Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.01 @ 02:00:25 Player: puncake Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (153) 765 Value Destroyed (5501) 5501 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (1836) 1836 TOTAL SCORE: 13342 Bonus ------- High Alert Combat Kills 907 Follower Combat Kills 927 Met Data Miner 300 Friendly Fire -298 Cogmind --------- Core Integrity 0/1000 Matter 390/400 Energy 163/170 System Corruption 12% Temperature Cool (25) Movement Walking (150) Ox1 Location -5/Factory Parts ------- > --- POWER (1) -------- Micro Fission Core > --- PROPULSION (4) --- Improved Treads Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY (9) ------ High-capacity Storage Unit Medium Matter Pod Targeting Computer Improved Target Analyzer Improved Target Analyzer Core Analyzer > --- WEAPON (3) ------- Heavy Laser Heavy Assault Rifle > --- INVENTORY (12) --- Micro Nuclear Core Light Angular Momentum Engine Light Fission Core Reinforced Fission Core Improved Heat Sink Improved Cooling System Remote Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Armored Leg Armored Leg Armored Leg Armored Leg > --- UTILITY ---------- Improved Cryofiber Web Advanced Heat Sink Large Storage Unit Targeting Computer Core Analyzer Improved Transmission Jammer Improved Power Shielding Experimental Thermal Shield Hacking Suite > --- WEAPON ----------- Heavy Phase Cannon Heavy Machine Gun Improved Heavy Machine Gun > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Micro Nuclear Core Neutrino Core Neutrino Core High-capacity Storage Unit Wave Gun Flak Gun Heavy Flak Cannon Remote Datajack [Rating: 82] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Improved Medium Treads Leg Aluminum Leg Wheel Armored Wheel Flight Unit VTOL Module Utility Targeting Computer Device Cooling System Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Improved Power Shielding Weapon Ripper Energy Gun Particle Gun Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Guided EMP Blaster Special Weapon Remote Datajack Slashing Weapon Ripper Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Fac Slots Evolved 10 | . . . 2 . 2 2 . . . . 2 2 Power . | . . . . . . . . . . . . . Propulsion 2 | . . . 2 . . . . . . . . . Utility 7 | . . . . . 2 1 . . . . 2 2 Weapon 1 | . . . . . . 1 . . . . . . Parts Attached 186 | 6 6 . 23 22 19 5 16 10 . 6 15 58 Power 22 | 1 2 . 4 1 . 2 1 . . . 2 9 Engine 15 | 1 1 . 4 1 . 1 1 . . . 2 4 Core 7 | . 1 . . . . 1 . . . . . 5 Reactor . | . . . . . . . . . . . . . Propulsion 63 | 2 . . 12 9 7 2 5 4 . 3 4 15 Treads 3 | . . . . . . . 1 . . 1 . 1 Leg 53 | 2 . . 10 9 7 2 3 2 . 2 4 12 Wheel 6 | . . . 2 . . . . 2 . . . 2 Hover . | . . . . . . . . . . . . . Flight 1 | . . . . . . . 1 . . . . . Utility 35 | 1 2 . 3 1 7 . 2 2 . 1 5 11 Device 15 | 1 1 . . . 3 . 2 1 . . 4 3 Storage 6 | . 1 . 2 . . . . . . 1 . 2 Processor 7 | . . . . . 1 . . . . . 1 5 Hackware 1 | . . . . . 1 . . . . . . . Protection 6 | . . . 1 1 2 . . 1 . . . 1 Artifact . | . . . . . . . . . . . . . Weapon 66 | 2 2 . 4 11 5 1 8 4 . 2 4 23 Energy Gun 17 | 1 1 . 1 . 1 . 1 . . 1 1 10 Energy Cannon 5 | . . . . . . . 1 1 . . 1 2 Ballistic Gun 35 | 1 1 . 3 9 3 1 4 3 . 1 1 8 Ballistic Cannon 2 | . . . . . . . . . . . 1 1 Launcher 4 | . . . . 2 1 . 1 . . . . . Special Weapon 1 | . . . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . 1 . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . 2 2 1 . . . . . 1 1 Parts Lost 92 | . 2 . 8 3 3 . 17 7 . 1 4 47 Power 11 | . 1 . 2 1 . . 1 . . . . 6 Propulsion 28 | . . . 2 . 