Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.07 @ 12:55:10 Player: Adraius Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (42) 210 Value Destroyed (1053) 1053 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (4708) 4708 TOTAL SCORE: 14131 Bonus ------- Aligned with FarCom 300 Met Imprinter 300 Win 3000 Win Speed 1108 Cogmind --------- Core Integrity 1600/1600 Matter 297/300 Energy 266/270 System Corruption 0% Temperature Cool (4) Movement Flying (42) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Particle Reactor Light Quantum Reactor > --- PROPULSION (6) --- Nuclear Pulse Array Flying Fortress v7 > --- UTILITY (15) ----- Large Storage Unit Large Storage Unit Large Storage Unit Advanced Weight Redist. System Improved Transmission Jammer Phase Shifter Improved Cloaking Device Improved Weapon Shielding Improved Medium Armor Plating Hacking Suite Improved Hacking Suite System Shield System Shield Improved System Shield > --- WEAPON (2) ------- Railgun Force Lance > --- INVENTORY (22) --- Cooled Ion Engine Improved Deuterium Engine Neutrino Core Micro Fission Core Light Antimatter Reactor Field Propulsion Drive Field Propulsion Drive Q-thruster Q-thruster Q-thruster Compact Matter Pod (150) Advanced Weight Redist. System Triangulator Improved Stasis Canceller Improved Cloaking Device Improved Focal Shield Advanced Shield Generator Railgun Railgun Heavy Shock Bomb Launcher Grenade Launcher Peak State ------------ > --- POWER ------------ Light Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Nuclear Pulse Array Flying Fortress v7 > --- UTILITY ---------- Large Storage Unit Large Storage Unit Large Storage Unit Advanced Weight Redist. System Improved Transmission Jammer Phase Shifter Improved Cloaking Device Improved Weapon Shielding Improved Medium Armor Plating Hacking Suite Improved Hacking Suite System Shield System Shield Improved System Shield > --- WEAPON ----------- Railgun Force Lance > --- INVENTORY -------- Cooled Ion Engine Improved Deuterium Engine Neutrino Core Micro Fission Core Light Antimatter Reactor Field Propulsion Drive Field Propulsion Drive Q-thruster Q-thruster Q-thruster Compact Matter Pod Advanced Weight Redist. System Triangulator Improved Stasis Canceller Improved Cloaking Device Improved Focal Shield Advanced Shield Generator Railgun Railgun Heavy Shock Bomb Launcher Grenade Launcher [Rating: 136] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Reactor Particle Reactor Propulsion Flying Fortress v7 Wheel Compact Wheel Hover Unit Improved Hover Unit Flight Unit Flying Fortress v7 Utility Large Storage Unit Device Improved Transmission Jammer Storage Large Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Improved Weapon Shielding Weapon Gauss Rifle Energy Gun EM Pulse Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Launcher Grenade Launcher Impact Weapon Maul Slashing Weapon Great Axe Piercing Weapon Force Lance Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 . . . 2 2 . . . . 2 2 2 2 2 2 Power 1 | . . . . . . . 1 . . . . . . . . . . Propulsion 4 | . . . . . . 2 . . . . . . . . . 1 1 Utility 13 | . . 2 . . . . 1 . . . . 2 2 2 2 1 1 Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached 105 | 4 5 26 1 1 . 4 14 3 1 . 1 4 5 7 4 14 11 Power 18 | 1 1 6 1 . . 1 1 . . . . . 1 . 1 1 4 Engine 11 | 1 . 6 1 . . 1 1 . . . . . . . . . 1 Core 3 | . 1 . . . . . . . . . . . 1 . . . 1 Reactor 4 | . . . . . . . . . . . . . . . 