Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.07 @ 17:48:57

Player: Jason

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (86)      430
Value Destroyed (2901)     2901
Prototype IDs (29)         580
Alien Tech Used (0)        0
Bonus (397)                397
              TOTAL SCORE: 7208

 Bonus
-------
Follower Combat Kills      222
Aligned with FarCom        300
Friendly Fire              -125

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     278/310
System Corruption          12%
Temperature                Hot (220)
Movement                   Walking (120)
Location                   -7/Storage

 Parts 
-------
>          --- POWER (1) --------
    Cooled Deuterium Engine
>          --- PROPULSION (5) ---
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Carbon-fiber Leg
>          --- UTILITY (4) ------
     Large Storage Unit
           Target Analyzer
  Hardened Light Armor Plating
           Drone Bay (2/2)
>          --- WEAPON (3) -------
           Particle Gun
           Gatling Laser
           Beamcaster
>          --- INVENTORY (15) ---
     Light Nuclear Core
  Enhanced Nuclear Core
     Micro Nuclear Core
  Improved Heat Sink
           Structural Scanner
  Improved Signal Interpreter
  Improved Terrain Scanner
  Improved Terrain Scan Processor
           Transmission Jammer
  Improved Medium Armor Plating
    Medium Reactive Plating
           Hardlight Generator
           Component Analysis Suite
  Improved Field Recycling Unit (90)
           Particle Gun

 Peak State 
------------
>          --- POWER ------------
     Micro Nuclear Core
>          --- PROPULSION -------
           Carbon-fiber Leg
           Carbon-fiber Leg
  Improved Carbon-fiber Leg
  Improved Carbon-fiber Leg
  Improved Titanium Leg
>          --- UTILITY ----------
     Large Storage Unit
     Heavy Armor Plating
           Hacking Suite
>          --- WEAPON -----------
           Firepult
           Ripper
>          --- INVENTORY --------
           Nuclear Core
     Micro Nuclear Core
           Carbon-fiber Leg
           VSS Leg
  Improved Heat Sink
           Structural Scanner
  Improved Signal Interpreter
  Improved Terrain Scanner
  Improved Terrain Scan Processor
           Target Analyzer
           Transmission Jammer
           Component Analysis Suite
  Improved Field Recycling Unit
           Gauss Cannon
           Rocket Launcher
[Rating: 60]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Target Analyzer
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Ripper
  Energy Gun               Heavy Laser
  Energy Cannon            Firepult
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Ripper

