Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.07 @ 21:50:24 Player: MadBadger Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (82) 410 Value Destroyed (2569) 2569 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (82) 82 TOTAL SCORE: 4921 Bonus ------- Follower Combat Kills 99 Friendly Fire -17 Cogmind --------- Core Integrity 283/550 Matter 223/300 Energy 160/160 System Corruption 5% Temperature Cool (0) Movement Walking (260) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Carbon-fiber Leg > --- UTILITY (4) ------ Improved Heat Sink Large Storage Unit Improved Targeting Computer > --- WEAPON (3) ------- Heavy EM Pulse Gun Shock Rifle > --- INVENTORY (15) --- Light Nuclear Core Heavy EM Pulse Gun Shock Rifle Pulse Rifle Heavy Flail Great Maul Signal Generator Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Cryofiber Web Large Storage Unit Improved Targeting Computer Improved Weapon Shielding > --- WEAPON ----------- Pulse Rifle Minigun Advanced EMP Blaster > --- INVENTORY -------- Light Nuclear Core Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Heavy EM Pulse Gun Heavy EM Pulse Gun Shock Rifle Shock Rifle Pulse Rifle Pulse Rifle Shotgun Grenade Launcher Heavy Flail Great Maul Signal Generator [Rating: 35] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Large Storage Unit Device Trap Extractor Storage Large Storage Unit Processor Improved Targeting Computer Protection Core Shielding Weapon Light Cannon Energy Gun Pulse Rifle Ballistic Gun Shotgun Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 2 | . . . 1 1 Weapon 1 | . . . 1 . Parts Attached 58 | 7 4 11 17 19 Power 9 | 1 . 2 3 3 Engine 6 | 1 . 1 3 1 Core 3 | . . 1 . 2 Reactor . | . . . . . Propulsion 19 | 2 . 6 6 5 Treads . | . . . . . Leg 19 | 2 . 6 6 5 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 10 | 1 3 . 2 4 Device 3 | . . . 1 2 Storage 3 | 1 1 . 1 . Processor 1 | . . . . 1 Hackware . | . . . . . Protection 3 | . 2 . . 1 Artifact . | . . . . . Weapon 20 | 3 1 3 6 7 Energy Gun 9 | 2 . 1 3 3 Energy Cannon . | . . . . . Ballistic Gun 5 | 1 . . 1 3 Ballistic Cannon 3 | . 1 1 1 . Launcher 3 | . . 1 1 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . . 1 2 Parts Lost 25 | . 2 2 7 14 Power 4 | . 1 1 1 1 Propulsion 7 | . . . 2 5 Utility 4 | . 1 . 1 2 Weapon 10 | . . 1 3 6 Highest Loss Streak 9 | . 2 1 5 9 To Critical Strikes . | . . . . . Average Backups 10 | . 2 8 11 13 Power 1 | . 1 1 1 . Propulsion 2 | . . 3 3 2 Utility . | . . . . . Weapon 5 | . 1 3 6 9 Tool/Special . | . . . . . Unused Backups 16 | . . . 6 10 Power 4 | . . . 3 1 Propulsion 3 | . . . 2 1 Utility . | . . . . . Weapon 9 | . . . 1 8 Tool/Special . | . . . . . Average Slot Usage (%) 89 | . 90 97 84 91 Engine 7 | . 8 3 10 5 Core 2 | . . 7 . 2 Leg 21 | . 28 28 13 24 Device 6 | . . . 8 10 Storage 11 | . 14 14 11 9 Processor 2 | . . . . 8 Protection 8 | . 10 13 8 4 Energy Gun 13 | . 14 14 17 8 Ballistic Gun 5 | . 6 . 1 17 Ballistic Cannon 9 | . 7 13 12 . Peak Build Rating 35 | 6 7 13 22 35 Average Rating 17 | 4 6 11 15 28 On Entrance 9 | . 6 6 13 22 Naked Turns . | . . . . . Heaviest Build 42 | 12 31 32 39 42 Greatest Support 45 | 20 20 30 30 45 Greatest Overweight (x) 12 | . 1 1 12 10 Average Overweight (x) . | . . . 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 7 12 15 15 15 Most Carried 15 | 1 4 13 15 15 Average Carried 10 | . 