1 . 8 3 . . 1 13 Utility 19 | . . . 1 1 2 . 2 1 . . 1 11 Weapon 34 | . 1 . 3 1 . . 6 3 . 1 2 17 Highest Loss Streak 22 | . 1 . 3 1 2 . 8 4 . 1 1 22 Average Slot Usage (%) 84 | . 92 100 98 99 99 92 73 73 76 84 95 89 Engine 5 | . 4 . 9 11 9 6 3 7 7 7 6 3 Core 1 | . 9 14 . . . . 3 . . . . 1 Leg 16 | . 28 28 37 44 36 30 9 3 . . 19 19 Wheel 1 | . . . 6 . . . . 2 7 7 . . Device 8 | . 14 14 3 . 6 7 10 7 7 . 14 16 Storage 8 | . 6 14 11 11 9 7 7 7 7 14 9 6 Processor 7 | . . . . . 8 7 7 7 7 7 6 15 Hackware 5 | . . . . . 4 7 7 7 7 7 6 4 Protection 3 | . . . 7 11 6 . . 5 7 7 6 1 Energy Gun 4 | . 14 14 5 1 3 . 3 4 . . 8 1 Energy Cannon 1 | . . . . . . . 1 2 7 6 . 3 Ballistic Gun 10 | . 14 14 16 19 14 23 11 6 7 7 6 8 Slashing Weapon 2 | . . . . . . . 4 7 7 6 . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 72 | 6 17 17 37 37 40 36 38 45 42 47 58 72 Greatest Support 76 | 20 20 20 40 46 54 53 55 35 12 35 64 76 Greatest Overweight (x) 14 | . . . 2 . . . 11 12 3 3 1 14 Average Overweight (x) 1 | . . . . . . . 2 5 3 2 . . Largest Inventory Capacity 12 | 4 4 4 10 10 10 10 10 10 10 10 10 12 Average Capacity 9 | 4 4 4 7 10 10 10 10 10 10 10 10 11 Most Carried 12 | 4 4 4 10 10 10 10 10 10 9 10 10 12 Average Carried 8 | 2 3 4 6 9 9 9 7 8 9 9 9 10 Final Capacity 12 | 4 4 4 10 10 10 10 10 10 10 10 10 12 Final Carried 10 | 4 4 4 10 10 10 10 7 9 9 10 10 7 Class Distribution -------------------- 46% | Mutant 15% | Gunner 14% | Derelict-Mutant 11% | Scavenger-Gunner 9% | Scavenger-Mutant 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Mutant | -8/Materials Gunner | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Derelict-Mutant | -7/Data Miner Derelict-Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ----------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Fac Matter Collected 4728 | 264 172 104 506 765 515 104 523 164 . 96 312 1203 Remotely . | . . . . . . . . . . . . . Salvage Created 6726 | 35 281 11 820 1204 886 165 811 289 . . 275 1949 Parts 351 | 4 17 1 52 74 46 8 30 10 . . 23 86 Haulers Intercepted 12 | . 2 . 2 4 3 . . . . . . 1 Recyclers Shooed 4 | . 1 . 1 1 . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 54 | . . . . . . . 35 11 . 8 . . Prevented 2 | . . . . . . . 1 1 . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Fac Combat Hostiles Destroyed 126 | 1 5 1 15 23 14 3 14 7 . . 9 34 Melee 1 | . . . . . . . 1 . . . . . Guns 100 | 1 5 1 15 22 12 3 11 2 . . 7 21 Cannons 20 | . . . . . . . 2 5 . . 2 11 AOE 4 | . . . . 1 2 . . . . . . 1 Classes Destroyed 14 | 1 3 . 3 2 1 1 2 . . . . 1 Worker 4 | . . . . 1 1 . . . . . . 2 Builder 3 | . . . . 1 1 . . . . . 1 . Hauler 12 | . 2 . 2 4 3 . . . . . . 1 Recycler 4 | . . . 2 1 1 . . . . . . . Watcher 3 | . 2 . . 1 . . . . . . . . Swarmer 33 | . 3 1 1 4 3 . 3 4 . . 6 8 Grunt 51 | 1 2 . 10 12 6 . 6 1 . . . 13 Brawler 2 | . . . 1 . . . . . . . . 1 Duelist 1 | . . . . . . . . . . . . 1 Sentry 21 | . . . 3 7 4 2 . 2 . . 1 2 Specialist 1 | . . . . . . . . . . . . 1 Hunter 6 | . . . . . 1 . 1 . . . . 4 Programmer 8 | . . . . . . 1 . . . . 2 5 Behemoth 1 | . . . . . . . 1 . . . . . Butcher 3 | . . . . . . . 3 . . . . . Best Kill Streak 7 | 1 7 1 7 7 4 3 3 3 . . 5 4 Combat Bots Only 7 | 1 3 1 7 5 3 3 3 3 . . 4 4 Max Kills in Single Turn 2 | 1 1 1 1 2 2 1 1 1 . . 2 1 Gunslinging . | . . . . . . . . . . . . . Exploded 1 | . . . . 1 1 . . . . . . 1 Melee 1 | . . . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Fac Damage Taken 13065 | 45 297 45 914 1356 914 123 2020 810 . 208 690 5643 Core 2110 | 22 64 17 131 203 95 42 338 103 . 