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Sto 
Slots Evolved              6    | .   .   .   .   .   4   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   2   1   .   
  Utility                  2    | .   .   .   .   .   2   .   .   
  Weapon                   1    | .   .   .   .   .   .   1   .   
Parts Attached             119  | 7   12  7   .   9   34  30  20  
  Power                    11   | 1   3   .   .   1   2   2   2   
    Engine                 8    | 1   3   .   .   1   2   .   1   
    Core                   3    | .   .   .   .   .   .   2   1   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               42   | 2   3   .   .   3   9   16  9   
    Treads                 1    | .   .   .   .   .   .   .   1   
    Leg                    41   | 2   3   .   .   3   9   16  8   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  32   | 2   2   2   .   1   11  9   5   
    Device                 15   | 1   .   .   .   1   6   4   3   
    Storage                5    | 1   1   .   .   .   3   .   .   
    Processor              2    | .   .   1   .   .   .   1   .   
    Hackware               1    | .   .   .   .   .   .   1   .   
    Protection             9    | .   1   1   .   .   2   3   2   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   34   | 2   4   5   .   4   12  3   4   
    Energy Gun             9    | .   .   .   .   .   5   .   4   
    Energy Cannon          4    | .   .   .   .   2   1   1   .   
    Ballistic Gun          7    | 2   2   2   .   1   .   .   .   
    Ballistic Cannon       5    | .   2   2   .   .   .   1   .   
    Launcher               3    | .   .   .   .   1   1   1   .   
    Special Weapon         1    | .   .   1   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        5    | .   .   .   .   .   5   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   1   .   1   
Parts Lost                 20   | .   1   .   .   3   1   8   7   
  Power                    2    | .   .   .   .   .   .   1   1   
  Propulsion               8    | .   .   .   .   .   1   4   3   
  Utility                  4    | .   1   .   .   1   .   1   1   
  Weapon                   6    | .   .   .   .   2   .   2   2   
  Highest Loss Streak      8    | .   1   .   .   3   1   8   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   96  99  86  84  96  90  76  
  Engine                   9    | .   14  14  14  13  9   1   .   
  Core                     1    | .   .   .   .   .   .   4   6   
  Leg                      31   | .   27  28  28  28  35  36  21  
  Device                   10   | .   10  .   .   13  17  9   7   
  Storage                  10   | .   14  14  14  14  9   7   7   
  Protection               6    | .   .   13  14  .   8   6   6   
  Energy Gun               2    | .   .   .   .   .   8   .   3   
  Energy Cannon            3    | .   .   .   .   9   1   6   .   
  Ballistic Gun            3    | .   14  13  .   .   .   .   .   
  Ballistic Cannon         4    | .   12  13  1   .   .   .   2   
  Slashing Weapon          3    | .   .   .   .   .   6   7   5   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             66   | 14  21  22  20  38  54  66  55  
  Greatest Support         86   | 20  20  20  20  23  55  86  55  
  Greatest Overweight (x)  2    | 1   1   1   .   1   1   1   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   10  10  10  10  15  15  15  
  Average Capacity         12   | 7   9   10  10  10  14  15  15  
  Most Carried             15   | 5   10  10  10  10  15  15  15  
  Average Carried          11   | 2   9   9   9   8   14  14  11  
  Final Capacity           15   | 8   10  10  10  10  15  15  15  
  Final Carried            15   | 4   10  10  10  10  15  8   15  

 Class Distribution 
--------------------
 57% | Mutant
 11% | Skirmisher
  9% | Scavenger-Assassin
  7% | Scavenger-Mutant
  7% | Scavenger-Skirmisher
  7% | Assassin

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
             Mutant | -10/Exiles
         Skirmisher | -9/Mines
 Scavenger-Assassin | -8/Materials
             Mutant | -7/Factory
             Mutant | -7/Storage