3 8 12 14 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 1 4 12 15 7 Class Distribution -------------------- 27% | Tank 26% | Gunner 25% | Mutant 17% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Tank | -9/Materials Gunner | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 1971 | 230 134 275 463 869 Remotely . | . . . . . Salvage Created 2477 | . 167 293 931 1086 Parts 154 | . 14 21 65 54 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 72 | . 6 11 30 25 Guns 54 | . 3 6 20 25 Cannons 15 | . 3 4 8 . AOE 3 | . . 1 2 . Classes Destroyed 8 | . 2 1 4 1 Builder 3 | . . . 2 1 Recycler 1 | . . . 1 . Mechanic 1 | . . 1 . . Watcher 5 | . . . 3 2 Swarmer 21 | . 3 4 11 3 Grunt 40 | . 3 7 14 16 Sentry 10 | . . . 5 5 Hunter 1 | . . . . 1 Best Kill Streak 7 | . 3 4 7 5 Combat Bots Only 7 | . 3 3 7 5 Max Kills in Single Turn 2 | . 1 2 2 2 Gunslinging 1 | . . . . 1 Exploded 1 | . . 1 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 432 | . 56 61 156 159 Missed 122 | . 14 22 44 42 Hits 310 | . 42 39 112 117 Projectile 310 | . 42 39 112 117 AOE 1 | . 1 . . . Critical Strikes 10 | . 1 1 . 8 Damage Taken 4073 | . 611 459 1170 1833 Core 687 | . 99 106 215 267 Absorbed by Shields . | . . . . . Redirected to Shielding 156 | . . 23 22 111 Core Remaining (%) 54 | 100 . 18 46 . Volleys Fired 205 | . 19 30 70 86 Largest 3 | . 2 2 3 3 Hottest 156 | . 80 95 156 111 Shots Fired 491 | . 38 55 171 227 Gun 386 | . 25 30 106 225 Cannon 97 | . 13 22 62 . Launcher 8 | . . 3 3 2 Special . | . . . . . Kinetic 279 | . 19 22 72 166 Thermal 196 | . 19 30 96 51 Explosive 8 | . . 3 3 2 Electromagnetic 8 | . . . . 8 Robot Hit Streak 16 | . 5 7 16 10 Robot Miss Streak 8 | . 3 4 8 6 Penetration Max . | . . . . . Secondary Targets 6 | . . . 1 5 Max Gunslinging Chain 1 | . . . 1 1 Shots Hit Robots 291 | . 20 28 87 156 Core Hits 138 | . 8 16 43 71 Critical Kills 1 | . . . . 1 Critical Parts Destroyed . | . . . . . Critical Strikes 8 | . 2 . 4 2 Burn 5 | . 1 . 3 1 Destroy 1 | . . . . 1 Blast 2 | . 1 . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5313 | . 337 646 1764 2566 Guns 3875 | . 162 203 1070 2440 Cannons 865 | . 175 231 459 . Explosions 560 | . . 212 235 113 Melee . | . . . . . Ramming 13 | . . . . 13 Kinetic 2767 | . 212 231 540 1784 Thermal 1847 | . 125 203 989 530 Explosive 560 | . . 212 235 113 Electromagnetic 126 | . . . . 126 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 5 | . . . 5 5 Average Corruption 5 | . . . 5 5 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 27 | . . . 5 22 Message Errors 6 | . . . 1 5 Matter Fused 10 | . . . 2 8 Heat Flow Errors 3 | . . . . 3 Energy Discharges 3 | . . . 1 2 Data Loss (minor) 2 | . . . . 2 Data Loss (major) 2 | . . . 1 1 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 25 | . . . 23 2 Projectiles . | . . . . . Explosions 25 | . . . 23 2 Melee . | . . . . . Knockbacks 8 | . 3 3 2 . Impact . | . . . . . Kinetic 8 | . 3 3 2 . Secondary . | . . . . . Self-Inflicted Damage 80 | . . 16 15 49 Shots 5 | . . 2 1 2 Rammed . | . . . . . Targets Rammed 2 | . . . . 2 Kicked 2 | . . . . 2 Crushed . | . . . . . Highest Temperature 338 | . 314 299 338 314 Average Temperature 98 | . 132 102 93 90 Received Heat Transfer 1794 | . 255 210 294 1035 Effects 5 | . . . 5 . Energy Bleed 1 | . . . 