Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.20 @ 14:45:30 Player: Nemesis Result: Core destroyed Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (66) 330 Value Destroyed (1777) 1777 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3507 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 252/300 Energy 430/430 System Corruption 2% Temperature Critical (511) Movement Core (1050) Ox20 Location -9/Mines Parts ------- > --- POWER (2) -------- Improved Ion Engine Reinforced Ion Engine > --- PROPULSION (3) --- (None) > --- UTILITY (2) ------ High-capacity Storage Unit > --- WEAPON (2) ------- Advanced Beam Cannon > --- INVENTORY (20) --- Improved Ion Engine Improved Ion Engine Visual Processing Unit Visual Processing Unit Visual Processing Unit Visual Processing Unit Visual Processing Unit Signal Interpreter Seismic Detector Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Spread Laser Grenade Launcher Rocket Launcher Rocket Launcher Rocket Launcher Peak State ------------ > --- POWER ------------ Ion Engine Improved Ion Engine > --- PROPULSION ------- Wheel Improved Flight Unit Improved Flight Unit > --- UTILITY ---------- High-capacity Storage Unit Seismic Detector > --- WEAPON ----------- Heavy Assault Rifle Autogun > --- INVENTORY -------- Ion Engine Wheel Wheel Structural Scanner Visual Processing Unit Visual Processing Unit Visual Processing Unit Visual Processing Unit Visual Processing Unit Signal Interpreter Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Advanced Beam Cannon Grenade Launcher Rocket Launcher Rocket Launcher Rocket Launcher [Rating: 19] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Improved Flight Unit Utility Structural Scanner Device Structural Scanner Storage High-capacity Storage Unit Hackware Hacking Suite Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Slots Evolved 2 | . . . 2 . Power 1 | . . . 1 . Propulsion 1 | . . . 1 . Utility . | . . . . . Weapon . | . . . . . Parts Attached 87 | 10 22 10 43 2 Power 11 | 1 2 1 6 1 Engine 8 | 1 . 1 5 1 Core 3 | . 2 . 1 . Reactor . | . . . . . Propulsion 40 | 5 7 3 25 . Treads 7 | . . . 7 . Leg 10 | 4 5 1 . . Wheel 11 | 1 . 2 8 . Hover 7 | . 2 . 5 . Flight 5 | . . . 5 . Utility 14 | 2 5 2 5 . Device 11 | 2 4 2 3 . Storage 2 | . 1 . 1 . Processor . | . . . . . Hackware 1 | . . . 1 . Protection . | . . . . . Artifact . | . . . . . Weapon 22 | 2 8 4 7 1 Energy Gun 4 | . 1 2 1 . Energy Cannon 2 | . . . 1 1 Ballistic Gun 9 | 2 . 2 5 . Ballistic Cannon . | . . . . . Launcher 7 | . 7 . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . 1 2 . Corrupted Parts 1 | . . . 1 . System Corruption 1 | . . . 1 . Parts Lost 19 | . . 2 12 5 Power 1 | . . . 1 . Propulsion 8 | . . 1 5 2 Utility 4 | . . . 3 1 Weapon 6 | . . 1 3 2 Highest Loss Streak 4 | . . 1 4 3 To Critical Strikes . | . . . . . Average Slot Usage (%) 93 | . 97 99 89 95 Engine 14 | . 1 13 20 22 Core 3 | . 12 . . . Treads 6 | . . . 8 30 Leg 6 | . 23 3 . . Wheel 6 | . . 15 8 . Hover 6 | . 4 9 8 . Device 17 | . 27 28 10 9 Storage 6 | . . . 10 11 Energy Gun 7 | . 7 22 4 . Ballistic Gun 11 | . 4 5 15 20 Launcher 3 | . 13 . . . Naked Turns . | . . . . . Heaviest Build 64 | 9 32 13 61 64 Greatest Support 66 | 20 20 20 66 66 Greatest Overweight (x) 8 | . 1 1 8 1 Average Overweight (x) . | . . . 1 . Largest Inventory Capacity 20 | 5 15 5 20 20 Average Capacity 12 | 5 5 5 19 20 Most Carried 20 | 5 5 5 20 18 Average Carried 8 | 4 3 4 11 17 Final Capacity 20 | 5 5 5 20 20 Final Carried 17 | 4 5 5 17 17 Class Distribution -------------------- 64% | Scavenger-Mutant 35% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Resources | -11 -10 -10 -9 -9 ----------- Run | Scr Mat Min Mat Min Matter Collected 1886 | 305 256 199 1006 120 Remotely . | . . . . . Salvage Created 2156 | 70 294 160 1342 290 Parts 143 | 5 19 11 97 11 Haulers Intercepted . | . . . . . Recyclers Shooed 4 | . . . 