Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.28 @ 21:54:56

Player: gorlork

Result: Destroyed by as-98463 with Assembled Heavy Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (14)      70
Value Destroyed (187)      187
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1077

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     291/300
Energy                     99/100
System Corruption          9%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -9/Mines

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (2) ---
            (None)
>       --- UTILITY (2) ------
            (None)
>       --- WEAPON (2) -------
            (None)
>       --- INVENTORY (4) ----
  Light Fission Core
  Light Assault Rifle

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
  Improved Targeting Computer
           Sensor Drone Bay
>          --- WEAPON -----------
           Assault Rifle
     Light Assault Rifle
>          --- INVENTORY --------
     Light Fission Core
     Light Assault Rifle
[Rating: 15]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Improved Targeting Computer
  Device                   Sensor Array
  Processor                Improved Targeting Computer
Weapon                     Assault Rifle
  Ballistic Gun            Assault Rifle
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             13   | 5   2   1   1   4   
  Power                    5    | 2   .   .   1   2   
    Engine                 5    | 2   .   .   1   2   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               2    | 2   .   .   .   .   
    Treads                 2    | 2   .   .   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  3    | .   2   .   .   1   
    Device                 2    | .   1   .   .   1   
    Storage                .    | .   .   .   .   .   
    Processor              1    | .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   3    | 1   .   1   .   1   
    Energy Gun             .    | .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          2    | 1   .   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   1    | .   .   1   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   
Parts Lost                 7    | .   .   1   .   6   
  Power                    2    | .   .   .   .   2   
  Propulsion               2    | .   .   .   .   2   
  Utility                  1    | .   .   .   .   1   
  Weapon                   2    | .   .   1   .   1   
  Highest Loss Streak      4    | .   .   1   .   4   
Average Slot Usage (%)     85   | .   72  89  84  94  
  Engine                   13   | .   14  14  13  13  
  Treads                   27   | .   28  28  28  25  
  Device                   12   | .   1   14  14  13  
  Processor                13   | .   14  14  14  13  
  Ballistic Gun            16   | .   14  14  14  27  
Naked Turns                4    | .   .   .   .   4   
Heaviest Build             22   | 7   8   9   8   22  
  Greatest Support         40   | 40  40  40  40  40  
  Greatest Overweight (x)  1    | .   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 4    | 4   4   4   4   4   
  Average Capacity         4    | 4   4   4   4   4   
  Most Carried             3    | 2   1   1   3   3   
  Average Carried          .    | .   .   .   .   1   
  Final Capacity           4    | 4   4   4   4   4   
  Final Carried            2    | .   .   .   1   2   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Scr Mat Min Exi Min 
Matter Collected           419  | 116 69  130 .   104 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            295  | .   69  89  .   137 
  Parts                    24   | .   10  4   .   10  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Combat Hostiles Destroyed  13   | .   3   2   .   8   
  Guns                     13   | .   3   2   .   8   
Classes Destroyed          4    | .   2   1   .   1   
  Watcher                  1    | .   1   .   .   .   
  Swarmer                  9    | .   3   .   .   6   
  Grunt                    2    | .   .   2   .   .   
  Assembled                2    | .   .   .   .   2   
Best Kill Streak           4    | .   4   2   .   3   
  Combat Bots Only         3    | .   3   2   .   3   
Max Kills in Single Turn   2    | .   1   1   .   2   
  Gunslinging              1    | .   .   .   .   1   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  
--------                   Run  | Scr Mat Min Exi Min 
Damage Taken               869  | .   167 159 .   543 
  Core                     250  | .   56  72  .   122 
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         100  | 100 .   .   .   .   
Volleys Fired              41   | .   8   15  .   18  
  Largest                  2    | .   1   1   .   2   
  Hottest                  40   | .   20  20  .   40  
Shots Fired                56   | .   8   15  .   33  
  Gun                      56   | .   8   15  .   33  
  Cannon                   .    | .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   
  Special                  .    | .   .   .   .   .   
  Kinetic                  56   | .   8   15  .   33  
  Thermal                  .    | .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Robot Hit Streak         9    | .   6   9   .   6   
  Robot Miss Streak        2    | .   1   1   .   2   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        3    | .   .   .   .   3   
    Max Gunslinging Chain  1    | .   .   .   .   1   
Shots Hit Robots           43   | .   7   16  .   20  
  Core Hits                22   | .   4   4   .   14  
  Critical Hits            1    | .   .   1   .   .   
  Critical Kills           1    | .   .   1   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
Melee Attacks              3    | .   .   3   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            1    | .   .   1   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           484  | .   89  168 .   227 
  Guns                     478  | .   89  168 .   221 
  Cannons                  .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Ramming                  6    | .   .   .   .   6   
  Kinetic                  478  | .   89  168 .   221 
  Thermal                  .    | .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         9    | .   .   .   .   9   
  Average Corruption       5    | .   .   .   .   5   
  Corruption Purged        .    | .   .   .   .   .   
  Effects                  1    | .   .   .   .   1   
    Data Loss (minor)      1    | .   .   .   .   1   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      3    | .   .   .   .   3   
  Shots                    .    | .   .   .   .   .   
  Rammed                   1    | .   .   .   .   1   
Targets Rammed             1    | .   .   .   .   1   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        .    | .   .   .   .   .   
  Average Temperature      .    | .   .   .   .   .   
  Received Heat Transfer   96   | .   .   96  .   .   
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Peak Influence             130  | .   94  76  .   130 
  Initial                  36   | .   .   36  .   .   
  Average                  52   | .   15  41  .   97  
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          .    | .   .   .   .   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Distress Signals           2    | .   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              22   | .   6   2   .   14  
  Peak Tracking Total      6    | .   5   2   .   6   
  Tactical Retreats        .    | .   .   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Scr Mat Min Exi Min 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Machines Accessed          6    | .   1   .   4   1   
  Terminals                1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                53   | .   3   .   49  1   
  Successful               53   | .   3   .   49  1   
  Failed                   .    | .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                3    | .   3   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             53   | .   3   .   49  1   
  Record                   52   | .   3   .   49  .   
  Open Door                1    | .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Scr Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              2    | .   .   2   .   .   
  Non-combat               1    | .   .   1   .   .   
  Combat                   1    | .   .   1   .   .   
Robot Hacks Applied        2    | .   .   2   .   .   
  parse_system             2    | .   .   2   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Scr Mat Min Exi Min 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   1   .   3   
Drone Launches             20   | .   .   .   .   20  
  Drone Recoveries         18   | .   .   .   .   18  