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Sto  
Matter Collected           2145 | 282  534  195  .    108  345  208  473  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            3463 | 15   569  163  .    381  480  1347 508  
  Parts                    150  | 3    32   13   .    16   21   42   23   
Haulers Intercepted        1    | .    .    .    .    .    .    1    .    
Recyclers Shooed           1    | 1    .    .    .    .    .    .    .    
Parts Field Recycled       6    | .    .    .    .    .    .    .    6    
  Retrieved Matter         162  | .    .    .    .    .    .    .    162  
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Sto 
Combat Hostiles Destroyed  64   | .   15  2   .   11  8   21  7   
  Melee                    12   | .   .   .   .   .   4   4   4   
  Guns                     14   | .   5   2   .   .   4   .   3   
  Cannons                  15   | .   10  .   .   2   .   3   .   
  AOE                      15   | .   .   .   .   9   .   6   .   
Classes Destroyed          17   | 1   4   2   .   1   3   5   1   
  Worker                   5    | .   .   .   .   .   1   1   3   
  Builder                  3    | .   .   2   .   .   .   .   1   
  Tunneler                 5    | 1   .   2   .   1   .   1   .   
  Hauler                   1    | .   .   .   .   .   .   1   .   
  Recycler                 5    | .   1   .   .   .   .   3   1   
  Mechanic                 1    | .   .   .   .   .   .   1   .   
  Operator                 1    | .   .   .   .   .   1   .   .   
  Drone                    1    | .   .   .   .   .   .   .   1   
  Watcher                  1    | .   1   .   .   .   .   .   .   
  Swarmer                  9    | .   5   1   .   3   .   .   .   
  Grunt                    28   | .   10  .   .   7   3   3   5   
  Duelist                  1    | .   .   .   .   1   .   .   .   
  Protector                1    | .   .   .   .   .   .   1   .   
  Sentry                   9    | .   .   1   .   .   4   2   2   
  Specialist               3    | .   .   .   .   .   .   3   .   
  Hunter                   8    | .   .   .   .   .   1   7   .   
  Programmer               5    | .   .   .   .   .   .   5   .   
Best Kill Streak           11   | 1   3   1   .   3   2   11  5   
  Combat Bots Only         9    | .   3   1   .   3   2   9   2   
Max Kills in Single Turn   3    | 1   1   1   .   3   1   3   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   3   .   2   .   
  Melee                    1    | .   .   .   .   .   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Sto  
Hostile Shots Fired        601   | .    59   7    .    37   63   275  160  
  Missed                   206   | .    16   4    .    9    21   98   58   
Damage Taken               5395  | .    495  69   .    545  653  2487 1146 
  Core                     940   | .    60   14   .    129  29   535  173  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   584   | .    213  .    .    .    240  131  .    
Core Remaining (%)         70    | 100  .    .    .    18   94   .    .    
Volleys Fired              151   | 3    55   11   .    10   22   29   21   
  Largest                  3     | 2    2    2    .    2    2    2    3    
  Hottest                  250   | 40   55   100  .    250  138  250  220  
Shots Fired                233   | 6    99   14   .    13   30   37   34   
  Gun                      128   | 6    55   10   .    5    30   .    22   
  Cannon                   93    | .    44   3    .    4    .    30   12   
  Launcher                 8     | .    .    .    .    1    .    7    .    
  Special                  4     | .    .    1    .    3    .    .    .    
  Kinetic                  150   | 6    99   13   .    5    .    15   12   
  Thermal                  75    | .    .    1    .    7    30   15   22   
  Explosive                8     | .    .    .    .    1    .    7    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    
  Robot Hit Streak         11    | 3    8    10   .    11   9    5    4    
  Robot Miss Streak        6     | 1    5    1    .    2    3    5    6    
  Penetration Max          .     | .    .    .    .    .    .    .    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    
Shots Hit Robots           166   | 3    51   11   .    6    36   28   31   
  Core Hits                136   | 2    20   7    .    16   13   62   16   
  Critical Kills           .     | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1     | .    1    .    .    .    .    .    .    
  Critical Strikes         14    | .    5    .    .    .    3    2    4    
    Burn                   1     | .    .    .    .    .    1    .    .    
    Destroy                1     | .    1    .    .    .    .    .    .    
    Blast                  5     | .    4    .    .    .    .    1    .    
    Sever                  7     | .    .    .    .    .    2    1    4    
Melee Attacks              100   | .    .    .    .    .    46   24   30   
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 100   | .    .    .    .    .    46   24   30   
  Piercing                 .     | .    .    .    .    .    .    .    .    
  Sneak Attacks            4     | .    .    .    .    .    1    1    2    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    
Damage Inflicted           6660  | 32   780  160  .    709  1076 2938 965  
  Guns                     1195  | 32   387  129  .    59   346  .    242  
  Cannons                  1213  | .    393  31   .    109  .    515  165  
  Explosions               2587  | .    .    .    .    517  .    2070 .    
  Melee                    1641  | .    .    .    .    .    730  353  558  
  Ramming                  .     | .    .    .    .    .    .    .    .    
  Kinetic                  1423  | 32   780  160  .    59   .    227  165  
  Thermal                  2828  | .    .    .    .    500  346  1740 242  
  Explosive                768   | .    .    .    .    150  .    618  .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 1641  | .    .    .    .    .    730  353  558  
  Piercing                 .     | .    .    .    .    .    .    .    .    
Highest Corruption         12    | .    1    1    1    1    .    9    12   
  Average Corruption       2     | .    1    1    1    1    .    2    10   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    
  Effects                  78    | .    5    8    2    12   .    25   26   
    Message Errors         16    | .    .    .    .    4    .    6    6    
    Matter Fused           15    | .    .    2    .    2    .    5    6    
    Heat Flow Errors       5     | .    .    1    .    1    .    1    2    
    Energy Discharges      15    | .    1    1    2    3    .    5    3    
    Parts Rejected         1     | .    .    .    .    .    .    .    1    
    Parts Fused            1     | .    1    .    .    .    .    .    .    
    Data Loss (minor)      12    | .    2    1    .    .    .    4    5    
    Data Loss (major)      6     | .    1    1    .    1    .    2    1    
    Misfires               2     | .    .    .    .    .    .    1    1    
    Alerts                 3     | .    .    2    .    1    .    .    .    
    Misdirections          1     | .    .    .    .    .    .    .    1    
    Weapon Failures        1     | .    .    .    .    .    .    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    
Overflow Damage            181   | .    3    .    .    .    59   34   85   
  Projectiles              3     | .    3    .    .    .    .    .    .    
  Explosions               8     | .    .    .    .    .    .    8    .    
  Melee                    170   | .    .    .    .    .    59   26   85   
