 56 | 10 10 10 17 19 19 21 30 56 Average Rating 19 | 9 8 10 13 14 15 19 26 39 On Entrance 14 | . 8 10 10 15 19 16 21 30 Avg Prop Armor Cover (%) 8 | 6 11 12 8 9 . . 4 9 Naked Turns . | . . . . . . . . . Heaviest Build 84 | 13 18 17 30 33 33 33 36 84 Greatest Support 40 | 20 20 10 20 24 24 24 40 40 Greatest Overweight (x) 20 | 1 1 1 8 2 1 1 1 20 Average Overweight (x) 1 | . . 1 1 1 1 1 . 3 Largest Inventory Capacity 20 | 8 10 10 10 10 10 10 10 20 Average Capacity 10 | 7 9 10 10 10 10 10 10 15 Most Carried 20 | 8 10 10 10 10 10 10 10 20 Average Carried 9 | 7 9 10 9 8 8 9 9 11 Final Capacity 20 | 8 10 10 10 10 10 10 10 20 Final Carried 12 | 8 10 10 10 6 10 10 10 12 Class Distribution -------------------- 67% | Mutant 16% | Scavenger-Mutant 6% | Scavenger-Tank 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Skirmisher | -8/Mines Scavenger-Tank | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Matter Collected 2213 | 318 157 . 304 70 . 328 303 733 Remotely . | . . . . . . . . . Salvage Created 3338 | 63 234 . 634 51 . 364 377 1615 Parts 232 | 9 20 . 44 3 . 30 24 102 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 3 | 1 . . . . . 1 . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 80 | 1 11 . 14 3 . 19 8 24 Melee 6 | . . . . . . . . 6 Guns 33 | 1 11 . 12 2 . 2 3 2 Cannons 9 | . . . . . . . 3 6 AOE 30 | . . . 2 1 . 17 2 8 Classes Destroyed 14 | 2 3 . 4 . . . 1 4 Worker 4 | . . . . . . . 1 3 Builder 9 | . . . 2 . . . . 7 Tunneler 3 | 2 . . . . . 1 . . Recycler 5 | . . . . . . . . 5 Mechanic 1 | . . . . . . . . 1 Operator 1 | . . . 1 . . . . . Watcher 3 | . 1 . . . . . 1 1 Swarmer 37 | . 8 . 4 3 . 16 . 6 Grunt 24 | . 3 . 5 . . 5 3 8 Brawler 3 | . . . 1 . . . . 2 Protector 1 | . . . . . . . . 1 Sentry 13 | . . . 4 . . . 5 4 Programmer 3 | . . . . . . . . 3 Assembled 1 | 1 . . . . . . . . Best Kill Streak 12 | 1 3 . 4 3 . 8 2 12 Combat Bots Only 8 | 1 3 . 3 3 . 8 2 7 Max Kills in Single Turn 7 | 1 1 . 2 1 . 7 1 5 Gunslinging . | . . . . . . . . . Exploded 7 | . . . 1 1 . 7 1 3 Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Hostile Shots Fired 645 | 6 59 . 82 26 . 39 79 354 Missed 197 | 2 14 . 27 3 . 16 28 107 Hits 448 | 4 45 . 55 23 . 23 51 247 Melee 8 | 1 . . 5 . . . . 2 Projectile 440 | 3 45 . 50 23 . 23 51 245 Critical Strikes 10 | . . . 3 . . . 2 5 Damage Taken 6615 | 85 420 . 917 236 . 241 743 3973 Core 1142 | 16 118 . 134 25 . 54 89 706 Absorbed by Shields 180 | . . . . . . 98 77 5 Regen/Repaired (Parts) 68 | . . . . . . . . 68 Core Remaining (%) 67 | 93 . 46 . . . 46 83 . Volleys Fired 189 | 6 34 . 39 12 . 26 34 38 Largest 3 | 2 2 . 2 2 . 2 3 2 Hottest 111 | 70 70 . 73 43 . 56 90 111 Shots Fired 354 | 12 66 . 76 15 . 48 77 60 Gun 248 | 12 66 . 69 11 . 34 45 11 Cannon 61 | . . . . . . . 19 42 Launcher 45 | . . . 7 4 . 14 13 7 Special . | . . . . . . . . . Kinetic 258 | 6 52 . 62 11 . 34 64 29 Thermal 25 | 6 14 . . . . . . 5 Explosive 15 | . . . . . . 8 4 3 Electromagnetic 56 | . . . 14 4 . 6 9 23 Robot Hit Streak 19 | 3 10 . 17 3 . 5 19 10 Robot Miss Streak 7 | 2 3 . 