Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.10 @ 13:46:32 Player: Jok Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (26) 130 Value Destroyed (577) 577 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (100) 100 TOTAL SCORE: 2527 Bonus ------- Follower Combat Kills 100 Cogmind --------- Core Integrity 0/400 Matter 178/550 Energy 57/100 System Corruption 0% Temperature Warning (338) Movement Core (500) Ox9 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ Large Storage Unit Matter Compressor > --- WEAPON (3) ------- Plasma Rifle > --- INVENTORY (15) --- Light Treads Light Treads Makeshift Heat Sink Medium Storage Unit Enhanced Optical Array Kinecellerator Propulsion Shielding Shield Generator Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads > --- UTILITY ---------- Large Storage Unit Matter Compressor > --- WEAPON ----------- Wave Gun Minigun Makeshift Shrapnel Gun > --- INVENTORY -------- Light Treads Light Treads Makeshift Heat Sink Medium Storage Unit Enhanced Optical Array Kinecellerator Propulsion Shielding Shield Generator Plasma Rifle Flak Cannon Enhanced Flamer Self-destruct Interrupter [Rating: 26] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Structural Scanner Device Structural Scanner Storage Large Storage Unit Weapon Minigun Energy Gun Particle Gun Ballistic Gun Minigun Ballistic Cannon Flak Cannon Special Weapon Enhanced Flamer Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power 1 | . . . 1 . . . Propulsion . | . . . . . . . Utility . | . . . . . . . Weapon 1 | . . . 1 . . . Parts Attached 28 | 9 1 2 7 1 1 7 Power 4 | 2 . 1 1 . . . Engine 3 | 2 . 1 . . . . Core 1 | . . . 1 . . . Reactor . | . . . . . . . Propulsion 6 | 4 . . . . . 2 Treads 4 | 2 . . . . . 2 Leg 2 | 2 . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 5 | 1 1 1 1 . . 1 Device 1 | . 1 . . . . . Storage 4 | 1 . 1 1 . . 1 Processor . | . . . . . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 13 | 2 . . 5 1 1 4 Energy Gun 6 | 2 . . 1 1 . 2 Energy Cannon . | . . . . . . . Ballistic Gun 4 | . . . 3 . 1 . Ballistic Cannon 2 | . . . 1 . . 1 Launcher . | . . . . . . . Special Weapon 1 | . . . . . . 1 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 12 | . . . . . . 12 Power 2 | . . . . . . 2 Propulsion 3 | . . . . . . 3 Utility . | . . . . . . . Weapon 7 | . . . . . . 7 Highest Loss Streak 12 | . . . . . . 12 To Critical Strikes . | . . . . . . . Average Backups 11 | 2 5 8 9 12 14 13 Power . | . 1 1 1 1 . . Propulsion 1 | 1 2 2 . 1 2 2 Utility 4 | . . 2 4 5 5 6 Weapon 3 | . 1 2 2 3 4 4 Tool/Special . | . . . . . . . Unused Backups 14 | . . 1 1 . 4 8 Power . | . . . . . . . Propulsion 1 | . . . . . . 1 Utility 10 | . . 1 1 . 2 6 Weapon 2 | . . . . . 1 1 Tool/Special 1 | . . . . . 1 . Average Slot Usage (%) 98 | . 94 100 96 100 100 95 Engine 15 | . 14 14 15 22 17 9 Core 3 | . . . 3 . 4 10 Treads 18 | . . 10 22 22 22 20 Leg 5 | . 28 17 . . . . Device 9 | . 8 14 11 11 11 . Storage 13 | . 14 14 11 11 11 21 Energy Gun 13 | . 28 28 7 . 11 10 Ballistic Gun 15 | . . . 17 22 22 21 Ballistic Cannon 2 | . . . 7 10 . . Peak Build Rating 26 | 6 7 8 19 17 21 26 Average Rating 15 | 4 6 7 15 16 18 24 On Entrance 10 | . 6 7 8 16 17 21 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 43 | 13 14 29 38 41 39 43 Greatest Support 40 | 40 20 40 40 40 40 40 Greatest Overweight (x) 1 | . . . . 1 . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 Average Capacity 13 | 7 8 10 12 14 15 15 Most Carried 15 | 4 7 10 15 15 15 15 Average Carried 11 | 3 5 8 9 12 14 14 Final Capacity 15 | 8 8 15 10 15 15 15 Final Carried 15 | 4 7 10 9 15 15 9 Class Distribution -------------------- 58% | Skirmisher 27% | Mutant 13% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Skirmisher | -9/Mines Skirmisher | -7/Zion Gunner | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 831 | 214 . 