Knockbacks                 9     | .    4    .    .    .    .    3    2    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Kinetic                  9     | .    4    .    .    .    .    3    2    
  Secondary                .     | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      310   | .    .    .    .    89   .    221  .    
  Shots                    16    | .    .    .    .    6    .    10   .    
  Rammed                   .     | .    .    .    .    .    .    .    .    
Targets Rammed             1     | .    .    .    .    .    .    .    1    
  Kicked                   1     | .    .    .    .    .    .    .    1    
  Crushed                  .     | .    .    .    .    .    .    .    .    
Highest Temperature        537   | .    42   145  .    480  257  537  513  
  Average Temperature      124   | .    11   36   .    130  78   201  140  
  Received Heat Transfer   1239  | .    228  18   .    126  279  303  285  
  Effects                  13    | .    .    .    .    1    .    10   2    
    Shutdowns              3     | .    .    .    .    1    .    2    .    
    Energy Bleed           1     | .    .    .    .    .    .    1    .    
    Interference           7     | .    .    .    .    .    .    5    2    
    Damage (core)          2     | .    .    .    .    .    .    2    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    
Robots Melted              8     | .    .    .    .    .    .    8    .    
  Combat Hostiles          8     | .    .    .    .    .    .    8    .    
  Parts Melted             37    | .    .    .    .    11   1    24   1    
  Heat Transferred         11426 | .    .    .    .    2290 740  7851 545  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Sto 
Peak Influence             361  | 5   210 73  .   157 171 361 341 
  Initial                  107  | .   3   33  .   .   32  15  107 
  Average                  69   | 2   71  20  .   44  36  159 115 
Maximum Alert Level        1    | .   1   .   .   .   .   1   1   
  Low Security (%)         93   | 100 98  100 .   100 100 76  75  
  Level 1                  6    | .   1   .   .   .   .   23  24  
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          27   | .   6   .   .   1   5   8   7   
  Investigation            15   | .   5   .   .   1   5   2   2   
  Extermination            3    | .   .   .   .   .   .   3   .   
  Reinforcement            6    | .   1   .   .   .   .   2   3   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   1   2   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   1   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   1   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Sto 
Distress Signals           6    | .   1   .   .   .   .   1   4   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              110  | .   29  2   .   4   21  36  18  
  Peak Tracking Total      11   | .   3   1   .   3   5   11  6   
  Tactical Retreats        6    | .   .   .   .   .   3   .   3   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Sto 
Traps Triggered            3    | .   2   1   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Sto 
Machines Disabled          10   | .   2   .   .   .   .   7   1   
  Max in Single Turn       2    | .   1   .   .   .   .   2   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Sto 
Machines Accessed          30   | .   5   2   1   2   8   7   5   
  Terminals                24   | .   4   1   .   2   6   6   5   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   1   .   .   .   1   1   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                103  | .   24  4   1   6   36  21  11  
  Successful               65   | .   17  3   1   2   29  9   4   
  Failed                   38   | .   7   1   .   4   7   12  7   
    Catastrophic           8    | .   2   .   .   1   2   2   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   38   | .   10  2   1   3   11  8   3   
  Terminals                74   | .   16  3   .   6   24  14  11  
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          21   | .   8   .   .   .   6   7   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              6    | .   .   .   .   .   6   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             28   | .   8   2   1   2   13  .   2   
  Record                   1    | .   .   .   .   .   1   .   .   
  Part Schematic           1    | .   .   .   .   .   1   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   1   .   .   
  Open Door                2    | .   .   1   .   .   .   .   1   
  Level Access Points      2    | .   .   .   .   1   1   .   .   
  Branch Access Points     2    | .   1   .   .   .   1   .   .   
  Emergency Access Points  2    | .   .   .   .   .   2   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   1   .   .   
  Locate Traps             4    | .   1   .   .   .   3   .   .   
  Maintenance Status       1    | .   1   .   .   .   .   .   .   
  Recall Investigation     2    | .   2   .   .   .   .   .   .   
  Zone Layout              7    | .   2   1   .   1   2   .   1   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       19   | .   7   .   .   .   6   6   .   
  Scan Component           9    | .   3   .   .   .   3   3   .   
  Repair                   9    | .   3   .   .   .   3   3   .   
  Refit                    1    | .   1   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 6    | .   .   .   .   .   6   .   .   
  Insert Component         3    | .   .   .   .   .   3   .   .   
  Analyze                  3    | .   .   .   .   .   3   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         12   | .   2   1   .   .   4   3   2   
  Terminals                12   | .   2   1   .   .   4   3   2   
    Botnet                 12   | .   2   1   .   .   4   3   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   .   
  Used                     1    | .   .   .   .   .   1   .   .   
Hacking Detections         27   | .   5   1   .   2   8   7   4   
  Full Trace Events        12   | .   3   .   .   1   5   2   1   
  Feedback Events          1    | .   1   .   .   .   .   .   .   
    Corruption             1    | .   1   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   .   .   3   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             9    | .   3   .   .   .   3   3   .   
  Time                     300  | .   78  .   .   .   114 108 .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   2   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   2   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Sto 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             7    | .   .   .   .   .   .   .   7   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -7   -7   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Sto  
Total Allies               11   | .    .    .    .    .    .    .    11   
  Largest Group            4    | .    .    .    .    .    .    .    4    
  Highest-Rated Group      77   | .    .    .    .    .    .    .    77   
  Highest-Rated Ally       31   | .    .    .    .    .    .    .    31   
Total Orders               3    | .    .    .    .    .    .    .    3    
  GUARD                    1    | .    .    .    .    .    .    .    1    
  EXPLORE                  2    | .    .    .    .    .    .    .    2    
Ally Attacks               79   | .    .    .    .    .    .    .    79   
  Total Damage             1101 | .    .    .    .    .    .    .    1101 
  Kills                    11   | .    .    .    .    .    .    .    11   
Allies Corrupted           1    | .    .    .    .    .    .    .    1    
Allies Melted              1    | .    .    .    .    .    .    .    1    

