Cogmind - Beta 14 *** ADVENTURER MODE // 2024.08.11 @ 19:05:47 Player: cd-rom Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (203) 1015 Value Destroyed (7255) 7255 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (450) 450 TOTAL SCORE: 12940 Bonus ------- High Alert Combat Kills 113 Follower Combat Kills 37 Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (1500) Ox29 Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Huge Storage Unit Advanced Visual Processing Unit Advanced Signal Interpreter Targeting Computer Advanced Targeting Computer Weapon Cycler Hacking Suite > --- WEAPON (3) ------- Thermic Laser Heavy Mace > --- INVENTORY (25) --- Advanced Heat Sink Advanced Cooling System Stasis Canceller Advanced ECM Suite Advanced Hacking Suite System Shield Recalibrator Dirty Bomb Trap Dirty Bomb Trap Dirty Bomb Trap Fire Trap Fire Trap Fire Trap Fire Trap Fire Trap Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Fission Core > --- PROPULSION ------- Armored Wheel Armored Huge Wheel > --- UTILITY ---------- Huge Storage Unit Advanced Visual Processing Unit Targeting Computer Advanced Targeting Computer Improved Light Armor Plating Hacking Suite System Restoration Module > --- WEAPON ----------- Heavy Laser Heavy Machine Gun Heavy Machine Gun > --- INVENTORY -------- Light Angular Momentum Engine Light Fission Core Armored Wheel Armored Wheel Advanced Heat Sink Advanced Cooling System Advanced Signal Interpreter Advanced Targeting Computer Weapon Cycler Stasis Canceller Advanced ECM Suite Core Shielding Improved Light Armor Plating Improved Light Armor Plating Improved Medium Armor Plating System Shield Recalibrator Thermic Laser Proton Cannon Plasma Cannon Gauss Rifle Heavy Machine Gun Advanced Assault Cannon Improved Remote Datajack Heavy Flail [Rating: 61] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Leg Aluminum Leg Wheel Wheel Hover Unit Antigrav System Utility Huge Storage Unit Device ECM Suite Storage Huge Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Proton Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Weapon Improved Remote Datajack Impact Weapon Heavy Flail Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Dat Pro Slots Evolved 8 | . . 2 . 2 2 2 . . . Power 1 | . . . . 1 . . . . . Propulsion 1 | . . . . . . 1 . . . Utility 5 | . . 2 . 1 1 1 . . . Weapon 1 | . . . . . 1 . . . . Parts Attached 195 | 6 23 20 7 39 26 34 4 . 36 Power 32 | . 2 4 1 9 7 3 . . 6 Engine 21 | . 2 4 1 8 4 1 . . 1 Core 11 | . . . . 1 3 2 . . 5 Reactor . | . . . . . . . . . . Propulsion 34 | 3 8 5 2 3 2 7 . . 4 Treads . | . . . . . . . . . . Leg 5 | 2 2 . . . . . . . 1 Wheel 28 | 1 6 5 2 3 2 7 . . 2 Hover 1 | . . . . . . . . . 1 Flight . | . . . . . . . . . . Utility 46 | 1 6 2 1 11 5 8 2 . 10 Device 14 | . . 1 . 3 . 4 2 . 4 Storage 7 | 1 5 . . . . 1 . . . Processor 7 | . 1 1 . 2 1 . . . 2 Hackware 1 | . . . . 1 . . . . . Protection 17 | . . . 1 5 4 3 . . 4 Artifact . | . . . . . . . . . . Weapon 83 | 2 7 9 3 16 12 16 2 . 16 Energy Gun 20 | 1 2 4 . 2 3 5 . . 3 Energy Cannon 9 | . . . . 2 2 3 . . 2 Ballistic Gun 23 | 1 2 2 1 3 3 4 1 . 6 Ballistic Cannon 7 | . 1 2 . . 1 1 . . 2 Launcher 11 | . 2 1 . 6 2 . . . . Special Weapon 1 | . . . . . 1 . . . . Impact Weapon 9 | . . . . 2 . 3 1 . 3 Slashing Weapon 3 | . . . 2 1 . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 72 | . 2 10 2 11 9 9 1 . 