117 251 164 20 65 Remotely . | . . . . . . . Salvage Created 744 | . 29 254 225 201 . 35 Parts 40 | . 5 7 16 12 . . Haulers Intercepted . | . . . . . . . Recyclers Shooed 2 | . . . 2 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 3 | . . . . . . 3 Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 17 | . . 3 8 5 . 1 Guns 12 | . . 3 6 2 . 1 Cannons 5 | . . . 2 3 . . Classes Destroyed 6 | . 1 3 1 1 . . Worker 3 | . . 1 1 1 . . Recycler 2 | . . 1 1 . . . Watcher 4 | . 2 . 2 . . . Swarmer 6 | . . . 6 . . . Grunt 9 | . . 3 2 3 . 1 Sentry 2 | . . . . 2 . . Best Kill Streak 3 | . 2 2 3 3 . 1 Combat Bots Only 3 | . . 2 3 2 . 1 Max Kills in Single Turn 2 | . 1 1 2 2 . 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 162 | . . 20 35 13 . 94 Missed 42 | . . 5 9 2 . 26 Hits 120 | . . 15 26 11 . 68 Melee 1 | . . . 1 . . . Projectile 119 | . . 15 25 11 . 68 Critical Strikes 11 | . . 3 2 . . 6 Damage Taken 1907 | . . 213 237 150 . 1307 Core 436 | . . 32 23 30 . 351 Absorbed by Shields . | . . . . . . . Core Remaining (%) 93 | 100 . 87 . . . . Volleys Fired 71 | . 3 21 20 8 1 18 Largest 3 | . 2 2 3 3 3 3 Hottest 114 | . 80 80 87 87 114 114 Shots Fired 173 | . 6 42 60 24 3 38 Gun 141 | . 6 42 40 16 3 34 Cannon 32 | . . . 20 8 . 4 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 117 | . . . 60 24 2 31 Thermal 32 | . 3 21 . . 1 7 Explosive . | . . . . . . . Electromagnetic 24 | . 3 21 . . . . Robot Hit Streak 6 | . 3 4 6 4 . 3 Robot Miss Streak 10 | . 1 3 6 5 . 10 Penetration Max . | . . . . . . . Secondary Targets 2 | . . 2 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 97 | . 3 22 33 15 . 24 Core Hits 67 | 1 2 11 24 15 . 14 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 1 | . . 1 . . . . Corrupt 1 | . . 1 . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1748 | 4 54 305 673 278 . 434 Guns 1250 | . 54 278 417 153 . 348 Cannons 457 | . . . 249 122 . 86 Explosions 21 | . . 21 . . . . Melee . | . . . . . . . Ramming 20 | 4 . 6 7 3 . . Kinetic 1336 | . . . 666 275 . 395 Thermal 180 | . 10 131 . . . 39 Explosive . | . . . . . . . Electromagnetic 212 | . 44 168 . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 3 | . . 3 . . . . Projectiles . | . . . . . . . Explosions 3 | . . 3 . . . . Melee . | . . . . . . . Knockbacks 18 | . . . 15 2 . 1 Impact . | . . . . . . . Kinetic 16 | . . . 13 2 . 1 Secondary 2 | . . . 2 . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 3 | . . . 2 1 . . Targets Rammed 6 | 2 . 1 2 1 . . Kicked 3 | 2 . 1 . . . . Crushed . | . . . . . . . Highest Temperature 320 | . 54 267 164 147 66 320 Average Temperature 101 | . 29 100 78 64 36 171 Received Heat Transfer 916 | . . 177 33 51 . 655 Effects 3 | . . . . . . 3 Energy Bleed 2 | . . . . . . 2 Interference 1 | . . . . . . 1 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . 1 . . . . Heat Transferred 412 | . 25 300 . . . 87 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . 1 . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 166 | . 14 50 166 96 . . Initial 64 | . . 1 1 64 . . Average 23 | . 1 9 37 39 . . Influence Increases 598 | . 14 121 311 132 . 20 Destroy 0b10 Robot/C 420 | . . 80 220 100 . 20 Destroy 0b10 Robot/NC 45 | . 10 10 20 5 . . Destroy Leader 68 | . 4 20 34 10 . . Allied During Kill 32 | . . 8 22 2 . . Destroy Structure 3 | . . 3 . . . . Partial Spotted 15 | . . . 15 . . . Lose Combat Pursuer 15 | . . . . 15 . . Influence Decreases 578 | . 10 120 150 298 . . Entered New Map 109 | . . 3 4 102 . . Time Decay 424 | . 10 117 121 176 . . Lost Ally 45 | . . . 25 20 . . Squads Dispatched . | . . . . . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement . | . . . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 1 | . . . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 35 | . 4 4 16 4 . 7 Peak Tracking Total 6 | . 2 2 6 3 . 5 Tactical Retreats 1 | . . . . 1 . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 1 | . . . . 1 . . Max in Single Turn 1 | . . . . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 2 | . . . 2 . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . 1 . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 9 | . . . 9 . . . Successful 6 | . . . 6 . . . Failed 3 | . . . 3 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 5 | . . . 5 . . . Scanalyzers 4 | . . . 4 . . . Garrison Access . | . . . . . . . Terminal Hacks . | . . . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 3 | . . . 3 . . . Recycle Component 1 | . . . 1 . . . Process 1 | . . . 1 . . . Retrieve Matter 1 | . . . 1 . . . Scanalyzer 3 | . . . 3 . . . Retrieve Study 3 | . . . 3 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 2 | . . . 2 . . . Full Trace Events 1 | . . . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 15 | . . . . . 15 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 2 | . . . 2 . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled 1 | . . . 1 . . . Recycled Matter 97 | . . . 97 . . . Retrieved Matter 97 | . . . 97 . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 3 | . . 3 . . . . Largest Group 3 | . . 3 3 1 . . Highest-Rated Group 40 | . . 40 40 16 . . Highest-Rated Ally 16 | . . 16 16 16 . . Total Orders . | . . . . . . . Ally Attacks 47 | . . 18 23 6 . . Total Damage 531 | . . 190 243 98 . . Kills 4 | . . 1 3 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Active Infowar (turns) 2465 | . 97 589 394 450 922 13 Structural 2465 | . 97 589 394 450 922 13 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 4 | . . 1 . 1 1 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 3053 | 91 149 589 394 450 922 458 Spaces Moved 1713 | 59 111 371 193 213 565 201 Core 6 | 6 . . . . . . Treads 1314 | 14 . 128 193 213 565 201 Legs 393 | 39 111 243 . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 160 160 160 160 Average Speed 159 | 122 120 133 160 195 160 197 Slowest Speed 200 | 160 120 160 160 200 160 200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 37 | 3 22 70 26 50 69 23 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 4 | . . . . . 4 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 4 | . . 1 . 1 1 1 Spaces Dug . | . . . . . . . Terrain Destroyed 3 | . . 3 . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 3 | . . 3 . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 1901 | 73 121 421 240 230 584 232 Wait 24 | . 3 18 1 1 1 . Move 1707 | 58 110 370 192 212 564 201 Hop . | . . . . . . . Pick Up 36 | 4 4 5 8 6 7 2 Fast Attach 7 | 6 . . . . . 1 Attach 10 | . 1 . 3 . . 6 Detach 1 | . . . 1 . . . Swap 19 | 3 . 4 7 2 2 1 Drop 18 | . . 2 6 . 7 3 Fire 71 | . 3 21 20 8 1 18 Melee . | . . . . . . . Ram . | . . . . . . . Kick 3 | 2 . 1 . . . . Crush 3 | . . . 2 1 . . Escape Stasis . | . . . . . . . Rewire 2 | . . . . . 2 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 92 | -11/Scrapyard | Entered Materials 226 | -10/Materials | Discovered new exit (range 9) 241 | -10/Materials | Entered Mines 247 | -10/Mines | Discovered new exit (range 11) 312 | -10/Mines | Build established: Mutant 417 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 746 | -10/Mines | Learned Materials stockpile data 830 | -10/Mines | Entered Materials 830 | -9/Materials | Accompanied by 3 allies 830 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1084 | -9/Materials | Discovered new exit (range 8) 1139 | -9/Materials | Build established: Skirmisher 1224 | -9/Materials | Entered Mines 1224 | -9/Mines | Accompanied by 1 ally 1526 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1580 