1 1 2 Propulsion 15 | 2 . 6 . 1 . 1 2 . . . . . . . . 2 1 Treads . | . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . Wheel 2 | 2 . . . . . . . . . . . . . . . . . Hover 3 | . . 3 . . . . . . . . . . . . . . . Flight 10 | . . 3 . 1 . 1 2 . . . . . . . . 2 1 Utility 45 | 1 2 7 . . . . 7 1 1 . 1 4 2 6 3 4 6 Device 19 | . 2 3 . . . . 1 1 . . 1 . 2 4 1 2 2 Storage 7 | 1 . 2 . . . . 3 . . . . . . . . 1 . Processor 6 | . . 2 . . . . 1 . . . . 3 . . . . . Hackware 8 | . . . . . . . 1 . . . . 1 . 1 2 . 3 Protection 5 | . . . . . . . 1 . 1 . . . . 1 . 1 1 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 27 | . 2 7 . . . 2 4 2 . . . . 2 1 . 7 . Energy Gun 5 | . 2 3 . . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . 1 . . . . . . . . . Ballistic Gun 8 | . . 2 . . . 1 2 . . . . . . . . 3 . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . Launcher 5 | . . . . . . 1 . 1 . . . . . . . 3 . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon 3 | . . 2 . . . . 1 . . . . . . . . . . Slashing Weapon 3 | . . . . . . . 1 . . . . . 2 . . . . Piercing Weapon 2 | . . . . . . . . . . . . . . 1 . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . 4 . . . 1 1 . . . . . . . . . . Parts Lost 12 | . . 1 . . . . . . . . . . . 3 . 8 . Power 2 | . . 1 . . . . . . . . . . . 1 . . . Propulsion 1 | . . . . . . . . . . . . . . . . 1 . Utility 9 | . . . . . . . . . . . . . . 2 . 7 . Weapon . | . . . . . . . . . . . . . . . . . . Highest Loss Streak 3 | . . 1 . . . . . . . . . . . 2 . 3 . Average Slot Usage (%) 79 | . 92 93 100 100 100 72 75 76 76 76 76 80 82 80 74 73 67 Engine 7 | . 6 7 11 11 11 9 14 15 15 15 15 13 7 5 . . . Core 2 | . 7 3 . . . . . . . . . . 2 4 . . 2 Reactor 1 | . . . . . . . . . . . . . . . 3 4 4 Wheel 1 | . 28 . . . . . . . . . . . . . . . . Hover 1 | . . 19 . . . . . . . . . . . . . . . Flight 6 | . . 1 22 22 22 9 7 7 7 7 7 6 5 5 4 8 8 Device 10 | . 11 12 22 22 22 18 8 5 5 . 6 5 11 13 8 6 12 Storage 15 | . 14 11 11 11 11 9 14 23 23 23 23 20 17 15 14 13 12 Processor 6 | . . 15 11 11 11 9 4 . . . . 6 11 10 9 6 . Hackware 9 | . . . . . . . 5 7 7 7 7 13 11 14 22 19 14 Protection 2 | . . . . . . . 3 1 1 7 . . . . 4 4 5 Energy Gun 1 | . 23 7 . . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . 1 7 7 7 6 1 . . . . Ballistic Gun 6 | . . 13 22 22 22 18 13 7 7 7 7 6 5 3 . 3 4 Piercing Weapon 1 | . . . . . . . . . . . . . . 3 4 3 4 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 101 | 7 14 22 22 17 17 22 70 71 72 72 72 71 72 73 72 83 101 Greatest Support 101 | 32 32 32 20 20 20 84 72 72 72 72 72 72 72 81 72 83 101 Greatest Overweight (x) 2 | . . 2 1 . . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 22 | 6 6 10 8 8 8 8 22 22 22 22 22 22 22 22 22 22 22 Average Capacity 18 | 5 6 6 8 8 8 8 14 22 22 22 22 22 22 22 22 22 22 Most Carried 22 | 6 6 8 8 8 8 8 22 22 22 22 22 22 22 22 22 21 21 Average Carried 17 | 3 5 6 7 7 8 7 12 21 21 21 22 21 21 21 21 19 19 Final Capacity 22 | 6 6 8 8 8 8 8 22 22 22 22 22 22 22 22 22 22 22 Final Carried 22 | 6 6 8 8 8 8 8 21 22 22 22 22 22 22 21 22 19 21 Class Distribution -------------------- 23% | Hauler-Mutant 21% | Hacker-Mutant 19% | Mutant 16% | Hacker-Ninja 7% | Scavenger-Mutant 5% | Hauler-Ninja 4% | Hauler-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Zion Hauler-Mutant | -6/Proximity Caves Hauler-Scout | -6/Factory Hauler-Ninja | -5/Factory Hacker-Ninja | -4/Factory Hacker-Mutant | -3/Research Hacker-Mutant | -2/Research Hacker-Mutant | -1/Access Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Matter Collected 1728 | 234 56 321 16 . . 