 Exploration                    | -11  -10  -10  -10  -9   
-------------              Run  | Scr  Mat  Min  Exi  Min  
Turns Passed               2848 | 60   392  452  1456 488  
Spaces Moved               1696 | 37   233  248  905  273  
  Core                     25   | 8    .    .    .    17   
  Treads                   1671 | 29   233  248  905  256  
  Legs                     .    | .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  50   
  Average Speed            158  | 136  160  160  160  154  
  Slowest Speed            180  | 160  160  160  160  180  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       49   | 5    33   54   94   63   
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    1    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             1    | .    .    1    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Total                      1803 | 47  244 285 916 311 
  Wait                     24   | .   .   18  .   6   
  Move                     1692 | 36  232 247 904 273 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  19   | 5   2   1   6   5   
  Fast Attach              .    | .   .   .   .   .   
  Attach                   13   | 5   2   1   1   4   
  Detach                   .    | .   .   .   .   .   
  Swap                     .    | .   .   .   .   .   
  Drop                     10   | 1   .   .   5   4   
  Fire                     41   | .   8   15  .   18  
  Melee                    3    | .   .   3   .   .   
  Ram                      1    | .   .   .   .   1   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines (discovered 2 exits: *Mat x2)

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Discovered new exit (range 16)
   61 | -11/Scrapyard | Entered Materials
  318 | -10/Materials | Build established: Mutant
  427 | -10/Materials | Discovered new exit (range 10)
  453 | -10/Materials | Entered Mines
  625 | -10/Mines     | Learned Materials emergency access door positions
  735 | -10/Mines     | Core integrity fell below 50%
  893 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  895 | -10/Mines     | Discovered new exit (range 5)
  905 | -10/Mines     | Entered Exiles
 1001 | -10/Exiles    | Met 8R-AWN
 1032 | -10/Exiles    | Met EX-HEX
 1089 | -10/Exiles    | Discovered new exit (range 15)
 1302 | -10/Exiles    | Met EX-DEC
 1451 | -10/Exiles    | Learned location of Zion (-7)
 1550 | -10/Exiles    | Discovered new exit (range 14)
 1675 | -10/Exiles    | Met EX-BIN
 1970 | -10/Exiles    | Visited The Gauntlet
 2361 | -10/Exiles    | Entered Mines
 2373 | -9/Mines      | Met a Derelict bent on vengeance
 2465 | -9/Mines      | Discovered new exit (range 4)
 2553 | -9/Mines      | Learned Materials trap positions
 2587 | -9/Mines      | Identified exit to Materials
 2618 | -9/Mines      | Found the Drone Emporium
 2627 | -9/Mines      | Found Prototype Device
 2636 | -9/Mines      | Identified Sensor Drone Bay
 2709 | -9/Mines      | Assembled infested the area
 2724 | -9/Mines      | Learned Materials garrison access intel
 2848 | -9/Mines      | Core integrity fell below 20%
 2849 | -9/Mines      | Destroyed by as-98463 with Assembled Heavy Rifle

