Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.11.20 @ 15:52:07 Player: biogoob Result: Destroyed by Y-72 Warden with Railgun Performance ------------- Evolutions (5) 2500 Regions Visited (17) 3400 Robots Destroyed (83) 415 Value Destroyed (2218) 2218 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (1656) 1656 TOTAL SCORE: 10609 Bonus ------- High Alert Combat Kills 8 Follower Combat Kills 72 Met Data Miner 300 Met Imprinter 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Friendly Fire -24 Cogmind --------- Core Integrity 0/1000 Matter 280/300 Energy 10/100 System Corruption 4% Temperature Cool (0) Movement Hovering (110) Ox1 Location -4/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Gyrokinetic Inverter > --- UTILITY (8) ------ Large Storage Unit Enhanced Optical Array Advanced Signal Interpreter Advanced Melee Analysis Suite Experimental Armor Integrity Analyzer Improved Maneuvering Thrusters > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Advanced Sensor Array Experimental Focal Shield Improved Hacking Suite Improved Hacking Suite Makeshift System Shield Makeshift System Shield Makeshift System Shield Advanced System Shield Ghost Barrier Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Gravmag Array Gyrokinetic Inverter Combat Gravmag System Cooled Antigrav System > --- UTILITY ---------- Large Storage Unit Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Advanced Melee Analysis Suite Advanced Melee Analysis Suite Experimental Armor Integrity Analyzer Makeshift Transmission Jammer > --- WEAPON ----------- Power Sword Lance > --- INVENTORY -------- Cooled Airjet Improved Gravmag System Improved Gravmag System Antigrav System Gravity Neutralizing Apparatus Improved Maneuvering Thrusters Layered Medium Armor Plating Improved Hacking Suite Improved Hacking Suite Makeshift System Shield Makeshift System Shield Advanced System Shield Ghost Barrier Makeshift Sword Makeshift Sword [Rating: 98] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Propulsion Cooled Airjet Treads Light Treads Leg Aluminum Leg Hover Unit Cooled Airjet Utility Advanced Melee Analysis Suite Device Advanced Sensor Array Storage Small Storage Unit Processor Advanced Melee Analysis Suite Protection Experimental Propulsion Shielding Weapon Spread Laser Energy Gun Spread Laser Ballistic Gun Assault Rifle Launcher Scatter Rocket Array Impact Weapon Makeshift Hammer Slashing Weapon Power Sword Piercing Weapon Lance Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp War Pro Slots Evolved 10 | . . . 2 . . . 6 . . . . . . 2 . . . Power 1 | . . . . . . . . . . . . . . 1 . . . Propulsion 3 | . . . 1 . . . 2 . . . . . . . . . . Utility 6 | . . . 1 . . . 4 . . . . . . 1 . . . Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached 128 | . 15 5 6 2 5 6 35 2 7 4 2 . 3 23 . 5 8 Power 13 | . 2 2 . . . 1 1 . 3 . . . 1 3 . . . Engine 9 | . 2 2 . . . 1 . . 1 . . . 1 2 . . . Core 4 | . . . . . . . 1 . 2 . . . . 1 . . . Reactor . | . . . . . . . . . . . . . . . . . . Propulsion 38 | . 6 3 3 . 3 1 6 . 2 . 1 . . 9 . 1 3 Treads 1 | . 1 . . . . . . . . . . . . . . . . Leg 15 | . 5 3 3 . 3 1 . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . Hover 22 | . . . . . . . 6 . 2 . 1 . . 9 . 1 3 Flight . | . . . . . . . . . . . . . . . . . . Utility 52 | . 5 . 2 . 1 . 21 2 1 2 1 . 2 8 . 4 3 Device 20 | . 2 . . . . . 9 1 1 . 1 . . 4 . . 2 Storage 3 | . . . . . . . 2 . . . . . . . . 1 . Processor 9 | . 1 . . . . . 5 . . 1 . . . 1 . 1 . Hackware . | . . . . . . . . . . . . . . . . . . Protection 20 | . 2 . 2 . 1 . 5 1 . 1 . . 2 3 . 2 1 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 25 | . 2 . 1 2 1 4 7 . 1 2 . . . 3 . . 2 Energy Gun 6 | . 2 . 1 1 1 1 . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . Ballistic Gun 2 | . . . . . . 2 . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . Launcher 7 | . . . . 1 . 1 3 . 1 1 . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . . . . 3 . . . . . . . . . . Slashing Weapon 6 | . . . . . . . 1 . . 1 . . . 2 . . 2 Piercing Weapon 1 | . . . . . . . . . . . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . . . . 4 . . . . . . . . 3 . Parts Lost 36 | . 2 1 . . . 8 . . . 4 1 . 1 4 . 2 13 Power 6 | . . . . . . 1 . . . . . . 1 2 . 1 1 Propulsion 12 | . 1 . . . . 4 . . . . . . . 1 . . 6 Utility 9 | . 1 . . . . . . . . 2 1 . . 1 . . 4 Weapon 9 | . . 1 . . . 3 . . . 2 . . . . . 1 2 Highest Loss Streak 11 | . 2 1 . . . 6 . . . 4 1 . 1 4 . 2 11 Average Slot Usage (%) 92 | . 98 85 93 100 100 83 81 100 99 98 94 93 93 92 94 93 76 Engine 6 | . 14 14 11 11 11 9 . . . . . . . 8 5 5 . Core 2 | . . . . . . . 4 6 5 6 6 6 5 1 5 5 3 Leg 13 | . 27 28 33 33 33 19 . . . . . . . . . . . Hover 13 | . . . . . . . 26 33 33 33 28 26 26 22 23 23 20 Device 5 | . 4 . . . . . 10 . 12 9 5 6 5 9 11 11 9 Storage 8 | . 14 14 11 11 11 11 4 6 6 6 6 6 6 5 5 5 5 Processor 16 | . . 14 11 11 11 11 20 26 20 22 26 26 26 23 23 23 23 Protection 7 | . 7 . 11 11 11 11 5 12 6 5 6 6 6 6 5 5 4 Energy Gun 6 | . . 14 15 18 22 11 . . . . . . . . . . . Ballistic Gun 3 | . 27 . . . . 9 . . . . . . . . . . . Impact Weapon 2 | . . . . . . . 4 6 6 6 6 6 6 2 . . . Slashing Weapon 2 | . . . . . . . 1 6 5 2 6 6 6 5 5 5 6 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 50 | 14 17 13 21 22 21 20 42 42 41 47 42 42 43 50 49 49 41 Greatest Support 64 | 20 20 20 30 30 40 40 51 42 42 42 46 46 46 56 56 58 64 Greatest Overweight (x) 8 | . 1 . . . . 6 1 . . 1 . . . 1 . . 8 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | . 8 8 8 8 8 8 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 10 | . 8 8 8 8 8 7 10 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | . 8 8 8 8 8 8 14 15 15 15 15 15 15 15 15 15 15 Average Carried 10 | . 7 7 6 8 7 5 8 14 14 14 14 15 14 13 15 14 13 Final Capacity 15 | 8 8 8 8 8 8 5 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 6 8 8 8 8 8 5 14 15 15 13 15 15 14 15 15 15 9 Class Distribution -------------------- 48% | Mutant 18% | Scout 13% | Scavenger-Mutant 12% | Derelict-Ninja 7% | Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scout | -6/Factory Mutant | -6/Waste Ninja | -6/Factory Mutant | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Data Miner Scout | -5/Proximity Caves Derelict-Ninja | -5/Factory Derelict-Ninja | -5/Upper Caves Derelict-Ninja | -5/Warlord Derelict-Ninja | -4/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp War Pro Matter Collected 1898 | 188 341 108 60 64 30 144 434 53 85 66 39 . 28 231 . . 27 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 3001 | . 427 159 137 112 . 295 596 . 16 114 64 . 30 1031 . . 20 Parts 146 | . 28 11 8 16 . 6 22 . 2 9 1 . 3 39 . . 1 Haulers Intercepted 1 | . . . . . . . 1 . . . . . . . . . . Recyclers Shooed 3 | . 2 . . . . . . . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 17 | . . . . . . 4 . . . 6 1 . 5 . . . 1 Prevented 2 | . . . . . . . . . . 1 . . . . . 1 . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp War Pro Combat Hostiles Destroyed 62 | . 12 7 3 9 . 8 9 . . 3 1 . 1 8 . . 1 Melee 14 | . . . . . . . 3 . . . 1 . 1 8 . . 1 Guns 29 | . 12 7 3 4 . 3 . . . . . . . . . . . AOE 19 | . . . . 5 . 5 6 . . 3 . . . . . . . Classes Destroyed 15 | . 2 . 2 1 . 1 7 . . 1 . . . 1 . . . Worker 5 | . . . 1 1 . . 1 . 1 . . . . 1 . . . Builder 3 | . . . . . . . 1 . . . . . . 2 . . . Tunneler 1 | . . . . . . . 1 . . . . . . . . . . Hauler 1 | . . . . . . . 1 . . . . . . . . . . Recycler 6 | . . . . . . . 1 . . . . . . 5 . . . Mechanic 2 | . . . . . . . 1 . . . . . . 1 . . . Watcher 2 | . . . . . . . 2 . . . . . . . . . . Swarmer 28 | . 3 3 . 9 . . 4 . . 3 . . 1 4 . . 1 Cutter 3 | . . . . . . . . . . . . . . 3 . . . Grunt 25 | . 9 4 2 . . 7 2 . . . . . . 1 . . . Brawler 1 | . . . . . . 1 . . . . . . . . . . . Sentry 4 | . . . 1 . . . 2 . . . 