Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.18 @ 04:15:33 Player: Stevi Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (10) 2000 Robots Destroyed (32) 160 Value Destroyed (1348) 1348 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1378) 1378 TOTAL SCORE: 8526 Bonus ------- Follower Combat Kills 428 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Friendly Fire -150 Cogmind --------- Core Integrity 0/1300 Matter 93/300 Energy 3/100 System Corruption 0% Temperature Danger (407) Movement Core (150) Ox2 Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- Gyrokinetic Inverter Gyrokinetic Inverter > --- UTILITY (8) ------ Improved Signal Interpreter Graphene Brace Advanced Point Defense System Improved Dynamic Insulation System > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Medium Storage Unit Recalibrator Nova Cannon Nova Cannon Peak State ------------ > --- POWER ------------ Micro Nuclear Core Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Armored Leg Armored Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink Compact Battery Improved Sensor Array Improved Signal Interpreter Graphene Brace Point Defense System Hacking Suite > --- WEAPON ----------- High-powered Shock Rifle Storm Laser Phase Gun > --- INVENTORY -------- Medium Storage Unit Recalibrator Heavy Gauss Cannon [Rating: 94] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Wheel Centrium Wheel Hover Unit Gyrokinetic Inverter Flight Unit Diametric Drive Utility Small Storage Unit Device Structural Scanner Storage Small Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Medium Armor Plating Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Nova Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Hardcell Cannon Launcher Guided Missile Launcher Special Weapon Mining Laser Slashing Weapon Mining Claw Build | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac DSF Fac Res Slots Evolved 14 | . . 2 . . . 6 2 . 2 2 Power 2 | . . . . . . 1 . . . 1 Propulsion 2 | . . 1 . . . 1 . . . . Utility 6 | . . 1 . . . 1 1 . 2 1 Weapon 4 | . . . . . . 3 1 . . . Parts Attached 67 | 6 9 2 3 5 4 11 1 5 11 10 Power 9 | 1 2 . 1 . . 3 . . 2 . Engine 6 | 1 1 . 1 . . 2 . . 1 . Core 2 | . 1 . . . . 1 . . . . Reactor 1 | . . . . . . . . . 1 . Propulsion 17 | 2 2 . 1 . 3 1 . 3 1 4 Treads . | . . . . . . . . . . . Leg 12 | 2 2 . 1 . 3 1 . 3 . . Wheel 1 | . . . . . . . . . 1 . Hover 3 | . . . . . . . . . . 3 Flight 1 | . . . . . . . . . . 1 Utility 22 | 1 2 1 . 2 1 6 1 2 5 1 Device 13 | . 2 . . 1 . 4 . . 5 1 Storage 4 | 1 . . . . 1 . . 2 . . Processor 3 | . . 1 . . . 2 . . . . Hackware 1 | . . . . . . . 1 . . . Protection 1 | . . . . 1 . . . . . . Artifact . | . . . . . . . . . . . Weapon 19 | 2 3 1 1 3 . 1 . . 3 5 Energy Gun 7 | . 2 . 1 . . 1 . . 2 1 Energy Cannon 3 | . . . . . . . . . . 3 Ballistic Gun 2 | 2 . . . . . . . . . . Ballistic Cannon 2 | . . . . . . . . . 1 1 Launcher 3 | . . . . 3 . . . . . . Special Weapon 1 | . 1 . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . 1 . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 5 | . . . . 2 . 1 . . . 2 Corrupted Parts 1 | . . . . . 1 . . . . . System Corruption 11 | . . . . . 11 . . . . . Parts Lost 33 | . 1 . . . 2 3 . 4 16 7 Power 7 | . 1 . . . . 2 . 1 2 1 Propulsion 10 | . . . . . 1 1 . 2 4 2 Utility 7 | . . . . . 1 . . . 6 . Weapon 9 | . . . . . . . . 