Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.07.01 @ 23:10:31

Player: AP-10N

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (74)      370
Value Destroyed (1700)     1700
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (87)                 87
              TOTAL SCORE: 3097

 Bonus
-------
High Alert Combat Kills    87

 Cogmind 
---------
Core Integrity             0/400
Matter                     157/300
Energy                     154/265
System Corruption          0%
Temperature                Cool (15)
Movement                   Walking (190) Ox1
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
  Improved Ion Engine
>          --- PROPULSION (3) ---
  Improved Aluminum Leg
  Improved Aluminum Leg
>          --- UTILITY (3) ------
     Large Storage Unit
  Hardened Light Armor Plating
           Hacking Suite
>          --- WEAPON (2) -------
           Particle Gun
>          --- INVENTORY (15) ---
  Improved Ion Engine
           Cooling System
           Sensor Array
           Signal Interpreter
  Improved Targeting Computer
  Hardened Light Armor Plating
           Particle Gun
           Particle Gun
           Particle Gun
           Beam Cannon
           Beam Cannon
     Heavy Assault Rifle

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
  Improved Aluminum Leg
  Improved Aluminum Leg
  Improved Aluminum Leg
>          --- UTILITY ----------
           Cooling System
     Large Storage Unit
           Hacking Suite
>          --- WEAPON -----------
           Beam Cannon
     Heavy Assault Rifle
>          --- INVENTORY --------
           Ion Engine
           Ion Engine
  Improved Ion Engine
  Improved Aluminum Leg
           Sensor Array
           Signal Interpreter
  Hardened Light Armor Plating
  Hardened Light Armor Plating
  Hardened Light Armor Plating
           Particle Gun
           Particle Gun
           Particle Gun
           Particle Gun
           Beam Cannon
           Grenade Launcher
[Rating: 19]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Aluminum Leg
  Leg                      Improved Aluminum Leg
Utility                    Large Storage Unit
  Device                   Cooling System
  Storage                  Large Storage Unit
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Beam Cannon
  Energy Gun               Small Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  
-------                    Run  | Jun Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               1    | .   .   1   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
Parts Attached             44   | 5   22  17  
  Power                    7    | 1   3   3   
    Engine                 5    | 1   1   3   
    Core                   2    | .   2   .   
    Reactor                .    | .   .   .   
  Propulsion               14   | 2   6   6   
    Treads                 .    | .   .   .   
    Leg                    14   | 2   6   6   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  9    | .   6   3   
    Device                 3    | .   2   1   
    Storage                3    | .   3   .   
    Processor              .    | .   .   .   
    Hackware               1    | .   1   .   
    Protection             2    | .   .   2   
    Artifact               .    | .   .   .   
  Weapon                   14   | 2   7   5   
    Energy Gun             3    | .   2   1   
    Energy Cannon          2    | .   2   .   
    Ballistic Gun          3    | 2   .   1   
    Ballistic Cannon       .    | .   .   .   
    Launcher               6    | .   3   3   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 11   | .   6   5   
  Power                    4    | .   3   1   
  Propulsion               4    | .   1   3   
  Utility                  1    | .   1   .   
  Weapon                   2    | .   1   1   
  Highest Loss Streak      4    | .   4   2   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     92   | .   92  92  
  Engine                   8    | .   9   6   
  Core                     3    | .   3   3   
  Leg                      28   | .   27  29  
  Device                   4    | .   3   7   
  Storage                  11   | .   11  11  
  Hackware                 9    | .   8   11  
  Energy Gun               1    | .   1   .   
  Energy Cannon            14   | .   13  16  
  Ballistic Gun            6    | .   7   4   
  Launcher                 3    | .   5   1   
Naked Turns                .    | .   .   .   
Heaviest Build             90   | 8   90  38  
  Greatest Support         39   | 20  32  39  
  Greatest Overweight (x)  4    | 1   4   1   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 25   | 5   25  15  
  Average Capacity         13   | 5   13  15  
  Most Carried             15   | 1   15  15  
  Average Carried          11   | .   10  14  
  Final Capacity           15   | 5   15  15  
  Final Carried            15   | 1   15  12  

 Class Distribution 
--------------------
 98% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11  -10  -9   
-----------                Run  | Jun  Mat  Mat  
Matter Collected           1176 | 210  771  195  
  Remotely                 .    | .    .    .    
Salvage Created            2358 | .    874  1484 
  Parts                    155  | .    66   89   
Haulers Intercepted        7    | .    2    5    
Recyclers Shooed           2    | .    1    1    
Parts Field Recycled       .    | .    .    .    
  Retrieved Matter         .    | .    .    .    
Parts Self-Destructed      .    | .    .    .    
  Prevented                .    | .    .    .    