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Sto 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   
Drone Launches             12   | .   .   .   .   .   .   .   12  
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Sto  
Turns Passed               9924 | 180  1388 1359 484  1546 2446 1824 697  
Spaces Moved               5359 | 113  835  710  402  786  1242 1024 247  
  Core                     2    | 2    .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    
  Legs                     5357 | 111  835  710  402  786  1242 1024 247  
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  120  102  110  
  Average Speed            140  | 134  131  181  120  162  130  116  158  
  Slowest Speed            260  | 190  190  190  120  190  190  185  260  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       49   | 7    62   80   64   102  45   15   24   
  Regions Visited          7
    Branch Regions         4
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    1    .    .    1    1    .    .    
  Unknown Exits Taken      4    | 1    .    1    1    .    .    1    .    
Scrap Searched             3    | .    .    2    .    1    .    .    .    
Spaces Dug                 49   | .    .    1    .    13   19   10   6    
Terrain Destroyed          159  | .    .    1    .    32   19   96   11   
  Melee                    35   | .    .    .    .    .    19   10   6    
  Projectile               13   | .    .    1    .    2    .    5    5    
  AOE                      111  | .    .    .    .    30   .    81   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Sto  
Total                      7390 | 133  1024 762  405  1037 1974 1583 472  
  Wait                     1450 | .    105  25   .    223  588  440  69   
  Move                     5352 | 112  834  709  401  785  1241 1023 247  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  64   | 8    9    3    1    5    19   12   7    
  Fast Attach              46   | 6    3    5    .    2    10   8    12   
  Attach                   23   | 1    1    .    .    5    7    7    2    
  Detach                   6    | .    .    1    .    2    2    1    .    
  Swap                     50   | .    8    2    .    2    17   15   6    
  Drop                     74   | 3    9    6    3    3    22   24   4    
  Fire                     151  | 3    55   11   .    10   22   29   21   
  Melee                    100  | .    .    .    .    .    46   24   30   
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     1    | .    .    .    .    .    .    .    1    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   67   | .    .    .    .    .    .    .    67   
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            6    | .    .    .    .    .    .    .    6    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-7/Storage