43 49 1003 Absorbed by Shields 143 | . . . . . . . . . . . 143 . Core Remaining (%) 60 | 91 . 58 . 16 82 . . . . 24 94 . Volleys Fired 441 | 4 26 5 68 77 47 8 56 21 . 5 20 104 Largest 3 | 2 2 2 2 2 2 3 3 2 . 2 3 3 Hottest 181 | 60 85 88 68 50 68 78 90 113 . 108 166 181 Shots Fired 962 | 8 52 10 121 147 89 24 120 39 . 9 59 284 Gun 807 | 8 52 10 121 142 86 24 96 18 . 8 41 201 Cannon 146 | . . . . . . . 23 21 . 1 18 83 Launcher 9 | . . . . 5 3 . 1 . . . . . Special . | . . . . . . . . . . . . . Kinetic 716 | 4 26 5 118 142 69 24 96 18 . 5 36 173 Thermal 189 | 4 26 5 . . . . 23 21 . 4 23 83 Explosive . | . . . . . . . . . . . . . Electromagnetic 57 | . . . 3 5 20 . 1 . . . . 28 Robot Hit Streak 34 | 2 19 7 8 15 9 6 9 8 . 7 8 34 Robot Miss Streak 6 | 1 3 . 6 5 4 6 5 6 . 1 5 5 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 13 | . 1 . 4 2 . 1 3 . . . . 2 Max Gunslinging Chain 1 | . 1 . 1 1 . 1 1 . . . . 1 Shots Hit Robots 663 | 6 34 7 79 95 65 18 101 21 . 8 36 193 Core Hits 379 | 2 15 3 34 54 39 10 54 12 . 2 23 131 Critical Hits 6 | . . . . 1 1 . . 1 . . . 3 Critical Kills 3 | . . . . . 1 . . . . . . 2 Critical Parts Destroyed 3 | . . . . 1 . . . 1 . . . 1 Melee Attacks 4 | . . . . . . . 4 . . . . . Impact . | . . . . . . . . . . . . . Slashing 4 | . . . . . . . 4 . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 13855 | 57 373 98 1072 1640 1114 280 1998 556 . 174 894 5599 Guns 9513 | 57 373 98 1072 1560 924 280 1414 174 . 149 525 2887 Cannons 3302 | . . . . . . . 458 382 . 25 296 2141 Explosions 924 | . . . . 80 190 . 14 . . . 73 567 Melee 112 | . . . . . . . 112 . . . . . Ramming 4 | . . . . . . . . . . . . 4 Kinetic 8580 | 23 116 38 1030 1560 686 280 1414 174 . 111 475 2673 Thermal 4260 | 34 257 60 . . 74 . 458 382 . 63 419 2513 Explosive . | . . . . . . . . . . . . . Electromagnetic 899 | . . . 42 80 354 . 14 . . . . 409 Impact . | . . . . . . . . . . . . . Slashing 112 | . . . . . . . 112 . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 12 | . . . . . . 1 1 3 3 3 2 12 Average Corruption 2 | . . . . . . 1 1 1 3 3 1 6 Corruption Purged . | . . . . . . . . . . . . . Effects 66 | . . . . . . 1 6 12 4 13 1 29 Message Errors 15 | . . . . . . . 1 4 . 3 1 6 Matter Fused 11 | . . . . . . . . 1 1 2 . 7 Heat Flow Errors 6 | . . . . . . . . 1 1 3 . 1 Energy Discharges 11 | . . . . . . . 3 2 1 3 . 2 Data Loss (minor) 8 | . . . . . . . 2 3 1 1 . 1 Misfires 2 | . . . . . . . . . . . . 2 Targeting Errors 11 | . . . . . . 1 . 1 . . . 9 Weapon Failures 2 | . . . . . . . . . . 1 . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 283 | . . . . 2 . . 13 11 . . . 257 Projectiles 70 | . . . . . . . 13 11 . . . 46 Explosions 213 | . . . . 2 . . . . . . . 211 Melee . | . . . . . . . . . . . . . Knockbacks 36 | . . . . . . . . . . . 4 32 Impact . | . . . . . . . . . . . . . Kinetic 28 | . . . . . . . . . . . 4 24 Secondary 8 | . . . . . . . . . . . . 8 Self-Inflicted Damage 301 | . . . . 28 . . . . . . 58 215 Shots 8 | . . . . 4 . . . . . . 1 3 Rammed 1 | . . . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 338 | 64 56 . 24 119 45 . 24 126 150 268 90 338 Average Temperature 43 | 39 16 . 7 30 10 . 6 52 82 91 38 77 Received Heat Transfer 2925 | 24 87 24 417 519 405 . 369 105 . 57 108 810 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . 1 Parts Fried 4 | . . . . . 1 . . . . . . 3 Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 5 | . 1 . . . . . . 2 . . . 2 Heat Transferred 5847 | 75 585 148 . . 50 . 629 750 . 124 679 2807 Parts Sabotaged 2 | . . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . 1 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Fac Peak Influence 1016 | 20 164 217 378 832 589 327 . . . . 826 1016 Initial 360 | . 13 63 6 118 351 232 . . . . 79 360 Average 398 | 3 108 98 220 430 436 251 . . . . 286 658 Maximum Alert Level 3 | . . 1 1 3 2 1 . . . . 3 3 Low Security (%) 29 | 100 100 96 32 24 . . . . . . 58 . Level 1 29 | . . 3 67 17 43 100 . . . . 17 24 Level 2 20 | . . . . 49 56 . . . . . 9 17 Level 3 20 | . . . . 8 . . . . . . 14 57 Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 29 | . 1 . 2 9 3 1 . . . . 3 10 Investigation 1 | . . . . 1 . . . . . . . . Extermination 5 | . . . . . . . . . . . 2 3 Reinforcement 14 | . 1 . 2 3 3 . . . . . 1 4 Assault 5 | . . . . 2 . . . . . . . 3 Garrison 4 | . . . . 3 . 1 . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . . . . . 1 Haulers Reinforced 2 | . . . . . . . . . . . . 2 Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Fac Distress Signals 11 | . . . 4 5 1 . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 225 | 1 8 5 27 41 26 3 16 10 . 6 14 68 Peak Tracking Total 15 | 1 2 3 7 6 6 2 4 5 . 4 4 15 Tactical Retreats 8 | . . . . 2 1 . 1 . . . . 4 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Fac Traps Triggered 3 | . . . . 3 . . . . . . . . Indirectly 2 | . . . . 2 . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused 2 | . . . . . . . . 2 . . . . Traps Extracted . | . . . . . . . . . . . . . Installed 2 | . . . . . . . . 2 . . . . Triggered 2 | . . . . . . . . 2 . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ---------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Fac Machines Disabled 18 | . . 1 1 . . . . . . . 8 8 Max in Single Turn 8 | . . 1 1 . . . . . . . 8 4 Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns 2 | . . . . . . . . . . . 1 1 Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Fac Machines Accessed 19 | . 1 . . 2 3 . 1 1 4 . 3 4 Terminals 12 | . 1 . . 2 3 . 1 . . . 2 3 Fabricators 2 | . . . . . . . . . . . 1 1 Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 60 | . 1 . . 3 7 . 4 1 25 . 6 13 Successful 45 | . 1 . . 1 3 . 4 1 25 . 4 6 Failed 15 | . . . . 2 4 . . . . . 2 7 Catastrophic 2 | . . . . . 1 . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . Manual 19 | . 1 . . 1 7 . . . . . 4 6 Terminals 27 | . 1 . . 3 7 . 4 . . . 4 8 Fabricators 7 | . . . . . . . . . . . 2 5 Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 36 | . 1 . . 1 3 . 4 1 25 . . 1 Record 15 | . . . . . . . 4 . 11 . . . Part Schematic 6 | . . . . . . . . . 6 . . . Robot Schematic 5 | . . . . . . . . . 5 . . . Prototype ID Bank 3 | . . . . . . . . . 3 . . . Open Door 2 | . . . . 1 . . . 1 . . . . Branch Access Points 2 | . 1 . . . 1 . . . . . . . Unreport Threat 2 | . . . . . 1 . . . . . . 1 Zone Layout 1 | . . . . . 1 . . . . . . . Fabricator Hacks 6 | . . . . . . . . . . . 2 4 Load Schematic 3 | . . . . . . . . . . . 1 2 Build 3 | . . . . . . . . . . . 1 2 Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 3 | . . . . . . . . . . . 2 1 Terminals 3 | . . . . . . . . . . . 2 1 Track 2 | . . . . . . . . . . . 1 1 Assimilate 1 | . . . . . . . . . . . 1 . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 9 | . . . . 1 3 . 1 . . . 2 2 Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . 5 . . . Robots Built 5 | . . . . . . . . . . . 1 4 Matter 888 | . . . . . . . . . . . 252 636 Time 382 | . . . . . . . . . . . 44 338 Total Robot Build Rating 28 | . . . . . . . . . . . 4 24 Part Schematics Acquired 6 | . . . . . . . . . 6 . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------------ Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Fac Total Allies 11 | . . 3 . 2 . . . . . 1 1 4 Largest Group 4 | . . 3 3 2 . . . . . 1 1 4 Highest-Rated Group 210 | . . 40 40 62 . . . . . 94 94 210 Highest-Rated Ally 94 | . . 16 16 31 . . . . . 94 94 54 Total Orders . | . . . . . . . . . . . . . Ally Attacks 147 | . . 15 42 16 . . . . . 13 14 47 Total Damage 2638 | . . 179 517 252 . . . . . 532 446 712 Kills 31 | . . 4 3 6 . . . . . 6 6 6 Allies Corrupted 1 | . . . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . . . . 1 2 . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Fac Turns Passed 11340 | 96 269 401 639 747 662 207 2741 1909 101 976 920 1672 Spaces Moved 5345 | 68 140 298 350 304 370 138 1021 658 85 751 500 662 Core 483 | 16 . . . . . . 265 198 . . . 4 Treads 88 | . . . . . . . 88 . . . . . Legs 3445 | 52 140 298 254 304 370 138 668 47 . 21 500 653 Wheels 1329 | . . . 96 . . . . 413 85 730 . 5 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 80 120 120 120 120 105 120 120 120 100 Average Speed 167 | 103 120 120 112 120 120 120 248 275 120 120 134 140 Slowest Speed 750 | 120 120 120 180 120 120 120 600 650 120 180 150 750 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 43 | 6 27 58 26 69 31 5 87 76 71 81 17 13 Regions Visited 12 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . . . 1 . . . Known Exits Taken 2 | . 1 . . . . . 1 . . . . . Unknown Exits Taken 10 | 1 . 1 1 1 1 1 . 1 1 1 1 . Scrap Searched 10 | . . 1 . . . . 2 5 . 2 . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 84 | . . . . 4 2 . . 2 . . 40 36 Melee . | . . . . . . . . . . . . . Projectile 16 | . . . . . . . . 2 . . . 14 AOE 68 | . . . . 4 2 . . . . . 40 22 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Fac Total 6962 | 86 195 331 479 547 506 169 1140 719 84 808 702 1196 Wait 778 | . 16 29 9 118 44 12 28 13 . 42 156 311 Move 5333 | 67 139 297 349 303 369 137 1020 657 84 750 499 662 Hop . | . . . . . . . . . . . . . Pick Up 132 | 9 4 . 21 7 10 2 12 13 . 2 4 48 Fast Attach 34 | 1 1 . 1 3 5 2 1 1 . 4 7 8 Attach 104 | 5 3 . 11 8 6 1 14 8 . 1 4 43 Detach 6 | . . . . 2 1 . 1 . . . . 2 Swap 48 | . 2 . 11 11 8 2 1 1 . 1 4 7 Drop 79 | . 4 . 9 18 16 5 3 3 . 3 8 10 Fire 441 | 4 26 5 68 77 47 8 56 21 . 5 20 104 Melee 4 | . . . . . . . 4 . . . . . Ram 1 | . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap 2 | . . . . . . . . 2 . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Storage -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Low) -5/Factory (discovered 2 exits: Upp x2) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 64 | -11/Scrapyard | Discovered new exit (range 8) 97 | -11/Scrapyard | Entered Materials 121 | -10/Materials | Identified exit to Mines 311 | -10/Materials | Build established: Mutant 366 | -10/Materials | Entered Mines 548 | -10/Mines | Learned Materials stockpile data 571 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 732 | -10/Mines | Discovered new exit (range 10) 767 | -10/Mines | Entered Materials 767 | -9/Materials | Accompanied by 3 allies 767 | -9/Materials | Evolved 2 slots: Propulsion x2 1019 | -9/Materials | Destroyed 7 combat bots 1030 | -9/Materials | Lost 3 parts (1n1u1w) 1205 | -9/Materials | Build established: Scavenger-Mutant 1337 | -9/Materials | Discovered new exit (range 16) 1406 | -9/Materials | Entered Storage 1624 | -9/Storage | Garrison activated, responded to threat 1643 | -9/Storage | Core integrity fell below 50% 1784 | -9/Storage | Garrison activated, responded