 Kills                          | -11 -10 -9  
-------                    Run  | Jun Mat Mat 
Combat Hostiles Destroyed  44   | .   17  27  
  Guns                     6    | .   4   2   
  Cannons                  24   | .   6   18  
  AOE                      14   | .   7   7   
Classes Destroyed          11   | .   9   2   
  Worker                   6    | .   4   2   
  Builder                  4    | .   1   3   
  Tunneler                 1    | .   1   .   
  Hauler                   7    | .   2   5   
  Recycler                 4    | .   2   2   
  Operator                 3    | .   2   1   
  Watcher                  5    | .   3   2   
  Swarmer                  8    | .   3   5   
  Grunt                    30   | .   14  16  
  Duelist                  1    | .   .   1   
  Sentry                   5    | .   .   5   
Best Kill Streak           7    | .   5   7   
  Combat Bots Only         7    | .   3   7   
Max Kills in Single Turn   4    | .   4   3   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   2   2   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Jun  Mat  Mat  
Damage Taken               2611 | .    1108 1503 
  Core                     621  | .    213  408  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         57   | 100  14   .    
Volleys Fired              169  | .    83   86   
  Largest                  2    | .    2    2    
  Hottest                  120  | .    120  120  
Shots Fired                299  | .    137  162  
  Gun                      116  | .    85   31   
  Cannon                   152  | .    34   118  
  Launcher                 31   | .    18   13   
  Special                  .    | .    .    .    
  Kinetic                  85   | .    62   23   
  Thermal                  183  | .    57   126  
  Explosive                31   | .    18   13   
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         9    | .    8    9    
  Robot Miss Streak        3    | .    3    3    
  Penetration Max          .    | .    .    .    
  Secondary Targets        1    | .    1    .    
    Max Gunslinging Chain  1    | .    1    .    
Shots Hit Robots           168  | .    76   92   
  Core Hits                109  | .    52   57   
  Critical Kills           1    | .    1    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         2    | .    1    1    
    Burn                   1    | .    .    1    
    Destroy                1    | .    1    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           3930 | .    1747 2183 
  Guns                     851  | .    620  231  
  Cannons                  1630 | .    334  1296 
  Explosions               1395 | .    767  628  
  Melee                    .    | .    .    .    
  Ramming                  54   | .    26   28   
  Kinetic                  654  | .    512  142  
  Thermal                  1827 | .    442  1385 
  Explosive                1395 | .    767  628  
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         17   | .    17   .    
  Average Corruption       17   | .    17   .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  84   | .    84   .    
    Message Errors         22   | .    22   .    
    Matter Fused           25   | .    25   .    
    Heat Flow Errors       8    | .    8    .    
    Energy Discharges      7    | .    7    .    
    Data Loss (minor)      8    | .    8    .    
    Data Loss (major)      4    | .    4    .    
    Misfires               6    | .    6    .    
    Alerts                 1    | .    1    .    
    Misdirections          1    | .    1    .    
    Weapon Failures        2    | .    2    .    
Overload Shots             .    | .    .    .    
Overflow Damage            72   | .    20   52   
  Projectiles              6    | .    .    6    
  Explosions               66   | .    20   46   
  Melee                    .    | .    .    .    
Knockbacks                 1    | .    1    .    
  Impact                   1    | .    1    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      191  | .    57   134  
  Shots                    7    | .    2    5    
  Rammed                   .    | .    .    .    
Targets Rammed             6    | .    3    3    
  Kicked                   6    | .    3    3    
  Crushed                  .    | .    .    .    
Highest Temperature        503  | .    503  96   
  Average Temperature      98   | .    117  19   
  Received Heat Transfer   813  | .    375  438  
  Effects                  4    | .    4    .    
    Shutdowns              2    | .    2    .    
    Energy Bleed           1    | .    1    .    
    Interference           1    | .    1    .    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             4    | .    .    4    
  Heat Transferred         3987 | .    953  3034 
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Jun Mat Mat 
Peak Influence             686  | .   273 686 
  Initial                  52   | .   .   52  
  Average                  171  | .   121 263 
Maximum Alert Level        2    | .   1   2   
  Low Security (%)         75   | 100 89  51  
  Level 1                  13   | .   10  18  
  Level 2                  10   | .   .   29  
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          11   | .   5   6   
  Investigation            5    | .   3   2   
  Extermination            .    | .   .   .   
  Reinforcement            5    | .   2   3   
  Assault                  1    | .   .   1   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Jun Mat Mat 
Distress Signals           4    | .   2   2   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              91   | .   37  54  
  Peak Tracking Total      10   | .   5   10  
  Tactical Retreats        2    | .   1   1   