3 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Combat Hostiles Destroyed 54 | 1 12 4 28 9 Guns 38 | 1 4 3 24 6 Cannons 4 | . . . 1 3 AOE 12 | . 8 1 3 . Classes Destroyed 11 | 2 3 1 3 2 Worker 3 | . . 1 2 . Builder 3 | . 1 . 2 . Tunneler 2 | 1 . . 1 . Recycler 1 | . . . 1 . Operator 1 | . . . 1 . Watcher 6 | . 2 . 4 . Swarmer 11 | . 3 . 8 . Grunt 30 | 1 9 4 12 4 Brawler 1 | . . . . 1 Sentry 8 | . . . 8 . Assembled 4 | . . . . 4 Best Kill Streak 6 | 1 4 2 6 4 Combat Bots Only 4 | 1 3 2 4 4 Max Kills in Single Turn 4 | 1 4 1 3 2 Gunslinging 1 | . . . . 1 Exploded 3 | . 3 1 3 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Min Damage Taken 2844 | . 470 213 1283 878 Core 609 | . 137 50 247 175 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 90 | . 90 . . . Core Remaining (%) 62 | 100 . 25 . . Volleys Fired 189 | 2 34 21 102 30 Largest 2 | 2 2 2 2 2 Hottest 100 | 40 95 80 100 91 Shots Fired 341 | 4 46 42 197 52 Gun 303 | 4 32 40 187 40 Cannon 22 | . . . 10 12 Launcher 16 | . 14 2 . . Special . | . . . . . Kinetic 214 | 4 8 26 136 40 Thermal 50 | . 24 . 14 12 Explosive 16 | . 14 2 . . Electromagnetic 61 | . . 14 47 . Robot Hit Streak 10 | 1 8 8 10 9 Robot Miss Streak 11 | 1 2 4 11 3 Penetration Max . | . . . . . Secondary Targets 5 | . 1 . 3 1 Max Gunslinging Chain 1 | . 1 . 1 1 Shots Hit Robots 196 | 2 33 24 108 29 Core Hits 113 | 2 28 12 58 13 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 1 | . . . . 1 Destroy 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3833 | 26 1082 455 1794 476 Guns 2626 | 26 318 330 1578 374 Cannons 206 | . . . 104 102 Explosions 1001 | . 764 125 112 . Melee . | . . . . . Ramming . | . . . . . Kinetic 1787 | 26 65 216 1106 374 Thermal 685 | . 253 37 293 102 Explosive 852 | . 764 88 . . Electromagnetic 509 | . . 114 395 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . . 1 2 Average Corruption 1 | . . . 1 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 22 | . . . 20 2 Message Errors 5 | . . . 5 . Matter Fused 8 | . . . 6 2 Heat Flow Errors 2 | . . . 2 . Energy Discharges 4 | . . . 4 . Data Loss (major) 1 | . . . 1 . Misfires 2 | . . . 2 . Overload Shots . | . . . . . Overflow Damage 18 | . 6 . . 12 Projectiles 12 | . . . . 12 Explosions 6 | . 6 . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 101 | . 91 10 . . Shots 6 | . 5 1 . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 511 | . 368 89 304 511 Average Temperature 76 | . 154 32 58 140 Received Heat Transfer 870 | . 174 126 441 129 Effects 6 | . 2 . 1 3 Shutdowns 1 | . . . . 1 Energy Bleed 3 | . 2 . 1 . Matter Decay 1 | . . . . 1 Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted 1 | . . . 1 . Combat Hostiles . | . . . . . Parts Fried 1 | . . . 1 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . 1 . . . Heat Transferred 1176 | . 629 50 312 185 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . 1 1 . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Peak Influence 352 | 25 335 269 352 313 Initial 123 | . . 103 26 123 Average 124 | 11 110 167 132 205 Maximum Alert Level 1 | . 1 1 1 1 Low Security (%) 73 | 100 86 43 69 56 Level 1 26 | . 13 56 30 43 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . 3 . 2 . Investigation 5 | . 3 . 2 . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Distress Signals 6 | . 2 . 4 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 101 | 1 24 4 36 36 Peak Tracking Total 19 | 1 3 2 5 19 Tactical Retreats 8 | . 1 1 2 4 Traps | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Traps Triggered 3 | . 2 . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 1 | . . . 1 . Reprogrammed 6 | . 6 . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Scr Mat Min Mat Min Machines Disabled 2 | . 1 1 . . Max in Single Turn 1 | . 1 1 . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Machines Accessed 19 | . 10 . 8 1 Terminals 15 | . 8 . 6 1 Fabricators . | . . . . . Repair Stations 3 | . 1 . 2 . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 76 | . 