Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.25 @ 21:50:24 Player: jumpy Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (85) 425 Value Destroyed (3222) 3222 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (643) 643 TOTAL SCORE: 8930 Bonus ------- High Alert Combat Kills 643 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Kinecellerator Improved System Restoration Module Plasma Cannon Spear Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Micro Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Visual Processing Unit Advanced Targeting Computer Core Analyzer Improved Kinecellerator Corruption Screen > --- WEAPON ----------- Advanced Assault Cannon Advanced Assault Cannon Power Maul > --- INVENTORY -------- Nuclear Core Improved Deuterium Engine Makeshift Leg Improved System Restoration Module Plasma Cannon Advanced Assault Cannon Advanced Assault Cannon Proton Missile Launcher Rocket Launcher Power Maul [Rating: 71] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Reactor Micro Antimatter Reactor Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Wheel Utility Visual Processing Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Visual Processing Unit Protection Hardened Medium Armor Plating Weapon Magnetic Acceleration Cannon Energy Gun Beam Rifle Ballistic Gun Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Rocket Launcher Impact Weapon Power Maul Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Slots Evolved 10 | . . 2 2 2 2 . . . . 2 Power 1 | . . . . . . . . . . 1 Propulsion 3 | . . 1 1 . . . . . . 1 Utility 5 | . . 1 1 2 1 . . . . . Weapon 1 | . . . . . 1 . . . . . Parts Attached 78 | 7 2 6 20 1 10 2 5 2 . 23 Power 10 | 1 . 1 1 . 1 . 1 1 . 4 Engine 5 | 1 . 1 1 . . . . 1 . 1 Core 4 | . . . . . 1 . 1 . . 2 Reactor 1 | . . . . . . . . . . 1 Propulsion 23 | 2 . 1 6 . 4 . 2 1 . 7 Treads . | . . . . . . . . . . . Leg 20 | 2 . 1 6 . 4 . 2 1 . 4 Wheel 3 | . . . . . . . . . . 3 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 22 | 2 1 1 5 1 2 1 1 . . 8 Device 8 | 1 . . 2 1 . . . . . 4 Storage 3 | 1 1 . . . 1 . . . . . Processor 6 | . . . 1 . 1 1 . . . 3 Hackware . | . . . . . . . . . . . Protection 5 | . . 1 2 . . . 1 . . 1 Artifact . | . . . . . . . . . . . Weapon 23 | 2 1 3 8 . 3 1 1 . . 4 Energy Gun 6 | . . 2 4 . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 5 | 2 1 1 1 . . . . . . . Ballistic Cannon 7 | . . . 2 . 2 . 1 . . 2 Launcher 2 | . . . 1 . . . . . . 1 Special Weapon . | . . . . . . . . . . . Impact Weapon 2 | . . . . . 1 1 . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . . 3 . . . . . . 1 Parts Lost 47 | . . . 9 . . . 5 . . 33 Power 7 | . . . 1 . . . 1 . . 5 Propulsion 18 | . . . 3 . . . 2 . . 13 Utility 11 | . . . 2 . . . 1 . . 8 Weapon 11 | . . . 3 . . . 1 . . 7 Highest Loss Streak 9 | . . . 8 . . . 4 . . 9 To Critical Strikes . | . . . . . . . . . . . Average Backups 12 | 4 8 12 12 14 13 14 11 14 16 10 Power 1 | . 1 1 1 1 2 3 2 2 3 1 Propulsion 2 | 1 2 4 6 5 2 2 . 1 2 1 Utility 2 | . 2 2 2 2 2 2 1 3 3 2 Weapon 5 | 1 2 3 3 5 6 7 6 7 8 5 Tool/Special . | . . . . . . . . . . . Unused Backups 20 | 2 . . 13 . . . . . . 5 Power 1 | . . . 1 . . . . . . . Propulsion 7 | . . . 5 . . . . . . 2 Utility 4 | 1 . . 1 . . . . . . 2 Weapon 8 | 1 . . 6 . . . . . . 