 History 
---------
 Turn | Location      | Event
   36 | -11/Scrapyard | Discovered new exit (range 13)
  181 | -11/Scrapyard | Entered Materials
  309 | -10/Materials | Build established: Mutant
  454 | -10/Materials | Discovered new exit (range 16)
  985 | -10/Materials | Identified exit to Mines
 1449 | -10/Materials | Repaired Lgt. Cannon
 1477 | -10/Materials | Repaired Assault Rifle
 1516 | -10/Materials | Repaired Aluminum Leg
 1569 | -10/Materials | Entered Mines
 1572 | -10/Mines     | Met a Derelict bent on vengeance
 1686 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
 2268 | -10/Mines     | Discovered new exit (range 15)
 2413 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
 2689 | -10/Mines     | Learned 4 Materials zone layouts
 2919 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 2920 | -10/Mines     | Discovered new exit (range 5)
 2928 | -10/Mines     | Entered Exiles
 2966 | -10/Exiles    | Discovered new exit (range 15)
 2981 | -10/Exiles    | Met 8R-AWN
 3006 | -10/Exiles    | Met EX-HEX
 3065 | -10/Exiles    | Met EX-BIN
 3092 | -10/Exiles    | Aligned with FarCom system
 3093 | -10/Exiles    | Given EX-Vault access code
 3132 | -10/Exiles    | Opened EX-Vault
 3156 | -10/Exiles    | Found Firepult
 3195 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 3237 | -10/Exiles    | Met EX-DEC
 3391 | -10/Exiles    | Discovered new exit (range 14)
 3412 | -10/Exiles    | Left Exiles lab with Firepult
 3412 | -10/Exiles    | Entered Mines
 3421 | -9/Mines      | Core integrity fell below 50%
 3474 | -9/Mines      | Lost 3 parts (1u2w)
 3510 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 3607 | -9/Mines      | Core integrity fell below 20%
 3682 | -9/Mines      | Assembled infested the area
 4196 | -9/Mines      | Build established: Skirmisher
 4476 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 4828 | -9/Mines      | Discovered new exit (range 7)
 4861 | -9/Mines      | Identified exit to Materials
 4958 | -9/Mines      | Entered Materials
 4958 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
 5914 | -8/Materials  | Build established: Scavenger-Assassin
 6177 | -8/Materials  | Identified exit to Factory
 6726 | -8/Materials  | Repaired Imp. Aluminum Leg
 6766 | -8/Materials  | Repaired Imp. Light Armor Plating
 6811 | -8/Materials  | Repaired Ripper
 7117 | -8/Materials  | Build established: Assassin
 7404 | -8/Materials  | Entered Factory
 7404 | -7/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
 7783 | -7/Factory    | Build established: Mutant
 8203 | -7/Factory    | Repaired Imp. Light Armor Plating
 8237 | -7/Factory    | Repaired Imp. Aluminum Leg
 8278 | -7/Factory    | Repaired Carbon-fiber Leg
 8365 | -7/Factory    | Discovered new exit (range 5)
 8772 | -7/Factory    | Build established: Scavenger-Mutant
 9119 | -7/Factory    | Garrison activated, responded to threat
 9121 | -7/Factory    | Cargo convoy interrupted
 9130 | -7/Factory    | Core integrity fell below 50%
 9182 | -7/Factory    | Destroyed 9 combat bots
 9222 | -7/Factory    | Lost 8 parts (1p4n1u2w)
 9228 | -7/Factory    | Entered Storage
 9357 | -7/Storage    | Build established: Mutant
 9448 | -7/Storage    | Core integrity fell below 20%
 9469 | -7/Storage    | Lost 11 allies
 9680 | -7/Storage    | System corruption reached 10%
 9691 | -7/Storage    | Lost 5 allies
 9695 | -7/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 9799 | -7/Storage    | Garrison activated, responded to threat
 9800 | -7/Storage    | Met a pair of Derelict thieves
 9825 | -7/Storage    | Lost 3 parts (1n1u1w)
 9925 | -7/Storage    | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
09890_ Acquired 46 matter.
09899_ System corrupted: FCS attempts to trigger
  Gatling Laser.
09899_ System corrupted: Gatling Laser misfires.
09899_ U-05 Engineer destroyed.
09899_ Critical hit (Burn: +37).
09901_ K-01 Serf collects debris.
09903_ K-01 Serf destroyed.
09903_ G-47 Trooper destroyed.
09904_ K-01 Serf collects debris. <x2>
09906_ W-25 Informer sends out distress signal.
09906_ K-01 Serf destroyed. <x2>
09908_ K-01 Serf collects debris.
09909_ Overheating: System interference.
09909_ Particle Gun temporarily disabled.
09909_ Target Analyzer temporarily disabled.
09913_ K-01 Serf collects debris. <x2>
09922_ System corrupted: Substantial component
  data lost.
09922_ Slug penetrates Wall. <x2>