 Traps                          | -11 -10 -9  
-------                    Run  | Jun Mat Mat 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Jun Mat Mat 
Machines Disabled          9    | .   3   6   
  Max in Single Turn       2    | .   2   1   
Machines Repaired          .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Jun Mat Mat 
Machines Accessed          13   | .   7   6   
  Terminals                12   | .   6   6   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                44   | .   26  18  
  Successful               24   | .   16  8   
  Failed                   20   | .   10  10  
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   21   | .   10  11  
  Terminals                42   | .   24  18  
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             17   | .   12  5   
  Prototype ID Bank        1    | .   1   .   
  Branch Access Points     2    | .   1   1   
  Emergency Access Points  1    | .   .   1   
  Alert Level              4    | .   4   .   
  Dispatch Records         1    | .   1   .   
  Maintenance Status       1    | .   1   .   
  Reinforcement Status     1    | .   .   1   
  Recall Investigation     1    | .   1   .   
  Hauler Manifests         3    | .   2   1   
  Zone Layout              2    | .   1   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       1    | .   1   .   
  Retrieve Components      1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         6    | .   3   3   
  Terminals                6    | .   3   3   
    Assimilate             6    | .   3   3   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       1    | .   .   1   
  Used                     .    | .   .   .   
Hacking Detections         13   | .   7   6   
  Full Trace Events        6    | .   4   2   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     10   | .   10  .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Jun Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Jun Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Jun Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -9   
-------------              Run  | Jun  Mat  Mat  
Turns Passed               3375 | 83   2041 1251 
Spaces Moved               1788 | 70   1010 708  
  Core                     16   | 16   .    .    
  Treads                   .    | .    .    .    
  Legs                     1772 | 54   1010 708  
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   120  120  
  Average Speed            153  | 107  169  134  
  Slowest Speed            400  | 120  400  190  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       1    | .    1    .    
Exploration Rate (%)       51   | 5    96   52   
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 14   | .    .    14   
Terrain Destroyed          213  | .    117  96   
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      213  | .    117  96   
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11  -10  -9   
---------                  Run  | Jun  Mat  Mat  
Total                      2118 | 75   1199 844  
  Wait                     56   | .    45   11   
  Move                     1786 | 69   1009 708  
  Hop                      .    | .    .    .    
  Pick Up                  32   | 1    22   9    
  Fast Attach              15   | 5    8    2    
  Attach                   9    | .    2    7    
  Detach                   3    | .    2    1    
  Swap                     20   | .    12   8    
  Drop                     22   | .    13   9    
  Fire                     169  | .    83   86   
  Melee                    .    | .    .    .    
  Ram                      .    | .    .    .    
  Kick                     6    | .    3    3    
  Crush                    .    | .    .    .    
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Materials (discovered 4 exits: [*Mat x2] / *Min x2)

 History 
---------
 Turn | Location      | Event
   11 | -11/Junkyard  | Discovered new exit (range 16)
   84 | -11/Junkyard  | Entered Materials
  302 | -10/Materials | Crushed by falling debris
  302 | -10/Materials | System corruption reached 10%
  310 | -10/Materials | Build established: Mutant
  333 | -10/Materials | Lost 4 parts (1p1n1u1w)
  881 | -10/Materials | Core integrity fell below 50%
 1537 | -10/Materials | Discovered new exit (range 10)
 1857 | -10/Materials | Discovered new exit (range 7)
 1884 | -10/Materials | Discovered new exit (range 16)
 2027 | -10/Materials | Discovered new exit (range 9)
 2048 | -10/Materials | Identified exit to Mines
 2054 | -10/Materials | Core integrity fell below 20%
 2125 | -10/Materials | Entered another Materials area
 2125 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2279 | -9/Materials  | Discovered new exit (range 15)
 2317 | -9/Materials  | Identified exit to Mines
 2743 | -9/Materials  | Discovered new exit (range 3)
 2832 | -9/Materials  | Destroyed 7 combat bots
 3115 | -9/Materials  | Discovered new exit (range 16)
 3308 | -9/Materials  | Core integrity fell below 50%
 3325 | -9/Materials  | First assault squad dispatched
 3357 | -9/Materials  | Core integrity fell below 20%
 3376 | -9/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
03356_ Destroyed Imp. Ion Engine.
03356_ Destroyed Imp. Aluminum Leg.
03356_ Imp. Aluminum Leg destroyed.
03356_ Destroyed Imp. Aluminum Leg.
03356_ Grenade Launcher destroyed.
03356_ Destroyed Grenade Launcher.
03358_ U-05 Engineer builds a Door.
03359_ L-31 Rogue destroyed.
03361_ The unstable cave ceiling collapses.
03363_ U-05 Engineer lays Concrete. <x2>
03364_ C-30 ARC bursts open, deploying its payload.
03364_ G-34 Mercenary unfolds itself.
03364_ L-31 Rogue unfolds itself.
03364_ G-34 Mercenary unfolds itself.
03364_ I-25 Savior unfolds itself.
03365_ U-05 Engineer builds a Wall.
03370_ U-05 Engineer lays Concrete. <x2>
03372_ The unstable cave ceiling collapses.
03372_ U-05 Engineer builds a Wall.
03373_ U-05 Engineer lays Concrete. <x2>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             150
Evasion (%)                55
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Maybe Next Time I'll Detach My Launcher
System Compromised
True Hacker
Unlikely Earthworm

 Challenges 
------------
None

 Game 
------
Seed              EnhancedMyomerMallet
  Manual?         0
Play Time         00:51:17
  Cumulative      7.4 hours
  Start           2023.06.28 @ 23:02:04
  End             2023.07.01 @ 23:10:31
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          7
  Rogue           6
  Adventurer      0
  Explorer        1
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          8
Achievement%      12
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b47037d2-974a-469e-a983-5ce8aec79892