28 Power 21 | . . 3 . 3 5 2 . . 8 Propulsion 20 | . 1 5 2 3 . 3 . . 6 Utility 14 | . . . . 4 2 2 . . 6 Weapon 17 | . 1 2 . 1 2 2 1 . 8 Highest Loss Streak 10 | . 1 7 2 5 5 4 1 . 10 To Critical Strikes 1 | . . . . . . . . . 1 Average Slot Usage (%) 88 | . 95 98 78 98 90 91 92 93 83 Engine 8 | . 12 10 10 14 9 4 6 6 . Core 3 | . . . . 3 4 7 6 6 10 Leg 1 | . 14 . . . . . . . . Wheel 9 | . 13 20 1 17 7 12 13 13 4 Device 6 | . . 11 9 4 . 7 6 6 5 Storage 9 | . 20 11 11 9 7 5 6 6 6 Processor 19 | . 5 22 22 17 22 20 20 20 20 Hackware 3 | . . . . 3 7 6 6 6 6 Protection 4 | . . . 1 9 6 4 6 6 5 Energy Gun 8 | . 11 10 11 3 1 12 7 6 6 Energy Cannon 2 | . . . . 4 3 1 3 . 5 Ballistic Gun 4 | . 9 5 6 2 3 1 4 6 5 Impact Weapon 1 | . . . . 4 6 2 2 6 . Slashing Weapon 1 | . . . 4 1 . . . . . Peak Build Rating 61 | 5 9 17 17 33 46 59 60 58 61 Average Rating 31 | 3 7 14 14 27 41 54 58 58 47 On Entrance 29 | . 5 9 17 17 30 46 59 58 58 Naked Turns . | . . . . . . . . . . Heaviest Build 132 | 7 88 95 93 107 111 121 118 113 132 Greatest Support 44 | 10 26 22 32 41 28 44 40 40 40 Greatest Overweight (x) 35 | . 4 9 30 6 4 9 9 2 35 Average Overweight (x) 4 | . 1 4 16 2 3 2 2 2 5 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 7 15 25 25 25 25 24 25 25 25 Most Carried 25 | 7 18 25 21 25 25 25 25 24 25 Average Carried 19 | 4 9 20 18 22 22 22 24 24 17 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 Final Carried 25 | 5 18 18 19 21 21 25 24 24 15 Class Distribution -------------------- 26% | Mutant 23% | Hacker-Mutant 23% | Hacker-Gunner 23% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Gunner | -6/Factory Hacker-Gunner | -6/Lower Caves Hacker-Mutant | -6/Data Miner Hacker-Gunner | -5/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Low Dat Pro Matter Collected 3941 | 223 265 632 75 779 396 671 71 . 829 Remotely 165 | . . . . 165 . . . . . Salvage Created 7985 | . 450 1133 206 1516 1024 1593 328 . 1735 Parts 375 | . 26 87 7 68 59 54 4 . 70 Haulers Intercepted 1 | . . 1 . . . . . . . Recyclers Shooed 6 | . 1 1 . 2 2 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 60 | . . . . . . . . . 60 Prevented 13 | . . . . . . . 4 . 9 Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Dat Pro Combat Hostiles Destroyed 155 | . 13 31 2 32 21 19 2 . 35 Melee 21 | . . . 1 13 2 1 . . 4 Guns 62 | . 8 22 1 7 3 7 . . 14 Cannons 25 | . . 6 . . 3 1 1 . 14 AOE 27 | . 5 2 . 7 10 3 . . . Classes Destroyed 20 | . 3 6 1 2 4 1 . . 3 Worker 11 | . . 1 1 3 1 5 . . . Builder 8 | . . 3 . 3 1 1 . . . Tunneler 1 | . . . . . 1 . . . . Hauler 1 | . . 1 . . . . . . . Recycler 5 | . . . 1 1 2 1 . . . Minesweeper 1 | . . . . . . . . . 1 Mechanic 2 | . . 1 . 1 . . . . . Operator 3 | . . . . 1 2 . . . . Watcher 16 | . 3 4 . 3 1 5 . . . Swarmer 34 | . 3 10 . 3 3 . . . 15 Grunt 72 | . 10 13 1 19 10 10 . . 9 Brawler 4 | . . . . . . 1 . . 3 Duelist 8 | . . 1 1 . 1 . . . 5 Protector 1 | . . . . . . . . . 1 Sentry 19 | . . 7 . 8 1 2 . . 1 Specialist 2 | . . . . . 2 . . . . Hunter 9 | . . . . 2 2 3 2 . . Programmer 4 | . . . . . 1 3 . . . Heavy 1 | . . . . . 1 . . . . Behemoth 1 | . . . . . . . . . 1 Best Kill Streak 12 | . 3 7 2 10 5 7 1 . 12 Combat Bots Only 12 | . 3 6 2 5 5 3 1 . 12 Max Kills in Single Turn 6 | . 1 2 1 3 2 6 1 . 2 Gunslinging 1 | . . . . 1 . . . . . Exploded 3 | . 1 1 . 1 2 3 . . . Melee 1 | . . . 1 1 1 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Low Dat Pro Hostile Shots Fired 1029 | . 