1 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 96 | . 100 97 96 98 99 99 99 100 100 85 Engine 4 | . 14 11 8 7 . . . 1 6 5 Core 2 | . . . . . 5 6 6 4 . 1 Leg 26 | . 28 33 35 30 26 26 25 26 26 16 Device 11 | . 14 11 8 21 20 13 13 13 13 7 Storage 6 | . 14 11 9 7 6 6 6 6 6 4 Processor 15 | . . . 8 7 12 19 20 20 20 22 Protection 5 | . . 8 8 7 6 6 6 6 6 1 Energy Gun 1 | . . 9 8 . . . . . . . Ballistic Gun 2 | . 28 12 7 . . . . . . . Ballistic Cannon 9 | . . . 1 15 13 13 12 13 13 10 Impact Weapon 3 | . . . . . 6 5 6 6 6 3 Peak Build Rating 71 | 7 8 13 26 34 52 53 53 55 55 71 Average Rating 43 | 5 7 11 19 32 49 52 51 54 55 59 On Entrance 32 | . 7 8 13 26 34 52 53 53 55 55 Naked Turns 12 | . . . . . . . . . . 12 Heaviest Build 91 | 13 29 37 46 49 78 78 77 79 79 91 Greatest Support 88 | 20 20 30 45 45 60 60 65 65 65 88 Greatest Overweight (x) 7 | . 1 1 1 1 1 1 1 1 1 7 Average Overweight (x) . | . . . . 1 . 1 1 1 1 1 Largest Inventory Capacity 20 | 8 15 15 15 15 20 20 20 20 20 20 Average Capacity 17 | 7 11 15 15 15 18 20 20 20 20 19 Most Carried 16 | 7 11 14 15 15 15 15 14 16 16 16 Average Carried 12 | 4 8 12 12 14 13 14 11 14 16 10 Final Capacity 20 | 8 15 15 15 15 20 20 20 20 20 5 Final Carried 16 | 7 11 14 15 15 15 14 13 16 16 5 Class Distribution -------------------- 69% | Mutant 25% | Scavenger-Mutant 5% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Matter Collected 2505 | 306 32 112 316 . 184 213 345 20 48 929 Remotely . | . . . . . . . . . . . Salvage Created 3327 | 166 63 166 695 . 176 155 287 . . 1619 Parts 156 | 12 4 13 46 . 2 8 4 . . 67 Haulers Intercepted 3 | . . . 2 . . . . . . 1 Recyclers Shooed 1 | . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 9 | . . . . . . 5 4 . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 60 | . 2 3 17 . 1 7 8 . . 22 Melee 1 | . . . . . . . . . . 1 Guns 19 | . 2 3 14 . . . . . . . Cannons 19 | . . . . . 1 3 3 . . 12 AOE 13 | . . . 3 . . 4 4 . . 2 Classes Destroyed 14 | 2 1 2 5 . . . 1 . . 3 Worker 7 | . . . 1 . . . . . . 6 Builder 2 | . . . . . . . . . . 2 Tunneler 3 | 3 . . . . . . . . . . Hauler 3 | . . . 2 . . . . . . 1 Recycler 7 | 1 . . 1 . 1 . . . . 4 Operator 1 | . . . . . . . . . . 1 Watcher 2 | . . 1 1 . . . . . . . Swarmer 8 | . . . 4 . . 4 . . . . Grunt 26 | . 2 . 6 . . . 7 . . 11 Brawler 1 | . . . . . . . 1 . . . Duelist 4 | . . . 2 . . . . . . 2 Sentry 8 | . . 3 4 . 1 . . . . . Hunter 9 | . . . 1 . . 3 . . . 5 Programmer 4 | . . . . . . . . . . 4 Best Kill Streak 8 | 1 1 1 8 . 1 4 4 . . 5 Combat Bots Only 8 | . 1 1 8 . 1 4 4 . . 3 Max Kills in Single Turn 3 | 1 1 1 2 . 1 3 2 . . 2 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . . 2 . . 3 2 . . 1 Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Hostile Shots Fired 561 | . 7 16 110 . 37 55 50 . . 286 Missed 151 | . 2 6 30 . 16 17 12 . . 68 Hits 410 | . 5 10 80 . 21 38 38 . . 218 Melee 4 | . . . 2 . . . . . . 2 Projectile 406 | . 5 10 78 . 21 38 38 . . 216 AOE 1 | . . . . . . . . . . 1 Critical Strikes 21 | . . 1 3 . . . 2 . . 15 Damage Taken 7244 | . 53 147 1131 . 277 625 724 . . 4287 Core 1451 | . 10 14 204 . 30 80 97 . . 1016 Absorbed by Shields . | . . . . . . . . . . . Regen/Repaired (Parts) 71 | . . . . . . . . . . 71 Core Remaining (%) 88 | 100 96 96 62 100 . . . . 75 . Volleys Fired 195 | 18 8 9 52 . 