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????????????????????????  ????????? |
| ???????????????????????????????????????   #??????? |
| ???????????????????????????????????????   #??????? |
| ?????????????????????????????   ??????#   #??????? |
| ????????????????????????????    ??????#   ######## |
| ????????????????????????????#   #?????#            |
| ????????????????????????????#   T????##          ? |
| ????????????????????????????#   #????#          ?? |
| ????????????????????????????# =%#????#         ??? |
| ????????????????????????????#   #????#        ???? |
| ????????????????????????????#  *#????#    ^  ????? |
| ???????????????????????Y????# !%#????#     #?????? |
| ????????????????????????????#  !#????#    #??????? |
| ????????????????????????????#   #???##    #??????? |
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| ????????????????Y???????????#   #???#"    ""#      |
| ????????????????????????????#  =#???#"    ""#      |
| ????????????????????????????# =%#???#T    T"#      |
| ????????????????????????????# =%#???#"    ""###### |
| ????????????????????######### !%#???#"    ""#????? |
| ????????????????????#!   #! #  =#???#"    ###????? |
| ????????????????????# ! !" *#[ %###### %%  T#????? |
| ????????????????????#!  *@%*#g= %=     %  ""#????? |
| ????????????????????# ! %"!!s%= !*%=h     ###????? |
| ????????????????????# !! #T##[=    =   %  ######?? |
| ????????????????????#    ########+#####  %##!% ### |
| ????????????????????######???#  %% *! #   +% %!### |
| ????????????????????????????#   """%! #   #   %### |
| ????????????????????????????##  """*  #   #%   #?? |
| ?????????????????????????????#  """   #   ##T %#?? |
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| ?????????????????????????????#//  """ #      ^     |
| ?????????????????????????????#        #      ^     |
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| ????????????????????????????????#"""#??#   """  ## |
| ????????????????????????????????#####??#   """  ## |
| ???????????????????????????????????????#   """ !## |
| ???????????????????????????????????????#        ## |
| ???????????????????????????????????????#   """  ## |
| ???????????????????????????????????????#   """  ## |
| ???????????????????????????????????????#   """  ## |
| ???????????????????????????????????????#        ## |
| ???????????????????????????????????????####?#####? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             600
Evasion (%)                55
Target Analysis            5
Offensive Hacking          10

 Item Schematics 
-----------------
 Signal Interpreter | -8/Materials | Scanalyzed
    Rocket Launcher | -8/Materials | Scanalyzed
      Hacking Suite | -8/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Release The Drones!
root@

 Challenges 
------------
None

 Game 
------
Seed              MetafiberVisualDevice
  Manual?         0
Play Time         01:56:13
  Cumulative      55.2 hours
  Start           2024.05.06 @ 16:29:47
  End             2024.05.07 @ 17:48:57
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          48
  Rogue           48
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             21
Gallery%          34
Achievement%      24
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ecce31ab-0720-4193-92a1-fe418d30ae78