to threat 1888 | -9/Storage | Garrison activated, responded to threat 2003 | -9/Storage | Core integrity fell below 20% 2071 | -9/Storage | Met a pair of Derelict thieves 2110 | -9/Storage | Discovered new exit (range 16) 2153 | -9/Storage | Entered Materials 2153 | -8/Materials | Evolved 2 slots: Utility x2 2472 | -8/Materials | Build established: Mutant 2806 | -8/Materials | Discovered new exit (range 9) 2815 | -8/Materials | Entered Factory 2815 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2960 | -7/Factory | Discovered new exit (range 16) 2970 | -7/Factory | Garrison activated, responded to threat 3022 | -7/Factory | Entered Lower Caves 3161 | -7/Lower Caves | Build established: Gunner 3245 | -7/Lower Caves | Encountered a Warlord checkpoint 3768 | -7/Lower Caves | Spotted B-75 Beast 3843 | -7/Lower Caves | Lost 3 parts (1n1u1w) 3843 | -7/Lower Caves | Destroyed B-75 Beast 3934 | -7/Lower Caves | Attracted the attention of an 0b10 base 4007 | -7/Lower Caves | Lost 8 parts (5n3w) 4029 | -7/Lower Caves | Identified exit to Lower Caves 4029 | -7/Lower Caves | Learned location of 2 exits from Upper Caves 4228 | -7/Lower Caves | Build established: Mutant 4361 | -7/Lower Caves | Core integrity fell below 50% 4394 | -7/Lower Caves | Lost 4 parts (1p1n1u1w) 5763 | -7/Lower Caves | Entered another Lower Caves area 6336 | -7/Lower Caves | Learned Factory stockpile data 6518 | -7/Lower Caves | Learned 4 Factory zone layouts 7350 | -7/Lower Caves | Build established: Derelict-Mutant 7515 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7642 | -7/Lower Caves | Discovered new exit (range 15) 7668 | -7/Lower Caves | Lost 4 parts (2n1u1w) 7672 | -7/Lower Caves | Entered Data Miner 7672 | -7/Data Miner | Discovered new exit (range 6) 7695 | -7/Data Miner | Met Data Miner 7724 | -7/Data Miner | Learned location of Section 7 (-2) 7724 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7746 | -7/Data Miner | Received God Mode back door access code from Data Miner 7773 | -7/Data Miner | Entered Proximity Caves 8170 | -6/Proximity Caves | Escorted by Enhanced Grunt 8726 | -6/Proximity Caves | Discovered new exit (range 12) 8727 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8749 | -6/Proximity Caves | Entered Factory 8749 | -6/Factory | Accompanied by 1 ally 8749 | -6/Factory | Evolved 2 slots: Utility x2 8750 | -6/Factory | Identified exit to Lower Caves 9036 | -6/Factory | Build established: Scavenger-Gunner 9202 | -6/Factory | Found Prototype Device 9202 | -6/Factory | Identified Exp. Thermal Shield 9222 | -6/Factory | Spotted B-75 Beast 9380 | -6/Factory | Fabricated I-36 Angel (x1) 9450 | -6/Factory | Local fabrication network quarantined 9510 | -6/Factory | Build established: Tank 9631 | -6/Factory | Discovered new exit (range 5) 9669 | -6/Factory | Entered another Factory area 9669 | -5/Factory | Evolved 2 slots: Utility x2 9670 | -5/Factory | Identified exit to Upper Caves 10095 | -5/Factory | Lost 3 parts (1p2u) 10138 | -5/Factory | Fabricated P-70 Sage? 10147 | -5/Factory | Build established: Gunner 10375 | -5/Factory | Local fabrication network quarantined 10472 | -5/Factory | Fabricated P-70 Sage (x2) 10569 | -5/Factory | First assault squad dispatched 10696 | -5/Factory | Lost 4 parts (1p3w) 10809 | -5/Factory | Core integrity fell below 50% 10865 | -5/Factory | Lost 22 parts (4p8n3u7w) 11073 | -5/Factory | Lost 3 parts (2u1w) 11192 | -5/Factory | Build established: Scavenger-Gunner 11216 | -5/Factory | Incoming assault squad redirected 11217 | -5/Factory | System corruption reached 10% 11224 | -5/Factory | Core integrity fell below 20% 11341 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 11322_ G-50 Soldier unfolds itself. 