3 15 19 . 4 67 Largest 2 | 2 2 2 2 . 2 2 2 . 2 2 Hottest 94 | 40 40 85 94 . 88 88 88 . 84 84 Shots Fired 358 | 36 16 18 91 . 6 28 33 . 8 122 Gun 156 | 36 16 18 86 . . . . . . . Cannon 184 | . . . . . 6 26 29 . 8 115 Launcher 18 | . . . 5 . . 2 4 . . 7 Special . | . . . . . . . . . . . Kinetic 287 | 36 16 9 42 . 6 26 29 . 8 115 Thermal 53 | . . 9 44 . . . . . . . Explosive 11 | . . . 5 . . 2 4 . . . Electromagnetic 7 | . . . . . . . . . . 7 Robot Hit Streak 20 | 4 6 7 20 . 3 6 10 . 1 11 Robot Miss Streak 6 | 3 3 2 4 . 1 4 3 . 6 4 Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets 4 | . . . 4 . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . Shots Hit Robots 283 | 22 11 14 73 . 6 14 24 . 1 118 Core Hits 159 | 6 4 9 60 . 2 12 17 . . 49 Critical Kills 2 | 1 . . 1 . . . . . . . Critical Parts Destroyed 7 | . . . . . 1 . . . . 6 Critical Strikes 22 | 1 . . 1 . 1 2 1 . . 16 Destroy 2 | 1 . . 1 . . . . . . . Blast 11 | . . . . . . 2 1 . . 8 Smash 7 | . . . . . 1 . . . . 6 Impale 2 | . . . . . . . . . . 2 Melee Attacks 56 | . . . . . 2 . 1 1 1 51 Impact 30 | . . . . . 2 . 1 1 1 25 Slashing . | . . . . . . . . . . . Piercing 26 | . . . . . . . . . . 26 Sneak Attacks 5 | . . . . . 1 . . . . 4 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 8575 | 188 110 202 1512 . 240 575 1159 . 26 4563 Guns 1569 | 188 110 202 1069 . . . . . . . Cannons 3595 | . . . . . 117 340 597 . 26 2515 Explosions 1673 | . . . 443 . . 235 500 . . 495 Melee 1738 | . . . . . 123 . 62 . . 1553 Ramming . | . . . . . . . . . . . Kinetic 4421 | 188 110 99 429 . 117 340 597 . 26 2515 Thermal 942 | . . 103 640 . . . . . . 199 Explosive 1178 | . . . 443 . . 235 500 . . . Electromagnetic 296 | . . . . . . . . . . 296 Impact 1135 | . . . . . 123 . 62 . . 950 Slashing . | . . . . . . . . . . . Piercing 603 | . . . . . . . . . . 603 Highest Corruption 8 | . . . . . . . . . . 8 Average Corruption 6 | . . . . . . . . . . 6 Corruption Purged . | . . . . . . . . . . . Corruption Blocked 8 | . . . . . . . . . . 8 Effects 1 | . . . . . . . . . . 1 Matter Fused 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 509 | . . . 1 . 93 . 12 . . 403 Projectiles 35 | . . . . . . . . . . 35 Explosions 1 | . . . 1 . . . . . . . Melee 473 | . . . . . 93 . 12 . . 368 Knockbacks 35 | . . . . . 1 7 4 . . 23 Impact 11 | . . . . . 1 . . . . 10 Kinetic 22 | . . . . . . 7 4 . . 11 Secondary 2 | . . . . . . . . . . 2 Self-Inflicted Damage 77 | . . . 23 . . . . . . 54 Shots 2 | . . . 1 . . . . . . 1 Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 169 | . 6 90 167 . . . 13 . . 169 Average Temperature 56 | . 6 39 55 . . . 6 . . 70 Received Heat Transfer 1792 | . 30 81 459 . 117 . 342 . . 763 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 9 | . . . . . 1 . 1 . . 7 Combat Hostiles 8 | . . . . . . . 1 . . 7 Parts Fried 13 | . . . . . 2 . 1 . . 10 Impact Corruptions 16 | . . . . . 3 . 1 . . 12 Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . . . 1 . . . . . . . Heat Transferred 1504 | . . 208 1146 . . . . . . 150 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . 1 Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Maximum Alert Level 3 | . . . . . . . . . . 3 Low Security (%) 66 | 100 100 100 100 100 100 . . . . . Level 1 . | . . . . . . . . . . . Level 2 1 | . . . . . . . . . . 