64 128 21 169 199 140 9 . 299 Missed 304 | . 19 40 5 49 62 56 4 . 69 Damage Taken 10188 | . 457 1147 237 1526 1873 1181 76 . 3691 Core 1870 | . 74 284 109 293 257 215 18 . 620 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 215 | . . . . 2 195 . . . 18 Ignored by Resistances 2836 | . 135 335 69 427 530 301 22 . 1017 Regen/Repaired (Parts) 823 | . 25 . . 55 314 429 . . . Core Remaining (%) 56 | 100 70 . 1 46 63 . . . . Volleys Fired 416 | . 44 87 9 72 52 52 10 . 90 Largest 3 | . 2 2 2 2 3 3 3 . 3 Hottest 229 | . 80 112 79 89 138 199 199 . 229 Shots Fired 818 | . 77 163 12 117 95 134 17 . 203 Gun 606 | . 68 129 12 81 57 124 13 . 122 Cannon 156 | . . 30 . 9 22 10 4 . 81 Launcher 55 | . 9 4 . 27 15 . . . . Special 1 | . . . . . 1 . . . . Kinetic 356 | . 29 83 3 44 39 38 6 . 114 Thermal 262 | . 39 76 9 37 22 5 4 . 70 Explosive 55 | . 9 4 . 27 15 . . . . Electromagnetic 144 | . . . . 9 18 91 7 . 19 Robot Hit Streak 56 | . 10 18 7 14 36 46 9 . 56 Robot Miss Streak 3 | . 3 3 1 2 2 2 2 . 3 Penetration Max 1 | . . . . . 1 1 . . . Secondary Targets 6 | . 1 3 . 1 . 1 . . . Max Gunslinging Chain 1 | . 1 1 . 1 . 1 . . . Shots Hit Robots 739 | . 53 123 16 129 108 134 17 . 159 Core Hits 310 | . 28 54 5 62 48 41 5 . 67 Critical Kills 5 | . 1 . . 1 . . . . 3 Critical Parts Destroyed 15 | . . . . 3 5 6 . . 1 Critical Strikes 39 | . 2 6 2 9 5 9 . . 6 Burn 14 | . 1 6 2 3 . . . . 2 Meltdown 1 | . . . . . . . . . 1 Destroy 4 | . 1 . . . . 2 . . 1 Corrupt 3 | . . . . . . 3 . . . Smash 15 | . . . . 4 5 4 . . 2 Sever 2 | . . . . 2 . . . . . Melee Attacks 125 | . . . 6 43 34 24 3 . 15 Impact 96 | . . . . 20 34 24 3 . 15 Slashing 29 | . . . 6 23 . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 6 | . . . . . 1 1 . . 4 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 20065 | . 849 2277 282 4098 3931 4153 635 . 3840 Guns 8350 | . 503 1519 144 897 898 2272 212 . 1905 Cannons 2578 | . . 315 . 219 521 140 137 . 1246 Explosions 4330 | . 346 443 . 1483 1159 812 42 . 45 Melee 4807 | . . . 138 1499 1353 929 244 . 644 Ramming . | . . . . . . . . . . Kinetic 4555 | . 151 925 29 409 610 623 92 . 1716 Thermal 4768 | . 352 1040 115 488 524 932 98 . 1219 Explosive 3300 | . 346 312 . 1483 1159 . . . . Electromagnetic 2635 | . . . . 219 285 1669 201 . 261 Impact 3957 | . . . . 787 1353 929 244 . 644 Slashing 850 | . . . 138 712 . . . . . Piercing . | . . . . . . . . . . Highest Corruption 3 | . 1 . . 3 2 1 1 1 2 Average Corruption 1 | . 1 . . 2 1 1 1 1 1 Corruption Purged 1 | . . . . . . . . . 1 Corruption Blocked . | . . . . . . . . . . Effects 27 | . 5 . . 6 3 6 3 2 2 Message Errors 6 | . 2 . . 1 1 . . 1 1 Matter Fused 7 | . 1 . . 2 1 3 . . . Heat Flow Errors 3 | . 1 . . . . 2 . . . Energy Discharges 3 | . . . . . . . 2 1 . Data Loss (minor) 5 | . 1 . . 1 . 1 1 . 1 Data Loss (major) 2 | . . . . 1 1 . . . . Alerts 1 | . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 1615 | . 3 75 . 262 467 440 199 . 169 Projectiles 28 | . . . . 16 . . . . 12 Explosions 304 | . 3 75 . 12 . 214 . . . Melee 1283 | . . . . 234 467 226 199 . 157 Knockbacks 27 | . . 4 . 5 5 7 2 . 4 Impact 20 | . . . . 4 5 7 2 . 2 Kinetic 5 | . . 3 . . . . . . 2 Secondary 2 | . . 1 . 1 . . . . . Self-Inflicted Damage 348 | . 18 220 . 77 33 . . . . Shots 12 | . 1 5 . 4 2 . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 700 | . 