Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.07.01 @ 23:10:31 Player: AP-10N Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (74) 370 Value Destroyed (1700) 1700 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (87) 87 TOTAL SCORE: 3097 Bonus ------- High Alert Combat Kills 87 Cogmind --------- Core Integrity 0/400 Matter 157/300 Energy 154/265 System Corruption 0% Temperature Cool (15) Movement Walking (190) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY (3) ------ Large Storage Unit Hardened Light Armor Plating Hacking Suite > --- WEAPON (2) ------- Particle Gun > --- INVENTORY (15) --- Improved Ion Engine Cooling System Sensor Array Signal Interpreter Improved Targeting Computer Hardened Light Armor Plating Particle Gun Particle Gun Particle Gun Beam Cannon Beam Cannon Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Cooling System Large Storage Unit Hacking Suite > --- WEAPON ----------- Beam Cannon Heavy Assault Rifle > --- INVENTORY -------- Ion Engine Ion Engine Improved Ion Engine Improved Aluminum Leg Sensor Array Signal Interpreter Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Particle Gun Particle Gun Particle Gun Particle Gun Beam Cannon Grenade Launcher [Rating: 19] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Beam Cannon Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 ------- Run | Jun Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 1 | . . 1 Utility 1 | . . 1 Weapon . | . . . Parts Attached 44 | 5 22 17 Power 7 | 1 3 3 Engine 5 | 1 1 3 Core 2 | . 2 . Reactor . | . . . Propulsion 14 | 2 6 6 Treads . | . . . Leg 14 | 2 6 6 Wheel . | . . . Hover . | . . . Flight . | . . . Utility 9 | . 6 3 Device 3 | . 2 1 Storage 3 | . 3 . Processor . | . . . Hackware 1 | . 1 . Protection 2 | . . 2 Artifact . | . . . Weapon 14 | 2 7 5 Energy Gun 3 | . 2 1 Energy Cannon 2 | . 2 . Ballistic Gun 3 | 2 . 1 Ballistic Cannon . | . . . Launcher 6 | . 3 3 Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 11 | . 6 5 Power 4 | . 3 1 Propulsion 4 | . 1 3 Utility 1 | . 1 . Weapon 2 | . 1 1 Highest Loss Streak 4 | . 4 2 To Critical Strikes . | . . . Average Slot Usage (%) 92 | . 92 92 Engine 8 | . 9 6 Core 3 | . 3 3 Leg 28 | . 27 29 Device 4 | . 3 7 Storage 11 | . 11 11 Hackware 9 | . 8 11 Energy Gun 1 | . 1 . Energy Cannon 14 | . 13 16 Ballistic Gun 6 | . 7 4 Launcher 3 | . 5 1 Naked Turns . | . . . Heaviest Build 90 | 8 90 38 Greatest Support 39 | 20 32 39 Greatest Overweight (x) 4 | 1 4 1 Average Overweight (x) . | . . . Largest Inventory Capacity 25 | 5 25 15 Average Capacity 13 | 5 13 15 Most Carried 15 | 1 15 15 Average Carried 11 | . 10 14 Final Capacity 15 | 5 15 15 Final Carried 15 | 1 15 12 Class Distribution -------------------- 98% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Jun Mat Mat Matter Collected 1176 | 210 771 195 Remotely . | . . . Salvage Created 2358 | . 874 1484 Parts 155 | . 66 89 Haulers Intercepted 7 | . 2 5 Recyclers Shooed 2 | . 1 1 Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Jun Mat Mat Combat Hostiles Destroyed 44 | . 17 27 Guns 6 | . 4 2 Cannons 24 | . 6 18 AOE 14 | . 7 7 Classes Destroyed 11 | . 9 2 Worker 6 | . 4 2 Builder 4 | . 1 3 Tunneler 1 | . 1 . Hauler 7 | . 2 5 Recycler 4 | . 2 2 Operator 3 | . 2 1 Watcher 5 | . 3 2 Swarmer 8 | . 3 5 Grunt 30 | . 14 16 Duelist 1 | . . 1 Sentry 5 | . . 5 Best Kill Streak 7 | . 5 7 Combat Bots Only 7 | . 3 7 Max Kills in Single Turn 4 | . 4 3 Gunslinging . | . . . Exploded 2 | . 2 2 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Jun Mat Mat Damage Taken 2611 | . 