4 Level 3 31 | . . . . . . . . . . 95 Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 946 | 5 45 45 140 51 31 . . . . 946 Initial 900 | . . 10 . 51 . . . . . 900 Average 292 | . 14 9 76 7 4 . . . . 808 Influence Increases 3098 | 20 75 112 549 19 36 170 240 . . 1877 Destroy 0b10 Robot/C 1200 | . 40 60 340 . 20 140 160 . . 440 Destroy 0b10 Robot/NC 125 | 20 . 5 25 . 5 . . . . 70 Destroy Leader 310 | . 20 32 96 . 10 30 20 . . 102 Trap Triggered on 0b10 10 | . 10 . . . . . . . . . Successful Hack 14 | . 5 . 5 4 . . . . . . Disable Machine 195 | . . . 15 . . . . . . 180 Destroy Structure 104 | . . . 23 . 1 . . . . 80 Advance Influence 900 | . . . . . . . . . . 900 Partial Spotted 15 | . . 15 . . . . . . . . Lose Combat Pursuer 225 | . . . 45 15 . . 60 . . 105 Influence Decreases 2337 | 20 50 137 434 134 36 96 314 . . 1116 Entered New Map 94 | . . 15 . 64 . . 15 . . . Time Decay 1483 | 20 50 122 344 70 36 96 259 . . 486 Search Patrol Dispatched 300 | . . . . . . . . . . 300 Lost Part 460 | . . . 90 . . . 40 . . 330 Squads Dispatched 10 | . 2 . 1 . . . . . . 7 Investigation 2 | . 1 . . . . . . . . 1 Extermination 3 | . . . . . . . . . . 3 Reinforcement 5 | . 1 . 1 . . . . . . 3 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . 2 Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . 2 Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Distress Signals 4 | . . . 2 1 . . . . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 106 | . 3 6 25 2 5 4 10 . 5 46 Peak Tracking Total 8 | . 1 2 8 2 4 2 4 . 2 8 Tactical Retreats 10 | . . . 3 1 . . 2 . . 4 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Traps Triggered . | . . . . . . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed 3 | . 3 . . . . . . . . . Reused 1 | . 1 . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . 1 . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Machines Disabled 13 | . . . 1 . . . . . . 12 Max in Single Turn 10 | . . . 1 . . . . . . 10 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Machines Accessed 15 | . 1 3 3 3 1 . . . . 4 Terminals 10 | . 1 3 3 2 . . . . . 1 Fabricators 1 | . . . . 1 . . . . . . Repair Stations 1 | . . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . 1 Garrison Access 2 | . . . . . 1 . . . . 1 Total Hacks 36 | . 4 9 11 5 2 . . . . 5 Successful 10 | . 3 2 2 2 . . . . . 1 Failed 26 | . 1 7 9 3 2 . . . . 4 Catastrophic 3 | . . 1 1 . . . . . . 1 Database Lockouts . | . . . . . . . . . . . Manual 15 | . . 9 4 1 . . . . . 1 Terminals 30 | . 4 9 11 4 . . . . . 2 Fabricators 1 | . . . . 1 . . . . . . Repair Stations 1 | . . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . 1 Garrison Access 3 | . . . . . 2 . . . . 1 Terminal Hacks 7 | . 3 . 2 2 . . . . . . Prototype ID Bank 2 | . 1 . 1 . . . . . . . Locate Traps 3 | . 1 . 1 1 . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . . Dispatch Records 1 | . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 3 | . . 2 . . . . . . . 1 Terminals 2 | . . 2 . . . . . . . . Botnet 1 | . . 1 . . . . . . . . Skim 1 | . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . 1 Patch 1 | . . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 14 | . 1 3 3 3 1 . . . . 3 Full Trace Events 1 | . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . 4 . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . . 15 . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . 4 Programmers 4 | . . . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Active Infowar (turns) 7041 | 110 167 509 968 445 216 572 746 1552 503 1253 Optics 6209 | . . . 922 445 216 572 746 1552 503 1253 Sensors 404 | . . . . . . . . . . 404 Terrain 4029 | . . . 4 406 216 572 746 1552 503 30 Seismic 2327 | 110 167 509 880 445 216 . . . . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . 1 3 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Turns Passed 7169 | 226 167 509 968 445 216 572 746 1552 503 1265 Spaces Moved 3508 | 134 93 257 535 232 108 276 356 793 251 473 Core 29 | 5 . . . . . . . . . 24 Treads . | . . . . . . . . . . . Legs 3441 | 129 93 257 535 232 108 276 356 793 251 411 Wheels 38 | . . . . . . . . . . 38 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 190 120 190 190 195 195 50 Average Speed 173 | 117 141 181 124 190 167 190 190 195 195 173 Slowest Speed 260 | 120 190 190 190 190 190 190 195 195 195 260 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 32 | 6 22 23 43 7 4 49 53 82 52 15 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 6 | . . . . . . . . 5 1 . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 7 | . . . . . . 1 2 3 1 . Spaces Dug 2 | . . . . . . . . . . 2 Terrain Destroyed 131 | . . . 21 . 1 24 31 . 4 50 Melee 2 | . . . . . . . . . . 2 Projectile 37 | . . . . . 1 9 4 . 4 19 AOE 92 | . . . 21 . . 15 27 . . 29 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Total 4118 | 171 115 280 752 237 132 296 387 796 255 697 Wait 172 | 2 9 4 96 2 . 2 . . . 57 Move 3498 | 133 92 256 534 231 107 275 355 792 250 473 Hop . | . . . . . . . . . . . Pick Up 60 | 9 3 4 23 2 5 . 3 1 . 10 Fast Attach 18 | 7 . . 5 . . . 1 . . 5 Attach 39 | . . 2 7 2 2 1 5 . . 20 Detach . | . . . . . . . . . . . Swap 45 | . 2 4 15 . 8 2 2 2 . 10 Drop 35 | 2 1 1 20 . 5 1 1 . . 4 Fire 195 | 18 8 9 52 . 3 15 19 . 4 67 Melee 56 | . . . . . 2 . 1 1 1 51 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: Dee / [*Pro]) -5/Proximity Caves -5/Factory (discovered 1 exit: [*Ext]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 227 | -11/Scrapyard | Entered Materials 230 | -10/Materials | Discovered new exit (range 10) 302 | -10/Materials | Build established: Mutant 339 | -10/Materials | Discovered new exit (range 16) 394 | -10/Materials | Entered another Materials area 394 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 803 | -9/Materials | Build established: Scavenger-Mutant 887 | -9/Materials | Discovered new exit (range 9) 903 | -9/Materials | Entered another Materials area 903 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1151 | -8/Materials | Destroyed 8 combat bots 1157 | -8/Materials | Lost 8 parts (1p3n2u2w) 1794 | -8/Materials | Discovered new exit (range 11) 1871 | -8/Materials | Entered Factory 1871 | -7/Factory | Evolved 2 slots: Utility x2 2033 | -7/Factory | Discovered new exit (range 12) 2316 | -7/Factory | Entered another Factory area 2316 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2438 | -6/Factory | Discovered new exit (range 9) 2532 | -6/Factory | Entered Lower Caves 2611 | -6/Lower Caves | Build established: Mutant 