1 . . . . . . Programmer 1 | . . . . . . . 1 . . . . . . . . . . Zionite 1 | . . . . 1 . . . . . . . . . . . . . Samaritan 1 | . . . . . . . . . . 1 . . . . . . . Best Kill Streak 7 | . 3 3 2 4 . 7 5 . 1 3 1 . 1 7 . . 1 Combat Bots Only 7 | . 3 3 2 4 . 7 4 . . 3 1 . 1 4 . . 1 Max Kills in Single Turn 5 | . 1 1 1 2 . 2 5 . 1 3 1 . 1 1 . . 1 Gunslinging 1 | . . . . 1 . . . . . . . . . . . . . Exploded 4 | . . . . 2 . 2 4 . . 3 . . . . . . . Melee 1 | . . . . . . . 1 . . . 1 . 1 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp War Pro Damage Taken 6244 | . 471 264 57 135 . 944 419 . . 636 108 . 217 939 . 274 1780 Core 1423 | . 15 44 . . . 95 84 . . 94 18 . 46 146 . 13 868 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Core Remaining (%) 80 | 100 . 76 . . . 76 . . . . . . 71 . . . . Volleys Fired 101 | . 42 21 6 9 . 17 2 . . 4 . . . . . . . Largest 2 | . 2 2 2 2 . 2 1 . . 1 . . . . . . . Hottest 130 | . 40 85 130 130 . 83 50 . . 50 . . . . . . . Shots Fired 171 | . 84 27 12 14 . 30 2 . . 2 . . . . . . . Gun 156 | . 84 27 12 10 . 23 . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . Launcher 15 | . . . . 4 . 7 2 . . 2 . . . . . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 99 | . 84 6 . . . 9 . . . . . . . . . . . Thermal 57 | . . 21 12 10 . 14 . . . . . . . . . . . Explosive 13 | . . . . 4 . 7 2 . . . . . . . . . . Electromagnetic 2 | . . . . . . . . . . 2 . . . . . . . Robot Hit Streak 12 | . 12 12 12 3 . 6 3 . . 1 . . . . . . . Robot Miss Streak 10 | . 3 7 2 9 . 3 10 . . 1 . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets 3 | . 1 1 . 1 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . 1 . . . . . . . . . . . . . Shots Hit Robots 190 | . 60 25 9 9 . 20 18 . 1 2 5 . 1 34 . . 6 Core Hits 176 | . 25 31 17 20 . 27 25 . 1 5 2 . 1 18 . . 4 Critical Kills 1 | . 1 . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . Critical Strikes 4 | . 1 . . . . 2 . . . . . . . 1 . . . Burn 2 | . . . . . . 2 . . . . . . . . . . . Destroy 1 | . 1 . . . . . . . . . . . . . . . . Puncture 1 | . . . . . . . . . . . . . . 1 . . . Melee Attacks 118 | . . . . . . . 37 . 1 2 5 . 1 62 . 3 7 Impact 30 | . . . . . . . 26 . . 1 1 . . 2 . . . Slashing 52 | . . . . . . . 11 . 1 1 4 . 1 25 . 2 7 Piercing 36 | . . . . . . . . . . . . . . 35 . 1 . Sneak Attacks 16 | . . . . . . . 5 . 1 1 . . . 9 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks 4 | . . . . . . . 1 . . . 1 . . 2 . . . Damage Inflicted 7673 | . 771 360 164 324 . 976 1953 . 142 257 216 . 50 2216 . . 244 Guns 1564 | . 744 336 164 69 . 251 . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . Explosions 1929 | . . . . 255 . 725 836 . . 113 . . . . . . . Melee 4122 | . . . . . . . 1117 . 142 144 216 . 50 2216 . . 237 Ramming 58 | . 27 24 . . . . . . . . . . . . . . 7 Kinetic 869 | . 744 63 . . . 62 . . . . . . . . . . . Thermal 695 | . . 273 164 69 . 189 . . . . . . . . . . . Explosive 1816 | . . . . 255 . 725 836 . . . . . . . . . . Electromagnetic 113 | . . . . . . . . . . 113 . . . . . . . Impact 389 | . . . . . . . 359 . . . 30 . . . . . . Slashing 2448 | . . . . . . . 758 . 142 144 186 . 50 931 . . 237 Piercing 1285 | . . . . . . . . . . . . . . 1285 . . . Highest Corruption 8 | . . . . . . . 8 8 8 8 8 8 8 1 1 1 4 Average Corruption 6 | . . . . . . . 5 8 8 8 8 8 8 1 1 1 3 Corruption Purged . | . . . . . . . . . . . . . . . . . . Effects 76 | . . . . . . . 16 2 9 16 7 1 21 2 . 1 1 Message Errors 30 | . . . . . . . 6 1 5 5 2 1 10 . . . . Matter Fused 14 | . . . . . . . 4 1 1 2 3 . 3 . . . . Heat Flow Errors 9 | . . . . . . . 3 . 1 3 . . 2 . . . . Energy Discharges 11 | . . . . . . . 2 . 1 3 1 . 2 2 . . . Data Loss (minor) 9 | . . . . . . . 1 . 1 1 1 . 3 . . 1 1 Data Loss (major) 1 | . . . . . . . . . . . . . 1 . . . . Weapon Failures 2 | . . . . . . . . . . 2 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 642 | . . . . . . . 415 . . . 9 . . 194 . . 