42 . 29 5 Successful 49 | . 30 . 17 2 Failed 27 | . 12 . 12 3 Catastrophic 2 | . 1 . 1 . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 51 | . 23 . 23 5 Fabricators . | . . . . . Repair Stations 17 | . 11 . 6 . Recycling Units 8 | . 8 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 31 | . 14 . 15 2 Record 14 | . 5 . 7 2 Robot Analysis 3 | . . . 3 . Prototype ID Bank 1 | . 1 . . . Alert Level 2 | . . . 2 . Locate Traps 2 | . 2 . . . Disarm Traps 1 | . . . 1 . Reprogram Traps 1 | . 1 . . . Dispatch Records 1 | . 1 . . . Investigation Status 1 | . 1 . . . Registered Prototypes 1 | . 1 . . . Zone Layout 4 | . 2 . 2 . Fabricator Hacks . | . . . . . Repair Station Hacks 11 | . 9 . 2 . Scan Component 6 | . 4 . 2 . Repair 4 | . 4 . . . Refit 1 | . 1 . . . Recycling Unit Hacks 7 | . 7 . . . Recycle Component 3 | . 3 . . . Process 2 | . 2 . . . Retrieve Matter 1 | . 1 . . . Retrieve Components 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used . | . . . . . Hacking Detections 16 | . 8 . 7 1 Full Trace Events 10 | . 4 . 5 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 4 | . 4 . . . Time 116 | . 116 . . . Parts Recycled 3 | . 3 . . . Recycled Matter 108 | . 108 . . . Retrieved Matter 108 | . 108 . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Scr Mat Min Mat Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Min Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Robot Analysis Total 3 | . . . 3 . Derelict Logs Recovered 2 | . . 1 . 1 Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Scr Mat Min Mat Min Turns Passed 6293 | 561 1630 700 3013 389 Spaces Moved 3866 | 300 1328 640 1417 181 Core 27 | 27 . . . . Treads 559 | . . . 378 181 Legs 1260 | 273 917 70 . . Wheels 1118 | . . 448 670 . Hover 902 | . 411 122 369 . Flight . | . . . . . Fastest Speed 50 | 50 56 56 80 160 Average Speed 132 | 113 100 88 181 161 Slowest Speed 540 | 120 190 190 540 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 68 | 21 95 98 82 45 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 97 | . 80 13 4 . Melee . | . . . . . Projectile . | . . . . . AOE 97 | . 80 13 4 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Total 4729 | 514 1577 735 1678 225 Wait 451 | 192 152 51 45 11 Move 3862 | 299 1327 639 1416 181 Hop . | . . . . . Pick Up 92 | 11 23 8 49 1 Fast Attach . | . . . . . Attach 35 | 7 7 2 18 1 Detach 2 | . 2 . . . Swap 52 | 3 15 8 25 1 Drop 46 | . 17 6 23 . Fire 189 | 2 34 21 102 30 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 4 exits: [*Mat x3] / *Min) -9/Mines (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 79 | -11/Scrapyard | Discovered new exit (range 8) 562 | -11/Scrapyard | Entered Materials 563 | -10/Materials | Build established: Mutant 755 | -10/Materials | Discovered new exit (range 6) 1113 | -10/Materials | Discovered new exit (range 11) 1129 | -10/Materials | Build established: Scavenger-Mutant 1322 | -10/Materials | Repaired Aluminum Leg 1360 | -10/Materials | Repaired Lgt. Nuclear Core 1388 | -10/Materials | Repaired Heat Sink 1466 | -10/Materials | Repaired Aluminum Leg 1698 | -10/Materials | Discovered new exit (range 7) 1867 | -10/Materials | Discovered new exit (range 8) 1969 | -10/Materials | Core integrity fell below 50% 2016 | -10/Materials | Build established: Mutant 2192 | -10/Materials | Entered Mines 2549 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2602 | -10/Mines | Discovered new exit (range 7) 2668 | -10/Mines | Learned Materials emergency access door positions 2721 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2726 | -10/Mines | Found Prototype Device 2727 | -10/Mines | Identified Exp. Sensor Array 2806 | -10/Mines | Build established: Scavenger-Mutant 2813 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2813 | -10/Mines | Discovered new exit (range 6) 2881 | -10/Mines | Discovered new exit (range 8) 2892 | -10/Mines | Entered Materials 2892 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 