Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.09 @ 23:04:47 Player: Olafz Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (47) 235 Value Destroyed (1794) 1794 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (164) 164 TOTAL SCORE: 5293 Bonus ------- High Alert Combat Kills 164 Cogmind --------- Core Integrity 0/850 Matter 85/300 Energy 58/100 System Corruption 5% Temperature Critical (1200) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Improved Target Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Fission Core Improved Heat Sink Improved Power Shielding Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Active Sensor Suite Improved Targeting Computer Improved Target Analyzer > --- WEAPON ----------- Heavy Ion Cannon Phase Cannon > --- INVENTORY -------- Armored Huge Wheel Improved Heat Sink Thermic Laser Heavy Particle Cannon Missile Launcher [Rating: 68] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Propulsion Armored Huge Wheel Treads Light Treads Leg Titanium Leg Wheel Armored Huge Wheel Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Improved Targeting Computer Protection Heavy Armor Plating Weapon Heavy Ion Cannon Energy Gun Field Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Missile Launcher Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 2 | . . . 1 1 . Utility 5 | . . 2 1 1 1 Weapon 1 | . . . . . 1 Parts Attached 59 | 6 10 5 17 5 16 Power 5 | 1 . 1 1 1 1 Engine 1 | 1 . . . . . Core 4 | . . 1 1 1 1 Reactor . | . . . . . . Propulsion 14 | 2 5 1 4 1 1 Treads 7 | 2 5 . . . . Leg 4 | . . 1 3 . . Wheel 3 | . . . 1 1 1 Hover . | . . . . . . Flight . | . . . . . . Utility 14 | 1 1 1 5 1 5 Device 4 | . 1 . 1 . 2 Storage 2 | 1 . . 1 . . Processor 3 | . . 1 1 . 1 Hackware . | . . . . . . Protection 5 | . . . 2 1 2 Artifact . | . . . . . . Weapon 26 | 2 4 2 7 2 9 Energy Gun 4 | . . . 1 . 3 Energy Cannon 10 | . . 2 4 1 3 Ballistic Gun 6 | 2 4 . . . . Ballistic Cannon 1 | . . . . . 1 Launcher 5 | . . . 2 1 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 27 | . 3 4 . . 20 Power 3 | . . 1 . . 2 Propulsion 5 | . 1 1 . . 3 Utility 9 | . . 1 . . 8 Weapon 10 | . 2 1 . . 7 Highest Loss Streak 14 | . 3 5 . . 14 To Critical Strikes . | . . . . . . Average Slot Usage (%) 67 | . 88 33 69 71 68 Engine 2 | . 14 . . . . Core 6 | . . 8 9 7 5 Treads 4 | . 25 . . . . Leg 4 | . . 4 20 . . Wheel 7 | . . . . 15 12 Device 6 | . 7 2 1 7 9 Storage 6 | . 14 . 6 7 5 Processor 6 | . . 6 9 7 7 Protection 6 | . . . 7 10 9 Energy Gun 1 | . . . 3 . 2 Energy Cannon 9 | . . 8 9 14 12 Ballistic Gun 3 | . 25 . . . . Peak Build Rating 68 | 6 7 9 36 44 68 Average Rating 28 | 4 6 6 23 42 47 On Entrance 16 | . 6 4 9 36 44 Naked Turns 7 | . . 7 . . . Heaviest Build 56 | 12 13 11 42 52 56 Greatest Support 56 | 40 40 20 51 56 56 Greatest Overweight (x) 4 | . 3 3 2 . 4 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 7 8 5 7 8 7 Most Carried 8 | . 1 5 8 8 8 Average Carried 5 | . . 3 6 6 7 Final Capacity 8 | 8 8 5 8 8 5 Final Carried 8 | . 1 4 8 7 3 Class Distribution -------------------- 86% | Mutant 8% | Gunner 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 787 | 124 50 44 142 211 216 Remotely . | . . . . . . Salvage Created 1565 | . 100 187 294 362 622 Parts 85 | . 9 6 26 18 26 Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed 2 | . . 1 . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 36 | . 2 4 12 7 11 Guns 3 | . 2 . 1 . . Cannons 19 | . . 4 4 4 7 AOE 10 | . . . 7 2 1 Classes Destroyed 13 | . 2 . 3 5 3 Worker 3 | . . . . 3 . Builder 5 | . 1 . 1 1 2 Tunneler 1 | . . . 1 . . Hauler 1 | . . . 1 . . Recycler 1 | . . . . 1 . Swarmer 9 | . . . 9 . . Grunt 14 | . 2 4 3 3 2 Brawler 1 | . . . . . 1 Protector 1 | . . . . . 1 Sentry 5 | . . . . 1 4 Hunter 3 | . . . . 