19 130 168 136 21 10 . 80 61 . 354 122 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 1825 | . 335 334 19 . . 19 20 71 62 . . . 127 61 . 410 367 Parts 111 | . 19 25 2 . . . 4 7 5 . . . 5 6 . 22 16 Haulers Intercepted 6 | . . 4 . . . . . . . . . . 1 . . . 1 Recyclers Shooed . | . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . . . 6 7 . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 24 | . 5 4 1 . . 1 . 4 2 . . . . 1 . 6 . Melee 2 | . . . . . . . . . . . . . . 1 . 1 . Guns 13 | . 5 4 1 . . 1 . . . . . . . . . 2 . Cannons 3 | . . . . . . . . 1 2 . . . . . . . . AOE 6 | . . . . . . . . 3 . . . . . . . 3 . Classes Destroyed 10 | . 3 3 . . . . 1 . . . . . . . . 2 1 Worker 4 | . 1 . . . . . . . . . . . 1 . . . 2 Builder 2 | . . . . . . . . . . . . . . . . 2 . Hauler 6 | . . 4 . . . . . . . . . . 1 . . . 1 Recycler 3 | . 1 . . . . . . . . . . . . . . 1 1 Operator 2 | . . . . . . . . . . . . . . . . . 2 Watcher 1 | . . . . . . . 1 . . . . . . . . . . Swarmer 14 | . . 2 1 . . 1 . 4 1 . . . . . . 5 . Grunt 8 | . 5 1 . . . . . . 1 . . . . 1 . . . Sentry 1 | . . 1 . . . . . . . . . . . . . . . Programmer 1 | . . . . . . . . . . . . . . . . 1 . Best Kill Streak 7 | . 4 3 1 . . 1 1 4 1 . . . 1 1 . 7 3 Combat Bots Only 5 | . 2 2 1 . . 1 . 4 1 . . . . 1 . 5 . Max Kills in Single Turn 3 | . 2 2 1 . . 1 1 3 1 . . . 1 1 . 2 1 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . Exploded 3 | . . . . . . . . 3 . . . . . . . 2 . Melee 1 | . . . . . . . . . . . . . . 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Damage Taken 3212 | . 96 144 39 . . 113 . 82 105 . . . 49 517 . 2067 . Core 628 | . 50 . 27 . . 46 . 12 . . . . . 96 . 397 . Absorbed by Shields 73 | . . . . . . . . . . . . . . 73 . . . Core Remaining (%) 93 | 100 80 . . . 93 91 . . . . 98 100 100 91 100 72 100 Volleys Fired 67 | . 13 19 1 . . 7 2 3 5 . . . . . . 16 1 Largest 2 | . 2 2 2 . . 2 2 2 2 . . . . . . 2 1 Hottest 105 | . 90 105 46 . . 46 51 93 93 . . . . . . 76 35 Shots Fired 127 | . 26 38 2 . . 14 4 4 10 . . . . . . 28 1 Gun 113 | . 26 38 2 . . 14 4 1 5 . . . . . . 22 1 Cannon 6 | . . . . . . . . 1 5 . . . . . . . . Launcher 8 | . . . . . . . . 2 . . . . . . . 6 . Special . | . . . . . . . . . . . . . . . . . . Kinetic 71 | . . 22 2 . . 14 4 1 5 . . . . . . 22 1 Thermal 27 | . 13 8 . . . . . 1 5 . . . . . . . . Explosive 6 | . . . . . . . . 2 . . . . . . . 4 . Electromagnetic 23 | . 13 8 . . . . . . . . . . . . . 2 . Robot Hit Streak 16 | . 13 16 4 . . 5 6 1 4 . . . . . . 4 4 Robot Miss Streak 7 | . 1 2 . . . 7 1 2 1 . . . . . . 2 . Penetration Max 2 | . . . . . . . . . . . . . . . . 2 . Secondary Targets 1 | . . 1 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . . . Shots Hit Robots 97 | . 18 29 1 . . 6 2 1 6 . . . 7 1 . 14 12 Core Hits 67 | . 14 13 1 . . 2 2 5 3 . . . 1 1 . 16 9 Critical Hits 2 | . . . . . . . . . . . . . . . . 1 1 Critical Kills 2 | . . . . . . . . . . . . . . . . 1 1 Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . Melee Attacks 170 | . . 6 . . . . 11 . . . . . 10 47 6 75 15 Impact 11 | . . 6 . . . . 5 . . . . . . . . . . Slashing 21 | . . . . . . . 6 . . . . . 10 5 . . . Piercing 138 | . . . . . . . . . . . . . . 42 6 75 15 Sneak Attacks 9 | . . . . . . . . . . . . . 4 . . 1 4 Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 3819 | . 291 471 14 . . 101 27 202 200 . . . 