3381 | -9/Materials | Build established: Mutant 3601 | -9/Materials | Lost 3 parts (2n1w) 3912 | -9/Materials | Build established: Scavenger-Mutant 4123 | -9/Materials | Discovered new exit (range 9) 4702 | -9/Materials | Discovered new exit (range 11) 4947 | -9/Materials | Lost 4 parts (1p2n1u) 5019 | -9/Materials | Discovered new exit (range 12) 5088 | -9/Materials | Core integrity fell below 50% 5843 | -9/Materials | Discovered new exit (range 15) 5905 | -9/Materials | Entered Mines 5945 | -9/Mines | Discovered new exit (range 15) 6225 | -9/Mines | Assembled infested the area 6261 | -9/Mines | Learned 4 Materials zone layouts 6287 | -9/Mines | Core integrity fell below 20% 6295 | -9/Mines | Core destroyed Last Messages --------------- 06254_ D-53 Grenadier destroyed. 06256_ Acquired 2 matter. 06261_ Acquired derelict log, extracted data. Data stored: Materials zone layouts (x4). 06264_ System corrupted: Matter fused (-8). 06272_ as-27318 destroyed. 06277_ Imp. Treads destroyed. 06281_ Destroyed Asb. Hover Unit. 06281_ as-39110 destroyed. 06284_ Hvy. Assault Rifle destroyed. 06287_ as-90902 destroyed. 06288_ Acquired 20 matter. 06289_ Power failure, Rnf. Ion Engine shutdown. 06289_ Lgt. Treads destroyed. 06292_ Overheating: Matter decay (-34). 06295_ Overheating: Core damaged (-72). [Achievement: First Step to Greatness] The achievement interface (ESC then open Records) offers an effective way to explore all of your earned achievements as well as seek out new goals for future runs. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????????????????#####?????????????????? | | ????????????????#################????????????????? | | ???????????????## ### ###????????????????? | | ????###??######## #####?????????????? | | ???### ###### % % % #####?????????????? | | ???## = %* ???????? | | ?? ####### % % "???????? | | ????????? ####### ## % # ######### ???????? | | ??????????####### ####=###############???????????? | | ??????????####### ####a#######???????????????????? | | ??????????## ## aa@#??????????????????????? | | ??????????## % ##### #??????????????????????? | | ??????????## %= ##### #??????????????????????? | | ??????????##%*= = ##??#a#??????????????????????? | | ??????????###%########??# ??????????????????????? | | ??????????###=########??###??????????????????????? | | ???????????##=############???????????????????????? | | ???????????## ##### ##???????????????????????? | | ???????????##### ##??????????????????????? | | ???????????##### ##### ##??????????????????????? | | ????????????#### ##########??????????????????????? | | ????????????#### ####????????????????????????????? | | ??????######## ##????????????????????????????? | | ??????######## """ ##????????????????????????????? | | ??????## """ ###???????????????????????????? | | ??????## """ ###???????????????????????????? | | ??????##%##### T##???????????????????????????? | | ??????## ##### ###???????????????????????????? | | ??????## ##?##########???????????????????????????? | | ??????## ##?#########????????????????????????????? | | ??????## ##??????????????????????????????????????? | | ??????## ##??????????????????????????????????????? | | ??????## ##??????????????????????????????????????? | | ??????## ##??????????????????????????????????????? | | ??????## ##??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 19 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Evasion (%) 55 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst Crack Shot First Step to Greatness Librarian Novice Programmer One Hack Too Far Part-time Mechanic Power Corrupts Risk Taker Storm Trooper Challenges ------------ None Game ------ Seed EtherialAblativeSlayer Manual? 0 Play Time 01:18:30 Cumulative 2.5 hours Start 2023.02.20 @ 13:04:58 End 2023.02.20 @ 14:45:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 3 Achievement% 3 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f3ba3863-bf3b-4322-8212-0b49a81d9518