11322_ B-60 Warrior unfolds itself. 11322_ I-47 Archangel unfolds itself. 11326_ Core Shielding destroyed. 11327_ G-50 Soldier destroyed. 11327_ Switching to secondary target: G-50 Soldier. 11328_ M-28 Smith fits Backup Laser III on G-50 Soldier. 11330_ System corrupted: Hvy. Assault Rifle targeting data glitched. 11331_ M-28 Smith fits Backup Power III on G-50 Soldier. 11333_ Acquired 57 matter. 11333_ U-05 Engineer lays Concrete. 11334_ M-28 Smith fits Backup Propulsion III on G-50 Soldier. 11334_ U-05 Engineer lays Concrete. 11334_ System corrupted: Hvy. Laser targeting data glitched. 11335_ Acquired 3 matter. 11337_ System corrupted: Matter fused (-10). 11337_ Acquired 8 matter. 11339_ Carbon-fiber Leg destroyed. [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | #???? #??????????????????????????????????? | | = """ #??? #??????????????????????????????????? | | """ #?? #??????????????????????????????????? | | """ ?? #????????????????? ##????????????? | | ? ??? #??????????????? ##??????????? | | ###+##### #????????????# ^ ?????????? | | #????????????# ^ ?????????? | | ########??#?## ?????????? | | ??? ??????????? | | ^ #???# ??????????? | | ^ "" #???# ??????????? | | ###+######### """" """#???# ???????????? | | * #???# """" F"#???# % #???????????? | | = = ! #???# """" """#?##### #+##% ##??????????? | | [ #???# "" ### = #??????????? | | !! #???# ## R #??????????? | | !![ ##### ## k #??????????? | | ![ + # u #??????????? | | #####+##### # |#??????????? | | ## ## # u #??????????? | | ## ## # #??????????? | | ########## ## #### #??????????? | | ?????????# [ ## #??## = #??????????? | | ?????????# ## ##??# =! #??????????? | | ?????????######### #####* #??????????? | | ?????# b %%g! @%*% #??????????? | | ????? ## ##################??????????? | | ?????? ??#####???????????????????????????? | | ????? ???????????????????????????????????? | | ?????? ? #????????????????????????????????????? | | ?????? ?? ??????????????????????????????????????? | | ???????? ???????????????????????????????????????? | | ???????"?????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Coolant Potential 65 Energy Generation 19 Energy Capacity 790 Matter Stores 494 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Base Temperature (-) 150 Armor Coverage 300 Resistance: TH 30 Resistance: EX 25 Core Shielding 20 Power Shielding 66 Evasion (%) 50 Targeting Accuracy 15 Target Analysis 6 Core Analysis 6 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Flexi-carbon Leg | -7/Data Miner | Free Triangulator | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Exp. Transmission Jammer | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ I-36 Angel | x1 | -6/Factory P-70 Sage | x2 | -5/Factory P-70 Sage | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club Backstab Everything Is Under Control I'm Back, Baby! Leap Before You Look Librarian Made in Tau Ceti IV More Dakka Please My Command Is Your Wish Power Corrupts Serviceable Loadout Significant Disruption Storm Trooper System Compromised The Oracle Troublemaker Challenges ------------ None Game ------ Seed ArmorOverloadArray Manual? 0 Play Time 01:30:31 Cumulative 3.4 hours Start 2021.06.01 @ 00:30:33 End 2021.06.01 @ 02:00:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 9 Achievement% 10 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c366d18b-561a-4563-9f49-cbb1e327d29b