1 2 Programmer 2 | . . . . 2 . Heavy 1 | . . . . . 1 Best Kill Streak 14 | . 3 3 14 4 6 Combat Bots Only 11 | . 2 3 11 3 4 Max Kills in Single Turn 5 | . 1 1 5 3 3 Gunslinging . | . . . . . . Exploded 4 | . . . 4 2 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 516 | . 57 58 46 58 297 Missed 146 | . 15 16 9 23 83 Damage Taken 5531 | . 481 556 417 368 3709 Core 1339 | . 100 296 58 18 867 Absorbed by Shields . | . . . . . . Core Remaining (%) 74 | 100 60 26 89 97 . Volleys Fired 103 | . 10 24 13 22 34 Largest 3 | . 2 1 2 2 3 Hottest 213 | . 40 75 138 130 213 Shots Fired 205 | . 20 24 21 44 96 Gun 55 | . 20 . 8 . 27 Cannon 143 | . . 24 10 43 66 Launcher 7 | . . . 3 1 3 Special . | . . . . . . Kinetic 28 | . 20 . . . 8 Thermal 166 | . . 20 18 43 85 Explosive 7 | . . . 3 1 3 Electromagnetic 4 | . . 4 . . . Robot Hit Streak 21 | . 5 5 4 13 21 Robot Miss Streak 4 | . 2 4 2 1 3 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 125 | . 14 11 12 24 64 Core Hits 90 | . 5 5 20 12 48 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed . | . . . . . . Critical Strikes 6 | . . . . . 6 Burn 5 | . . . . . 5 Meltdown 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5614 | . 193 312 829 1670 2610 Guns 622 | . 193 . 101 . 328 Cannons 2612 | . . 291 150 725 1446 Explosions 2335 | . . . 578 945 812 Melee . | . . . . . . Ramming 45 | . . 21 . . 24 Kinetic 381 | . 193 . . . 188 Thermal 3591 | . . 200 251 1554 1586 Explosive 1506 | . . . 578 116 812 Electromagnetic 91 | . . 91 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . . . . . 5 Average Corruption 4 | . . . . . 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 13 | . . . . . 13 Message Errors 2 | . . . . . 2 Matter Fused 2 | . . . . . 2 Heat Flow Errors 2 | . . . . . 2 Energy Discharges 1 | . . . . . 1 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 3 | . . . . . 3 Alerts 1 | . . . . . 1 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 236 | . . . 35 175 26 Projectiles 16 | . . . . 5 11 Explosions 220 | . . . 35 170 15 Melee . | . . . . . . Knockbacks 4 | . . 1 . . 3 Impact 1 | . . 1 . . . Kinetic 2 | . . . . . 2 Secondary 1 | . . . . . 1 Self-Inflicted Damage 41 | . . 7 . . 34 Shots 1 | . . . . . 1 Rammed 7 | . . 4 . . 3 Targets Rammed 9 | . . 6 . . 3 Kicked 2 | . . 2 . . . Crushed . | . . . . . . Highest Temperature 1238 | . 5 433 323 273 1238 Average Temperature 190 | . 5 180 138 95 284 Received Heat Transfer 1981 | . 261 306 162 48 1204 Effects 19 | . . 2 . . 17 Shutdowns 2 | . . 1 . . 1 Energy Bleed 1 | . . . . . 1 Interference 1 | . . . . . 1 Matter Decay 5 | . . . . . 5 Short Circuit 1 | . . . . . 1 Damage (minor) 2 | . . . . . 2 Damage (major) 6 | . . 1 . . 5 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 4 | . . . . 1 3 Combat Hostiles 4 | . . . . 1 3 Parts Melted 20 | . . . 2 3 15 Heat Transferred 4807 | . . 296 444 1412 2655 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 650 | . 91 153 435 650 520 Initial 318 | . . 25 64 113 318 Average 222 | . 55 88 159 299 393 Maximum Alert Level 2 | . . . 2 2 2 Low Security (%) 58 | 100 100 100 73 51 . Level 1 20 | . . . 10 8 67 Level 2 21 | . . . 16 39 32 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 15 | . 4 1 . 1 9 Investigation 3 | . . . . . 3 Extermination 1 | . . . . 1 . Reinforcement 8 | . 4 1 . . 3 Assault 2 | . . . . . 2 Garrison 1 | . . . . . 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 69 | . 11 10 15 7 26 Peak Tracking Total 13 | . 4 3 9 3 13 Tactical Retreats 3 | . . 2 1 . . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 8 | . 4 . . . 4 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 32 | . . . 1 30 1 Max in Single Turn 16 | . . . 1 16 1 Garrison Access 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 5 | . 1 . 