194 168 43 184 546 538 296 . 700 Average Temperature 111 | . 47 49 16 45 164 171 122 . 147 Received Heat Transfer 3076 | . 195 318 60 765 537 298 . . 903 Effects 48 | . . . . . 7 22 . . 19 Shutdowns 16 | . . . . . 5 9 . . 2 Energy Bleed 5 | . . . . . 1 2 . . 2 Interference 13 | . . . . . . 6 . . 7 Matter Decay 4 | . . . . . 1 1 . . 2 Short Circuit 4 | . . . . . . 2 . . 2 Damage (minor) 3 | . . . . . . 1 . . 2 Damage (major) 2 | . . . . . . . . . 2 Damage (core) 1 | . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 23 | . . . . 7 3 8 3 . 2 Combat Hostiles 19 | . . . . 5 3 7 3 . 1 Parts Fried 40 | . . . . 7 1 24 4 . 4 Impact Corruptions 36 | . . . . 9 9 9 4 . 5 Robots Melted 3 | . . 1 . . . . . . 2 Combat Hostiles 3 | . . 1 . . . . . . 2 Parts Melted 23 | . 2 10 . 2 . 2 . . 7 Heat Transferred 10159 | . 1015 2875 444 1406 777 835 161 . 2646 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 6 | . . . . . . 4 1 . 1 Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Dat Pro Peak Influence 539 | . 223 539 141 519 245 324 . . . Initial 111 | . . 27 111 . 94 18 . . . Average 107 | . 112 170 13 289 89 97 . . . Maximum Alert Level 2 | . 1 2 . 2 1 1 . . . Low Security (%) 78 | 100 77 60 100 16 92 94 . . . Level 1 18 | . 22 33 . 66 7 5 . . . Level 2 3 | . . 5 . 17 . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 27 | . 1 4 . 6 9 6 . . 1 Investigation 3 | . 1 . . 2 . . . . . Extermination 5 | . . . . . 2 3 . . . Reinforcement 16 | . . 4 . 3 6 3 . . . Assault 2 | . . . . . 1 . . . 1 Garrison 1 | . . . . 1 . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 3 | . . 1 . . 1 1 . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Dat Pro Distress Signals 11 | . . 4 . 5 2 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 229 | . 20 46 2 50 31 31 2 . 47 Peak Tracking Total 17 | . 3 5 2 5 5 5 1 . 17 Tactical Retreats 18 | . . 4 . 5 3 2 . . 4 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Dat Pro Traps Triggered 13 | . 3 1 . 4 4 1 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 4 | . . . . . 1 3 . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 3 | . . . . . 3 . . . . Most Traps Carried 8 | . . . . . . . . . 8 Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Low Dat Pro Machines Disabled 22 | . . 9 1 4 1 7 . . . Max in Single Turn 7 | . . 5 1 2 1 7 . . . Garrison Access 3 | . . . . 1 2 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Dat Pro Machines Accessed 57 | . 7 8 1 12 14 10 1 4 . Terminals 33 | . 5 7 1 5 10 5 . . . Fabricators 2 | . . . . . 1 1 . . . Repair Stations 7 | . 1 . . 2 2 2 . . . Recycling Units 4 | . 1 . . 2 . 1 . . . Scanalyzers 3 | . . 1 . 2 . . . . . Garrison Access 3 | . . . . 1 1 1 . . . Total Hacks 182 | . 25 29 2 37 29 32 1 27 . Successful 126 | . 17 23 1 21 19 17 1 27 . Failed 56 | . 8 6 1 16 10 15 . . . Catastrophic 4 | . . . . 1 1 2 . . . Database Lockouts . | . . . . . . . . . . Manual 1 | . 1 . . . . . . . . Terminals 103 | . 20 25 2 18 21 17 . . . Fabricators 5 | . . . . . 2 3 . . . Repair Stations 20 | . 3 . . 6 5 6 . . . Recycling Units 13 | . 2 . . 7 . 4 . . . Scanalyzers 8 | . . 4 . 4 . . . . . Garrison Access 5 | . . . . 2 1 2 . . . Terminal Hacks 92 | . 14 19 1 9 12 9 1 27 . Record 22 | . 5 6 . 2 . . . 9 . Part Schematic 12 | . . . . . . 1 . 11 . Robot Schematic 4 | . . . . . . . . 4 . Prototype ID Bank 8 | . 1 2 . 1 1 . . 3 . Open Door 1 | . . . . . . . 