2 3 . 7 3 4 Penetration Max . | . . . . . . . . . Secondary Targets 4 | . 2 . 2 . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . Shots Hit Robots 245 | 6 46 . 56 5 1 16 59 56 Core Hits 187 | 4 15 . 29 3 . 25 26 85 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 8 | . 1 . . . . . 1 6 Burn 2 | . 1 . . . . . . 1 Blast 5 | . . . . . . . 1 4 Sever 1 | . . . . . . . . 1 Melee Attacks 50 | . . . . . 1 . . 49 Impact . | . . . . . . . . . Slashing 49 | . . . . . . . . 49 Piercing . | . . . . . . . . . Sneak Attacks 8 | . . . . . . . . 8 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7656 | 74 547 . 798 159 . 1264 1153 3661 Guns 1851 | 74 531 . 503 82 . 202 362 97 Cannons 894 | . . . . . . . 370 524 Explosions 3958 | . . . 295 77 . 1062 416 2108 Melee 932 | . . . . . . . . 932 Ramming 21 | . 16 . . . . . 5 . Kinetic 2371 | 24 410 . 429 82 . 202 732 492 Thermal 262 | 50 121 . . . . . . 91 Explosive 2053 | . . . . . . 883 290 880 Electromagnetic 2017 | . . . 369 77 . 179 126 1266 Impact . | . . . . . . . . . Slashing 932 | . . . . . . . . 932 Piercing . | . . . . . . . . . Highest Corruption 53 | . . . 11 11 11 16 . 53 Average Corruption 10 | . . . 10 11 11 11 . 8 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 101 | . . . 21 11 24 16 . 29 Message Errors 21 | . . . 6 2 3 3 . 7 Matter Fused 17 | . . . 2 2 5 3 . 5 Heat Flow Errors 19 | . . . 3 1 10 2 . 3 Energy Discharges 10 | . . . 2 2 2 1 . 3 Parts Rejected 1 | . . . 1 . . . . . Data Loss (minor) 12 | . . . 1 2 3 2 . 4 Data Loss (major) 5 | . . . 1 . 1 . . 3 Misfires 6 | . . . 3 1 . 2 . . Alerts 3 | . . . 2 . . 1 . . Misdirections 3 | . . . . . . . . 3 Weapon Failures 4 | . . . . 1 . 2 . 1 Overload Shots . | . . . . . . . . . Overflow Damage 224 | . . . 16 . . 73 . 135 Projectiles 3 | . . . . . . . . 3 Explosions 103 | . . . 16 . . 73 . 14 Melee 118 | . . . . . . . . 118 Knockbacks 3 | . . . . . . . . 3 Impact . | . . . . . . . . . Kinetic 3 | . . . . . . . . 3 Secondary . | . . . . . . . . . Self-Inflicted Damage 670 | . 8 . 161 42 . 77 47 335 Shots 26 | . . . 8 3 . 4 4 7 Rammed 3 | . 1 . . . . . 2 . Targets Rammed 3 | . 1 . . . . . 2 . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 413 | 27 63 . 252 224 265 205 30 413 Average Temperature 90 | 10 18 . 53 114 98 94 9 133 Received Heat Transfer 1959 | . 114 . 183 . . 54 333 1275 Effects 9 | . . . 2 . . . . 7 Shutdowns 3 | . . . . . . . . 3 Interference 2 | . . . 2 . . . . . Short Circuit 1 | . . . . . . . . 1 Damage (major) 3 | . . . . . . . . 3 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 2 | . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . 2 Parts Fried 5 | . . . 1 . . . . 4 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 840 | 148 407 . . . . . . 285 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 4 | . . . 2 . . 1 . 1 Latent Energy Used 822 | . . . . . . . . 822 LE Corruption 16 | . . . . . . . . 16 Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Maximum Alert Level 2 | . 1 . . . . 2 . 2 Low Security (%) 93 | 100 85 100 100 100 . 