24 Projectiles . | . . . . . . . . . . . . . . . . . . Explosions 10 | . . . . . . . 10 . . . . . . . . . . Melee 632 | . . . . . . . 405 . . . 9 . . 194 . . 24 Knockbacks 3 | . . . . . . . 3 . . . . . . . . . . Impact 3 | . . . . . . . 3 . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 114 | . . . . 74 . . 30 . . 7 . . . . . . 3 Shots 5 | . . . . 2 . . 2 . . 1 . . . . . . . Rammed 4 | . . . . . . . 1 . . . . . . . . . 3 Targets Rammed 14 | . 5 5 . . . . 1 . . . . . . . . . 3 Kicked 10 | . 5 5 . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 402 | . 23 261 324 255 . 402 253 . 76 263 . . 136 12 . . 15 Average Temperature 132 | . 7 114 122 153 . 255 124 . 48 127 . . 67 6 . . 12 Received Heat Transfer 1435 | . 237 129 51 . . 414 51 . . 93 24 . 45 108 . . 283 Effects 2 | . . . . . . 2 . . . . . . . . . . . Shutdowns 1 | . . . . . . 1 . . . . . . . . . . . Damage (minor) 1 | . . . . . . 1 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried 5 | . . . . . . . 5 . . . . . . . . . . Impact Corruptions 5 | . . . . . . . 5 . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . Heat Transferred 1200 | . . 345 205 95 . 555 . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp War Pro Peak Influence 552 | . 210 135 256 515 . . 400 140 177 . . . . 552 . . . Initial 140 | . . 61 52 99 . . . 140 98 . . . . 44 . . . Average 161 | . 109 106 115 314 . . 148 140 135 . . . . 254 . . . Maximum Alert Level 2 | . 1 . 1 2 . . 2 . . . . . . 2 . . . Low Security (%) 75 | . 96 100 81 35 . . 69 100 100 . . . . 37 . . . Level 1 19 | . 3 . 18 25 . . 29 . . . . . . 48 . . . Level 2 5 | . . . . 39 . . . . . . . . . 13 . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 16 | . 2 . 1 . . . 6 . 1 . . . 1 4 . . 1 Investigation 3 | . . . . . . . 2 . . . . . . 1 . . . Extermination 1 | . . . . . . . 1 . . . . . . . . . . Reinforcement 8 | . 2 . 1 . . . 2 . . . . . . 3 . . . Assault 3 | . . . . . . . 1 . . . . . 1 . . . 1 Garrison 1 | . . . . . . . . . 1 . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp War Pro Distress Signals 7 | . 2 . 2 . . . 2 . . . . . . 1 . . . Communications Jammed 8 | . . . . . . . . . . . . . . 4 . 4 . Distress Signals 8 | . . . . . . . . . . . . . . 4 . 4 . Times Spotted 203 | . 29 7 9 14 . 11 37 . 3 18 1 . 21 31 . 4 18 Peak Tracking Total 14 | . 5 3 5 5 . 8 9 . 2 12 1 . 11 6 . 4 14 Tactical Retreats 30 | . 1 . 1 2 . . 4 . . 6 . . 6 9 . . 1 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp War Pro Traps Triggered 8 | . . . . . . . 6 . 2 . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . 1 . . . . . . . . 2 . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp War Pro Machines Disabled 1 | . . . . 1 . . . . . . . . . . . . . Max in Single Turn 1 | . . . . 1 . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . 1 . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp War Pro Machines Accessed 38 | . 4 . 2 1 . . 14 . 3 1 . 4 . 6 . 3 . Terminals 23 | . 4 . 2 1 . . 9 . 2 . . . . 5 . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . . 2 . 1 . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . . . . . . . Garrison Access 3 | . . . . . . . 2 . . . . . . 1 . . . Total Hacks 115 | . 17 . 5 3 . . 27 . 8 1 . 29 . 19 . 6 . Successful 69 | . 5 . 3 2 . . 11 . 3 1 . 29 . 9 . 6 . Failed 46 | . 12 . 2 1 . . 16 . 5 . . . . 10 . . . Catastrophic 7 | . 1 . . . . . 5 . . . . . . 1 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 53 | . 16 . 5 . . . 12 . 6 . . . . 13 . 1 . Terminals 67 | . 17 . 5 3 . . 18 . 6 . . . . 18 . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 4 | . . . . . . . 2 . 2 . . . . . . . . Scanalyzers 2 | . . . . . . . 2 . . . . . . . . . . Garrison Access 6 | . . . . . . . 5 . . . . . . 1 . . . Terminal Hacks 52 | . 4 . 1 2 . . 3 . 1 1 . 29 . 5 . 6 . Record 16 | . . . . . . . . . . . . 11 . . . 5 . Part Schematic 12 | . . . . . . . . . . . . 12 . . . . . Robot Schematic 3 | . . . . . . . . . . . . 