1 . . Open DSF 3 | . . . . . 3 . . . . Branch Access Points 2 | . . 1 . . . 1 . . . Emergency Access Points 5 | . . 1 . 1 1 2 . . . Terminal Index 1 | . . . . . . 1 . . . Scanalyzer Index 1 | . . . . 1 . . . . . Alert Level 2 | . . 1 . 1 . . . . . Unreport Threat 3 | . . . . 1 1 1 . . . Locate Traps 3 | . 2 1 . . . . . . . Disarm Traps 2 | . . . . . 1 1 . . . Dispatch Records 2 | . 1 1 . . . . . . . Patrol Status 2 | . . 1 1 . . . . . . Transport Status 3 | . . 2 . . 1 . . . . Investigation Status 2 | . 1 . . . . 1 . . . Reinforcement Status 2 | . . 1 . 1 . . . . . Recall Investigation 1 | . . . . . 1 . . . . Recall Reinforcements 1 | . . . . 1 . . . . . Hauler Manifests 3 | . 2 . . . . 1 . . . Zone Layout 7 | . 2 2 . . 3 . . . . Fabricator Hacks 4 | . . . . . 2 2 . . . Network Status 2 | . . . . . 1 1 . . . Build 2 | . . . . . 1 1 . . . Repair Station Hacks 15 | . 2 . . 5 4 4 . . . Scan Component 8 | . 1 . . 3 2 2 . . . Repair 7 | . 1 . . 2 2 2 . . . Recycling Unit Hacks 8 | . 1 . . 5 . 2 . . . Recycle Component 2 | . . . . 2 . . . . . Process 2 | . . . . 1 . 1 . . . Report Inventory 2 | . 1 . . . . 1 . . . Retrieve Components 2 | . . . . 2 . . . . . Scanalyzer 5 | . . 4 . 1 . . . . . Insert Component 3 | . . 2 . 1 . . . . . Analyze 2 | . . 2 . . . . . . . Garrison Access Hacks 2 | . . . . 1 1 . . . . Seal Access 2 | . . . . 1 1 . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 39 | . 7 3 1 9 10 9 . . . Full Trace Events 3 | . 2 . . 1 . . . . . Feedback Events 1 | . 1 . . . . . . . . Corruption 1 | . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . 4 . Robots Built 1 | . . . . . . 1 . . . Authchips . | . . . . . . . . . . Time 40 | . . . . . . 40 . . . Total Robot Build Rating 1 | . . . . . . 1 . . . Part Schematics Acquired 14 | . . 2 . . . 1 . 11 . Parts Built 2 | . . . . . 2 . . . . Authchips . | . . . . . . . . . . Time 106 | . . . . . 106 . . . . Total Part Build Rating 12 | . . . . . 12 . . . . Parts Repaired 7 | . 1 . . 2 2 2 . . . Time 194 | . 13 . . 64 82 35 . . . Parts Recycled 2 | . . . . 2 . . . . . Recycled Matter 209 | . . . . 20 . 189 . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 20 | . . . . 20 . . . . . Parts Scanalyzed 3 | . . 2 . 1 . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Low Dat Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 3 | . . . . . 3 . . . . Programmers 3 | . . . . . 3 . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Low Dat Pro Total Allies 2 | . . . . . . 1 . . 1 Largest Group 1 | . . . . . . 1 . . 1 Highest-Rated Group 96 | . . . . . . 11 . . 96 Highest-Rated Ally 96 | . . . . . . 11 . . 96 Total Orders 2 | . . . . . . 2 . . . PICKUP 1 | . . . . . . 1 . . . COLLECT 1 | . . . . . . 1 . . . Ally Attacks 12 | . . . . . . . . . 12 Total Damage 458 | . . . . . . . . . 458 Kills 1 | . . . . . . . . . 1 Allies Corrupted 1 | . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Dat Pro Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . . 1 . . . 1 . 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Low Dat Pro Turns Passed 17190 | 82 1139 1744 4264 1923 2001 2107 806 112 3012 Spaces Moved 6895 | 59 659 949 491 911 1031 1210 602 90 893 Core 465 | 10 . . 252 . . . . . 203 Treads . | . . . . . . . . . . Legs 331 | 49 263 . . . . . . . 19 Wheels 5947 | . 396 949 239 911 1031 1210 602 90 519 Hover 152 | . . . . . . . . . 