 Last Messages 
---------------
02834_ as-92689 destroyed.
02834_ Switching to secondary target: as-87631.
02835_ Sensor Drone retrieved by Sensor Drone Bay. <x2>
02838_ Lgt. Treads destroyed.
02838_ Dropped Assault Rifle.
02839_ Dropped Sensor Drone Bay.
02839_ Ion Engine destroyed.
02839_ System corrupted by crushing effect (+5).
02840_ System corrupted: Component data lost.
02845_ Lgt. Assault Rifle destroyed.
02846_ Slammed into as-42340.
02848_ K-01 Serf destroyed.
02848_ R-06 Scavenger collects Med. Matter Pod.
[Achievement: This Is Interesting...]
The achievement interface (ESC then open Records) offers an effective way
  to explore all of your earned achievements as well as seek out new goals
  for future runs.
Important note for Steam players: Cogmind player global achievement rates
  displayed by Steam are all significantly underreported, in some cases by
  a huge margin, due to how they are calculated by Valve.

 Map 
-----
+----------------------------------------------------+
| #                #???????????????????????????????  |
| #        ####    #???????????????????????????????  |
| #        #??#     #??????????????????????????????  |
| ##########??         ????????????????????????????  |
| ???????????#  """    $ #?????????????????????????  |
| ???????????## """   ####?????????????????????????  |
| ????????????# """  ##????????????????<???????????  |
| ????????????#     ##?????????????????????????????  |
| ####????????#    ##??????????????????????????????  |
| #  ##???????#   ?????????????????????????????????  |
|   # #???????#=[#??????####???????????????????????  |
|     #?#######%=#????###  ##??????????????????????  |
|     #?#    % =!##??##     ##?????????????????????  |
|  #  ### #???#!= ####       ### #?????????????????  |
| ##      #???#=      !%*        #?????????????????  |
| ?### ## #???#   %%   =   r #???????#?????????????  |
| ???# ## #???##  =%%    *   #?????? #?????????????  |
| ???# ## #???##  =!*=       #?????  ??????????????  |
| ??   ## #???#              ##### #???????????????  |
| ?###### ##?##       %   %!       #???????????????  |
| ?????##*%###                     #####???????????  |
| ?????#                       #####   #???????????  |
| ????##<                      #??#    #???????????  |
| ????#     ####  ######      ##??#    #???????????  |
|           #??####????##    ##???#   #????????????  |
|          ##??????????##  @a##???#   ##???????????  |
| #     ####???????????#    % ##?##    ##??????????  |
| ##   #???????????????#     a ###      #??????????  |
| ?####????????????????#      aaa       #??????????  |
| ?????????????????????#     ## ![      #??????????  |
| ?????????????????????##  #####        #??????????  |
| ??????????????????????####???###      #??????????  |
| ???????????????????????????????##     #??????????  |
| ????????????????????????????????#    ##??????????  |
| ????????????????????????????????##  ##???????????  |
| ?????????????????????????????????####????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           10
Terrain Scan Density       10
Evasion (%)                40
Targeting Accuracy         6
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
This Is Interesting...

 Challenges 
------------
None

 Game 
------
Seed              RiotBoreStorage
  Manual?         0
Play Time         00:20:06
  Cumulative      25.7 hours
  Start           2020.09.28 @ 21:38:49
  End             2020.09.28 @ 21:54:56
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          48
  Rogue           48
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             27
Gallery%          31
Achievement%      25
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4ce14c1d-8e67-4435-883c-27f09bacd267