595 74 . 911 933 Guns 1502 | . 291 471 14 . . 101 27 . 65 . . . . . . 506 27 Cannons 163 | . . . . . . . . 28 135 . . . . . . . . Explosions 390 | . . . . . . . . 174 . . . . . . . 216 . Melee 1764 | . . . . . . . . . . . . . 595 74 . 189 906 Ramming . | . . . . . . . . . . . . . . . . . . Kinetic 997 | . . 257 14 . . 101 27 . 65 . . . . . . 506 27 Thermal 396 | . 113 120 . . . . . 28 135 . . . . . . . . Explosive 318 | . . . . . . . . 174 . . . . . . . 144 . Electromagnetic 344 | . 178 94 . . . . . . . . . . . . . 72 . Impact . | . . . . . . . . . . . . . . . . . . Slashing 595 | . . . . . . . . . . . . . 595 . . . . Piercing 1169 | . . . . . . . . . . . . . . 74 . 189 906 Highest Corruption 17 | . . . . . . . . . . . . . . 4 . 17 . Average Corruption 4 | . . . . . . . . . . . . . . 2 . 5 . Corruption Purged 3 | . . . . . . . . . . . . . . . . 3 . Effects 14 | . . . . . . . . . . . . . . 2 . 12 . Message Errors 1 | . . . . . . . . . . . . . . . . 1 . Matter Fused 3 | . . . . . . . . . . . . . . 2 . 1 . Heat Flow Errors 1 | . . . . . . . . . . . . . . . . 1 . Energy Discharges 2 | . . . . . . . . . . . . . . . . 2 . Data Loss (minor) 2 | . . . . . . . . . . . . . . . . 2 . Data Loss (major) 1 | . . . . . . . . . . . . . . . . 1 . Targeting Errors 4 | . . . . . . . . . . . . . . . . 4 . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 207 | . . . . . . . . . . . . . 207 . . . . Projectiles . | . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . Melee 207 | . . . . . . . . . . . . . 207 . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 55 | . . . . . . . . . . . . . . . . 55 . Shots 2 | . . . . . . . . . . . . . . . . 2 . Rammed . | . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 221 | . 82 52 . . . . 7 36 126 . . . . . . 221 . Average Temperature 39 | . 26 23 . . . . 4 18 55 . . . . . . 123 . Received Heat Transfer 186 | . 57 54 . . . 9 . . 36 . . . 9 12 . 9 . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 2 | . . 1 . . . . . . 1 . . . . . . . . Heat Transferred 851 | . 333 296 . . . . . 37 185 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Peak Influence 353 | . 175 172 86 . . 125 101 . . . . . 49 87 74 353 291 Average Influence 87 | . 102 82 76 . . 59 81 . . . . . 22 27 30 210 196 Maximum Alert Level 1 | . . . . . . . . . . . . . . . . 1 1 Low Security (%) 86 | 100 100 100 100 . 100 100 100 . . . . 100 100 100 100 45 40 Level 1 13 | . . . . . . . . . . . . . . . . 54 59 Level 2 . | . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 13 | . 3 1 . . . 2 . . 1 . . . 1 2 . 1 2 Investigation 4 | . 1 . . . . 1 . . . . . . . 1 . . 1 Extermination 3 | . . . . . . . . . . . . . 1 1 . 1 . Reinforcement 4 | . 2 1 . . . . . . . . . . . . . . 1 Assault 1 | . . . . . . . . . 1 . . . . . . . . Garrison 1 | . . . . . . 1 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Distress Signals 6 | . 1 3 . . . 1 . . . . . . . . 1 . . Communications Jammed 57 | . . . . . . . . . . . . . . 16 1 31 9 Distress Signals 45 | . . . . . . . . . . . . . . 16 1 19 9 Times Spotted 97 | . 9 13 3 . 1 9 3 6 11 . . . 3 15 3 15 6 Peak Tracking Total 9 | . 4 4 3 . 1 8 1 7 6 . . . 2 9 3 8 3 Tactical Retreats 18 | . . 3 . . . . 1 3 6 . . . 2 1 . 2 . Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Traps Triggered 4 | . . . . . . . . . . . . . . 3 . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . 2 . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Machines Disabled 4 | . . . . . . . . . . . . . . 