3 . . . . . Robot Analysis 3 | . 2 . . . . . . . 1 . . . . . . . . Prototype ID Bank 4 | . 1 . . . . . . . . . . 3 . . . . . Open Door 2 | . . . . . . . . . . 1 . . . . . 1 . Level Access Points 1 | . . . . 1 . . . . . . . . . . . . . Locate Traps 5 | . 1 . 1 . . . 1 . . . . . . 2 . . . Dispatch Records 1 | . . . . . . . . . . . . . . 1 . . . Recall Investigation 1 | . . . . . . . 1 . . . . . . . . . . Recall Reinforcements 1 | . . . . . . . . . . . . . . 1 . . . Zone Layout 3 | . . . . 1 . . 1 . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . . . 2 . 1 . . . . . . . . Report Inventory 3 | . . . . . . . 2 . 1 . . . . . . . . Scanalyzer 2 | . . . . . . . 2 . . . . . . . . . . Insert Component 1 | . . . . . . . 1 . . . . . . . . . . Analyze 1 | . . . . . . . 1 . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . 1 . . . Seal Access 1 | . . . . . . . . . . . . . . 1 . . . Unauthorized Hacks 11 | . 1 . 2 . . . 4 . 1 . . . . 3 . . . Terminals 11 | . 1 . 2 . . . 4 . 1 . . . . 3 . . . Track 3 | . . . . . . . 1 . 1 . . . . 1 . . . Assimilate 1 | . . . . . . . 1 . . . . . . . . . . Botnet 6 | . 1 . 2 . . . 2 . . . . . . 1 . . . Operators 1 | . . . . . . . . . . . . . . 1 . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 27 | . 4 . 1 1 . . 13 . 3 . . . . 5 . . . Full Trace Events 4 | . . . . 1 . . 2 . . . . . . 1 . . . Feedback Events 1 | . . . . . . . . . . . . . . 1 . . . Corruption 1 | . . . . . . . . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . 3 . . . . . . 3 . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 27 | . . . . . 14 . 1 . . . . 12 . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp War Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 . . . . . . . . . . Machine Destruction 3 | . . . . . . . 3 . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp War Pro Total Allies 25 | . . . . 3 . . 1 20 . . . . 1 . . . . Largest Group 21 | . . . . 2 1 . 1 21 6 1 . . 1 . . . . Highest-Rated Group 778 | . . . . 39 31 . 26 778 200 11 . . 95 . . . . Highest-Rated Ally 95 | . . . . 31 31 . 26 50 46 11 . . 95 . . . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 26 | . . . . 13 . . . . 8 . . . 5 . . . . Total Damage 535 | . . . . 149 . . . . 151 . . . 235 . . . . Kills 7 | . . . . 5 . . . . 1 . . . 1 . . . . Allies Corrupted 1 | . . . . . . . . . . . . . 1 . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp War Pro Robot Analysis Total 3 | . 2 . . . . . . . 1 . . . . . . . . Derelict Logs Recovered 10 | . . 2 . 1 1 . . . . 2 1 . 2 . . . 1 Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp War Pro Turns Passed 8366 | . 797 755 323 349 1215 589 1111 80 374 574 262 39 579 767 8 350 194 Spaces Moved 10594 | 1 513 575 226 267 955 344 1964 210 950 857 554 91 1078 1117 15 604 273 Core 260 | . . . . . . 14 245 . . . . . . . . . 1 Treads 1 | . 1 . . . . . . . . . . . . . . . . Legs 2866 | 1 512 575 226 267 955 330 . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . Hover 7467 | . . . . . . . 1719 210 950 857 554 91 1078 1117 15 604 272 Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 36 | 120 120 120 120 120 120 50 36 36 36 36 36 43 43 43 55 53 46 Average Speed 65 | 120 120 120 120 120 125 153 40 36 36 36 41 43 43 48 55 54 58 Slowest Speed 450 | 120 190 120 120 120 126 350 110 36 40 94 43 43 43 98 55 55 450 Overloaded Moves 88 | . . . . . . . . . . . . . . . . . 88 Propulsion Burnouts 1 | . . . . . . . . . . . . . . . . . 1 Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 60 | 1 95 98 27 70 85 49 48 97 25 88 80 80 87 34 3 89 41 Regions Visited 17 Branch Regions 11 Pre-discovered Areas 9 | . . 2 . . 4 . . . . . . 1 1 . . . 1 Known Exits Taken 8 | . . . . . . . . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . . . . . . . . Scrap Searched 26 | . . 3 . . 1 . . . . 3 14 . 4 . . . 1 Spaces Dug 21 | . . . . . . . 9 . . . . . . 10 . 2 . Terrain Destroyed 163 | . . . . 