152 Flight . | . . . . . . . . . . Fastest Speed 50 | 50 90 130 130 130 135 120 125 125 120 Average Speed 209 | 108 135 144 858 138 145 136 127 125 294 Slowest Speed 1800 | 120 400 215 1550 190 150 225 225 125 1800 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 63 | 4 94 78 86 80 27 34 66 78 85 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 4 | . . . 2 . . . 1 1 . Known Exits Taken 4 | . 1 1 1 . . 1 . . . Unknown Exits Taken 5 | 1 . . . 1 1 . 1 1 . Scrap Searched 7 | . . . 1 . . . 2 . 4 Spaces Dug 28 | . . . . 19 9 . . . . Terrain Destroyed 333 | . 57 15 . 136 90 19 4 . 12 Melee . | . . . . . . . . . . Projectile 9 | . . . . . 2 . . . 7 AOE 324 | . 57 15 . 136 88 19 4 . 5 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Dat Pro Total 8723 | 77 836 1174 517 1384 1402 1539 621 89 1084 Wait 831 | 2 63 88 1 273 215 164 3 . 22 Move 6886 | 58 658 948 490 910 1030 1209 601 89 893 Hop . | . . . . . . . . . . Pick Up 190 | 10 31 23 4 32 25 44 . . 21 Fast Attach 4 | . . . . 2 . 2 . . . Attach 108 | 6 8 16 3 13 19 14 1 . 28 Detach 5 | 1 . . . . 1 1 . . 2 Swap 83 | . 15 4 4 24 7 18 3 . 8 Drop 67 | . 17 8 . 15 11 11 . . 5 Fire 416 | . 44 87 9 72 52 52 10 . 90 Melee 125 | . . . 6 43 34 24 3 . 15 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 8 | . . . . . 8 . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines -8/Materials -7/Factory -6/Factory (discovered 3 exits: [*Fac] / *Low x2) -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 83 | -11/Scrapyard | Entered Materials 299 | -10/Materials | Repaired Lgt. Assault Rifle 321 | -10/Materials | Build established: Mutant 435 | -10/Materials | Discovered new exit (range 15) 488 | -10/Materials | Discovered new exit (range 12) 822 | -10/Materials | Discovered new exit (range 16) 974 | -10/Materials | Discovered new exit (range 9) 1205 | -10/Materials | Discovered new exit (range 7) 1212 | -10/Materials | Identified exit to Materials 1222 | -10/Materials | Entered another Materials area 1222 | -9/Materials | Evolved 2 slots: Utility x2 1844 | -9/Materials | Discovered new exit (range 18) 1901 | -9/Materials | Identified exit to Materials 2115 | -9/Materials | Identified exit to Mines 2221 | -9/Materials | Discovered exit to Materials (range 3) 2752 | -9/Materials | Core integrity fell below 50% 2765 | -9/Materials | Discovered exit to Materials (range 18) 2796 | -9/Materials | Lost 7 parts (2p3n2w) 2966 | -9/Materials | Entered Mines 2976 | -9/Mines | Core integrity fell below 20% 2999 | -9/Mines | Met a Derelict bent on vengeance 3241 | -9/Mines | Found a hidden stash of uninstalled traps 4000 | -9/Mines | Learned location of Zion (-7) 4725 | -9/Mines | Build established: Scavenger-Mutant 7102 | -9/Mines | Learned location of Storage (-7) 7186 | -9/Mines | Discovered exit to Materials (range 17) 7230 | -9/Mines | Entered Materials 7230 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 7408 | -8/Materials | Garrison activated, responded to threat 7639 | -8/Materials | Lost 5 parts (2p1n1u1w) 8332 | -8/Materials | Core integrity fell below 50% 8583 | -8/Materials | Repaired Lgt. Deuterium Engine 8795 | -8/Materials | Build established: Hacker-Mutant 8817 | -8/Materials | Discovered new exit (range 9) 8954 | -8/Materials | Repaired ECM Suite 9153 | -8/Materials | Entered Factory 9153 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 9337 | -7/Factory | Fabricated