1 . 3 . Max in Single Turn 1 | . . . . . . . . . . . . . . 1 . 1 . Garrison Access 3 | . . . . . . . . . . . . . . 1 1 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Machines Accessed 47 | . 4 5 . 4 . 5 2 . . 1 . . 3 8 3 4 8 Terminals 34 | . 4 4 . . . 5 1 . . . . . 2 7 2 3 6 Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . . 1 . . . . . . 1 1 1 2 Total Hacks 198 | . 9 24 . 48 . 21 3 . . 5 . . 6 24 18 14 26 Successful 121 | . 3 17 . 48 . 10 1 . . 5 . . 3 10 9 6 9 Failed 77 | . 6 7 . . . 11 2 . . . . . 3 14 9 8 17 Catastrophic 14 | . 2 . . . . . 2 . . . . . 1 5 . 1 3 Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 85 | . 7 9 . 1 . 20 2 . . . . . 3 23 5 7 8 Terminals 124 | . 9 13 . . . 21 2 . . . . . 4 23 17 13 22 Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . . . 2 . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 11 | . . 11 . . . . . . . . . . . . . . . Garrison Access 8 | . . . . . . . 1 . . . . . . 1 1 1 4 Terminal Hacks 78 | . 2 4 . 48 . 6 . . . 5 . . . 1 6 2 4 Record 48 | . . . . 48 . . . . . . . . . . . . . Part Schematic 9 | . 1 . . . . 3 . . . 5 . . . . . . . Prototype ID Bank 2 | . . . . . . . . . . . . . . . 1 1 . Open Door 1 | . . . . . . . . . . . . . . . . . 1 Level Access Points 4 | . . . . . . . . . . . . . . 1 1 1 1 Alert Level 1 | . . 1 . . . . . . . . . . . . . . . Unreport Threat 2 | . . 1 . . . . . . . . . . . . 1 . . Locate Traps 3 | . . 1 . . . . . . . . . . . . 1 . 1 Hauler Manifests 2 | . 1 . . . . 1 . . . . . . . . . . . Registered Components 5 | . . 1 . . . 2 . . . . . . . . 1 . 1 Registered Prototypes 1 | . . . . . . . . . . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . . 2 . . . . Scan Component 1 | . . . . . . . . . . . . . 1 . . . . Repair 1 | . . . . . . . . . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer 10 | . . 10 . . . . . . . . . . . . . . . Insert Component 5 | . . 5 . . . . . . . . . . . . . . . Analyze 5 | . . 5 . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . . . . . . . 1 1 1 . Seal Access 3 | . . . . . . . . . . . . . . 1 1 1 . Unauthorized Hacks 28 | . 1 3 . . . 4 1 . . . . . 1 8 2 3 5 Terminals 28 | . 1 3 . . . 4 1 . . . . . 1 8 2 3 5 Track 1 | . . 1 . . . . . . . . . . . . . . . Botnet 26 | . 1 2 . . . 4 1 . . . . . 1 7 2 3 5 Disrupt 1 | . . . . . . . . . . . . . . 1 . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 37 | . 4 4 . . . 4 2 . . . . . 3 7 2 3 8 Full Trace Events 5 | . 2 . . . . 1 . . . . . . . 1 . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . 1 5 . . . 3 . . . 5 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . 1 . . . . Time 38 | . . . . . . . . . . . . . 38 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . 5 . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . 5 . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Total Allies . | . . . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . . . . . 1 3 2 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Turns Passed 4910 | 44 286 352 25 222 13 123 393 124 267 406 148 154 280 901 251 502 419 Spaces Moved 6836 | 33 211 326 22 384 35 170 607 219 490 805 293 276 405 1026 413 444 677 Core 2 | 1 . 1 . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . Wheels 247 | 32 211 4 . . . . . . . . . . . . . . . Hover 306 | . . 306 . . . . . . . . . . . . . . . Flight 6281 | . . 