1108 1503 Core 621 | . 213 408 Absorbed by Shields . | . . . Core Remaining (%) 57 | 100 14 . Volleys Fired 169 | . 83 86 Largest 2 | . 2 2 Hottest 120 | . 120 120 Shots Fired 299 | . 137 162 Gun 116 | . 85 31 Cannon 152 | . 34 118 Launcher 31 | . 18 13 Special . | . . . Kinetic 85 | . 62 23 Thermal 183 | . 57 126 Explosive 31 | . 18 13 Electromagnetic . | . . . Robot Hit Streak 9 | . 8 9 Robot Miss Streak 3 | . 3 3 Penetration Max . | . . . Secondary Targets 1 | . 1 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 168 | . 76 92 Core Hits 109 | . 52 57 Critical Kills 1 | . 1 . Critical Parts Destroyed . | . . . Critical Strikes 2 | . 1 1 Burn 1 | . . 1 Destroy 1 | . 1 . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 3930 | . 1747 2183 Guns 851 | . 620 231 Cannons 1630 | . 334 1296 Explosions 1395 | . 767 628 Melee . | . . . Ramming 54 | . 26 28 Kinetic 654 | . 512 142 Thermal 1827 | . 442 1385 Explosive 1395 | . 767 628 Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 17 | . 17 . Average Corruption 17 | . 17 . Corruption Purged . | . . . Corruption Blocked . | . . . Effects 84 | . 84 . Message Errors 22 | . 22 . Matter Fused 25 | . 25 . Heat Flow Errors 8 | . 8 . Energy Discharges 7 | . 7 . Data Loss (minor) 8 | . 8 . Data Loss (major) 4 | . 4 . Misfires 6 | . 6 . Alerts 1 | . 1 . Misdirections 1 | . 1 . Weapon Failures 2 | . 2 . Overload Shots . | . . . Overflow Damage 72 | . 20 52 Projectiles 6 | . . 6 Explosions 66 | . 20 46 Melee . | . . . Knockbacks 1 | . 1 . Impact 1 | . 1 . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 191 | . 57 134 Shots 7 | . 2 5 Rammed . | . . . Targets Rammed 6 | . 3 3 Kicked 6 | . 3 3 Crushed . | . . . Highest Temperature 503 | . 503 96 Average Temperature 98 | . 117 19 Received Heat Transfer 813 | . 375 438 Effects 4 | . 4 . Shutdowns 2 | . 2 . Energy Bleed 1 | . 1 . Interference 1 | . 1 . Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 4 | . . 4 Heat Transferred 3987 | . 953 3034 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Jun Mat Mat Peak Influence 686 | . 273 686 Initial 52 | . . 52 Average 171 | . 121 263 Maximum Alert Level 2 | . 1 2 Low Security (%) 75 | 100 89 51 Level 1 13 | . 10 18 Level 2 10 | . . 29 Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 11 | . 5 6 Investigation 5 | . 3 2 Extermination . | . . . Reinforcement 5 | . 2 3 Assault 1 | . . 1 Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Jun Mat Mat Distress Signals 4 | . 2 2 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 91 | . 37 54 Peak Tracking Total 10 | . 5 10 Tactical Retreats 2 | . 1 1 Traps | -11 -10 -9 ------- Run | Jun Mat Mat Traps Triggered 1 | . 1 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Jun Mat Mat Machines Disabled 9 | . 3 6 Max in Single Turn 2 | . 2 1 Machines Repaired . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Jun Mat Mat Machines Accessed 13 | . 7 6 Terminals 12 | . 6 6 Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 44 | . 26 18 Successful 24 | . 16 8 Failed 20 | . 10 10 Catastrophic 1 | . 1 . Database Lockouts . | . . . Manual 21 | . 10 11 Terminals 42 | . 24 18 Fabricators . | . . . Repair Stations . | . . . Recycling Units 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 17 | . 12 5 Prototype ID Bank 1 | . 1 . Branch Access Points 2 | . 1 1 Emergency Access Points 1 | . . 1 Alert Level 4 | . 4 . Dispatch Records 1 | . 1 . Maintenance Status 1 | . 1 . Reinforcement Status 1 | . . 1 Recall Investigation 1 | . 1 . Hauler Manifests 3 | . 2 1 Zone Layout 2 | . 1 1 Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks 1 | . 