3074 | -6/Lower Caves | Discovered new exit (range 13) 3104 | -6/Lower Caves | Entered another Lower Caves area 3289 | -6/Lower Caves | Lost 4 parts (1p2n1u) 3789 | -6/Lower Caves | Learned Factory trap positions 3828 | -6/Lower Caves | Discovered new exit (range 9) 3850 | -6/Lower Caves | Entered Zion 3907 | -6/Zion | Discovered new exit (range 17) 4232 | -6/Zion | Learned location of Warlord (-4) 4319 | -6/Zion | Identified exit to Deep Caves 4684 | -6/Zion | Learned Factory terminal intel 4954 | -6/Zion | Given A8's code to call for help 5029 | -6/Zion | Received a visual enhancement algorithm 5402 | -6/Zion | Entered Proximity Caves 5405 | -5/Proximity Caves | Spotter reported a threat 5405 | -5/Proximity Caves | Spotter reported a threat 5532 | -5/Proximity Caves | Spotter reported a threat 5545 | -5/Proximity Caves | Spotter reported a threat 5585 | -5/Proximity Caves | Spotter reported a threat 5598 | -5/Proximity Caves | Spotter reported a threat 5663 | -5/Proximity Caves | Spotter reported a threat 5878 | -5/Proximity Caves | Discovered new exit (range 17) 5905 | -5/Proximity Caves | Entered Factory 5905 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 5906 | -5/Factory | Loaded intel: 90 trap records 5907 | -5/Factory | Loaded intel: 28 terminal locations 5966 | -5/Factory | Lost 3 parts (1p2u) 6205 | -5/Factory | Search patrols dispatched 6238 | -5/Factory | Build established: Derelict-Mutant 6392 | -5/Factory | Lost 5 parts (2n2u1w) 6463 | -5/Factory | Discovered new exit (range 16) 6505 | -5/Factory | Search patrols dispatched 6557 | -5/Factory | Lost 7 parts (1p4n1u1w) 6597 | -5/Factory | Build established: Mutant 6861 | -5/Factory | Lost 3 parts (1u2w) 7137 | -5/Factory | Core integrity fell below 50% 7158 | -5/Factory | Core integrity fell below 20% 7158 | -5/Factory | Released all parts (5) 7170 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 07149_ Adv. Assault Cannon destroyed. 07149_ Corruption Screen intercepted 1% system corruption. 07149_ Corruption Screen expended. 07149_ Adv. Heat Sink destroyed. 07150_ P-70 Sage resets P-70 Sage, system corruption cleaned. 07151_ Nuclear Core destroyed. 07155_ Destroyed Tesla Rifle. 07155_ P-70 Sage system corrupted by crushing effect. 07155_ P-70 Sage knocked back. 07155_ P-70 Sage resets P-70 Sage, system corruption cleaned. 07157_ System corrupted: Matter fused (-8). 07157_ Penetrated by Slug. 07157_ Adv. Targeting Computer destroyed. 07157_ Enh. Flexi-carbon Leg destroyed. 07158_ Released Power Maul. 07158_ Released Enh. Optical Array. 07158_ Released Adv. Signal Interpreter. 07158_ Released Core Analyzer. 07158_ Released Hcp. Storage Unit. 07161_ P-70 Sage resets P-70 Sage, system corruption cleaned. Map ----- +----------------------------------------------------+ | ?????????????????????????????????^???????????????? | | ?????????????????????????????????????????????????? | | ???????????? ???????????????????????????????????? | | ??????????? ???????????????????????????????????? | | ??????????? ???????????????????????????????????? | | ???????? ?? #??????????????^???????????????????? | | ???????" ??" #??????????????????????????????????? | | ??????"" "?" #??????????????????????????????????? | | ??""