15 22 384 35 170 607 219 490 805 293 276 405 1026 413 444 677 Fastest Speed 37 | 50 100 56 37 37 37 50 50 50 50 50 50 50 50 50 50 42 42 Average Speed 50 | 98 100 61 66 37 37 50 50 50 50 50 50 50 50 50 50 42 42 Slowest Speed 150 | 100 100 150 117 37 37 50 50 50 50 50 50 50 50 50 50 42 42 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 7 | . . . . . . . 7 . . . . . . . . . . Cave-ins Triggered 4 | . . . . . . . . . . . . . . . . 4 . Exploration Rate (%) 32 | 3 42 34 9 92 13 21 24 47 71 82 46 11 12 31 15 17 23 Regions Visited 17 Branch Regions 7 Pre-discovered Areas 1 | . . . . 1 . . . . . . . . . . . . . Known Exits Taken 6 | . . . . . . . . 1 . . . 1 1 1 1 1 . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 . 1 1 1 . . . . . . Scrap Searched 9 | . . . . . . . . 3 2 3 1 . . . . . . Spaces Dug 136 | . . 2 . . . . 8 . . . . . 3 42 6 72 3 Terrain Destroyed 146 | . . 2 . . . . 9 8 . . . . 3 42 6 73 3 Melee 133 | . . 2 . . . . 8 . . . . . 3 42 6 69 3 Projectile 1 | . . . . . . . 1 . . . . . . . . . . AOE 12 | . . . . . . . . 8 . . . . . . . 4 . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Total 7831 | 42 262 426 30 465 34 192 666 227 501 808 293 292 468 1322 446 577 780 Wait 426 | . 20 16 3 75 . 6 7 . 2 . . . 33 186 13 6 59 Move 6800 | 32 210 325 21 383 34 169 592 218 489 804 292 275 404 1025 412 439 676 Hop 7 | . . . . . . . 7 . . . . . . . . . . Pick Up 102 | 6 8 10 2 1 . 4 19 2 2 2 . 8 9 7 7 3 12 Fast Attach 38 | 4 1 18 . . . . 8 . . . . . 1 2 1 . 3 Attach 33 | . 4 3 . 1 . 1 2 . . . . 2 3 2 3 6 6 Detach 5 | . . 1 . 1 . . 2 . . . . . . . . . 1 Swap 34 | . . 5 1 . . 3 4 3 1 . 1 2 1 3 . 8 2 Drop 86 | . 6 23 2 4 . 2 12 1 2 2 . 5 7 9 4 2 5 Fire 67 | . 13 19 1 . . 7 2 3 5 . . . . . . 16 1 Melee 170 | . . 6 . . . . 11 . . . . . 10 47 6 75 15 Ram . | . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 63 | . . . . . . . . . . . . . . 41 . 22 . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves -6/Factory -5/Factory -4/Factory (discovered 5 exits: *Res x4 / [*Upp]) -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 4 exits: *Acc x3 / [*Qua]) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 14) 45 | -11/Scrapyard | Entered Materials 235 | -10/Materials | Discovered new exit (range 8) 283 | -10/Materials | Discovered new exit (range 15) 302 | -10/Materials | Build established: Mutant 331 | -10/Materials | Entered another Materials area 331 | -9/Materials | Evolved 2 slots: Utility x2 546 | -9/Materials | Discovered new exit (range 14) 548 | -9/Materials | Met 8R-AWN 683 | -9/Materials | Entered Mines 685 | -9/Mines | Followed 8R-AWN into the Mines 688 | -9/Mines | Discovered new exit (range 13) 708 | -9/Mines | Entered Exiles 713 | -9/Exiles | Discovered new exit (range 17) 717 | -9/Exiles | Welcomed by 8R-AWN 723 | -9/Exiles | Met EX-HEX 745 | -9/Exiles | Met EX-BIN 750 | -9/Exiles | Aligned with FarCom system 751 | -9/Exiles | Given EX-Vault access code 773 | -9/Exiles | Opened EX-Vault 778 | -9/Exiles | Found Prototype Flight Unit 796 | -9/Exiles | Warned to stay clear of 0b10 Research branches 815 | -9/Exiles | Met EX-DEC 817 | -9/Exiles | Learned location of Zion (-7) 847 | -9/Exiles | Visited The Gauntlet 927 | -9/Exiles | Discovered new exit (range 10) 930 | -9/Exiles | Left Exiles lab with Flying Fortress v7 930 | -9/Exiles | Entered Mines 938 | -8/Mines | Discovered new exit (range 16) 943 | -8/Mines | Entered Materials 943 | -8/Materials | Evolved 2 slots: Propulsion x2 945 | -8/Materials | Identified Flying Fortress v7 1050 | -8/Materials | Garrison