46 . 47 58 . . . . . . 10 . 2 . Melee 21 | . . . . . . . 9 . . . . . . 10 . 2 . Projectile . | . . . . . . . . . . . . . . . . . . AOE 142 | . . . . 46 . 47 49 . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp War Pro Total 11698 | . 614 615 266 280 974 374 2227 213 981 1104 586 90 1191 1248 14 623 298 Wait 630 | . 20 1 23 3 . . 165 . 12 238 12 . 107 43 . . 6 Move 10578 | . 512 574 225 266 954 343 1964 209 949 856 553 90 1077 1116 14 603 273 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 53 | . 5 2 3 . 6 . 12 1 4 1 8 . 1 5 . 4 1 Fast Attach 37 | . 6 . . . . . 18 . 2 1 1 . 1 3 . 5 . Attach 33 | . 1 . 3 . 1 4 4 . 1 3 1 . 1 7 . . 7 Detach 13 | . 1 . . . . 2 6 . 1 . 1 . . 1 . 1 . Swap 58 | . 8 5 3 2 4 2 13 2 4 . . . 1 13 . . 1 Drop 73 | . 14 7 3 . 9 3 9 1 7 . 6 . 2 4 . 8 . Fire 101 | . 42 21 6 9 . 17 2 . . 4 . . . . . . . Melee 105 | . . . . . . . 33 . 1 1 4 . 1 56 . 2 7 Ram 4 | . . . . . . . 1 . . . . . . . . . 3 Kick 10 | . 5 5 . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire 3 | . . . . . . 3 . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x2 / *Upp) -5/Upper Caves -5/Warlord -4/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 104 | -10/Materials | Discovered new exit (range 7) 277 | -10/Materials | Discovered new exit (range 15) 305 | -10/Materials | Build established: Mutant 503 | -10/Materials | Discovered new exit (range 7) 515 | -10/Materials | Discovered new exit (range 15) 554 | -10/Materials | Discovered new exit (range 14) 798 | -10/Materials | Entered Mines 816 | -10/Mines | Met a Derelict bent on vengeance 856 | -10/Mines | Learned location of Mines (-9) 1011 | -10/Mines | Discovered new exit (range 11) 1037 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1233 | -10/Mines | Discovered new exit (range 5) 1429 | -10/Mines | Learned location of Storage (-7) 1553 | -10/Mines | Entered Materials 1553 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1865 | -9/Materials | Build established: Scavenger-Mutant 1870 | -9/Materials | Discovered new exit (range 6) 1876 | -9/Materials | Entered Mines 2038 | -9/Mines | Identified exit to Materials 2080 | -9/Mines | Learned 2 Materials zone layouts 2142 | -9/Mines | Received a Mining Laser from a helpful Derelict 2217 | -9/Mines | Assembled infested the area 2220 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2225 | -9/Mines | Entered Zion 2225 | -7/Zion | Accompanied by 1 ally 2320 | -7/Zion | Discovered new exit (range 8) 2497 | -7/Zion | Found GAL Module 2574 | -7/Zion | Build established: Mutant 2633 | -7/Zion | Learned location of Warlord (-5) 2737 | -7/Zion | Learned location of Armory (-3) 2812 | -7/Zion | Given A8's code to call for help 2839 | -7/Zion | Learned location of Data Miner (-6) 3065 | -7/Zion | Given the Hacking Drone Bay 3171 | -7/Zion | Learned location of Quarantine (-3) 3440 | -7/Zion | Entered Proximity Caves 3704 | -6/Proximity Caves | Destroyed 7 combat bots 3729 | -6/Proximity Caves | Lost 6 parts (1p3n2w) 3943 | -6/Proximity Caves | Discovered new exit (range 5) 4029 | -6/Proximity Caves | Entered Factory 4029 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x4 4068 | -6/Factory | Found Prototype Launcher 4068 | -6/Factory | Identified Scatter Rocket Array 4490 | -6/Factory | Spotted B-75 Beast 4552 | -6/Factory | Build established: Scout 4875 | -6/Factory | Cargo convoy interrupted 5140 | -6/Factory | Sucked down chute 5140 | -6/Factory | Entered Waste 5141 | -6/Waste | Joined by Warlord forces that had cleared the area 5145 | -6/Waste | 1 allies followed down the chute 5185 | -6/Waste | Discovered new exit (range 11) 5220 | -6/Waste | Identified exit to Factory 5220 | -6/Waste | Entered Factory 5220 | -6/Factory | Accompanied by 6 allies 5346 | -6/Factory | Discovered new exit (range 5) 5348 | -6/Factory | Identified exit to Lower Caves 5432 | -6/Factory | Discovered new exit (range 10) 5451 | -6/Factory | Identified exit to Factory 5540 | -6/Factory | Build established: Ninja 5550 | -6/Factory | Garrison activated, responded to threat 5594 | -6/Factory | Entered Lower Caves 5594 | -6/Lower Caves | Accompanied by 1 ally 5876 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 5921 | -6/Lower Caves | Lost 4 parts (2u2w) 5947 | -6/Lower Caves | Learned Factory trap positions 5976 | -6/Lower Caves | Discovered new exit (range 14) 5982 | -6/Lower Caves | Identified exit to Lower Caves 6116 | -6/Lower Caves | Encountered a Warlord checkpoint 6130 | -6/Lower Caves | Learned Factory trap positions 6153 | -6/Lower Caves | Build established: Mutant 6168 | -6/Lower Caves | Entered another Lower Caves area 6173 | -6/Lower Caves | Discovered exit to Factory (range 15) 6197 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6294 | -6/Lower Caves | Encountered a Warlord checkpoint 6397 | -6/Lower Caves | Discovered new exit (range 20) 6429 | -6/Lower Caves | Identified exit to Data Miner 6430 | -6/Lower Caves | Entered Data Miner 6430 | -6/Data Miner | Discovered new exit (range 6) 6436 | -6/Data Miner | Met Data Miner 6446 | -6/Data Miner | Learned location of Section 7 (-2) 6446 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 6455 | -6/Data Miner | Received God Mode back door access code from Data Miner 6469 | -6/Data Miner | Identified exit to Proximity Caves 6469 | -6/Data Miner | Entered Proximity Caves 6523 | -5/Proximity Caves | Build established: Scout 6858 | -5/Proximity Caves | Learned 4 Factory zone layouts 6981 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 7013 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7034 | -5/Proximity Caves | Discovered exit to Factory (range 6) 7048 | -5/Proximity Caves | Entered Factory 7048 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 7049 | -5/Factory | Identified exit to Upper Caves 7050 | -5/Factory | Identified exit to Factory 7051 | -5/Factory | Loaded intel: 91 trap records 7540 | -5/Factory | Lost 4 parts (2p1n1u) 7673 | -5/Factory | Incoming investigation squad redirected 7815 | -5/Factory | Entered Upper Caves 7818 | -5/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 7818 | -5/Upper Caves | Identified exit to Warlord 7823 | -5/Upper Caves | Entered Warlord 7852 | -5/Warlord | System corruption cleaned by Quarantine Array 7871 | -5/Warlord | Build established: Derelict-Ninja 8060 | -5/Warlord | Met Warlord 8067 | -5/Warlord | Opened Warlord's prototype stash 8074 | -5/Warlord | Found Prototype Hackware 8081 | -5/Warlord | Found Prototype Processor 8081 | -5/Warlord | Identified Exp. Armor Integrity Analyzer 8085 | -5/Warlord | Warlord's base attacked by MAIN.C 8086 | -5/Warlord | Found Prototype Device 8160 | -5/Warlord | Opened side exit 8169 | -5/Warlord | Discovered new exit (range 12) 8173 | -5/Warlord | Identified exit to Proximity Caves 8173 | -5/Warlord | Entered Proximity Caves 8247 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 8328 | -4/Proximity Caves | Core integrity fell below 50% 8340 | -4/Proximity Caves | Core integrity fell below 20% 8367 | -4/Proximity Caves | Destroyed by Y-72 Warden with Railgun Last Messages --------------- 08322_ Slug penetrates B-60 Warrior. 08323_ C-30 ARC bursts open, deploying its payload. 08323_ G-73 Enforcer unfolds itself. 08323_ L-61 Swordsman unfolds itself. 08323_ G-67 Veteran unfolds itself. 08323_ I-47 Archangel unfolds itself. 08326_ Gravmag Array destroyed. 08328_ Penetrated by Slug. 08329_ Mic. Nuclear Core destroyed. 08330_ P-70 Sage resets Y-72 Warden, system corruption cleaned. 08332_ Imp. Utility Shielding destroyed. 08334_ Mak. Sword destroyed. 08334_ Critical hit (Burn: +50). 08337_ Imp. Gravmag System destroyed. 08342_ Mak. Transmission Jammer destroyed. 08344_ Cmb. Gravmag System destroyed. 08345_ System corrupted: Component data lost. 08358_ Cld. Airjet destroyed. 