1 4 4 Highest Loss Streak 15 | . 1 . . . 1 1 . 2 15 7 To Critical Strikes . | . . . . . . . . . . . Average Backups 5 | 1 4 7 8 6 4 4 3 3 2 4 Power . | . . 1 1 1 1 . . . . . Propulsion . | . . . . . . . . . . . Utility 2 | . 1 2 3 3 1 3 3 3 1 2 Weapon 1 | . 1 4 3 2 2 1 . . . 2 Tool/Special . | . . . . . . . . . . . Unused Backups 8 | . . 1 1 1 . 3 . . . 2 Power 1 | . . 1 . . . . . . . . Propulsion . | . . . . . . . . . . . Utility 5 | . . . 1 1 . 3 . . . . Weapon 2 | . . . . . . . . . . 2 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 85 | . 94 88 97 99 85 77 64 66 62 45 Engine 8 | . 13 . 8 11 11 9 5 4 3 . Core 1 | . . 11 2 . . 1 5 5 3 . Leg 26 | . 28 22 30 33 30 25 17 18 15 . Device 10 | . 9 17 11 9 . 14 17 13 17 13 Storage 9 | . 14 11 11 11 14 3 . 3 3 . Processor 8 | . . 4 11 11 11 7 5 5 5 4 Protection 1 | . . . . 1 7 . . . . . Energy Gun 11 | . 11 19 22 15 . 12 5 5 7 3 Ballistic Gun 1 | . 13 . . . . . . . . . Launcher 3 | . . . . 5 11 . 4 . . . Peak Build Rating 94 | 6 11 12 14 22 29 69 76 76 94 83 Average Rating 30 | 4 7 11 12 14 23 62 73 66 66 68 On Entrance 30 | . 6 11 12 13 22 29 66 76 66 30 Avg Prop Armor Cover (%) 4 | . . . . . . . . 13 . 3 Naked Turns . | . . . . . . . . . . . Heaviest Build 56 | 10 17 18 19 29 29 47 44 44 56 48 Greatest Support 71 | 20 20 20 30 30 50 66 51 71 63 33 Greatest Overweight (x) 2 | 2 . . . . 1 . . 1 2 2 Average Overweight (x) . | . . . . . . . . . . 1 Largest Inventory Capacity 10 | 8 8 8 8 8 8 8 5 10 5 5 Average Capacity 7 | 7 8 8 8 8 8 5 5 5 5 5 Most Carried 8 | 5 8 8 8 8 8 8 5 5 4 5 Average Carried 6 | . 4 7 7 7 7 5 3 3 2 4 Final Capacity 8 | 8 8 8 8 8 8 5 5 5 5 5 Final Carried 8 | . 8 8 8 8 8 5 3 4 2 4 Class Distribution -------------------- 75% | Mutant 7% | Scavenger-Executioner 7% | Scavenger-Skirmisher 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Executioner | -5/Factory Scavenger-Skirmisher | -5/DSF Scavenger-Executioner | -4/Factory Mutant | -3/Research Resources | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -3 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac DSF Fac Res Matter Collected 1024 | 210 74 69 243 32 260 73 . 50 13 . Remotely 100 | . 31 69 . . . . . . . . Salvage Created 993 | . 103 69 . . 368 236 . 71 123 23 Parts 60 | . 10 5 . . 8 22 . 5 5 5 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 11 | . . . . 1 10 . . . . . Prevented 1 | . . . . . 1 . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac DSF Fac Res Combat Hostiles Destroyed 29 | . 5 4 . . 12 5 . 1 2 . Guns 15 | . 5 4 . . . 5 . 1 . . Cannons 1 | . . . . . . . . . 1 . AOE 13 | . . . . . 12 . . . 1 . Classes Destroyed 12 | . 2 . . . 4 3 . . 2 1 Builder 1 | . . . . . . . . . 1 . Operator 1 | . . . . . . . . . . 1 Swarmer 7 | . 3 3 . . 1 . . . . . Grunt 9 | . 2 1 . . 6 . . . . . Brawler 1 | . . . . . 1 . . . . . Duelist 2 | . . . . . 2 . . . . . Protector 1 | . . . . . 1 . . . . . Sentry 1 | . . . . . 1 . . . . . Specialist 3 | . . . . . . 2 . 1 . . Hunter 1 | . . . . . . . . . 1 . Programmer 3 | . . . . . . 2 . . 1 . Heavy 1 | . . . . . . 1 . . . . Wasp 1 | . . . . . 1 . . . . . Best Kill Streak 8 | . 3 3 . . 8 2 . 1 1 1 Combat Bots Only 8 | . 3 3 . . 8 2 . 1 1 . Max Kills in Single Turn 3 | . 1 1 . . 3 1 . 1 1 1 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . . . . 3 . . . 1 . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -3 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac DSF Fac Res Hostile Shots Fired 513 | . 32 18 . . 45 75 . 48 160 135 Missed 176 | . 10 9 . . 17 27 . 18 64 31 Hits 337 | . 22 9 . . 28 48 . 30 96 104 Projectile 337 | . 22 9 . . 28 48 . 30 96 104 Critical Strikes 12 | . . . . . 1 2 . 1 2 6 Actively Blocked 10 | . . . . . . 1 . 1 2 6 Part Disruptions 5 | . . . . . . . . 5 . . Damage Taken 6722 | . 192 72 . . 430 690 . 674 2344 2320 Core 2126 | . 10 . . . 65 119 . 106 501 1325 Absorbed by Shields 18 | . . . . . . 18 . . . . Core Remaining (%) 85 | 100 96 . . . 83 86 . 89 56 . Volleys Fired 84 | . 12 9 . . 14 17 1 4 17 10 Largest 3 | . 2 1 . . 1 1 1 1 3 3 Hottest 398 | . 165 65 . . 39 250 250 250 398 262 Shots Fired 117 | . 21 9 . . 14 17 1 4 31 20 Gun 80 | . 18 9 . . . 17 1 4 24 7 Cannon 20 | . . . . . . . . . 7 13 Launcher 14 | . . . . . 14 . . . . . Special 3 | . 3 . . . . . . . . . Kinetic 15 | . 1 . . . . . . . 7 7 Thermal 73 | . 14 3 . . . 17 1 4 21 13 Explosive 14 | . . . . . 14 . . . . . Electromagnetic 15 | . 6 6 . . . . . . 3 . Robot Hit Streak 10 | . 5 4 . . 5 10 . 4 5 3 Robot Miss Streak 15 | . 4 4 . . . 8 . 15 11 4 Penetration Max . | . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . Shots Hit Robots 69 | . 14 7 . . 3 16 . 4 18 7 Core Hits 84 | . 15 7 . . 33 16 . 2 8 3 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 1 | . . . . . . . . . 1 . Blast 1 | . . . . . . . . . 1 . Melee Attacks 2 | . . 2 . . . . . . . . Impact . | . . . . . . . . . . . Slashing 2 | . . 2 . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 3643 | . 173 68 . . 1501 638 . 242 806 215 Guns 1849 | . 173 68 . . . 638 . 242 587 141 Cannons 180 | . . . . . . . . . 106 74 Explosions 1614 | . . . . . 1501 . . . 113 . Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 180 | . . . . . . . . . 106 74 Thermal 1744 | . 118 18 . . . 638 . 242 587 141 Explosive 1614 | . . . . . 1501 . . . 113 . Electromagnetic 105 | . 55 50 . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 11 | . . . . . 11 3 . . . . Average Corruption 6 | . . . . . 11 2 . . . . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 11 | . . . . . 8 3 . . . . Message Errors 2 | . . . . . 2 . . . . . Matter Fused 3 | . . . . . 1 2 . . . . Heat Flow Errors 2 | . . . . . 1 1 . . . . Energy Discharges 1 | . . . . . 1 . . . . . Data Loss (minor) 3 | . . . . . 3 . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 9 | . . . . . 9 . . . . . Projectiles . | . . . . . . . . . . . Explosions 9 | . . . . . 9 . . . . . Melee . | . . . . . . . . . . . Knockbacks 2 | . . . . . . . . . 1 1 Impact . | . . . . . . . . . . . Kinetic 2 | . . . . . . . . . 1 1 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 227 | . . . . . . . . . 227 . Shots 2 | . . . . . . . . . 2 . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 800 | . 222 72 . . 138 152 64 36 338 800 Average Temperature 126 | . 82 19 . . 34 58 36 22 104 361 Received Heat Transfer 288 | . 30 12 . . 159 24 . . 45 18 Effects 20 | . . . . . . . . . . 20 Shutdowns 2 | . . . . . . . . . . 2 Energy Bleed 1 | . . . . . . . . . . 1 Interference 3 | . . . . . . . . . . 3 Matter Decay 1 | . . . . . . . . . . 1 Short Circuit 3 | . . . . . . . . . . 3 Damage (minor) 1 | . . . . . . . . . . 1 Damage (major) 6 | . . . . . . . . . . 6 Damage (core) 3 | . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . . 1 . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 4 | . . . . . . 3 . 1 . . Heat Transferred 2390 | . 145 25 . . . 865 . 350 820 185 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac DSF Fac Res Maximum Alert Level 1 | . . . . . . 1 . . . . Low Security (%) 98 | 100 100 100 100 . . 91 100 100 100 100 Level 1 1 | . . . . . . 8 . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 234 | . 75 89 10 . . 234 56 25 118 27 Initial 192 | . . 27 10 . . 192 56 . 10 12 Average 47 | . 21 49 . . . 145 25 16 23 6 Influence Increases 1503 | . 174 102 . . 566 315 . 50 243 53 Destroy 0b10 Robot/C 760 | . 100 80 . . 320 160 . 20 80 . Destroy 0b10 Robot/NC 20 | . . . . . 5 5 . . 5 5 Destroy Leader 142 | . 20 20 . . 10 62 . . 30 . Allied During Kill 237 | . . . . . 171 59 . . 7 . Successful Hack 7 | . 7 . . . . . . . . . Disable Machine 75 | . 15 . . . . . . . 45 15 Destroy Structure 112 | . 2 2 . . . 14 . . 76 18 Partial Spotted 15 | . . . . . . . . . . 15 Lose Combat Pursuer 135 | . 30 . . . 60 15 . 30 . . Influence Decreases 1503 | . 109 138 29 . 260 506 115 30 239 77 Entered New Map 252 | . . 38 19 . . 114 59 . 10 12 Time Decay 863 | . 103 100 10 . 180 302 56 . 70 42 Lost Part 228 | . 6 . . . 20 30 . 30 119 23 Lost Ally 160 | . . . . . 60 60 . . 40 . Squads Dispatched 11 | . . 1 . . 1 6 . 1 . 2 Investigation 3 | . . . . . . 2 . . . 1 Extermination 1 | . . . . . . 1 . . . . Reinforcement 5 | . . 1 . . . 3 . 1 . . Assault 1 | . . . . . 1 . . . . . Garrison 1 | . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac DSF Fac Res Distress Signals 4 | . . . . . . 1 . . 3 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 68 | . 8 8 . . 19 13 . 5 9 6 Peak Tracking Total 9 | . 3 4 . . 9 3 . 3 6 5 Tactical Retreats 6 | . 2 . . . 1 1 . 2 . . Traps | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac DSF Fac Res Traps Triggered 5 | . . . . . . 3 . 1 1 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -3 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac DSF Fac Res Machines Disabled 7 | . 1 . . . 2 . . . 3 1 Max in Single Turn 2 | . 1 . . . 1 . . . 2 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac DSF Fac Res Machines Accessed 7 | . 3 . . . . 3 1 . . . Terminals 6 | . 3 . . . . 2 1 . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . Total Hacks 12 | . 5 . . . . 6 1 . . . Successful 6 | . 4 . . . . 1 1 . . . Failed 6 | . 1 . . . . 5 . . . . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 4 | . . . . . . 2 . . 2 . Terminals 9 | . 5 . . . . 3 1 . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . . . . 3 . . . . Terminal Hacks 6 | . 4 . . . . 1 1 . . . Record 2 | . 2 . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . Open DSF 2 | . . . . . . 1 1 . . . Zone Layout 1 | . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 1 | . . . . . . 1 . . . . Full Trace Events 1 | . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . 2 . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 14 | . . . . 14 . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -3 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac DSF Fac Res Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked 1 | . . . . . . 1 . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -3 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac DSF Fac Res Total Allies 9 | . . . . 7 . . . . 