activated, responded to threat 1060 | -8/Materials | Discovered new exit (range 13) 1066 | -8/Materials | Entered Factory 1066 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1112 | -7/Factory | Discovered new exit (range 14) 1459 | -7/Factory | Entered Lower Caves 1478 | -7/Lower Caves | Identified exit to Lower Caves 1482 | -7/Lower Caves | Ambushed by wild Derelicts 1583 | -7/Lower Caves | Entered another Lower Caves area 1629 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 1641 | -7/Lower Caves | Learned 4 Factory zone layouts 1659 | -7/Lower Caves | Learned Factory garrison access intel 1664 | -7/Lower Caves | Build established: Hauler-Mutant 1682 | -7/Lower Caves | Encountered a Warlord checkpoint 1841 | -7/Lower Caves | Discovered new exit (range 10) 1847 | -7/Lower Caves | Learned 4 Factory zone layouts 1850 | -7/Lower Caves | Entered Zion 1950 | -7/Zion | Identified exit to Deep Caves 2166 | -7/Zion | Rebuked by Imprinter 2247 | -7/Zion | Discovered new exit (range 15) 2256 | -7/Zion | Entered Proximity Caves 2292 | -6/Proximity Caves | Learned Factory stockpile data 2398 | -6/Proximity Caves | Discovered new exit (range 11) 2404 | -6/Proximity Caves | Entered Factory 2404 | -6/Factory | Evolved 2 slots: Utility x2 2407 | -6/Factory | Loaded intel: 4 garrison access locations 2524 | -6/Factory | Discovered new exit (range 7) 2536 | -6/Factory | Identified exit to Factory 2558 | -6/Factory | Entered another Factory area 2558 | -5/Factory | Evolved 2 slots: Utility x2 2754 | -5/Factory | Repaired Adv. Weight Redist. System? 2826 | -5/Factory | Discovered new exit (range 4) 2828 | -5/Factory | Identified exit to Factory 2838 | -5/Factory | Entered another Factory area 2838 | -4/Factory | Evolved 2 slots: Utility x2 3236 | -4/Factory | Build established: Hacker-Ninja 3661 | -4/Factory | Identified exit to Research 3682 | -4/Factory | Discovered new exit (range 10) 3739 | -4/Factory | Entered Research 3739 | -3/Research | Evolved 2 slots: Utility x2 3900 | -3/Research | Identified exit to Research 3990 | -3/Research | Entered another Research area 3990 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 4053 | -2/Research | Build established: Hacker-Mutant 4221 | -2/Research | Identified exit to Access 4248 | -2/Research | Discovered new exit (range 14) 4355 | -2/Research | Crushed by falling debris 4386 | -2/Research | Crushed by falling debris 4396 | -2/Research | Crushed by falling debris 4397 | -2/Research | System corruption reached 10% 4427 | -2/Research | Lost 3 parts (3u) 4465 | -2/Research | Crushed by falling debris 4492 | -2/Research | Entered Access 4492 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 4623 | -1/Access | Identified exit to Surface 4911 | *** | Escaped! Last Messages --------------- 04832_ Acquired Imp. Stasis Canceller. 04842_ Connecting with Terminal... 04881_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 04886_ Slug penetrates O-32 Director. 04886_ Slug penetrates Terminal. 04888_ O-32 Director uses terminal to summon reinforcements. 04888_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A013. 04888_ O-32 Director locks terminal. 04891_ O-32 Director suffers critical hit. 04891_ O-32 Director destroyed. 04894_ Acquired 25 matter. 04895_ Acquired Imp. System Shield. 04896_ Acquired 7 matter. 04908_ Connecting with Terminal... >>Open Sealed Barrier opened. 04908_ ALERT: Suspicious activity at Terminal A001. Dispatching Investigation squad. 