60 100 86 Level 1 2 | . 14 . . . . 26 . . Level 2 3 | . . . . . . 12 . 13 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 600 | 5 224 76 104 33 . 437 187 600 Initial 162 | . . 76 13 33 . . 162 26 Average 53 | . 100 57 34 7 . 201 73 91 Influence Increases 3140 | 10 411 . 442 70 . 627 315 1265 Destroy 0b10 Robot/C 1620 | . 220 . 280 60 . 440 160 460 Destroy 0b10 Robot/NC 135 | 10 5 . 15 . . 5 10 90 Destroy Leader 356 | . 42 . 80 10 . 60 52 112 Allied During Kill 56 | . . . . . . 56 . . Successful Hack 48 | . 24 . 8 . . . 14 2 Disable Machine 240 | . . . 15 . . . 30 195 Anti-Garrison Action 150 | . . . . . . . . 150 Destroy Structure 220 | . . . 14 . . 66 34 106 Partial Spotted 15 | . . . . . . . . 15 Lose Combat Pursuer 300 | . 120 . 30 . . . 15 135 Influence Decreases 2594 | 10 215 160 392 156 . 210 673 778 Entered New Map 484 | . . 120 23 53 . . 255 33 Time Decay 1655 | 10 195 40 354 73 . 190 408 385 Lost Part 435 | . 20 . 15 30 . . 10 360 Lost Ally 20 | . . . . . . 20 . . Squads Dispatched 23 | . 3 . 5 . . . 2 13 Investigation 9 | . 2 . 3 . . . 1 3 Extermination 3 | . . . . . . . . 3 Reinforcement 6 | . 1 . 2 . . . 1 2 Assault 2 | . . . . . . . . 2 Garrison 3 | . . . . . . . . 3 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 4 | . . . 1 . . . 1 2 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Distress Signals 7 | . 2 . 1 . . . 3 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 131 | 2 26 . 21 3 . 14 17 48 Peak Tracking Total 9 | 1 7 . 4 3 . 7 4 9 Tactical Retreats 10 | . 4 . 1 . . . 1 4 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Traps Triggered 7 | . 1 . 3 . . . . 3 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Machines Disabled 17 | . . . 1 . . . 2 14 Max in Single Turn 4 | . . . 1 . . . 1 4 Garrison Access 2 | . . . . . . . 1 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Machines Accessed 22 | . 4 . 5 . 2 . 5 6 Terminals 13 | . 4 . 4 . . . 3 2 Fabricators 1 | . . . . . . . . 1 Repair Stations 1 | . . . . . . . . 1 Recycling Units 1 | . . . . . . . . 1 Scanalyzers 2 | . . . 1 . . . 1 . Garrison Access 2 | . . . . . . . 1 1 Total Hacks 63 | . 16 . 16 . 3 . 12 16 Successful 32 | . 8 . 10 . 3 . 6 5 Failed 30 | . 8 . 5 . . . 6 11 Catastrophic 7 | . . . 1 . . . 3 3 Database Lockouts 1 | . . . 1 . . . . . Manual 28 | . 13 . 6 . 1 . 6 2 Terminals 39 | . 16 . 10 . . . 7 6 Fabricators 3 | . . . . . . . . 3 Repair Stations 3 | . . . . . . . . 3 Recycling Units 3 | . . . . . . . . 3 Scanalyzers 9 | . . . 6 . . . 3 . Garrison Access 3 | . . . . . . . 2 1 Terminal Hacks 12 | . 3 . 4 . 3 . 1 1 Record 4 | . . . 1 . 2 . 1 . Robot Analysis 2 | . 2 . . . . . . . Prototype ID Bank 1 | . . . . . . . . 1 Recall Investigation 1 | . . . 1 . . . . . Recall Reinforcements 1 | . 1 . . . . . . . Zone Layout 2 | . . . 2 . . . . . Proto ID Catalog 1 | . . . . . 1 . . . Fabricator Hacks 1 | . . . . . . . . 1 Load Schematic 1 | . . . . . . . . 1 Repair Station Hacks 2 | . . . . . . . . 2 Scan Component 1 | . . . . . . . . 1 Repair 1 | . . . . . . . . 