Imp. Remote Datajack (x2) 10199 | -7/Factory | Discovered new exit (range 16) 10631 | -7/Factory | Repaired Arm. Huge Wheel 10671 | -7/Factory | Repaired Imp. Weapon Shielding 10802 | -7/Factory | Cargo convoy interrupted 11091 | -7/Factory | Lost 5 parts (2p1u2w) 11154 | -7/Factory | Entered another Factory area 11154 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11351 | -6/Factory | Build established: Hacker-Gunner 11589 | -6/Factory | Repaired Arm. Huge Wheel 11760 | -6/Factory | Fabricated A-02 Transporter (x1) 11964 | -6/Factory | Build established: Hacker-Mutant 12105 | -6/Factory | Repaired Huge Storage Unit 12258 | -6/Factory | Lost 4 parts (1p1n1u1w) 12828 | -6/Factory | Discovered new exit (range 8) 12898 | -6/Factory | Discovered new exit (range 19) 13047 | -6/Factory | Identified exit to Lower Caves 13085 | -6/Factory | Build established: Hacker-Gunner 13261 | -6/Factory | Entered Lower Caves 14007 | -6/Lower Caves | Encountered a Warlord checkpoint 14039 | -6/Lower Caves | Build established: Hacker-Mutant 14065 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 14067 | -6/Lower Caves | Entered Data Miner 14067 | -6/Data Miner | Discovered new exit (range 6) 14086 | -6/Data Miner | Met Data Miner 14129 | -6/Data Miner | Learned location of Section 7 (-2) 14129 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 14152 | -6/Data Miner | Received God Mode back door access code from Data Miner 14179 | -6/Data Miner | Entered Proximity Caves 14403 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 14474 | -5/Proximity Caves | Core integrity fell below 50% 14518 | -5/Proximity Caves | Destroyed 12 combat bots 14542 | -5/Proximity Caves | Lost 10 parts (4p2n2u2w) 14920 | -5/Proximity Caves | Lost 3 parts (1u2w) 15108 | -5/Proximity Caves | Spotted B-75 Beast 15153 | -5/Proximity Caves | Destroyed B-75 Beast 15173 | -5/Proximity Caves | Build established: Hacker-Gunner 15181 | -5/Proximity Caves | Lost 3 parts (2n1u) 16179 | -5/Proximity Caves | Learned 12 Factory zone layouts 16559 | -5/Proximity Caves | Build established: Scavenger-Gunner 16706 | -5/Proximity Caves | Escorted by Enhanced Grunt 17048 | -5/Proximity Caves | Core integrity fell below 20% 17094 | -5/Proximity Caves | Lost 9 parts (2p1n2u4w) 17191 | -5/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 17037_ System corrupted by crushing effect (+1). 17039_ Core Shielding destroyed. 17039_ System corrupted by crushing effect (+1). 17039_ Antigrav System destroyed. 17040_ B-60 Warrior suffers critical hit (Smash). 17040_ B-60 Warrior destroyed. 17043_ G-50 Soldier suffers critical hit (Burn). 17055_ Critical hit (Burn: +37). 17063_ Rnf. Fission Core destroyed. 17079_ Critical hit (Burn: +37). 17079_ Acquired Corrupted Prototype Energy Cannon. 17085_ G-50 Soldier heat damages Adv. Heat Sink. 17086_ G-50 Soldier destroyed. 17092_ Dropped Corrupted Prototype Energy Cannon. 17093_ Acquired 110 matter. 17179_ System corrupted: Component data lost. 17180_ C-30 ARC bursts open, deploying its payload. 17180_ S-27 Virus unfolds itself. 17188_ Lgt. Nuclear Core destroyed. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ###??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | ##?????????????????????????????????????????????? | | ##????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | ## #????????????????????????????????????????????? | | ?