2 . Largest Group 7 | . . . . 7 7 3 . . 2 . Highest-Rated Group 228 | . . . . 228 228 114 . . 206 . Highest-Rated Ally 103 | . . . . 39 39 39 . . 103 . Zionite Dispatches 1 | . . . . . . . . . 1 . Heavy 1 | . . . . . . . . . 1 . Total Orders . | . . . . . . . . . . . Ally Attacks 69 | . . . . . 41 20 . . 8 . Total Damage 1980 | . . . . . 1040 508 . . 432 . Kills 11 | . . . . . 5 4 . . 2 . Allies Corrupted 1 | . . . . . . 1 . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac DSF Fac Res Active Infowar (turns) 2924 | . 61 202 634 1038 . 476 145 99 269 . Optics 171 | . . . . . . 171 . . . . Sensors 818 | . . . . . . 305 145 99 269 . Structural 1935 | . 61 202 634 1038 . . . . . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 4 | . . . 2 1 1 . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -3 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac DSF Fac Res Turns Passed 4904 | 51 369 202 634 1355 788 672 145 99 341 248 Spaces Moved 3643 | 37 252 138 487 1093 567 475 115 58 244 177 Core 35 | 12 . . . . . . . . 23 . Treads . | . . . . . . . . . . . Legs 3366 | 25 252 138 487 1093 567 475 115 58 156 . Wheels 100 | . . . . . . . . . 65 35 Hover 142 | . . . . . . . . . . 142 Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 120 50 62 Average Speed 119 | 108 120 120 120 120 129 120 120 124 106 103 Slowest Speed 190 | 150 120 120 120 120 190 120 120 190 150 130 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins 2 | . . . . . . . . . 2 . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 36 | 4 44 16 90 89 80 13 3 52 8 4 Regions Visited 10 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 7 | . . 1 1 1 1 1 1 . 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . Scrap Searched 3 | . . . 2 . 1 . . . . . Spaces Dug 4 | . 1 2 . . . . . . . 1 Terrain Destroyed 113 | . 2 2 . . 62 . . . 38 9 Melee 2 | . . 2 . . . . . . . . Projectile 14 | . 2 . . . . . . . 3 9 AOE 97 | . . . . . 62 . . . 35 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac DSF Fac Res Total 4026 | 48 290 161 537 1138 610 539 119 72 289 223 Wait 129 | . 3 5 41 26 20 11 . . 7 16 Move 3633 | 36 251 137 486 1092 566 474 114 57 243 177 Hop . | . . . . . . . . . . . Pick Up 62 | 6 11 2 3 4 4 10 1 5 8 8 Fast Attach 17 | . 3 1 2 2 . 5 . . . 4 Attach 44 | 6 2 1 . . 4 7 2 4 12 6 Detach 2 | . . . . . . . . . 2 . Swap 13 | . 4 2 1 4 . 1 . 1 . . Drop 35 | . 4 2 4 10 2 9 1 1 . 2 Fire 84 | . 12 9 . . 14 17 1 4 17 10 Melee 2 | . . 2 . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 5 | . . . . . . 5 . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min x2]) -9/Materials -9/Mines (discovered 4 exits: *Mat x2 / *Exi / *Zio) -7/Zion -6/Proximity Caves -6/Factory -5/Factory -5/DSF -4/Factory -3/Research History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 52 | -11/Scrapyard | Entered Materials 79 | -10/Materials | Discovered new exit (range 11) 169 | -10/Materials | Discovered new exit (range 15) 204 | -10/Materials | Discovered new exit (range 15) 309 | -10/Materials | Build established: Mutant 421 | -10/Materials | Entered another Materials area 421 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 554 | -9/Materials | Discovered new exit (range 6) 559 | -9/Materials | Identified exit to Mines 623 | -9/Materials | Entered Mines 652 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 657 | -9/Mines | Identified exit to Zion 739 | -9/Mines | Found DCF Scrap (13 items) 856 | -9/Mines | Learned Materials stockpile data 893 | -9/Mines | Discovered new exit (range 13) 905 | -9/Mines | Identified exit to Materials 1067 | -9/Mines | Identified exit to Exiles 1077 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1099 | -9/Mines | Discovered exit to Materials (range 10) 1257 | -9/Mines | Entered Zion 1363 | -7/Zion | Identified exit to Proximity Caves 1698 | -7/Zion | Found Prototype Device 1699 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 1826 | -7/Zion | Gained Derelict followers 1885 | -7/Zion | Found Prototype Energy Gun 1942 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2050 | -7/Zion | Met Imprinter 2081 | -7/Zion | Imprinted 2084 | -7/Zion | Declared Zion's savior 2506 | -7/Zion | Found Prototype Launcher 2506 | -7/Zion | Identified Gui. Missile Launcher 2612 | -7/Zion | Entered Proximity Caves 2612 | -6/Proximity Caves | Accompanied by 7 allies 2650 | -6/Proximity Caves | Learned Factory machine intel 2959 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 2998 | -6/Proximity Caves | Destroyed 8 combat bots 3084 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3178 | -6/Proximity Caves | System corruption reached 10% 3180 | -6/Proximity Caves | Lost 3 allies 3334 | -6/Proximity Caves | Discovered new exit (range 16) 3395 | -6/Proximity Caves | Identified exit to Factory 3400 | -6/Proximity Caves | Entered Factory 3400 | -6/Factory | Accompanied by 3 allies 3400 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x1, Weapon x3 3401 | -6/Factory | Loaded intel: 289 machine locations 3401 | -6/Factory | Identified Storm Laser 3977 | -6/Factory | Lost 3 allies 3998 | -6/Factory | Discovered new exit (range 10) 4039 | -6/Factory | Identified exit to Factory 4059 | -6/Factory | Build established: Scavenger-Skirmisher 4072 | -6/Factory | Entered another Factory area 4072 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4167 | -5/Factory | Identified exit to DSF 4217 | -5/Factory | Entered DSF 4247 | -5/DSF | Additional patrols routed to DSF 4282 | -5/DSF | Discovered new exit (range 15) 4314 | -5/DSF | Identified exit to Factory 4316 | -5/DSF | Entered Factory 4316 | -4/Factory | Evolved 2 slots: Utility x2 4476 | -4/Factory | Spotted B-86 Titan 4589 | -4/Factory | Zion Heavy squad teleported in 4590 | -4/Factory | Discovered new exit (range 6) 4595 | -4/Factory | Identified exit to Research 4616 | -4/Factory | Lost 15 parts (2p4n6u3w) 4657 | -4/Factory | Entered Research 4657 | -3/Research | Evolved 2 slots: Power x1, Utility x1 4873 | -3/Research | Garrison activated, responded to threat 4894 | -3/Research | Core integrity fell below 50% 4902 | -3/Research | Core integrity fell below 20% 4905 | -3/Research | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- damaged (-9). Overheating: Adv. Point Defense System damaged (-9). Overheating: Broken Imp. Signal Interpreter damaged (-14). Overheating: Gyrokinetic Inverter damaged (-30). Nova Cannon destroyed. Overheating: Matter decay (-12). Penetrated by Slug. Broken Gyrokinetic Inverter destroyed. Overheating: Gyrokinetic Inverter damaged (-14). Overheating: Gyrokinetic Inverter damaged (-17). Gyrokinetic Inverter broken. Overheating: Short circuit. Penetrated by Slug. Slug penetrates Y-72 Warden. Overheating: Energy bleed (-1). Slug penetrates Wall. Penetrated by Slug. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????##########??????? | | ?????????????????????????????????# #??????? | | ?????????????????????????????????# #??????? | | ?????????????????????????????????# #??????? | | ?????????????????????????????????# #??????? | | ?????????????????????????????????# #??????? | | ?????????????????????????????????# #??????? | | ?????????????????????????????????# #??????? | | ???????????????????????########### #??????? | | ???????????????????????# # #??????? | | ???????????????????????# #####+####??????? | | ???????????????????????# ## #??????? | | ???????????????????????# ## #??????? | | ???????????????????????# ## #??????? | | ???????????????????????# ## #??????? | | ???????????????????????# ## ########### | | ???????????????????????# ## # # | | ????????????#####+########;;;;;;;## # # | | ?????????? Y @ h + # | | ?????????? h% # # | | ?????????? p % # # | | ??????????? # ] = # | | ???????????#### ! ##;;#;+;## # ] # | | ??????????????# " ?# # # # | | ??????????????# T p ?# ! # ####+###### | | ?????????????# " ?#" # #??# #????? | | ?????????????# ?#"!= # #??# #????? | | ?????????????# ?#"%/ # #??# #????? | | ?????????????? ?# *! + #??# #????? | | ??????????????# ???## ?#" #### #??# #????? | | ????????????????????# ??#" #??# #??# #????? | | ????????????????????# ??#" #??# #??# #????? | | ????????????????????? ??# #??# #??# #????? | | ??????????????????????? ??# #??# ########??? | | ??????????????????????????#########??# # #??? | | ?????????????????????????????????????# # #??? | | ?????????????????????????????????????# # #??? | | ?????????????????????????????????????# + #??? | | ?????????????????????????????????????### #??? | | ???????????????????????????????????????# #??? | | ???????????????????????????????????????########??? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 28 Energy Capacity 550 Matter Stores 500 Matter Capacity 500 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 9 EM Shielding 3 Armor Coverage 225 Point Defense Rating 80 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- Adv. Terrain Scan Processor | -7/Zion | Archive Hvy. Pick | -7/Zion | Archive Hvy. Missile Launcher | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Hrd. Heavy Armor Plating | -7/Zion | Archive Imp. Kinecellerator | -7/Zion | Archive Enh. Gauss Cannon | -7/Zion | Archive Drone Bay | -7/Zion | Archive Chainsword | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Robot Schematics ------------------ H-55 Commando | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- 5k Club A Problem For Future Me About That Survey... Backstab Crack Shot Dangerous Findings Heavy Suspicion I Laugh At Your Crits I Spy I'm Back, Baby! Made in Tau Ceti IV Organ Harvest Resistances Are Futile Robot Respite Serviceable Loadout System Compromised The More The Merrier The One Thread The Needle Around The Corner Troublemaker Use The Force Window Shopping Challenges ------------ None Game ------ Seed ProcessingRiotReplicator Manual? 0 Play Time 01:35:12 Cumulative 2.7 hours Start 2026.05.18 @ 02:36:52 End 2026.05.18 @ 04:15:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 6 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 28/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 606dabcd-9c81-4899-8866-2c7d8a3e2eb2