1 1 2 Terminals 4 | . 1 . 1 . 2 Fabricators 1 | . . . . 1 . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 12 | . 4 . 3 1 4 Successful 4 | . 2 . 2 . . Failed 8 | . 2 . 1 1 4 Catastrophic 3 | . . . . . 3 Database Lockouts . | . . . . . . Manual 6 | . 3 . 1 . 2 Terminals 11 | . 4 . 3 . 4 Fabricators 1 | . . . . 1 . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 2 | . 1 . 1 . . Prototype ID Bank 2 | . 1 . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 2 | . 1 . 1 . . Terminals 2 | . 1 . 1 . . Botnet 2 | . 1 . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 1 . 1 1 2 Full Trace Events 2 | . . . . . 2 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 3 | . . . . . 3 Machine Destruction 3 | . . . . . 3 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 2160 | 49 325 299 418 542 527 Spaces Moved 1432 | 27 168 157 235 468 377 Core 86 | 2 3 79 . . 2 Treads 204 | 25 165 14 . . . Legs 277 | . . 64 213 . . Wheels 865 | . . . 22 468 375 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 50 115 100 100 Average Speed 120 | 151 160 143 147 100 100 Slowest Speed 260 | 160 200 200 260 100 250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 23 | 4 48 29 27 17 14 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched . | . . . . . . Spaces Dug 9 | . . . . . 9 Terrain Destroyed 126 | . . 10 28 57 31 Melee . | . . . . . . Projectile 17 | . . 10 3 1 3 AOE 109 | . . . 25 56 28 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 1662 | 32 198 204 285 496 447 Wait 27 | . 10 9 . . 8 Move 1427 | 26 167 156 234 467 377 Hop . | . . . . . . Pick Up 20 | . 1 3 8 1 7 Fast Attach 33 | 6 10 4 8 1 4 Attach 13 | . . 1 2 1 9 Detach 5 | . . 1 3 . 1 Swap 13 | . . . 7 3 3 Drop 12 | . . . 10 1 1 Fire 103 | . 10 24 13 22 34 Melee . | . . . . . . Ram 7 | . . 4 . . 3 Kick 2 | . . 2 . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 50 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 351 | -10/Materials | Discovered new exit (range 15) 375 | -10/Materials | Entered another Materials area 375 | -9/Materials | Evolved 2 slots: Utility x2 428 | -9/Materials | Lost 5 parts (1p2n2w) 516 | -9/Materials | Core integrity fell below 50% 655 | -9/Materials | Discovered new exit (range 12) 672 | -9/Materials | Identified exit to Materials 674 | -9/Materials | Entered another Materials area 674 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1037 | -8/Materials | Destroyed 11 combat bots 1046 | -8/Materials | Discovered new exit (range 16) 1092 | -8/Materials | Entered Factory 1092 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1631 | -7/Factory | Discovered new exit (range 3) 1634 | -7/Factory | Entered another Factory area 1634 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 1896 | -6/Factory | Garrison activated, responded to threat 1984 | -6/Factory | First assault squad dispatched 1993 | -6/Factory | Found Prototype Device 1993 | -6/Factory | Identified Active Sensor Suite 2007 | -6/Factory | Lost 6 parts (1p3u2w) 2153 | -6/Factory | Core integrity fell below 50% 2159 | -6/Factory | Core integrity fell below 20% 2161 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Broken Arm. Huge Wheel destroyed. U-05 Engineer lays Concrete. Thermic Laser destroyed. U-05 Engineer lays Concrete. M-28 Smith repairs U-05 Engineer. U-05 Engineer lays Concrete. Hvy. Ion Cannon destroyed. U-05 Engineer builds a Wall. Overheating: System interference. Imp. Target Analyzer temporarily disabled. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. Sml. Storage Unit destroyed. Overheating: Matter decay (-21). U-05 Engineer lays Concrete. Critical hit (Burn: +37). U-05 Engineer builds a Wall. M-28 Smith repairs G-50 Soldier. U-05 Engineer lays Concrete. 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