1 . Retrieve Components 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 6 | . 3 3 Terminals 6 | . 3 3 Assimilate 6 | . 3 3 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered 1 | . . 1 Used . | . . . Hacking Detections 13 | . 7 6 Full Trace Events 6 | . 4 2 Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components 10 | . 10 . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Jun Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Jun Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Jun Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Jun Mat Mat Turns Passed 3375 | 83 2041 1251 Spaces Moved 1788 | 70 1010 708 Core 16 | 16 . . Treads . | . . . Legs 1772 | 54 1010 708 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 120 Average Speed 153 | 107 169 134 Slowest Speed 400 | 120 400 190 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered 1 | . 1 . Exploration Rate (%) 51 | 5 96 52 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug 14 | . . 14 Terrain Destroyed 213 | . 117 96 Melee . | . . . Projectile . | . . . AOE 213 | . 117 96 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Jun Mat Mat Total 2118 | 75 1199 844 Wait 56 | . 45 11 Move 1786 | 69 1009 708 Hop . | . . . Pick Up 32 | 1 22 9 Fast Attach 15 | 5 8 2 Attach 9 | . 2 7 Detach 3 | . 2 1 Swap 20 | . 12 8 Drop 22 | . 13 9 Fire 169 | . 83 86 Melee . | . . . Ram . | . . . Kick 6 | . 3 3 Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 4 exits: [*Mat x2] / *Min x2) History --------- Turn | Location | Event 11 | -11/Junkyard | Discovered new exit (range 16) 84 | -11/Junkyard | Entered Materials 302 | -10/Materials | Crushed by falling debris 302 | -10/Materials | System corruption reached 10% 310 | -10/Materials | Build established: Mutant 333 | -10/Materials | Lost 4 parts (1p1n1u1w) 881 | -10/Materials | Core integrity fell below 50% 1537 | -10/Materials | Discovered new exit (range 10) 1857 | -10/Materials | Discovered new exit (range 7) 1884 | -10/Materials | Discovered new exit (range 16) 2027 | -10/Materials | Discovered new exit (range 9) 2048 | -10/Materials | Identified exit to Mines 2054 | -10/Materials | Core integrity fell below 20% 2125 | -10/Materials | Entered another Materials area 2125 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2279 | -9/Materials | Discovered new exit (range 15) 2317 | -9/Materials | Identified exit to Mines 2743 | -9/Materials | Discovered new exit (range 3) 2832 | -9/Materials | Destroyed 7 combat bots 3115 | -9/Materials | Discovered new exit (range 16) 3308 | -9/Materials | Core integrity fell below 50% 3325 | -9/Materials | First assault squad dispatched 3357 | -9/Materials | Core integrity fell below 20% 3376 | -9/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03356_ Destroyed Imp. Ion Engine. 03356_ Destroyed Imp. Aluminum Leg. 03356_ Imp. Aluminum Leg destroyed. 03356_ Destroyed Imp. Aluminum Leg. 03356_ Grenade Launcher destroyed. 03356_ Destroyed Grenade Launcher. 03358_ U-05 Engineer builds a Door. 03359_ L-31 Rogue destroyed. 03361_ The unstable cave ceiling collapses. 03363_ U-05 Engineer lays Concrete. 03364_ C-30 ARC bursts open, deploying its payload. 03364_ G-34 Mercenary unfolds itself. 03364_ L-31 Rogue unfolds itself. 03364_ G-34 Mercenary unfolds itself. 03364_ I-25 Savior unfolds itself. 03365_ U-05 Engineer builds a Wall. 03370_ U-05 Engineer lays Concrete. 03372_ The unstable cave ceiling collapses. 03372_ U-05 Engineer builds a Wall. 03373_ U-05 Engineer lays Concrete. 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