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1613 | -9/Mines | Learned Materials trap positions 1663 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1674 | -9/Mines | Entered Zion 1913 | -7/Zion | Learned location of Warlord (-5) 2582 | -7/Zion | Discovered new exit (range 9) 2596 | -7/Zion | Entered Proximity Caves 2748 | -6/Proximity Caves | Spotter reported a threat 2903 | -6/Proximity Caves | Build established: Gunner 2909 | -6/Proximity Caves | Spotter reported a threat 3032 | -6/Proximity Caves | Core integrity fell below 50% 3049 | -6/Proximity Caves | Core integrity fell below 20% 3054 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Overheating: Energy bleed (-21). Lgt. Treads+ destroyed. Adv. Heat Sink fries itself beyond repair. Wave Gun destroyed. Overheating: Energy bleed (-38). Lgt. Nuclear Core destroyed. Minigun destroyed. Critical hit (Burn: +37). Flexi-carbon Leg fries itself beyond repair. [Achievement: Hydra] Lgt. Treads+ destroyed. Critical hit (Burn: +37). Enh. Flamer destroyed. G-50 Soldier knocked back. Overheating: System interference. Mak. Shrapnel Gun temporarily disabled. Critical hit (Burn: +37). Flak Cannon destroyed. Mak. Shrapnel Gun destroyed. G-50 Soldier destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ????????????????###########???????????##### | | ???????????????## #? #?####?????# | | ???????????????# #??? ## ##????# | | ???????????????# ##????# ##??## | | ???????????????# ######??# #### | | ??????????????## ### ###?# ## | | ??????????????# ## ### | | ??????????????# ## ## | | ??????????????## ## ## | | ??????????????## | | ??????????????# | | ??????????????# | | ??????????????# | | ??????????????# | | ??????????????# | | ??????????????# #### ### | | ??????????????# ### #??###?## | | ??????????????## ##?# #???????## | | ???????????????## #??## ##??####??### | | ????????????????# #???## ##??#######??# | | ????????????????# #????## ##?#### ####?# | | ????????????????# #????## ##### #### | | ????????????????# @#????# ### ### | | ????????????????# #???## | | ????????????????# #?? ### ## | | ????????????????# ## #### ### | | ????????????????# #?######### | | ????????????????# ##???????## | | ????????????????#% ##???????## | | ???????????????# ##???????## ### | | ??????????????# %gg #???????## #### | | ??????????????# g #???#### #?## | | ?????????????? #?## ##?### | | ????????????? ### ####??##### | | ???????????? ## ###### #####??????#### | | ??????????? #?## ##????# ##?????????????# | | ??????????##???## ##?????##???????????????? | | ????????????????##????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 19 Energy Capacity 310 Matter Stores 326 Matter Capacity 550 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- System Restoration Module | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Flak Gun | -7/Zion | Archive Force Field | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Lrn. Proton Cannon | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Arc Projector | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive EM Shield | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Mass Driver | -7/Zion | Archive Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive X-62 Marksman | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Lgt. Ion Engine | -9/Materials | Hacked Lgt. Treads | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Bumper Bots Hydra Look Less Dangerous Next Time Robot Respite Challenges ------------ None Game ------ Seed SupersonicShadeDesublimator Manual? 0 Play Time 00:39:49 Cumulative 10.5 hours Start 2026.09.10 @ 13:05:14 End 2026.09.10 @ 13:46:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 12 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: eca33f73-84fc-4e76-890f-024882619018