08364_ Gravity Neutralizing Apparatus destroyed. 08366_ Slammed into G-67 Veteran. Map ----- +----------------------------------------------------+ | ????##????????????## #????## ####### ###?????? | | ????# ????????????# ?????# #?????? | | ???## ##?????????? ?????## ##?????? | | ???# ##?????????# #???### # ### #??????? | | ??## ##??????##? #??## #### #??????? | | ??# #??????# ? ??## ##### ##??????? | | ??# #??????# #??# # #???????? | | ???# #???????# # #??## # #???????? | | ????# #??????### #?## # ########???????? | | ????# ######## # ### # %# ##????????????? | | ????# ## ##### ##???????????? | | ???## # # ##???## ####????????? | | ???# #### # ##?????## ###??????? | | #### ###??# # #????#### # # #??????? | | #???## ### #????# #??????? | | ###???# ### ##????## # #####??????? | | # #????## ## ##??????### ###??????????? | | ### ##### # " # #?????????###?????????????? | | ??## ## "%"#########???????????????????? | | ???## ## # "##?# # #???????????????????? | | ????#### # # #???# ##???????????????????? | | ??????# ## ##???## #???????????????????? | | ??????# #?## # ##??### l #???????????????????? | | ??????# ???## ##?## #p #???????????????????? | | ??????# ?????# l### gY # #???????????????????? | | ??????# ??????## ggplb @ #???????????????????? | | ??????#???????# i gg ###???????????????????? | | ??????????????# # ## ####?????????????????????? | | ?????????????# ######????????????????????????? | | ?????????????# # ??????????????????????????????? | | ?????????????# # #??????????????????????????????? | | ????????????# #??????????????????????????????? | | ??????????? ??????????????????????????????? | | ?????????? ## ??????????????????????????????? | | ????????? ?? ?# #??????????????????????????????? | | ????????#??####?? ???????????????????????????????? | | ?????????????????#???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Coolant Potential 65 Energy Generation 28 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Additional Mass Support 12 Armor Coverage 225 Resistance: KI 20 Propulsion Shielding 90 Utility Shielding 66 Evasion (%) 57 Targeting Accuracy 6 Melee Accuracy 16 Armor Integrity Analysis 50 Recoil Reduction 1 Item Schematics ----------------- Hvy. Laser | -7/Zion | Archive 0b10 Decoder Chip [Skirmisher] | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Mak. Shrapnel Gun | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Imp. Component Analysis Suite | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Imp. Salvage Targeting Computer | -7/Zion | Archive Imp. Plasma Cutter | -7/Zion | Archive Mak. Hover Unit | -7/Zion | Archive Beamcaster | -7/Zion | Archive Dynamic Insulation System | -7/Zion | Archive Gravity Neutralizing Apparatus | -6/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Hvy. Proton Missile Launcher | -6/Data Miner | Free Centrium Wheel | -6/Data Miner | Free Point Defense Array | -6/Data Miner | Free Matter Neutralizer | -6/Data Miner | Free Imp. Antigrav System | -6/Data Miner | Free Adv. Coolant Injector | -6/Data Miner | Free Nova Cannon | -6/Data Miner | Free Adv. Heavy Treads | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive L-31 Rogue | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive R-10 Processor | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free L-61 Swordsman | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Explorer Reappropriation Challenges ------------ None Game ------ Seed SupersonicDirtyReconstructor Manual? 0 Play Time 02:10:46 Cumulative 59.8 hours Start 2021.11.20 @ 03:56:02 End 2021.11.20 @ 15:52:07 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 66 Rogue 46 Adventurer 17 Explorer 3 Win Type - Total 1 Types 0/0/1/0/0/0/0/0/0 Lore% 36 Gallery% 42 Achievement% 42 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 83x54 Tactical HUD 1 Map Filters SATURATION(80) Filters SATURATION(80) Steam 1 RUN: 6a3c54c5-11fd-4217-9843-5895f4f4da6c