1 Recycling Unit Hacks 1 | . . . . . . . . 1 Retrieve Matter 1 | . . . . . . . . 1 Scanalyzer 8 | . . . 5 . . . 3 . Insert Component 3 | . . . 2 . . . 1 . Analyze 2 | . . . 2 . . . . . Retrieve Study 3 | . . . 1 . . . 2 . Garrison Access Hacks 1 | . . . . . . . 1 . Seal Access 1 | . . . . . . . 1 . Unauthorized Hacks 7 | . 5 . 1 . . . 1 . Terminals 7 | . 5 . 1 . . . 1 . Assimilate 1 | . 1 . . . . . . . Botnet 6 | . 4 . 1 . . . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 19 | . 4 . 5 . . . 4 6 Full Trace Events 7 | . 3 . . . . . 1 3 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 3 | . . . 1 . . . 2 . Parts Repaired 1 | . . . . . . . . 1 Time 32 | . . . . . . . . 32 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Total Allies 4 | . . . . 4 . . . . Largest Group 4 | . . . . 4 4 3 . . Highest-Rated Group 71 | . . . . 71 71 40 . . Highest-Rated Ally 31 | . . . . 31 31 16 . . Total Orders . | . . . . . . . . . Ally Attacks 21 | . . . . . . 21 . . Total Damage 163 | . . . . . . 163 . . Kills 3 | . . . . . . 3 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Active Infowar (turns) 5280 | 2645 437 . 798 1 593 333 247 226 Terrain 4485 | 2282 5 . 798 1 593 333 247 226 Structural 247 | . . . 247 . . . . . Seismic 795 | 363 432 . . . . . . . Robot Analysis Total 2 | . 2 . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Turns Passed 9081 | 2779 573 93 1172 273 593 399 1163 2036 Spaces Moved 4191 | 510 428 91 612 222 610 313 432 973 Core 55 | 8 . . 2 . . . . 45 Treads 1046 | 404 2 . 201 . . . 391 48 Legs . | . . . . . . . . . Wheels 3084 | 98 426 91 409 222 610 313 41 874 Hover 5 | . . . . . . . . 5 Flight 1 | . . . . . . . . 1 Fastest Speed 50 | 50 95 95 95 95 95 95 80 95 Average Speed 134 | 145 95 95 152 100 95 95 185 161 Slowest Speed 1235 | 160 160 95 450 110 95 95 240 1235 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins 3 | . . . . . . . . 3 Cave-ins Triggered 1 | . . . . . . . . 1 Exploration Rate (%) 46 | 38 59 20 42 52 92 63 31 19 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken 1 | . . 1 . . . . . . Unknown Exits Taken 7 | 1 1 . 1 1 1 1 1 . Scrap Searched 2 | . . . . 1 . 1 . . Spaces Dug 25 | . . . . . . 5 . 20 Terrain Destroyed 240 | . . . 14 . . 76 35 115 Melee 20 | . . . . . . . . 20 Projectile 7 | . . . . . . . 4 3 AOE 213 | . . . 14 . . 76 31 92 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Total 7232 | 2536 532 97 791 255 624 366 731 1300 Wait 2506 | 1990 55 7 91 15 6 10 217 115 Move 4182 | 509 427 90 611 221 609 312 431 972 Hop . | . . . . . . . . . Pick Up 106 | 18 7 . 19 1 2 4 14 41 Fast Attach . | . . . . . . . . . Attach 62 | 7 2 . 9 5 1 2 3 33 Detach 5 | . . . 1 . 3 . . 1 Swap 65 | 3 3 . 10 1 . 10 20 18 Drop 37 | 3 3 . 11 . . 2 10 8 Fire 189 | 6 34 . 39 12 . 26 34 38 Melee 50 | . . . . . 1 . . 49 Ram 1 | . 1 . . . . . . . Kick . | . . . . . . . . . Crush 2 | . . . . . . . 2 . Escape Stasis 25 | . . . . . . . . 25 Rewire 2 | . . . . . 2 . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 2109 | -11/Scrapyard | Assembled infested the area 2780 | -11/Scrapyard | Entered Materials 2781 | -10/Materials | Build established: Mutant 3183 | -10/Materials | Discovered new exit (range 4) 3294 | -10/Materials | Discovered new exit (range 7) 3338 | -10/Materials | Core integrity fell below 50% 3353 | -10/Materials | Entered Mines 3354 | -10/Mines | Learned location of Storage (-7) 3374 | -10/Mines | Identified exit to Materials 3446 | -10/Mines | Entered Materials 3446 | -9/Materials | Evolved 2 slots: Utility x2 3631 | -9/Materials | Central database locked down 3981 | -9/Materials | System corruption reached 10% 4011 | -9/Materials | Lost 3 parts (1n1u1w) 4568 | -9/Materials | Discovered new exit (range 7) 4618 | -9/Materials | Entered Mines 4635 | -9/Mines | Build established: Scavenger-Mutant 4642 | -9/Mines | Learned Materials terminal intel 4698 | -9/Mines | Learned Materials terminal intel 4765 | -9/Mines | Lost 5 parts (1n2u2w) 4767 | -9/Mines | Discovered new exit (range 4) 4817 | -9/Mines | Received a Mining Laser from a helpful Derelict 4849 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4871 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4871 | -9/Mines | Discovered new exit (range 5) 4891 | -9/Mines | Entered Exiles 4891 | -9/Exiles | Accompanied by 4 allies 4905 | -9/Exiles | Discovered new exit (range 15) 4928 | -9/Exiles | Met 8R-AWN 4944 | -9/Exiles | Met EX-HEX 4971 | -9/Exiles | Met EX-BIN 4986 | -9/Exiles | Aligned with FarCom system 4987 | -9/Exiles | Given EX-Vault access code 5009 | -9/Exiles | Opened EX-Vault 5015 | -9/Exiles | Found Latent Energy Streamer 5028 | -9/Exiles | Build established: Mutant 5074 | -9/Exiles | Warned to stay clear of 0b10 Research branches 5099 | -9/Exiles | Met EX-DEC 5175 | -9/Exiles | Discovered new exit (range 10) 5247 | -9/Exiles | Visited The Gauntlet 5484 | -9/Exiles | Left Exiles lab with Latent Energy Streamer 5484 | -9/Exiles | Entered Mines 5484 | -8/Mines | Accompanied by 3 allies 5750 | -8/Mines | Destroyed 8 combat bots 5791 | -8/Mines | Lost 3 allies 5796 | -8/Mines | Build established: Skirmisher 5834 | -8/Mines | Core integrity fell below 50% 5872 | -8/Mines | Discovered new exit (range 8) 5883 | -8/Mines | Entered Materials 5883 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 5884 | -8/Materials | Loaded intel: 12 terminal locations 6406 | -8/Materials | Build established: Scavenger-Tank 6667 | -8/Materials | Discovered new exit (range 8) 6987 | -8/Materials | Build established: Scavenger-Mutant 7046 | -8/Materials | Entered Factory 7046 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 7152 | -7/Factory | Repaired EMP Blaster+ 7564 | -7/Factory | Lost 6 parts (1p3n1u1w) 7693 | -7/Factory | Lost 5 parts (2p1u2w) 7814 | -7/Factory | Build established: Mutant 8772 | -7/Factory | Core integrity fell below 50% 8804 | -7/Factory | System corruption reached 10% 8822 | -7/Factory | Destroyed 7 combat bots 8829 | -7/Factory | Lost 4 parts (2n1u1w) 8860 | -7/Factory | Crushed by falling debris 9002 | -7/Factory | System corruption reached 30% 9049 | -7/Factory | Core integrity fell below 20% 9082 | -7/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 09042_ Scythe destroyed. 