??"" "?" #??????????????????????????????????? | | ?? ?? #??????????????????????????????????? | | ?""" """ """ #??????????????????????????????????? | | ?""" """ """ #??????????????????????????????????? | | ??"" """ """ #??????????????????????????????????? | | ??? #??????????????????????????????????? | | ???? #??????????????????????????????????? | | ????? ##############?????????????????????? | | ??????# ## #?????????????????????? | | ??????# ## #?????????????????????? | | ??????# ## """" """" #?????????????????????? | | ?????## ## """" """" #?????????????????????? | | ###### # """" """" #?????????????????????? | | # """" """" #?????????????????????? | | ] # """" """" #?????????????????????? | | "" %# """" """" #?????????????????????? | | % T %+% "" """" #?????????????????????? | | # ph g p @ #?????????????????????? | | # RR #?????????????????????? | | # #?????????????????????? | | +##### # #?????????????????????? | | %% ### #######/#######?????????????????????? | | #?# #???? ??????????????????????????? | | #?# #???# ? #?????????????????????????? | | #?# #???# ??? ?????^??????????????????? | | #?# #???????? ????^??????????????????? | | #?# ???????? % ???^??????????????????? | | #?# ???????? ###?????????????????????? | | ! #?# """ "????????#???????????????????????? | | #?# """ ""???????????????????????????????? | | ######? """ """??????????????????????????????? | | ??????# ??????????????????????????????? | | ?????? ""??"""??????????????????????????????? | | ?????? ""???????????????????????????????????? | | ?????? ""???????????????????????????????????? | | ??????# ????????????????????????????????????? | | ??????# ????????????????????????????????????? | | ???????## "" ????????????????????????????????????? | | ?????????""? ????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????^??????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 33 Energy Capacity 365 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Corruption Block 8 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 8 Core Analysis 6 Kinecelleration 40 Item Schematics ----------------- Imp. Hardlight Generator | -6/Zion | Archive Enh. Gauss Cannon | -6/Zion | Archive Drone Bay | -6/Zion | Archive Imp. Coolant Injector | -6/Zion | Archive Enh. Optical Array | -6/Zion | Archive Hvy. Shock Bomb Launcher | -6/Zion | Archive Imp. Particle Charger | -6/Zion | Archive Lrn. Tractor Beam | -6/Zion | Archive Adv. Plasma Cannon | -6/Zion | Archive Focal Shield | -6/Zion | Archive Impulse Thruster | -6/Zion | Archive Adv. Transmission Jammer | -6/Zion | Archive Magnetic Acceleration Cannon | -6/Zion | Archive Imp. Remote Datajack | -6/Zion | Archive Imp. Heavy Armor Plating | -6/Zion | Archive Robot Schematics ------------------ R-10 Processor | -6/Zion | Archive E-15 Imp | -6/Zion | Archive R-06 Scavenger | -6/Zion | Archive X-82 Rainmaker | -6/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SuperdenseExplosiveEngine Manual? 0 Play Time 00:31:13 Cumulative 189.0 hours Start 2025.07.25 @ 21:19:33 End 2025.07.25 @ 21:50:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 457 Rogue 457 Adventurer 0 Explorer 0 Win Type - Total 8 Types 6/0/1/1/0/0/0/0/0/0 Lore% 74 Gallery% 66 Achievement% 51 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters SATURATION(100) Steam 1 RUN: 592d2453-9ae2-4567-936f-bddb7f380573