# #????????????????????????????????????????????? | | ## #????????????????????????????????????????????? | | # ##????????????????????????????????????????????? | | # #?????????????????????????????????????????????? | | # #?????????????????????????????????????????????? | | # #?????????????????????????????????????????????? | | # ##????????????????????????????????????????????? | | ####?????????????????????????????????????????? | | # #?????????????????????????????????????????? | | # % #???????????####??????####????????????????? | | #???####???## ##????# ##???????????????? | | #?## #??## ##### #???????????????? | | ### #?## ;;# #???????????????? | | ## ## #??# % % #????????????????? | | ## [ ##?# ]%!% #??????????????????? | | " "#?## % "#??????????????????? | | ##??## ###% #####??????????????????? | | ###????# #?###@#??????????????????????? | | ## #??????# #???# #??????????????????????? | | ## ##????## #### #??????????????????????? | | ### ##???# ss#??????????????????????? | | ##?# ##??# #### s #?????????????????????? | | ##?## ] #### #??? s ??????????????????????? | | ##??# #??## ??????????????????????? | | ???# #???## %??????????????????????? | | ??# ######????# ??????????????????????? | | ??# ##?????????# ??????????????????????? | | ??# ## ##??????????#% %?????????????????????? | | ### ?# ##???????????? #?????????????????????? | | ### ?# ##????????????? #?????????????????????? | | ### #??????????????% #?????????????????????? | | ### ?????????????? %?????????????????????? | | %#?# #?????????????? ?????????????????????? | | ##?## ##?????????????? ?????????????????????? | | %"##??###???????????????? ?????????????????????? | | "" #????????????????????? #?????????????????????? | | ####????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 33 Energy Capacity 525 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 9 Armor Coverage 375 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Weapon Shielding 66 Weapon Cycling 15 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 21 Offensive Hacking 20 Item Schematics ----------------- Imp. Assault Rifle | -9/Materials | Scanalyzed Med. Storage Unit | -9/Materials | Scanalyzed Imp. Cloaking Device | -6/Factory | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Imp. Matter Compressor | -6/Data Miner | Free Enh. Coil Gun | -6/Data Miner | Free Hvy. Siege Treads | -6/Data Miner | Free Adv. Transmission Jammer | -6/Data Miner | Free Railgun | -6/Data Miner | Free Imp. Antigrav System | -6/Data Miner | Free Mic. Antimatter Reactor | -6/Data Miner | Free Q-thruster | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free Fabricated ------------ Imp. Remote Datajack | x2 | -7/Factory | Preloaded A-02 Transporter | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 10k Club Close Call Hey, That's Mine! Just What I Needed My Command Is Your Wish One Hack Too Far Prolific Hacker Remodeling The Oracle Troublemaker Use The Force Challenges ------------ None Game ------ Seed FortressJunkShearcannon Manual? 0 Play Time 03:19:32 Cumulative 10.2 hours Start 2024.08.10 @ 19:09:42 End 2024.08.11 @ 19:05:47 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 5 Rogue 0 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 8 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x38 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: dd9456e3-33f4-4df5-bad8-10147b2ed57d