09043_ U-05 Engineer lays Concrete. 09046_ G-50 Soldier destroyed. 09047_ U-05 Engineer lays Concrete. 09054_ BQ&P:ZBG< WG/KQC%TOWWH2WXJIGVCQ 09054_ U-05 Engineer builds a Wall. 09055_ M-28 Smith repairs G-50 Soldier. 09055_ Integrated Corrupted VTOL Module (+10). [Achievement: Z1$+NX3F=JRE3_ZNQR] 09060_ VTOL Module destroyed. 09062_ M-28 Smith repairs G-50 Soldier Lgt. Angular Momentum Engine. 09063_ G-50 Soldier IFF system glitched. 09064_ Mic. Nuclear Core destroyed. 09064_ Critical hit (Burn: +37). 09066_ Arc Projector destroyed. 09071_ System corrupted: Matter fused (-9). 09074_ M-28 Smith repairs G-47 Trooper. 09076_ U-05 Engineer builds a Wall. 09077_ Acquired 41 matter. 09080_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????? ""??" ????????????#+??????? | | ???????? """? ????????????# ??????? | | ???????? ? ????????????# #?????? | | ???????? ] ? ??########### #???### | | ????????? ??# ## #???# | | ????????? ? # [ """" ## #???# | | ????????? ? # """" ## ##### | | ?????????#/##+##+# """" ## # | | ?????????# # """" ## # | | ?????????# # """" + + | | ?????????# # """" ## # | | ?????????# # """" ## # | | ???????####### # ## # | | ???########### #####+##### # | | ???# # ### | | ???# [ #?? | | ???# [%#=* #?? | | ???# !%=u%[ +?? | | ???# ![!/g#![ *|| w #?? | | ???# @!#% !!%** [[/ #?? | | ???# g%#=! *%= [[/ #?? | | ???# /# %=| [[ #?? | | ???######;;# # |%=! % #?? | | ???###########""= g #?? | | ???#""#?????? g #?? | | ??"""" ???# #?? | | # ""R" # ####/##??? | | # "" " # #??? ????? | | # # #????????? | | # # #????????? | | # """"""""" / #????????? | | # # % #????????? | | ???"""???"" # #????????? | | ???????????? # #????????? | | ?????????????# #????????? | | ?????????????# ?????????? | | ?????????????# ???????????? | | ?????????????# ?????????????? | | ?????????????? ????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 29 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 450 Weapon Cycling 15 Evasion (%) 44 Melee Accuracy 6 Recoil Reduction 2 Kinecelleration 30 Item Schematics ----------------- EM Pulse Gun | -9/Materials | Scanalyzed EMP Blaster | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- EMP Blaster | 2% | -7/Factory Studied --------- Arm. Wheel | -9/Materials | Hacked EMP Blaster | -8/Materials | Hacked Rocket Launcher | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Construction Begets Destruction GoHome() Item+ Part-time Excavator Quick And Dirty Resistances Are Futile Sixth Sense Throw Away The Key Z1$+NX3F=JRE3_ZNQR Challenges ------------ None Game ------ Seed HypercooledPhaseRouter Manual? 0 Play Time 01:17:45 Cumulative 14.2 hours Start 2025.11.02 @ 18:05:07 End 2025.11.08 @ 09:40:51 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 27 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 17 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: db7b99c9-1cbc-4b46-84b3-4c738da9a8a7