1 . Interference 4 | . . . 4 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . . . 3 1 Heat Transferred 4588 | . 444 518 2405 1221 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Maximum Alert Level 1 | . . . 1 1 Low Security (%) 87 | 100 100 100 79 82 Level 1 12 | . . . 20 17 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 337 | . 65 108 337 231 Initial 135 | . . 1 2 135 Average 80 | . 21 30 98 121 Influence Increases 2240 | . 160 466 933 681 Destroy 0b10 Robot/C 1540 | . 120 320 600 500 Destroy 0b10 Robot/NC 50 | . . 5 30 15 Destroy Leader 360 | . 20 60 166 114 Allied During Kill 15 | . . 15 . . Successful Hack 10 | . 5 . . 5 Disable Machine 105 | . . 15 75 15 Destroy Structure 70 | . . 21 32 17 Partial Spotted 15 | . . . 15 . Lose Combat Pursuer 75 | . 15 30 15 15 Influence Decreases 2074 | . 155 463 618 838 Entered New Map 198 | . . 4 6 188 Time Decay 1591 | . 155 384 542 510 Lost Part 225 | . . 15 70 140 Lost Ally 60 | . . 60 . . Squads Dispatched 10 | . . 1 7 2 Investigation 5 | . . . 4 1 Extermination . | . . . . . Reinforcement 4 | . . . 3 1 Assault 1 | . . 1 . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 5 | . . . 2 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 113 | . 10 18 46 39 Peak Tracking Total 5 | . 4 4 5 5 Tactical Retreats 5 | . 1 2 1 1 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 3 | . . . 2 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 7 | . . 1 5 1 Max in Single Turn 1 | . . 1 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 9 | . 1 . 7 1 Terminals 9 | . 1 . 7 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 17 | . 2 . 13 2 Successful 10 | . 1 . 8 1 Failed 7 | . 1 . 5 1 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 16 | . 2 . 12 2 Terminals 17 | . 2 . 13 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 1 | . . . 1 . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 8 | . 1 . 6 1 Terminals 8 | . 1 . 6 1 Botnet 8 | . 1 . 6 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . . . 4 1 Full Trace Events 2 | . . . 2 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies 3 | . . 3 . . Largest Group 2 | . . 2 . . Highest-Rated Group 50 | . . 50 . . Highest-Rated Ally 31 | . . 31 . . Total Orders . | . . . . . Ally Attacks 16 | . . 16 . . Total Damage 248 | . . 248 . . Kills 5 | . . 5 . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Active Infowar (turns) . | . . . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered 3 | . . 3 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 5552 | 59 491 1321 2300 1381 Spaces Moved 2495 | 44 236 623 840 752 Core 9 | 7 . . 1 1 Treads . | . . . . . Legs 2486 | 37 236 623 839 751 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 190 120 Average Speed 185 | 108 162 189 239 134 Slowest Speed 650 | 120 190 190 650 550 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 52 | 3 35 93 66 64 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 64 | . . 28 24 12 Melee . | . . . . . Projectile . | . . . . . AOE 64 | . . 28 24 12 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 3009 | 51 304 707 994 953 Wait 154 | . 42 23 29 60 Move 2491 | 43 235 622 839 752 Hop . | . . . . . Pick Up 35 | 1 3 6 17 8 Fast Attach 25 | 6 2 2 5 10 Attach 24 | . . 7 7 10 Detach 10 | . . 6 4 . Swap 22 | 1 2 7 6 6 Drop 41 | . 