04909_ The Access Shell folds into the floor. Map ----- +----------------------------------------------------+ | " # ## #?# #??????????? | | ########## ## #?# ! #??????????? | | #####????# ## ! #?# #??????????? | | ## #?# #??????????? | | ########### ###################+####????????????? | | # # #??????????????????????? | | # # [#??????????????????????? | | "" # # """"" #??????????????????????? | | """" # # """"" #??????????????????????? | | """" # # """"" #??????????????????????? | | """" # # """"" #??????????????????????? | | """" # # """"" #??????????????????????? | | """" # # """"" #??????????????????????? | | "" # # #??????????????????????? | | "" + + #??????????????????????? | | # # #??????????????????????? | | # # #??????????????????????? | | ########### ##############??????????????????????? | | ??????????# #?????###???????????????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# """T""" "??????????????????? | | ??????????# """ """ "????BB????????????? | | ??????????# "????BB????????????? | | ??????????# "??????????????????? | | ??????????# "" "??????????????????? | | ??????????# @" "??????????????????? | | ??????????# "??????????????????? | | ??????????# "????BB????????????? | | ??????????# "????BB????????????? | | ??????????# "??????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# #?????###???????????????????????????? | | #########?# ##########??????????????????????????? | | #!!! # # #??????????????????????????? | | #!!! # # #??????????????????????????? | | #!!! + + #??????????????????????????? | | # # # #??????????????????????????? | | # # # #??????????????????????????? | | # ! ?# + #??????????????????????????? | | # ?# # #??????????????????????????? | | # ??# # #??????????????????????????? | | ########??# # ! #??????????????????????????? | | ??????????# ##########??????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ?????????## ##??????????????????????????????????? | | ?????????#/* #######????????????????????????????? | | ?????????# "" #???????????????????????????? | | ?????????# T" #???????????????????????????? | | ?????????#! ##### #???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 43 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 18 Terrain Scan Density 210 Jamming Range 12 Cloak Strength 3 Additional Mass Support 12 Armor Coverage 225 Weapon Shielding 66 Phase Shifting 5 Evasion (%) 73 Targeting Accuracy 5 Matter Filtering 30 Offensive Hacking 22 Defensive Hacking 34 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Med. Storage Unit | -9/Materials | Scanalyzed Grenade Launcher | -9/Materials | Scanalyzed Imp. Hover Unit | -9/Materials | Scanalyzed Maul | -9/Materials | Scanalyzed Particle Gun | -9/Materials | Scanalyzed Lrg. Storage Unit | -8/Materials | Hacked Weight Redist. System | -8/Materials | Hacked Mni. Grenade Launcher | -8/Materials | Hacked Hvy. Riot Gun | -7/Zion | Free Arc Thrower | -7/Zion | Free Barrage Gun | -7/Zion | Free Slug Cannon | -7/Zion | Free Tactical Coordination Suite | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PhaseBoreNanoactuators Manual? 0 Play Time 04:31:58 Cumulative 44.4 hours Start 2020.06.07 @ 07:53:57 End 2020.06.07 @ 12:55:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 58 Rogue 58 Adventurer 0 Explorer 0 Win Type 0 Total 2 Types 2/0/0/0/0/0/0 Lore% 20 Gallery% 46 Achievement% 27 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3e2b5973-0507-43db-b357-93838ba6971c