1 4 17 19 Fire 205 | . 19 30 70 86 Melee . | . . . . . Ram . | . . . . . Kick 2 | . . . . 2 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 3 exits: [*Fac x2] / [*Sto]) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 14) 60 | -11/Scrapyard | Entered Materials 76 | -10/Materials | Discovered new exit (range 16) 215 | -10/Materials | Discovered new exit (range 11) 311 | -10/Materials | Build established: Mutant 551 | -10/Materials | Entered Mines 591 | -10/Mines | Identified exit to Materials 785 | -10/Mines | Core integrity fell below 50% 965 | -10/Mines | Learned location of Mines (-8) 980 | -10/Mines | Discovered exit to Materials (range 16) 1130 | -10/Mines | Build established: Scavenger-Mutant 1166 | -10/Mines | Learned Materials security intel 1449 | -10/Mines | Met a Derelict testing a Signal Generator 1460 | -10/Mines | Found Signal Generator 1487 | -10/Mines | Core integrity fell below 20% 1872 | -10/Mines | Entered Materials 1872 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2270 | -9/Materials | Build established: Tank 2731 | -9/Materials | Discovered new exit (range 13) 3051 | -9/Materials | Discovered new exit (range 14) 3287 | -9/Materials | Discovered new exit (range 5) 3733 | -9/Materials | Lost 5 parts (1p1n1u2w) 3735 | -9/Materials | Destroyed 7 combat bots 3784 | -9/Materials | Build established: Mutant 4003 | -9/Materials | Core integrity fell below 50% 4119 | -9/Materials | Discovered new exit (range 14) 4172 | -9/Materials | Entered another Materials area 4172 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4173 | -8/Materials | Discovered new exit (range 8) 4283 | -8/Materials | Build established: Gunner 4742 | -8/Materials | Discovered new exit (range 3) 5005 | -8/Materials | Discovered new exit (range 16) 5549 | -8/Materials | Lost 9 parts (4n1u4w) 5553 | -8/Materials | Self-destructed Last Messages --------------- 05534_ System corrupted: Energy discharge (-38). 05534_ U-05 Engineer builds a Wall. 05536_ K-01 Serf collects debris. 05537_ U-05 Engineer lays Concrete. 05539_ U-05 Engineer builds a Wall. 05539_ K-01 Serf collects debris. 05540_ Acquired 28 matter. 05541_ K-01 Serf collects debris. 05542_ U-05 Engineer lays Concrete. 05543_ K-01 Serf collects debris. 05544_ U-05 Engineer builds a Wall. 05545_ Acquired 46 matter. 05545_ U-05 Engineer lays Concrete. 05546_ K-01 Serf collects debris. 05546_ U-05 Engineer lays Concrete. 05547_ U-05 Engineer builds a Wall. 05548_ K-01 Serf collects debris. 05548_ U-05 Engineer lays Concrete. 05550_ U-05 Engineer builds a Wall. 05550_ K-01 Serf collects debris. 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"???????????? | | # # # ## #?????### "???????????? | | # # # ## #???????# """ ??????? | | # / # # #######???????# """ #?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 150 Core Shielding 20 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 6 Trap Extractor Capacity 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RocketHugeBuckler Manual? 0 Play Time 00:37:54 Cumulative 24.7 hours Start 2025.05.07 @ 21:17:28 End 2025.05.07 @ 21:50:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 53 Rogue 53 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 14 Achievement% 16 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f525b5fa-7b22-41b9-bb80-74c88434bb15